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* EndlessGame: Averted in the UsefulNotes/Commodore64 port, which ends after Level 16.
to:
* EndlessGame: Averted in the UsefulNotes/Commodore64 Platform/Commodore64 port, which ends after Level 16.
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* BinomiumRidiculus: Just like the cartoons, the Road Runner (''Verus Quickus'') and the Wile E. (''[[Creator/ChuckJones C. Jonesus Creatus]]'') are given mock Latin names.[[note]]Additionally, they change every time the game is played. The names shown here are just two examples.[[/note]]
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* CanisLatinicus: Just like the cartoons, the Road Runner (''Verus Quickus'') and the Wile E. (''[[Creator/ChuckJones C. Jonesus Creatus]]'') are given mock Latin names.[[note]]Additionally, they change every time the game is played. The names shown here are just two examples.[[/note]]
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* RealSongThemeTune: Besides the four PublicDomainSoundtrack examples, one of the songs that plays during the attract mode is "This Is It", the original theme song to The Bugs Bunny Show, which was still airing at the time.[[note]]Although by then, it was airing under a slightly different name. Also, "This Is It" wouldn't return until 1988.[[/note]] Also, during the GameOver sequence, either "Merilly We Roll Along" (the Merrie Melodies theme) or the ending version of "The Merry-Go-round Broke Down" (the Looney Tunes theme) will play depending on whether or not the player makes the high score list.
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* [[WizardNeedsFoodBadly Road Runner Needs Food Badly]]: Outside of reduced scoring, there's no penalty for missing a single serving of bird seed, but missing five during the same life will case the Road Runner to faint, making him easy pickings for the Coyote.
to:
* [[WizardNeedsFoodBadly Road Runner Needs Food Badly]]: Outside of reduced scoring, there's no penalty for missing a single serving of bird seed, but missing seed. Missing five during the same life life, however, will case the Road Runner to faint, making him easy pickings for the Coyote.
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* ThatsAllFolks: This message appears when the game ends, but with the Road Runner standing in place of WesternAnimation/PorkyPig.
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''Road Runner'', an arcade game based upon the WesternAnimation/WileECoyoteAndTheRoadRunner cartoons, was released by Creator/{{Atari}} in 1985 and later ported to several other formats. [[NoPlotNoProblem The goal is simple:]] Guide the Road Runner around the New Mexican desert to eat as much bird seed as possible whilst avoiding Wile E. Coyote's tricks and traps.
to:
''Road Runner'', an arcade game based upon the WesternAnimation/WileECoyoteAndTheRoadRunner cartoons, was released by Creator/{{Atari}} in 1985 and later ported to several other formats. [[NoPlotNoProblem The goal is simple:]] Guide the Road Runner around the New Mexican desert to eat as much bird seed as possible whilst avoiding Wile E. Coyote's tricks and traps.
traps, oncoming traffic, and other environmental hazards.
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* CanisLatinicus: Just like the cartoons, the Road Runner (''Verus Quickus'') and the Wile E. (''[[Creator/ChuckJones C. Jonesus Creatus]]'') are given mock Latin names.[[note]]Additionally, they change every time the game is played. The names shown here are just two examples.[[/note]
to:
* CanisLatinicus: Just like the cartoons, the Road Runner (''Verus Quickus'') and the Wile E. (''[[Creator/ChuckJones C. Jonesus Creatus]]'') are given mock Latin names.[[note]]Additionally, they change every time the game is played. The names shown here are just two examples.[[/note][[/note]]
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* CutAndPasteEnvironments: There are only four different stage layouts. Each time a level repeats, more obstacles will be added that have to be avoided.
to:
* CutAndPasteEnvironments: CutAndPasteEnvironments [=/=] HardModeFiller: There are only four different stage layouts. Each time a level stage layout repeats, more obstacles will be added that have to be avoided.
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* GravityIsAHarshMistress: Unlike the cartoons, where the Road Runner seemingly flies over pits and the Coyote's falls into them are delayed, the game completely averts this trope for both of them.
to:
* GravityIsAHarshMistress: Unlike the cartoons, where the Road Runner seemingly flies over pits and the Coyote's falls into them are delayed, delayed [[RuleOfFunny for humor's sake]], the game completely averts this trope for both of them.them.
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* ScoreMultiplier: Eating consecutive piles of bird seed increases their point values. Missing one results in them resorting to their base value (though the point values can still be increased).
to:
* SaveScumming: The arcade version has a tunnel that works as a WarpZone that leads to the start of a later level, with the player's score preserved. This can only be done a limited number of times.
