History VideoGame / STALKER

24th Jun '17 4:06:56 PM Sullytofu
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* EarlyGameHell: In ''Shadow'', the Makarov is perhaps the worst weapon in the entire game, bar none. It's damage is pathetic compared to other weapons, for example taking upwards of ''two full clips'' to kill someone on lower difficulties due to lowering damage from all sources across the board. Most people believe that the mission to rescue Nimble is hard as hell for the reason that you can ''only'' take the Makarov with you and will most likely have one (or no) medkits, though once you get your hands on a few different rifles life in the Zone becomes a lot easier.
24th Jun '17 12:46:11 PM Sullytofu
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''S.T.A.L.K.E.R.: Shadow of Chernobyl'' is a WideOpenSandbox FirstPersonShooter by [[UsefulNotes/{{Ukraine}} Ukrainian]] video game studio Creator/GSCGameWorld. It is loosely based on the Russian novel ''Literature/RoadsidePicnic'', as well as the visually stunning Russian film ''Film/{{Stalker}}'' by Andrei Tarkovsky, which was based on the novel.

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''S.T.A.L.K.E.R.: Shadow of Chernobyl'' is a WideOpenSandbox FirstPersonShooter by [[UsefulNotes/{{Ukraine}} Ukrainian]] video game studio Creator/GSCGameWorld. It is loosely based on the Russian novel ''Literature/RoadsidePicnic'', as well as the visually stunning Russian film ''Film/{{Stalker}}'' by Andrei Tarkovsky, which was based on the novel.
novel. The game is somewhat of a combination of the two, taking the novels general premise and combining it with the atmosphere of the movie to create a truly haunting game experience.



All three ''S.T.A.L.K.E.R.'' games are highly renowned for their incredibly atmospheric setting and realistic gameplay - but be warned, [[NintendoHard they're not for the faint of heart]].

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All three ''S.T.A.L.K.E.R.'' games are highly renowned for their incredibly atmospheric setting and realistic gameplay - but be warned, [[NintendoHard they're not for the faint of heart]].
heart]], and are known for being extremely creepy at times.



Similar to ''VideoGame/HalfLife1'', a FanRemake of ''Shadow of Chernobyl'' titled ''Videogame/LostAlpha'' has been released. Like ''VideoGame/BlackMesa'', ''Lost Alpha'' is big enough in scope that it's a standalone game all on its own. It is available for free on [=ModDB=] [[http://www.moddb.com/mods/lost-alpha here]].

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Similar to ''VideoGame/HalfLife1'', a FanRemake of ''Shadow of Chernobyl'' titled ''Videogame/LostAlpha'' has been released. Like ''VideoGame/BlackMesa'', ''Lost Alpha'' is big enough in scope that it's a standalone game all on its own. It is available for free on [=ModDB=] [[http://www.moddb.com/mods/lost-alpha here]]. See also ''Call of Chernobyl'', a mod for ''Call of Pripyat'' that merges ''Shadow'', ''Clear Sky'' and ''Call'' together into one large game. It can be found [[http://www.moddb.com/mods/call-of-chernobyl here]].
11th Jun '17 3:19:57 PM timotaka
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** The Pseudogiant probably takes the cake in twisted nightmares of flesh. As the name implies, it is big, but the worst part is its shape. It has a central body mass with no particular shape and out of that juts a huge face that is twisted but still resembles a human more than any animal. It has two enormous arms which it uses both for walking and attacking. At the same time, out of its central body juts out at odd angles several human-sized and -shaped arms and legs, hanging useless most of the time.

