History VideoGame / STALKER

26th Sep '16 5:35:19 PM YT45
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* ReliablyUnreliableGuns: NATO weapons are, for the most part, less reliable than their equivalents from the Warsaw Pact countries, in exchange for generally better stats. The L85 / [[AKA47 IL86]] is hilariously unreliable, starting to fall apart after only a few magazines - the L85 models seen in the zone are the discontinued, faulty weapons originally issued to the United Kingdom soldiers. Jams are easily cleared by simply re-chambering the weapon [[note]]weapons never jam in a way that requires tools to clear[[/note]], but when you're being chased by a pack of bloodsuckers, jamming can be a death sentence.

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* ReliablyUnreliableGuns: NATO weapons are, for the most part, less reliable than their equivalents from the Warsaw Pact countries, in exchange for generally better stats. The L85 / [[AKA47 IL86]] is [[TruthInTelevision hilariously unreliable, unreliable]], starting to fall apart after only a few magazines - the L85 models seen in the zone are the discontinued, faulty weapons originally issued to the United Kingdom soldiers. Jams are easily cleared by simply re-chambering the weapon [[note]]weapons never jam in a way that requires tools to clear[[/note]], but when you're being chased by a pack of bloodsuckers, jamming can be a death sentence.



* RespawningEnemies: Bandit and merc camps, Duty and Freedom squads, and mutant packs all re-appear if they die, whether by your hand or not.
* RightHandedLeftHandedGuns: Every single rifle has its ejection port on the left side. Worse with the world models -- they have ejection ports on left and right sides of the receiver.

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* RespawningEnemies: Bandit and merc camps, Duty and Freedom squads, and mutant packs all re-appear spawn new members if they die, whether by your hand or not.
* RightHandedLeftHandedGuns: Every single rifle has its ejection port on the left side. Worse with the world models -- they have ejection ports on left and right sides of the receiver. There are several mods that address this.
26th Sep '16 4:35:31 PM YT45
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** Depending on your perspective, this may be a case of MotiveDecay or BecomingTheMask, as [[spoiler: Duty]] does seem dedicated to what they claim their mission is.

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** Depending on your perspective, this may be a case of MotiveDecay or BecomingTheMask, as [[spoiler: Duty]] does seem dedicated to what they claim their mission is. If you give the PDA to the Duty commander, though he's obviously going to make sure it never sees the light of day, he's also genuinely shocked and appalled at what it says.



* OurZombiesAreDifferent: They still retain enough intelligence to fire and reload guns, but they are unable to heal themselves and still shamble about, mumbling incoherent fragments of sentences. If you have mods, you can encounter more "traditional" zombies, but they're much more resistant to damage than regular zombies, requiring several good hits to the head (and then some) to take them down permanently.
** And some of are actually semi-transparent glowing ''[[Fanfic/HalfLifeFullLifeConsequences zombie ghosts]]''. Technically, they've been warped further by the Zone and are in some sort of odd quantum state, similar to some anomalies, but they're just harder to kill.

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* OurZombiesAreDifferent: Zombified stalkers are ''not'' Romero-style undead cannibals, but rather men who've suffered irreversible brain damage from exposure to psi-emissions. They still retain enough intelligence to fire and reload guns, guns (with reduced speed and accuracy), but they are unable to heal themselves and still shamble about, mumbling incoherent fragments of sentences. If you have mods, mods that reactivate the dummied-out code for them, you can encounter more "traditional" zombies, but they're much more resistant to damage than regular zombies, requiring several good hits to the head (and then some) to take them down permanently.
** And some of mod zombies are actually semi-transparent glowing ''[[Fanfic/HalfLifeFullLifeConsequences zombie ghosts]]''. Technically, they've been warped further by the Zone and are in some sort of odd quantum state, similar to some anomalies, but they're just harder to kill.
26th Sep '16 7:12:49 AM YT45
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* AlternateHistory: [[spoiler:The secret C-Consciousness project, a Soviet attempt to try and manipulate mankind's consciousness to eliminate suffering and wars, moved to Chernobyl to operate in secret after the disaster. In 2006, the experiment went off the rails, caused the first blowout, and eventually changed the the area into a bizarre post-apocalyptic DarkWorld.]] Aside from some technological changes (gauss rifles and exoskeletons, albeit extremely unwieldy prototypes manufactured illegally), life goes on in the outside world.

