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* SpiderTank: The climax of the fifth chapter concludes with a boss fight of such, piloted by [=EdenSys's=] CEO; this is essentially the game's FinalBoss. There are a couple of levels afterward, but they largely involve waves of regular enemies.

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* SpiderTank: The climax of the fifth chapter concludes with a boss fight of such, piloted by [=EdenSys's=] CEO; this is essentially the game's FinalBoss. There are a couple of levels afterward, but they largely involve waves of regular enemies.ClimaxBoss.
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* GunsAkimbo: A later updated added the Gravity Arm, which aside from letting Steel grab and toss objects at enemies allows her to use a second gun.

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''Severed Steel'' is a [[HeroicBloodshed Stylish]] [[CombatParkour Parkour]] FirstPersonShooter by Greylock Studio, released in 2021. The game's ExcusePlot concerns an agent Steel, who wakes up in a garbage compactor [[AnArmAndALeg with her arm missing]] and tears through hordes of [[MegaCorp EdenSys]] mooks through her combination of sharpshooting skills, [[BulletTime reflexes]] and acrobatics that allow her to evade enemy fire through [[SlideAttack slides]], [[VideoGame dives]], flips and {{Wall Run}}s.

to:

''Severed Steel'' is a [[HeroicBloodshed Stylish]] [[CombatParkour Parkour]] FirstPersonShooter by Greylock Studio, released in 2021.

The game's ExcusePlot concerns an agent agent, Steel, who wakes up in a garbage compactor [[AnArmAndALeg with her arm missing]] and tears through hordes of [[MegaCorp EdenSys]] mooks through her combination of sharpshooting skills, [[BulletTime reflexes]] and acrobatics that allow her to evade enemy fire through [[SlideAttack slides]], [[VideoGame dives]], flips and {{Wall Run}}s.
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Misc typos and odd phrasing fix.


''Severed Steel'' is a [[HeroicBloodshed Stylish]] [[CombatParkour Parkour]] FirstPersonShooter by Greylock Studio, released in 2021. The game's ExcusePlot concerns an agent Steel, who wakes up on a garbage compactor [[AnArmAndALeg with her arm missing]] and tears through hordes of [[MegaCorp EdenSys]] mooks through her combination of sharpshooting skills, [[BulletTime reflexes]] and acrobatics that allow her to evade enemy fire through [[SlideAttack slides]], [[VideoGame dives]], flips and {{Wall Run}}s.

to:

''Severed Steel'' is a [[HeroicBloodshed Stylish]] [[CombatParkour Parkour]] FirstPersonShooter by Greylock Studio, released in 2021. The game's ExcusePlot concerns an agent Steel, who wakes up on in a garbage compactor [[AnArmAndALeg with her arm missing]] and tears through hordes of [[MegaCorp EdenSys]] mooks through her combination of sharpshooting skills, [[BulletTime reflexes]] and acrobatics that allow her to evade enemy fire through [[SlideAttack slides]], [[VideoGame dives]], flips and {{Wall Run}}s.



* ArmCannon: At the end of the campaign's first chapter Steel finds a prototype of such and grafts onto the missing arm. It has up to three charges of destructible energy that is cappable of [[EverythingBreaks vaporizing pieces of walls]].
* AttackItsWeakPoint: The game tells you this verbatim in the campaign level that introduces flamethrower-wielding mooks, who have to be shot at the tanks on their back.

to:

* ArmCannon: At the end of the campaign's first chapter Steel finds a prototype of such and grafts it onto the her missing arm. It has up to three charges of destructible destructive energy that is cappable capable of [[EverythingBreaks vaporizing pieces of walls]].
* AttackItsWeakPoint: The game tells you this verbatim in the campaign level that introduces flamethrower-wielding mooks, who have to be shot at in the fuel tanks on their back.



* BulletTime: Holding RMB (by default) activates bullet time, which consumes a meter that can be replenished by damaging/killing enemies, even over the limit Steele starts a level with. There's a mutator that brings a longer bullet time meter at the cost of not being able to charged. Unless you have superhuman reflexes yourself in real life, it's pretty much mandatory for the game's "stylish combat" as otherwise everything is moving around way too fast for a normal human to keep up with.
* CallAHitPointASmeerp: The Hot Lava mutator refers to Steel's health as "luck", as in luck for bullets wheezing past her whenver she isn't doing any evasive moves, in a similar vein to ''[[VideoGame/BrothersInArms Brothers In Arms: Hell's Highway]]''. The health bar being shaped a bit like a clover adds credence to this.

to:

* BulletTime: Holding RMB (by default) activates bullet time, which consumes a meter that can be replenished by damaging/killing enemies, even over the limit Steele Steel starts a level with. There's a mutator that brings a longer bullet time meter at the cost of not being able to charged. Unless you have superhuman reflexes yourself in real life, it's pretty much mandatory for the game's "stylish combat" as otherwise everything is moving around way too fast for a normal human to keep up with.
* CallAHitPointASmeerp: The Hot Lava mutator refers to Steel's health as "luck", as in luck for bullets wheezing whizzing past her whenver whenever she isn't doing any evasive moves, in a similar vein to ''[[VideoGame/BrothersInArms Brothers In Arms: Hell's Highway]]''. The health bar being shaped a bit like a clover adds credence to this.



