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Sigrid also has a portable shield that negates all damage.
* TheMusketeer: Every character but Scorch can do this.
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* ConcealmentEqualsCover: No bullet penetration for anything, Unless you have the perk that it pierces opponents.
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* GoodVsGood: In season 2 Justicar imprisoned Ronin for unknown reasons, and they got into a big fight. They eventually resolved it to fight Jackal again.
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* {{Crossover}}: As with VideoGame/{{Paladins}}, the start of 2022 began with a crossover skin for Seeker than turns them into...[[Film/Rambo]], of all things.

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* {{Crossover}}: As with VideoGame/{{Paladins}}, the start of 2022 began with a crossover skin for Seeker than turns them into...[[Film/Rambo]], ''Film/{{Rambo}}'', of all things.

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* DamnYouMuscleMemory: Played with. Averted in that the game goes out of its way to use key commands other games have standardized for specific actions, such as Q being used for abilities (Like in ''VideoGame/{{Overwatch}}''), the scroll wheel for changing weapons (as in ''VideoGame/CounterStrike''), Middle-mouse button for Pinging locations (as in ''VideoGame/ApexLegends''), while the interact key is F (as is standard in games like ''VideoGame/PAYDAY2''). Played straight when it comes to Crouching (it's C instead of Left Shift), while the Emote Wheel is Z, not G (as it is in ''VideoGame/{{Paladins}}'').

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* {{Crossover}}: As with VideoGame/{{Paladins}}, the start of 2022 began with a crossover skin for Seeker than turns them into...[[Film/Rambo]], of all things.
* DamnYouMuscleMemory: Played with. Averted in mots aspects, in that the game goes out of its way to use key commands other games have standardized for specific actions, such as Q being used for abilities (Like in ''VideoGame/{{Overwatch}}''), the scroll wheel for changing weapons (as in ''VideoGame/CounterStrike''), Middle-mouse button for Pinging pinging locations (as in ''VideoGame/ApexLegends''), while the interact key is F (as is standard in games like ''VideoGame/PAYDAY2''). ''VideoGame/PAYDAY2''), but Played straight when it comes to Crouching (it's C instead of Left Shift), Shift, which is uncommon in [=FPS's=]), while the Emote Wheel is Z, not G (as as it is in ''VideoGame/{{Paladins}}'').''VideoGame/{{Paladins}}''.
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commenting out Zero Content Example


* CoolGuns

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* %%* CoolGuns
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''Rogue Company'' is a free to play 4v4 competitive multiplayer ThirdPersonShooter game developed by First Watch Games, and published by Hi-Rez Studios (who previously published ''VideoGame/{{SMITE}}'' and ''VideoGame/{{Paladins}}''). The game is currently in closed beta, which began on July 20th, 2020 for UsefulNotes/{{PlayStation 4}}, UsefulNotes/XboxOne, UsefulNotes/NintendoSwitch, and the PC (via the UsefulNotes/EpicGamesStore and UsefulNotes{{Steam}}), with various "Founders Pack" editions offered to give players beta access as well as some help getting into the game.

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''Rogue Company'' is a free to play 4v4 competitive multiplayer ThirdPersonShooter game developed by First Watch Games, and published by Hi-Rez Studios (who previously published ''VideoGame/{{SMITE}}'' and ''VideoGame/{{Paladins}}''). The game is currently in closed beta, which began on July 20th, 2020 for UsefulNotes/{{PlayStation 4}}, UsefulNotes/XboxOne, UsefulNotes/NintendoSwitch, and the PC (via the UsefulNotes/EpicGamesStore and UsefulNotes{{Steam}}), UsefulNotes/{{Steam}}), with various "Founders Pack" editions offered to give players beta access as well as some help getting into the game.
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''Rogue Company'' is a free to play 4v4 competitive multiplayer ThirdPersonShooter game developed by First Watch Games, and published by Hi-Rez Studios (who previously published ''VideoGame/{{SMITE}}'' and ''VideoGame/{{Paladins}}''). The game is currently in closed beta, which began on July 20th, 2020 for UsefulNotes/{{PlayStation 4}}, UsefulNotes/XboxOne, UsefulNotes/NintendoSwitch, and the PC (via the Epic Games Store and Steam), with various "Founders Pack" editions offered to give players beta access as well as some help getting into the game.