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* AlternateHistory: [[spoiler:The secret C-Consciousness project, a Soviet attempt to try and manipulate mankind's consciousness to eliminate suffering and wars, wars (given that it was a Soviet project, there was probably some [[SovietSuperscience "Take over the world for communism"]]-type motivation in there as well, at least at first), moved to Chernobyl to operate in secret after the disaster. In 2006, the experiment went off the rails, caused the first blowout, and eventually changed the the area into a bizarre post-apocalyptic DarkWorld.]] Aside from some technological changes (gauss rifles and exoskeletons, albeit extremely unwieldy prototypes manufactured illegally), life goes on in the outside world.
21st Sep '16 4:01:58 AM Saveelich
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''S.T.A.L.K.E.R.: Shadow of Chernobyl'' is a WideOpenSandbox FirstPersonShooter loosely based on the Russian novel ''Literature/RoadsidePicnic'', as well as the visually stunning Russian film ''Film/{{Stalker}}'' by Andrei Tarkovsky, which was based on the novel.

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''S.T.A.L.K.E.R.: Shadow of Chernobyl'' is a WideOpenSandbox FirstPersonShooter by [[UsefulNotes/{{Ukraine}} Ukrainian]] video game studio Creator/GSCGameWorld. It is loosely based on the Russian novel ''Literature/RoadsidePicnic'', as well as the visually stunning Russian film ''Film/{{Stalker}}'' by Andrei Tarkovsky, which was based on the novel.



The first proper sequel, ''S.T.A.L.K.E.R. II'', was [[http://www.1up.com/news/stalker-2-announced-gsc-game announced]] at [=GamesCom=], However, on December, 2011, it was announced that GSC had been forced into closure, though the team promised that the development would continue. The game was indefinitely put on hold in January 2012. In its stead, a majority of the development team broke off to create a SpiritualSuccessor, called ''Survivarium'', but the IP remains with GSC. Another outfit, West Games, which also claims to employ some of the original team, announced their own follow-up called ''STALKER Apocalypse,'' but [[http://www.pcgamer.com/areal-devs-are-back-want-money-for-stalker-apocalypse/ questions surrounding its legitimacy]] quickly came up, including some calling it an obvious scam. GSC, meanwhile, [[http://www.gamesindustry.biz/articles/2014-12-10-its-a-hard-time-for-ukraine-but-a-good-time-to-be-a-proud-ukrainian has reopened]], and is working on a currently unannounced title.

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The first proper sequel, ''S.T.A.L.K.E.R. II'', was [[http://www.1up.com/news/stalker-2-announced-gsc-game announced]] at [=GamesCom=], However, on December, 2011, it was announced that GSC had been forced into closure, though the team promised that the development would continue. The game was indefinitely put on hold in January 2012. In its stead, a majority of the development team broke off to create a SpiritualSuccessor, called ''Survivarium'', but the IP remains with GSC. Another outfit, West Games, which also claims to employ some of the original team, announced their own follow-up called ''STALKER Apocalypse,'' but [[http://www.pcgamer.com/areal-devs-are-back-want-money-for-stalker-apocalypse/ questions surrounding its legitimacy]] quickly came up, including some calling it an obvious scam. GSC, meanwhile, [[http://www.gamesindustry.biz/articles/2014-12-10-its-a-hard-time-for-ukraine-but-a-good-time-to-be-a-proud-ukrainian has reopened]], and is working on a currently unannounced title.
has released ''Cossacks 3'' in 2016.
9th Sep '16 6:15:56 AM REV6Pilot
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Added DiffLines:

* HollywoodSilencer: Averted. Suppressors do make guns more quiet, but they're nowhere near inaudible, they only make your position harder to pinpoint. And unless it's an integrated suppressor like some unique guns, the Val and the Vintorez have, expect your shots to ([[TruthInTelevision realistically]]) pack less of a punch and ([[GunsDoNotWorkThatWay unrealistically]]) be less accurate.
24th Aug '16 11:41:34 PM Nightrider88
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Added DiffLines:

** Averted with 9x39 mm ammo. Game treats it much like .458 SOCOM (i.e. short-range medium-powered hard-hitting ammo), but in reality it is low-powered subsonic ammunition, never intended to bringing down large animals or penetrating military-grade armor (penetration of AP SP6 bullet rated as 8mm of steel, while 5.45 AP bullet supposed to penetrate 16 mm). Its larger caliber only serve to mitigate lower power.
16th Aug '16 10:56:17 AM TheBigBopper
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Tales among the Stalkers tell of a legendary artifact known as the "Wish Granter", located at the very center of the Zone inside the Chernobyl Nuclear Power Plant itself. The legend goes that the Wish Granter will grant a Stalker's heart's desire. However, no Stalker has managed to reach the center of the Zone, as the path is blocked by a powerful brain-melting barrier known as the [[ExactlyWhatItSaysOnTheTin Brain Scorcher]] which melts the minds of any humans who attempt to penetrate into the Center.

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Tales among the Stalkers tell of a legendary artifact known as the "Wish Granter", located at the very center of the Zone inside the Chernobyl Nuclear Power Plant itself. The legend goes that the Wish Granter will grant a Stalker's heart's desire. However, no Stalker has managed to reach the center of the Zone, as the path is blocked by a powerful brain-melting barrier known as the [[ExactlyWhatItSaysOnTheTin Brain Scorcher]] which melts the minds of any humans who attempt to penetrate into the Center.
11th Jul '16 2:51:42 PM thatmadork
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Added DiffLines:

** This could be justified. Bandits and Loners have limited resources so cheap and reliable weapons like break-open shotguns and AKs are the order of the day. Freedom relies on guerilla attacks so the more accurate and powerful NATO guns are better for them, while Duty probably have a preference for Warsaw Pact weapons due to being mostly former Ukrainian army soldiers.
26th Jun '16 8:34:51 PM timotaka
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* SequelHook: ''Call of Pripyat'' provides several new mysteries just itching to be answered in a sequel that probably will never happen:
** Who is employing the mercenaries and towards what purpose?
** [[spoiler: Even though the C-Consciousness is gone and some of the Monolith forces are shaking off the psychic influence, it seems someone is sending messages to Monolith remnants, sending them commands.]]
** [[spoiler: It seems the C-Consciousness was keeping the Zone contained, and now it is slowly expanding, possibly to cover the entire planet. What can be done to contain it again?]]
25th Jun '16 11:26:08 PM timotaka
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* BodyHorror: A number of creatures within the Zone are twisted mockeries of what once were humans.
** Snorks are mutated soldiers who were assigned to patrol the Zone. They look like withered humans with clumps of flesh missing here and there, including their lips. For some reason the skin and flesh on their back has peeled back to expose their spines. Despite appearances, they are extremely agile, running around on all fours and leaping at you.
** The Pseudogiant probably takes the cake in twisted nightmares of flesh. As the name implies, it is big, but the worst part is its shape. It has a central body mass with no particular shape and out of that juts a huge face that is twisted but still resembles a human more than any animal. It has two enormous arms which it uses both for walking and attacking. At the same time, out of its central body juts out at odd angles several human-sized and -shaped arms and legs, hanging useless most of the time.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.STALKER