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** The Pseudogiant probably takes the cake in twisted nightmares of flesh. As the name implies, it is big, but the worst part is its shape. It has a central body mass with no particular shape and out of that juts a huge face that is twisted but still resembles a human more than any animal. It has two enormous arms which it uses both for walking and attacking. At the same time, out of its central body juts out at odd angles several human-sized smaller and -shaped more normal-looking arms and legs, hanging useless most of the time.time. This coupled with its size suggests it ''might'' be the result of several human bodies fused together.
11th Jun '17 3:14:46 PM timotaka
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* InformedAbility: In ''Call of Pripyat'' you are told the locations of the anomalies change with each Emission. They never have this effect in the actual gameplay and it serves only as a plot point.
4th Jun '17 1:37:52 PM Berrenta
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* TechnicallyLivingZombie: The zombie stalkers are not dead, they just got most of their higher brain functions fritzed out. They move like zombies, but still have enough brains to use and reload guns - but being as deficient as they are with their brains half-shut down, they're hideously inaccurate. They're not a huge threat due to their poor accuracy. They're still tough, but they go down easy enough if you hit them in the head. Oddly, they're smart enough to scavenge better weapons and more ammo off their zombified compatriots, but they're completely incapable of climbing ladders. They're also largely deaf and rather lacking in the eyesight department, to the point where you can get right up behind them simply by ''walking'' even whilst wearing the Exosuits, which are about as stealthy as a clown at a mime convention. Then you can {{Backstab}} them with the knife (or a shotgun) ForMassiveDamage. This is mentioned during Uncle Yar's mission in ''Call of Pripyat'', where Uncle Yar and you are strolling through a village infested with zombies, and he comments on how peaceful it is as you walk right past a shambling zombie.

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* TechnicallyLivingZombie: The zombie stalkers are not dead, they just got most of their higher brain functions fritzed out. They move like zombies, but still have enough brains to use and reload guns - but being as deficient as they are with their brains half-shut down, they're hideously inaccurate. They're not a huge threat due to their poor accuracy. They're still tough, but they go down easy enough if you hit them in the head. Oddly, they're smart enough to scavenge better weapons and more ammo off their zombified compatriots, but they're completely incapable of climbing ladders. They're also largely deaf and rather lacking in the eyesight department, to the point where you can get right up behind them simply by ''walking'' even whilst wearing the Exosuits, which are about as stealthy as a clown at a mime convention. Then you can {{Backstab}} them with the knife (or a shotgun) ForMassiveDamage.for tons of damage. This is mentioned during Uncle Yar's mission in ''Call of Pripyat'', where Uncle Yar and you are strolling through a village infested with zombies, and he comments on how peaceful it is as you walk right past a shambling zombie.
6th May '17 5:22:09 PM Lightning4119
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* EleventhHourSuperpower: The Gauss Rifle in all three incarnations. In ''Shadow of Chernobyl'', this is subverted in that only a few EliteMooks from the Monolith faction carry the weapon in the Pripyat map and ammo is restrictively scarce enough that it isn't worth taking it during the final levels. Enforced in ''Clear Sky'', where it is chronologically a prototype version of the original that shoots electromagnetic rounds, and is essential to defeating [[spoiler: the FinalBoss, Strelok]]. In ''Call of Pripyat'', this is played dead straight during the first mission of the Pripyat map where you must defeat [[spoiler: a Monolith party and its commanding leader possessing the weapon in an abandoned hospital]]. Subverted in that after acquiring the rifle, it is in a broken state after you [[spoiler: kill the leader, who is then sent plummeting to the second level]], and that [[spoiler: you must show it to the technician back in the first map, and then do a particular side quest for him (after he wakes up from his fainting spell for showing him the rifle) that involves retrieving documents about the weapon at an abandoned lab in the southwestern-most part of the first map so that he can get it back into working condition again and offer you homemade batteries at a hefty cost]].

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* EleventhHourSuperpower: The Gauss Rifle in all three incarnations. incarnations.
**
In ''Shadow of Chernobyl'', this is subverted in that only a few EliteMooks from the Monolith faction carry the weapon in the Pripyat map and ammo is restrictively scarce enough that it isn't worth taking it during the final levels. levels.
**
Enforced in ''Clear Sky'', where it is chronologically a prototype version of the original that shoots electromagnetic rounds, and is essential to defeating [[spoiler: the FinalBoss, Strelok]]. Strelok]].
**
In ''Call of Pripyat'', this is played dead straight during the first mission of the Pripyat map where you must defeat [[spoiler: a Monolith party and its commanding leader possessing the weapon in an abandoned hospital]]. Subverted in that after acquiring the rifle, it is in a broken state after you [[spoiler: kill the leader, who is then sent plummeting to the second level]], and that [[spoiler: you must show it to the technician back in the first map, and then do a particular side quest for him (after he wakes up from his fainting spell for showing him the rifle) that involves retrieving documents about the weapon at an abandoned lab in the southwestern-most part of the first map so that he can get it back into working condition again and offer you homemade batteries at a hefty cost]].cost]].
** The final tier of upgrades in ''Call of Pripyat'' fall under this as well. Each tier of upgrades requires a higher-level set of tools, and the third set can only be found in Pripyat itself. By the time you get the opportunity to take the tools back to the mechanics, there's only a few story missions left to do, and players will most likely have done most of the side missions.
12th Apr '17 10:31:54 AM DaNuke
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** Then there's "Suka!" shouted out by the Bandits, which literally means "Bitch!" [[TheMafiya Concerning their origins]], it's definitely going to make you want to shoot their faces off.

