History VideoGame / STALKER

27th Mar '17 9:33:16 AM MaulMachine
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* TooDumbToLive / MilesGloriosus: [[spoiler:Magpie]]/Flint in ''Call of Pripyat'' for some reason thinks taking credit for the player's quest completion is a good idea when people in the ''same building'' (one who is within 30 feet) can confirm he is lying through his teeth. He also has a habit of barging about his double crosses ''including'' the one where the crosses people didn't die. [[spoiler:When the player finishes up the quest chain, he predictably gets killed]].

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* TooDumbToLive / MilesGloriosus: [[spoiler:Magpie]]/Flint in ''Call of Pripyat'' for some reason thinks taking credit for the player's quest completion is a good idea when people in the ''same building'' (one who is within 30 feet) can confirm he is lying through his teeth. He also has a habit of barging bragging about his double crosses ''including'' the one where the crosses crossed people didn't die. [[spoiler:When the player finishes up the quest chain, he predictably gets killed]].killed. THREE factions line up to do it for you: Freedom for robbing their customers, Duty for backstabbing artifact-hunters, and the mutant-hunting loners for leaving Crab to die in the mutant lair]].
27th Mar '17 9:24:41 AM MaulMachine
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** Who is employing the mercenaries and towards what purpose?
** [[spoiler: Even though the C-Consciousness is gone and some of the Monolith forces are shaking off the psychic influence, it seems someone is sending messages to Monolith remnants, sending them commands.]]

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** Who is employing the mercenaries and towards what purpose?
purpose? Why do some groups of mercenaries seem quite ambivalent towards others? Why was one group cut off from orders and abandoned? Why are they trying to bribe government scientists, and kill others?
** [[spoiler: Even though the C-Consciousness is gone and some of the Monolith forces are shaking off the psychic influence, it seems someone is sending messages to Monolith remnants, sending maybe giving them commands.]]
27th Mar '17 9:20:49 AM MaulMachine
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* RespawningEnemies: Bandit and merc camps, Duty and Freedom squads, and mutant packs all spawn new members if they die, whether by your hand or not.

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* RespawningEnemies: Bandit and merc camps, Duty and Freedom squads, and mutant packs all spawn new members if they die, whether by your hand or not. Surprisingly averted completely in ''Call of Pripyat'' when you're taking missions to clean out Monolith bases - with no Monolith Device, Wish Granter, or C-Consciousness to finish their brainwashing, they can't replenish their numbers. If you choose to stay in the Zone after you evac the Hind helicopters in the final mission, you can attack their last, unmarked base in the gas station and remove them from the game entirely.
26th Mar '17 1:05:12 PM Gosicrystal
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* InfinityPlusOneSword: The Gauss Rifle, a hilariously powerful experimental semi-automatic rifle that can OneHitKill literally any enemy in the game and can only be obtained from Monolith troopers at the very end of the main story. Balanced out slightly due to ammo being virtually impossible to find before the PointOfNoReturn and very low rate of fire. Game Mods often gimp it to be only useful against humans and weaker mutants, and it was changed to just that in ''Call of Pripyat''. In that same game there's only one though and if you sell it, [[LostForever you are not getting it back]].

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* InfinityPlusOneSword: The Gauss Rifle, a hilariously powerful experimental semi-automatic rifle that can OneHitKill literally any enemy in the game and can only be obtained from Monolith troopers at the very end of the main story. Balanced out slightly due to ammo being virtually impossible to find before the PointOfNoReturn and very low rate of fire. Game Mods often gimp it to be only useful against humans and weaker mutants, and it was changed to just that in ''Call of Pripyat''. In that same game there's only one though and if you sell it, [[LostForever [[PermanentlyMissableContent you are not getting it back]].
27th Feb '17 12:42:58 PM Yalsaris63
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** Yoga, though looking only half of it, is implied by Borov as one, reinforced by the fact that he has a large collection of food just behind him. Ironic, considering Borov later became obese after ''Clear Sky''.