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''Rogue Company'' is a free to play 4v4 competitive multiplayer ThirdPersonShooter game developed by First Watch Games, and published by Hi-Rez Studios (who previously published ''VideoGame/{{SMITE}}'' and ''VideoGame/{{Paladins}}''). The game is currently in closed beta, which began on July 20th, 2020 for UsefulNotes/{{PlayStation 4}}, UsefulNotes/XboxOne, UsefulNotes/NintendoSwitch, and the PC (via the Epic Games Store UsefulNotes/EpicGamesStore and Steam), UsefulNotes{{Steam}}), with various "Founders Pack" editions offered to give players beta access as well as some help getting into the game.
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''Rogue Company'' is a free to play 4v4 competitive multiplayer ThirdPersonShooter game developed by First Watch Games, and published by Hi-Rez Studios (who previously published ''VideoGame/{{SMITE}}'' and ''VideoGame/{{Paladins}}''). The game is currently in closed beta, which began on July 20th, 2020 for UsefulNotes/{{PlayStation 4}}, UsefulNotes/XboxOne, UsefulNotes/NintendoSwitch, and the PC (via the Epic Games Store), with various "Founders Pack" editions offered to give players beta access as well as some help getting into the game.

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''Rogue Company'' is a free to play 4v4 competitive multiplayer ThirdPersonShooter game developed by First Watch Games, and published by Hi-Rez Studios (who previously published ''VideoGame/{{SMITE}}'' and ''VideoGame/{{Paladins}}''). The game is currently in closed beta, which began on July 20th, 2020 for UsefulNotes/{{PlayStation 4}}, UsefulNotes/XboxOne, UsefulNotes/NintendoSwitch, and the PC (via the Epic Games Store), Store and Steam), with various "Founders Pack" editions offered to give players beta access as well as some help getting into the game.

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/rogue_company_title.jpg]]

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/rogue_company_title.jpg]]
org/pmwiki/pub/images/roco_egs_basegame_portraitproduct_1200x1600_1200x1600_491632859.jpg]]
[[caption-width-right:350:[[{{Tagline}} Save the day, look good, get paid.]]]]

->'''Arms Dealer:''' So, how can I help you? \\
'''Ronin:''' I'm looking to make a statement.

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The gameplay borrows elements from the ''VideoGame/CounterStrike'' series, and there are so far two online game modes in the game:

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The gameplay borrows elements from the ''VideoGame/CounterStrike'' series, and there are so far two three online game modes in the game:



* BlindedByTheLight: Flashbangs. The game even gives the offensive player a sound queue when it's hit at least one enemy.



* UnnecessaryCombatRoll: Averted. Combat rolling is very useful for getting out of bad situations or even winning gunfights.



* StickyBomb: Semtex Grenades.

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* SmokeOut: Smoke grenades give players concealment for advancing or retreating.
* SniperRifle: The weapon of choice of [[{{ExactlyWhatItSaysOnTheTin}} sniper]] characters.
* StickyBomb: Semtex Grenades.Grenades will do more damage to stuck characters. Players will need to be careful as the stuck [[{{SuicideAttack}} player will be notified they were stuck]].


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* UnnecessaryCombatRoll: Averted. Combat rolling is very useful for getting out of bad situations or even winning gunfights.

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* '''Extraction:''' A single life, neutral objective mode where teams will attempt to activate a device and defend it or eliminate the enemy team.


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* CoolGuns


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* QuickMelee: Even after buying a melee weapon a single button press will let the character quick switch to it.
* UnnecessaryCombatRoll: Averted. Combat rolling is very useful for getting out of bad situations or even winning gunfights.


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* StickyBomb: Semtex Grenades.
* ThrowingYourSwordAlwaysWorks: Or any melee weapon. If you hit someone with it the enemy is guaranteed to go down.
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** Current maps: High Castle, Skyfell, Favelas, Windward, Canals, and Icarus.