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** Then there's "Suka!" shouted out by the Bandits, which literally means "Bitch!" "Bitch!". Although this is a more or less ordinary Russian curse, it takes a much darker meaning when you consider the Bandits' [[TheMafiya Concerning their origins]], it's definitely going to make you want to shoot their faces off.origins]].
10th Apr '17 8:21:52 PM ImperialMajestyXO
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The game takes place in the Zone of Exclusion (known simply as the Zone) around the infamous {{UsefulNotes/Chernobyl}} Nuclear Power Plant, a bleak and terrifying "Man-Made Hell" following the nuclear accident that originally created the Zone, as well as a mysterious second explosion in 2006 which resulted in the creation of bizarre, seemingly impossible space-time anomalies and homicidal mutants. The Zone is full of dangers, from lethal pockets of radiation, to packs of dangerous mutants, and a wide assortment of violent, body-crushing anomalies. Nonetheless, fortune-hunting trespassers known as "Stalkers" make a living exploring the Zone and seeking out the miraculous "artifacts" created by the Zone's anomalies.

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The game takes place in the Zone of Exclusion (known simply as the Zone) around the infamous {{UsefulNotes/Chernobyl}} Nuclear Power Plant, a bleak and terrifying "Man-Made Hell" following the nuclear accident that originally created the Zone, as well as a mysterious second explosion in 2006 which resulted in the creation of bizarre, seemingly impossible space-time anomalies and homicidal mutants.{{mutants}}. The Zone is full of dangers, from lethal pockets of radiation, to packs of dangerous mutants, and a wide assortment of violent, body-crushing anomalies. Nonetheless, fortune-hunting trespassers known as "Stalkers" make a living exploring the Zone and seeking out the miraculous "artifacts" created by the Zone's anomalies.
27th Mar '17 9:33:16 AM MaulMachine
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* TooDumbToLive / MilesGloriosus: [[spoiler:Magpie]]/Flint in ''Call of Pripyat'' for some reason thinks taking credit for the player's quest completion is a good idea when people in the ''same building'' (one who is within 30 feet) can confirm he is lying through his teeth. He also has a habit of barging about his double crosses ''including'' the one where the crosses people didn't die. [[spoiler:When the player finishes up the quest chain, he predictably gets killed]].

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* TooDumbToLive / MilesGloriosus: [[spoiler:Magpie]]/Flint in ''Call of Pripyat'' for some reason thinks taking credit for the player's quest completion is a good idea when people in the ''same building'' (one who is within 30 feet) can confirm he is lying through his teeth. He also has a habit of barging bragging about his double crosses ''including'' the one where the crosses crossed people didn't die. [[spoiler:When the player finishes up the quest chain, he predictably gets killed]].killed. THREE factions line up to do it for you: Freedom for robbing their customers, Duty for backstabbing artifact-hunters, and the mutant-hunting loners for leaving Crab to die in the mutant lair]].
27th Mar '17 9:24:41 AM MaulMachine
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** Who is employing the mercenaries and towards what purpose?
** [[spoiler: Even though the C-Consciousness is gone and some of the Monolith forces are shaking off the psychic influence, it seems someone is sending messages to Monolith remnants, sending them commands.]]

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** Who is employing the mercenaries and towards what purpose?
purpose? Why do some groups of mercenaries seem quite ambivalent towards others? Why was one group cut off from orders and abandoned? Why are they trying to bribe government scientists, and kill others?
** [[spoiler: Even though the C-Consciousness is gone and some of the Monolith forces are shaking off the psychic influence, it seems someone is sending messages to Monolith remnants, sending maybe giving them commands.]]
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