History VideoGame / STALKER

16th Mar '16 9:42:06 PM Yalsaris63
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* ContrivedCoincidence: [[spoiler: The C-Consciousness acknowledges this in the finale of ''Shadow Of Chernobyl''. They wanted to kill Strelok as he had become dangerously close to discover them, so they assigned a stalker to kill him. They picked the guy himself, Strelok, for this task, without knowing it at the time, as he was rendered amnesiac prior to being brainwashed during the finale of ''Clear Sky''.]]

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* ContrivedCoincidence: [[spoiler: The C-Consciousness acknowledges this in the finale of ''Shadow Of Chernobyl''. They wanted to kill Strelok as he had become dangerously close to discover discovering them, so they assigned a stalker to kill him. They Ironically, they picked the guy himself, Strelok, for this task, without knowing it at the time, as he was rendered amnesiac prior to being brainwashed during the finale of ''Clear Sky''.]]
12th Mar '16 4:44:05 AM rjd1922
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The first proper sequel, ''S.T.A.L.K.E.R. II'', was [[http://www.1up.com/news/stalker-2-announced-gsc-game announced]] at [=GamesCom=], However, on December, 2011, it was announced that GSC had been forced into closure, though the team promised that the development would continue. The game was indefinitely put on hold in January 2012. In its stead, a majority of the development team broke off to create a spiritual successor, called ''Survivarium'', but the IP remains with GSC. Another outfit, West Games, which also claims to employ some of the original team, announced their own follow-up called ''STALKER Apocalypse,'' but [[http://www.pcgamer.com/areal-devs-are-back-want-money-for-stalker-apocalypse/ questions surrounding its legitimacy]] quickly came up, including some calling it an obvious scam. GSC, meanwhile, [[http://www.gamesindustry.biz/articles/2014-12-10-its-a-hard-time-for-ukraine-but-a-good-time-to-be-a-proud-ukrainian has reopened]], and is working on a currently unannounced title.

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The first proper sequel, ''S.T.A.L.K.E.R. II'', was [[http://www.1up.com/news/stalker-2-announced-gsc-game announced]] at [=GamesCom=], However, on December, 2011, it was announced that GSC had been forced into closure, though the team promised that the development would continue. The game was indefinitely put on hold in January 2012. In its stead, a majority of the development team broke off to create a spiritual successor, SpiritualSuccessor, called ''Survivarium'', but the IP remains with GSC. Another outfit, West Games, which also claims to employ some of the original team, announced their own follow-up called ''STALKER Apocalypse,'' but [[http://www.pcgamer.com/areal-devs-are-back-want-money-for-stalker-apocalypse/ questions surrounding its legitimacy]] quickly came up, including some calling it an obvious scam. GSC, meanwhile, [[http://www.gamesindustry.biz/articles/2014-12-10-its-a-hard-time-for-ukraine-but-a-good-time-to-be-a-proud-ukrainian has reopened]], and is working on a currently unannounced title.



* MisbegottenMultiplayerMode: There's nothing particularly ''wrong'' with the multiplayer, but it plays significantly different from the singleplayer game; rather than an open-world game, it's confined to small maps with old-school gamemodes (free for all, team deathmatch, and capture the flag). Combined with the game requiring ''nine'' ports to be forwarded to play and a dearth of American servers [[note]] There are plenty of Russian and other Eastern European servers, but good luck playing with 250+ ping[[/note]] made many US players consider it to be an effectively "singleplayer" game. The spiritual successor - ''Survarium'' - on the other hand is exclusively multiplayer.

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* MisbegottenMultiplayerMode: There's nothing particularly ''wrong'' with the multiplayer, but it plays significantly different from the singleplayer game; rather than an open-world game, it's confined to small maps with old-school gamemodes (free for all, team deathmatch, and capture the flag). Combined with the game requiring ''nine'' ports to be forwarded to play and a dearth of American servers [[note]] There are plenty of Russian and other Eastern European servers, but good luck playing with 250+ ping[[/note]] made many US players consider it to be an effectively "singleplayer" game. The spiritual successor SpiritualSuccessor - ''Survarium'' - on the other hand is exclusively multiplayer.
6th Feb '16 8:50:14 PM Yalsaris63
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** One of the mercenary [=NPCs=] you will eventually come across in ''Call of Pripyat'' is called Corpse. [[spoiler: It later serves as an ironic foreshadowing of what will eventually become of him during a later quest in the game.]]
6th Feb '16 8:06:47 PM Yalsaris63
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** In ''Shadow of Chernobyl'', one side mission involves assassinating a minor [=NPC=] whose preaches some religious dogma that concerns about how artifacts in the Zone are evil to the entire world and must be destroyed. In an ironic twist, however, he possesses a special combat shotgun whose properties are enhanced by a small fragment of the Gravi artifact in its barrel, thus legitimately making him a StrawHypocrite.