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** Yoga, though looking only half of it, is implied by Borov as one, reinforced by the fact that he has a large collection of food just behind him. Ironic, considering that Borov later became obese after ''Clear Sky''.
27th Feb '17 12:40:34 PM Yalsaris63
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** Yoga, though looking only half of it, is implied by Borov as one, reinforced by the fact that he has a large collection of food just behind him.

to:

** Yoga, though looking only half of it, is implied by Borov as one, reinforced by the fact that he has a large collection of food just behind him. Ironic, considering Borov later became obese after ''Clear Sky''.
24th Feb '17 9:26:09 AM UltraWanker
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''S.T.A.L.K.E.R.: Call Of Pripyat'', the third game in the series, is a sequel to the original game. Unsurprisingly, the Russian-language version (which came out several months before the EU and US versions) was almost immediately translated by modders. It takes place a few days after ''Shadow of Chernobyl'' with the player taking the role of SBU (Служба Безпеки України[=/=]Security Service of Ukraine) Major Degtyarev who is charged with investigating the attempted military takeover of the Zone GoneHorriblyWrong. This game also takes place [[spoiler:after the good ending of ''Shadow of Chernobyl'', so apparently things didn't turn out okay after all]]. ''Call of Pripyat'' is notable for taking place in a completely different part of the Zone from the other games in the series - ''Shadow of Chernobyl'' and ''Clear Sky'' take place fairly close to the Zone's southern edge, while ''Call of Pripyat'' takes place deep within the Zone's northern half.

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''S.T.A.L.K.E.R.: Call Of Pripyat'', the third game in the series, is a sequel to the original game. Unsurprisingly, the Russian-language version (which came out several months before the EU and US versions) was almost immediately translated by modders. It takes place a few days after ''Shadow of Chernobyl'' with the player taking the role of SBU (Служба Безпеки України[=/=]Security Service of Ukraine) Major Degtyarev who is charged with investigating the attempted military takeover of the Zone GoneHorriblyWrong. This game also takes place [[spoiler:after the good ending of ''Shadow of Chernobyl'', so apparently things didn't turn out okay after all]]. ''Call of Pripyat'' is notable for taking place in a completely different part of the Zone from the other games in the series - ''Shadow of Chernobyl'' and ''Clear Sky'' take place fairly close to the Zone's southern edge, while ''Call of Pripyat'' takes place deep within the Zone's northern half.
24th Feb '17 8:14:23 AM UltraWanker
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The first proper sequel, ''S.T.A.L.K.E.R. II'', was [[http://www.1up.com/news/stalker-2-announced-gsc-game announced]] at [=GamesCom=], However, on December, 2011, it was announced that GSC had been forced into closure, though the team promised that the development would continue. The game was indefinitely put on hold in January 2012. In its stead, a majority of the development team broke off to create a SpiritualSuccessor, called ''Survivarium'', but the IP remains with GSC. Another outfit, West Games, which also claims to employ some of the original team, announced their own follow-up called ''STALKER Apocalypse,'' but [[http://www.pcgamer.com/areal-devs-are-back-want-money-for-stalker-apocalypse/ questions surrounding its legitimacy]] quickly came up, including some calling it an obvious scam. GSC, meanwhile, [[http://www.gamesindustry.biz/articles/2014-12-10-its-a-hard-time-for-ukraine-but-a-good-time-to-be-a-proud-ukrainian has reopened]], and has released ''Cossacks 3'' in 2016.

Similar to ''VideoGame/HalfLife1'', a FanRemake of ''Shadow of Chernobyl'' titled ''Videogame/LostAlpha'' has been released. Like ''VideoGame/BlackMesa'', ''Lost Alpha'' is big enough in scope that it's a standalone game all on its own. It is available for free on the [=ModDB=] [[http://www.moddb.com/mods/lost-alpha here]].

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The first proper sequel, ''S.T.A.L.K.E.R. II'', 2'', was [[http://www.1up.com/news/stalker-2-announced-gsc-game announced]] at [=GamesCom=], [=GamesCom=]. However, on December, 2011, it was announced that GSC had been forced into closure, though the team promised that the development would continue. The game was indefinitely put on hold in January 2012. In its stead, a majority of the development team broke off to create a SpiritualSuccessor, called ''Survivarium'', but the IP remains with GSC. Another outfit, West Games, which also claims to employ some of the original team, announced their own follow-up called ''STALKER Apocalypse,'' but [[http://www.pcgamer.com/areal-devs-are-back-want-money-for-stalker-apocalypse/ questions surrounding its legitimacy]] quickly came up, including some calling it an obvious scam. GSC, meanwhile, [[http://www.gamesindustry.biz/articles/2014-12-10-its-a-hard-time-for-ukraine-but-a-good-time-to-be-a-proud-ukrainian has reopened]], and has released ''Cossacks 3'' in 2016.