* DoNotDropYourWeapon: Downplayed, Steel is cappable of snatching most sidearms out of enemies.

to:

* DoNotDropYourWeapon: Downplayed, Steel is cappable capable of snatching most sidearms out of enemies.enemies holsters.



* EnemyChatter: The radio chatter of the enemies can be overhead, and their mouth are around [[ClusterFBomb as potty]] as with [[VideoGame/FirstEncounterAssaultRecon the Replica clones]].
* ExplodingBarrels: Handful of them can be found in some of the levels.
* EverythingBreaks: The game features destructible envoriment which can feature up to walls. The ArmCannon (and later a [[ThisIsADrill Cyber Arm Drill]]) is the most effective at showcasing this.
* FastTunnelling: The penultimate level of the campaign transforms Steele's ArmCannon into a short-ranged beam that can pierce through walls, which for the final level she uses to escape outside.

to:

* EnemyChatter: The radio chatter of the enemies can be overhead, and their mouth are around launguage [[ClusterFBomb as potty]] as with foul]] as [[VideoGame/FirstEncounterAssaultRecon the Replica clones]].
* ExplodingBarrels: Handful A handful of them can be found in some of the levels.
* EverythingBreaks: The game features destructible envoriment enviroment which can feature up to include walls. The ArmCannon (and later a [[ThisIsADrill Cyber Arm Drill]]) is the most effective at showcasing this.
* FastTunnelling: The penultimate level of the campaign transforms Steele's Steel's ArmCannon into a short-ranged beam that can pierce through walls, which for the final level she uses to escape outside.



* HandicappedBadass: With her incredrible acrobatics and aiming skills that lets her blast through her opressors without even a scratch, missing her lower left arm proves to be not much of a hindrance in her mission.

to:

* HandicappedBadass: With her incredrible incredible acrobatics and aiming skills that lets her blast through her opressors without even a scratch, missing her lower left arm proves to be not much of a hindrance in her mission.



* LocomotiveLevel: The game features a level featuring a ''pair'' of trains, and in campaign mode the player is tasked with destroying their controls, after which ''another'', armored train would join in and Steel has to destroy it's engines. The level is also preceeded with the Train Station level. The 3.0 update added one more level of such type.

to:

* LocomotiveLevel: The game features a level featuring a ''pair'' of trains, and in campaign mode the player is tasked with destroying their controls, after which ''another'', armored train would join in and Steel has to destroy it's engines.its engine. The level is also preceeded with the Train Station level. The 3.0 update added one more level of such type.



* OneHitPolykill: Few of the weapons are cappable of this, namely the laser cannon.
* QuickMelee: There is a kick button, which can be used to knock off shields, or [[WallJump climbing up the walls]].

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* OneHitPolykill: Few A few of the weapons are cappable capable of this, namely the "Ayakashi" laser cannon.
sniper.
* QuickMelee: There is a kick button, which can be used to knock off shields, disarm foes, or [[WallJump climbing up the walls]].



* WallRun: Steel can run in anything that ever classifies as a wall.

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* WallRun: Steel can run in on anything that ever classifies as could be called a wall.
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* DungeonBypass: The arm cannon is capable of blasting through walls, which makes it good for either bypassing obstacles or clearing out a wall to an enemy. Certain stages even necessitate this where you're required to use your arm to excavate through a wall.
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* IdiosyncraticDifficultyLevels: From the easiest to hardest: Cold Steel -> Tempred -> [[TitleDrop Severed Steel]] -> Sharpened Steel -> Molten Steel

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* IdiosyncraticDifficultyLevels: From the easiest to hardest: Cold Steel -> Tempred Tempered Steel -> [[TitleDrop Severed Steel]] -> Sharpened Steel -> Molten SteelSteel.



* LocomotiveLevel: The game features a level featuring a ''pair'' of trains, and in campaign mode the player is tasked with destroying their controls, after which ''another'', armored train would join in and Steel has to destroy it's engines. The level is also preceeded with the Train Station level.

to:

* LocomotiveLevel: The game features a level featuring a ''pair'' of trains, and in campaign mode the player is tasked with destroying their controls, after which ''another'', armored train would join in and Steel has to destroy it's engines. The level is also preceeded with the Train Station level. The 3.0 update added one more level of such type.



