History VideoGame / STALKER

10th Jun '18 8:49:10 AM nombretomado
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** The Pseudogiant probably takes the cake in twisted nightmares of flesh. As the name implies, it is big, but the worst part is its shape. It has a central body mass with no particular shape and out of that juts a huge face that is twisted but still resembles a human more than any animal. It has two enormous arms which it uses both for walking and attacking. At the same time, out of its central body juts out at odd angles several smaller and more normal-looking arms and legs, hanging useless most of the time. This coupled with its size suggests it ''might'' be the result of several human bodies fused together. Imagine the Centaur mutant from ''Franchise/{{Fallout}}'' but remove the tentacles and give it bipedalism and two arms then make it 1.5x bigger and this is the result.

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** The Pseudogiant probably takes the cake in twisted nightmares of flesh. As the name implies, it is big, but the worst part is its shape. It has a central body mass with no particular shape and out of that juts a huge face that is twisted but still resembles a human more than any animal. It has two enormous arms which it uses both for walking and attacking. At the same time, out of its central body juts out at odd angles several smaller and more normal-looking arms and legs, hanging useless most of the time. This coupled with its size suggests it ''might'' be the result of several human bodies fused together. Imagine the Centaur mutant from ''Franchise/{{Fallout}}'' ''VideoGame/{{Fallout}}'' but remove the tentacles and give it bipedalism and two arms then make it 1.5x bigger and this is the result.



* WideOpenSandbox: For the most part. More restrictive than ''Franchise/{{Fallout}}'', but has more overall quests, an active ecosystem, and, occasionally, people fighting desperate battles against each other/mutants. It's really brought out in game mods, which restore most of the ecosystem and AI battles.

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* WideOpenSandbox: For the most part. More restrictive than ''Franchise/{{Fallout}}'', ''VideoGame/{{Fallout}}'', but has more overall quests, an active ecosystem, and, occasionally, people fighting desperate battles against each other/mutants. It's really brought out in game mods, which restore most of the ecosystem and AI battles.
15th May '18 4:48:27 PM DukeofFinland
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GSC announced in May 16th, 2018 that they were working on S.T.A.L.K.E.R. 2 once again and were planning to release the game in 2021.
7th May '18 2:05:40 PM Grunt
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* ForebodingFleeingFlock: Appears in the introductory cutscene in ''Clear Sky'' as an early sign of the incoming blowout. Another example featuring a flock of rats also appears in one of the dream cutscenes in ''Shadow of Chernobyl''.
7th May '18 12:44:35 PM MaxBaik
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** The time machine from Series/GuestFromTheFuture can be found in one of the basements in Limansk in ''Clear Sky''.
26th Feb '18 6:45:42 AM REV6Pilot
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** Ironically enough, [[spoiler: the Monolith faction]] becomes this in the same game. If you [[spoiler: choose to stay in the Zone after completing the final mission, they're down to their LastStand until you purge them of their existence. At that point, they effectively become a DecapitatedArmy (although without the objective of killing a specific leader).]]

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** Ironically enough, [[spoiler: the [[spoiler:the Monolith faction]] becomes this in the same game. If you [[spoiler: choose [[spoiler:choose to stay in the Zone after completing the final mission, they're down to their LastStand until you purge them of their existence. At that point, they effectively become a DecapitatedArmy (although without the objective of killing a specific leader).]]leader)]].



* EarlyGameHell: In ''Shadow'', the Makarov is perhaps the worst weapon in the entire game, bar none. It's damage is pathetic compared to other weapons, for example taking upwards of ''two full clips'' to kill someone on lower difficulties due to lowering damage from all sources across the board. Most people believe that the mission to rescue Nimble is hard as hell for the reason that you can ''only'' take the Makarov with you and will most likely have one (or no) medkits, though once you get your hands on a few different rifles life in the Zone becomes a lot easier.

