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* HereWeGoAgain: Just when it seems Sabrina has the problem in hand, Hilda, Zelda or whomever botches things up again with their magic, causing Sabrina to embark yet on another mission to fix it.

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* HereWeGoAgain: Just when it seems Sabrina has the problem in hand, Hilda, Zelda or whomever botches things up again with their magic, causing Sabrina to embark yet on another mission (level) to mix another potion to fix it.it.
* HilarityEnsues: There's no real "plot" to this game, just a constant series of advertent and inadvertent magical blunders caused by Sabrina's aunts to give Sabrina something to do in the next level.
** Level 1: Aunt Hilda accidentally petrifies herself with a magic spell.
** Level 2: Sabrina gets Aunt Hilda back to normal, but Zelda isn't so forgiving and tries to punish Hilda, only to get turned into a goldfish.
** Level 3: Sabrina gets Zelda back to normal, but Zelda and Hilda end up having a magical duel, which attracts the attention of Marigold who gets caught in the crossfire and zapped and turned into a giant tree.

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A 2002 PlatformGame for the ''UsefulNotes/GameBoyAdvance'' based on the sitcom ''Series/SabrinaTheTeenageWitch'' by ''Creator/{{Ubisoft}}''. While the preceding Sabrina platform games were based on [[WesternAnimation/SabrinaTheAnimatedSeries the cartoon series]], this is the first one based on the live action series.

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A 2002 PlatformGame for the ''UsefulNotes/GameBoyAdvance'' based on the sitcom ''Series/SabrinaTheTeenageWitch'' by ''Creator/{{Ubisoft}}''. While the preceding Sabrina platform games were based on [[WesternAnimation/SabrinaTheAnimatedSeries the cartoon animated series]], this is the first one based on the live action series.



* AdvancingWallOfDoom: Some sectors have Sabrina get chased by a dangerous magical field. She has to get to the end of the room to escape.
* AnimateInanimateObject: The majority of the enemy lineup. Many active objects stand in Sabrina's way.
* EverythingTryingToKillYou: Animated Telephones, Bouncing basketballs, Floating televisions, Flying Books, giant bees...
* HeartsAreHealth: Sabrina's LifeMeter.

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* AdvancingWallOfDoom: Some sectors sections have Sabrina get chased by a dangerous magical field. She has to get to the end of the room to escape.
* AnimateInanimateObject: The majority of the enemy lineup. Many active objects stand in Sabrina's way.
obstacles you encounter. Sabrina can use the Lullaby spell to put them to sleep.
* EverythingTryingToKillYou: Animated Telephones, telephones, Roller skates, Bouncing basketballs, Floating televisions, Flying flying Books, giant bees...
* HeartsAreHealth: Consisting of Sabrina's LifeMeter.



* LevelGoal: A Magical door that can only be unlocked after Sabrina gathers all of the ingredients in a level.



* MiniGame: There are quite a few of them Sabrina can play on the adventure.
* SimonSaysMinigame: More like a "Salem Says" game.
* {{Transflormation}}: Hilda and Zelda's magical showdown at the end of the Second level, accidentally turns Marigold into a giant tree, now Sabrina has to get to the top of it.

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* MiniGame: There are quite a few of them Sabrina can play on the adventure.
adventure. Succeeding in them upgrades your magic abilities.
* SimonSaysMinigame: More like a "Salem Says" game.
minigame.
* {{Transflormation}}: Hilda and Zelda's magical showdown at the end of the Second level, accidentally turns gets Marigold zapped and turned into a giant tree, and now Sabrina has to get to the top of it.it.
* TakenForGranite: Aunt Hilda's botched spell turns her into a statue.
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You control Sabrina as she runs and jumps through different levels ranging from the Spellman house, to her school, to the pizzeria, and even a giant tree (It'll make sense when you get there). All while zapping obstacles, playing minigames, and avoiding dangerous flying objects. Sabrina will acquire different magical spells on the adventure that let her do many different magical things, interact with objects, and solve puzzles.

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You control Sabrina as she runs and jumps through different levels ranging from the Spellman house, to her school, to the pizzeria, and even a giant tree (It'll make sense when you get there). All while zapping obstacles, playing minigames, and avoiding dangerous flying objects. objects like books and giant insects. Sabrina will acquire different magical spells abilities on the adventure that let her do many different magical things, interact with objects, and solve puzzles.puzzles. The goal of each world is find the magical ingredients that lets Sabrina mix up a potion that will fix the problem.



