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Wrong trope.
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You play as a caravan from Lecwasi, a tree-city that's one of Uwando's few bastions of civilization. Apocalyptic climate changes have scoured Uwando, reducing it to deserts and rock. Only a few places are fertile enough to plant a new tree-city, and it's your job to find one of those places.
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You play as a caravan from Lecwasi, a the tree-city that's of Lecwasi, one of Uwando's few bastions of civilization. Apocalyptic climate changes have scoured Uwando, reducing it to deserts and rock. Only a few places are fertile enough to plant a new tree-city, and it's your job to find one of those places.
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* BeastMan: All sapient characters are humanoid animals. The demo's protagonists include a cobra with hands, a snail, and an elephant, all of which are about the same height.
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* WorldOfFunnyAnimals: All sapient characters are humanoid animals. The demo's protagonists include a cobra with hands, a snail, and an elephant, all of which are about the same height.
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Changed line(s) 5,6 (click to see context) from:
You play as a caravan from Lecwasi, a tree-city and one of Uwando's few bastions of civilization. Apocalyptic climate changes have scoured Uwando, reducing it to deserts and rock. Only a few places are fertile enough to plant a new tree-city, and it's your job to find one of those places.
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You play as a caravan from Lecwasi, a tree-city and that's one of Uwando's few bastions of civilization. Apocalyptic climate changes have scoured Uwando, reducing it to deserts and rock. Only a few places are fertile enough to plant a new tree-city, and it's your job to find one of those places.
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* WeirdCurrency: Memories aren't currency, exactly, but they're barter goods just like berries and milk. This justifies the {{Roguelite}} elements; when one caravan reaches its end, their memories are transferred to a new one, passing on each caravan's experience of the wilderness.
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* WeirdCurrency: Memories aren't currency, currency exactly, but they're barter goods just like berries and milk. This justifies the {{Roguelite}} elements; when one caravan reaches its end, their memories are transferred to a new one, passing on each caravan's experience of the wilderness.
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[[quoteright:285:https://static.tvtropes.org/pmwiki/pub/images/285x390_website.jpg]]
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''Sandwalkers'' is a fantasy exploration game made by Goblinz Studio. Although the game is currently unfinished, its demo, ''The Fourteenth Caravan'', was released on Steam in October 2022.
You play as a caravan from Lecwasi, a tree-city and one of Uwando's few bastions of civilization. Apocalyptic climate changes have scoured Uwando, reducing it to deserts and rock. Only a few places are fertile enough to plant a new tree-city, and it's your job to find one of those places.
Unfortunately, your caravan must contend with more than the desert. Bandits stalk the waste, acid rain falls unexpectedly, and psychic whispers from the past- not all of them benevolent- demand to be heard. It will take many caravans and many risks if the Mka tribe are to save their world.
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!!This game includes the following tropes:
* BeastMan: All sapient characters are humanoid animals. The demo's protagonists include a cobra with hands, a snail, and an elephant, all of which are about the same height.
* DomesticatedDinosaurs: Some colonies live on the backs of giant sauropod-esque creatures.
* WeirdCurrency: Memories aren't currency, exactly, but they're barter goods just like berries and milk. This justifies the {{Roguelite}} elements; when one caravan reaches its end, their memories are transferred to a new one, passing on each caravan's experience of the wilderness.
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You play as a caravan from Lecwasi, a tree-city and one of Uwando's few bastions of civilization. Apocalyptic climate changes have scoured Uwando, reducing it to deserts and rock. Only a few places are fertile enough to plant a new tree-city, and it's your job to find one of those places.
Unfortunately, your caravan must contend with more than the desert. Bandits stalk the waste, acid rain falls unexpectedly, and psychic whispers from the past- not all of them benevolent- demand to be heard. It will take many caravans and many risks if the Mka tribe are to save their world.
----
!!This game includes the following tropes:
* BeastMan: All sapient characters are humanoid animals. The demo's protagonists include a cobra with hands, a snail, and an elephant, all of which are about the same height.
* DomesticatedDinosaurs: Some colonies live on the backs of giant sauropod-esque creatures.
* WeirdCurrency: Memories aren't currency, exactly, but they're barter goods just like berries and milk. This justifies the {{Roguelite}} elements; when one caravan reaches its end, their memories are transferred to a new one, passing on each caravan's experience of the wilderness.
----