* ScoreMultiplier: Eating consecutive piles of bird seed increases their pointvalues. values (100, 200, 300... up to a maximum of 1,000). Missing one results in them resorting returning to their base value (though value, but the point values can still be increased).increased.
* ScoreMultiplier: Eating consecutive piles of bird seed increases their point
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* VideoGameCrueltyPotential: Much like the cartoons, there are several ways Wile E. [[AmusingInjuries can be hurt]], but all of them are results of either his own traps or environmental hazards. (Finding ways to hurt the Coyote is also encouraged; there's an end-of-level bonus for how many times he gets hit.)
to:
* VideoGameCrueltyPotential: Much like the cartoons, there are several ways Wile E. [[AmusingInjuries can be hurt]], but all of them are results of either his own traps or environmental hazards. (Finding hazards.
** Finding ways to hurt the Coyote is also encouraged; there's an end-of-level bonus for how many times he gets hit.)
** Finding ways to hurt the Coyote is also encouraged; there's an end-of-level bonus for how many times he gets hit.
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* WarpZone: The first level has a tunnel that might open up for players as a "short cut" that works as a continue feature.
to:
* WarpZone: The first level has features a tunnel that might open up for players as a "short cut" that works as a continue feature.
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* CanisLatinicus: Just like the cartoons, the Road Runner (''Verus Quickus'') and the Wile E. (''[[Creator/ChuckJones C. Jonesus Creatus]]'') are given mock Latin names.
to:
* CanisLatinicus: Just like the cartoons, the Road Runner (''Verus Quickus'') and the Wile E. (''[[Creator/ChuckJones C. Jonesus Creatus]]'') are given mock Latin names.[[note]]Additionally, they change every time the game is played. The names shown here are just two examples.[[/note]
* EvilLaugh: The Coyote will occasionally do this (or something like it) if he catches the runner:
-->"Heh, heh, heh, heh!"
-->"Heh, heh, heh, heh!"
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* PublicDomainSoundtrack: The in-game music includes [[Music/GioachinoRossini "The William Tell Overture"]], "Flight of the Bumblebee", [[Music/AramKhachaturian "Sabre Dance"]], and [[Music/PyotrIlyichTchaikovsky "Trepak"]].
to:
* PublicDomainSoundtrack: The in-game music includes [[Music/GioachinoRossini "The William Tell Overture"]], "Flight of the Bumblebee", Bumblebee" (by Nikolai Rimsky-Korsakov), [[Music/AramKhachaturian "Sabre Dance"]], and [[Music/PyotrIlyichTchaikovsky "Trepak"]].
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* AutoScrollingLevel: Though the game is rather generous in this respect, if the player is spending too much in one spot, the game start moving by itself.
to:
* AutoScrollingLevel: Though the game is rather generous in this respect, by allowing players to progress at their own pace, if the player is spending too much time is spent in one spot, the game start moving will force forward movement by itself.
* DeathCourse: The narrower passages on later maps qualify.
Changed line(s) 34 (click to see context) from:
* PublicDomainSoundtrack: The in-game music includes [[Music/GioachinoRossini "The William Tell Overturn"]], "Flight of the Bumblebee", [[Music/AramKhachaturian "Sabre Dance"]], and [[Music/PyotrIlyichTchaikovsky "Trepak"]].
to:
* PublicDomainSoundtrack: The in-game music includes [[Music/GioachinoRossini "The William Tell Overturn"]], Overture"]], "Flight of the Bumblebee", [[Music/AramKhachaturian "Sabre Dance"]], and [[Music/PyotrIlyichTchaikovsky "Trepak"]].
* RespawnOnTheSpot: Played straight in most cases. The only exception comes in the sandy labyrinth at the start of the second map; if caught there, you start at the beginning.
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* RunDontWalk: The original arcade version features an analog joystick that allowed the Road Runner to run at three different speeds. Naturally, it's much easier to have the Road Runner moving at his fastest speed.
to:
* RunDontWalk: The original arcade version features an analog joystick that allowed the Road Runner to run at three different speeds. Naturally, speeds, but it's much easier to have the Road Runner moving at his fastest speed. (Home versions tend to lack this feature, meaning the Road Runner will always move at a set speed.)
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* ScriptedEvent: Wile E. will always ride on a rocket and hop onto a pogo stick on the second map, then he'll strap himself into a jet pack on the fourth. These contraptions will always backfire on him at specific points on both maps.
to:
* ScriptedEvent: Wile E. will always ride on a rocket and hop onto a pogo stick on the second map, then he'll strap himself into a jet pack on the fourth. These contraptions will always backfire on him at specific points on in both maps.cases.
