History VideoGame / SDGundamGGeneration

13th Feb '16 10:09:31 AM GrammarNavi
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A series of TurnBasedStrategy games based on the immensely popular ''Franchise/{{Gundam}}'' franchise. ''G Generation'' (''G Gen'' for short) has its roots in the myriad SRPG titles made for the SuperFamicom in the early to mid-1990s. Most of these games played fast and loose with the rules, but ''G Gen'' marked the start of a more serious turn, bringing pilots into the equation and expanding the player's options vastly as time went on.

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A series of TurnBasedStrategy games based on the immensely popular ''Franchise/{{Gundam}}'' franchise. ''G Generation'' (''G Gen'' for short) has its roots in the myriad SRPG titles made for the SuperFamicom [[UsefulNotes/SuperNintendoEntertainmentSystem Super Famicom]] in the early to mid-1990s. Most of these games played fast and loose with the rules, but ''G Gen'' marked the start of a more serious turn, bringing pilots into the equation and expanding the player's options vastly as time went on.



* ''SD Gundam G Generation'' (1998, {{Playstation}}): The first full-fledged game in the series, covering the events from ''Anime/MobileSuitGundam'' through ''[[Anime/MobileSuitGundamCharsCounterattack Char's Counterattack]]'', with MS and characters from later series showing up as extras.
* ''SD Gundam G Generation Zero'' (1999, Playstation): Covers all the Universal Century anime, with one bonus stage each for ''[[Anime/MobileFighterGGundam G Gundam]]'', ''[[Anime/MobileSuitGundamWing Gundam Wing]]'', and ''[[Anime/AfterWarGundamX Gundam X]]'', plus extra MS and characters from those universes.
* ''SD Gundam G Generation-F'' (2000, Playstation): Covers all the anime up through ''[[Anime/AfterWarGundamX Gundam X]]'', with '''many''' sidestories like ''Manga/GundamSentinel'', ''[[Manga/MobileSuitCrossboneGundam Crossbone Gundam]]'', and ''[[Anime/MobileSuitGundamWing Gundam Wing G-Unit]]''; ''Anime/TurnAGundam'' gets a single bonus stage, plus extra characters and MS. In 2001, an expansion disc ''G Generation-F.I.F.'' was released, which included NintendoHard bonus scenarios and the ability to edit your team at will.
* ''SD Gundam G Generation Neo'' (2002, {{Playstation 2}}): The first "combination" game, playing like a Historical game but using a Crossover plotline, which produced such popular CG event movies as [[Anime/MobileSuitVictoryGundam Usso Evin]] versus the [[Anime/AfterWarGundamX Frost Brothers]], or the [[Anime/MobileSuitGundamWing Wing Team]] squaring off against [[Anime/MobileFighterGGundam Master Asia]]. Includes the [[Anime/MobileSuitGundamSEED Strike and Aegis Gundams]] as bonus units.
* ''Mobile Suit Gundam SEED Destiny: Generation of C.E.'' (2005, Playstation 2): Not technically a ''G Gen'' game, as it uses full-sized MS and focuses exclusively on the Cosmic Era universe, but because it uses the same engine as ''Neo'' it's considered part of the series.
* ''SD Gundam G Generation Portable'' (2006, PlaystationPortable): Effectively a remake of ''F'' that eschews most of the manga and sidestory plotlines in favor of giving full scenarios to ''Anime/TurnAGundam'', ''[[Anime/MobileSuitGundamSeed Gundam SEED]]'', and ''[[Anime/MobileSuitGundamSeedDestiny Gundam SEED Destiny]]'' (though said sidestory characters and MS are still in as extras).
* ''SD Gundam G Generation Spirits'' (2007, Playstation 2): Focuses exclusively on the Universal Century, but goes into greater detail, adding more recent stories like ''[[Anime/MobileSuitGundamMSIGLOO Gundam IGLOO]]'' and ''Advance of Zeta''. Includes a rather surprising crossover character as the TrueFinalBoss.
* ''SD Gundam G Generation Wars'' (2009, Playstation 2 and {{Wii}}): Uses the engine from ''Spirits'', but restores the Alternate Universes, including everything up through the first season of ''[[Anime/MobileSuitGundam00 Gundam 00]]'' (with some MS from the second season as extras). Crossovers are used but does not affect canonical plotlines. From Now on, the F/Historical series are no longer completely historical and OriginalGeneration TrueFinalBoss -es come into play.

