History VideoGame / RollercoasterTycoon

9th Aug '16 9:15:30 AM Superjustinbros
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** Enormous queue lines. While it may look awesome to know how big of a demand a ride has, guests will start thinking "I've been queueing for [ride name] for ages" once the queue time for the ride approaches 9 minutes, and their happiness will steadily drop until they ultimately abandon the queue. Queue TVs can be placed along the queue path, and Entertainers can be assigned to walk along the queue length to mitigate this problem, but only to a limited extent—neither can stop your guests from leaving a ride queue after they have waited in line for more than 11 minutes.

to:

** Enormous queue lines. While it may look awesome to know how big of a demand a ride has, guests will start thinking "I've been queueing for [ride name] for ages" once the queue time for the ride approaches 9 minutes, and their happiness will steadily drop until they ultimately abandon the queue. Queue TVs [=TVs=] can be placed along the queue path, and Entertainers can be assigned to walk along the queue length to mitigate this problem, but only to a limited extent—neither can stop your guests from leaving a ride queue after they have waited in line for more than 11 minutes.
7th Aug '16 1:36:25 AM Androgeos
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'''''[=RollerCoaster=] Tycoon''''' is a simulation strategy computer game that simulates theme park management and roller coaster design. Developed by Creator/MicroProse and Chris Sawyer and published by Hasbro Interactive, it was widely praised for its originality and success in simulating a theme park. The roller coaster designer was a popular feature and was praised for its high attention to detail, with many real types of coaster available, and allowing very elaborate coasters to be built. A release for the {{Xbox}} for the original was released with mixed reviews, which turned out to be the same, [[PortingDisaster but with hard-to-coordinate controls]]. A release for the original version was planned for [=iOS=] and Android devices in early 2013, but because Atari filed for bankruptcy, the plans were canceled. The first three games and all their expansions are available on UsefulNotes/{{Steam}} and UsefulNotes/GOGDotCom, and the upcoming ''[=RollerCoaster=] Tycoon World'' will also be released on Steam for [[UsefulNotes/MicrosoftWindows Windows]] and [[UsefulNotes/{{UNIX}} Linux]]. Fans of the classic games can play on the thriving open source implementation [[https://openrct2.org/ OpenRCT2]].

to:

'''''[=RollerCoaster=] Tycoon''''' is a simulation strategy computer game that simulates theme park management and roller coaster design. Developed by Creator/MicroProse and Chris Sawyer and published by Hasbro Interactive, it was widely praised for its originality and success in simulating a theme park. The roller coaster designer was a popular feature and was praised for its high attention to detail, with many real types of coaster available, and allowing very elaborate coasters to be built. A release for the {{Xbox}} for the original was released with mixed reviews, which turned out to be the same, [[PortingDisaster but with hard-to-coordinate controls]]. A release for the original version was planned for [=iOS=] and Android devices in early 2013, but because Atari filed for bankruptcy, the plans were canceled. The first three games and all their expansions are available on UsefulNotes/{{Steam}} and UsefulNotes/GOGDotCom, and an iOS port of ''[=RCT3=]'', sans expansion packs, can be found on the iOS App Store; the upcoming ''[=RollerCoaster=] Tycoon World'' will also be released on Steam for [[UsefulNotes/MicrosoftWindows Windows]] and [[UsefulNotes/{{UNIX}} Linux]]. Fans of the classic games can play on the thriving open source implementation [[https://openrct2.org/ OpenRCT2]].
7th Aug '16 1:31:25 AM Androgeos
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** Enormous queue lines. Sure it may look awesome to know how big of a demand a ride has, but then the Guests will start thinking "I've been queueing for [ride name] for ages" and their happiness will steadily drop until they ultimately abandon the ride's queue. You can scatter Queue TV's and Entertainers across queues, though this will not make them tolerate a long queue any better.
** Many of the inverted or more extreme coasters can be this, due to having more and more complicated elements but having high nausea and intensity ratings that may drive guests away.
** Splash Boats with very long duration times. Even if it leads to phoneminal Excitement ratings on par with the largest Roller Coaster designs, be prepared for an onslaught of "I want to get off [Splash Boats]" thoughts from the Guests riding it.

to:

** Enormous queue lines. Sure While it may look awesome to know how big of a demand a ride has, but then the Guests guests will start thinking "I've been queueing for [ride name] for ages" once the queue time for the ride approaches 9 minutes, and their happiness will steadily drop until they ultimately abandon the ride's queue. You can scatter Queue TV's TVs can be placed along the queue path, and Entertainers across queues, though this will not make them tolerate a long can be assigned to walk along the queue any better.
length to mitigate this problem, but only to a limited extent—neither can stop your guests from leaving a ride queue after they have waited in line for more than 11 minutes.
** Many of the inverted or more extreme coasters can be this, due to having more and more complicated track elements but having high nausea and intensity ratings that may drive guests away.
** Long Splash Boats with very long duration times. track designs. Even if it leads to phoneminal they have phenomenal Excitement ratings on par with some of the best and/or largest Roller Coaster roller coaster designs, be the splash boats themselves travel ''really'' slowly along level track and inch up lift hills at full load. Be prepared for an onslaught of "I want to get off [Splash Boats]" [ride name]" thoughts from the Guests guests riding it.such track designs.
5th Aug '16 2:34:53 PM Superjustinbros
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** Guest-driven boats in the "Boat Hire" ride in ''[=RCT1=]'' often get stuck on each other when trying to re-enter the station platform - only the canoes boat types are able to reliably navigate around due to their thinness.

to:

** Guest-driven boats in the "Boat Hire" ride in ''[=RCT1=]'' and ''[=RCT2=]'' often get stuck on each other when trying to re-enter the station platform - only the canoes boat types are able to reliably navigate around due to their thinness.


