History VideoGame / STALKER

21st Sep '16 4:01:58 AM Saveelich
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''S.T.A.L.K.E.R.: Shadow of Chernobyl'' is a WideOpenSandbox FirstPersonShooter loosely based on the Russian novel ''Literature/RoadsidePicnic'', as well as the visually stunning Russian film ''Film/{{Stalker}}'' by Andrei Tarkovsky, which was based on the novel.

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''S.T.A.L.K.E.R.: Shadow of Chernobyl'' is a WideOpenSandbox FirstPersonShooter by [[UsefulNotes/{{Ukraine}} Ukrainian]] video game studio Creator/GSCGameWorld. It is loosely based on the Russian novel ''Literature/RoadsidePicnic'', as well as the visually stunning Russian film ''Film/{{Stalker}}'' by Andrei Tarkovsky, which was based on the novel.



The first proper sequel, ''S.T.A.L.K.E.R. II'', was [[http://www.1up.com/news/stalker-2-announced-gsc-game announced]] at [=GamesCom=], However, on December, 2011, it was announced that GSC had been forced into closure, though the team promised that the development would continue. The game was indefinitely put on hold in January 2012. In its stead, a majority of the development team broke off to create a SpiritualSuccessor, called ''Survivarium'', but the IP remains with GSC. Another outfit, West Games, which also claims to employ some of the original team, announced their own follow-up called ''STALKER Apocalypse,'' but [[http://www.pcgamer.com/areal-devs-are-back-want-money-for-stalker-apocalypse/ questions surrounding its legitimacy]] quickly came up, including some calling it an obvious scam. GSC, meanwhile, [[http://www.gamesindustry.biz/articles/2014-12-10-its-a-hard-time-for-ukraine-but-a-good-time-to-be-a-proud-ukrainian has reopened]], and is working on a currently unannounced title.

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The first proper sequel, ''S.T.A.L.K.E.R. II'', was [[http://www.1up.com/news/stalker-2-announced-gsc-game announced]] at [=GamesCom=], However, on December, 2011, it was announced that GSC had been forced into closure, though the team promised that the development would continue. The game was indefinitely put on hold in January 2012. In its stead, a majority of the development team broke off to create a SpiritualSuccessor, called ''Survivarium'', but the IP remains with GSC. Another outfit, West Games, which also claims to employ some of the original team, announced their own follow-up called ''STALKER Apocalypse,'' but [[http://www.pcgamer.com/areal-devs-are-back-want-money-for-stalker-apocalypse/ questions surrounding its legitimacy]] quickly came up, including some calling it an obvious scam. GSC, meanwhile, [[http://www.gamesindustry.biz/articles/2014-12-10-its-a-hard-time-for-ukraine-but-a-good-time-to-be-a-proud-ukrainian has reopened]], and is working on a currently unannounced title.
has released ''Cossacks 3'' in 2016.
9th Sep '16 6:15:56 AM REV6Pilot
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* HollywoodSilencer: Averted. Suppressors do make guns more quiet, but they're nowhere near inaudible, they only make your position harder to pinpoint. And unless it's an integrated suppressor like some unique guns, the Val and the Vintorez have, expect your shots to ([[TruthInTelevision realistically]]) pack less of a punch and ([[GunsDoNotWorkThatWay unrealistically]]) be less accurate.
24th Aug '16 11:41:34 PM Nightrider88
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** Averted with 9x39 mm ammo. Game treats it much like .458 SOCOM (i.e. short-range medium-powered hard-hitting ammo), but in reality it is low-powered subsonic ammunition, never intended to bringing down large animals or penetrating military-grade armor (penetration of AP SP6 bullet rated as 8mm of steel, while 5.45 AP bullet supposed to penetrate 16 mm). Its larger caliber only serve to mitigate lower power.
16th Aug '16 10:56:17 AM TheBigBopper
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Tales among the Stalkers tell of a legendary artifact known as the "Wish Granter", located at the very center of the Zone inside the Chernobyl Nuclear Power Plant itself. The legend goes that the Wish Granter will grant a Stalker's heart's desire. However, no Stalker has managed to reach the center of the Zone, as the path is blocked by a powerful brain-melting barrier known as the [[ExactlyWhatItSaysOnTheTin Brain Scorcher]] which melts the minds of any humans who attempt to penetrate into the Center.

