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Resident Evil: Degeneration is a 2008 mobile phone and smartphone game. Originally made by Ideaworks3D and Capcom for the Nokia N-Gage, they would later release an iOS version in May 2009, followed by Beeline Interactive's own BlackBerry version. The game is loosely based on the 2008 film, Resident Evil: Degeneration.The game follows the over-the-shoulder Third Person camera style of Resident Evil 4, along with quick action segments similar to the previously mentioned. There are many similarities to Resident Evil 4 along the way such as its use of a gun merchant; the breaking of items to obtain treasure and items, and the ability to jump through/over items such as windows and ledges.

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Resident Evil: Degeneration is a 2008 mobile phone and smartphone game. Originally made by Ideaworks3D and Capcom for the Nokia N-Gage, they would later release an iOS version in May 2009, followed by Beeline Interactive's own BlackBerry [=BlackBerry=] version. The game is loosely based on the 2008 film, Resident Evil: Degeneration.The game follows the over-the-shoulder Third Person camera style of Resident Evil 4, along with quick action segments similar to the previously mentioned. There are many similarities to Resident Evil 4 along the way such as its use of a gun merchant; the breaking of items to obtain treasure and items, and the ability to jump through/over items such as windows and ledges.
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* HistoryRepeats: This game was intended to be N-Gage Exclusive before getting ported for iPhone. Which game do we know was originally an exclusive before getting ported?

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* HistoryRepeats: This game was intended to be N-Gage Exclusive before getting Capcom ported for it to iPhone. Which game do we know was originally an exclusive before getting ported?[[VideoGame/ResidentEvil4 this isn't the first time]]

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* HistoryRepeats: This game was intended to be N-Gage Exclusive before getting ported for iPhone
Which game do we know was originally an exclusive before getting ported?

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* HistoryRepeats: This game was intended to be N-Gage Exclusive before getting ported for iPhone
iPhone. Which game do we know was originally an exclusive before getting ported?
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* HistoryRepeats: This game was intended to be N-Gage Exclusive before getting ported for iPhone
Which game do we know was originally an exclusive before getting ported?
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Added DiffLines:

* CallBack: You fight 3 tyrants in the game(from [[VideoGame/ResidentEvil Resident Evil]], [[VideoGame/ResidentEvilCodeVeronica Code Veronica]] and [[VideoGame/ResidentEvil2 Resident Evil 2]]), the boss arena itself is similar to where they were originally encountered.
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* EliteMook: There are many variants of zombies: zombies with body armor, and zombies with gas tank on their back(which the player has to think twice before firing as they can blow up the tank and get caught in the explosion)


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* MultiMookMelee: There's a level where you must kill zombies that come at you
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[[quoteright:512:https://static.tvtropes.org/pmwiki/pub/images/images_2927.jpeg]]
[[caption-width-right:512:Resident Evil Degeneration]]
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*RuleOfCool: Leon in every scene reload his handgun just before heading for his objective
** The beginning scene had Leon landing from above then reloading his hangun
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*ThrownOutTheAirlock: The only way to dispose of the final tyrant is to activate the switch to bring the plane jet engine and activate it so it sucks the tyrant in
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* MissionPackSequel: This game adopted everything from Resident Evil 4(There is merchant, QTEs, Roundhouse kicks... even you can shoot down crows for money)

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* MissionPackSequel: This game adopted everything from Resident Evil 4(There is merchant, QTEs, Quick-Time Events, Roundhouse kicks... even you can shoot down crows for money)

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* Mission-PackSequel: This game adopted everything from Resident Evil 4(There is merchant, QTEs, Roundhouse kicks... even you can shoot down crows for money)

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* Mission-PackSequel: MissionPackSequel: This game adopted everything from Resident Evil 4(There is merchant, QTEs, Roundhouse kicks... even you can shoot down crows for money)money)
*YourPrincessIsInAnotherCastle: Many examples
**After Leon access the VIP room(where the survivors are), a soldier comes in and needs medical attention so Leon have to go to infirmary to obtain first-aid kit
**As Leon disable the infected plane by disabling the auto-pilot system, Hunnigan tells him there's too many infected planes and the only way to shut them down is to disable the control tower
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!! ''Resident Evil Degeneration'' provides the following examples of the following tropes:

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!! ''Resident Evil Degeneration'' provides the following examples of the following tropes:tropes:
*Mission-PackSequel: This game adopted everything from Resident Evil 4(There is merchant, QTEs, Roundhouse kicks... even you can shoot down crows for money)
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Resident Evil: Degeneration is a 2008 mobile phone and smartphone game. Originally made by Ideaworks3D and Capcom for the Nokia N-Gage, they would later release an iOS version in May 2009, followed by Beeline Interactive's own BlackBerry version. The game is loosely based on the 2008 film, Resident Evil: Degeneration.The game follows the over-the-shoulder Third Person camera style of Resident Evil 4, along with quick action segments similar to the previously mentioned. There are many similarities to Resident Evil 4 along the way such as its use of a gun merchant; the breaking of items to obtain treasure and items, and the ability to jump through/over items such as windows and ledges.

to:

Resident Evil: Degeneration is a 2008 mobile phone and smartphone game. Originally made by Ideaworks3D and Capcom for the Nokia N-Gage, they would later release an iOS version in May 2009, followed by Beeline Interactive's own BlackBerry version. The game is loosely based on the 2008 film, Resident Evil: Degeneration.The game follows the over-the-shoulder Third Person camera style of Resident Evil 4, along with quick action segments similar to the previously mentioned. There are many similarities to Resident Evil 4 along the way such as its use of a gun merchant; the breaking of items to obtain treasure and items, and the ability to jump through/over items such as windows and ledges.ledges.
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!! ''Resident Evil Degeneration'' provides the following examples of the following tropes:
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Resident Evil: Degeneration is a 2008 mobile phone and smartphone game. Originally made by Ideaworks3D and Capcom for the Nokia N-Gage, they would later release an iOS version in May 2009, followed by Beeline Interactive's own BlackBerry version. The game is loosely based on the 2008 film, Resident Evil: Degeneration.The game follows the over-the-shoulder Third Person camera style of Resident Evil 4, along with quick action segments similar to the previously mentioned. There are many similarities to Resident Evil 4 along the way such as its use of a gun merchant; the breaking of items to obtain treasure and items, and the ability to jump through/over items such as windows and ledges.

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