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** Current maps: High Castle, Skyfell, Favelas, Windward, Canals, Icarus, Vice and Icarus.The Arena.



** Current maps: Skyfell, Favelas, Windward, Icarus, Canals, and Factory.

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** Current maps: Skyfell, Favelas, Windward, Icarus, Canals, Factory, Vice and Factory.
The Arena.
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* RealSongThemeTune: Character selection uses an instrumental of "Legend Has It" by Music/RunTheJewels. The menu music, meanwhile, uses an instrumental of "Thursday in the Danger Room", also by [=RTJ=].
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* RealSongThemeTune: Character selection uses an instrumental of "Legend Has It" by Music/RunTheJewels.

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* RealSongThemeTune: Character selection uses an instrumental of "Legend Has It" by Music/RunTheJewels. The menu music, meanwhile, uses an instrumental of "Thursday in the Danger Room", also by [=RTJ=].
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* RealSongThemeTune: Character selection uses an instrumental of "Legend Had It" by Music/RunTheJewels.

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* RealSongThemeTune: Character selection uses an instrumental of "Legend Had Has It" by Music/RunTheJewels.
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* RealLifeThemeTune: Character selection uses an instrumental of "Legend Had It" by Music/RunTheJewels.

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* RealLifeThemeTune: RealSongThemeTune: Character selection uses an instrumental of "Legend Had It" by Music/RunTheJewels.
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* RealLifeThemeTune: Character selection uses an instrumental of "Legend Had It" by Music/RunTheJewels.
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Also worth noting is that unlike it's immediate competition being locked to PC play, ''Rogue Company'' offers cross-platform play and progression between all four versions of the game from launch, similar to ''[[VideoGame/CallOfDutyModernWarfare2019 Call of Duty: Modern Warfare]]''; and First Watch are making sure to keep all four versions performing as close to one another as possible.

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Also worth noting is that unlike it's its immediate competition being locked to PC play, competition; [[VideoGame/CounterStrike CS:GO]] and ''VideoGame/{{Valorant}}'', ''Rogue Company'' offers cross-platform play and progression cross-progression between all four versions of the game from launch, similar to ''[[VideoGame/CallOfDutyModernWarfare2019 Call of Duty: Modern Warfare]]''; launch[[labelnote:*]][=CSGO=] is ''technically'' on the [=PS3/ Xbox360=], but they're woefully outdated and First Watch are making sure to keep do not support cross-play.[[/labelnote]], something which Hi-Rez's other games; VideoGame/{{Paladins}}, VideoGame/{{SMITE}}, and VideoGame/RealmRoyale, all four versions performing as close to one another as possible.
have.
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Also worth noting is that unlike it's immediate competition being locked to PC play, ''Rogue Company'' offers cross-platform play and progression between all four versions of the game from launch, similar to ''[[VideoGame/CallOfDutyModernWarfare2019 Call of Duty: Modern Warfare]]''; and First Watch are making sure to keep all four versions perform as close to one another as possible.

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Also worth noting is that unlike it's immediate competition being locked to PC play, ''Rogue Company'' offers cross-platform play and progression between all four versions of the game from launch, similar to ''[[VideoGame/CallOfDutyModernWarfare2019 Call of Duty: Modern Warfare]]''; and First Watch are making sure to keep all four versions perform performing as close to one another as possible.

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''Rogue Company'' is a free to play 4v4 competitive multiplayer ThirdPersonShooter game created by the minds behind ''VideoGame/{{SMITE}}'' and ''VideoGame/{{Paladins}}''; Hi-Rez Studios. The game has released into a closed beta, which began on July 20th, 2020 for UsefulNotes/{{PlayStation 4}}, UsefulNotes/XboxOne, UsefulNotes/NintendoSwitch, and the PC (via the Epic Games Store initially), with various "Founders pack" editions offered to give the player some help getting into the game.

to:

''Rogue Company'' is a free to play 4v4 competitive multiplayer ThirdPersonShooter game created developed by the minds behind First Watch Games, and published by Hi-Rez Studios (who previously published ''VideoGame/{{SMITE}}'' and ''VideoGame/{{Paladins}}''; Hi-Rez Studios. ''VideoGame/{{Paladins}}''). The game has released into a is currently in closed beta, which began on July 20th, 2020 for UsefulNotes/{{PlayStation 4}}, UsefulNotes/XboxOne, UsefulNotes/NintendoSwitch, and the PC (via the Epic Games Store initially), Store), with various "Founders pack" Pack" editions offered to give the player players beta access as well as some help getting into the game.



