History VideoGame / RoadRash

5th Dec '15 12:25:28 PM CynicalBastardo
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* SoLastSeason: You know that bike that got you through one level? Once you get to the next, your opponents get faster, negating the advantage your last new bike gave you, forcing you to upgrade again.
5th Dec '15 12:22:49 PM CynicalBastardo
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* DifficultButAwesome: In ''Road Rash 2'', the Wild Thing 2000 is insanely fast and, on level 1, has infinite nitro boosts. It's also very difficult to handle properly, with hair-trigger handling and is quite frail. Also, in the highly likely event of a crash, the player is often thrown a ridiculous distance from their bike.
29th Nov '15 8:32:48 PM nombretomado
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''Road Rash'' was a series of motorcycle racing games from Creator/ElectronicArts, starting life on the SegaGenesis in 1991, but appearing on several other systems over the next 10 years. In-universe, the races were illegal, forcing you to contend with police... as well as other riders, who usually had no problem attacking you with clubs, pipes, chains or cattle prods. Each game had several track locations, which became longer and more difficult for each level you achieved. You leveled up by getting at least 3rd or 4th place in each location, depending on the game. The goal was to amass money to buy better bikes and also be able to pay off hospital fees, repair bills and police fines. If you ever ran out of money, it was game over.

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''Road Rash'' was a series of motorcycle racing games from Creator/ElectronicArts, starting life on the SegaGenesis UsefulNotes/SegaGenesis in 1991, but appearing on several other systems over the next 10 years. In-universe, the races were illegal, forcing you to contend with police... as well as other riders, who usually had no problem attacking you with clubs, pipes, chains or cattle prods. Each game had several track locations, which became longer and more difficult for each level you achieved. You leveled up by getting at least 3rd or 4th place in each location, depending on the game. The goal was to amass money to buy better bikes and also be able to pay off hospital fees, repair bills and police fines. If you ever ran out of money, it was game over.
1st Sep '15 6:13:18 PM RisefromYourGrave
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* DirtyCop: Illegal bike races are a problem, but stuffing bikers in the boot, setting dogs on them and shooting bikes with the rider right next to them are the sort of things that would do [[VideoGame/NeedForSpeed Cross]] justice...[[JustForPun eheh.]]

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* DirtyCop: Illegal bike races are a problem, but stuffing bikers in the boot, setting dogs on them and shooting bikes with the rider right next to them are the sort of things that would do [[VideoGame/NeedForSpeed [[VideoGame/NeedForSpeedMostWanted Cross]] justice...[[JustForPun eheh.]]
18th Apr '15 12:16:15 AM tsstevens
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* DirtyCop: Illegal bike races are a problem, but stuffing bikers in the boot, setting dogs on them and shooting bikes with the rider right next to them are the sort of things that would do [[VideoGame/NeedForSpeed Cross]] justice...[[JustForPun eheh.]]
18th Apr '15 12:10:23 AM tsstevens
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* FullMotionVideo: Half the game of the 3DO/PS1/Saturn versions with the intro, beginning a race, winning, losing, being wrecked or arrested leading to everything from a BikerBabe grabbing a dude with her chain for post victory celebrations to a driver helping you off the road in the event of a crash. Throw in several music videos for good measure.
22nd Jan '15 7:49:54 PM Tightwire
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While there was no plot to speak of, the games did have characters. Many of the AI were given profiles and would often give you advice or trash-talk you before or after a race.

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While there was no plot to speak of, of (mostly because participating in extreme sports for cash prizes doesn't exactly need a plot), the games did have characters.characters for their bikes. Many of the AI were given profiles and would often give you advice or trash-talk you before or after a race.
4th Dec '14 7:38:03 AM Minishear
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* TheComputerIsACheatingBastard: The usual [[RubberBandAI rubber banding]] is present in ''Road Rash 64'', but interesting it's actually avoided in that the AI is just as vulnerable to getting Busted (knocked out by a cop) and Wrecked (basically running out of lives) as you are.
10th Jun '14 2:29:13 AM terriblyUniversal
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* SpiritualSuccessor: Hopefully finds one in the recently Kickstarted and Steam-Greenlit ''Road Redemption'' by [=DarkSeas=] Games.
20th May '14 1:04:10 AM Minishear
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* AIBreaker: Sort of. In ''Road Rash 64'', some of the later tracks spike in difficulty, to the point that a majority of the AI racers are fairly likely to fail to cross the finish line at all. Race 4-3 (Beat Down) is an example where if you just avoid everyone else, all the AI will almost always get Busted by cops, while on 5-8 (Marathon, the final race) it's pretty common to have a majority of the 11 racers turn up Wrecked, presumably because of the length of the course and how bad the traffic is.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.RoadRash