History VideoGame / SandcastleBuilder

20th Jun '17 4:21:29 PM billybobfred
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** Maximum finite value for anything is 1.7976931348623157e+308 - anything higher causes the value to become Infinite.

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** Maximum finite value for anything is 1.7976931348623157e+308 - anything higher causes the value to become Infinite. [[https://www.youtube.com/watch?v=9hdFG2GcNuA This is a feature of 64-bit floating-point notation.]]
28th May '15 12:40:15 AM erforce
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** The TimeTravel boost's messages and related badges are full of references to various time travel-related works, especially ''Film/BackToTheFuture''.

to:

** The TimeTravel boost's messages and related badges are full of references to various time travel-related works, especially ''Film/BackToTheFuture''.''Franchise/BackToTheFuture''.
28th Apr '15 1:49:30 AM SeptimusHeap
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'''[[http://castle.chirpingmustard.com Sandcastle Builder]]''' is an IdleGame by one Eternal Density as a fan-made companion to [[Webcomic/XkcdTime xkcd: Time]]. It was first available on [[http://forums.xkcd.com/viewtopic.php?f=7&t=101043&start=57400#p3452117 September 4, 2013]]. The goal of the game seems simple, but isn't. You start out with a clickable image of a beach from xkcd: Time. One click digs one sand, and one sand produces one castle. This seems straightforward, but the amount of sand needed per castle increases following the Fibonacci Sequence. Once you've accumulated enough castles, you'll be able to purchase tools which produce sand automatically, other tools to produce castles at certain intervals, and boosts which let you produce sand sand and castles even faster. Soon you won't need to click to dig sand manually, but there quickly becomes other reasons to click. Then things get more and more complicated with 'redundakitties', 'ninja', 'the DepartmentOfRedundancyDepartment', '[[JudgementDay Judgement Dip]]', and TimeTravel. Also the whole thing is packed full of obscure references and made up words from the ''{{Webcomic/xkcd}}'' forum.

to:

'''[[http://castle.chirpingmustard.com Sandcastle Builder]]''' is an IdleGame by one Eternal Density as a fan-made companion to [[Webcomic/XkcdTime xkcd: Time]]. It was first available on [[http://forums.xkcd.com/viewtopic.php?f=7&t=101043&start=57400#p3452117 September 4, 2013]]. The goal of the game seems simple, but isn't. You start out with a clickable image of a beach from xkcd: Time. One click digs one sand, and one sand produces one castle. This seems straightforward, but the amount of sand needed per castle increases following the Fibonacci Sequence. Once you've accumulated enough castles, you'll be able to purchase tools which produce sand automatically, other tools to produce castles at certain intervals, and boosts which let you produce sand sand and castles even faster. Soon you won't need to click to dig sand manually, but there quickly becomes other reasons to click. Then things get more and more complicated with 'redundakitties', 'ninja', 'the DepartmentOfRedundancyDepartment', '[[JudgementDay '[[Series/JudgementDay Judgement Dip]]', and TimeTravel. Also the whole thing is packed full of obscure references and made up words from the ''{{Webcomic/xkcd}}'' forum.



* JudgementDay: Judgement Dip, an event where your newpixbots revolt and start destroying you painstakingly hoarded castles. [[spoiler: Which seems like a terrible thing to be avoided, then turns out to be necessary for progression, then gets bad, then becomes necessary again.]]
25th Jan '15 12:16:25 AM Quanyails
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* PeopleSitOnChairs: one of the game's boosts (as in it's literally named that), which... [[spoiler: multiplies the rates by 1 then adds 0.]]

to:

* PeopleSitOnChairs: one One of the game's boosts (as in it's literally named that), which... which [[spoiler: multiplies the rates by 1 then adds 0.]]
15th Sep '14 1:58:08 PM subanark
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Added DiffLines:

* GuideDangIt: The games progression goes all over the place. In many places you can end up putting in effort into an area that would be trivialized though other means, while others, doing that painful process to push just an inch more will unlock a useful boost.
8th Feb '14 2:56:52 PM JanuaryFirstOfMay
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* PowerupLetdown: one of the game's boosts, which... [[spoiler: multiplies the rates by 1 then adds 0.]]

to:

* PowerupLetdown: PeopleSitOnChairs: one of the game's boosts, boosts (as in it's literally named that), which... [[spoiler: multiplies the rates by 1 then adds 0.]]
6th Feb '14 8:31:05 AM JanuaryFirstOfMay
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* PeopleSitOnChairs: one of the game's boosts, which... [[spoiler: multiplies the rates by 1 then adds 0.]]

