History VideoGame / SDGundamGGeneration

23rd Apr '17 3:22:13 PM Errorman96
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* SparedByTheAdaptation: ''Genesis'' does this a few times, whcih is unusual since it's a Historical type game.
** [[Literature/MobileSuitGundamHathawaysFlash Hathaway's Flash]]: Not [[spoiler: [[TragicHero Hathaway]]]], sadly, but [[spoiler:[[CoolBigSis Emeralda]]]] can be saved by keeping her unit from being destroyed. [[spoiler: [[DevelopersForesight She'll even have dialogue at the end of the mission]]]].
** [[Anime/MobileSuitZetaGundam Zeta Gundam]]: All of the AEUG's causalities during the final fight can be avoided by simply preventing their units from being destroyed. [[DevelopersForesight This results in the scene where Kamille is being cheered on by the spirits of his dead friends being much shorter]].
** Battlefield Record U.C. 0081: [[spoiler: [[TheLancer Hugh]], [[NiceGirl Cherie]], and [[KnightTemplar Erik]]]] all automatically survive. Though with the former two, they'll still be put out of commission until the ending. In [[spoiler: Erik's]] case, however,[[spoiler: he's captured by the Federation and the narration states that "[[DeadlyEuphemism in future histories, the name Erik Blanke would not appear]]", possibly indicating that he was executed or [[DrivenToSuicide even killed himself]], [[DespairEventHorizon given the state he was in]]]].
9th Feb '17 9:07:55 AM Azurlius
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* DoomedByCanon: The key criticism for Crossdrive is this, as most plots and character deaths play out the way they do in the anime(with the exception of the 0080 plot) with no way of averting them.

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* DoomedByCanon: The key criticism for Crossdrive is this, as most plots and character deaths play out the way they do in the anime(with anime (with the exception of the 0080 plot) with no way of averting them.



* EvilerThanThou: The original Devil Gundam Jr., a spawn of [[Anime/MobileFighterGGundam Devil Gundam]] that goes so high in EvolutionaryLevels that it live on after the destruction of Devil Gundam. Devil Gundam maybe an OmnicidalManiac, but that's because its program was corrupted. Devil Gundam Jr. is outright malice, it want to enslave humanity and dominate the world.

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* EvilerThanThou: The original Devil Gundam Jr., a spawn of [[Anime/MobileFighterGGundam Devil Gundam]] that goes so high in EvolutionaryLevels that it live on after the destruction of Devil Gundam. Devil Gundam maybe is (maybe) an OmnicidalManiac, but that's because its program was corrupted. Devil Gundam Jr. is outright malice, it want to enslave humanity and dominate the world.



* FixFic: The crossover games allow you to save much of the sympathetic characters whom died in canon such as Bernie Wiseman, the Purus and Four Murasame and some routes even allow you to save characters that SRW has yet to allow you to recruit such as [[spoiler: Cima Garahau and both the Druggie and Extended Trios(of which Stella is the only recrutiable in SRWs)]]. Averted with CrossDrive as all the plots play out the way they did in anime with [[DoomedByCanon no way to avert them]].

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* FixFic: The crossover games allow you to save much of the sympathetic characters whom died in canon such as Bernie Wiseman, the Purus and Four Murasame and some routes even allow you to save characters that SRW has yet to allow you to recruit such as [[spoiler: Cima Garahau and both the Druggie and Extended Trios(of Trios (of which Stella is the only recrutiable in SRWs)]].[[VideoGame/SuperRobotWars SRWs]]. Averted with CrossDrive as all the plots play out the way they did in anime with [[DoomedByCanon no way to avert them]].



* MidSeasonUpgrade: Both formats allow you to upgrade your mecha in a number of different ways. Historical games let you turn a sufficiently [[CharacterLevel leveled]] MS into a related one[[labelnote:Example]]Like Wing Gundam into Wing Zero[[/labelnote]], or combine the plans for two different MS to produce a new one[[labelnote:Example]]Rick Dias plus Gundam Mark II equals Zeta Gundam, as per the anime.[[/labelnote]]. Crossover games use a system akin to ItemCrafting, where you apply a special parts to an MS to change it[[labelnote:Example]]RX-78 Gundam plus Magnetic Coating equals Gundam Alex[[/labelnote]], and you can subsequently scrap an MS to break it down into parts.

