History VideoGame / RiseOfNations

21st Jan '16 5:07:18 PM nombretomado
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* UpdatedRerelease: Rise of Nations: Extended Edition, released on {{Steam}} in June 2014. In addition to including the ExpansionPack content and being compatible with modern operating systems, nearly all the graphics got some serious spit and polish and Internet steaming options were built in.
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* UpdatedRerelease: Rise of Nations: Extended Edition, released on {{Steam}} UsefulNotes/{{Steam}} in June 2014. In addition to including the ExpansionPack content and being compatible with modern operating systems, nearly all the graphics got some serious spit and polish and Internet steaming options were built in.
15th Jan '16 3:41:53 PM Anddrix
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* SymbologyResearchFailure: The Kremlin wonder is actually St. Basil's Cathedral, but [[ViewersAreMorons hey, who's gonna notice?]]
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* SymbologyResearchFailure: The Kremlin wonder is actually St. Basil's Cathedral, but [[ViewersAreMorons hey, who's gonna notice?]]notice?
10th Jan '16 11:56:17 AM morenohijazo
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* MookCommander: The General, an unarmed unit which provides nearby military units with bonuses to armor, as well as possessing a number of useful tactical powers. The ''Thrones and Patriots'' ExpansionPack adds the Patriot, a unique version of the General who gains additional powers based on your government type and is immune to sniping and bribing.
27th Sep '15 10:55:22 AM StarSword
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''Rise of Nations'' is a RealTimeStrategy computer game, developed by Big Huge Games and published by Microsoft on May 20, 2003. The development of the game was led by veteran Brian Reynolds, of ''VideoGame/{{Civilization}} II'' and ''SidMeiersAlphaCentauri''. Concepts taken from turn-based strategy games have been added into the game, including territories and attrition warfare. ''Rise of Nations'' features 18 civilizations, playable through [[TechnologyLevels eight ages of world history]]. It also has one of the most clever user interfaces in recent RTS history, averting the "hunt-and-peck hotkeys" nuisance that has plagued so many other titles in the genre. On April 28, 2004, Big Huge Games released ''Rise of Nations: Thrones and Patriots'', an expansion pack. Later that year, a Gold edition of ''Rise of Nations'' was released, which included both the original and the expansion. In 2006, a SpiritualSuccessor, ''Rise of Nations: {{Rise of Legends}}'' was released, but instead of a historical game, ''Rise of Legends'' turned more towards fantasy elements, creating a world where fantasy and technology coexisted. Rise of Nations: Extended Edition was released on steam on June 12 2014, featuring both the original and expansion pack with enhanced graphics, twitch integration, and reworked multiplayer. With this causing a revival of the games fan base and fan sites, the game is more popular than it has been for years.
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''Rise of Nations'' is a RealTimeStrategy computer game, developed by Big Huge Games Creator/BigHugeGames and published by Microsoft on May 20, 2003. The development of the game was led by veteran Brian Reynolds, of ''VideoGame/{{Civilization}} II'' and ''SidMeiersAlphaCentauri''.''VideoGame/SidMeiersAlphaCentauri''. Concepts taken from turn-based strategy games have been added into the game, including territories and attrition warfare. ''Rise of Nations'' features 18 civilizations, playable through [[TechnologyLevels eight ages of world history]]. It also has one of the most clever user interfaces in recent RTS history, averting the "hunt-and-peck hotkeys" nuisance that has plagued so many other titles in the genre. On April 28, 2004, Big Huge Games released ''Rise of Nations: Thrones and Patriots'', an expansion pack.Patriots''. Later that year, a Gold edition of ''Rise of Nations'' was released, which included both the original and the expansion. In 2006, a SpiritualSuccessor, ''Rise of Nations: {{Rise of Legends}}'' VideoGame/RiseOfLegends'' was released, but instead of a historical game, ''Rise of Legends'' turned more towards fantasy elements, creating a world where fantasy and technology coexisted. Rise ''Rise of Nations: Extended Edition Edition'' was released on steam UsefulNotes/{{Steam}} on June 12 2014, featuring both the original and expansion pack with enhanced graphics, twitch Twitch integration, and reworked multiplayer. With this causing a revival of the games fan base and fan sites, the game is more popular than it has been for years.