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* WarpZone: The first level has one tunnel that might open up for players as a "short cut" that works as a continue feature.
to:
* WarpZone: The first level has one a tunnel that might open up for players as a "short cut" that works as a continue feature.
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* AmusingInjuries: Wile E. will occasionally get crushed by rocks, blown up by land mines, and even fall victim to his own contraptions.
* AutoScrollingLevel: Comes into play only if the player is spending too much on he same stretch of road.
* AutoScrollingLevel: Comes into play only if the player is spending too much on he same stretch of road.
to:
* AmusingInjuries: Wile E. will occasionally get crushed by rocks, [[AshFace blown up by land mines, mines]], and even fall victim to his own contraptions.
* AutoScrollingLevel:Comes into play only Though the game is rather generous in this respect, if the player is spending too much on he same stretch of road.in one spot, the game start moving by itself.
* AutoScrollingLevel:
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* EndlessGame
to:
* EndlessGameEndlessGame: Averted in the UsefulNotes/Commodore64 port, which ends after Level 16.
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* GravityIsAHarshMistress: Unlike the cartoons, where the Road Runner seemingly flies over pits and the Coyote's falls into them are delayed, the game completely averts this trope for both.
to:
* GravityIsAHarshMistress: Unlike the cartoons, where the Road Runner seemingly flies over pits and the Coyote's falls into them are delayed, the game completely averts this trope for both.both of them.
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* LandMineGoesClick: Averted. Land mines automatically detonate upon being stepped on.
to:
* LandMineGoesClick: Averted. Land mines automatically detonate upon being when stepped on.upon.
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* RatchetScrolling: Unlike 99% of side-scrolling games, this game has the Road Runner moving from right to left. However, the trope is played straight since there's little opportunity to pick up any seed that's gone off-screen.
to:
* RatchetScrolling: Unlike 99% of side-scrolling games, this game has the Road Runner moving from right to left. However, the trope is played fairly straight since there's little little, if any, opportunity to pick up any seed that's gone off-screen.disappeared off the right side of the screen.
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* ScoreMultiplier: Eating consecutive piles of bird seed increases their point values. Missing one results in them resorting to their base value (the point values can still be increased).
* ScriptedEvent: Wile E. will always hop onto a pogo stick on the second map, then onto a jet pack on the fourth. His contraptions will always backfire on him at the same point on both.
* ScriptedEvent: Wile E. will always hop onto a pogo stick on the second map, then onto a jet pack on the fourth. His contraptions will always backfire on him at the same point on both.
to:
* ScoreMultiplier: Eating consecutive piles of bird seed increases their point values. Missing one results in them resorting to their base value (the (though the point values can still be increased).
* ScriptedEvent: Wile E. will always ride on a rocket and hop onto a pogo stick on the second map, thenonto he'll strap himself into a jet pack on the fourth. His These contraptions will always backfire on him at the same point specific points on both.both maps.
* ScriptedEvent: Wile E. will always ride on a rocket and hop onto a pogo stick on the second map, then
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* SuperSpeed: Not in this game. The Road Runner's top speed is only about 1.5x the speed that the Coyote runs on foot--nor cant he Road Runner outpace the Coyote's rocket-powered skates.
* SuspiciouslySimilarSong: The Coyote's introductory music sounds very much like the theme music to ''Franchise/{{Dragnet}}''.
* VideoGameCrueltyPotential: Much like the cartoons, there are several ways Wile E. [[AmusingInjuries can be hurt]], but all of them are results of either his own traps or environmental hazards.
* VideoGameGeography: The deserts in New Mexico are apparently cylindrical, since level 4's map seamlessly transitions back to level 1's map.
* WarpZone: The first level has one tunnel that might open up for players as a "short cut" to the last level the most recent player reached.
* SuspiciouslySimilarSong: The Coyote's introductory music sounds very much like the theme music to ''Franchise/{{Dragnet}}''.
* VideoGameCrueltyPotential: Much like the cartoons, there are several ways Wile E. [[AmusingInjuries can be hurt]], but all of them are results of either his own traps or environmental hazards.
* VideoGameGeography: The deserts in New Mexico are apparently cylindrical, since level 4's map seamlessly transitions back to level 1's map.
* WarpZone: The first level has one tunnel that might open up for players as a "short cut" to the last level the most recent player reached.
to:
* SuperSpeed: Not in this game. The Road Runner's top speed is only about 1.5x the speed that the Coyote runs on foot--nor cant he foot. Even at his fastest, the Road Runner can't outpace the Coyote's rocket-powered skates.
