History VideoGame / SecondLife

13th Aug '17 2:02:12 PM Zuxtron
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* GuideDangIt: Linden Scripting Language. Want to create an item that does something other than just sit there? Have you ever written code before? If "yes" to the first and "no" to the second, have fun looking up documentation for hours to get up to speed.
** However, once you get acquainted with the syntax and layout of LSL (which is child's play compared to the big boy programming languages like C and Java), there's not one, but two wikis that list every function, event, operator, constant and statement in the language, [[TheDevTeamThinksOfEverything complete with all their uses, caveats and issues]]. It can be a little outdated (often articles have been untouched since 2008), but it's a damn sight easier to navigate than the average [[DoorStopper computer science textbook]].

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* GuideDangIt: Linden Scripting Language. Want to create an item that does something other than just sit there? Have you ever written code before? If "yes" to the first and "no" to the second, have fun looking up documentation for hours to get up to speed. \n** However, once you get acquainted with the syntax and layout of LSL (which is child's play compared to the big boy programming languages like C and Java), there's not one, but two wikis that list every function, event, operator, constant and statement in the language, [[TheDevTeamThinksOfEverything [[DevelopersForesight complete with all their uses, caveats and issues]]. It can be a little outdated (often articles have been untouched since 2008), but it's a damn sight easier to navigate than the average [[DoorStopper computer science textbook]].
31st Jul '17 2:35:39 AM CHLORINEGARGOYLE
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* ImpossiblyCoolClothes: Expect to [[BribingYourWayToVictory pay out the nose]] or [[GuideDangIt take a crash-course in 3D modeling]] to acquire or make them, though. [[note]] Relatvately speaking, realistically. Even the most expensive clothing in the in game currency will set you back 5 bucks or so USD. [[/note]]
* ImpossiblyCoolWeapon: Yeah, like you're not going to find this in a [[BuffySpeak 3D-chatty-thingy]] where people can make their own stuff.

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* ImpossiblyCoolClothes: Expect to [[BribingYourWayToVictory pay out the nose]] or [[GuideDangIt take a crash-course in 3D modeling]] to acquire or make them, though. [[note]] Relatvately speaking, realistically. Even the most expensive clothing in the in game currency will set you back 5 bucks or so USD. [[/note]]
though.
* ImpossiblyCoolWeapon: Yeah, like you're not going to find this in a [[BuffySpeak 3D-chatty-thingy]] where people can make their own stuff. Often tied to combat sims, too.
* InterfaceScrew: It is notorious for the ridiculous amounts of lag you can find. The game is utterly massive and thus will slow down your internet. One of the most common errors (and regularly joked about) is your character refusing to move an inch no matter how many times you press the button. Others involve your character refuses to ''stop'' moving and clip through solid objects as if you turned on a no clip cheat. This is to say that if the error occurs while your character is walking, they will keep walking after you've stopped pressing the button and will walk through walls and if you encounter a hill, they'll just walk right through the ground. These issues happen when you're temporarily "disconnected" from the server when lag gets bad or when your connection is dodgy.
** Even if your computer and internet are running fine and the area you're in is fully loaded, the place can ''still lag'' if the server is having problems. Sometimes sim owners have to force a restart on their land to flush out the lag.



* JustEatHim: Oh, this can happen. Particularly in Erebus.



* MiniGame: Tringo, and a few other player-created games.
** The breedable animals, if you have enough land and breedables (you can get horses, dogs, cats, chickens, corn and other vegetables) you essentially have an expy of ''VideoGame/{{Farmville}}''.
** The breedable animals are actually against Second Life's TOS as they lag and crash sims. They're classified as griefer items if you share residence with others in the same sim but different parcels.

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* MiniGame: Tringo, and a few other player-created games.
games, such as go-karting.
** The breedable animals, if you have enough land and breedables (you can get horses, dogs, cats, chickens, corn and other vegetables) you essentially have an expy of ''VideoGame/{{Farmville}}''.
** The breedable animals are actually against Second Life's TOS
''VideoGame/{{Farmville}}''. A fair bit of controversy follows breedables, as they lag they're technically not allowed under Linden's TOS, and have been exploited by griefers to crash sims. They're classified as griefer items if you share residence with others in the same sim but different parcels.sims by way of sheer spam.



** Combat Sims were/are a thing, with flavors of PVP and PVE, often dying and returning due to the lag and models required.