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** In ''Shadow of Chernobyl'', one side mission involves assassinating a minor [=NPC=] whose who preaches some religious dogma that concerns about how artifacts in the Zone are evil to the entire world and must be destroyed. In an ironic twist, however, he possesses a special combat shotgun whose properties are enhanced by a small fragment of the Gravi artifact in its barrel, thus legitimately making him a StrawHypocrite.
6th Feb '16 8:06:16 PM Yalsaris63
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** In ''Shadow of Chernobyl'', one side mission involves assassinating a minor [=NPC=] whose religious dogma concerns about how artifacts in the Zone are evil to the entire world and must be destroyed. In an ironic twist, however, he possesses a special combat shotgun whose properties are enhanced by a small fragment of the Gravi artifact in its barrel, thus legitimately making him a StrawHypocrite.

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** In ''Shadow of Chernobyl'', one side mission involves assassinating a minor [=NPC=] whose preaches some religious dogma that concerns about how artifacts in the Zone are evil to the entire world and must be destroyed. In an ironic twist, however, he possesses a special combat shotgun whose properties are enhanced by a small fragment of the Gravi artifact in its barrel, thus legitimately making him a StrawHypocrite.
6th Feb '16 8:03:44 PM Yalsaris63
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** Depending on your perspective, this may be a case of MotiveDecay or BecomingTheMask, as [[spoiler: Duty]] does seem dedicated to what they claim their mission is.



** Depending on your perspective, this may be a case of MotiveDecay or BecomingTheMask, as [[spoiler: Duty]] does seem dedicated to what they claim their mission is.
6th Feb '16 8:02:56 PM Yalsaris63
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Added DiffLines:

** In ''Shadow of Chernobyl'', one side mission involves assassinating a minor [=NPC=] whose religious dogma concerns about how artifacts in the Zone are evil to the entire world and must be destroyed. In an ironic twist, however, he possesses a special combat shotgun whose properties are enhanced by a small fragment of the Gravi artifact in its barrel, thus legitimately making him a StrawHypocrite.
6th Feb '16 7:30:10 PM Yalsaris63
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** Major Khaletskiy from ''Clear Sky'' also qualifies. A high-ranking official from the Military who got captured by Loners for selling them out to the Bandits as well as stealing an important case that was on its way to the trader Sidorovich and is sitting in his cell; dialogues with him reveal that he is just another drone in the [[UsefulNotes/UkrainiansWithDepletedUranium Ukrainian military machine]] who does what his superiors told him to do and the government could care less about their measly payroll for their services in the Zone. This callousness left him bitter and moping about wanting a better cut of the action and he decided to turn to bribery and clandestine activity to relieve himself (as well as his fellow grunts) of the boredom of their routine chores.

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** Major Khaletskiy from ''Clear Sky'' also qualifies. A high-ranking official from the Military who got captured by Loners for selling them out to the Bandits as well as stealing an important case that was on its way to the trader Sidorovich and is sitting in his cell; dialogues with him reveal that he is just another drone in the [[UsefulNotes/UkrainiansWithDepletedUranium Ukrainian military machine]] who does what his superiors told him to do and the government could couldn't care less about their measly payroll for their services in the Zone. This callousness left him bitter and moping about wanting a better cut of the action and he decided to turn to bribery and clandestine activity to relieve himself (as well as his fellow grunts) of the boredom of their routine chores.
26th Jan '16 6:25:01 AM Scorpion451
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* BrainwashResidue: Ex-Monolith squad leader Strider and the rest of his squad. Strider himself is unable to talk in anything but CreepyMonotone, while some of his squad are said to be unable to verbally communicate at all.

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* BrainwashResidue: Ex-Monolith squad leader Strider and the rest of his squad. Strider himself is unable to talk in anything but CreepyMonotone, while some of his squad are said to be unable to verbally communicate at all. If you recruit Strider later in the game, you might notice he has a tendency toward DissonantSerenity, calmly [[CasualDangerDialogue mentioning that places or things seem familiar]] during firefights. This soon becomes InfallibleBabble: [[spoiler: the tunnels seem familiar because the Monolith have an outpost down there, from which they ambush you.]]
24th Jan '16 1:27:17 PM Morgenthaler
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* UsefulNotes/UkrainiansWithDepletedUranium: Although the Spetsnaz troopers you encounter generally avert this, the regular Ukrainian army troopers in the Zone are poorly equipped, insufficiently supplied, inexperienced, and unmotivated.
** In ''Shadow of Chernobyl'', one of the easiest ways to obtain a semi-decent weapon right off the bat is to raid the military base that's at the far end of the road in Cordon, the newbie area. A dozen-plus soldiers, and if you're good about staying under cover, you might not take any damage at all. Unless the Spetsnaz are there, which can happen. If you kill ''them'', though, you should be set on weapons for half the game. Eventually, when you return to Sidorovich halfway through the game, you ''are'' going to have to raid it. You'll make a neat profit off it, even if Sidorovich is rather tightwadded.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.STALKER