History VideoGame / ShadowMan

28th Apr '16 3:11:25 PM Etheru
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* ShownTheirWork: London Underground, according to [[AllThereInTheManual the Acclaim strategy guide]], is Down Street, an actual closed down area, which the developers visited to get as authentic as possible. The map on the rail system is also real.
28th Apr '16 9:13:15 AM Etheru
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* BoringButPractical: While you get a wide variety of weapons, the Shadow Gun will get you through most of the first game. It gets a charge shot that gets stronger as you obtain dark souls, is the only weapon that is sure to work against The Five, and makes enemies drop health pickup.

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* BoringButPractical: While you get a wide variety of weapons, the Shadow Gun will get you through most of the first game. It gets a charge shot that gets stronger as you obtain dark souls, is the only weapon that is sure to work against The Five, has unlimited ammo, and makes enemies drop health pickup.pickups once killed, making it one of the only weapons you'll really need.
28th Apr '16 9:11:28 AM Etheru
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* CaptainErsatz: Avery Marx is a combination of Ed Gein and H.H. Holmes, and Dr. Batrachian is heavily inspired by Hannibal Lecter

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* BoringButPractical: While you get a wide variety of weapons, the Shadow Gun will get you through most of the first game. It gets a charge shot that gets stronger as you obtain dark souls, is the only weapon that is sure to work against The Five, and makes enemies drop health pickup.
* CaptainErsatz: Avery Marx is a combination of Ed Gein and H.H. Holmes, and Dr. Batrachian is heavily inspired by Hannibal LecterLecter.
26th Apr '16 9:57:58 PM TheRoguePenguin
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* MaskOfPower: In a twist, the Shadowman mask is actually fused to Mike's ribcage. Nettie wanted a more permanent version.

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* MaskOfPower: In a twist, the Shadowman mask is actually fused to Mike's ribcage. Nettie wanted a more permanent version. In addition, as you collect more Dark Souls and thus gain more shadow power, the glow from Mike's eyes forms a mask over his face.
25th Apr '16 9:55:16 AM TheRoguePenguin
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* JiveTurkey[=/=]UncleTomfoolery: Blissfully, wonderfully and beautifully averted. Michael [=LeRoi=] is an extremely intelligent, well-spoken English major who never acts in a stereotypically "wacky" manner. He even pronounces "damn" with one syllable! He does seem to lapse into this when suitably angered though, such as the pre-fight dialog he as with The Five.

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* JiveTurkey[=/=]UncleTomfoolery: JiveTurkey: Blissfully, wonderfully and beautifully averted. Michael [=LeRoi=] is an extremely intelligent, well-spoken English major who never acts in a stereotypically "wacky" manner. He even pronounces "damn" with one syllable! He does seem to lapse into this when suitably angered though, such as the pre-fight dialog he as with The Five.


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* LavaIsBoilingKoolAid: You can swim through lava just like water, once you get the right powerup.


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* PowerTattoo: In the first game, you have to visit the three temples of the Gad to gain tattoos that grant immunity to fire in its various forms. The first allows you to touch fiery blocks and hold fiery ledges. The second allows you to walk on molten surfaces. The third allows you to swim in lava while granting a complete immunity to all fire damage (this does not include the voodoo bomb, which will still kill you).
24th Apr '16 1:12:33 PM TheRoguePenguin
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* AbilityRequiredToProceed: Most levels have Dark Souls placed in areas that require abilities not yet available until later in the game. Once you get them, you have to go back and use those abilities to collect more Dark Souls.



* BagOfSpilling: Seemingly justified in the sequel by Shadow Man's entire arsenal being stolen while he was dormant in Deadside... [[FridgeLogic though you have to wonder how that could've been possible.]]
** Thankfully, his shadow power is still maxed out from the first game.

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* BagOfSpilling: Seemingly justified in the sequel by Shadow Man's entire arsenal being stolen while he was dormant in Deadside... [[FridgeLogic though you have to wonder how that could've been possible.]]
**
]] Thankfully, his shadow power is still maxed out from the first game.



* BonusFeatureFailure: The ports of Shadow Man had all of their extras gutted out and replaced with concept art you could access after gaining max Shadow Power.
** The two highest-quality versions traded the second Violator for sharper graphics, better music and lighting, larger, more expansive areas to explore, extra dialogue and more background on The Five's prior murders in Nettie's file. A pretty fair trade, considering that unequipping the Shadowgun isn't a very good idea; it never runs out of ammo, finishing enemies with it gives you more health, and it's impossible to defeat The Five, Trueform enemies and Legion without it.

