History VideoGame / RiseOfNations

3rd Apr '18 10:51:00 PM doomsday524
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** Without your guiding hand, your units might not survive a paper bag. They'd go into an ambush or attack a fortress alone even though it's certain death, but might not protect fellow units in their line of sight if they're not right next to them.
6th Dec '17 5:05:14 PM LordKaarvani
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* N oHistoricalFiguresWereHarmed: France having the "power of the leaders" and their special units being horse grenadiers ? [[UsefulNotes/NapoleonBonaparte Now where did we see that ?]]

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* N oHistoricalFiguresWereHarmed: NoHistoricalFiguresWereHarmed: France having the "power of the leaders" and their special units being horse grenadiers ? [[UsefulNotes/NapoleonBonaparte Now where did we see that ?]]
6th Dec '17 5:04:50 PM LordKaarvani
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*N oHistoricalFiguresWereHarmed: France having the "power of the leaders" and their special units being horse grenadiers ? [[UsefulNotes/NapoleonBonaparte Now where did we see that ?]]



* ShownTheirWork: There's a good deal of detail put on much of the game. Even the way infantry units move or stand in place vary depending on role and time period.

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* ShownTheirWork: There's a good deal of detail put on much of the game. Even the way infantry units move or stand in place vary depending on role and time period. Even the look of some units change from one nation to the other (most obvious with the fighters).
30th Nov '17 6:23:18 PM DrVonOppendown
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* MoreDakka: Stock in trade of the Machine Gun line of units, which specialize in mowing down infantry at the cost of having to deploy like an artillery unit. Their Information Age incarnation takes the cake by using a [[GatlingGood chaingun.]]


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** The icon for the Advanced Machine Gun unit is an [[Film/{{Predator}} alarmingly burly man in a boonie hat with an impressive mustache and a massive chaingun.]]
19th Nov '17 2:26:36 PM DrVonOppendown
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* ArmyOfTheAges: Largely averted thanks to the game's rather smooth unit upgrade system, but it can quite easily happen if several players on the same team are at wildly different points along the march of history and staging a coordinated attack.


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* BarrierMaiden: The whole point of the Supply Caravan unit, which serve no function other than to ward off the effects of attrition on your forces.
12th Aug '17 6:28:16 PM WaterBlap
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** [[TheDevTeamThinksOfEverything The Armageddon counter prevents players from using "cheat nuke" a hundred times... not to mention you actually have to get your troops to capture the city even after it's been nuked.]] Although, anyone who actually needs more than 2 or 3 three nukes should be non-existent... Especially given that the counter allows for over 15 nukes, each of which can completely destroy EVERYTHING in an entire fully zoomed-out screen.

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** [[TheDevTeamThinksOfEverything The Armageddon counter prevents players from using "cheat nuke" a hundred times... not to mention you actually have to get your troops to capture the city even after it's been nuked.]] Although, anyone who actually needs more than 2 or 3 three nukes should be non-existent... Especially given that the counter allows for over 15 nukes, each of which can completely destroy EVERYTHING in an entire fully zoomed-out screen.
27th May '17 12:19:11 PM nombretomado
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* ATeamFiring: Asian "Partisans", who look suspiciously like [[TheVietnamWar Viet Cong]], cannot shoot a machine gun to save their lives (even though they often need to for that very reason). Like an untrained civilian probably ''would'', they can't control the gun because of recoil and fire randomly. They still hit their targets 100% of the time, though...

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* ATeamFiring: Asian "Partisans", who look suspiciously like [[TheVietnamWar [[UsefulNotes/TheVietnamWar Viet Cong]], cannot shoot a machine gun to save their lives (even though they often need to for that very reason). Like an untrained civilian probably ''would'', they can't control the gun because of recoil and fire randomly. They still hit their targets 100% of the time, though...
24th Mar '17 5:08:29 PM Gosicrystal
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* LostForever: Once a wonder is built, nobody else can build it and others who were also building it (but didn't complete it first) lose all their progress. Also once a wonder is destroyed, it cannot be rebuilt by anyone. See GameBreaker above for problems with this.



* NoFairCheating

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* %%* NoFairCheating


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* PermanentlyMissableContent: Once a wonder is built, nobody else can build it and others who were also building it (but didn't complete it first) lose all their progress. Also, once a wonder is destroyed, it cannot be rebuilt by anyone.
16th Mar '17 8:19:56 AM amitakartok
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* SchmuckBait: During the pacification of Greece in the Alexander campaign, upon defeating Thebes and Athens, your advisors remark that Sparta looks quite beefy and may not be worth the effort. They instead recommend that you make peace with them and doing so will end the mission immediately. If you choose to fight, they reiterate that this isn't a good idea and a few minutes later, the game asks if you ''really'' want to go ahead with it, even giving you a "don't say we didn't warn you" if you insist. Thing is, if you listen to your advisors and choose peace, then every single battle ''for the rest of the campaign'' will see whatever enemy you're fighting getting Spartan reinforcements just a few minutes into the battle, with the game explicitly rubbing it into your face every single time that ''"perhaps it was a mistake not to crush them earlier"''.
22nd Nov '16 8:32:53 PM zarpaulus
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* NuclearNullifier: The SDI (Strategic Defense Initiative) renders the builder unable to be attacked by nukes. However, it also sets the Nuclear Winter Counter to 1.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.RiseOfNations