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** The Bazaar Between Time and A Moment, Fractured are probably the most straightforward examples, being [[PlaceOutOfTime outside of time]]. The former has small floating rocks and a giant, salamander-like creature that trades in strange coins and lets you "dream" to choose which area you'll get next, and the latter is a bunch of floating islands with wooden planks sticking out of them at odd angles, glowing rocks that suddenly appear when you stand in certain places, and a massive obelisk that allows you to wipe yourself from existence.

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** The Bazaar Between Time and A Moment, Fractured are probably the most straightforward examples, being [[PlaceOutOfTime [[PlaceBeyondTime outside of time]]. The former has small floating rocks and a giant, salamander-like creature that trades in strange coins and lets you "dream" to choose which area you'll get next, and the latter is a bunch of floating islands with wooden planks sticking out of them at odd angles, glowing rocks that suddenly appear when you stand in certain places, and a massive obelisk that allows you to wipe yourself from existence.


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* GoombaStomp: The [[XtremeKoolLetterz H3AD-5T]] v2 lets you jump higher and gives you the ability to slam down on top of enemies to damage them. It scales with height, so if you go up far enough you can easily one-shot bosses with it.
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* MoneySpider: Just like the first game, every enemy gives you money when killed.

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* DoubleUnlock: Jst like the first game, there are several items and skills that can only be unlocked using items or characters that also need to be unlocked.

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* DoubleUnlock: Jst Just like the first game, there are several items and skills that can only be unlocked using items or characters that also need to be unlocked.unlocked.
* EasterEgg: There are three floating islands in A Moment, Fractured that are so far away that they can't even be seen from the main islands. If you manage to reach them with some combination of Hopoo Feathers, the Milky Chrysalis, and/or the Artificer's glide and Ion Surge, you will find several massive, literal easter eggs.



** The Bazaar Between Time and A Moment, Fractured are probably the most straightforward examples, being [[PlaceOutOfTime outside of time]]. The former has a giant, salamander-like creature that trades in strange coins and lets you "dream" to choose which area you'll get next, and the latter is a bunch of floating islands with wooden planks sticking out of them at odd angles, glowing rocks that suddenly appear when you stand in certain places, and a massive obelisk that allows you to wipe yourself from existence.

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** The Bazaar Between Time and A Moment, Fractured are probably the most straightforward examples, being [[PlaceOutOfTime outside of time]]. The former has small floating rocks and a giant, salamander-like creature that trades in strange coins and lets you "dream" to choose which area you'll get next, and the latter is a bunch of floating islands with wooden planks sticking out of them at odd angles, glowing rocks that suddenly appear when you stand in certain places, and a massive obelisk that allows you to wipe yourself from existence.

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* DerelictGraveyard: Siren's Call, which is filled with crashed spaceships.



* EldritchLocation: The ''Contact Light'' itself is noted by some of the item logs from survivors to be an extremely strange ship with millions of artifacts that have been in transit for decades.

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* EldritchLocation: DoubleUnlock: Jst like the first game, there are several items and skills that can only be unlocked using items or characters that also need to be unlocked.
* EldritchLocation:
**
The ''Contact Light'' itself is noted by some of the item logs from survivors to be an extremely strange ship with millions of artifacts that have been in transit for decades.


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** The Bazaar Between Time and A Moment, Fractured are probably the most straightforward examples, being [[PlaceOutOfTime outside of time]]. The former has a giant, salamander-like creature that trades in strange coins and lets you "dream" to choose which area you'll get next, and the latter is a bunch of floating islands with wooden planks sticking out of them at odd angles, glowing rocks that suddenly appear when you stand in certain places, and a massive obelisk that allows you to wipe yourself from existence.
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* HyperspaceArsenal: Since there's no limit on the number of items you can carry at the same time, you can easily find yourself carrying ridiculous amounts of gear if you make it a point to open every chest you come across: it's entirely possible to end up carrying multiple copies of every item in the game if you keep replaying the levels long enough or abuse the Easter Egg area in the third level by endlessly killing the respawning boss.