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* ''SD Gundam G Generation'' (1998, {{Playstation}}): UsefulNotes/PlayStation): The first full-fledged game in the series, covering the events from ''Anime/MobileSuitGundam'' through ''[[Anime/MobileSuitGundamCharsCounterattack Char's Counterattack]]'', with MS and characters from later series showing up as extras.
* ''SD Gundam G Generation Zero'' (1999, Playstation): UsefulNotes/PlayStation): Covers all the Universal Century anime, with one bonus stage each for ''[[Anime/MobileFighterGGundam G Gundam]]'', ''[[Anime/MobileSuitGundamWing Gundam Wing]]'', and ''[[Anime/AfterWarGundamX Gundam X]]'', plus extra MS and characters from those universes.
* ''SD Gundam G Generation-F'' (2000, Playstation): UsefulNotes/PlayStation): Covers all the anime up through ''[[Anime/AfterWarGundamX Gundam X]]'', with '''many''' sidestories like ''Manga/GundamSentinel'', ''[[Manga/MobileSuitCrossboneGundam Crossbone Gundam]]'', and ''[[Anime/MobileSuitGundamWing Gundam Wing G-Unit]]''; ''Anime/TurnAGundam'' gets a single bonus stage, plus extra characters and MS. In 2001, an expansion disc ''G Generation-F.I.F.'' was released, which included NintendoHard bonus scenarios and the ability to edit your team at will.
* ''SD Gundam G Generation Neo'' (2002, {{Playstation 2}}): UsefulNotes/PlayStation2): The first "combination" game, playing like a Historical game but using a Crossover plotline, which produced such popular CG event movies as [[Anime/MobileSuitVictoryGundam Usso Evin]] versus the [[Anime/AfterWarGundamX Frost Brothers]], or the [[Anime/MobileSuitGundamWing Wing Team]] squaring off against [[Anime/MobileFighterGGundam Master Asia]]. Includes the [[Anime/MobileSuitGundamSEED Strike and Aegis Gundams]] as bonus units.
* ''Mobile Suit Gundam SEED Destiny: Generation of C.E.'' (2005, Playstation 2): UsefulNotes/PlayStation2): Not technically a ''G Gen'' game, as it uses full-sized MS and focuses exclusively on the Cosmic Era universe, but because it uses the same engine as ''Neo'' it's considered part of the series.
* ''SD Gundam G Generation Portable'' (2006, PlaystationPortable): UsefulNotes/PlayStationPortable): Effectively a remake of ''F'' that eschews most of the manga and sidestory plotlines in favor of giving full scenarios to ''Anime/TurnAGundam'', ''[[Anime/MobileSuitGundamSeed Gundam SEED]]'', and ''[[Anime/MobileSuitGundamSeedDestiny Gundam SEED Destiny]]'' (though said sidestory characters and MS are still in as extras).
* ''SD Gundam G Generation Spirits'' (2007, Playstation 2): UsefulNotes/PlayStation2): Focuses exclusively on the Universal Century, but goes into greater detail, adding more recent stories like ''[[Anime/MobileSuitGundamMSIGLOO Gundam IGLOO]]'' and ''Advance of Zeta''. Includes a rather surprising crossover character as the TrueFinalBoss.
* ''SD Gundam G Generation Wars'' (2009, Playstation 2 UsefulNotes/PlayStation2 and {{Wii}}): UsefulNotes/{{Wii}}): Uses the engine from ''Spirits'', but restores the Alternate Universes, including everything up through the first season of ''[[Anime/MobileSuitGundam00 Gundam 00]]'' (with some MS from the second season as extras). Crossovers are used but does not affect canonical plotlines. From Now on, the F/Historical series are no longer completely historical and OriginalGeneration TrueFinalBoss -es come into play.



* ''SD Gundam G Generation World'' (2010, Playstation Portable and Wii): An improved ''Wars''-style "combination" game, using the engine of ''Spirits''/''Wars'' and an OriginalGeneration plotline (that unfolds in the form of several EX Missions that end each rank, plus three final stages), as well as adding in ''[[Anime/MobileSuitGundam00 Gundam 00]] Second Season'', ''[[Anime/MobileSuitGundamUnicorn Gundam Unicorn]]'', and as a bonus the 00 Qan[T] from ''Anime/Gundam00AWakeningOfTheTrailblazer''.
* ''SD Gundam G Generation 3D'' (2011, Nintendo 3DS): A ''World''-overhaul, adding to the game ''Anime/MobileSuitGundamAGE'' and ''Anime/ModelSuitGunplaBuildersBeginningG''.
* ''SD Gundam G Generation Overworld'' (2012, Playstation Portable): The latest G Gen game. Including the most number of series to-date, it brings back G-Unit, introducing the Manga/Gundam00Sidestories, along with Gundam Unicorn (up to Episode 5) and Gundam AGE (up to the beginning of the 2nd generation arc).