Similar to ''VideoGame/HalfLife1'', a FanRemake of ''Shadow of Chernobyl'' titled ''Videogame/LostAlpha'' has been released. Like ''VideoGame/BlackMesa'', ''Lost Alpha'' is big enough in scope that it's a standalone game all on its own. It is available for free on the [=ModDB=] [[http://www.moddb.com/mods/lost-alpha here]].
17th Feb '17 8:26:09 PM NeonAbomination
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* GuideDangIt: {{S.T.A.L.K.E.R.}} Call of Pripyat (COP) demonstrates this trope with the "tools" you need to find in order to be able to upgrade your weapons and armor. Gear has 3 tiers of unlockable upgrades, and there are 2 main technicians in the game who can upgrade your gear, which means that there are 6 of these tool sets available in the game. For each technician, you need to find tools for basic work, tools for fine work, and calibration tools. The game tells you at the start that these exist, but it doesn't tell you ANYTHING about their location. Even if you were to come across them, they don't look like anything out of the ordinary, and can EASILY be mistaken as just some some random metallic rubbish lying around, like an old tin of tuna or similar. Seeing as COP takes place in 3 separate, large, open environments, which each have multiple well detailed areas and buildings to enter, many of which are filled with garbage due to being abandoned and rotting, finding these tools becomes highly unlikely without using a guide. Considering these tools are essential in upgrading your weapons and armor, which are extremely important in a game like S.T.A.L.K.E.R. where character upgrades exist in almost no other way, this can cause players a lot of grief, as they end up using under-powered equipment against difficult enemies.

to:

* GuideDangIt: {{S.T.A.L.K.E.R.}} Call of Pripyat (COP) demonstrates this trope with the "tools" you need to find in order to be able to upgrade your weapons and armor. Gear has 3 tiers of unlockable upgrades, and there are 2 main technicians in the game who can upgrade your gear, which means that there are 6 of these tool sets available in the game. For each technician, you need to find tools for basic work, tools for fine work, and calibration tools. The game tells you at the start that these exist, but it doesn't tell you ANYTHING about their location. Even if you were to come across them, they don't look like anything out of the ordinary, and can EASILY be mistaken as just some some random metallic rubbish lying around, like an old tin of tuna or similar. Seeing as COP takes place in 3 separate, large, open environments, which each have multiple well detailed areas and buildings to enter, many of which are filled with garbage due to being abandoned and rotting, finding these tools becomes highly unlikely without using a guide. Considering these tools are essential in upgrading your weapons and armor, which are extremely important in a game like S.T.A.L.K.E.R. where character upgrades exist in almost no other way, this can cause players a lot of grief, as they end up using under-powered equipment against difficult enemies.
17th Feb '17 8:24:53 PM NeonAbomination
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Added DiffLines:

* GuideDangIt: {{S.T.A.L.K.E.R.}} Call of Pripyat (COP) demonstrates this trope with the "tools" you need to find in order to be able to upgrade your weapons and armor. Gear has 3 tiers of unlockable upgrades, and there are 2 main technicians in the game who can upgrade your gear, which means that there are 6 of these tool sets available in the game. For each technician, you need to find tools for basic work, tools for fine work, and calibration tools. The game tells you at the start that these exist, but it doesn't tell you ANYTHING about their location. Even if you were to come across them, they don't look like anything out of the ordinary, and can EASILY be mistaken as just some some random metallic rubbish lying around, like an old tin of tuna or similar. Seeing as COP takes place in 3 separate, large, open environments, which each have multiple well detailed areas and buildings to enter, many of which are filled with garbage due to being abandoned and rotting, finding these tools becomes highly unlikely without using a guide. Considering these tools are essential in upgrading your weapons and armor, which are extremely important in a game like S.T.A.L.K.E.R. where character upgrades exist in almost no other way, this can cause players a lot of grief, as they end up using under-powered equipment against difficult enemies.
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