History VideoGame / ResidentEvilOutbreak

13th Jul '17 3:04:51 PM Kervinle2500
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* CuttingOffTheBranches: As of ''VideoGame/ResidentEvil7Biohazard'', Alyssa is the only known confirmed survivor. The fates of the other playable characters are left unknown.
18th May '17 8:19:15 AM Trainalf
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* ChuckCunninghamSyndrome: Part of the reason the ''Outbreak'' games are canonically disputed is that the characters have never been seen again (not that undisputedly canon characters haven't also dropped out of the plot). Not even Yoko, who got the most character development and has ties to Umbrella, and uses it to testify (with obviously damaging results) against Umbrella in the aftermath, helping its downfall. Reportedly, the only way Capcom [[LoopholeAbuse was able to sidestep their Nintendo exclusivity contract]] was to make the non-Nintendo games non-canon. This is subverted in ''[[VideoGame/ResidentEvilTheUmbrellaChronicles The Umbrella Chronicles]]'', where in the scenario [[spoiler:Death's Door, Ada Wong kills the T-0400TP-4, in which is the Tyrant encountered in End of the Line scenario.]]

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* ChuckCunninghamSyndrome: Part of the reason the ''Outbreak'' games are canonically disputed is that the characters have never been seen again (not that undisputedly canon characters haven't also dropped out of the plot). Not even Yoko, who got the most character development and has ties to Umbrella, and uses it to testify (with obviously damaging results) against Umbrella in the aftermath, helping its downfall. Reportedly, the only way Capcom [[LoopholeAbuse was able to sidestep their Nintendo exclusivity contract]] was to make the non-Nintendo games non-canon. This is subverted in ''[[VideoGame/ResidentEvilTheUmbrellaChronicles The Umbrella Chronicles]]'', where in the scenario [[spoiler:Death's Door, Ada Wong kills the T-0400TP-4, in which is the Tyrant encountered in End of the Line scenario.]]]] Also subverted by the series' latest entry, where one of the eight playable characters is mentioned in a file.
30th Apr '17 10:05:21 AM nombretomado
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** Every playable character in the central cast of ''Outbreak'' is seemingly deliberately designed to look like a celebrity. For example, Kevin Ryman looks a lot like TomCruise, Mark Wilkins is pretty much Ving Rhames, and David King resembles Dylan [=McDermott=]. Even Yoko is a dead ringer for the Japanese actress [[http://eiga.wikia.com/wiki/Erika_Oda Erika Oda]]. In two cases, Jim and Cindy, they have alternate outfits that accentuate this: Jim gets a basketball outfit that makes him look even ''more'' like Dennis Rodman, and Cindy has a leather catsuit that's seemingly patterned after the one Uma Thurman wears in ''The Avengers''.

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** Every playable character in the central cast of ''Outbreak'' is seemingly deliberately designed to look like a celebrity. For example, Kevin Ryman looks a lot like TomCruise, Creator/TomCruise, Mark Wilkins is pretty much Ving Rhames, and David King resembles Dylan [=McDermott=]. Even Yoko is a dead ringer for the Japanese actress [[http://eiga.wikia.com/wiki/Erika_Oda Erika Oda]]. In two cases, Jim and Cindy, they have alternate outfits that accentuate this: Jim gets a basketball outfit that makes him look even ''more'' like Dennis Rodman, and Cindy has a leather catsuit that's seemingly patterned after the one Uma Thurman wears in ''The Avengers''.
14th Apr '17 4:57:41 PM Gosicrystal
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** The computer-controlled partners like to hog firearms and ammo, will ''never'' take keys or important story items, and generally like to separate from the player. The second part could be considered a boon, [[LostForever given the alternative]]. Depending on the AI type, some will hand over weapons easily (such as Yoko) and others won't (such as David).

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** The computer-controlled partners like to hog firearms and ammo, will ''never'' take keys or important story items, and generally like to separate from the player. The second part could be considered a boon, [[LostForever [[PermanentlyMissableContent given the alternative]]. Depending on the AI type, some will hand over weapons easily (such as Yoko) and others won't (such as David).
13th Apr '17 5:54:13 PM Gosicrystal
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* BrokenBridge: Literally. If you dawdle too long before crossing the rope bridge in "Flashback", it will crumble. This opens up a separate sidequest, however, which you could only play online. [[LostForever Oops.]] Thankfully, for the North American version, the sidequest ''is'' available offline.

