History VideoGame / RollercoasterTycoon

9th Sep '17 11:24:25 PM cookieman
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** Some stages don't start with information kiosks and/or drinks. It is also possible to setup a scenario without ''bathrooms''.

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** Some stages don't start with information kiosks and/or drinks. Harmonic Hills and Swamp Cove are two infamous scenarios that give you very limited shop/stall variety at the start. [[note]]Harmonic Hills doesn't offer ANY shop/stall other than the Information Kiosk and Bathroom at the start. Swamp Cove is a little better, but even if you focus on maximized Shop/Stall research, you'd get a Drink Stall by Year 2[[/note]]. It is also possible to setup a scenario without ''bathrooms''.
30th Aug '17 12:05:29 AM cookieman
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* DifficultButAwesome: The Air Powered Vertical Coaster is a generally an endgame roller coaster that is generally available in much later scenarios. However, it is generally untouched unless one is skilled with it, as it is a very expensive roller coaster. Also, you have to keep in consideration the speed the train goes through unless if it wants to be stuck on the ride forever, as it can only get launched a certain speed. Additionally, the intensity and nausea ratings are always high, so one must be careful with turns, and parks that have uneven terrain can be hell for this ride. However, once you figure out a good design for one, you can have one that has an 8.00 or higher excitement rating!
22nd Aug '17 8:58:21 PM cookieman
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* DamnYouMuscleMemory
** Making a custom Shuttle Loop coaster in Roller Coaster Tycoon 2 (and Classic) has an additional step compared to the ones in the first Roller Coaster Tycoon. You have to add a steel hill behind the track after the train reverses or else it'll crash.
9th Aug '17 9:12:00 PM cookieman
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* {{Irony}}: The infamous Fiasco Forest level ... is just a small forest inside of the park itself. Unlike most forest parks, the land surrounding the park has absolutely no trees at all, just some slightly hilled lands.
4th Aug '17 5:41:25 PM cookieman
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* PintSizedPowerhouse: Not a particular character, but particular rides. You can make small compact ride designs that if designed properly, can have Excitement Ratings of about 7-8. Go-Karts and the Wild Mouse rides are a few of these in mind. You ultimately have to work with this as well at Micro Park, the final scenario in Loopy Landscapes and RCT Classic.
26th Jul '17 3:22:30 AM ZuTheSkunk
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* MedalOfDishonor: There are skull-and-crossbones awards for the "theme park with the lowest value", the "dirtiest theme park" and the "most dangerous theme park" (if you have too many roller coaster accidents). In fact, for all positive awards, a negative one exists.
12th Jul '17 10:38:08 PM legoking831
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* ObviousBeta: ''World'' when it was initially released suffered from this pretty greatly, generally having a very unfinished feel to it and being rife with bugs. This didn't surprise a whole lot of people after its TroubledProduction had already been made quite apparent, however.
6th Jul '17 8:58:27 AM SpaceHunterDrakeRedcrest
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* LoopholeAbuse: In ''[=RCT3=]'', it only says you have to have an entrance and exit for a roller coaster. It never says it has to [[VideoGameCrueltyPotential safely return...]]
16th Jun '17 11:42:15 AM RainingMetal
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* CheatersNeverProsper: Thought you could prevent yourself from losing guests by putting a "No Entry" banner in front of the entrance gate? Your park rating will go down since the guests "Can't find the exit" constantly.



* FakeDifficulty: Guests often overestimate their tolerance for nausea-inducing rides, and offering barf bags is not an option. They ''will'' throw up on your nice clean paths once they exit. You can provide benches for them to sit down and try to recover (which rarely helps much) and First Aid stations in the sequel, but still, no barf bags.

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* FakeDifficulty: FakeDifficulty:
**
Guests often overestimate their tolerance for nausea-inducing rides, and offering barf bags is not an option. They ''will'' throw up on your nice clean paths once they exit. You can provide benches for them to sit down and try to recover (which rarely helps much) and First Aid stations in the sequel, but still, no barf bags.


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** The excitement rating of Go-Karts will go ''down'' if they go underground/indoors. So much for making a rain-proof circuit...
14th Jun '17 9:50:54 PM Androgeos
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* ViolationOfCommonSense:
** You'd think Go-Karts built underground would be amazing, to be rainproof, but building Go-Kart tracks underground actually ''decreases'' its entertainment value.
** Thought you could prevent yourself from losing guests by putting a "No Entry" banner behind the park gate? The guests will still want to go home anyway, and you'll be dealing with a ''lot'' of "Guest can't find the park exit" messages!
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