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* MidSeasonUpgrade: Both formats allow you to upgrade your mecha in a number of different ways. Historical games let you turn a sufficiently [[CharacterLevel leveled]] MS into a related one[[labelnote:Example]]Like one [[labelnote:Example]]Like Wing Gundam into Wing Zero[[/labelnote]], or combine the plans for two different MS to produce a new one[[labelnote:Example]]Rick one [[labelnote:Example]]Rick Dias plus Gundam Mark II equals Zeta Gundam, as per the anime.[[/labelnote]]. anime[[/labelnote]]. Crossover games use a system akin to ItemCrafting, where you apply a special parts to an MS to change it[[labelnote:Example]]RX-78 it [[labelnote:Example]]RX-78 Gundam plus Magnetic Coating equals Gundam Alex[[/labelnote]], and you can subsequently scrap an MS to break it down into parts.



** You can use it as your advantage though, [[spoiler:by using only a few strong unit while the rest are piloting Mook units. And these copies have fixed stats while yours can *usually* outperform them......Unless you're playing in Hell world.]]

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** You can use it as your advantage though, [[spoiler:by using only a few strong unit while the rest are piloting Mook units. And these copies have fixed stats while yours can *usually* outperform them......Unless you're playing in Hell world.World.]]



* OriginalGeneration: Handled a bit differently. Historical games have a pool of established original characters who make up the bulk of the player's forces (since famous characters like Amuro and Char can only be rented for one stage at a time[[note]]Since ''Wars'', however, you can outright buy canon characters, though they cost more than any originals in the character shop.[[/note]]). There are also a number of original MS, which will [[CanonImmigrant filter back into the mainstream]] once in a blue moon. Crossover games tend to stick more closely to the ''VideoGame/SuperRobotWars'' model, though occasionally canon villains like Gihren Zabi will be the BigBad, just with better toys and longer life expectancy.

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* OriginalGeneration: Handled a bit differently. Historical games have a pool of established original characters who make up the bulk of the player's forces (since famous characters like Amuro and Char can only be rented for one stage at a time[[note]]Since time [[note]]Since ''Wars'', however, you can outright buy canon characters, though they cost more than any originals in the character shop.[[/note]]). There are also a number of original MS, which will [[CanonImmigrant filter back into the mainstream]] once in a blue moon. Crossover games tend to stick more closely to the ''VideoGame/SuperRobotWars'' model, though occasionally canon villains like Gihren Zabi will be the BigBad, just with better toys and longer life expectancy.



* SerialEscalation: Some of the games, particularly ''F'' and ''World'', include a truly staggering number of series, characters, and mecha. ''F'' in particular claimed to have over 1,000 playable machines, though in truth Bandai did cheat a little[[note]]They counted TransformingMecha like the Zeta Gundam as two different units.[[/note]].

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* SerialEscalation: Some of the games, particularly ''F'' and ''World'', include a truly staggering number of series, characters, and mecha. ''F'' in particular claimed to have over 1,000 playable machines, though in truth Bandai did cheat a little[[note]]They little [[note]]They counted TransformingMecha like the Zeta Gundam as two different units.[[/note]].



* ATasteOfPower: The opening stage of ''World'' starts you out with the entire [[Anime/MobileSuitGundam00 Celestial Being team circa Second Season]], [[Anime/MobileSuitGundamUnicorn Unicorn Gundam NT-D mode]], [[Anime/MobileSuitGundamSeedDestiny Strike Freedom and Infinite Justice]], and pits you against Mr. Bushido, Ali-Al Saachez and Full Frontal.
** To a lesser degree, the opening stage of overworld pits The 00 Quant, Unicorn, Nu Gundam, God Gundam and Gundam AGE-1 against some ELS. [[spoiler: Then the overimpact turns the last three against you; good thing you only need to take out one to end the stage]]