* SuspiciouslySimilarSong: The Coyote's introductory music sounds very much like the theme music to ''Franchise/{{Dragnet}}''.
* VideoGameCrueltyPotential: Much like the cartoons, there are several ways Wile E. [[AmusingInjuries can be hurt]], but all of them are results of either his own traps or environmental hazards.
hazards. (Finding ways to hurt the Coyote is also encouraged; there's an end-of-level bonus for how many times he gets hit.)
* VideoGameGeography: The deserts in New Mexico are apparentlycylindrical, since cylindrical. The end of each level 4's map seamlessly transitions back to level 1's the start of the next, with the end of the fourth map returning to the start of the first map.
* WarpZone: The first level has one tunnel that might open up for players as a "short cut"to the last level the most recent player reached.that works as a continue feature.
* VideoGameGeography: The deserts in New Mexico are apparently
* WarpZone: The first level has one tunnel that might open up for players as a "short cut"
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* AutoScrollingLevel: Comes into play only if the player is spending too much time in one set area.
to:
* AutoScrollingLevel: Comes into play only if the player is spending too much time in one set area.on he same stretch of road.
Changed line(s) 31 (click to see context) from:
* NonLethalKO: Logic straight from the cartoons: No matter how bad the Coyote's injuries are, he's always going to try again to catch the Road Runner.
to:
* NonLethalKO: Logic straight from the cartoons: No matter how bad the Coyote's injuries are, he's he will always going come back with the strength to try again to and catch the Road Runner.
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* RatchetScrolling: Unlike 99% of side-scrolling games, this game has the Road Runner moving from right to left with little opportunity for going back to pick up any missed seed.
to:
* RatchetScrolling: Unlike 99% of side-scrolling games, this game has the Road Runner moving from right to left with left. However, the trope is played straight since there's little opportunity for going back to pick up any missed seed.seed that's gone off-screen.
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* RubberBandAI: If Wile E. lags so much that he disappears off the screen, he'll come flying toward the Road Runner on a pair of rocket skates.
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* AllOrNothing: A bonus rewarded at the end of each level for eating every last morsel of bird seed and, in later levels, drinking glasses of lemonade. Consuming them all earns a bonus of 10,000 points; missing one means getting nothing.
to:
* AllOrNothing: A bonus rewarded at the end of each level for eating every last morsel of bird seed and, in later levels, drinking glasses of lemonade. Consuming them all earns a bonus of 10,000 points; missing one of either means getting nothing.nothing for their respective bonuses.
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* CanisLatinicus: Just like the cartoons, the Road Runner (''Verus quickus'') and the Wile E. (''[[Creator/ChuckJones C. Jonesus Creatus]]'') are given mock Latin names.
to:
* CanisLatinicus: Just like the cartoons, the Road Runner (''Verus quickus'') Quickus'') and the Wile E. (''[[Creator/ChuckJones C. Jonesus Creatus]]'') are given mock Latin names.names.
* ChaseScene: Pretty much all this game is.
* ChaseScene: Pretty much all this game is.
* EndlessGame
Changed line(s) 18 (click to see context) from:
* GravityIsAHarshMistress: Unlike the cartoons, where the Road Runner is seemingly immune and the Coyote's falls are delayed, the game completely averts this trope.
to:
* GravityIsAHarshMistress: Unlike the cartoons, where the Road Runner is seemingly immune flies over pits and the Coyote's falls into them are delayed, the game completely averts this trope.trope for both.
Changed line(s) 20 (click to see context) from:
* ImpassableDesert: The Road Runner can only travel along paved roads.
to:
* ImpassableDesert: The Road Runner can only travel along paved roads.roads and certain portions of the sandy terrain.
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[[quoteright:336:http://static.tvtropes.org/pmwiki/pub/images/1181242156306.png]]
[[caption-width-right:336:Road Runner, that Coyote's after you; Road Runner, if he catches you, you're through!]]
[[caption-width-right:336:Road Runner, that Coyote's after you; Road Runner, if he catches you, you're through!]]
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Changed line(s) 8 (click to see context) from:
* BackFromTheDead: It's entirely possibly for the Road Runner to survive getting caught by the coyote. It's simply a matter of Wile E. attacked by one of his own hazards as he carries the Road Runner off screen.
to:
* BackFromTheDead: It's entirely possibly for the Road Runner to survive getting caught by the coyote.Coyote. It's simply a matter of Wile E. attacked by one of his own hazards as he carries the Road Runner off screen.
