History VideoGame / RollercoasterTycoon

26th Mar '16 11:05:21 AM Superjustinbros
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* ScrewThisImOuttaHere: In the first two games, if a guest unintentionally walks onto the queue of a ride with too high of an intensity for them (regardless of Excitement) they will not just back out, they will jump in place with a shock before darting out of the queue.
26th Mar '16 6:53:45 AM Superjustinbros
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* PlayerTic: Building queue paths as long as possible, despite being actively [[http://jumpjet.info/Classic-Games/Windows/RCT/Infrastructure/queues/queues.html discouraged]] to prevent guests from complaining about queueing for too long.
22nd Mar '16 4:29:36 PM Superjustinbros
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** Handymen in the first two games not heading towards any vomit/litter/withered flowers/full trash cans you position them next to, and they just run off

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** Handymen in the first two games not heading towards any vomit/litter/withered flowers/full trash cans you position them next to, and they just run offoff the other way once they walk onto a pile of vomit/trash since they have to position themselves onto the object; usually windong up facing the opposite direction they were traveling in as they clean away the object.
21st Mar '16 5:25:27 PM Superjustinbros
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** If any guest or staff member gets separated from a path either by then being on a path that was deleted while they were standing on it or being directly placed on blank land, they will wander around at complete random until they somehow walk onto a new path.
** If a guest has litter in their hands after eating/drinking a food or beverage, they will just drop the food on the ground after a few steps, regardless if there was a garbage pail only a few steps away.
** Handymen in the first two games not heading towards any vomit/litter/withered flowers/full trash cans you position them next to, and they just run off
16th Mar '16 7:23:41 PM LucaEarlgrey
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* FanRemake: ''[[https://openrct2.org/ OpenRCT2]]'' is an open-source remake of ''[=RCT2=]'', with one of the biggest draws being the inclusion of online multiplayer co-op play.



* GameMod: It's buggy and cumbersome with the first instalment. Thankfully, ''[=RCT2=]'' and ''[=RCT3=]'' made things easier, although modders still need special third-party programs to make their own mods. ''[=RCT3=]'', in particular, is a testament of how a game's longevity can be enhanced by making the modding (and mod installation) process easy enough for players, with several websites focusing primarily on mods for the game well over a ''decade'' after its initial release.

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* GameMod: GameMod:
**
It's buggy and cumbersome with the first instalment. Thankfully, ''[=RCT2=]'' and ''[=RCT3=]'' made things easier, although modders still need special third-party programs to make their own mods. ''[=RCT3=]'', in particular, is a testament of how a game's longevity can be enhanced by making the modding (and mod installation) process easy enough for players, with several websites focusing primarily on mods for the game well over a ''decade'' after its initial release.
10th Mar '16 1:55:31 PM LucaEarlgrey
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** One of the most basic ways is to plant a pool of water right in front of the exit of an otherwise perfectly-safe ride. As soon as guests exit, their SuperDrowningSkills will kick in.
8th Jan '16 3:58:18 PM nombretomado
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* FollowTheLeader: ''Railroad Tycoon'', the first game with "Tycoon" in the name, predates this game by nine years. Nonetheless, it was ''[=RollerCoaster=] Tycoon'' that codified and popularized the idea, and the vast majority of simulation games with "Tycoon" in their name were created by other companies in order to capitalize on this game's success. The magazine ''[=PC=] Gamer'' eventually created a "Tycoon" genre for classification in their game reviews because of this. With the exception of ''VideoGame/ZooTycoon'', they were pretty much all {{Shovelware}}.

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* FollowTheLeader: ''Railroad Tycoon'', the first game with "Tycoon" in the name, predates this game by nine years. Nonetheless, it was ''[=RollerCoaster=] Tycoon'' that codified and popularized the idea, and the vast majority of simulation games with "Tycoon" in their name were created by other companies in order to capitalize on this game's success. The magazine ''[=PC=] Gamer'' eventually created a "Tycoon" genre for classification in their game reviews because of this. With the exception of ''VideoGame/ZooTycoon'', they were pretty much all {{Shovelware}}.UsefulNotes/{{Shovelware}}.
2nd Jan '16 3:33:31 PM MartineBrooke
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* KarmaMeter: Torturing, killing, and overall making things difficult for your guests causes your park's approval rating to go down, and you'll get less visitors (and make less money). Although intentionally drowning guests or making them fall to the center of the earth doesn't seem to affect this.

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* KarmaMeter: Torturing, killing, and overall making things difficult for your guests causes your park's approval rating to go down, and you'll get less fewer visitors (and make less money). Although intentionally drowning guests or making them fall to the center of the earth doesn't seem to affect this.
29th Dec '15 10:30:51 PM Auridine
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** Despite how ludicrous it may sound, there are actually [[http://en.wikipedia.org/wiki/Pay_toilet public restrooms]] in real life that actually cost money.

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** Despite how ludicrous it may sound, there are actually [[http://en.wikipedia.org/wiki/Pay_toilet public restrooms]] in real life that actually cost money.
20th Dec '15 11:38:05 PM Loekman3
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* TheDevTeamThinksOfEverything: The Crooked House at the expansions of the first game can never ''be inspected by the mechanics''. The Crooked House is a "House that disorientates the people with it's crooked rooms".

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* TheDevTeamThinksOfEverything: DevelopersForesight: The Crooked House at the expansions of the first game can never ''be inspected by the mechanics''. The Crooked House is a "House that disorientates the people with it's crooked rooms".
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.RollercoasterTycoon