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''Serious Sam II'' is a FirstPersonShooter videogame created by Croteam in 2004 and published by [[Creator/TakeTwoInteractive 2K Games]] for PC and UsefulNotes/{{Xbox}}. It's the third installment in the ''VideoGame/SeriousSam'' series.

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''Serious Sam II'' is a FirstPersonShooter videogame created by Croteam in 2004 and published by [[Creator/TakeTwoInteractive 2K Games]] for PC and UsefulNotes/{{Xbox}}.Platform/{{Xbox}}. It's the third installment in the ''VideoGame/SeriousSam'' series.
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trope was cut/disambiguated due to cleanup


The game is a step back regarding the previous installments, scaling back the horde and secret count, the weaponry and even the enemy variety. It also features a cartoony, almost comical look, which contrasts heavily with the previous games's more... Ehm... Serious look. The weaponry has been overhauled, with a few returning weapons (both varieties of the Shotgun, the Grenade Launcher, the Rocket Launcher, the Serious Minigun, the Cannon, the SniperRifle and the Serious Bomb) joined by newer ones (a chainsaw gauntlet, a self-recharging blaster, a pair of Uzis and a bomb-carrying parrot). Vehicles are also introduced in the series, with Sam being able to use flying hovertanks, turrets and a spiked hamster ball. All in all, it's easy to say that ''II'' is the least [[JustForPun "Serious"]] of Sam's games.

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The game is a step back regarding the previous installments, scaling back the horde and secret count, the weaponry and even the enemy variety. It also features a cartoony, almost comical look, which contrasts heavily with the previous games's more... Ehm... Serious look. The weaponry has been overhauled, with a few returning weapons (both varieties of the Shotgun, the Grenade Launcher, the Rocket Launcher, the Serious Minigun, the Cannon, the SniperRifle and the Serious Bomb) joined by newer ones (a chainsaw gauntlet, a self-recharging blaster, a pair of Uzis and a bomb-carrying parrot). Vehicles are also introduced in the series, with Sam being able to use flying hovertanks, turrets and a spiked hamster ball. All in all, it's easy to say that ''II'' is the least [[JustForPun "Serious"]] "Serious" of Sam's games.
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%% * ExplodingBarrels: They don't do much damage.

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%% * ExplodingBarrels: Exploding barrels do make an appearance as a fairly common stage hazard. They don't do much damage.damage but do contain items.



* HomingProjectile: Several enemy classes have them.

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* HomingProjectile: Several enemy classes have them.projectiles that home on the player, particularly the enemies that fire slower projectiles.
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No, he's not. Kleerofski is a one-on-one duel.


** [[spoiler:Count Kleerofski]] fights alongside waves of Kleer during [[spoiler:his]] BossBattle.
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** The updated version increased the ROF of the Uzi to double, making them faster firing than the minigun if used together.

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** The updated version increased the ROF of the Uzi to double, making them faster firing than the minigun if used together.dual-wielded like the original game.
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* GoodBadBugs: A bug allowed Sam to dual wield an Anaconda revolver with the Zap gun/Uzi.
** The updated version increased the ROF of the Uzi to double, making them faster firing than the minigun if used together.
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** The Anacondas and Uzis are always used two at a time.

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** The Anacondas and Uzis are always used two at a time.time, a bug in the original version of the game allows Sam to dual the Zap Gun/Uzis with the Anaconda.

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