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* ATasteOfPower: The opening stage of ''World'' starts you out with the entire [[Anime/MobileSuitGundam00 Celestial Being team circa Second Season]], [[Anime/MobileSuitGundamUnicorn Unicorn Gundam NT-D mode]], (NT-D Mode)]], [[Anime/MobileSuitGundamSeedDestiny Strike Freedom and Infinite Justice]], and pits you against Mr. Bushido, Ali-Al Saachez and Full Frontal.
** To a lesser degree, the opening stage of overworld pits The 00 Quant, Unicorn, Nu Gundam, God Gundam and Gundam AGE-1 against some ELS. [[spoiler: Then the overimpact Over Impact turns the last three against you; good thing you only need to take out one to end the stage]]



** ''Wars'' introduces [[spoiler: the O Gundam, a stupid-powerful version of the [[Anime/MobileSuitGundam00 0 Gundam]]]],complete with an AI that sounds remarkably like [[spoiler: Ribbons[[note]]''00 Second Season'' had just ended but wasn't included in ''Wars'', so this was as close as they could get to recreating its final battle.[[/note]]]].
** ''World'' introduces the Barbatos, a peacockish mobile suit (despite its MS mode face, is not counted as a Gundam) with stats roughly equal to [[spoiler: Black History Turn A, or Spirits' Truefinalboss]] Its first act in the 2nd final stage? [[spoiler: Curb stomping Aprodia's Hapalas gundam]]

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** ''Wars'' introduces [[spoiler: the O Gundam, a stupid-powerful version of the [[Anime/MobileSuitGundam00 0 Gundam]]]],complete Gundam]]]], complete with an AI that sounds remarkably like [[spoiler: Ribbons[[note]]''00 Ribbons [[note]]''00 Second Season'' had just ended but wasn't included in ''Wars'', so this was as close as they could get to recreating its final battle.[[/note]]]].
** ''World'' introduces the Barbatos, a peacockish mobile suit (despite its MS mode face, is not counted as a Gundam) with stats roughly equal to [[spoiler: Black History Turn A, or Spirits' Truefinalboss]] A]]. Its first act in the 2nd final stage? [[spoiler: Curb stomping Aprodia's Hapalas gundam]]
8th Feb '17 7:51:46 PM LinTaylor
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* UnexpectedCharacter: [[Anime/GundamReconguistaInG Belri Zenam and the G-Self Perfect Pack]] appear in ''G Generation Genesis'' as bonuses; this one isn't too far out there since ''Genesis'' focuses entirely on the Universal Century[[note]]Albeit only from [[Anime/MobileSuitGundam 0079]] through [[Anime/MobileSuitGundamUnicorn 0096]][[/note]] and ''G-Reco''[='s=] Reguild Century comes immediately after the UC. More surprising is the inclusion of the [[Anime/MobileSuitGundamIronBloodedOrphans Gundam Barbatos Lupus]] (though Mikazuki Augus is nowhere in sight).
1st Dec '16 4:00:13 AM drrockso20
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* ''SD Gundam G Generation Genesis'' (2016, PlayStation 4 and PS Vita): Only focuses on Universal Century, notable for being the first HD game in the series.


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* ''SD Gundam G Generation Genesis'' (2016, PlayStation 4 and PS Vita): Only focuses on the Early Universal Century, Century(minus a couple secret units), notable for being the first HD game in the series.

series, and the first to officially be released in English through the South East Asian market's version(which will work on American PS4 and Vita systems with no issues).

29th Nov '16 11:00:22 PM WolfThunder
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* ''SD Gundam G Generation Genesis'' (2016, PlayStation 4 and PS Vita): Only focuses on Universal Century, due to come out on November 22.


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* ''SD Gundam G Generation Genesis'' (2016, PlayStation 4 and PS Vita): Only focuses on Universal Century, due to come out on November 22.

notable for being the first HD game in the series.