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* HyperspaceArsenal: Since there's no limit on the number of items you can carry at the same time, you can easily find yourself carrying ridiculous amounts of gear if you make it a point to open every chest you come across: it's across. It's entirely possible to end up carrying multiple copies of every item in the game if you keep replaying the levels long enough or abuse the Easter Egg area in the third level by endlessly killing the respawning boss.enough.
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* ActionBomb: Rather than shocking you like in the first game, the Jellyfish now violently explode when they get close to you.


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* HerdHittingAttack: All of the characters have at least one attack that either pierces enemies or has an area-of-effect, which is very important in a game that likes sending massive hordes at the player in the later areas.


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* HyperspaceArsenal: Since there's no limit on the number of items you can carry at the same time, you can easily find yourself carrying ridiculous amounts of gear if you make it a point to open every chest you come across: it's entirely possible to end up carrying multiple copies of every item in the game if you keep replaying the levels long enough or abuse the Easter Egg area in the third level by endlessly killing the respawning boss.


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* {{Macrogame}}: Completing various tasks like finishing stages quickly or killing a certain number of enemies unlocks new items for you to acquire during further playthroughs, as well as alternative skills, skins, and characters.


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* NoDamageRun: The Ethereal achievement, which requires you to finish a Prismatic Trial as the Mercenary without falling below 100% health.


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* Speed Run: Generally encouraged due to the constantly rising difficulty, but there are also a few challenges that specifically require you to reach a certain point within a set time limit.
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* ShoutOut:
** The Preon Accumulator functions near-identically to the BFG from VideoGame/DOOM2016. There's even an achievement for MUL-T to kill an Imp Overlord (the closest thing this game has to a demon) with it.
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* NonStandardGameOver: Ordinarily, the game doesn't have an ending as of yet, but [[spoiler: reaching Rallypoint Delta or Siren's Call after looping at least once and going through the celestial portal at the end leads to an obelisk that the players can interact with to obliterate themselves, which is necessary to unlock the Mercenary and nets an achievement the first time it's done. A later update also added a reward of 10 lunar coins for each obliteration.]]

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* NonStandardGameOver: Ordinarily, the game doesn't have an ending as of yet, but [[spoiler: reaching Rallypoint Delta or Siren's Call after looping at least once and going through the celestial portal at the end leads to an obelisk that the players can interact with to obliterate themselves, which is necessary to unlock the Mercenary and nets an achievement the first time it's done. A later update also added a reward of 10 5 lunar coins for each obliteration.]]



* RegeneratingHealth: All characters are given this at the beginning to compensate for the inability to see every enemy and incoming attack in a 3D space. The Mercenary starts with the highest regeneration rate as well since he's currently the only dedicated melee survivor.

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* RegeneratingHealth: All characters are given this at the beginning to compensate for the inability to see every enemy and incoming attack in a 3D space. The Mercenary starts and Loader both start with the highest regeneration rate as well since he's they're currently the only dedicated melee survivor.survivors.
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* AndYourRewardIsClothes: Getting to the Celestial Portal on Monsoon unlocks an alternate skin for the character you were playing.

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* AndYourRewardIsClothes: Getting As of the Skills 2.0 update, getting to the Celestial Portal on Monsoon unlocks an alternate skin for the character you were playing.



* GodOfEvil: the logbook descriptions of the Wetlands Aspect, Ceremonial Dagger, and N'Kuhana's Opinion mention a being known as N'Kuhana, who seems to be some sort of death goddess and whose worshipers practice HumanSacrifice.

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* GodOfEvil: the The logbook descriptions of the Wetlands Aspect, Ceremonial Dagger, and N'Kuhana's Opinion mention a being known as N'Kuhana, who seems to be some sort of death goddess and whose worshipers practice HumanSacrifice.



