Is there an issue? Send a MessageReason:
None
Changed line(s) 7,8 (click to see context) from:
The game came on a whopping three discs and took five years to develop. The Toblers wanted to create as accurate a recreation of the Giza monuments as possible and almost exclusively used Strata [=StudioPro=] to create full 3D renderings of each environment. Gameplay hinges on full 360 panoramic screens and a focus on exploration like most other post-''VideoGame/Myst'' games of the time. Reviews praised the game's presentation and attention to detail as well as the original soundtrack composed and performed entirely by Jeff Tobler.
to:
The game came on a whopping three discs and took five years to develop. The Toblers wanted to create as accurate a recreation of the Giza monuments as possible and almost exclusively used Strata [=StudioPro=] to create full 3D renderings of each environment. Gameplay hinges on full 360 panoramic screens and a focus on exploration like most other post-''VideoGame/Myst'' post-''VideoGame/{{Myst}}'' games of the time. Reviews praised the game's presentation and attention to detail as well as the original soundtrack composed and performed entirely by Jeff Tobler.
Added DiffLines:
----
Added DiffLines:
Is there an issue? Send a MessageReason:
Alphabetizing and some formatting
Changed line(s) 3,4 (click to see context) from:
Riddle of the Sphinx: An Egyptian Adventure is a 2000 point-and-click adventure game developed by Jeffrey and Karen Tobler under the name Old World Studios and published by DreamCatcher Interactive.
to:
Changed line(s) 7,8 (click to see context) from:
The game came on a whopping three discs and took five years to develop. The Toblers wanted to create as accurate a recreation of the Giza monuments as possible and almost exclusively used Strata StudioPro to create full 3D renderings of each environment. Gameplay hinges on full 360 panoramic screens and a focus on exploration like most other post-[[VideoGame Myst]] games of the time. Reviews praised the game’s presentation and attention to detail as well as the original soundtrack composed and performed entirely by Jeff Tobler.
to:
The game came on a whopping three discs and took five years to develop. The Toblers wanted to create as accurate a recreation of the Giza monuments as possible and almost exclusively used Strata StudioPro [=StudioPro=] to create full 3D renderings of each environment. Gameplay hinges on full 360 panoramic screens and a focus on exploration like most other post-[[VideoGame Myst]] post-''VideoGame/Myst'' games of the time. Reviews praised the game’s presentation and attention to detail as well as the original soundtrack composed and performed entirely by Jeff Tobler.
Changed line(s) 16 (click to see context) from:
* AncientOrderOfProtectors: While not contextualized until the sequel, your investigation reveals [[spoiler: the Egyptians along with several other ancient civilizations knew…*something* and left behind a series of clues to warn their descendants.]]
to:
* AncientOrderOfProtectors: While not contextualized until the sequel, your investigation reveals [[spoiler: the Egyptians along with several other ancient civilizations knew…*something* knew… ''something'' and left behind a series of clues to warn their descendants.]]
* TheFaceless: Your character’s face is never seen. Even a gender is not specified, although certain scenes in the sequel suggest you play as a man.
* TheMaze: A small one at the end of the Queens Corridor and the larger Anubis maze at the bottom of the Lotus Dome Chamber lift.
Deleted line(s) 45,46 (click to see context) :
* TheFaceless: Your character’s face is never seen. Even a gender is not specified, although certain scenes in the sequel suggest you play as a man.
* TheMaze: A small one at the end of the Queens Corridor and the larger Anubis maze at the bottom of the Lotus Dome Chamber lift.
* TheMaze: A small one at the end of the Queens Corridor and the larger Anubis maze at the bottom of the Lotus Dome Chamber lift.
Is there an issue? Send a MessageReason:
None
Changed line(s) 5,6 (click to see context) from:
Sir Gil Blythe Geoffreys, one of Egyptology’s most acclaimed and divisive figures, has led an archeological expedition to the Giza Plateau to reopen findings from previous digs that were halted by the Egyptian government, particularly those found in the Great Pyramid and the Sphinx. You play as a young archeologist and longtime friend of Geoffreys who arrives at the site to find the whole expedition missing, including Geoffreys himself. Armed with only a few cryptic clues at the camp and rumors of an ancient curse, you must explore the deep secrets of this ancient wonder to discover what happened to your dear friend and his team.
to:
Sir Gil Blythe Geoffreys, one of Egyptology’s most acclaimed and divisive figures, has led an archeological expedition to the Giza Plateau to reopen findings from previous digs that were halted by the Egyptian government, particularly those found in the Great Pyramid and the Sphinx.Art/TheSphinx. You play as a young archeologist and longtime friend of Geoffreys who arrives at the site to find the whole expedition missing, including Geoffreys himself. Armed with only a few cryptic clues at the camp and rumors of an ancient curse, you must explore the deep secrets of this ancient wonder to discover what happened to your dear friend and his team.
Is there an issue? Send a MessageReason:
None
* BuriedAlive: Happens to you if you select the wrong answer in the final puzzle.
Changed line(s) 46 (click to see context) from:
* TrickShotPuzzle: The Archery Hall features one to obtain the Anubis tablet.
to:
* TrickShotPuzzle: The Archery Hall features one to obtain the Anubis tablet.tablet.
* WithGreatPowerComesGreatResponsibility: The cryptic message delivered by The Ark. According to Gil, past civilizations didn't heed this warning and it led to their ruin.
* WithGreatPowerComesGreatResponsibility: The cryptic message delivered by The Ark. According to Gil, past civilizations didn't heed this warning and it led to their ruin.