12th Jul '16 9:12:26 AM WolfThunder
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And the "G Gen Gather Beat"/"Mono Eye" CanonMerging series are:

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And the "G Gen Gather Beat"/"Mono Eye" CanonMerging CanonWelding series are:
12th Jul '16 9:09:55 AM WolfThunder
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* ''SD Gundam G Generation Cross Drive'' (2007, UsefulNotes/NintendoDS): A new effort at merging canons, employing new control systems and characters from other than the Mono-Eye canon. Does not recieve very positive reviews.

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* ''SD Gundam G Generation Cross Drive'' (2007, UsefulNotes/NintendoDS): A new effort at merging canons, employing new control systems and characters from other than the Mono-Eye canon. Does Did not recieve receive very positive reviews.
12th Jul '16 9:09:08 AM WolfThunder
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* ''SD Gundam G Generation Wars'' (2009, UsefulNotes/PlayStation2 and UsefulNotes/{{Wii}}): Uses the engine from ''Spirits'', but restores the Alternate Universes, including everything up through the first season of ''[[Anime/MobileSuitGundam00 Gundam 00]]'' (with some MS from the second season as extras). Crossovers are used but does not affect canonical plotlines. From Now on, the F/Historical series are no longer completely historical and OriginalGeneration TrueFinalBoss -es come into play.

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* ''SD Gundam G Generation Wars'' (2009, UsefulNotes/PlayStation2 and UsefulNotes/{{Wii}}): Uses the engine from ''Spirits'', but restores the Alternate Universes, including everything up through the first season of ''[[Anime/MobileSuitGundam00 Gundam 00]]'' (with some MS from the second season as extras). Crossovers are used but does not affect canonical plotlines. From Now on, the F/Historical series are no longer completely historical and OriginalGeneration TrueFinalBoss -es TrueFinalBoss[[=-es=]] come into play.



* ''SD Gundam G Generation Overworld'' (2012, UsefulNotes/PlayStationPortable): The latest G Gen game. Including the most number of series to-date, it brings back G-Unit, introducing the Manga/Gundam00Sidestories, along with Gundam Unicorn (up to Episode 5) and Gundam AGE (up to the beginning of the 2nd generation arc).

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* ''SD Gundam G Generation Overworld'' (2012, UsefulNotes/PlayStationPortable): The latest G Gen game. Including the most number of series to-date, to-date at the time, it brings back G-Unit, introducing the Manga/Gundam00Sidestories, along with Gundam Unicorn (up to Episode 5) and Gundam AGE (up to the beginning of the 2nd generation arc).





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\n* ''SD Gundam G Generation Genesis'' (2016, PlayStation 4 and PS Vita): Only focuses on Universal Century, due to come out on November 22.

13th Feb '16 10:09:31 AM GrammarNavi
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A series of TurnBasedStrategy games based on the immensely popular ''Franchise/{{Gundam}}'' franchise. ''G Generation'' (''G Gen'' for short) has its roots in the myriad SRPG titles made for the SuperFamicom in the early to mid-1990s. Most of these games played fast and loose with the rules, but ''G Gen'' marked the start of a more serious turn, bringing pilots into the equation and expanding the player's options vastly as time went on.

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A series of TurnBasedStrategy games based on the immensely popular ''Franchise/{{Gundam}}'' franchise. ''G Generation'' (''G Gen'' for short) has its roots in the myriad SRPG titles made for the SuperFamicom [[UsefulNotes/SuperNintendoEntertainmentSystem Super Famicom]] in the early to mid-1990s. Most of these games played fast and loose with the rules, but ''G Gen'' marked the start of a more serious turn, bringing pilots into the equation and expanding the player's options vastly as time went on.