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* BonusFeatureFailure: The ports of Shadow Man had all of their extras gutted out and replaced with concept art you could access after gaining max Shadow Power.
**
Power. The two highest-quality versions traded the second Violator for sharper graphics, better music and lighting, larger, more expansive areas to explore, extra dialogue and more background on The Five's prior murders in Nettie's file. A pretty fair trade, considering that unequipping the Shadowgun isn't a very good idea; it never runs out of ammo, finishing enemies with it gives you more health, and it's impossible to defeat The Five, Trueform enemies and Legion without it.



* ContinuityNod: While the games usually only relate to the original comics through the general backstory, if you talk to Jaunty after going into the Asylum, he'll mention Tommy Lee (Bones), who was the antagonist of the first four issues.

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* ContinuityNod: ContinuityNod:
**
While the games usually only relate to the original comics through the general backstory, if you talk to Jaunty after going into the Asylum, he'll mention Tommy Lee (Bones), who was the antagonist of the first four issues.



* CosmicKeystone

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* %%* CosmicKeystone



* DeathIsCheap: Played straight in both games. Dying in the first one just takes you to the first Deadside warp point (aside from [[ItsAWonderfulFailure the final battle]]), and dying in the second allows you to respawn at whatever warp point you choose, making boss fights simply wars of attrition.
** Justified here by the plot, because you are literally in the land of the dead already coupled with Mike being a voodoo-powered master of this dead land, so "dying" would merely send you back here anyway, where you have the power to leave whenever you want.

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* DeathIsCheap: Played straight in both games. Dying in the first one just takes you to the first Deadside warp point (aside from [[ItsAWonderfulFailure the final battle]]), and dying in the second allows you to respawn at whatever warp point you choose, making boss fights simply wars of attrition.
**
attrition. Justified here by the plot, because you are literally in the land of the dead already coupled with Mike being a voodoo-powered master of this dead land, so "dying" would merely send you back here anyway, where you have the power to leave whenever you want.



* EleventhHourSuperpower

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* %%* EleventhHourSuperpower



* EvilBrit: [[UsefulNotes/JackTheRipper Guess who.]]

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* EvilBrit: [[UsefulNotes/JackTheRipper Guess who.]]UsefulNotes/JackTheRipper, obviously.



* {{Foreshadowing}}: The Prophecy. [[spoiler: It's so accurate because it was planted by Legion.]]

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* {{Foreshadowing}}: {{Foreshadowing}}:
**
The Prophecy. [[spoiler: It's so accurate because it was planted by Legion.]]



** Also, each time you warp, you'll hear Luke's disembodied voice say "Come on, slowpoke!" Turn up the volume and listen carefully to hear [[spoiler:Legion's voice echoing behind it]].
*** If you pay attention to Luke when he appears in the Asylum [[spoiler: you'll notice he's bleeding from the mouth.]]

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** Also, each time you warp, you'll hear Luke's disembodied voice say "Come on, slowpoke!" Turn up the volume and listen carefully to hear [[spoiler:Legion's voice echoing behind it]].
***
it]]. If you pay attention to Luke when he appears in the Asylum [[spoiler: you'll notice he's bleeding from the mouth.]]



* GettingCrapPastTheRadar: A plot point in the comics, after Mama Nettie made herself young again(she'd been elderly in the Valiant era) was that she had to have sex with Mike constantly to maintain her youth- this point is never brought up in the game. In the opening cutscene they're both lying in bed together, and later on when Nettie uses the blade to bring eternal night, she's sitting on Mike's crotch with his hips wiggling to match her movements, and if you read the comics it implies she's having sex with him during the ritual.
** It does get a winking reference from Jaunty:

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* GettingCrapPastTheRadar: A plot point in the comics, after Mama Nettie made herself young again(she'd again (she'd been elderly in the Valiant era) was that she had to have sex with Mike constantly to maintain her youth- this youth--this point is never brought up in the game. In the opening cutscene they're both lying in bed together, and later on when Nettie uses the blade to bring eternal night, she's sitting on Mike's crotch with his hips wiggling to match her movements, and if you read the comics it implies she's having sex with him during the ritual.
**
ritual. It does get a winking reference from Jaunty:



* GodOfEvil: Legion claims to be this. [[spoiler: In fact, he claims that he used to be the only god, and was able to insert the prophecy into the dreams of The Ancients.]]
** Which, if true, begs the question of [[FridgeLogic why Legion was so afraid of Jesus in the Gospel of Mark]] (look it up).

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* GodOfEvil: Legion claims to be this. [[spoiler: In fact, he claims that he used to be the only god, and was able to insert the prophecy into the dreams of The Ancients.]]
**
]] Which, if true, begs the question of [[FridgeLogic why Legion was so afraid of Jesus in the Gospel of Mark]] (look it up).