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''Rise of Nations'' is a RealTimeStrategy computer game, developed by Big Huge Games and published by Microsoft on May 20, 2003. * SemperFi: The development Americans' infantry units from the Enlightenment Age on are various incarnations of the game was led by veteran Brian Reynolds, of ''VideoGame/{{Civilization}} II'' and ''SidMeiersAlphaCentauri''. Concepts taken from turn-based strategy games have been added into the game, including territories and attrition warfare. ''Rise of Nations'' features 18 civilizations, playable through [[TechnologyLevels eight ages of world history]]. It also has one of the most clever user interfaces in recent RTS history, averting the "hunt-and-peck hotkeys" nuisance that has plagued so many other titles in the genre. On April 28, 2004, Big Huge Games released ''Rise of Nations: Thrones and Patriots'', an expansion pack. Later that year, a Gold edition of ''Rise of Nations'' was released, which included both the original and the expansion. In 2006, a SpiritualSuccessor, ''Rise of Nations: {{Rise of Legends}}'' was released, but instead of a historical game, ''Rise of Legends'' turned more towards fantasy elements, creating a world where fantasy and technology coexisted. Rise of Nations: Extended Edition was released on steam on June 12 2014, featuring both the original and expansion pack with enhanced graphics, twitch integration, and reworked multiplayer. With this causing a revival of the games fan base and fan sites, the game is more popular than it has been for years. United States Marine Corps.
4th Sep '15 8:43:47 PM nombretomado
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** Napoleon: Take over Europe, and hence the colonized world, as NapoleonBonaparte.
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** Napoleon: Take over Europe, and hence the colonized world, as NapoleonBonaparte.UsefulNotes/NapoleonBonaparte.
14th Jul '15 12:42:32 AM msq
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* RealityEnsues: Pitting [[RockBeatsLaser spearmen and archers in a battle against machine-gunners and aircraft]] goes [[CurbStompBattle about as well as one would expect]]. While launching too many nukes [[NonStandardGameOver triggers a nuclear Armageddon]].

** However, played straight for hard counters if the circumstances are right. You can still have the situation where a spearman beats a tank, because Heavy Infantry is the hard counter to Heavy Cavalry. On the other hand, motorized vehicles are [[RealityEnsues more likely to gun down any approaching spearman]].
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** However, played straight for hard counters if the circumstances are right. You can still have the situation where a spearman beats a tank, because Heavy Infantry is the hard counter to Heavy Cavalry. On the other hand, motorized vehicles are [[RealityEnsues more likely to gun down any approaching spearman]].spearman]] before they get the chance.
14th Jul '15 12:34:23 AM msq
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* CosmeticallyDifferentSides: Subverted. Since the game is a historical RTS, there's a decent bit of variety; each nation has unique advantages and disadvantages alongside units which are significant enough to seriously influence playstyle. Units are ultimately mostly similar but their special units and bonuses definitely pushes individual nations towards particular playstyles. Aesthetics-wise meanwhile, there are subtle visual differences even among nations belonging to the same cultural group; the standard Industrial Age infantry units for the Germans wear gas masks while the Japanese's Modern Age fighter plane is clearl
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* CosmeticallyDifferentSides: Subverted. Since the game is a historical RTS, there's a decent bit of variety; each nation has unique advantages and disadvantages alongside units which are significant enough to seriously influence playstyle. Units are ultimately mostly similar but their special units and bonuses definitely pushes individual nations towards particular playstyles. Aesthetics-wise meanwhile, there are subtle visual differences even among nations belonging to the same cultural group; the standard Industrial Age infantry units for the Germans wear gas masks while the Japanese's Modern Age fighter plane is clearlclearly a Zero.
14th Jul '15 12:33:59 AM msq
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* BarbarianTribe: The main Conquer the World Campaign has your nation dealing with these early on, while the Cold War one has either the Americans or Soviets dealing with warlords that serve as the modern equivalent.