* TheMoralSubstitute: The Teen Grid, a ClosedCircle created to keep younger players out of the more ... interesting regions of the Main Grid, is a half-example. Eventually, it was shut down and age verification implemented on the main grid for the more adult areas. [

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* TheMoralSubstitute: The Teen Grid, which was a ClosedCircle created to keep younger players out of the more ... interesting regions of the Main Grid, is a half-example. Eventually, it was shut down and age verification implemented on the main grid for the more adult areas. [
10th Jun '17 4:14:26 PM Mineboot45
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13th Apr '17 1:10:40 PM skidoo23
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* MoneyGrinding: When SL was young, there were two ways of making money in the game. One was to actually buy in-game funds with real money, and the other was grinding to generate in-game currency by going to special areas where one would park an avatar, sometimes for hours at a time, to generate modest amounts of currency by dancing, performing work-related animations, or simply just ... sitting. Some farming locations paid more than others, and there were also locations where one could find money as "treasure" that became honey pots for savvy players. (For example, one area had a haunted house; if you were willing to put up with random JumpScare images, you could collect a few dozen Lindens that were lying about; come back a few hours later, and the money regenerated and you could do it again.
13th Apr '17 1:04:01 PM skidoo23
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** Sexual activity between avatars if observed by a third party.


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** Some participants are notorious for taking Second Life a bit too seriously. Accidentally stumble across two avatars virtually making out (or more), or stumble across an area where an activity or a meeting you weren't invited to is taking place, and players might react similarly to how they might in the real world.


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** Many potential players abandoned the sim early on due to issues such as inability to control avatars in flight or even while walking if a connection issue occurs.
10th Dec '16 2:13:38 PM CB2001
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** And let's not forget those who find love in SL, only to have their emotions purposefully played with by others because "it's only a game."
19th Nov '16 6:24:52 PM BiffJr
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** In fact, there have been studies to indicate that that the UsefulNotes/FurryFandom is the closest thing the game has to an [[AcceptableHobbyTargets ethnic minority]], due to the fact that they are readily identifiable and usually only chill with each other.



* HideYourChildren: While you are allowed in general to make your avatar be a child (referred to as a child avatar in the virtual world), some sims discourage or prohibit child avatars. This is mostly due to the terms of service from Linden Labs prohibiting any form of sex or violence against child avatars.
* ImpossiblyCoolClothes: Expect to [[BribingYourWayToVictory pay out the nose]] or [[GuideDangIt take a crash-course in 3D modeling]] to acquire or make them, though.

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* HideYourChildren: While you are allowed in general to make your avatar be a child (referred to as a child avatar in the virtual world), some child, all sims discourage or with adult content prohibit child avatars. This is mostly due to the terms of service from Linden Labs prohibiting any form of sex or violence against child avatars.
* ImpossiblyCoolClothes: Expect to [[BribingYourWayToVictory pay out the nose]] or [[GuideDangIt take a crash-course in 3D modeling]] to acquire or make them, though. [[note]] Relatvately speaking, realistically. Even the most expensive clothing in the in game currency will set you back 5 bucks or so USD. [[/note]]



* InterfaceScrew: It is notorious for the ridiculous amounts of lag you can find. The game is utterly massive and thus will slow down your internet. Pages on other websites may not load while the game is running. In game, you may encounter errors such as your character refusing to move an inch no matter how many times you press the button, or your character refuses to ''stop'' moving and clip through solid objects as if you turned on a no clip cheat. This is to say that if the error occurs while your character is walking, they will keep walking after you've stopped pressing the button and will walk through walls and if you encounter a hill, they'll just walk right through the ground. These issues happen when you're temporarily "disconnected" from the server when lag gets bad or when your connection is dodgy.
** Even if your computer and internet are running fine and the area you're in is fully loaded, the place can ''still lag'' if the server is having problems. Sometimes sim owners have to force a restart on their land to flush out the lag.

to:

* InterfaceScrew: It is notorious for the ridiculous amounts of lag you can find. The game is utterly massive and thus will slow down your internet. Pages on other websites may not load while the game is running. In game, you may encounter errors such as your character refusing to move an inch no matter how many times you press the button, or your character refuses to ''stop'' moving and clip through solid objects as if you turned on a no clip cheat. This is to say that if the error occurs while your character is walking, they will keep walking after you've stopped pressing the button and will walk through walls and if you encounter a hill, they'll just walk right through the ground. These issues happen when you're temporarily "disconnected" from the server when lag gets bad or when your connection is dodgy.
** Even if your computer and internet are running fine and the area you're in is fully loaded, the place can ''still lag'' if the server is having problems. Sometimes sim owners have to force a restart on their land to flush out the lag.



* KnightTemplar: Some anti-griefing groups in Second Life's history have become this, doing things like declaring people griefers for even small offenses and outright thinking anyone who does anything disruptive or immoral needs to be perma-banned. The Justice League Unlimited takes the cake though. They outright ''try'' to seek out and create enemies, will do things like insert alt accounts of their members into groups they declare are griefers in an attempt to eavesdrop on their conversations, and if they think you are even remotely affiliated with one of their bigger targets, they'll root through your entire player profile for anything they can report you for. They also never let anything go, if Woodburry is any indication. They were at odds with the JLU for years, disbanded forcefully several times, each for a different reason and some by different Lindens, and every time they merely returned to playing SL the JLU raised a massive fuss about it and returned to harassing them.