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* ''SD Gundam G Generation World'' (2010, Playstation Portable UsefulNotes/PlayStationPortable and Wii): UsefulNotes/{{Wii}}): An improved ''Wars''-style "combination" game, using the engine of ''Spirits''/''Wars'' and an OriginalGeneration plotline (that unfolds in the form of several EX Missions that end each rank, plus three final stages), as well as adding in ''[[Anime/MobileSuitGundam00 Gundam 00]] Second Season'', ''[[Anime/MobileSuitGundamUnicorn Gundam Unicorn]]'', and as a bonus the 00 Qan[T] from ''Anime/Gundam00AWakeningOfTheTrailblazer''.
* ''SD Gundam G Generation 3D'' (2011, Nintendo 3DS): UsefulNotes/Nintendo3DS): A ''World''-overhaul, adding to the game ''Anime/MobileSuitGundamAGE'' and ''Anime/ModelSuitGunplaBuildersBeginningG''.
* ''SD Gundam G Generation Overworld'' (2012, Playstation Portable): UsefulNotes/PlayStationPortable): The latest G Gen game. Including the most number of series to-date, it brings back G-Unit, introducing the Manga/Gundam00Sidestories, along with Gundam Unicorn (up to Episode 5) and Gundam AGE (up to the beginning of the 2nd generation arc).



* ''SD Gundam G Generation Advance'' (2003, GameboyAdvance): Effectively an UpdatedRerelease of ''Gather Beat'', ''Advance'' adds in characters and MS from ''[[Anime/MobileSuitGundamSeed Gundam SEED]]'' and makes it the star of the show. Unfortunately, not much else was changed from the original release so it's slightly unpopular.
* ''SD Gundam G Generation SEED'' (2004, Playstation 2): A game that uses the same system as ''Neo'' but focuses on ''[[Anime/MobileSuitGundamSeed Gundam SEED]]'' and ''[[Manga/MobileSuitGundamSeedAstray Gundam SEED Astray]]'', with the other universes as extras. not much else was changed from the original release so it's slightly unpopular.
* ''SD Gundam G Generation DS'' (2005, NintendoDS): In a sense an UpdatedRerelease of ''Mono-Eye Gundams'', despite the fact that it has new original characters and story elements. Includes characters and MS from ''[[Anime/MobileSuitGundamSeedDestiny Gundam SEED Destiny]]'' as a bonus.
* ''SD Gundam G Generation Cross Drive'' (2007, Nintendo DS): A new effort at merging canons, employing new control systems and characters from other than the Mono-Eye canon. Does not recieve very positive reviews.

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* ''SD Gundam G Generation Advance'' (2003, GameboyAdvance): UsefulNotes/GameboyAdvance): Effectively an UpdatedRerelease of ''Gather Beat'', ''Advance'' adds in characters and MS from ''[[Anime/MobileSuitGundamSeed Gundam SEED]]'' and makes it the star of the show. Unfortunately, not much else was changed from the original release so it's slightly unpopular.
* ''SD Gundam G Generation SEED'' (2004, Playstation 2): UsefulNotes/PlayStation2): A game that uses the same system as ''Neo'' but focuses on ''[[Anime/MobileSuitGundamSeed Gundam SEED]]'' and ''[[Manga/MobileSuitGundamSeedAstray Gundam SEED Astray]]'', with the other universes as extras. not much else was changed from the original release so it's slightly unpopular.
* ''SD Gundam G Generation DS'' (2005, NintendoDS): UsefulNotes/NintendoDS): In a sense an UpdatedRerelease of ''Mono-Eye Gundams'', despite the fact that it has new original characters and story elements. Includes characters and MS from ''[[Anime/MobileSuitGundamSeedDestiny Gundam SEED Destiny]]'' as a bonus.
* ''SD Gundam G Generation Cross Drive'' (2007, Nintendo DS): UsefulNotes/NintendoDS): A new effort at merging canons, employing new control systems and characters from other than the Mono-Eye canon. Does not recieve very positive reviews.
22nd Jan '16 6:10:15 AM Winter
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* FixedForwardFacingWeapon: XXL-size Mobile Armors (e.g., the GP03 Dendrobium, or the Strike Freedom with METEOR unit) and Battleships typically have as their most powerful weapon a large beam cannon that can only fire forwards in a narrow band. They also have to be manually turned to aim their weapons, unlike smaller units that automatically turn to face their targets.
2nd Dec '15 9:00:01 AM dreamofwritting
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* OhCrap: ''DS'', [[TwoWordsObviousTrope four words]]: [[spoiler:[[Anime/MobileSuitGundamSEED Muruta Azrael]], [[Anime/MobileFighterGGundam Devil Gundam]].]]