* '''Strikeout:''' Control an objective or kill enemies to reduce their remaining team lives.

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* '''Strikeout:''' Control Capture and hold an objective or kill enemies to reduce their remaining team lives.refill your team's reinforcement tickets, and whittle down the enemy team's to win a round. Best three out of five wins the match.



''Rogue Company'' sets itself apart from ''VideoGame/CounterStrike'' by adding HeroShooter elements to the game. The Rogues are unique characters who bring their own weaspons and unique ability to the table, which shakes up any given match a player has. Like in ''Counter-Strike'', the player's weapons and equipment are all bought in a store menu, as well as perks (such as reloading while sprinting and healing downed teammates faster) adding an economy management layer to the game, though which guns and perks you get varies on which rogue you choose.

to:

''Rogue Company'' sets itself apart from ''VideoGame/CounterStrike'' ''Counter-Strike'' by adding HeroShooter elements to the game. The Rogues are unique characters who bring their own weaspons and unique ability to the table, which shakes up any given match a player has. Like in ''Counter-Strike'', the player's weapons and equipment are all bought in a store menu, as well as perks (such as reloading while sprinting and healing downed teammates faster) adding an economy management layer to the game, though which guns and perks you get varies on which rogue Rogue you choose.
choose.

Also worth noting is that unlike it's immediate competition being locked to PC play, ''Rogue Company'' offers cross-platform play and progression between all four versions of the game from launch, similar to ''[[VideoGame/CallOfDutyModernWarfare2019 Call of Duty: Modern Warfare]]''; and First Watch are making sure to keep all four versions perform as close to one another as possible.



* TwentyMinutesIntoTheFuture: The game seems to take place in the near future, where jetgliders are commonplace, and guns are futuristic, but the world looks to be similar to our own.

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* TwentyMinutesIntoTheFuture: The game seems to take place in the near future, where jetgliders are commonplace, and guns are futuristic, but the world looks to be mostly similar to our own.



* BoomHeadshot: A Headshot is a good way to do increased damage against opponents.

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* BoomHeadshot: A Headshot As one would expect, a headshot is a good way to do increased damage against opponents.



* DamnYouMuscleMemory: Played With. Averted in that the game goes out of its way to use key commands other games have standardized for specific actions, such as Q being used for abilities (Like in ''VideoGame/{{Overwatch}}''), the scroll wheel for changing weapons (as in ''VideoGame/CounterStrike''), Middle-mouse button for Pinging locations (as in ''VideoGame/ApexLegends''), while the interact key is F (as is standard in games like ''VideoGame/PAYDAY2''). Played straight when it comes to Crouching (it's C instead of Left Shift), while the Emote Wheel is Z, not G (as it is in ''VideoGame/{{Paladins}}'').

to:

* DamnYouMuscleMemory: Played With.with. Averted in that the game goes out of its way to use key commands other games have standardized for specific actions, such as Q being used for abilities (Like in ''VideoGame/{{Overwatch}}''), the scroll wheel for changing weapons (as in ''VideoGame/CounterStrike''), Middle-mouse button for Pinging locations (as in ''VideoGame/ApexLegends''), while the interact key is F (as is standard in games like ''VideoGame/PAYDAY2''). Played straight when it comes to Crouching (it's C instead of Left Shift), while the Emote Wheel is Z, not G (as it is in ''VideoGame/{{Paladins}}'').



* GunPorn: At present, there's about 18 unique weapons of varying types (shotguns, carbines, pistols and One [=LMG=]).