* {{Determinator}}: The Coyote.
* GravityIsAHarshMistress: Unlike the cartoons, where the Road Runner is seemingly immune and the Coyote's falls are delayed, the game completely averts this trope.
* LandMineGoesClick: Averted. Land mines automatically detonate upon being stepped on.
Changed line(s) 18,19 (click to see context) from:
** Map 2: After passing below a cliff with falling rocks.
** Map 3: After a series of narrow streets with cannons at each end.
** Map 3: After a series of narrow streets with cannons at each end.
to:
** Map 2: After passing below under a cliff with falling rocks.
from which rocks fall.
** Map 3: After a series of narrow streets with cannons on ateach least one end.
** Map 3: After a series of narrow streets with cannons on at
Changed line(s) 22,23 (click to see context) from:
* MyRulesAreNotYourRules: Averted in most cases. Aside from axle grease on the road in every fourth stage, every hazard on the ground that can impede the Road Runner can also impede the coyote.
* NonLethalKO: Logic straight from the cartoons: No matter how bad the coyote's injuries are, he's always going to try again to catch the Road Runner.
* NonLethalKO: Logic straight from the cartoons: No matter how bad the coyote's injuries are, he's always going to try again to catch the Road Runner.
to:
* MyRulesAreNotYourRules: Averted in most cases. Aside from axle grease on the road in every fourth stage, every hazard on the ground that can impede the Road Runner can also impede the coyote.
Coyote.
* NonLethalKO: Logic straight from the cartoons: No matter how bad thecoyote's Coyote's injuries are, he's always going to try again to catch the Road Runner.
* NonLethalKO: Logic straight from the cartoons: No matter how bad the
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* PacifistRun: Technically speaking, since there's no way for the Road Runner to directly attack the coyote, this whole game is a pacifist run.
to:
* PacifistRun: Technically speaking, since there's no way for the Road Runner to directly attack the coyote, Coyote, this whole game is a pacifist run.
Changed line(s) 28 (click to see context) from:
* [[WizardNeedsFoodBadly Road Runner Needs Food Badly]]: There's no immediate penalty for missing one bird seed (outside of reduced scoring), but missing five during the same life will case the Road Runner to faint, making him easy pickings for the coyote.
to:
* [[WizardNeedsFoodBadly Road Runner Needs Food Badly]]: There's Outside of reduced scoring, there's no immediate penalty for missing one a single serving of bird seed (outside of reduced scoring), seed, but missing five during the same life will case the Road Runner to faint, making him easy pickings for the coyote.Coyote.
* RoadRunnerVsCoyote: Natch.
* RoadRunnerVsCoyote: Natch.
* SuperSpeed: Not in this game. The Road Runner's top speed is only about 1.5x the speed that the Coyote runs on foot--nor cant he Road Runner outpace the Coyote's rocket-powered skates.
* SuspiciouslySimilarSong: The Coyote's introductory music sounds very much like the theme music to ''Franchise/{{Dragnet}}''.
* SuspiciouslySimilarSong: The Coyote's introductory music sounds very much like the theme music to ''Franchise/{{Dragnet}}''.
Changed line(s) 34 (click to see context) from:
* VideoGameGeography: Cylindrical, since level 4's map seamlessly transitions back to level 1's map.
to:
* VideoGameGeography: Cylindrical, The deserts in New Mexico are apparently cylindrical, since level 4's map seamlessly transitions back to level 1's map.
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Changed line(s) 1,2 (click to see context) from:
''Road Runner'', an arcade game based upon the WesternAnimation/WileECoyoteAndTheRoadRunner cartoons, was released by Creator/{{Atari}} in 1985 and later ported to several other formats. The goal is simple: Guide the Road Runner around the New Mexican desert to eat as much bird seed as possible whilst avoiding Wile E. Coyote's tricks and traps.
to:
''Road Runner'', an arcade game based upon the WesternAnimation/WileECoyoteAndTheRoadRunner cartoons, was released by Creator/{{Atari}} in 1985 and later ported to several other formats. [[NoPlotNoProblem The goal is simple: simple:]] Guide the Road Runner around the New Mexican desert to eat as much bird seed as possible whilst avoiding Wile E. Coyote's tricks and traps.
* ImpassableDesert: The Road Runner can only travel along paved roads.
