History VideoGame / SDGundamGGeneration

30th Oct '17 5:27:37 PM TrocyteV
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** ''Genesis'' features [[spoiler: the Black History Anime/TurnAGundam ''again.'' This time, it is trying to invade Earth and use the Moonlight Butterfly to wipe it clean of technology (and quite possibly terminate the UC during the CCA[=/=]Hathaway's Flash era), and is backed up by an entire army of UC mechs ([[MyFriendsAndZoidberg plus the]] [[CanonForeigner 6th Gundam and Mudrock]].) During the fight, all enemies are encased in cocoons equivalent to a small battleship which must be broken to reveal the unit inside. The Black History Turn A is covered in two to insure its advance towards Earth.]]
*** [[spoiler: Triggering all of the secrets will save the Earth, but throws up a different foe to face: The [[Anime/GundamReconguistaInG G-Self Perfect Pack.]]]]
27th Sep '17 10:11:18 PM ReiKusanagi
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** The Bonus Step mechanic. In ''Zero'' and ''F'', one unit can has unlimited Bonus Step as long as it can kill something. Meaning that one unit with really high attack power can keep on killing as long as there is an enemy nearby, and it still has enough EN. And if the unit also has high movement and long range weapon, it may even wipe the whole map clean in a single turn. Since ''Neo'', the Bonus Step is limited by the character's level.

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** The Bonus Step mechanic. In ''Zero'' and ''F'', one unit can has unlimited Bonus Step as long as it can kill something. Meaning that one unit with really high attack power can keep on killing as long as there is an enemy nearby, and it still has enough EN. And if the unit also has high movement and long range weapon, it may even wipe the whole map clean in a single turn. Since ''Neo'', the Bonus Step is limited by the character's level. ''Overworld'' goes a step further and limits steps to 9 at lv99 (in earlier games an pilot at that level could have INFINITE steps).


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** This happens to a typical sneak peak unit/character when it becomes regularly obtainable in the next game. The Quant in ''World'' had attacks with lower EN costs and easily spammable bits; in ''Overworld'' some of the costs have increased and the bits attack have a MP cost.


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** The first part of ''DS'' would count as unlike many games of this series and SRW, you play as Char/Zeon and taking on scenarios from that perspective. Thus you get to join routing Feddie forces with other Zeon aces.
27th Aug '17 8:29:31 PM Kuruni
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* ExtraTurn: The Chance Step mechanic, which allows characters to take an extra action after shooting down an enemy. Certain skills and parts can increase the number of this this can activate in one turn.

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* ExtraTurn: The Chance Bonus Step mechanic, which allows characters to take an extra action after shooting down an enemy. Certain skills and parts can increase the number of this this can activate in one turn.
27th Aug '17 2:56:29 AM SimonTheDigger
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* ExtraTurn: The Bonus Step mechanic, which allows characters to take an extra action after shooting down an enemy. Certain skills and parts can increase the number of this this can activate in one turn.

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* ExtraTurn: The Bonus Chance Step mechanic, which allows characters to take an extra action after shooting down an enemy. Certain skills and parts can increase the number of this this can activate in one turn.
13th Aug '17 1:59:09 PM Zuxtron
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* AscendedMeme: Well what do you know, the Big Zam ''WAS'' [[http://www.mahq.net/mecha/gundam/gg/ma-09.htm mass produced]]!
** Any of the instances featured in TheDevTeamThinksOfEverything trope, especially involving ''[[Anime/MobileFighterGGundam G Gundam]]''.

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* AscendedMeme: AscendedMeme:
**
Well what do you know, the Big Zam ''WAS'' [[http://www.mahq.net/mecha/gundam/gg/ma-09.htm mass produced]]!
** Any of the instances featured in TheDevTeamThinksOfEverything DevelopersForesi trope, especially involving ''[[Anime/MobileFighterGGundam G Gundam]]''.



* CallingYourAttacks: See under TheDevTeamThinksOfEverything; just about every major character gets at least one special attack quote. Hell, even [[TheStoic Trowa Barton]] gets one for the Shining Finger.

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* CallingYourAttacks: See under TheDevTeamThinksOfEverything; DevelopersForesight; just about every major character gets at least one special attack quote. Hell, even [[TheStoic Trowa Barton]] gets one for the Shining Finger.