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* GunPorn: At present, there's about 18 unique weapons of varying types (shotguns, carbines, pistols and One [=LMG=]).(pistols, shotguns, [=SMG=]s, rifles etc.).
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* '''Demolition:''' Alpha's needs to plant the Bomb, the Bravo's needs to defend those sites and stop the enemy team. First to win seven rounds is the winner.
** Current Maps High Castle, Skyfell, Faveles, Windward, Canals, and Icarus.
* '''Strikeout:''' Control an objective or kill enemies to reduce their remaining team lives.
** Current Maps are as follows: Skyfell, Faveles, Windward, Icarus, Canals, and Factory.

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* '''Demolition:''' Alpha's Alpha Team needs to plant the Bomb, the Bravo's Bravo Team needs to defend those sites and stop the enemy team. First The two teams swap roles at half-time, and the first to win seven rounds is wins the winner.
match.
** Current Maps maps: High Castle, Skyfell, Faveles, Favelas, Windward, Canals, and Icarus.
* '''Strikeout:''' Control an objective or kill enemies to reduce their remaining team lives.
lives.
** Current Maps are as follows: maps: Skyfell, Faveles, Favelas, Windward, Icarus, Canals, and Factory.
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actually 2 seconds


* RegeneratingHealth: Going out of combat for eight seconds allows you to regenerate health slowly.

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* RegeneratingHealth: Going out of combat for eight about 2 seconds allows you to regenerate health slowly.
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''Rogue Company'' is a free to play 4v4 competitive multiplayer ThirdPersonShooter game created by the minds behind ''VideoGame/{{SMITE}}'' and ''VideoGame/{{Paladins}}''; Hi-Rez Studio's. The game has released into a closed beta, which happaened on July 20th, 2020 for UsefulNotes/{{PlayStation 4}}, UsefulNotes/XboxOne, UsefulNotes/NintendoSwitch, and the PC (via the Epic Games Store initially), with various "Founders pack" editions offered to give the player some help getting into the game.

The Gameplay borrows gameplay elements from the ''VideoGame/CounterStrike'' series, and there are so far two online game modes in the game:

to:

''Rogue Company'' is a free to play 4v4 competitive multiplayer ThirdPersonShooter game created by the minds behind ''VideoGame/{{SMITE}}'' and ''VideoGame/{{Paladins}}''; Hi-Rez Studio's. Studios. The game has released into a closed beta, which happaened began on July 20th, 2020 for UsefulNotes/{{PlayStation 4}}, UsefulNotes/XboxOne, UsefulNotes/NintendoSwitch, and the PC (via the Epic Games Store initially), with various "Founders pack" editions offered to give the player some help getting into the game.

The Gameplay borrows gameplay borrows elements from the ''VideoGame/CounterStrike'' series, and there are so far two online game modes in the game:

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''Rogue Company'' sets itself apart from ''VideoGame/CounterStrike'' by adding HeroShooter elements to the game. The Agents are unique characters who bring their own abilities to the table, which shakes up any given match a player has. Like in ''Counter-Strike'', the player's weapons and equipment are all bought in a store menu, as well as perks (such as reloading while sprinting and healing downed teammates faster) adding an economy management layer to the game, though which guns you get are different per character.

to:

''Rogue Company'' sets itself apart from ''VideoGame/CounterStrike'' by adding HeroShooter elements to the game. The Agents Rogues are unique characters who bring their own abilities weaspons and unique ability to the table, which shakes up any given match a player has. Like in ''Counter-Strike'', the player's weapons and equipment are all bought in a store menu, as well as perks (such as reloading while sprinting and healing downed teammates faster) adding an economy management layer to the game, though which guns and perks you get are different per character.
varies on which rogue you choose.



* EmergencyWeapon: Melee weapons. Each Rogue has a melee weapon they can buy, which is only really useful in close encounters with the enemy. Still though, it does a fair amount of damage, so it is possible to down someone by using it if you're smart enough.



* LuckilyMyShieldWillProtectMe: Anvil carries a mechanized deployable 3-panel shield.