* LevelGoal: In order, the four maps end at these points:
** Map 1: After a series of sidewinding roads.
** Map 2: After passing below a cliff with falling rocks.
** Map 3: After a series of narrow streets with cannons at each end.
** Map 4: After jumping over a canyon and crossing a wooden bridge.
* LevelGoal: In order, the four maps end at these points:
** Map 1: After a series of sidewinding roads.
** Map 2: After passing below a cliff with falling rocks.
** Map 3: After a series of narrow streets with cannons at each end.
** Map 4: After jumping over a canyon and crossing a wooden bridge.
* NonLethalKO: Logic straight from the cartoons: No matter how bad the coyote's injuries are, he's always going to try again to catch the Road Runner.
* NoPlotNoProblem
* NoPlotNoProblem
* RunDontWalk: The original arcade version features an analog joystick that allowed the Road Runner to run at three different speeds. Naturally, it's much easier to have the Road Runner moving at his fastest speed.
Changed line(s) 23 (click to see context) from:
* VideoGameCrueltyPotential: Much like the cartoons, there are several ways Wile E. [[AmusingInjuries can be hurt]], but all of them are results of either his own traps or environmental hazards.
to:
* SideView
* VideoGameCrueltyPotential: Much like the cartoons, there are several ways Wile E. [[AmusingInjuries can be hurt]], but all of them are results of either his own traps or environmentalhazards. hazards.
* VideoGameGeography: Cylindrical, since level 4's map seamlessly transitions back to level 1's map.
* VideoGameCrueltyPotential: Much like the cartoons, there are several ways Wile E. [[AmusingInjuries can be hurt]], but all of them are results of either his own traps or environmental
* VideoGameGeography: Cylindrical, since level 4's map seamlessly transitions back to level 1's map.
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Changed line(s) 4 (click to see context) from:
* AllOrNothing: A bonus rewarded at the end of each level for collecting eating every last morsel of bird seed and, in later levels, drinking glasses of lemonade. Consuming them all earns 10,000 points; missing one means getting nothing.
to:
* AllOrNothing: A bonus rewarded at the end of each level for collecting eating every last morsel of bird seed and, in later levels, drinking glasses of lemonade. Consuming them all earns a bonus of 10,000 points; missing one means getting nothing.
Changed line(s) 8 (click to see context) from:
* BackFromTheDead: It's actually possible to survive getting caught by the coyote. It's most likely to happen when Wile E. steps on a mine.
to:
* BackFromTheDead: It's actually possible entirely possibly for the Road Runner to survive getting caught by the coyote. coyote. It's most likely to happen when simply a matter of Wile E. steps on a mine.attacked by one of his own hazards as he carries the Road Runner off screen.
* CutAndPasteEnvironments: There are only four different stage layouts. Each time a level repeats, more obstacles will be added that have to be avoided.
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* MyRulesAreNotYourRules: Averted in most cases. Aside from axle grease on the road in every fourth stage, every hazard on the ground that can impede the Road Runner can also do so to the coyote.
* PacifistRun: Technically, this whole game is a pacifist run since the Road Runner has no way to directly physically attack the coyote.
* PacifistRun: Technically, this whole game is a pacifist run since the Road Runner has no way to directly physically attack the coyote.
to:
* MyRulesAreNotYourRules: Averted in most cases. Aside from axle grease on the road in every fourth stage, every hazard on the ground that can impede the Road Runner can also do so to impede the coyote.
* PacifistRun:Technically, Technically speaking, since there's no way for the Road Runner to directly attack the coyote, this whole game is a pacifist run since the Road Runner has no way to directly physically attack the coyote.run.
* PacifistRun:
Changed line(s) 19,20 (click to see context) from:
* [[WizardNeedsFoodBadly Road Runner Needs Food Badly]]: Though there's no immediate penalty for missing one bird seed, missing five during the same life will case the Road Runner to faint, making him easy pickings for the coyote.
* ScoreMultiplier: Eating consecutive piles of bird seed increases their point values. Missing one results in them resorting to their base value (but can still be increased).
* ScoreMultiplier: Eating consecutive piles of bird seed increases their point values. Missing one results in them resorting to their base value (but can still be increased).
to:
* [[WizardNeedsFoodBadly Road Runner Needs Food Badly]]: Though there's There's no immediate penalty for missing one bird seed, seed (outside of reduced scoring), but missing five during the same life will case the Road Runner to faint, making him easy pickings for the coyote.
* ScoreMultiplier: Eating consecutive piles of bird seed increases their point values. Missing one results in them resorting to their base value(but (the point values can still be increased).increased).
* ScriptedEvent: Wile E. will always hop onto a pogo stick on the second map, then onto a jet pack on the fourth. His contraptions will always backfire on him at the same point on both.