* TheDevTeamThinksOfEverything: In later installments like ''Wars'' and ''World'', any character can be put into any MS. As a result, the characters get a truly staggering number of vocalized lines that they wouldn't normally say, like [[http://www.youtube.com/watch?v=B8apWreQU9s this video]], which shows all the different characters who get special attack quotes with Nu Gundam's Fin Funnels.

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* TheDevTeamThinksOfEverything: DevelopersForesight: In later installments like ''Wars'' and ''World'', any character can be put into any MS. As a result, the characters get a truly staggering number of vocalized lines that they wouldn't normally say, like [[http://www.youtube.com/watch?v=B8apWreQU9s this video]], which shows all the different characters who get special attack quotes with Nu Gundam's Fin Funnels.
7th Aug '17 6:23:31 PM ReiKusanagi
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** ''World'' or ''Overworld'', if you get do a bonus objective in one of the last stages, you get [[spoiler: to fight the Black History Turn A as an extra enemy]].

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** ''World'' or ''Overworld'', if you get do a bonus objective in one of the last stages, you get [[spoiler: to fight the Black History Turn A as an extra enemy]].enemy. It's a version with two very powerful attacks with stats that make the Full Power Turn A seem like the original.]]
** ''World'' has a minor one when [[Anime/MobileSuitGundam00 Patrick Cossair]] appears and goes super high tension (allowing him to land super crits) right off the bat. It is offset by the fact that he's in a mook suit and landing a hit is enough to snap him out of it.



** This happens in ''World'' near the end of the first final stage as [[spoiler: Aprodia gives one that ends up maxing up everyone's tension meters. Depending on how strong your units are, it might even things out or turn it into a completely onesided affair]]

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** This happens in ''World'' near the end of the first final stage as [[spoiler: Aprodia gives one that ends up maxing up everyone's tension meters. Depending on how strong your units are, it might even things out around in your favor or turn it into a completely onesided affair]]
31st Jul '17 12:44:23 AM OnoderaTearer
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* TheAllegedCar/BoringButPractical: ''Carry Base'', the ''Clop''-class training crusier issued to players in the F series. It is a lot weaker than real ''Clop''-class cruisers in ''Char's Counterattack'' levels, but fits almost all sorts of missions.

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* TheAllegedCar/BoringButPractical: TheAllegedCar[=/=]BoringButPractical: ''Carry Base'', the ''Clop''-class training crusier issued to players in the F series. It is a lot weaker than real ''Clop''-class cruisers in ''Char's Counterattack'' levels, but fits almost all sorts of missions.
31st Jul '17 12:42:24 AM OnoderaTearer
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* '''Historical''' games focus on re-creating the events of the ''Gundam'' animation, with the player controlling the heroes as well as a group of OriginalGeneration characters, and usually rewarding faithfulness to the source material with bonus ExperiencePoints or CG movies of the event in question. The Historical games tend to be released on consoles and focus on more realistic battles.

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* '''Historical''' games focus on re-creating the events of the ''Gundam'' animation, animations, with the player controlling the heroes as well as a group of OriginalGeneration characters, and usually rewarding faithfulness to the source material with bonus ExperiencePoints or CG movies of the event in question. The Historical games tend to be released on consoles and focus on more realistic battles.



* ''SD Gundam G Generation 3D'' (2011, UsefulNotes/Nintendo3DS): A ''World''-overhaul, adding to the game ''Anime/MobileSuitGundamAGE'' and ''Anime/ModelSuitGunplaBuildersBeginningG''.

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* ''SD Gundam G Generation 3D'' (2011, UsefulNotes/Nintendo3DS): A ''World''-overhaul, adding to the game introducing ''Anime/MobileSuitGundamAGE'' and ''Anime/ModelSuitGunplaBuildersBeginningG''.''Anime/ModelSuitGunplaBuildersBeginningG'' to the series.