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* LuckilyMyShieldWillProtectMe: Anvil carries a mechanized deployable 3-panel shield. Unlike other things in the game, even if Anvil dies, the shield will not go away until it is destroyed.
* OneManArmy: Averted. While it is possible for a skilled player to single-handedly carry their teammates, it is very difficult to do so if the enemy team is also competent enough. Basically, don't try unless you're at an advantage in round points, because otherwise, it simply is not worth the effort.
* PlayerTic: Constant quick-switching between players' current weapon and their secondary/ melee weapon, a permutation players of ''Counter-Strike'' are all to happy to carry over into this game.
* PoorCommunicationKills: Enforced. The game has no text chat or hotkey system to speak of as of writing, so intel on enemy locations and calling strategies can only be done via a mic. Barring significant differences in skill level, the better communicated team usually wins.
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added More tropes transplanted from CSGO.


''Rogue Company'' is a free to play 4v4 competitive multiplayer ThirdPersonShooter game created by the minds behind ''VideoGame/{{SMITE}}'' and ''VideoGame/{{Paladins}}''; Hi-Rez Studio's. The game released into a closed beta on July 20th, 2020 on UsefulNotes/{{PlayStation 4}}, UsefulNotes/XboxOne, UsefulNotes/NintendoSwitch, and the PC (via the Epic Games Store initially), with various "Founders pack" editions offered to give the player some help getting into the game.

to:

''Rogue Company'' is a free to play 4v4 competitive multiplayer ThirdPersonShooter game created by the minds behind ''VideoGame/{{SMITE}}'' and ''VideoGame/{{Paladins}}''; Hi-Rez Studio's. The game has released into a closed beta beta, which happaened on July 20th, 2020 on for UsefulNotes/{{PlayStation 4}}, UsefulNotes/XboxOne, UsefulNotes/NintendoSwitch, and the PC (via the Epic Games Store initially), with various "Founders pack" editions offered to give the player some help getting into the game.



* Instant-Win Condition: A Demolition match is won when either the Alpha's have their bomb reach detonation, even if there's still enemies remaining. On the other hand, the Bravo's instantly win if they defuse a planted bomb, regardless of if there are more enemies remaining. Time out will result in Bravo's winning.

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* Instant-Win Condition: InstantWinCondition: A Demolition match is won when either the Alpha's have their bomb reach detonation, even if there's still enemies remaining. On the other hand, the Bravo's instantly win if they defuse a planted bomb, regardless of if there are more enemies remaining. Time out will result in Bravo's winning.
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added kore tropes transplanted from CSGO.


* HoldTheLine: The goal of Alpha in Demolition (Bomb Defusal) matches is to protect two bomb-sites from the Bravo's. Conversely, once the bomb has been planted, the roles switch: the Bravo's need to defend the bomb-site from the assaulting CT's so they can't just waltz in and defuse with impunity.

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* HoldTheLine: The goal of Alpha in Demolition (Bomb Defusal) matches is to protect two bomb-sites from the Bravo's. Conversely, once the bomb has been planted, the roles switch: the Bravo's need to defend the bomb-site from the assaulting CT's Alpha's so they can't just waltz in and defuse with impunity.

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added kore tropes transplanted from CSGO.


* '''Demolition:''' One team needs to plant the Bomb, the other team needs to defend those sites and stop the enemy team. First to win seven rounds wins. Current Maps are as follows: High Castle, Skyfell, Faveles, Windward, Canals, and Icarus.
* '''Strikeout:''' Control an objective or kill enemies to reduce their remaining team lives. Current Maps are as follows: Skyfell, Faveles, Windward, Icarus, Canals, and Factory.

to:

* '''Demolition:''' One team Alpha's needs to plant the Bomb, the other team Bravo's needs to defend those sites and stop the enemy team. First to win seven rounds wins. is the winner.
**
Current Maps are as follows: High Castle, Skyfell, Faveles, Windward, Canals, and Icarus.
* '''Strikeout:''' Control an objective or kill enemies to reduce their remaining team lives.
**
Current Maps are as follows: Skyfell, Faveles, Windward, Icarus, Canals, and Factory.