* ScoreMultiplier: Eating consecutive piles of bird seed increases their point values. Missing one results in them resorting to their base value
* ScriptedEvent: Wile E. will always hop onto a pogo stick on the second map, then onto a jet pack on the fourth. His contraptions will always backfire on him at the same point on both.
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''Road Runner'' is an arcade game based upon the WesternAnimation/WileECoyoteAndTheRoadRunner cartoons released by Creator/{{Atari}} in 1985. The goal is simple: Guide the Road Runner around the New Mexican desert to eat as much bird seed as possible whilst avoiding Wile E. Coyote's tricks and traps.
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''Road Runner'' is Runner'', an arcade game based upon the WesternAnimation/WileECoyoteAndTheRoadRunner cartoons cartoons, was released by Creator/{{Atari}} in 1985.1985 and later ported to several other formats. The goal is simple: Guide the Road Runner around the New Mexican desert to eat as much bird seed as possible whilst avoiding Wile E. Coyote's tricks and traps.
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* AllOrNothing: A bonus rewarded at the end of each level for collecting eating every last morsel of bird seed. Eat them all for 10,000 points; miss one and you get nothing.
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* AllOrNothing: A bonus rewarded at the end of each level for collecting eating every last morsel of bird seed. Eat seed and, in later levels, drinking glasses of lemonade. Consuming them all for earns 10,000 points; miss missing one and you get means getting nothing.
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* AutoScrollingLevel: Comes into play only if the player is spending too much time in one set area.
* BackFromTheDead: It's actually possible to survive getting caught by the coyote. It's most likely to happen when Wile E. steps on a mine.
* BackFromTheDead: It's actually possible to survive getting caught by the coyote. It's most likely to happen when Wile E. steps on a mine.
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* DeathIsASlapOnTheWrist: In the arcade version, losing a life won't penalize the player by resetting the value of bird seeds. Other versions, however, avert this by
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* DeathIsASlapOnTheWrist: In the arcade version, losing a life won't penalize the player by resetting the value of bird seeds. Other versions, however, avert this by resetting the bird seed to its base value.
* HoistByHisOwnPetard: Wile E.'s traps are among the very few things that can injure him.
* PacifistRun: Technically, this whole game is a pacifist run since the Road Runner has no way to directly physically attack the coyote.
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* [[WizardNeedsFoodBadly Road Runner Needs Food Badly]]: Though there's no immediate penalty for missing one bird seed, missing five will case the Road Runner to faint, making him easy pickings for the coyote.
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* RatchetScrolling: Unlike 99% of side-scrolling games, this game has the Road Runner moving from right to left with little opportunity for going back to pick up any missed seed.
* [[WizardNeedsFoodBadly Road Runner Needs Food Badly]]: Though there's no immediate penalty for missing one bird seed, missing five during the same life will case the Road Runner to faint, making him easy pickings for the coyote.
* [[WizardNeedsFoodBadly Road Runner Needs Food Badly]]: Though there's no immediate penalty for missing one bird seed, missing five during the same life will case the Road Runner to faint, making him easy pickings for the coyote.
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* VideoGameCrueltyPotential: Much like the cartoons, there are several ways Wile E. [[AmusingInjuries can be hurt]], but all of them are results of either his own traps or environmental hazards.
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Changed line(s) 1,3 (click to see context) from:
''Road Runner'' is an arcade game based upon the WesternAnimation/RoadRunner cartoons released by Creator/{{Atari}} in 1985. The goal is relatively simple: Guide the Road Runner around the New Mexican desert to eat as much bird seed as possible whilst avoiding Wile E. Coyote's tricks and traps.
!!'"Road Runner'' contains examples of these tropes:
!!'"Road Runner'' contains examples of these tropes:
to:
''Road Runner'' is an arcade game based upon the WesternAnimation/RoadRunner WesternAnimation/WileECoyoteAndTheRoadRunner cartoons released by Creator/{{Atari}} in 1985. The goal is relatively simple: Guide the Road Runner around the New Mexican desert to eat as much bird seed as possible whilst avoiding Wile E. Coyote's tricks and traps.
!!'"Road !!''Road Runner'' contains examples of these tropes:
* AshFace: Explosions will cover both the Road Runner and Wile E.'s entire bodies in ash.
* BottomlessPits: Only found in every fourth level.
* DeathIsASlapOnTheWrist: In the arcade version, losing a life won't penalize the player by resetting the value of bird seeds. Other versions, however, avert this by
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* MyRulesAreNotYourRules: Averted. Everything hazard on the ground that can hurt the Road Runner can also hurt the coyote.