* ImprobableAccessoryEffect: While it's established than many items are magical, cursed, alien, or otherwise modified in a way, there's some that just don't make sense. A specific goat hoof that makes you move faster? Par for the course.

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* ImprobableAccessoryEffect: While it's established than that many items are magical, cursed, alien, or otherwise modified in a way, there's some that just don't make sense. A specific goat hoof that makes you move faster? Par for the course.



* NonStandardGameOver: Ordinarily, the game doesn't have an ending as of yet, but [[spoiler: reaching Rallypoint Delta a second time and going through the celestial portal at the end leads to an obelisk that the players can interact with to obliterate themselves, which is necessary to unlock the Mercenary and nets an achievement the first time it's done. A later update also added a reward of 10 lunar coins for each obliteration.]]

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* NonStandardGameOver: Ordinarily, the game doesn't have an ending as of yet, but [[spoiler: reaching Rallypoint Delta a second time or Siren's Call after looping at least once and going through the celestial portal at the end leads to an obelisk that the players can interact with to obliterate themselves, which is necessary to unlock the Mercenary and nets an achievement the first time it's done. A later update also added a reward of 10 lunar coins for each obliteration.]]
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* AndYourRewardIsClothes: Getting to the Celestial Portal on Monsoon unlocks an alternate skin for the character you were playing.
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* HeartIsAnAwesomePower: The Bustling Fungus item gives you a potent health regenerating aura for you and allies provided you stand still for at least 2 seconds. On most characters, this is pretty useless, since standing still is pretty much a death sentence. However, it turns out to be fantastic on the Engineer, since his stationary turrets get copies of all of his items. The effects of overlapping fields do stack with each other, so you can have your turrets heal one another and anyone else who gets cozy with them in your BeehiveBarrier.

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* HeartIsAnAwesomePower: The Bustling Fungus item gives you a potent health regenerating aura for you and allies provided you stand still for at least 2 seconds. On most characters, this is pretty useless, since standing still is pretty much a death sentence. However, it turns out to be fantastic on the Engineer, since his stationary turrets get copies of all of his items. The effects of overlapping fields do stack with each other, so you can have your turrets heal one another and anyone else who gets cozy with them in your BeehiveBarrier. Turned UpToEleven if you also manage to get your hands on N'Kuhana's Opinion.
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* AttackDrone: The player can use gold to repair robot drones that will fly around the player and shoot any enemy in range. Unlike the first game, you cannot repair destroyed drones.

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* AttackDrone: The player can use gold to repair robot drones that will fly around the player and shoot any enemy in range. Unlike the first game, you cannot repair destroyed drones.
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* GodOfEvil: the logbook descriptions of the Wetlands Aspect, Ceremonial Dagger, and N'Kuhana's Opinion mention a being known as N'Kuhana, who seems to be some sort of death goddess and whose worshipers practice HumanSacrifice.
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* ShockandAwe: Blue enemies have an electrical aura which causes damage to the survivor if they're close enough. The Tesla Coil gives this power to the survivor, and the Ukulele makes their shots do the same

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* ShockandAwe: ShockAndAwe: Blue enemies have an electrical aura which causes damage to the survivor if they're close enough. The Tesla Coil gives this power to the survivor, and the Ukulele makes their shots do the samesame.
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* VictorGainsLoser'sPowers: Some of the rarer item drops you can get off of defeated bosses appear to be actual chunks or organs from the bosses themselves. Naturally, these give you abilities similar to the respective boss it was acquired from. There's also an item that makes it so that the player briefly gains the powers of any elites they kill.

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* VictorGainsLoser'sPowers: VictorGainsLosersPowers: Some of the rarer item drops you can get off of defeated bosses appear to be actual chunks or organs from the bosses themselves. Naturally, these give you abilities similar to the respective boss it was acquired from. There's also an item that makes it so that the player briefly gains the powers of any elites they kill.
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* AutoRevive: Dio's Best Friend, a teddy bear of sorts, restores the holder's health after dying. The item is destroyed in the process. It can be especially powerful on the Engineer since each of your turrets get their own Dio's Best Friend.
* AttackDrone: The player can use gold to repair robot drones that will fly around the player and shoot any enemy in range. Unlike the first game, you cannot repair destroyed drones.