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Tales among the Stalkers tell of a legendary artifact known as the "Wish Granter", located at the very center of the Zone inside the Chernobyl Nuclear Power Plant itself. The legend goes that the Wish Granter will grant a Stalker's heart's desire. However, no Stalker has managed to reach the center of the Zone, as the path is blocked by a powerful brain-melting barrier known as the [[ExactlyWhatItSaysOnTheTin Brain Scorcher]] which melts the minds of any humans who attempt to penetrate into the Center.
11th Jul '16 2:51:42 PM thatmadork
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** This could be justified. Bandits and Loners have limited resources so cheap and reliable weapons like break-open shotguns and AKs are the order of the day. Freedom relies on guerilla attacks so the more accurate and powerful NATO guns are better for them, while Duty probably have a preference for Warsaw Pact weapons due to being mostly former Ukrainian army soldiers.
26th Jun '16 8:34:51 PM timotaka
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* SequelHook: ''Call of Pripyat'' provides several new mysteries just itching to be answered in a sequel that probably will never happen:
** Who is employing the mercenaries and towards what purpose?
** [[spoiler: Even though the C-Consciousness is gone and some of the Monolith forces are shaking off the psychic influence, it seems someone is sending messages to Monolith remnants, sending them commands.]]
** [[spoiler: It seems the C-Consciousness was keeping the Zone contained, and now it is slowly expanding, possibly to cover the entire planet. What can be done to contain it again?]]
25th Jun '16 11:26:08 PM timotaka
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* BodyHorror: A number of creatures within the Zone are twisted mockeries of what once were humans.
** Snorks are mutated soldiers who were assigned to patrol the Zone. They look like withered humans with clumps of flesh missing here and there, including their lips. For some reason the skin and flesh on their back has peeled back to expose their spines. Despite appearances, they are extremely agile, running around on all fours and leaping at you.
** The Pseudogiant probably takes the cake in twisted nightmares of flesh. As the name implies, it is big, but the worst part is its shape. It has a central body mass with no particular shape and out of that juts a huge face that is twisted but still resembles a human more than any animal. It has two enormous arms which it uses both for walking and attacking. At the same time, out of its central body juts out at odd angles several human-sized and -shaped arms and legs, hanging useless most of the time.
17th Jun '16 6:12:04 AM MrSeyker
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** Also, ''Clear Sky'' and possibly ''STALKER'' apply the same firing randomisation rule to shots by the player that they do to shots from the enemy. That is, you have to ''actually'' hit your target, then the game essentially rolls a dice to check if you hit your target.

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** Also, ''Clear Sky'' and possibly ''STALKER'' apply applies the same firing randomisation rule to shots by the player that they do to shots from the enemy. That is, you have to ''actually'' hit your target, then the game essentially rolls a dice to check if you hit your target.



** Several small cardboard boxes marked 'Fragile' and quite clearly labeled with the [[Series/{{Lost}} Dharma Initiative]] logo can be found in lab X-18 in ''Shadow of Chernobyl''. You're likely to notice this in a FreezeFrameBonus as they are repeatedly thrown at your head.
** The Gauss Gun looks like ''VideoGame/{{Fallout 2}}'''s M72 Gauss rifle exactly except that the ''Fallout'' one has a wooden stock and handle. This is reinforced by their ammo, which looks even more similar and is called 2mm EC in the game files, same as ''Fallout''.