* ''Super Hero Generation'' (2014, UsefulNotes/PlayStation3 and UsefulNotes/{{PlayStation Vita}}): Technically a ''Compati Heroes'' game (refer to the ''VideoGame/SuperRobotWars'' main page), as it features sentient, pilot-less, more normally proportioned and human-sized MS (covering ''Char's Counterattack'', ''Gundam Unicorn'', ''[[Anime/MobileSuitGundamF91 Gundam F91]]'', ''Gundam SEED'', ''Gundam 00'' and the first two generations of ''Gundam AGE'') alongside the ''Franchise/KamenRider'' franchise[[note]]covering [[Series/KamenRider the original series]], ''Series/KamenRiderBlackRX'', ''Series/{{Kamen Rider Den-O}}'' and Heisei Phase 2 from ''Series/KamenRiderDouble'' to ''Series/KamenRiderWizard''[[/note]] and the (also human-sized) ''Franchise/UltraSeries''[[note]]covering ''Series/{{Ultraman}}'' to ''Series/UltramanTaro'', ''Series/UltramanTiga'', ''Series/UltramanMebius'', ''Franchise/UltramanZero'' and ''Series/UltramanGinga''[[/note]], but like ''Generation of C.E.'', it uses the ''Spirits''/''Wars''/''World''/''3D''/''Overworld'' engine (albeit with battles in high-definition 3D graphics where previously those games featured only pre-rendered standard-definition sprites) and a lot of its gameplay conventions and mission structures.

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* ''Super Hero Generation'' (2014, UsefulNotes/PlayStation3 and UsefulNotes/{{PlayStation Vita}}): Technically a ''Compati Heroes'' game (refer to the ''VideoGame/SuperRobotWars'' main page), as it features sentient, pilot-less, more normally proportioned and human-sized MS (covering ''Char's Counterattack'', ''Gundam Unicorn'', ''[[Anime/MobileSuitGundamF91 Gundam F91]]'', ''Gundam SEED'', ''Gundam 00'' and the first two generations of ''Gundam AGE'') alongside the ''Franchise/KamenRider'' franchise[[note]]covering [[Series/KamenRider the original series]], ''Series/KamenRiderBlackRX'', ''Series/{{Kamen Rider Den-O}}'' ''Series/KamenRiderDenO'' and Heisei Phase 2 from ''Series/KamenRiderDouble'' to ''Series/KamenRiderWizard''[[/note]] ''Series/KamenRiderWizard'', as well as a boss unit from ''Series/KamenRiderX''[[/note]] and the (also human-sized) ''Franchise/UltraSeries''[[note]]covering ''Series/{{Ultraman}}'' to ''Series/UltramanTaro'', ''Series/UltramanTiga'', ''Series/UltramanMebius'', ''Franchise/UltramanZero'' and ''Series/UltramanGinga''[[/note]], but like ''Generation of C.E.'', it uses the ''Spirits''/''Wars''/''World''/''3D''/''Overworld'' engine (albeit with battles in high-definition 3D graphics where previously those games featured only pre-rendered standard-definition sprites) and a lot of its gameplay conventions and mission structures.structures along with regular-proportions MS and characters.



* ''SD Gundam G Generation RE'' (2017, [[IOSGames iOS]] and Android): While assets are reused from ''Spirits''/''Wars''/''World''/''3D''/''Overworld'', the maps are more styled around a radial-based method rather then a grid-based one, similar to ''VideoGame/SuperRobotWarsNEO'' and ''VideoGame/SuperRobotWarsOE''. It also seems to mark the actual debuts of ''Manga/MobileSuitGundamThunderbolt'' and ''Iron Blooded Orphans'', as ''Genesis'' only featured the mechs of both shows.

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* ''SD Gundam G Generation RE'' (2017, [[IOSGames iOS]] and Android): While assets are reused from ''Spirits''/''Wars''/''World''/''3D''/''Overworld'', the maps are more styled around a radial-based method rather then a grid-based one, similar to ''VideoGame/SuperRobotWarsNEO'' and ''VideoGame/SuperRobotWarsOE''. It also seems to mark the actual debuts of ''Manga/MobileSuitGundamThunderbolt'' and ''Iron Blooded Orphans'', as ''Genesis'' only featured the mechs MS of both shows.



* BridgeBunnies: You can assign operators to battleship. How good the character perform as operator is depend on their "communication" secondary stats. In addition to the bridge bunnies from other series, Ra Mira Luna, Ricole Chuart and Pamela Smith - the MissionControl characters from ''Zero'', ''F'' and ''Neo'' - will embrace this trope whenever they are recuitable.

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* BridgeBunnies: You can assign operators to battleship. How good the character perform as operator is depend on their "communication" secondary stats. In addition to the bridge bunnies from other series, Ra Mira Luna, Ricole Chuart and Pamela Smith - the MissionControl characters from ''Zero'', ''F'' and ''Neo'' - will embrace this trope whenever they are recuitable.recruitable.