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* EarlyGameHell: In ''Shadow'', the ''Shadow of Chernobyl'' especially, since unless you know where to look, all you'll have is a basic leather jacket and a Makarov is perhaps the worst weapon in the entire game, bar none. It's damage is pathetic compared to other weapons, for example taking upwards of ''two full clips'' to kill someone take on lower difficulties due to lowering damage from all sources across the board. Most people believe that a fairly well-armed bandit camp on the mission to rescue Nimble get the flash drive from Nimble, which is frustratingly hard as hell for the reason that you can ''only'' take the Makarov with you and will most likely have one (or no) medkits, though once you get your unless you're very good at scoring headshots. Once a player gets their hands on a few different rifles life in decent suit with NightVisionGoggles and an automatic firearm, the Zone becomes a lot easier.game's difficulty drops dramatically.
5th Feb '18 6:50:07 AM Cryoclaste
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5th Feb '18 6:50:05 AM Cryoclaste
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** In the first game, right at the beginning, you can tell a group of stalkers to sit out and let you do your thing {{Rambo}}-style on a car park full of bandits that are holding a semi-important [=NPC=], Nimble, hostage. The leader, Petruha, [[WhatTheHellPlayer will call you out on it if you do so]], and if you come back to his group without completing your objective, he'll mock you for being a wussy and won't give you any support. Complete the objective by yourself and he will be astonished at your success.

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** In the first game, right at the beginning, you can tell a group of stalkers to sit out and let you do your thing {{Rambo}}-style Franchise/{{Rambo}}-style on a car park full of bandits that are holding a semi-important [=NPC=], Nimble, hostage. The leader, Petruha, [[WhatTheHellPlayer will call you out on it if you do so]], and if you come back to his group without completing your objective, he'll mock you for being a wussy and won't give you any support. Complete the objective by yourself and he will be astonished at your success.
3rd Feb '18 5:19:08 PM DelShiftB
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* SequenceBreaking: Two storyline gates are supposed to block progress. The gate at the north of Garbage can be pushed open by moving at the right angle (although this causes one member of Duty to become hostile) or killing the guards, and the second is a brain scorcher that blocks the north exit of Red Forest. In the latter case, the game thinks you've already done what you needed to do in previous levels.
** Because of the open world nature of the game, it's still possible to do things out of order. After the meeting at The Bar, it is still possible to go west to Rostov or north to the Army Warehouses, where you can get access to more powerful items before continuing on the main quest.
3rd Feb '18 11:45:05 AM Yalsaris63
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* DoomedByCanon:

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* DoomedByCanon: DoomedByCanon / DroppedABridgeOnHim:
1st Feb '18 12:59:55 AM Lightning4119
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* HealingFactor: Although it takes a while, the player character will slowly heal when not taking damage (or bleeding). Artifacts can speed up this process, though not by much.

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* HealingFactor: Although it takes a while, the player character will slowly heal when not taking damage (or bleeding). Artifacts can speed up this process, though not by much. Ironically, the artifacts that provide this - the Stone Blood, Meat Chunk, and Soul - increase your health regeneration, but ''decrease'' your overall hit protection, meaning you'll wind up being more fragile than you were to start with.



* HyperspaceArsenal: Averted... yet, somehow, played straight. You can only equip one sidearm and one primary weapon. However, you're able to carry up to 59.9 kg of anything (including additional guns) in your backpack, however going above 50kg reduces your sprinting ability to next to zero.. Break it with a piece of bread and you're totally immobile. Certain [[GameMod mods]] can allow you to change the weight limit to however many kg of equipment you want to carry, allowing you to become one heck of a pack-carrying camel.

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* HyperspaceArsenal: Averted... yet, somehow, played straight. You can only equip one sidearm and one primary weapon. However, you're able to carry up to 59.9 kg of anything (including additional guns) in your backpack, however going above 50kg reduces your sprinting ability to next to zero..zero. Break it with a piece of bread and you're totally immobile. Certain [[GameMod mods]] can allow you to change the weight limit to however many kg of equipment you want to carry, allowing you to become one heck of a pack-carrying camel.
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