History VideoGame / RoadOfTheDead

29th Mar '16 8:06:35 PM Cakeman
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* SequelDifficultyDrop: The extra upgrades make it easier to fend off the zombies and survive crashing into objects, though there are more powerful zombies to compensate.
24th Mar '16 3:30:47 PM DanielBenner8891
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* AllForNothing: The nuke kills alot of civilians in the city, only for it to fail to stop the zombies. Cocheta even points this out to General Sherman when he tells him that he "Sacrificed them all for nothing."
8th Jan '16 2:06:09 PM Beedle
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* PlotDrivenBreakdown: In the sequel, the chopper breaks down just as Diane and Cocheta arrive, forcing them to defend it from zombies as the mechanic makes repairs.
28th Nov '15 12:24:44 PM morenohijazo
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* TheJaywalkingDead: The game is about a guy escaping a ZombieApocalypse in his car, running over any that get in his way.
21st Aug '15 5:41:46 PM DelShiftB
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* PopTheTires: Courtesy of the many spike strips scattered on the road.

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* PopTheTires: Courtesy of the many spike strips scattered on the road. Damaged tires cause the car to steer off-center, but don't affect speed.
16th Aug '15 10:45:00 AM nombretomado
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''Road of the Dead'' is an AdobeFlash game on Website/{{Newgrounds}} about John Creasman, a car mechanic who must escape a city currently suffering from a ZombieApocalypse. He must also charge through military checkpoints that save his progress. It is playable [[http://www.newgrounds.com/portal/view/550714 here]].

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''Road of the Dead'' is an AdobeFlash UsefulNotes/AdobeFlash game on Website/{{Newgrounds}} about John Creasman, a car mechanic who must escape a city currently suffering from a ZombieApocalypse. He must also charge through military checkpoints that save his progress. It is playable [[http://www.newgrounds.com/portal/view/550714 here]].
29th Jul '15 2:48:00 PM Naoto_best_waifu
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* TookALevelInBadass: The zombies. In the first game they almost never manage to grapple the car (aside from mutants), even mutants moved at a slow gait, and all zombies died from a single [[BoomHeadshot headshot]]. Notably, John had only a small pistol with a few rounds for the entirety of the game. In the sequel, the soldiers [[StandardFPSGuns are packing a wide array of powerful firearms]], zombies now grapple the car all the time and they require many headshots to dispose of. [[EliteMooks Mutants]], who died to a single headshot before, now take an entire clip to kill and can easily outrun the Humvee.

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* TookALevelInBadass: The zombies. In the first game they almost never manage to grapple the car (aside from mutants), even mutants moved at a slow gait, and all zombies died from a single [[BoomHeadshot headshot]]. Notably, John had only a small pistol with a few rounds for the entirety of the game. In the sequel, the soldiers [[StandardFPSGuns are packing a wide array of powerful firearms]], zombies now grapple the car all the time and they require many headshots to dispose of. [[EliteMooks Mutants]], who died to a single headshot before, now take an entire clip magazine to kill and can easily outrun the Humvee.
3rd May '15 3:40:57 AM HotmanX32
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* BillingDisplacement: Even though he voices the main protagonist, Tomamoto (Joshua Tomar) is billed third in the credits. Xalkie (John Creasman) received top billing as the unnamed military commander and Druox the Shredder (Dreux Ferrano Jr.), who voices General Sherman, was billed second.
** Though to be fair, Creasman and Ferrano have more lines of dialogue than Tomar.
3rd May '15 3:37:06 AM GulomiJomesh
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*TooDumbToLive: The civilians. They keep running in front of your car or in your line of fire. Using your horn helps sometimes, but not always. (Anyhow, why they hear your horn, but not your machine gun, is beyond anyones guess). They are even to stupid to enter a safehouse if they are right in front of it. You have to stop to get them in your car, and then in the safehouse. The civilan drivers are worst. You might think it is a good idea to stop if a military Humvee firing a roof mounted machine gun crosses your road, but they prefer to ram it.
8th Mar '15 9:57:27 AM MisterRandom2
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* EvilVersusEvil: Present off screen, but averted in the game itself. You hear the military fighting the zombies over the radio, but in the game itself the soldiers and zombies ignore each other and focus only on you.

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* EvilVersusEvil: Present off screen, but averted in the original game itself. You hear the military fighting the zombies over the radio, but in the game itself the soldiers and zombies ignore each other and focus only on you.
** Played somewhat straight in the sequel's FUBAR mode. Zombies will kill any soldier they bump into, and soldiers can kill zombies that wander into their line of fire. However, they still primarily focus on the player.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.RoadOfTheDead