* ContinuityDrift - Trans-Am 00 Raiser suffers this in its animations on ''World''. Most of the times when someone attacks it, the animation played is that of him entering in quantization, however the enemy STILL hits him as if he stood still there.
** Also, for whenever he executes the actual Quantization trick to evade enemy beam shots, he always appears with the GN Sword III, even when he's supposed to be equipped with the pair of GN Sword II.

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* ContinuityDrift - Trans-Am 00 Raiser suffers this in its animations on ''World''. Most of the times when someone attacks it, the animation played is that of him it entering in quantization, however the enemy STILL hits him it as if he stood still there.
** Also, for whenever he it executes the actual Quantization trick to evade enemy beam shots, he it always appears with the GN Sword III, even when he's it's supposed to be equipped with the pair of GN Sword II.



* DoomedByCanon: The key criticism for Crossdrive is this, as most plots and character deaths play out the way they do in the anime (with the exception of the 0080 plot) with no way of averting them.

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* DoomedByCanon: The key criticism for Crossdrive ''Crossdrive'' is this, as most plots and character deaths play out the way they do in the anime (with the exception of the 0080 plot) with no way of averting them.



* FixedForwardFacingWeapon: XXL-size Mobile Armors (e.g., the GP03 Dendrobium, or the Strike Freedom with METEOR unit) and Battleships typically have as their most powerful weapon a large beam cannon that can only fire forwards in a narrow band. They also have to be manually turned to aim their weapons, unlike smaller units that automatically turn to face their targets.

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* FixedForwardFacingWeapon: XXL-size Mobile Armors (e.g., the GP03 GP-03 Dendrobium, or the Strike Freedom with METEOR unit) and Battleships typically have as their most powerful weapon a large beam cannon that can only fire forwards in a narrow band. They also have to be manually turned to aim their weapons, unlike smaller units that automatically turn to face their targets.



** ''World'' and ''Overworld'' allow you to do this, though this doesn't mean said character would be any good.

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** ''World'' and ''Overworld'' allow you to do this, though this doesn't mean said character would be any good. As a rule of thumb, characters better suited for battleship support roles tend to be unvoiced.



** ''World'' Introduces the Halpas Gundam, which is related to it and is basically a superior version of it, though in that game and ''Overworld'', you can't make one of your own until you beat the game.

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** ''World'' Introduces introduces the Halpas Gundam, which is related to it and is basically a superior version of it, though in that game and ''Overworld'', you can't make one of your own until you beat the game.



* LoveRedeems: In the ''Char's Counterattack'' bonus missions for DS, one can convince Char to not drop Axis and rejoin the team by having [[spoiler: Haman Karn]](provided you recruited her) convince Char when his Sazabi's HP is lowered significantly. It helps they are presented as having more of a relationship over an one-sided attraction in contrast to the anime.

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* LoveRedeems: In the ''Char's Counterattack'' bonus missions for DS, one can convince Char to not drop Axis and rejoin the team by having [[spoiler: Haman Karn]](provided Karn]] (provided you recruited her) convince Char when his Sazabi's HP is lowered significantly. It helps they are presented as having more of a relationship over an one-sided attraction in contrast to the anime.



* ManaBurn: The MAP Attack version of the Turn A and Turn X Gundams' Moonlight Butterfly drains the EN of all units, friend or foe, within its area of effect to zero.

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* ManaBurn: The MAP Attack version of the Turn A and Turn X Gundams' Moonlight Butterfly drains the EN of all units, almost every single unit on the map, friend or foe, within its area to zero; units parked in a battleship when the attack is used are spared the drain and so can sortie with full EN to bash some foes without fear of effect to zero.counterattacks.



** Being hit by those ELS during the EX stage of D route in ''Over World'' will result in your unit being copied, though it's a bit forgiving since they retain their original stats as ELS.

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** Being hit by those ELS during the EX stage of D route in ''Over World'' will result in your unit being copied, though it's a bit forgiving since they copied. They retain their original stats as ELS.ELS, which slightly mitigates the punishment getting hit entails, for the stage's first two mission objectives demand that you kill a number of ELS ''before'' they can copy your units, which outright require one-shotting a whole fleet of 'em with squad support attacks because counterattacks count as hits. Did we mention they completely heal when transforming?