* RuleOfCool: Through Steel's movement mechanics, this game breathes by this trope. The game's executable folder is even named "[=ThankYouVeryCool=]"

to:

* RuleOfCool: Through Steel's movement mechanics, this game breathes by this trope. The game's executable folder is even named "[=ThankYouVeryCool=]""[=ThankYouVeryCool=]".
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* BagOfSpilling: Any gun that Steel holds when she finishes a level is immediately replaced by a different when she enters the next area.

to:

* BagOfSpilling: Any gun that Steel holds when she finishes a level is immediately replaced by a different one when she enters the next area.
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Added DiffLines:

* BagOfSpilling: Any gun that Steel holds when she finishes a level is immediately replaced by a different when she enters the next area.
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Added DiffLines:

* CuttingTheKnot: Steel's arm cannon allows the player to do this. Instead of navigating your way around rooms and mazes, you can just blast a hole in the wall.
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* EliteMooks: Elite troops with increased health and speed and better weapons were added in the 3.0 update.
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* SpiderTank: The climax of the fifth chapter concludes with a boss fight of such, piloted by [=EdenSys's=] CEO.

to:

* SpiderTank: The climax of the fifth chapter concludes with a boss fight of such, piloted by [=EdenSys's=] CEO.CEO; this is essentially the game's FinalBoss. There are a couple of levels afterward, but they largely involve waves of regular enemies.
Is there an issue? Send a MessageReason:
None


* BulletTime: Holding RMB (by default) activates bullet time, which consumes a meter that can be replenished by damaging/killing enemies, even over the limit Steele starts a level with. There's a mutator that brings a longer bullet time meter at the cost of not being able to charged. Unless you have superhuman reflexes yourself, it's pretty much mandatory for the game's "stylish combat" as otherwise everything is moving around way too fast for a normal human to keep up with.

to:

* BulletTime: Holding RMB (by default) activates bullet time, which consumes a meter that can be replenished by damaging/killing enemies, even over the limit Steele starts a level with. There's a mutator that brings a longer bullet time meter at the cost of not being able to charged. Unless you have superhuman reflexes yourself, yourself in real life, it's pretty much mandatory for the game's "stylish combat" as otherwise everything is moving around way too fast for a normal human to keep up with.
Is there an issue? Send a MessageReason:
None


* BulletTime: Holding RMB (by default) activates bullet time, which consumes a meter that can be replenished by damaging/killing enemies, even over the limit Steele starts a level with. There's a mutator that brings a longer bullet time meter at the cost of not being able to charged.

to:

* BulletTime: Holding RMB (by default) activates bullet time, which consumes a meter that can be replenished by damaging/killing enemies, even over the limit Steele starts a level with. There's a mutator that brings a longer bullet time meter at the cost of not being able to charged. Unless you have superhuman reflexes yourself, it's pretty much mandatory for the game's "stylish combat" as otherwise everything is moving around way too fast for a normal human to keep up with.
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None

Added DiffLines:

[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/severedsteelp.png]]
[[caption-width-right:300:To style is to survive.]]

''Severed Steel'' is a [[HeroicBloodshed Stylish]] [[CombatParkour Parkour]] FirstPersonShooter by Greylock Studio, released in 2021. The game's ExcusePlot concerns an agent Steel, who wakes up on a garbage compactor [[AnArmAndALeg with her arm missing]] and tears through hordes of [[MegaCorp EdenSys]] mooks through her combination of sharpshooting skills, [[BulletTime reflexes]] and acrobatics that allow her to evade enemy fire through [[SlideAttack slides]], [[VideoGame dives]], flips and {{Wall Run}}s.

In addition to the campaign, the game also includes a score based [=FireFight=] featuring the levels from the campaign, each with their own sub-challenges and unlockable mutators.

----
!!This game provides examples of:

* AnArmAndALeg: Steel, missing her lower left arm.
* ArmCannon: At the end of the campaign's first chapter Steel finds a prototype of such and grafts onto the missing arm. It has up to three charges of destructible energy that is cappable of [[EverythingBreaks vaporizing pieces of walls]].
* AttackItsWeakPoint: The game tells you this verbatim in the campaign level that introduces flamethrower-wielding mooks, who have to be shot at the tanks on their back.
* BigHeadMode: Available as one of the unlockable mutators, if you fancy yourself making headshots easier at the cost of score multiplier.
* BulletTime: Holding RMB (by default) activates bullet time, which consumes a meter that can be replenished by damaging/killing enemies, even over the limit Steele starts a level with. There's a mutator that brings a longer bullet time meter at the cost of not being able to charged.
* CallAHitPointASmeerp: The Hot Lava mutator refers to Steel's health as "luck", as in luck for bullets wheezing past her whenver she isn't doing any evasive moves, in a similar vein to ''[[VideoGame/BrothersInArms Brothers In Arms: Hell's Highway]]''. The health bar being shaped a bit like a clover adds credence to this.
* CombatParkour: Steel excells at this, being able to [[SlideAttack slide]], [[WallRun run on walls]], [[VideoGameDashing dive mid-air]] and even flip upside down mid-air. All of these techniques let her evade bullets.
* DoNotDropYourWeapon: Downplayed, Steel is cappable of snatching most sidearms out of enemies.
* EnemyChatter: The radio chatter of the enemies can be overhead, and their mouth are around [[ClusterFBomb as potty]] as with [[VideoGame/FirstEncounterAssaultRecon the Replica clones]].
* ExplodingBarrels: Handful of them can be found in some of the levels.
* EverythingBreaks: The game features destructible envoriment which can feature up to walls. The ArmCannon (and later a [[ThisIsADrill Cyber Arm Drill]]) is the most effective at showcasing this.
* FastTunnelling: The penultimate level of the campaign transforms Steele's ArmCannon into a short-ranged beam that can pierce through walls, which for the final level she uses to escape outside.
* FiringOneHanded: A neccessity given [[AnArmAndALeg Steel's situation]], nonetheless Steel is quite adept at using assault rifles, shotguns, grenade launchers and even flame throwers one-handed.
* FirstPersonGhost: Downplayed, Steel's legs can be seen while sliding or kicking.
* HarderThanHard: The "Molten Steel" difficulty, which [[OneHitPointWonder reduces Steel to a single hitpoint]].
* HandicappedBadass: With her incredrible acrobatics and aiming skills that lets her blast through her opressors without even a scratch, missing her lower left arm proves to be not much of a hindrance in her mission.
* HeavilyArmoredMook: The game has Juggernauts of "lots of armor/hitpoints" kind, and Flamethrower wielding mooks of "[[AttackItsWeakPoint hit their weakpoint]]" kind.
* HitboxDissonance: Deliberate in favor for the player. Whenever she's doing either of the wall running, sliding or diving, Steel cannot be hit by most enemies.
* IdiosyncraticDifficultyLevels: From the easiest to hardest: Cold Steel -> Tempred -> [[TitleDrop Severed Steel]] -> Sharpened Steel -> Molten Steel
* InvisibilityCloak: An optional cheat mutator has Steel gain this.
* LevelEditor: The game comes with one that's currently in beta as of this edit.
* LimitedLoadout: Not counting the ArmCannon, Steel can only carry a single weapon and has to repeatedly switch.
* LocomotiveLevel: The game features a level featuring a ''pair'' of trains, and in campaign mode the player is tasked with destroying their controls, after which ''another'', armored train would join in and Steel has to destroy it's engines. The level is also preceeded with the Train Station level.
* MegaCorp: The enemies are all hired by one known as [=EdenSys=].
* NewGamePlus: The game includes this mode which randomized the placement of enemies.
* OneHitPolykill: Few of the weapons are cappable of this, namely the laser cannon.
* QuickMelee: There is a kick button, which can be used to knock off shields, or [[WallJump climbing up the walls]].
* RoaringRampageOfRevenge: Yeah, whoever [[{{Pun}} severed Steel's]] hand is out to regret it.
* RuleOfCool: Through Steel's movement mechanics, this game breathes by this trope. The game's executable folder is even named "[=ThankYouVeryCool=]"
* ShieldBearingMook: The game has this type of mook, which can block bullets. Steel can get around that by (slide) kicking off their shields, or diving past (or ontop) of them and shooting onto their exposed angle.
* SilenceIsGolden: Beyond the in-game EnemyChatter, the campaign's cut-scenes are devoid of any dialogue.
* SlideAttack: Steele has a sliding move that can knock off shields, move past enemies and evade bullets.
* SpeedStripes: The edges of the screen gain this whenever Steel is using any of her special movement options.
* SpiderTank: The climax of the fifth chapter concludes with a boss fight of such, piloted by [=EdenSys's=] CEO.
* StealthyMook: Some of the levels feature mooks with cloaking devices, that nonetheless slightly expose themselves whenever they shoot.
* TimedMission: LocomotiveLevel above is preceeded by the Train Station level, in which Steel has to reach the train in 40 seconds.
* ThrowAwayGuns: Steel is not [[VideoGame/ResidentEvil7Biohazard Ethan Winters]] and therefore cannot reload with a single hand, thus she has to repeatedly scavenge other weapons out of enemies.
* VideoGameDashing: Steel's "Dive" manuever, which is possible to do once mid-air.
* WallRun: Steel can run in anything that ever classifies as a wall.

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