* InkSuitActor: All of characters resemble their live action actors in the cutscenes.

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* InkSuitActor: All of the characters resemble their live action actors actors, at least in the cutscenes.cutscenes.

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/potioncommotion.jpg]]



The story is Aunt Hilda accidentally petrifies herself while casting a spell, and causes all the inanimate objects in the Spellman home to go haywire. Naturally, It's up Sabrina to fix things and reverse the spell.

You control Sabrina as she runs and jumps through different levels ranging from the Spellman house, to her school, to the pizzeria, and even a giant tree. All while zapping obstacles, playing minigames, and avoiding dangerous flying objects. Sabrina will acquire different magical spells on the adventure that let her do many different things and interact with objects and solve puzzles.

to:

The story is begins with Aunt Hilda accidentally petrifies petrifying herself while casting a spell, and causes all the inanimate objects in the Spellman home to go haywire. Naturally, It's up to Sabrina to fix things and reverse the spell.

You control Sabrina as she runs and jumps through different levels ranging from the Spellman house, to her school, to the pizzeria, and even a giant tree.tree (It'll make sense when you get there). All while zapping obstacles, playing minigames, and avoiding dangerous flying objects. Sabrina will acquire different magical spells on the adventure that let her do many different things and magical things, interact with objects objects, and solve puzzles.



* AdvancingWallOfDoom: Some sectors have Sabrina get chased by a dangerous magical field. she has to get to the end of it.

to:

* AdvancingWallOfDoom: Some sectors have Sabrina get chased by a dangerous magical field. she She has to get to the end of it.the room to escape.



* EverythingTryingToKillYou: Animated Telephones, Bouncing basketballs, Floating televisions, Flying Books...

to:

* EverythingTryingToKillYou: Animated Telephones, Bouncing basketballs, Floating televisions, Flying Books...Books, giant bees...


Added DiffLines:

* InkSuitActor: All of characters resemble their live action actors in the cutscenes.
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Added DiffLines:

A 2002 PlatformGame for the ''UsefulNotes/GameBoyAdvance'' based on the sitcom ''Series/SabrinaTheTeenageWitch'' by ''Creator/{{Ubisoft}}''. While the preceding Sabrina platform games were based on [[WesternAnimation/SabrinaTheAnimatedSeries the cartoon series]], this is the first one based on the live action series.

The story is Aunt Hilda accidentally petrifies herself while casting a spell, and causes all the inanimate objects in the Spellman home to go haywire. Naturally, It's up Sabrina to fix things and reverse the spell.

You control Sabrina as she runs and jumps through different levels ranging from the Spellman house, to her school, to the pizzeria, and even a giant tree. All while zapping obstacles, playing minigames, and avoiding dangerous flying objects. Sabrina will acquire different magical spells on the adventure that let her do many different things and interact with objects and solve puzzles.
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!!This Potion Commotion contains examples of:

* AdvancingWallOfDoom: Some sectors have Sabrina get chased by a dangerous magical field. she has to get to the end of it.
* AnimateInanimateObject: The majority of the enemy lineup. Many active objects stand in Sabrina's way.
* EverythingTryingToKillYou: Animated Telephones, Bouncing basketballs, Floating televisions, Flying Books...
* HeartsAreHealth: Sabrina's LifeMeter.
* HereWeGoAgain: Just when it seems Sabrina has the problem in hand, Hilda, Zelda or whomever botches things up again with their magic, causing Sabrina to embark yet on another mission to fix it.
* MagicMisfire: The entire game revolves around a constant series of misfires that our favorite teenage witch has to fix.
* ManaMeter: Sabrina has a limit on what magic she can use. She can get her magic back by collecting crystal orbs.
* MiniGame: There are quite a few of them Sabrina can play on the adventure.
* SimonSaysMinigame: More like a "Salem Says" game.
* {{Transflormation}}: Hilda and Zelda's magical showdown at the end of the Second level, accidentally turns Marigold into a giant tree, now Sabrina has to get to the top of it.
* TreeTrunkTour: The thrid stage involves Sabrina climbing up Marigold, who's been [[ItMakesSenseInContext turned into a giant tree by accident]]. Did we mention this is a ''Sabrina The Teenage Witch'' game?
* VoiceGrunting: Thanks in part to the GBA's soundchip, Sabrina does this liberally.

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