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* OhCrap: ''DS'', [[TwoWordsObviousTrope four words]]: On ''DS'': [[spoiler:[[Anime/MobileSuitGundamSEED Muruta Azrael]], [[Anime/MobileFighterGGundam Devil Gundam]].]]
1st Nov '15 10:13:01 AM nombretomado
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** Code Amelias, the main villain from ''Overworld'' looks a lot like Werbellia the Swamp Witch from ''QueensBlade Rebellion'', up to sharing the same [[Creator/JunkoMinagawa voice actress]] and similar backgrounds.

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** Code Amelias, the main villain from ''Overworld'' looks a lot like Werbellia the Swamp Witch from ''QueensBlade ''Anime/QueensBlade Rebellion'', up to sharing the same [[Creator/JunkoMinagawa voice actress]] and similar backgrounds.
24th Sep '15 11:52:14 PM LtQuattro
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** ''Overworld'' did away with multi-hitting, single target attacks. This was likely due to the fact that 6x Missile attacks did an inexplicably high amount of damage compared to its single-hitting peers.
21st Aug '15 9:19:25 PM nombretomado
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* RecursiveCanon: ''G Gen'' uses this rather strangely, claiming that ''The08thMSTeam'' was turned into a TV series in the UC 0090s (with input from Michel) and the space-use variants of Shiro's Gundam Ez8 exist because the writers [[GeckoEnding extended the fictional story beyond what happened in the real world]].

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* RecursiveCanon: ''G Gen'' uses this rather strangely, claiming that ''The08thMSTeam'' ''Anime/MobileSuitGundamThe08thMSTeam'' was turned into a TV series in the UC 0090s (with input from Michel) and the space-use variants of Shiro's Gundam Ez8 exist because the writers [[GeckoEnding extended the fictional story beyond what happened in the real world]].
16th Aug '15 10:15:07 AM Mewseeker
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* BoringButPractical: Shields. It might not seem much but the ability to block and reduce damage from attacks that can't be dodged or countered can determine your survival.
2nd Aug '15 7:26:38 AM Winter
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* DefendCommand: Only units with a shield equipped can Defend, but everyone can Evade to reduce enemy hit rate by one third. In addition, some units have special defense commands that nullify or greatly reduce damage from certain attack types (usually shooting or beam), such as the [[Anime/MobileSuitGundamWing Virgo's Planet Defensor]], [[Manga/MobileSuitCrossboneGundam Crossbone Gundam's Anti-Beam Coating Mantle]], or [[Anime/MobileSuitGundamCharsCounterAttack Nu Gundam's Fin Funnel Barrier]].

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* DefendCommand: Only units with a shield equipped can Defend, but everyone can Evade to reduce enemy hit rate by one third. In addition, some units have special defense commands that nullify or greatly reduce damage from certain attack types (usually shooting or beam), such as the [[Anime/MobileSuitGundamWing Virgo's Planet Defensor]], [[Manga/MobileSuitCrossboneGundam Crossbone Gundam's Anti-Beam Coating Mantle]], or [[Anime/MobileSuitGundamCharsCounterAttack Nu Gundam's Fin Funnel Barrier]]. Unlike some other strategy RPG series, enemies automatically defend or evade when unable to counterattack.
2nd Aug '15 7:25:35 AM Winter
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Added DiffLines:

* DefendCommand: Only units with a shield equipped can Defend, but everyone can Evade to reduce enemy hit rate by one third. In addition, some units have special defense commands that nullify or greatly reduce damage from certain attack types (usually shooting or beam), such as the [[Anime/MobileSuitGundamWing Virgo's Planet Defensor]], [[Manga/MobileSuitCrossboneGundam Crossbone Gundam's Anti-Beam Coating Mantle]], or [[Anime/MobileSuitGundamCharsCounterAttack Nu Gundam's Fin Funnel Barrier]].
1st Aug '15 5:14:19 PM nombretomado
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Other mechanics include "evolving" mechs from one unit to their next successor (example: GM -> GM-II -> GM-III, Shining Gundam -> God Gundam, etc). Depending on the game, some mechs have ''very'' long and complicated evolution trees, and one can "evolve" a lowly [[MobileSuitGundam GM]] all the way up to a [[Anime/MobileSuitVictoryGundam Jamesgun]], representing nearly 75 years worth of in-universe development.

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Other mechanics include "evolving" mechs from one unit to their next successor (example: GM -> GM-II -> GM-III, Shining Gundam -> God Gundam, etc). Depending on the game, some mechs have ''very'' long and complicated evolution trees, and one can "evolve" a lowly [[MobileSuitGundam [[Anime/MobileSuitGundam GM]] all the way up to a [[Anime/MobileSuitVictoryGundam Jamesgun]], representing nearly 75 years worth of in-universe development.
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