** The notorious lag in SL is due to the issue where SL is always downloading. Other games have a cache of their entire game world, models of all game characters, and weapons/items preloaded. In comparison, Second Life is unable to cache things to the same degree, as everything in the world - landscapes, characters, any item and even programs (aka scripts), textures, and animations - are designed and built by thousands of players. This leads to constant real-time download, which causes lag full-time.



* TheMoralSubstitute: The Teen Grid, a ClosedCircle created to keep younger players out of the more ... interesting regions of the Main Grid, is a half-example. Eventually, it was shut down and age verification implemented on the main grid for the more adult areas. [[BrokenBase The part of the teen grid that would be going on to MG rejoiced, the poor souls that would have their accounts frozen started protesting, and the Main Grid residents aren't exactly happy about it either.]]

to:

* TheMoralSubstitute: The Teen Grid, a ClosedCircle created to keep younger players out of the more ... interesting regions of the Main Grid, is a half-example. Eventually, it was shut down and age verification implemented on the main grid for the more adult areas. [[BrokenBase The part of the teen grid that would be going on to MG rejoiced, the poor souls that would have their accounts frozen started protesting, and the Main Grid residents aren't exactly happy about it either.]] [



** Second Life is infamous for being a haven for [[{{Lolicon}} every]] [[{{Yiff}} kink]] [[TooKinkyToTorture and]] [[BestialityIsDepraved perversion]] [[BrainBleach known to man]] (and, as mentioned before, many that aren't). So really, if you're offended by a certain kink, get off Zindra; otherwise, you ''will'' run into it at some point.
** [[PennyArcade "Vampires and schoolgirls, alright. Evil Bunny, I think I understand that guy. Horse Man? I may not agree with it, but I respect it. I don't understand where the airship comes in."]]



* SceneryPorn: Some sims are very artistically detailed, and when coupled with Kirsten's Viewer (lighting and shadows) adds immersion bliss. Of course, if you take the trope name literally, look three lines up.

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* SceneryPorn: Some sims are very artistically detailed, and when coupled with Kirsten's Viewer (lighting and shadows) adds immersion detailed forimmersion bliss. Of course, if you take the trope name literally, look three lines up.



* SuperNotDrowningSkills: Water serves nothing more as an aesthetic appeal and have no affect on your avatar's performance.
** Though many animation overriders will change the flying animations to swimming animations when underwater.
* TheBeautifulElite: Second Life has its own version of this, especially in the Second Life Fashion community. It usually involves BribingYourWayToVictory by spending Real-Life cash on Avatar Appearance, Land, Housing (There are Second Life houses that sell for the L$ equivalent of $160 US Dollars).

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* SuperNotDrowningSkills: Water serves nothing more as an aesthetic appeal and have no affect on your avatar's performance.
** Though many animation overriders will
performance other than possibly a change the flying animations to swimming animations when underwater.
* TheBeautifulElite: Second Life has its own version
of this, especially in the Second Life Fashion community. It usually involves BribingYourWayToVictory by spending Real-Life cash on Avatar Appearance, Land, Housing (There are Second Life houses that sell for the L$ equivalent of $160 US Dollars).animations.
19th Nov '16 6:15:09 PM BiffJr
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* ControllableHelplessness: [[http://www.erestraint.com/realrestraint/ RLV]] was designed with pretty much this in mind. Also crosses over with [[VideogamePerversityPotential Videogame Perversity Potential]]/[[VideogameCrueltyPotential Videogame Cruelty Potential]] in that whoever holds the key to your restraints chooses exactly how long you stay helpless.

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* ControllableHelplessness: [[http://www.erestraint.com/realrestraint/ RLV]] was designed with pretty much this in mind. Also crosses over with [[VideogamePerversityPotential Videogame Perversity Potential]]/[[VideogameCrueltyPotential Videogame Cruelty Potential]] in that whoever holds the key to your restraints chooses exactly how long you stay helpless. [[note]] This is averted by the fact that you can simply turn the scripts that control your helplesness off, however. [[/note]]
15th Oct '16 4:06:22 AM valar55
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* AfterTheEnd: Many CCS combat system RP sims are set in a post-apocalyptic world with vampires, werewolves, demons, angels, and other assorted races running around.

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* AfterTheEnd: Many CCS combat system Community Combat System RP sims are set in a post-apocalyptic world with vampires, werewolves, demons, angels, and other assorted races running around.
4th Aug '16 10:55:56 AM Chickeon
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