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* BrokenBridge: Literally. If you dawdle too long before crossing the rope bridge in "Flashback", it will crumble. This opens up a separate sidequest, however, which you could only play online. [[LostForever [[TemporaryOnlineContent Oops.]] Thankfully, for the North American version, the sidequest ''is'' available offline.



* DistressCall: Poses quite a few problems.

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* %%* DistressCall: Poses quite a few problems.



* LostForever: The online functionality, now that Capcom has shut ''all'' of their servers down. When questioned about the prospect of a [=PS2=] Classics release, they confirmed that online play would remain disabled.
* [[LuckBasedMission Luck Based Event]]: In the "Outbreak" scenario, certain events have a 1/16 chance of triggering such as seeing a wine bottle fall and break. In ''File #2'', there is also a chance of you hearing an unseen person's scream in "Wild Things". Playing as Jim increases your chances of experiencing both, which are added to your Event List.

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* LostForever: The online functionality, now that Capcom has shut ''all'' of their servers down. When questioned about the prospect of a [=PS2=] Classics release, they confirmed that online play would remain disabled.
* [[LuckBasedMission Luck Based Event]]:
LuckBasedMission: In the "Outbreak" scenario, certain events have a 1/16 chance of triggering such as seeing a wine bottle fall and break. In ''File #2'', there is also a chance of you hearing an unseen person's scream in "Wild Things". Playing as Jim increases your chances of experiencing both, which are added to your Event List.



** The computer-controlled partners like to hog firearms and ammo, will ''never'' take keys or important story items, and generally like to separate from the player. The second part could be considered a boon, [[LostForever given the alternative.]] Depending on the AI type, some will hand over weapons easily (such as Yoko) and others won't (such as David).

to:

** The computer-controlled partners like to hog firearms and ammo, will ''never'' take keys or important story items, and generally like to separate from the player. The second part could be considered a boon, [[LostForever given the alternative.]] alternative]]. Depending on the AI type, some will hand over weapons easily (such as Yoko) and others won't (such as David).


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* TemporaryOnlineContent: The online functionality, now that Capcom has shut ''all'' of their servers down. When questioned about the prospect of a [=PS2=] Classics release, they confirmed that online play would remain disabled.
9th Mar '17 6:30:26 PM Ferot_Dreadnaught
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* InsurmountableWaistHeightFence: In the ''Outbreak'' scenario, there will be a cutscene where you'll be placed in a police van. The officer drives the van for a short while, and then he stops because there is a pair of small barriers in the way and tells you to go on foot. Luckily, the survivors are [[GenreSavvy smart enough]] to not let themselves be stopped by this, when they get a chance at driving a truck in ''End of the Road'', they just use it to knock some barriers down and escape the city.

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* InsurmountableWaistHeightFence: In the ''Outbreak'' scenario, there will be a cutscene where you'll be placed in a police van. The officer drives the van for a short while, and then he stops because there is a pair of small barriers in the way and tells you to go on foot. Luckily, the survivors are [[GenreSavvy smart enough]] enough to not let themselves be stopped by this, when they get a chance at driving a truck in ''End of the Road'', they just use it to knock some barriers down and escape the city.
8th Dec '16 9:39:48 AM PF
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* AnotherSideAnotherStory: The game's levels are not in chronological order and while the first level of J's Bar is the starting point, the survivors split up and some levels take place at the same time as others. For example, a certain group of survivors make their way from J's Bar to the Apple Inn that is on fire in the level Hellfire. Around the time this is happening, another group of survivors made their way through Outbreak's proper level culminating in the explosive detonation on Main Street. The more clearly defined case would be the final levels of ''File #1'' and ''#2''. In ''File #1'''s Decisions Decisions, George is lured to Racoon University in hopes of creating a cure for the T-Virus; and after creating the cure, he escapes on a helicopter. At the same time, David is at Umbrella's main HQ in Racoon City, where he successfully helps an Umbrella researcher who can create a suppressor to the T-Virus escape. Both levels end with the same explosion that levels Raccoon City.

