History VideoGame / RollercoasterTycoon

23rd Jan '18 6:47:48 AM Cryoclaste
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''[=RollerCoaster=] Tycoon'' is a simulation strategy computer game series that simulates theme park management and roller coaster design. The first two games were developed by Creator/MicroProse and Chris Sawyer and published by Hasbro Interactive and later Infogrames (today Creator/{{Atari}} SA), and they were widely praised for their originality and success in simulating a theme park. The roller coaster designer was a popular feature and was praised for its high attention to detail, with many real types of coaster available, and allowing very elaborate coasters to be built. A release for the {{Xbox}} for the original was released with mixed reviews, which turned out to be the same, [[PortingDisaster but with hard-to-coordinate controls]]. The third game, which changed up the formula, was developed by Creator/FrontierDevelopments, while the most recent main game, titled ''World'', is developed by Nvizzio Creations for [[UsefulNotes/MicrosoftWindows Windows]] and [[UsefulNotes/{{UNIX}} Linux]].

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''[=RollerCoaster=] Tycoon'' is a simulation strategy computer game series that simulates theme park management and roller coaster design. The first two games were developed by Creator/MicroProse and Chris Sawyer and published by Hasbro Interactive and later Infogrames (today Creator/{{Atari}} SA), and they were widely praised for their originality and success in simulating a theme park. The roller coaster designer was a popular feature and was praised for its high attention to detail, with many real types of coaster available, and allowing very elaborate coasters to be built. A release for the {{Xbox}} UsefulNotes/{{Xbox}} for the original was released with mixed reviews, which turned out to be the same, [[PortingDisaster but with hard-to-coordinate controls]]. The third game, which changed up the formula, was developed by Creator/FrontierDevelopments, while the most recent main game, titled ''World'', is developed by Nvizzio Creations for [[UsefulNotes/MicrosoftWindows Windows]] and [[UsefulNotes/{{UNIX}} Linux]].
19th Jan '18 4:25:43 PM Jake
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* TheThemeParkVersion
* ThirdIs3D

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* TheThemeParkVersion
TheThemeParkVersion: The whole game, by its very nature, but the Wacky Worlds expansion for =[RCT2=] in particular.
* ThirdIs3DThirdIs3D: One of the many examples that slammed into the PolygonCeiling, albeit not because it looked worse than its predecessors but because it was so demanding for its era that not many people could run it at an acceptable framerate.
14th Jan '18 12:22:22 PM vovan1
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*** Now it has even more cruel version - Kairos the Slow. It takes 210 ''real'' days to complete, or several thousands of in-game years.
7th Dec '17 7:04:28 PM Felkdzs
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** The titles of the expansion packs for first and second game have allerations.

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** The titles of the expansion packs for first and second game have allerations.alliterations.
30th Nov '17 7:41:35 PM Wyvernil
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** Giving your guests free or cheap french fries. Doesn't seem cruel at first, but putting extra salt on your fries makes your guests thirstier. Then you can charge through the roof for drinks... and the restrooms, as mentioned above.
28th Nov '17 6:12:13 PM cookieman
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* DependingOnTheWriter:
** More like adaptation, but the "Spinner" ride from Megaworld Park has a drastically different appearance based on the game you play, because of the fact that the Steel Mini Roller Coaster's Spinning Cars don't exist outside of Roller Coaster Tycoon 1. In RCT2, a fan recreation of the scenario (that's even acknowledged by RCT Wiki) has it as a Mini Roller Coaster with cars called the "Skidder", while RCT Classic (an official one) has it as a Spinning Wild Mouse ride, making it the only RCT2 ride in Megaworld Park.
** Terror Town is completely devoid of any rides in RCT1, but it has some trams (that can be easily demolished for some money) in RCT Classic.
** Whiplash from Fiasco Forest in RCT1 is a Steel Mini Roller Coaster gone wrong, but because of the awkward transition mechanics between it and the Junior Roller Coaster from the first game to the second game (which Classic uses the engine from), it's a Wild Mouse roller coaster instead.
20th Oct '17 1:48:52 PM cookieman
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* MarathonLevel: Hoo boy, Extreme Heights. With no time limit and 4,500 (the highest amount of any park) guests to gather in a park that starts with very little guests, this park will take a while to complete. Also, guests want REALLY intense rides as well, so the ride variety you can throw in is rather limited. Just be happy that money isn't an option and hiring staff to constantly check up on rides and cleaning up paths is not an issue at all.
5th Oct '17 8:16:04 AM AblazeBarracuda
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* CommunityThreateningConstruction: The scenario description for Stone Age in [=Time Twister=] states "To thwart the highway developers and preserve the mysterious ancient stone circles, you will need to construct a Stone Age theme park and turn a profit."
29th Sep '17 5:37:36 PM RisefromYourGrave
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* ''[=RollerCoaster=] Tycoon Classic'' (2016): An UpdatedRerelease of ''[=RCT1=]'' and both its expansions and ''[=RCT2=]'' for mobile devices, with the two expansions from ''[=RCT2=]'' and a function to create and modify tracks and scenarios, as well as import tracks and scenarios from the PC version of ''[=RCT2=]'', as three separate in-app purchases.

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* ''[=RollerCoaster=] Tycoon Classic'' (2016): An UpdatedRerelease of ''[=RCT1=]'' and both its expansions and ''[=RCT2=]'' for mobile devices, with the two expansions from ''[=RCT2=]'' and a function to create and modify tracks and scenarios, as well as import tracks and scenarios from the PC version of ''[=RCT2=]'', as three separate in-app purchases. Later ported to Windows and [[UsefulNotes/AppleMacintosh macOS]] computers via UsefulNotes/{{Steam}} on September 28, 2017, with Steam Cloud support and all content included.
9th Sep '17 11:24:25 PM cookieman
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** Some stages don't start with information kiosks and/or drinks. It is also possible to setup a scenario without ''bathrooms''.

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** Some stages don't start with information kiosks and/or drinks. Harmonic Hills and Swamp Cove are two infamous scenarios that give you very limited shop/stall variety at the start. [[note]]Harmonic Hills doesn't offer ANY shop/stall other than the Information Kiosk and Bathroom at the start. Swamp Cove is a little better, but even if you focus on maximized Shop/Stall research, you'd get a Drink Stall by Year 2[[/note]]. It is also possible to setup a scenario without ''bathrooms''.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.RollercoasterTycoon