* PublicDomainSoundtrack: The in-game music includes "The William TEll Overturn", "Flight of the Bumblebee", and "Sabre Dance".
* PublicDomainSoundtrack: The in-game music includes "The William TEll Overturn", "Flight of the Bumblebee", and "Sabre Dance".
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* LosingHorns: Type B plays occasionally if the Road Runner gets caught.
* MyRulesAreNotYourRules:Averted. Everything Averted in most cases. Aside from axle grease on the road in every fourth stage, every hazard on the ground that can hurt impede the Road Runner can also hurt do so to the coyote.
* PublicDomainSoundtrack: The in-game music includes [[Music/GioachinoRossini "The WilliamTEll Overturn", Tell Overturn"]], "Flight of the Bumblebee", and [[Music/AramKhachaturian "Sabre Dance".Dance"]], and [[Music/PyotrIlyichTchaikovsky "Trepak"]].
* MyRulesAreNotYourRules:
* PublicDomainSoundtrack: The in-game music includes [[Music/GioachinoRossini "The William
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* ScoreMultiplier: Eating consecutive piles of bird seed increases their point values. Missing one results in them resorting to their base value (but can still be increased).
to:
* ScoreMultiplier: Eating consecutive piles of bird seed increases their point values. Missing one results in them resorting to their base value (but can still be increased).increased).
* WarpZone: The first level has one tunnel that might open up for players as a "short cut" to the last level the most recent player reached.
* WarpZone: The first level has one tunnel that might open up for players as a "short cut" to the last level the most recent player reached.
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Added DiffLines:
''Road Runner'' is an arcade game based upon the WesternAnimation/RoadRunner cartoons released by Creator/{{Atari}} in 1985. The goal is relatively simple: Guide the Road Runner around the New Mexican desert to eat as much bird seed as possible whilst avoiding Wile E. Coyote's tricks and traps.
!!'"Road Runner'' contains examples of these tropes:
* AllOrNothing: A bonus rewarded at the end of each level for collecting eating every last morsel of bird seed. Eat them all for 10,000 points; miss one and you get nothing.
* AmusingInjuries: Wile E. will occasionally get crushed by rocks, blown up by land mines, and even fall victim to his own contraptions.
* CanisLatinicus: Just like the cartoons, the Road Runner (''Verus quickus'') and the Wile E. (''[[Creator/ChuckJones C. Jonesus Creatus]]'') are given mock Latin names.
* EveryTenThousandPoints: Extra lives are awarded for reaching various scoring thresholds (these depend on the version).
* MyRulesAreNotYourRules: Averted. Everything hazard on the ground that can hurt the Road Runner can also hurt the coyote.
* PublicDomainSoundtrack: The in-game music includes "The William TEll Overturn", "Flight of the Bumblebee", and "Sabre Dance".
* [[WizardNeedsFoodBadly Road Runner Needs Food Badly]]: Though there's no immediate penalty for missing one bird seed, missing five will case the Road Runner to faint, making him easy pickings for the coyote.
* ScoreMultiplier: Eating consecutive piles of bird seed increases their point values. Missing one results in them resorting to their base value (but can still be increased).
!!'"Road Runner'' contains examples of these tropes:
* AllOrNothing: A bonus rewarded at the end of each level for collecting eating every last morsel of bird seed. Eat them all for 10,000 points; miss one and you get nothing.
* AmusingInjuries: Wile E. will occasionally get crushed by rocks, blown up by land mines, and even fall victim to his own contraptions.
* CanisLatinicus: Just like the cartoons, the Road Runner (''Verus quickus'') and the Wile E. (''[[Creator/ChuckJones C. Jonesus Creatus]]'') are given mock Latin names.
* EveryTenThousandPoints: Extra lives are awarded for reaching various scoring thresholds (these depend on the version).
* MyRulesAreNotYourRules: Averted. Everything hazard on the ground that can hurt the Road Runner can also hurt the coyote.
* PublicDomainSoundtrack: The in-game music includes "The William TEll Overturn", "Flight of the Bumblebee", and "Sabre Dance".
* [[WizardNeedsFoodBadly Road Runner Needs Food Badly]]: Though there's no immediate penalty for missing one bird seed, missing five will case the Road Runner to faint, making him easy pickings for the coyote.
* ScoreMultiplier: Eating consecutive piles of bird seed increases their point values. Missing one results in them resorting to their base value (but can still be increased).