** The Bonus Step mechanic. In ''Zero'' and ''F'', one unit can has unlimited Bonus Step as long as it can kill something. Meaning that one unit with really high attack power can keep on killing as long as there is an enemy nearby, and it still has enough EN. And if the unit also has high movement and long range weapon, it may even wipe the whole map clean in single turn. Since ''Neo'', the Bonus Step is limited by the character's level.
** In ''Zero'', all the Mobile Fighters' attacks doesn't cost EN. Combine that with unlimited Bonus Step above, you shouldn't be surprised that they use EN like regular unit since ''F''.

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** The Bonus Step mechanic. In ''Zero'' and ''F'', one unit can has unlimited Bonus Step as long as it can kill something. Meaning that one unit with really high attack power can keep on killing as long as there is an enemy nearby, and it still has enough EN. And if the unit also has high movement and long range weapon, it may even wipe the whole map clean in a single turn. Since ''Neo'', the Bonus Step is limited by the character's level.
** In ''Zero'', all the Mobile Fighters' attacks doesn't cost EN. Combine that with unlimited Bonus Step above, you shouldn't be surprised that they use EN like regular every other unit since ''F''.



* NoCampaignForTheWicked: Averted in ''DS'', which has a Villain Route where you take control of the Titans, OZ, and OMNI Enforcer among others. And you unlock it by [[spoiler:following the original ''Gundam'' novel and killing Amuro Ray at A Baoa Qu.]] It's double subversion as [[spoiler: most of this force does a HeelFaceTurn against their leaders and if you have the right character, you can cause the three that didn't ([[FanNickname The Druggies]]) to do so and end up being able to work well in the same squad. And the leader? Cima.]] This doesn't begin to describe the surprising changes in it.

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* NoCampaignForTheWicked: Averted in ''DS'', which has a Villain Route where you take control of the Titans, OZ, and OMNI Enforcer among others. And you unlock it by [[spoiler:following the original ''Gundam'' novel and killing Amuro Ray at A Baoa Qu.]] It's a double subversion as [[spoiler: most of this force does a HeelFaceTurn against their leaders and if you have the right character, you can cause the three that didn't ([[FanNickname The Druggies]]) to do so and end up being able to work well in the same squad. And the leader? Cima.]] This doesn't begin to describe the surprising changes in it.



* ShoutOutThemeNaming: ''Mono-Eye Gundams'' has a few nods to ''Theatre/DerRingDesNibelungen'': protagonist Siegfried Wagner, based out of the battleship ''Walkure'', fighting a rival whose MS is equipped with "System Fafnir".

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* ShoutOutThemeNaming: ''Mono-Eye Gundams'' has a few nods to ''Theatre/DerRingDesNibelungen'': ''Theatre/DerRingDesNibelungen''. Here we have protagonist Siegfried Wagner, based out of the battleship ''Walkure'', fighting a rival whose MS is equipped with "System Fafnir".
22nd Jun '17 8:56:58 AM Goder12345
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** ''Missing Link'':[[spoiler:Due to the fact that Vincent Gleissner manages to disable the Pale Rider by himself, [[TheLancer Liberio]], [[JerkWithAHeartOfGold Guy]] and [[NiceGuy Albert]]]] all survive, [[spoiler:as they do not have to sacrifice their lives in order to restrain the Pale Rider]].

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** ''Missing Link'':[[spoiler:Due Link'': [[spoiler:Due to the fact that Vincent Gleissner manages to disable the Pale Rider by himself, [[TheLancer Liberio]], Liberio]] and [[JerkWithAHeartOfGold Guy]] and [[NiceGuy Albert]]]] Guy]]]] all survive, [[spoiler:as they do not have to sacrifice their lives in order to restrain the Pale Rider]].Rider]]. Furthermore, [[spoiler:Amuro does not attack [[TheChick Annerose]], averting [[NiceGuy Albert's]] [[TakingTheBullet sacrifice in order to save her]]]].
21st Jun '17 1:52:38 AM Goder12345
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** ''Missing Link'':[[spoiler:Due to the fact that Vincent Gleissner manages to disable the Pale Rider by himself, [[TheLancer Liberio]], [[JerkWithAHeartOfGold Guy]] and [[NiceGuy Albert]]]] all survive, [[spoiler:as they do not have to sacrifice their lives in order to restrain the Pale Rider]].
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