* ''SD Gundam G Generation'' (1998, {{Playstation}}): The first full-fledged game in the series, covering the events from ''Anime/MobileSuitGundam'' through ''[[Anime/MobileSuitGundamCharsCounterattack Char's Counterattack]]'', with MS and characters from later series showing up as extras.
* ''SD Gundam G Generation Zero'' (1999, Playstation): Covers all the Universal Century anime, with one bonus stage each for ''[[Anime/MobileFighterGGundam G Gundam]]'', ''[[Anime/MobileSuitGundamWing Gundam Wing]]'', and ''[[Anime/AfterWarGundamX Gundam X]]'', plus extra MS and characters from those universes.
* ''SD Gundam G Generation-F'' (2000, Playstation): Covers all the anime up through ''[[Anime/AfterWarGundamX Gundam X]]'', with '''many''' sidestories like ''Manga/GundamSentinel'', ''[[Manga/MobileSuitCrossboneGundam Crossbone Gundam]]'', and ''[[Anime/MobileSuitGundamWing Gundam Wing G-Unit]]''; ''Anime/TurnAGundam'' gets a single bonus stage, plus extra characters and MS. In 2001, an expansion disc ''G Generation-F.I.F.'' was released, which included NintendoHard bonus scenarios and the ability to edit your team at will.
* ''SD Gundam G Generation Neo'' (2002, {{Playstation 2}}): The first "combination" game, playing like a Historical game but using a Crossover plotline, which produced such popular CG event movies as [[Anime/MobileSuitVictoryGundam Usso Evin]] versus the [[Anime/AfterWarGundamX Frost Brothers]], or the [[Anime/MobileSuitGundamWing Wing Team]] squaring off against [[Anime/MobileFighterGGundam Master Asia]]. Includes the [[Anime/MobileSuitGundamSEED Strike and Aegis Gundams]] as bonus units.
* ''Mobile Suit Gundam SEED Destiny: Generation of C.E.'' (2005, Playstation 2): Not technically a ''G Gen'' game, as it uses full-sized MS and focuses exclusively on the Cosmic Era universe, but because it uses the same engine as ''Neo'' it's considered part of the series.
* ''SD Gundam G Generation Portable'' (2006, PlaystationPortable): Effectively a remake of ''F'' that eschews most of the manga and sidestory plotlines in favor of giving full scenarios to ''Anime/TurnAGundam'', ''[[Anime/MobileSuitGundamSeed Gundam SEED]]'', and ''[[Anime/MobileSuitGundamSeedDestiny Gundam SEED Destiny]]'' (though said sidestory characters and MS are still in as extras).
* ''SD Gundam G Generation Spirits'' (2007, Playstation 2): Focuses exclusively on the Universal Century, but goes into greater detail, adding more recent stories like ''[[Anime/MobileSuitGundamMSIGLOO Gundam IGLOO]]'' and ''Advance of Zeta''. Includes a rather surprising crossover character as the TrueFinalBoss.
* ''SD Gundam G Generation Wars'' (2009, Playstation 2 and {{Wii}}): Uses the engine from ''Spirits'', but restores the Alternate Universes, including everything up through the first season of ''[[Anime/MobileSuitGundam00 Gundam 00]]'' (with some MS from the second season as extras). Crossovers are used but does not affect canonical plotlines. From Now on, the F/Historical series are no longer completely historical and OriginalGeneration TrueFinalBoss -es come into play.