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* ImprobableAccessoryEffect: While it's established than many items are magical, cursed, alien, or otherwise modified in a way, there's some that just don't make sense. A specific goat hoof that makes you move faster? Par for the course.


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* MacrossMissileMassacre: The Disposable Missile Launcher causes a large number of homing missiles to shoot out of you when used. Collecting several Bundles of Fireworks will also cause this to happen every time you interact with an object.


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* ShockandAwe: Blue enemies have an electrical aura which causes damage to the survivor if they're close enough. The Tesla Coil gives this power to the survivor, and the Ukulele makes their shots do the same


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* VictorGainsLoser'sPowers: Some of the rarer item drops you can get off of defeated bosses appear to be actual chunks or organs from the bosses themselves. Naturally, these give you abilities similar to the respective boss it was acquired from. There's also an item that makes it so that the player briefly gains the powers of any elites they kill.
Is there an issue? Send a MessageReason:
None


* NonStandardGameOver: Ordinarily, the game doesn't have an ending as of yet, but [[spoiler: reaching Rallypoint Delta a second time and going through the celestial portal at the end leads to an obelisk that the players can interact with to obliterate themselves, which is necessary to unlock the Mercenary and nets an achievement the first time it's done.]]

to:

* NonStandardGameOver: Ordinarily, the game doesn't have an ending as of yet, but [[spoiler: reaching Rallypoint Delta a second time and going through the celestial portal at the end leads to an obelisk that the players can interact with to obliterate themselves, which is necessary to unlock the Mercenary and nets an achievement the first time it's done. A later update also added a reward of 10 lunar coins for each obliteration.]]

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** The Hopoo Feather returns, grantin an extra jump per stack.

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** The Hopoo Feather returns, grantin granting an extra jump per stack.



* HeartIsAnAwesomePower: The Bustling Fungus item gives you a potent health regenerating aura for you and allies provided you stand still for at least 2 seconds. Sounds counter-intuitive in a game that punishes you for standing still however this effect applies to the Engineer's turrets too! The aura from all sources of Bustling Fungus stacks so you can have your turrets heal one another and anyone else who gets cozy with them in your BeehiveBarrier.

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* HeartIsAnAwesomePower: The Bustling Fungus item gives you a potent health regenerating aura for you and allies provided you stand still for at least 2 seconds. Sounds counter-intuitive in a game that punishes you for On most characters, this is pretty useless, since standing still however this effect applies is pretty much a death sentence. However, it turns out to be fantastic on the Engineer's Engineer, since his stationary turrets too! get copies of all of his items. The aura from all sources effects of Bustling Fungus stacks overlapping fields do stack with each other, so you can have your turrets heal one another and anyone else who gets cozy with them in your BeehiveBarrier.



* IdiosyncraticDifficultyLevels: Much like the first game, players get to choose between [[ThemeNaming Drizzle, Rainstorm, and Monsoon]] difficulties when starting a run. The difficulty levels within a run remain mostly the same, although Very Easy has been excised, Medium has been renamed to Normal, and HAHAHAHA's name just keeps on going to fit the new scrolling horizontal design of the difficulty bar.



* NecessaryDrawback: Lunar items, because they can be purchased with Lunar coins earned across any run and have really good effects, also come with hefty penalties to balance them out.

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* NecessaryDrawback: Lunar items, because they can be purchased with Lunar coins earned across any run and have really good effects, also come with hefty penalties to balance them out. For some, this makes them DifficultButAwesome, but others end up a PowerUpLetDown.



* RegeneratingHealth: All characters are given this at the beginning to compensate for the inability to see every enemy and incoming attack in a 3D space. The Mercenary starts with the highest regen rate as well since he's currently the only dedicated melee survivor.