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** Several small cardboard boxes marked 'Fragile' and quite clearly labeled with the [[Series/{{Lost}} Dharma Initiative]] logo can be found in lab X-18 in ''Shadow of Chernobyl''. You're likely to notice this in a FreezeFrameBonus as they are repeatedly thrown at your head.
** The Gauss Gun looks like ''VideoGame/{{Fallout 2}}'''s M72 Gauss rifle exactly except that the ''Fallout'' one has a wooden stock and handle. This is reinforced by their ammo, which looks even more similar and is called 2mm EC caliber in the game files, same as ''Fallout''.
17th Jun '16 5:49:50 AM MrSeyker
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* AlternateHistory: [[spoiler:The secret C-Consciousness project, a Soviet attempt to try and manipulate mankind's consciousness to eliminate suffering and wars, moved to Chernobyl to operate in secret after the disaster. In 1989, the experiment went off the rails, caused the first blowout, and eventually changed the the area into a bizarre post-apocalyptic DarkWorld.]] Aside from some technological changes (gauss rifles and exoskeletons, albeit extremely unwieldy prototypes manufactured illegally), life goes on in the outside world.

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* AlternateHistory: [[spoiler:The secret C-Consciousness project, a Soviet attempt to try and manipulate mankind's consciousness to eliminate suffering and wars, moved to Chernobyl to operate in secret after the disaster. In 1989, 2006, the experiment went off the rails, caused the first blowout, and eventually changed the the area into a bizarre post-apocalyptic DarkWorld.]] Aside from some technological changes (gauss rifles and exoskeletons, albeit extremely unwieldy prototypes manufactured illegally), life goes on in the outside world.



* NonIndicativeDifficulty: The difficulty settings pretty much only influence what percentage of shots not hitting the head "glance" and do negligible damage to the player. Due to an oversight, this also applies to enemies, leading to humorous situations where you can unload an entire magazine on an enemy on Easy and the target will just shuffle off harmlessly. Once you learn how to score headshots reliably, the enemies still have a harder time killing you than you killing them.
** ''Call Of Pripyat'' averts this, removing the "glancing shot" system in favor of a linear damage scale to the player. This has the effect of making the game substantially easier than the other two installments due to the player's relative health being much higher on settings lower than Master difficulty, but there is no longer a situation where you can unload an entire magazine on someone and deal next to no damage.

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* NonIndicativeDifficulty: The difficulty settings pretty much only influence what percentage of NPC shots not hitting the head will "glance" and do negligible not hit the player, and how much damage they do to the player. both player and NPCs when they hit. Due to an a programming oversight, this also applies to enemies, leading to humorous situations where you can unload an entire magazine on an enemy on Easy and the target will just shuffle off harmlessly.player has the same resistance on all dificulties. Once you learn how to score headshots reliably, the enemies still have a harder time killing you than you killing them.
** ''Call Of Pripyat'' averts this, removing the "glancing shot" system in favor of a linear damage scale to the player. This has the effect of making the game substantially easier than the other two installments due to the player's relative health being much higher on settings lower than Master difficulty, but there is no longer a situation where you can unload an entire magazine on someone and deal next to no damage.difficulty.
11th Jun '16 10:49:28 AM Nomdusk
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** While [[DemonicSpiders bloodsuckers]] can take out even veteran stalkers with top-tier gear with ease, the old Forester (Lesnik, named after a Russian forest spirit/demon, which are known for being extremely powerful), who lives near the Red Forest, was able to bag himself one with little more than a double-barreled shotgun and an [[NiceHat ushanka]] for protection. In addition, he lives in the [[DeathWorld Red Forest]] (a place where most Stalkers are afraid to set foot even in heavily-armed groups), ''alone'', and it's mentioned he lived there ''even before the Zone came into being''. Dude is hardcore.

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** While [[DemonicSpiders bloodsuckers]] can take out even veteran stalkers with top-tier gear with ease, the old Forester (Lesnik, named after a Russian forest spirit/demon, which are known for being extremely powerful), (Lesnik), who lives near the Red Forest, was able to bag himself one with little more than a double-barreled shotgun and an [[NiceHat ushanka]] for protection. He says that he has a supernatural ability to ''feel and avoid anomalies''. In addition, he lives in the [[DeathWorld Red Forest]] (a place where most Stalkers are afraid to set foot even in heavily-armed groups), ''alone'', and it's mentioned that he lived was a forester there ''even long before the Zone came into being''.1986 incident and ''refused to evacuate after CNPP [[GoingCritical went critical]]''. Dude is hardcore.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.STALKER