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* ''SD Gundam G Generation'' (1998, {{Playstation}}): UsefulNotes/PlayStation): The first full-fledged game in the series, covering the events from ''Anime/MobileSuitGundam'' through ''[[Anime/MobileSuitGundamCharsCounterattack Char's Counterattack]]'', with MS and characters from later series showing up as extras.
* ''SD Gundam G Generation Zero'' (1999, Playstation): UsefulNotes/PlayStation): Covers all the Universal Century anime, with one bonus stage each for ''[[Anime/MobileFighterGGundam G Gundam]]'', ''[[Anime/MobileSuitGundamWing Gundam Wing]]'', and ''[[Anime/AfterWarGundamX Gundam X]]'', plus extra MS and characters from those universes.
* ''SD Gundam G Generation-F'' (2000, Playstation): UsefulNotes/PlayStation): Covers all the anime up through ''[[Anime/AfterWarGundamX Gundam X]]'', with '''many''' sidestories like ''Manga/GundamSentinel'', ''[[Manga/MobileSuitCrossboneGundam Crossbone Gundam]]'', and ''[[Anime/MobileSuitGundamWing Gundam Wing G-Unit]]''; ''Anime/TurnAGundam'' gets a single bonus stage, plus extra characters and MS. In 2001, an expansion disc ''G Generation-F.I.F.'' was released, which included NintendoHard bonus scenarios and the ability to edit your team at will.
* ''SD Gundam G Generation Neo'' (2002, {{Playstation 2}}): UsefulNotes/PlayStation2): The first "combination" game, playing like a Historical game but using a Crossover plotline, which produced such popular CG event movies as [[Anime/MobileSuitVictoryGundam Usso Evin]] versus the [[Anime/AfterWarGundamX Frost Brothers]], or the [[Anime/MobileSuitGundamWing Wing Team]] squaring off against [[Anime/MobileFighterGGundam Master Asia]]. Includes the [[Anime/MobileSuitGundamSEED Strike and Aegis Gundams]] as bonus units.
* ''Mobile Suit Gundam SEED Destiny: Generation of C.E.'' (2005, Playstation 2): UsefulNotes/PlayStation2): Not technically a ''G Gen'' game, as it uses full-sized MS and focuses exclusively on the Cosmic Era universe, but because it uses the same engine as ''Neo'' it's considered part of the series.
* ''SD Gundam G Generation Portable'' (2006, PlaystationPortable): UsefulNotes/PlayStationPortable): Effectively a remake of ''F'' that eschews most of the manga and sidestory plotlines in favor of giving full scenarios to ''Anime/TurnAGundam'', ''[[Anime/MobileSuitGundamSeed Gundam SEED]]'', and ''[[Anime/MobileSuitGundamSeedDestiny Gundam SEED Destiny]]'' (though said sidestory characters and MS are still in as extras).
* ''SD Gundam G Generation Spirits'' (2007, Playstation 2): UsefulNotes/PlayStation2): Focuses exclusively on the Universal Century, but goes into greater detail, adding more recent stories like ''[[Anime/MobileSuitGundamMSIGLOO Gundam IGLOO]]'' and ''Advance of Zeta''. Includes a rather surprising crossover character as the TrueFinalBoss.
* ''SD Gundam G Generation Wars'' (2009, Playstation 2 UsefulNotes/PlayStation2 and {{Wii}}): UsefulNotes/{{Wii}}): Uses the engine from ''Spirits'', but restores the Alternate Universes, including everything up through the first season of ''[[Anime/MobileSuitGundam00 Gundam 00]]'' (with some MS from the second season as extras). Crossovers are used but does not affect canonical plotlines. From Now on, the F/Historical series are no longer completely historical and OriginalGeneration TrueFinalBoss -es come into play.



* ''SD Gundam G Generation World'' (2010, Playstation Portable and Wii): An improved ''Wars''-style "combination" game, using the engine of ''Spirits''/''Wars'' and an OriginalGeneration plotline (that unfolds in the form of several EX Missions that end each rank, plus three final stages), as well as adding in ''[[Anime/MobileSuitGundam00 Gundam 00]] Second Season'', ''[[Anime/MobileSuitGundamUnicorn Gundam Unicorn]]'', and as a bonus the 00 Qan[T] from ''Anime/Gundam00AWakeningOfTheTrailblazer''.
* ''SD Gundam G Generation 3D'' (2011, Nintendo 3DS): A ''World''-overhaul, adding to the game ''Anime/MobileSuitGundamAGE'' and ''Anime/ModelSuitGunplaBuildersBeginningG''.
* ''SD Gundam G Generation Overworld'' (2012, Playstation Portable): The latest G Gen game. Including the most number of series to-date, it brings back G-Unit, introducing the Manga/Gundam00Sidestories, along with Gundam Unicorn (up to Episode 5) and Gundam AGE (up to the beginning of the 2nd generation arc).

to:

