History VideoGame / RollercoasterTycoon

25th Feb '17 11:58:27 AM Sammettik
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* LostForever: In the original, if you were to dig into the ground too far, that square would drop into oblivion, and you wouldn't be able to fill it back up, thus losing one square (or more, depending on how large the dig tool was) forever.
** Similarly, if you delete a path that a guest was on while underground, that guest would keep dropping down into oblivion. Nothing is mentioned of them ever again.
** In real life, the Promo & Competition parks for the original seemed to have been lost to the public, until they were rediscovered and uploaded [[http://www.jumpjet.info/Classic-Games/Windows/RCT/Scenarios/Scenarios.html here]].


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* PermanentlyMissableContent: In the original, if you were to dig into the ground too far, that square would drop into oblivion, and you wouldn't be able to fill it back up, thus losing one square (or more, depending on how large the dig tool was) forever.
** Similarly, if you delete a path that a guest was on while underground, that guest would keep dropping down into oblivion. Nothing is mentioned of them ever again.
** In real life, the Promo & Competition parks for the original seemed to have been lost to the public, until they were rediscovered and uploaded [[http://www.jumpjet.info/Classic-Games/Windows/RCT/Scenarios/Scenarios.html here]].
25th Feb '17 11:54:33 AM Sammettik
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** [[ArsonMurderandJaywalking You can also charge guests to use the restroom.]] However,with a high enough park rating, guests will pay... even when it costs 2 bucks!

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** [[ArsonMurderandJaywalking You can also charge guests to use the restroom.]] However,with However, with a high enough park rating, guests will pay... even when it costs 2 bucks!
10th Feb '17 5:57:31 AM Androgeos
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* AluminumChristmasTrees: The Stand-Up Roller Coaster and Heartline Twister Coaster in ''[=RCT1=]'' and ''[=RCT2=]'' have higher intensity ratings than all other coaster types. This may seem odd to players who don't know the real-life history of both ride types—both coaster types were invented by the now-defunct Japanese ride manufacturer TOGO, which was ''very'' notorious for manufacturing roller coasters that were incredibly rough. The Heartline Twister Coaster takes this trope further with its low excitement rating—one of the primary drawbacks of its real-life TOGO counterpart, the Pipeline Coaster, was that the pipe structure often obstructed the riders' view of the surroundings.

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* AluminumChristmasTrees: The Stand-Up Roller Coaster and Heartline Twister Coaster in ''[=RCT1=]'' and ''[=RCT2=]'' have higher intensity ratings than all other coaster types. This may seem odd to players who don't know the real-life history of both ride types—both coaster types types—they were invented by the now-defunct Japanese ride manufacturer TOGO, which was ''very'' notorious for manufacturing roller coasters that were incredibly rough. The Heartline Twister Coaster takes this trope further with its low excitement rating—one of the primary drawbacks of its real-life TOGO counterpart, the Pipeline Coaster, was that the enclosed pipe structure often obstructed the riders' view of the surroundings.
10th Feb '17 5:12:44 AM Androgeos
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Added DiffLines:

* AluminumChristmasTrees: The Stand-Up Roller Coaster and Heartline Twister Coaster in ''[=RCT1=]'' and ''[=RCT2=]'' have higher intensity ratings than all other coaster types. This may seem odd to players who don't know the real-life history of both ride types—both coaster types were invented by the now-defunct Japanese ride manufacturer TOGO, which was ''very'' notorious for manufacturing roller coasters that were incredibly rough. The Heartline Twister Coaster takes this trope further with its low excitement rating—one of the primary drawbacks of its real-life TOGO counterpart, the Pipeline Coaster, was that the pipe structure often obstructed the riders' view of the surroundings.
5th Feb '17 10:00:32 AM Antronach
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** An addition ''Corkscrew Follies'' added were covered train cars for the Miniature Railroad. This isn't so special when someone gets used to using them, but when playing through the original game you'll ''desperately'' wish they were around, especially when it's raining!

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** An addition ''Corkscrew Follies'' added were covered train cars for the Miniature Railroad. This isn't so special when someone gets used to using them, them and they reduce the rides stats a little too, but when playing through the original game you'll ''desperately'' wish they were around, especially when it's raining!
24th Jan '17 8:19:25 PM Androgeos
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** In ''[=RCT1=]'' and ''[=RCT2=]'', dropping a guest into a body of water when they complain about being bored or wanting to go home. This appears to be frighteningly common practice amongst players.

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** In ''[=RCT1=]'' and ''[=RCT2=]'', dropping a guest into a body of water when they complain about being bored or wanting to go home. This appears to be frighteningly a relatively common practice amongst players.
7th Jan '17 6:41:06 PM Plutopiter
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* AddedAlliterativeAppeal
** The titles of the expansion packs for first and second game have allerations.
** A good deal of the scenarios have them, such as Forest Frontiers, Leafy Lake, and Dynamite Dunes.



* CrappyCarnival: Ivory Towers starts out heavily vandalized with paths littered with vomit and trash. However, its predesigned rides are well made (the high-nausea Hurricaine notwithstanding).

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* CrappyCarnival: CrappyCarnival:
**
Ivory Towers starts out heavily vandalized with paths littered with vomit and trash. However, its predesigned rides are well made (the high-nausea Hurricaine notwithstanding).notwithstanding).
** Rotting Heights begins as a decrepit park that has fallen from grace. It's up to you to restore it to its former glory.
** Fiasco Forest is a dangerous park filled with poorly designed and even deadly rides.
** And of course, you can build one of your very own.
1st Jan '17 7:24:19 AM Androgeos
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* DerelictGraveyard: Rotting Heights from ''Corkscrew Follies'' is essentially a garbage dump in its current state, with broken down rides and paths.