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* AnotherSideAnotherStory: The game's levels are not in chronological order and while the first level of J's Bar is the starting point, the survivors split up and some levels take place at the same time as others. For example, a certain group of survivors make their way from J's Bar to the Apple Inn that is on fire in the level Hellfire. Around the time this is happening, another group of survivors made their way through Outbreak's proper level culminating in the explosive detonation on Main Street. The more clearly defined case would be the final levels of ''File #1'' and ''#2''. In ''File #1'''s Decisions Decisions, George is lured to Racoon University in hopes of creating a cure for the T-Virus; and after T-Virus. After creating the cure, he escapes on a helicopter. At the same time, David is at Umbrella's main HQ in Racoon City, where he successfully helps an Umbrella researcher who can create a suppressor to the T-Virus escape. Both levels end with the same explosion that levels Raccoon City.
8th Dec '16 9:36:48 AM PF
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* AnotherSideAnotherStory: The game's levels are not in chronological order and while the first level of J's Bar is the starting point; the survivors split up and some levels take place at the same time as others. For example a certain group of survivors make their way from J's Bar to the Apple Inn that is on fire in the level Hellfire; during the time this is happening another group of survivors made their way through Outbreak's proper level culminating in the explosive detonation on Main Street. The more clearly defined case would be the final levels of Outbreak File 1 and 2. In File 1's Decisions Decisions George Hamilton is lured to Racoon University in hopes of creating a cure for the T-Virus; and after creating the cure; escapes on a helicopter. At the same time David King is at Umbrella's main HQ in Racoon City; where he successfully helps an Umbrella researcher who can create a suppressor to the T-Virus escape. Both levels end with the same explosion that levels Racoon City.

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* AnotherSideAnotherStory: The game's levels are not in chronological order and while the first level of J's Bar is the starting point; point, the survivors split up and some levels take place at the same time as others. For example example, a certain group of survivors make their way from J's Bar to the Apple Inn that is on fire in the level Hellfire; during Hellfire. Around the time this is happening happening, another group of survivors made their way through Outbreak's proper level culminating in the explosive detonation on Main Street. The more clearly defined case would be the final levels of Outbreak File 1 ''File #1'' and 2. ''#2''. In File 1's ''File #1'''s Decisions Decisions Decisions, George Hamilton is lured to Racoon University in hopes of creating a cure for the T-Virus; and after creating the cure; cure, he escapes on a helicopter. At the same time time, David King is at Umbrella's main HQ in Racoon City; City, where he successfully helps an Umbrella researcher who can create a suppressor to the T-Virus escape. Both levels end with the same explosion that levels Racoon Raccoon City.
8th Dec '16 12:08:45 AM maestro_89
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Added DiffLines:

* AnotherSideAnotherStory: The game's levels are not in chronological order and while the first level of J's Bar is the starting point; the survivors split up and some levels take place at the same time as others. For example a certain group of survivors make their way from J's Bar to the Apple Inn that is on fire in the level Hellfire; during the time this is happening another group of survivors made their way through Outbreak's proper level culminating in the explosive detonation on Main Street. The more clearly defined case would be the final levels of Outbreak File 1 and 2. In File 1's Decisions Decisions George Hamilton is lured to Racoon University in hopes of creating a cure for the T-Virus; and after creating the cure; escapes on a helicopter. At the same time David King is at Umbrella's main HQ in Racoon City; where he successfully helps an Umbrella researcher who can create a suppressor to the T-Virus escape. Both levels end with the same explosion that levels Racoon City.
6th Nov '16 2:28:26 AM Morgenthaler
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* LethalJokeItem: Jim's coin. Each flip which comes up heads gives him a stackable (to 3) 15% critical hit chance. If he has the time to flip three heads in a row (many levels have safe rooms where you could), he becomes an absolute {{badass}}.

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* LethalJokeItem: Jim's coin. Each flip which comes up heads gives him a stackable (to 3) 15% critical hit chance. If he has the time to flip three heads in a row (many levels have safe rooms where you could), he becomes an absolute {{badass}}.badass.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.ResidentEvilOutbreak