* ''SD Gundam G Generation World'' (2010, Playstation Portable UsefulNotes/PlayStationPortable and Wii): UsefulNotes/{{Wii}}): An improved ''Wars''-style "combination" game, using the engine of ''Spirits''/''Wars'' and an OriginalGeneration plotline (that unfolds in the form of several EX Missions that end each rank, plus three final stages), as well as adding in ''[[Anime/MobileSuitGundam00 Gundam 00]] Second Season'', ''[[Anime/MobileSuitGundamUnicorn Gundam Unicorn]]'', and as a bonus the 00 Qan[T] from ''Anime/Gundam00AWakeningOfTheTrailblazer''.
* ''SD Gundam G Generation 3D'' (2011, Nintendo 3DS): UsefulNotes/Nintendo3DS): A ''World''-overhaul, adding to the game ''Anime/MobileSuitGundamAGE'' and ''Anime/ModelSuitGunplaBuildersBeginningG''.
* ''SD Gundam G Generation Overworld'' (2012, Playstation Portable): UsefulNotes/PlayStationPortable): The latest G Gen game. Including the most number of series to-date, it brings back G-Unit, introducing the Manga/Gundam00Sidestories, along with Gundam Unicorn (up to Episode 5) and Gundam AGE (up to the beginning of the 2nd generation arc).



* ''SD Gundam G Generation Advance'' (2003, GameboyAdvance): Effectively an UpdatedRerelease of ''Gather Beat'', ''Advance'' adds in characters and MS from ''[[Anime/MobileSuitGundamSeed Gundam SEED]]'' and makes it the star of the show. Unfortunately, not much else was changed from the original release so it's slightly unpopular.
* ''SD Gundam G Generation SEED'' (2004, Playstation 2): A game that uses the same system as ''Neo'' but focuses on ''[[Anime/MobileSuitGundamSeed Gundam SEED]]'' and ''[[Manga/MobileSuitGundamSeedAstray Gundam SEED Astray]]'', with the other universes as extras. not much else was changed from the original release so it's slightly unpopular.
* ''SD Gundam G Generation DS'' (2005, NintendoDS): In a sense an UpdatedRerelease of ''Mono-Eye Gundams'', despite the fact that it has new original characters and story elements. Includes characters and MS from ''[[Anime/MobileSuitGundamSeedDestiny Gundam SEED Destiny]]'' as a bonus.
* ''SD Gundam G Generation Cross Drive'' (2007, Nintendo DS): A new effort at merging canons, employing new control systems and characters from other than the Mono-Eye canon. Does not recieve very positive reviews.

to:

* ''SD Gundam G Generation Advance'' (2003, GameboyAdvance): UsefulNotes/GameboyAdvance): Effectively an UpdatedRerelease of ''Gather Beat'', ''Advance'' adds in characters and MS from ''[[Anime/MobileSuitGundamSeed Gundam SEED]]'' and makes it the star of the show. Unfortunately, not much else was changed from the original release so it's slightly unpopular.
* ''SD Gundam G Generation SEED'' (2004, Playstation 2): UsefulNotes/PlayStation2): A game that uses the same system as ''Neo'' but focuses on ''[[Anime/MobileSuitGundamSeed Gundam SEED]]'' and ''[[Manga/MobileSuitGundamSeedAstray Gundam SEED Astray]]'', with the other universes as extras. not much else was changed from the original release so it's slightly unpopular.
* ''SD Gundam G Generation DS'' (2005, NintendoDS): UsefulNotes/NintendoDS): In a sense an UpdatedRerelease of ''Mono-Eye Gundams'', despite the fact that it has new original characters and story elements. Includes characters and MS from ''[[Anime/MobileSuitGundamSeedDestiny Gundam SEED Destiny]]'' as a bonus.
* ''SD Gundam G Generation Cross Drive'' (2007, Nintendo DS): UsefulNotes/NintendoDS): A new effort at merging canons, employing new control systems and characters from other than the Mono-Eye canon. Does not recieve very positive reviews.
22nd Jan '16 6:10:15 AM Winter
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* FixedForwardFacingWeapon: XXL-size Mobile Armors (e.g., the GP03 Dendrobium, or the Strike Freedom with METEOR unit) and Battleships typically have as their most powerful weapon a large beam cannon that can only fire forwards in a narrow band. They also have to be manually turned to aim their weapons, unlike smaller units that automatically turn to face their targets.
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