* TwentyMinutesIntoTheFuture: The game seems to take place in the near future.
* AKA47: No weapon in-game shares it's name with any real-world counterpart. The Jury Rigged gun from the release trailer looks a lot like the gun used by Cable in ''Film/Deadpool2'', so this should give you an indication of most of the gun designs in the game. And for the ones that are based on real guns, The AK-47 is named the KA-30 in-game.
* DamnYouMuscleMemory: Played With. Averted in that the game goes out of its way to use key commands other games have standardized for specific actions, such as Q being used for abilities (Like in ''VideoGame/{{Overwatch}}''), the scroll wheel for changing weapons (as in ''VideoGame/CounterStrike''), Pinging locations (as in ''VideoGame/ApexLegends''), while the interact key is F (as is standard in games like ''VideoGame/PAYDAY2''). Played straight when it comes to Crouching (it's C instead of Left Shift), while the Emote Wheel is Z, not G (as it is in ''VideoGame/{{Paladins}}'').
* HeroShooter: Much like [[VideoGame/{{Paladins}} that other game]] Hi-Rez worked on, you have a game with a cast of unique characters with special abilities.

to:

* TwentyMinutesIntoTheFuture: The game seems to take place in the near future.
future, where jetgliders are commonplace, and guns are futuristic, but the world looks to be similar to our own.
* AnnouncerChatter: A fair amount of it. A female voice chatters on what's going on within a match (such as downed teammates and if you're attacking and defending).
* AKA47: No weapon in-game shares it's its name with any real-world counterpart. The Jury Rigged gun from the release trailer looks a lot like the gun used by Cable in ''Film/Deadpool2'', so this should give you an indication of most of the gun designs in the game. And for the ones that are based on real guns, The AK-47 is named renamed the KA-30 in-game.
in-game, the Desert Eagle is called the Executioner, the SPAS-12 is called the the [=SKL-6=], the CZ-75 is called the Spitfire, the [=MK-18 Mod 0=] is now the [=HRM-30KS=], the [=AA-12=] is renamed the [=Striker-8x10=], the [=AUG-A2=] is called the [=Arren L2-12=], the [=USP45-Tactical=] is now the [=P12K=], the [=SR-2M=] is now called the [=SL-C=], while the [=M4A1 Carbine=] is now the [=MLX Mark 4=].
* BoomHeadshot: A Headshot is a good way to do increased damage against opponents.
* BoringButPractical:
** Pistols have infinite ammo, but are generally quite inaccurate. Later levels increase the magazine and the handling, but that's about it.
** Basic map knowledge and positioning is vital to doing well. A well-positioned team has a significant advantage over a disorganized one, so learn the map and group up whenever possible.
* DamnYouMuscleMemory: Played With. Averted in that the game goes out of its way to use key commands other games have standardized for specific actions, such as Q being used for abilities (Like in ''VideoGame/{{Overwatch}}''), the scroll wheel for changing weapons (as in ''VideoGame/CounterStrike''), Middle-mouse button for Pinging locations (as in ''VideoGame/ApexLegends''), while the interact key is F (as is standard in games like ''VideoGame/PAYDAY2''). Played straight when it comes to Crouching (it's C instead of Left Shift), while the Emote Wheel is Z, not G (as it is in ''VideoGame/{{Paladins}}'').
* EnemyDetectingRadar: The minimap offers a limited form of this: it can pick up the source of enemy gunfire, and shows where enemies you've seen are, which slowly fades out if they stop firing, if you no longer see them after a few seconds, or if they die. Equally useful is the ability to see your teammates' locations at all times, so if you hear approaching footsteps and there's no one nearby on the radar, you can ambush the enemy pretty easily.
* GunPorn: At present, there's about 18 unique weapons of varying types (shotguns, carbines, pistols and One [=LMG=]).
* HandCannon: The Executioner is the Desert Eagle in all but name and ammo count. Hard to use due to it's stability, but a good gun for early rounds, which is why most characters have it as their starting weapon.
* HoldTheLine: The goal of Alpha in Demolition (Bomb Defusal) matches is to protect two bomb-sites from the Bravo's. Conversely, once the bomb has been planted, the roles switch: the Bravo's need to defend the bomb-site from the assaulting CT's so they can't just waltz in and defuse with impunity.
* HeroShooter: Much like [[VideoGame/{{Paladins}} that other game]] Hi-Rez worked works on, you have a game with a cast of unique characters with special abilities.abilities, such as Anvil, who is a defensive character who deploys a shield and can carry a remotely detonated [=C4=].
* IncrediblyObviousBomb: The bomb in Demolition is in a Cylinder Chassis.
* Instant-Win Condition: A Demolition match is won when either the Alpha's have their bomb reach detonation, even if there's still enemies remaining. On the other hand, the Bravo's instantly win if they defuse a planted bomb, regardless of if there are more enemies remaining. Time out will result in Bravo's winning.
* KnowWhenToFoldEm: It's possible to simply hide in the map until the round is lost when severely outnumbered by the enemy and unlikely to win. The rationale behind this is that holding onto found equipment that you've picked up off the floor that your character cannot carry over to the next round if you're killed is a safer bet than taking the large risk of trying to win against multiple opponents.
* LuckilyMyShieldWillProtectMe: Anvil carries a mechanized deployable 3-panel shield.
* RegeneratingHealth: Going out of combat for eight seconds allows you to regenerate health slowly.
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* HeroShooter: Much like [[VideoGame/Paladins that other game]] Hi-Rez worked on, you have a game with a cast of unique characters with special powers.