Is there an issue? Send a MessageReason:
None
Changed line(s) 23 (click to see context) from:
* ArtisticLicenseGeography: The Lost Temple of Ra is within walking distance of the Great Pyramid after traversing an underground river from one of the pyramid’s chambers, but you can’t see the pyramid at all from the highest point of the nearby cliff statues. Nor can the statues or the lake beside them be seen from the helicopter ride between the pyramid and the Sphinx. How far does your character walk to get to these places, and how can they get there in a single afternoon if the landmarks are out of sight of each other?
to:
* ArtisticLicenseGeography: The Lost Temple of Ra is within walking distance of the Great Pyramid after traversing an underground river from one of the pyramid’s chambers, but you can’t see the pyramid at all from the highest point of the nearby cliff statues. Nor can the temple, the statues or the lake beside between them be seen from the helicopter ride between the pyramid and the Sphinx. How far does your character walk to get to these places, and how can they get there in a single afternoon if the landmarks are out of sight of each other?
Is there an issue? Send a MessageReason:
None
Changed line(s) 23 (click to see context) from:
* ArtisticLicenseGeography: The Lost Temple of Ra is within walking distance of the Great Pyramid after traversing an underground river from one of the pyramid’s chambers, but you can’t see the pyramid at all from the highest point of the cliff statues. Nor can the statues or the lake beside them be seen from the helicopter ride between the pyramid and the Sphinx. How far does your character walk to get to these places, and how can they get there in a single afternoon if the landmarks are out of sight of each other?
to:
* ArtisticLicenseGeography: The Lost Temple of Ra is within walking distance of the Great Pyramid after traversing an underground river from one of the pyramid’s chambers, but you can’t see the pyramid at all from the highest point of the nearby cliff statues. Nor can the statues or the lake beside them be seen from the helicopter ride between the pyramid and the Sphinx. How far does your character walk to get to these places, and how can they get there in a single afternoon if the landmarks are out of sight of each other?
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* ArtisticLicenseGeography: The Lost Temple of Ra is within walking distance of the Great Pyramid after traversing an underground river from one of the pyramid’s chambers, but you can’t see the pyramid at all from the highest point of the cliff statues. Nor can the statues or the lake beside them be seen from the helicopter ride between the pyramid and the Sphinx. How far does your character walk to get to these places, and how can they get there in a single afternoon if the landmarks are out of sight of each other?
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* IgnoredExpert: The endgame scrolls warn of something terrible and that no one should pursue any further knowledge. Despite this explicit message, [[spoiler: Gil]] enthusiastically says you two are going to do exactly that.
* InsufferableGenius: Gil’s Egyptology chops are some of the best in the world, but he’s a nightmare to work under and it won’t necessarily benefit someone’s career since he (allegedly) hoards all the credit for major finds.
* InsufferableGenius: Gil’s Egyptology chops are some of the best in the world, but he’s a nightmare to work under and it won’t necessarily benefit someone’s career since he (allegedly) hoards all the credit for major finds.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* FakingTheDead: [[spoiler: Gil has been alive all this time. He spread the rumor of the curse to scare his colleagues into abandoning the dig while he was transported to Cairo to lay low until you arrived and solved the riddle.]]
Added DiffLines:
* MaybeMagicMaybeMundane: [[spoiler: Gil]] reveals in the endgame that the curse was a completely manufactured rumor…but then what happened to those skeletons in the pyramid clutching the tablets? One of the journals also refers to a bolt of electricity shooting out of one of them as he grazes it, which is how you die if you select the wrong tablet.
Is there an issue? Send a MessageReason:
None
Changed line(s) 40 (click to see context) from:
* TheMaze: A small one at the end of the Queens Corridor and the larger Anubis maze at the bottom of the lift in that corridor.
to:
* TheMaze: A small one at the end of the Queens Corridor and the larger Anubis maze at the bottom of the lift in that corridor.Lotus Dome Chamber lift.
Is there an issue? Send a MessageReason:
None
Changed line(s) 29 (click to see context) from:
* EverythingTryingToKillYou: Surprisingly averted for a massive pyramid treasure hunt. There are only a handful of instances where you can die, almost all of which can be anticipated, though the cursed tablets may catch players on the first encounter if they fail to find the scrolls warning about the curse.
to:
* EverythingTryingToKillYou: Surprisingly averted for a massive pyramid treasure hunt. There are only a handful of instances where you can die, almost all of which can be anticipated, though the cursed tablets may catch players on the first encounter if they fail to find the scrolls warning about the curse.them.
Is there an issue? Send a MessageReason:
None
Changed line(s) 26 (click to see context) from:
* CurseOfThePharaoh: Referenced by several notes early in the game as well as by Gil in his tapes. Skeletons inside the pyramid that are much newer than any burial also lend credence to such rumors.
to:
* CurseOfThePharaoh: Referenced by several notes early in the game as well as by Gil in his tapes. Skeletons of (presumably) expedition team members inside the pyramid that are much newer than any burial also lend credence to such rumors.
Is there an issue? Send a MessageReason:
None
Changed line(s) 21 (click to see context) from:
*** The player can now use a camera with unlimited film to capture clues, maps or charts to reference later, saving time and a whole lot of real-world paper from filling pages with copious amount of notes and drawings.
to:
*** The player can now use a camera with unlimited film to capture clues, maps or charts to reference later, saving time and a whole lot of real-world paper from filling pages with copious amount of notes and drawings.paper.