** A lot of the Dark Soul locations in the original take a great amount of work to find without a FAQ.
** Cadeaux are even worse, because once you've collected the obvious ones, you still have about 200 to go.
** Possibly the biggest offender would have to be figuring out how to get to the locations of The Five. You need to find three items called retractors to access portals leading to three members of the Five. The first two are fairly easy to find through diligent exploration of the levels; the third is hidden in the Undercity, which is behind a Shadow Level 9 door- requiring a LOT of exploration to get 95 Dark Souls before it can be found.
** The key thing to remember though is that finding all the dark souls, cadeaux or weapons was not necessary to beat the game. The final shadow door only needed soul level 9- the only door that required all souls contained an extra violator and nothing more. A full life bar of 10 was also not necessary to beat the game.

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** A lot of the Dark Soul locations in the original take a great amount of work to find without a FAQ.
FAQ. Thankfully, finding them all is optional and has no bearing on the ending.
** Cadeaux are even worse, because once you've collected the obvious ones, you still have about 200 to go.
go. You technically don't even need to find one, though that extra five life is sure nice to have.
** Possibly the biggest offender would have to be figuring out how to get to the locations of The Five. Of the five portals to their realms, only two are open, one of which is in the middle of a three-part level that you cannot progress in without having visited the first part. You need to find three items called retractors to access the portals leading to the other three members of the Five. members. The first two are fairly easy to find through diligent exploration of the levels; the third is hidden in the Undercity, which is behind a Shadow Level 9 door- requiring door--requiring a LOT of exploration to get 95 Dark Souls before it can be found.
** The key thing to remember though is that finding all
found. On the dark souls, cadeaux or weapons was not necessary to beat the game. The final shadow door plus side, you only needed soul level 9- need the only door that required first two retractors to access all souls contained an extra violator and nothing more. A full life bar of 10 was also not necessary five bosses, but if you don't know this it's easy to beat open the game.wrong portals.



-->'''Michael:''' You ''bastard''!
-->'''[[spoiler:Legion]]:''' Thank you.

to:

-->'''Michael:''' You ''bastard''!
-->'''[[spoiler:Legion]]:'''
''bastard''!\\
'''[[spoiler:Legion]]:'''
Thank you.



* JiveTurkey[=/=]UncleTomfoolery: Blissfully, wonderfully and beautifully averted. Michael [=LeRoi=] is an extremely intelligent, well-spoken English major who never acts in a stereotypically "wacky" manner. He even pronounces "damn" with one syllable!
** He does seem to lapse into this when suitably angered though, such as the pre-fight dialog he as with The Five. "Jesus! I don't need this bull-sheeyit!"

to:

* JiveTurkey[=/=]UncleTomfoolery: Blissfully, wonderfully and beautifully averted. Michael [=LeRoi=] is an extremely intelligent, well-spoken English major who never acts in a stereotypically "wacky" manner. He even pronounces "damn" with one syllable!
**
syllable! He does seem to lapse into this when suitably angered though, such as the pre-fight dialog he as with The Five. Five.
-->
"Jesus! I don't need this bull-sheeyit!"



* LawOfOneHundred: In the first game, delivering 100 Cadeaux to the shrines in the Temple of Life grants you an extra segment for your life meter. You have to collect 500 total. The game has a modicum of fairness in that there are about a dozen more Cadeaux than is necessary to reach the cap.
** The sequel is much better about this, though, as there are only 100 Cadeaux to collect throughout the entire game.
* LethalLavaLand: Some places in the Asylum qualify, specially the Lavaducts.

to:

* LawOfOneHundred: In the first game, delivering 100 Cadeaux to the shrines in the Temple of Life grants you an extra segment for your life meter. You have to collect 500 total. The game has a modicum of fairness in that there are about a dozen more Cadeaux than is necessary to reach the cap.
**
cap, but you'll still be scouring every corner looking for them. The sequel is much better about this, though, as there are only 100 Cadeaux to collect throughout the entire game.
* LethalLavaLand: Some places in the Asylum qualify, specially especially the Lavaducts.



* LuckilyMyShieldWillProtectMe: You can get a voodoo shield that blocks pretty much everything, but drains in proportion to how much it blocks. One of the bosses will also disappear if you use it, forcing you to trek out of the arena and come back to make him fight.
** However, it seems to only work against projectiles. Weapons such as Jack's knife won't be blocked by it.

to:

* LuckilyMyShieldWillProtectMe: You can get a voodoo shield that blocks pretty much everything, but drains in proportion to how much it blocks. One of the bosses will also disappear if you use it, forcing you to trek out of the arena and come back to make him fight.
**
fight. However, it seems to only work against projectiles. Weapons such as Jack's knife won't be blocked by it.