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* HeroShooter: Much like [[VideoGame/Paladins [[VideoGame/{{Paladins}} that other game]] Hi-Rez worked on, you have a game with a cast of unique characters with special powers.abilities.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/rogue_company_title.jpg]]

''Rogue Company'' is a free to play 4v4 competitive multiplayer ThirdPersonShooter game created by the minds behind ''VideoGame/{{SMITE}}'' and ''VideoGame/{{Paladins}}''; Hi-Rez Studio's. The game released into a closed beta on July 20th, 2020 on UsefulNotes/{{PlayStation 4}}, UsefulNotes/XboxOne, UsefulNotes/NintendoSwitch, and the PC (via the Epic Games Store initially), with various "Founders pack" editions offered to give the player some help getting into the game.

The Gameplay borrows gameplay elements from the ''VideoGame/CounterStrike'' series, and there are so far two online game modes in the game:

* '''Demolition:''' One team needs to plant the Bomb, the other team needs to defend those sites and stop the enemy team. First to win seven rounds wins. Current Maps are as follows: High Castle, Skyfell, Faveles, Windward, Canals, and Icarus.
* '''Strikeout:''' Control an objective or kill enemies to reduce their remaining team lives. Current Maps are as follows: Skyfell, Faveles, Windward, Icarus, Canals, and Factory.

''Rogue Company'' sets itself apart from ''VideoGame/CounterStrike'' by adding HeroShooter elements to the game. The Agents are unique characters who bring their own abilities to the table, which shakes up any given match a player has. Like in ''Counter-Strike'', the player's weapons and equipment are all bought in a store menu, as well as perks (such as reloading while sprinting and healing downed teammates faster) adding an economy management layer to the game, though which guns you get are different per character.

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!!Enemies have planted the Tropes!
* TwentyMinutesIntoTheFuture: The game seems to take place in the near future.
* AKA47: No weapon in-game shares it's name with any real-world counterpart. The Jury Rigged gun from the release trailer looks a lot like the gun used by Cable in ''Film/Deadpool2'', so this should give you an indication of most of the gun designs in the game. And for the ones that are based on real guns, The AK-47 is named the KA-30 in-game.
* DamnYouMuscleMemory: Played With. Averted in that the game goes out of its way to use key commands other games have standardized for specific actions, such as Q being used for abilities (Like in ''VideoGame/{{Overwatch}}''), the scroll wheel for changing weapons (as in ''VideoGame/CounterStrike''), Pinging locations (as in ''VideoGame/ApexLegends''), while the interact key is F (as is standard in games like ''VideoGame/PAYDAY2''). Played straight when it comes to Crouching (it's C instead of Left Shift), while the Emote Wheel is Z, not G (as it is in ''VideoGame/{{Paladins}}'').
* HeroShooter: Much like [[VideoGame/Paladins that other game]] Hi-Rez worked on, you have a game with a cast of unique characters with special powers.
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