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* ArcWords: SAM. Is it a name? An acronym for "Sacrifice And Murder"? Completely meaningless? Most assume it's the name of the face-monster-thing, but all that's really certain is it shows up everywhere.

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* ArcWords: ArcWords:
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SAM. Is it a name? An acronym for "Sacrifice And Murder"? Completely meaningless? Most assume it's the name of the face-monster-thing, but all that's really certain is it shows up everywhere.


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* BigBad: SAM is the shadowy monster that chases after the player. [[spoiler:The ending implies that it is a figment of the player’s imagination during their coma.]]

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* BreakingTheFourthWall: In contrast to its fellow pixel-horror games, it doesn't do this very much. Only once, in fact. [[spoiler:It seems to be talking directly to the player at the end...but then, who's to say it wasn't the whole time?]]



* BreakingTheFourthWall: In contrast to its fellow pixel-horror games, it doesn't do this very much. Only once, in fact. [[spoiler:It seems to be talking directly to the player at the end...but then, who's to say it wasn't the whole time?]]



* SlasherSmile: SAM has this expression permanently. In fact, it IS this expression permanently.



* SlasherSmile: SAM has this expression permanently. In fact, it IS this expression permanently.
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Moved from Seven Days.

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[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/7days_resized_9426.jpg]]
[[caption-width-right:250:Seriously. Run.]]

[[http://gamejolt.com/games/adventure/7days/14592/ 7Days]] is a short free indie video game. It's a psychological horror game done in first person perspective with pixellated graphics and AdventureGame elements, a style similar to ''VideoGame/{{Imscared}}'' and ''VideoGame/ISeeYou''.

The game has very little plot or background. All you know is that you are a person who wakes up in a bed in a house. You are trying to get out of the house. This being a horror game, things aren't that simple. In fact, you can't even get out: every time you try, the exit eludes you, and you inevitably find a note, reading which causes you to wake up in bed again. Each time you leave the bedroom, things get stranger and scarier...

Due to the nature of the plot, the game is best experienced yourself. Almost every trope on this page is a spoiler in some way. You have been warned.

Not to be confused with the 1998 TV series ''[[Series/SevenDays1998 7 Days]]'', or the 2007 manga ''Manga/{{Seven Days|2007}}''.
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!!7Days contains examples of:
* AirVentPassageway: You're forced to crawl through the ventilation system at one point.
* AlienGeometries: The house's floor plan is not only weird and probably impossible, it also changes from Day to Day.
* AlwaysNight: [[spoiler:Outside, the sky is completely black and empty]].
* ArcWords: SAM. Is it a name? An acronym for "Sacrifice And Murder"? Completely meaningless? Most assume it's the name of the face-monster-thing, but all that's really certain is it shows up everywhere.
** Also, the end of every Day is marked by finding a note with "SAM" written on one side and "It's not time yet" on the other.
* ChaosArchitecture: The house is layed out differently in every Day.
* ChekhovsGun: [[spoiler:The screwdriver]] is the only item used more than once.
* ColourCodedForYourConvenience: The doors in the first room. Black and white. The keys needed to open them are the same colour.
* CouldntFindAPen: Words written on the walls in blood are a constant feature.
* BreakingTheFourthWall: In contrast to its fellow pixel-horror games, it doesn't do this very much. Only once, in fact. [[spoiler:It seems to be talking directly to the player at the end...but then, who's to say it wasn't the whole time?]]
* DissonantSerenity: SAM calmly recites philosophical-sounding gibberish in a way that comes off almost as friendly...even while jumping out at you from nowhere, chasing you, or causing the world to descend into madness.
* EldritchAbomination: SAM might be one of these.
* EldritchLocation: The house starts off ordinary. Then it starts rearranging itself. Then comes the blood on the walls, the pictures that randomly change, the moving mannequins, the prison cells, the sacrificial altar, and so on. Then comes Day 7, and things start getting REALLY weird.
* FauxlosophicNarration: SAM is fond of doing this.
* FeaturelessProtagonist: You don't see the player character or know anything about them. The ending might suggest that [[spoiler:there isn't even a player character, just a point of view from which the player interacts with the game]].
* GainaxEnding: [[spoiler:PLEASE WAKE UP]].
* GroundhogDayLoop: It's not time yet.
* MindScrew: The whole point of the game. Everything starts normal, but Day by Day it slowly descends into the depths of madness. [[spoiler:Then there's [[TheFourthWallWillNotProtectYou the ending...]]]]
* {{Minimalism}}: An important part of the game. There's no coherent plot, no developed characters, no established setting. Just fear.
* MinimalistCast: Just you, SAM, and a few mannequins.
* NightmareFace: SAM is very capable of pulling this off.
* NothingIsScarier: Although the game has its fare share of jumpscares and intense chases and suchlike, most of the real scariness comes when you're submersed in the subtly surreal and creepy environment with nothing happening, but knowing that literally anything COULD happen...
* OffscreenTeleportation: The mannequins follow you in this way.
* ShoutOut: [[spoiler: The GainaxEnding is an old {{Creepypasta}}.]]
* SurrealHorror
* SlasherSmile: SAM has this expression permanently. In fact, it IS this expression permanently.
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