* ManaMeter
* MaskOfPower

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* ManaMeter
ManaMeter: The health bar, charge meter, and mana meter are stacked in a single circle. Your remaining voodoo (mana) is the middle circle.
* MaskOfPowerMaskOfPower: In a twist, the Shadowman mask is actually fused to Mike's ribcage. Nettie wanted a more permanent version.



* TheNightThatNeverEnds: In the first game, you have to collect an artifact which immediately summons night, as simply waiting for night to come is out of the question. Presumably the night ''would'' end at some point, but functionally you're changing permanent daylight into permanent night.
** Handwaved as Nettie implies that sitting around until nightfall would probably allow the Five to achieve victory- she wants them stopped right now!

to:

* TheNightThatNeverEnds: In the first game, you have to collect an artifact which immediately summons night, as simply waiting for night to come is out of the question. Presumably the night ''would'' end at some point, but functionally you're changing permanent daylight into permanent night.
**
night. Handwaved as Nettie implies that sitting around until nightfall would probably allow the Five to achieve victory- she victory--she wants them stopped right now!



* NoSell: The Five are [[ImmuneToBullets completely invulnerable to Liveside weaponry]]. You have to acquire your Shadow Man powers in Liveside to be able to destroy them.

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* NoSell: The Thanks to their Dark Souls, the Five are [[ImmuneToBullets completely invulnerable to cannot by killed by Liveside weaponry]]. You have to acquire your Shadow Man powers in Liveside to be able to destroy them.



* OhCrap: "[[DemonicSpiders The Sisters]] awake!"

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* OhCrap: OhCrap:
**
"[[DemonicSpiders The Sisters]] awake!"



* PrecisionFStrike: Dr. Batrachian drops one right before his boss fight. "The end is EXTREMELY fucking nigh, Michael!". Milton Pike also gets in a few.

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* PrecisionFStrike: PrecisionFStrike:
**
Dr. Batrachian drops one right before his boss fight. "The end is EXTREMELY fucking nigh, Michael!". Milton Pike also gets in a few.



* ShoutOut: Milton Pike drops a ''lot'' of references to ''Film/ApocalypseNow'', yelling things like "This is the end, beautiful friend," and "Charlie don't surf!" as you fight him. Hell, a SuspiciouslySimilarSong version of "[[Music/TheDoors The End]]" even plays his arena after he's defeated.

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* ShoutOut: ShoutOut:
**
Milton Pike drops a ''lot'' of references to ''Film/ApocalypseNow'', yelling things like "This is the end, beautiful friend," and "Charlie don't surf!" as you fight him. Hell, a SuspiciouslySimilarSong version of "[[Music/TheDoors The End]]" even plays his arena after he's defeated.
14th Mar '16 5:54:15 PM MrKosta
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* EvilTowerofOminousness: The Asylum. It even gets [[LampshadeHanging lampshaded]] during Shadowman's first conversation with Jaunty.

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* EvilTowerofOminousness: EvilTowerOfOminousness: The Asylum. It even gets [[LampshadeHanging lampshaded]] during Shadowman's first conversation with Jaunty.
14th Mar '16 5:53:40 PM MrKosta
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* EvilTowerofOminousness: The Asylum. It even gets [[LampshadeHanging lampshaded]] during Shadowman's first conversation with Jaunty.
8th Mar '16 7:44:51 PM Omnicron13
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* DoesNotLikeShoes: Mama Nettie

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* DoesNotLikeShoes: Mama Nettie Nettie. Averted in the second game.



* MsFanservice : Mama Nettie. In the first game, she looks more like an exotic belly dancer. However, she goes full-on {{Stripperific}} in the second game, wearing only a brassiere, panties, boots, arm bracelets, and a cape.

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* MsFanservice : MsFanservice: Mama Nettie. In the first game, she looks more like an exotic belly dancer. However, she goes full-on {{Stripperific}} in the second game, wearing only a brassiere, panties, boots, arm bracelets, and a cape.
8th Mar '16 7:40:21 PM Omnicron13
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* MsFanservice : Mama Nettie. In the first game, she looks more like an exotic belly dancer. However, she goes full-on {{Stripperific}} in the second game, wearing only a brassiere, panties, and a cape.

to:

* MsFanservice : Mama Nettie. In the first game, she looks more like an exotic belly dancer. However, she goes full-on {{Stripperific}} in the second game, wearing only a brassiere, panties, boots, arm bracelets, and a cape.
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