* CosmeticallyDifferentSides: Subverted. Since the game is a historical RTS, there's a decent bit of variety; each nation has unique advantages and disadvantages alongside units which are significant enough to seriously influence playstyle. Units are ultimately mostly similar but their special units and bonuses definitely pushes individual nations towards particular playstyles.
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* CosmeticallyDifferentSides: Subverted. Since the game is a historical RTS, there's a decent bit of variety; each nation has unique advantages and disadvantages alongside units which are significant enough to seriously influence playstyle. Units are ultimately mostly similar but their special units and bonuses definitely pushes individual nations towards particular playstyles. Aesthetics-wise meanwhile, there are subtle visual differences even among nations belonging to the same cultural group; the standard Industrial Age infantry units for the Germans wear gas masks while the Japanese's Modern Age fighter plane is clearl

* FromNobodyToNightmare: The [[{{Eagleland}} Americans]] in the New World campaign start out as a small colonies subjugated by the British that no other nation (including the natives) take seriously and simply get dismissed as a "nation of shopkeepers". Even after you gain independence, they are still not considered a threat since everyone were convinced that their democratic form of government will surely collapse in chaos. By the end of the campaign, if you go by the American victory condition, they will have united all of North America and driven all European imperial powers off the Western Hemisphere.
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* FromNobodyToNightmare: The [[{{Eagleland}} Americans]] in the New World campaign start out as a small group of colonies subjugated by the British that no other nation (including the natives) take seriously and simply get dismissed as a "nation of shopkeepers". shopkeepers." Even after you gain independence, they the colonists are still not considered a threat since everyone were everyone's convinced that their democratic form of government will surely collapse in chaos. By the end of the campaign, if you go by the American victory condition, they will have united all of North America and driven all European imperial powers off the Western Hemisphere.
14th Jul '15 12:10:03 AM msq
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* SlapOnTheWristNuke: Averted, for the most part. A single nuke can level an entire city and its surroundings. If the explosion still looks small, then that's because of [[UnitsNotToScale disproportionate unit sizes]].
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* SlapOnTheWristNuke: Averted, for the most part. A single nuke can level an entire city and its surroundings.surroundings, while the Information Age thermonuclear variant can obliterate ''everything'' onscreen. If the explosion still looks small, then that's because of [[UnitsNotToScale disproportionate unit sizes]].

* TacticalRockPaperScissors: ''Rise Of Nations'' plays this trope absolutely straight; it's practically CripplingOverspecialization. Several combinations abound but here's a general example: Light Infantry ➞ Heavy Infantry ➞ Heavy Cavalry➞ Light Cavalry ➞ Light Infantry, with a mix of Archers, Machine Gun Infantry, and Ranged Cavalry thrown in the mix. Better write that down. The entire web is about as convoluted as {{Franchise/Pokemon}}. On the other hand, this tends to break down to degree if one side is an age or so ahead or behind technologically. See RockBeatsLaser above.
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* TacticalRockPaperScissors: ''Rise Of Nations'' plays this trope absolutely straight; it's practically CripplingOverspecialization. Several combinations abound but here's a general example: Light Infantry ➞ Heavy Infantry ➞ Heavy Cavalry➞ Light Cavalry ➞ Light Infantry, with a mix of Archers, Machine Gun Infantry, and Ranged Cavalry thrown in the mix. Better write that down. The entire web is about as convoluted as {{Franchise/Pokemon}}. On the other hand, this tends to break down to a degree if one side is an age or so ahead or behind technologically. See RockBeatsLaser above.
30th Jun '15 5:44:46 AM LtFedora
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* DefenselessTransports: All land units turn into landing craft when moving over water, which can be easily and quickly sunk by destroyers, submarines, or fighters.

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* WeHaveReserves: Attempting an amphibious assault without sufficient naval and air cover requires this.
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