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* RegeneratingHealth: All characters are given this at the beginning to compensate for the inability to see every enemy and incoming attack in a 3D space. The Mercenary starts with the highest regen regeneration rate as well since he's currently the only dedicated melee survivor.
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** One of the two main gimmicks of the survivor Rex, who has two abilities that cost HP to use but has potential to do massive damage to enemies.
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''Risk of Rain 2'' is an upcoming ScienceFiction {{Roguelike}} ThirdPersonShooter developed by Hopoo Games, and the sequel to ''VideoGame/RiskOfRain''. It was released on Steam Early Access on March 28th, 2019.

The game is mechanically similar to the first game, but sets itself apart by being [[Videogame3DLeap in 3D]] and having a rebalancing of various mechanics to adjust. The game also contains a vastly improved CoOpMultiplayer.

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''Risk of Rain 2'' is an upcoming ScienceFiction {{Roguelike}} ThirdPersonShooter developed by Hopoo Games, Games and the published by Creator/GearboxSoftware. The game is is a sequel to ''VideoGame/RiskOfRain''. It was released on Steam Early Access on March 28th, 2019.

The game is mechanically similar to the first game, but with the goal of locating a teleporter in a level and activating it as the difficulty increases every 5 minutes. The game sets itself apart by being [[Videogame3DLeap in 3D]] and having a 3D]], rebalancing of various mechanics to adjust. The game also adjust, and contains a vastly improved CoOpMultiplayer.CoOpMultiplayer with up to 4 players.
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* Doublejump:

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* Doublejump: DoubleJump:
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CastFromMoney: Crowdfunder, which spends gold in order to do damage.

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* CastFromMoney: Crowdfunder, which spends gold in order to do damage.
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* {{Jetpack}}: The Milky Chrysalis grants limited flight.
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* CastFromHitpoints: The Hellfire Tincture deals constant damage to yourself and allies, and deals 24 times that to enemies in an area around you for a short time.
CastFromMoney: Crowdfunder, which spends gold in order to do damage.


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* Doublejump:
** The Mercenary starts the game with a double jump.
** The Hopoo Feather returns, grantin an extra jump per stack.
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''Risk of Rain 2'' is an upcoming ScienceFiction {{Roguelike}} ThirdPersonShooter developed by Hopoo Games, released on Steam Early Access on March 28th, 2019.

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''Risk of Rain 2'' is an upcoming ScienceFiction {{Roguelike}} ThirdPersonShooter developed by Hopoo Games, and the sequel to ''VideoGame/RiskOfRain''. It was released on Steam Early Access on March 28th, 2019.
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The game is mechanically very similar to the first game game, but sets itself apart by being [[Videogame3DLeap in 3D]] and having a rebalancing of various mechanics to adjust. The game also contains a vastly improved CoOpMultiplayer.

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The game is mechanically very similar to the first game game, but sets itself apart by being [[Videogame3DLeap in 3D]] and having a rebalancing of various mechanics to adjust. The game also contains a vastly improved CoOpMultiplayer.

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ror2.png]]




!!The game provides examples of:


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!!The game provides examples of:
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''Risk of Rain'' is an upcoming ScienceFiction {{Roguelike}} ThirdPersonShooter developed by Hopoo Games, released on Steam Early Access on March 28th, 2019.

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''Risk of Rain'' Rain 2'' is an upcoming ScienceFiction {{Roguelike}} ThirdPersonShooter developed by Hopoo Games, released on Steam Early Access on March 28th, 2019.
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''Risk of Rain'' is an upcoming ScienceFiction {{Roguelike}} ThirdPersonShooter developed by Hopoo Games, released on Steam Early Access on March 28th, 2019.

The game is mechanically very similar to the first game game, but sets itself apart by being [[Videogame3DLeap in 3D]] and having a rebalancing of various mechanics to adjust. The game also contains a vastly improved CoOpMultiplayer.