to:

* PeopleSitOnChairs: PowerupLetdown: one of the game's boosts, which... [[spoiler: multiplies the rates by 1 then adds 0.]]
5th Feb '14 8:42:49 AM RA2lover
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Added DiffLines:

* PeopleSitOnChairs: one of the game's boosts, which... [[spoiler: multiplies the rates by 1 then adds 0.]]
1st Feb '14 9:55:35 PM ninjacrat
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** Production Control can't be upgraded past 6e+51 at which point the player is awarded the "Nope!" badge
* DepartmentOfRedundancyDepartment: Literally (it's an upgrade you can get).

to:

** Production Control can't be upgraded past 6e+51 at which point the player is awarded the "Nope!" badge
badge.
* DepartmentOfRedundancyDepartment: Literally (it's an upgrade -- they're a group of kittens with neckties who provide you can get).with new technologies.



** In a way, the [[spoiler: Glass Ceilings]] are that as well.
** Making a decent user-interface layout has become an Egregious example of this also.
26th Jan '14 1:36:08 AM ninjacrat
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** The word "day" is always replaced with "dip"
** Molpies are just cute animals
** Vital game functions such as "partial reset" and "complete reset" are confusingly named "Molpy Down" and "Coma"
** "big" is replaced by "seaish"
** The numerical value [=NaN=] (Not a Number, which results from undefined operations such as subtracting infinity from infinity or multiplying infinity by 0) is displayed as "Mustard"

to:

** The word "day" is always replaced with "dip"
"dip".
** Molpies are just cute animals
animals.
** Vital game functions such as "partial reset" and "complete reset" are confusingly named "Molpy Down" and "Coma"
"Coma."
** "big" is replaced by "seaish"
"seaish."
** The numerical value [=NaN=] (Not a Number, which results from undefined operations such as subtracting infinity from infinity or multiplying infinity by 0) is displayed as "Mustard""Mustard."



* DepartmentOfRedundancyDepartment: Literally (it's an upgrade you can get)
* EasterEgg: several
* JudgementDay: Judgement Dip [[spoiler: zigzags this, since it seems like a terrible thing to be avoided, then turns out to be necessary for progression, then gets bad, then becomes necessary again]]

to:

* DepartmentOfRedundancyDepartment: Literally (it's an upgrade you can get)
* EasterEgg: several
get).
* JudgementDay: Judgement Dip Dip, an event where your newpixbots revolt and start destroying you painstakingly hoarded castles. [[spoiler: zigzags this, since it Which seems like a terrible thing to be avoided, then turns out to be necessary for progression, then gets bad, then becomes necessary again]]again.]]



* MontyHaul: Exaggerated: Once you have infinite Sandcastles, you're only getting started
* PantheraAwesome: Inspired by 'Lucky', the big cat in [[Webcomic/XkcdTime xkcd: Time]], are the 'Not Lucky' reward, and boosts such as 'Panther Salve','Panther Poke', and 'Panther Glaze'.

to:

* MontyHaul: Exaggerated: Once you have infinite Sandcastles, you're only getting started
started.
* PantheraAwesome: Inspired by 'Lucky', the big cat in [[Webcomic/XkcdTime xkcd: Time]], are the 'Not Lucky' reward, and boosts such as 'Panther Salve','Panther Salve', 'Panther Poke', and 'Panther Glaze'.



** The TimeTravel boost's messages and related badges are full of refrences to various timetravel-related works, especially Film/BackToTheFuture
** Judgement Dip

to:

** The TimeTravel boost's messages and related badges are full of refrences references to various timetravel-related time travel-related works, especially Film/BackToTheFuture
** Judgement Dip
''Film/BackToTheFuture''.



** The badges 'Mustard Cleanup' and 'How do I Shot Mustard?' are awarded in cases where the game cleans up the result of infinity minus infinity
** After a certain point, very large numbers are 'rounded up' to infinity, including prices of items and the amount of sand and castles gathered. Rather than working around the problem or preventing it from happening, this was turned into a critical game mechanic.

to:

** The badges 'Mustard Cleanup' and 'How do I Shot Mustard?' are awarded in cases where the game cleans up the result of infinity minus infinity
infinity.
** After a certain point, very large numbers are 'rounded up' to infinity, including prices of items and the amount of sand and castles gathered. Rather than working around the problem or preventing it from happening, this was turned into a critical game mechanic.mechanic.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.SandcastleBuilder