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** Splash Boats with very long duration times. Even if it leads to phoneminal Excitement ratings on par with the largest Roller Coaster designs, be prepared for an onslaught of "I want to get off [Splash Boats]" thoughts from the Guests riding it.
5th Aug '16 2:26:04 PM Superjustinbros
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** Enormous queue lines. Sure it may look awesome to know how big of a demand a ride has, but then the Guests will start thinking "I've ben queueing for [ride name] for ages" and their happiness will steadily drop until they ultimately abandon the ride's queue.

to:

** Enormous queue lines. Sure it may look awesome to know how big of a demand a ride has, but then the Guests will start thinking "I've ben been queueing for [ride name] for ages" and their happiness will steadily drop until they ultimately abandon the ride's queue.queue. You can scatter Queue TV's and Entertainers across queues, though this will not make them tolerate a long queue any better.
3rd Aug '16 2:09:30 PM TheFortuneTeller
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'''''[=RollerCoaster=] Tycoon''''' is a simulation strategy computer game that simulates theme park management and roller coaster design. Developed by Creator/MicroProse and Chris Sawyer and published by Hasbro Interactive, it was widely praised for its originality and success in simulating a theme park. The roller coaster designer was a popular feature and was praised for its high attention to detail, with many real types of coaster available, and allowing very elaborate coasters to be built. A release for the {{Xbox}} for the original was released with mixed reviews, which turned out to be the same, [[PortingDisaster but with hard-to-coordinate controls]]. A release for the original version was planned for [=iOS=] and Android devices in early 2013, but because Atari filed for bankruptcy, the plans were canceled. The first three games and all their expansions are available on UsefulNotes/{{Steam}} and UsefulNotes/GOGDotCom, and the upcoming ''[=RollerCoaster=] Tycoon World'' will also be released on Steam for [[UsefulNotes/MicrosoftWindows Windows]] and [[UsefulNotes/{{UNIX}} Linux]].

to:

'''''[=RollerCoaster=] Tycoon''''' is a simulation strategy computer game that simulates theme park management and roller coaster design. Developed by Creator/MicroProse and Chris Sawyer and published by Hasbro Interactive, it was widely praised for its originality and success in simulating a theme park. The roller coaster designer was a popular feature and was praised for its high attention to detail, with many real types of coaster available, and allowing very elaborate coasters to be built. A release for the {{Xbox}} for the original was released with mixed reviews, which turned out to be the same, [[PortingDisaster but with hard-to-coordinate controls]]. A release for the original version was planned for [=iOS=] and Android devices in early 2013, but because Atari filed for bankruptcy, the plans were canceled. The first three games and all their expansions are available on UsefulNotes/{{Steam}} and UsefulNotes/GOGDotCom, and the upcoming ''[=RollerCoaster=] Tycoon World'' will also be released on Steam for [[UsefulNotes/MicrosoftWindows Windows]] and [[UsefulNotes/{{UNIX}} Linux]].
Linux]]. Fans of the classic games can play on the thriving open source implementation [[https://openrct2.org/ OpenRCT2]].
2nd Aug '16 11:20:18 PM Ferot_Dreadnaught
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* AllDesertsHaveCacti: Most of the desert stages have a small batch of cacti somewhere. Possibly [[JustifiedTrope justified]] as in-universe examples of [[TheyJustDidntCare They Just Didn't Care]] since this is, quite literally, TheThemeParkVersion.

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* AllDesertsHaveCacti: Most of the desert stages have a small batch of cacti somewhere. Possibly [[JustifiedTrope justified]] as in-universe examples of [[TheyJustDidntCare They Just Didn't Care]] TheyJustDidntCare since this is, quite literally, TheThemeParkVersion.
2nd Aug '16 11:19:55 PM Ferot_Dreadnaught
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* AwesomeButImpractical: Enormous queue lines. Sure it may look awesome to know how big of a demand a ride has, but then the Guests will start thinking "I've ben queueing for [ride name] for ages" and their happiness will steadily drop until they ultimately abandon the ride's queue.

to:

* AwesomeButImpractical: AwesomeButImpractical:
**
Enormous queue lines. Sure it may look awesome to know how big of a demand a ride has, but then the Guests will start thinking "I've ben queueing for [ride name] for ages" and their happiness will steadily drop until they ultimately abandon the ride's queue.queue.
** Many of the inverted or more extreme coasters can be this, due to having more and more complicated elements but having high nausea and intensity ratings that may drive guests away.
24th Jul '16 5:51:04 AM Dontfollowmeman
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* PunnyName: The VIPs in the third game, such as [[OurPrsidentsAreDifferent former US-President]] [[UsefulNotes/BillClinton Clint]] [[UsefulNotes/GeorgeWBush Bushton]], IdolSinger Kara Oki, olympic diving legend Bob Waterman and actress [[TheCameo Cami O]].

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* PunnyName: The VIPs V.I.P.s in the third game, such as [[OurPrsidentsAreDifferent [[OurPresidentsAreDifferent former US-President]] [[UsefulNotes/BillClinton Clint]] [[UsefulNotes/GeorgeWBush Bushton]], IdolSinger Kara Oki, olympic diving legend Bob Waterman and actress [[TheCameo Cami O]].
24th Jul '16 5:49:45 AM Dontfollowmeman
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Added DiffLines:

* PunnyName: The VIPs in the third game, such as [[OurPrsidentsAreDifferent former US-President]] [[UsefulNotes/BillClinton Clint]] [[UsefulNotes/GeorgeWBush Bushton]], IdolSinger Kara Oki, olympic diving legend Bob Waterman and actress [[TheCameo Cami O]].
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