!!The game provides examples of:
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* ApocalypticLog: Some descriptions in the logbook detail notes from the survivors of the ''Contact Light'' crash who tried to hold out on the planet, especially at Rallypoint Delta. Given that it's crawling with monsters by the time the player characters reach it, they didn't hold out long.
* BodyHorror: PlayedForLaughs, but some of the items that show up on your character include syringes stuck in their thigh, a dagger sticking out of their neck and various parasites growing on their body.
* {{Cap}}: Some items have a hard cap such as Lens-Maker's Glasses once you achieve 100% Critical Strike Chance or 10 Stacks. PlayedWith for other items which can stack indefinitely but have significantly diminished returns to the point where collecting more than 10 sees very little stat increases.
* CostumeEvolution: PlayedForLaughs. This time around items are not only displayed on your HUD but also attached to your character model in some way such as Lens-Maker's Glasses being worn as properly on your face or several Soldier's Syringes haphazardly jammed into the side of your character's thigh. By the time you've looped the game once your character will be unrecognizable due to the sheer amount of items they are wearing.
* EldritchLocation: The ''Contact Light'' itself is noted by some of the item logs from survivors to be an extremely strange ship with millions of artifacts that have been in transit for decades.
** The environments themselves are full of mysterious artifacts from an unknown civilization and as detailed in environmental logs, are quite strange. The mysterious rings on the Titanic Plains recreate rocks already weathered and old whenever they're removed from the plains, and the tar seeping through the Abandoned Aqueducts is contagious.
* ForWantOfANail: The game still centers around the crash of the ''Contact Light'' on an unknown planet, but the events are very different this time.
* HeartIsAnAwesomePower: The Bustling Fungus item gives you a potent health regenerating aura for you and allies provided you stand still for at least 2 seconds. Sounds counter-intuitive in a game that punishes you for standing still however this effect applies to the Engineer's turrets too! The aura from all sources of Bustling Fungus stacks so you can have your turrets heal one another and anyone else who gets cozy with them in your BeehiveBarrier.
* HoldTheLine: Teleporters have been changed so that you have to stay within a certain radius from it to power it up, leading to the player having to survive the ensuing waves.
* PlaceBeyondTime: Places beyond portals lead to locations outside of time, and there's a mysterious alien who runs a bazaar in one of them.
* LighterAndSofter: Compared to the gloomy skies and backgrounds of the first game, the second game is definitely brighter.
* NecessaryDrawback: Lunar items, because they can be purchased with Lunar coins earned across any run and have really good effects, also come with hefty penalties to balance them out.
* NonStandardGameOver: Ordinarily, the game doesn't have an ending as of yet, but [[spoiler: reaching Rallypoint Delta a second time and going through the celestial portal at the end leads to an obelisk that the players can interact with to obliterate themselves, which is necessary to unlock the Mercenary and nets an achievement the first time it's done.]]
* OverlyLongGag: Since the difficulty is now measured on a scrolling slider, any difficulty beyond I'M COMING FOR YOU NOW is represented as an endlessly long [[EvilLaugh HAHAHAHA]].
* RegeneratingHealth: All characters are given this at the beginning to compensate for the inability to see every enemy and incoming attack in a 3D space. The Mercenary starts with the highest regen rate as well since he's currently the only dedicated melee survivor.
* TimeyWimeyBall: Only hinted at as of yet, but the Predatory Instincts item has a description that [[spoiler: implies that the events of ''Risk of Rain'' happened a long time ago, long enough that stories about the survivor who slayed Providence became a monster in legends, which implies that the repetition of the events in ''Risk of Rain 2'' are more than the direct retelling they appear to be]].
* TurnsRed: Bosses can gain an extra attack once their health drops low, like the Wandering Vagrant's telegraphed explosion.
* VideoGame3DLeap: A modern example. As a result, Huntress' previous niche, being able to move and shoot, is now a universal mechanic for all survivors. To compensate, she's the only ranged survivor that can sprint and shoot, and her Blink ability can be used in all directions, preserving her trademark mobility from the first game.
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