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* BossOnlyLevel: The final stage simply consists of the FinalBoss.


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* AWinnerIsYou: Your reward for beating the game is a simple "Congratulations" screen with your two protagonists.
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''SWAT Police'' is a 2001 arcade RunAndGun game published by Korean company ESD, and a homage to older arcade shooters... right up to "borrowing" the backgrounds from them.

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''SWAT Police'' is a 2001 arcade RunAndGun game published by Korean company ESD, ESD made via UsefulNotes/{{MAME}}, and a homage to older arcade shooters... right up to "borrowing" the backgrounds from them.



* BottomlessMagazines: Your default weapon is an MP5 Machine gun that fires unlimited rounds, and doesn't even need to be reloaded.

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* BottomlessMagazines: Your default weapon is an MP5 [=MP5=] Machine gun that fires unlimited rounds, and doesn't even need to be reloaded.
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Not to be confused with ''VideoGame/ESWAT'', who sometimes goes by ''SWAT Police''.

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Not to be confused with ''VideoGame/ESWAT'', ''VideoGame/{{ESWAT}}'', who sometimes goes by ''SWAT Police''.
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* {{Retraux}}: It's an arcade shooter played from a behind-the-back perspective, in the vein of ''VideoGame/{{Cabal}}'' and ''VideoGame/BloodBros''... released in 2001.

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* {{Retraux}}: It's an arcade a shooter game played from a behind-the-back perspective, in the vein of ''VideoGame/{{Cabal}}'' and ''VideoGame/BloodBros''...''VideoGame/BloodBros'' and made for arcade machines... released in 2001. There couldn't possibly be a demand for games like these back then, but here goes.
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[[caption-width-right:350:''SWAT Police'']]

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[[caption-width-right:350:''SWAT Police'']]
[[caption-width-right:350:Cruise and James, about to kick ass.]]



Like many arcade shooters before it, ''SWAT Police'' follows an ExcusePlot, where this time the players are a pair of elite SWAT operatives - apparently the ''only'' members available - and they're up against a terrorist syndicate whose ranks include assorted machines and robots.

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Like many arcade shooters before it, ''SWAT Police'' follows an ExcusePlot, where this time the players are a pair of elite SWAT operatives operatives, Cruise and James - apparently the ''only'' members available on their team - and they're up against a terrorist syndicate whose ranks include assorted machines and robots.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/maxresdefault_8965.jpg]]
[[caption-width-right:350:''SWAT Police'']]

''SWAT Police'' is a 2001 arcade RunAndGun game published by Korean company ESD, and a homage to older arcade shooters... right up to "borrowing" the backgrounds from them.

Like many arcade shooters before it, ''SWAT Police'' follows an ExcusePlot, where this time the players are a pair of elite SWAT operatives - apparently the ''only'' members available - and they're up against a terrorist syndicate whose ranks include assorted machines and robots.

Not to be confused with ''VideoGame/ESWAT'', who sometimes goes by ''SWAT Police''.

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!! ''SWAT police'' contain examples of:
* BottomlessMagazines: Your default weapon is an MP5 Machine gun that fires unlimited rounds, and doesn't even need to be reloaded.
* BulletHell: In the later levels, when the game starts dispending swarms of mooks at you as well as sending robots who can rapid-fire their bullets all over the place.
* FireBreathingWeapon: This game has a flamethrower weapon, though unlike other shooters it's depicted as a weapon that shoots fireballs as projectiles. Unfortunate mooks immediately becomes a [[ManOnFire human pyre]] upon being hit, and it deals decent damage on robots and bosses too.
* GunsAkimbo: Used by some of the enemies. There's a human mook clad in black who uses two handguns at once, and a robot enemy with two {{Arm Cannon}}s firing simultaneously.
* HoppingMachine: One of the less-recurring robot enemies is a four-legged SpiderTank who prefers hopping around instead of walking.
* JobTitle: Well, your player characters are members of an elite SWAT unit.
* LightningGun: One of the best power-ups, which sends a charged bolt of electricity into the air where you stand before landing on an intended target. It can also travel in a ChainLightning pattern hitting multiple targets and effortlessly clearing a whole screen's worth of enemies within seconds.
* MacrossMissileMassacre: The game's rocket launcher gives you a generous default ammo count of 40, all which you can fire at rapid pace at enemies onscreen. It can even be boosted to between 60 or 80 rounds by picking up space cahces, which the game's pretty generous with. There's also the [[HomingProjectile Homing Missiles]] which functions the same, but smaller, faster, and with the added ability to home in on enemies.
* MechaMooks: Several robot-based enemies will show up during the game to attack you, alongside the human mobsters. From human-sized robot mooks to mechanical tanks and hovering {{Attack Drone}}s.
* RewardingVandalism: You may be a SWAT officer taking on the mob, but that doesn't mean you can't damage some public facilities around the city. You can in fact shoot up windows and walls, storefronts, dumpsters, passing cars, destroy all sorts of public property and ruin the displays in the art museum stage, and the game ''award you points'' for doing so.
* {{Retraux}}: It's an arcade shooter played from a behind-the-back perspective, in the vein of ''VideoGame/{{Cabal}}'' and ''VideoGame/BloodBros''... released in 2001.
* SpiderTank:
** There are small, four-legged mechanical tanks which moves by hopping while taking potshots on you.
** The boss of the art museum stage is a ''huge'' spider-like tank, with twin pincers and a CyberCyclops-style single blue visor for it's head.
* StuffBlowingUp: Once you get the rockets, you can expect plenty of explosions all over the place, which the game's pretty generous about. Defeated robot mooks also explodes upon being defeated.
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