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* DerelictGraveyard: DerelictGraveyard:
**
Rotting Heights from ''Corkscrew Follies'' is essentially a garbage dump in its current state, with broken down rides and paths.paths.
** Renovation from ''Wacky Worlds'' puts the player in charge of a European-themed amusement park that is largely filled with overgrown trees, drab scenery objects, rides that need to be fixed and even a roller coaster that is ''literally'' broken down.



** In the ''[=RCT2=]'' scenario, Six Flags Magic Mountain, the supposed idea of the scenario is to manage the entire park over a long period of time, building new rides to reach the park value objective and generating a profit from the park entrance fee and food/drink/merchandise to repay the loan; reaching the objective would take several years for most players. However, the player can also delete ''Goliath'' and either ''Flashback'' or ''X'' immediately upon starting the scenario and repaying the loan from the money generated from selling these two rides; done this way, the scenario completes itself on 2nd March, Year 1, which is ''one game day''[[note]]about 20-30 actual seconds[[/note]] later!

to:

** In the ''[=RCT2=]'' scenario, Six Flags Magic Mountain, the supposed idea of the scenario is to manage the entire park over a long period of time, building new rides to reach the park value objective and generating a profit from the park entrance fee and food/drink/merchandise to repay the loan; reaching the objective would take several years for most players. However, the player can also delete ''Goliath'' and either ''Flashback'' or ''X'' immediately upon starting the scenario and repaying repay the loan from the money generated from selling these two rides; done this way, the scenario completes itself on 2nd March, Year 1, which is ''one game day''[[note]]about 20-30 actual seconds[[/note]] later!
1st Jan '17 6:53:49 AM Androgeos
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A release for the original version was planned for [=iOS=] and Android devices in early 2013, which was put on hold when Atari filed for bankruptcy, but was ultimately UnCanceled with the release of ''Classic'' on 21 December 2016. The first three games and all their expansions are also available on UsefulNotes/{{Steam}} and UsefulNotes/GOGDotCom, and an iOS port of ''[=RCT3=]'', sans expansion packs, can be found on the App Store. Fans of ''[=RCT1=]'' and ''[=RCT2=]'' can play on the thriving open source implementation ''[[https://openrct2.org/ OpenRCT2]]'', which includes new rides and online multiplayer.

to:

A release for the original version was planned for [=iOS=] and Android devices in early 2013, which was put on hold when Atari filed for bankruptcy, but was ultimately UnCanceled with the release of ''Classic'' on 21 December 2016. The first three games and all their expansions are also available on UsefulNotes/{{Steam}} and UsefulNotes/GOGDotCom, and an iOS port of ''[=RCT3=]'', sans expansion packs, can be found on the App Store. Fans of ''[=RCT1=]'' and ''[=RCT2=]'' can play on the thriving open source implementation ''[[https://openrct2.org/ OpenRCT2]]'', which includes new rides features and online multiplayer.
30th Dec '16 9:05:26 PM Androgeos
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* VideoGameCrueltyPotential: There are many, ''many'' ways to kill/torture your guests horribly.
** The third game one-upped the cruelty potential with RagdollPhysics.
** One of the most basic ways is to plant a pool of water right in front of the exit of an otherwise perfectly-safe ride. As soon as guests exit, their SuperDrowningSkills will kick in.
** One Example being if you built a steep upward path, and as the Peeps walk up it, when they get near the top of the long path, delete the path just as they step on it, and they trip, fall back into the crowd behind them, and start a HUMAN AVALANCHE!! (It was actually marketed as a feature of the game)
** ''Wild!'' lets the player find out what happens if a zebra is dropped into a lion's enclosure (hint: no more zebra)

to:

* VideoGameCrueltyPotential: There are many, ''many'' ways to kill/torture your guests horribly.
VideoGameCrueltyPotential:
** The third game one-upped the cruelty potential with RagdollPhysics.
** One
In ''[=RCT1=]'' and ''[=RCT2=]'', one of the most basic ways to kill guests is to plant a pool of water right in front of the exit of an otherwise perfectly-safe perfectly safe ride. As soon as guests exit, exit the ride, their SuperDrowningSkills will kick in.
** One Example being if you built a steep upward path, Depending on the scenario and as the Peeps walk up it, when they get near the top of the long path, delete the path just as they step on it, and they trip, fall back into the crowd behind them, and start a HUMAN AVALANCHE!! (It was actually marketed as a feature of the game)
** ''Wild!'' lets
game, the player find out what happens if may be able to research the Steel Roller Coaster, Corkscrew Roller Coaster, LIM-Launched Roller Coaster or Launched Freefall in ''[=RCT1=]'' and ''[=RCT2=]''. These rides have launch modes that do not require the player to construct a zebra is dropped full-circuit ride, so the player can just build a station platform, set any launch speed, open the ride and watch as guests board the ride's vehicle and get launched into a lion's enclosure (hint: no more zebra)fiery death.



** Dropping a guest who says "I'm not hungry/thirsty" into a pit and leaving them there.
** In ''[=RCT1=]'' and ''[=RCT2=]'', dropping a guest into a body of water when they complain about being bored or wanting to go home. This appears to be frighteningly common practice amongst players.
** ''[=RCT3=]'' one-upped the cruelty potential with RagdollPhysics (which was apparently marketed as a feature of the game), one example being that the player can build an upward path on a hill, wait for peeps to walk to the highest end of the path, then delete the path tile they are on, which causes them to trip and roll down the hill into any peeps climbing the path, starting a ''human avalanche''!
** ''Wild!'' lets the player find out what happens if a zebra is dropped into a lion's enclosure. Hint: no more zebra.



** "I'm bored, I want to leave." Most players said "No... you want to ''drown''."
** Dropping a guest who says "I'm not hungry/thirsty" into a pit.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.RollercoasterTycoon