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** It's also not clear how [[spoiler:Mike even knows that Leon is on the island, far away from the agreed upon extraction location in the village. In the original, there was a moment where Leon attempted to make contact with the outside world using the island's communication facilities. While he did not receive a reply, it was implied that his message was received given Mike's arrival later in the game. In the remake, no such communication attempt occurs, which leaves open the question on how Mike and/or Hunnigan was even aware that Leon was on the island.]]

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** It's also not clear how [[spoiler:Mike even knows that Leon is on the island, far away from the agreed upon extraction location in the village. In the original, there was a moment where Leon attempted to make contact with the outside world using the island's communication facilities. While he did not receive a reply, it was implied that his message was received given Mike's arrival later in the game. In the remake, no such communication attempt occurs, which leaves open the question on how Mike and/or Hunnigan was even aware that Leon was on the island.]] You can argue that once the storm cleared up, Mike went to find Leon, who left a trail of bodies in his wake, and finding him on the island since it's the closest landmass with more dead bodies he left behind. If so, it's not elaborated upon]].
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* HalfTheManHeUsedToBe:
** This can befall the player if an enemy like the Garrador cleaves them in half.
** Powerful weapons such as rocket launchers, magnums, and shotguns can blow an enemy in half. The cannons on the Salazar Castle can also do this when used on a cultist mook.
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* AnotherSideAnotherStory: Just like in the original game's upgraded versions that included it, ''Separate Ways'' lets you see what Ada was doing behind-the-scenes while Leon was busy with his rescue mission and helps explain a few things that were left unexplained in Leon's story.
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** Ashley now wears leggings and a jacket over her skirt and turtleneck, looking more similar to her beta design in the original game by showing much less skin than her old look, as well as looking more weather appropriate for Massachusetts in autumn. This is downplayed, however, as Ashley ends up ditching the jacket later on to resemble her original look much more closely, while the "leggings" are semi-sheer pantyhose. Her skirt has also been switched with a wraparound skort (it is a pair of shorts that superficially resembles a skirt from the front).

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** Ashley now wears leggings and a jacket over her skirt and turtleneck, looking more similar to her beta design in the original game by showing much less skin than her old look, as well as looking more weather appropriate for Massachusetts in autumn. This is downplayed, however, as Ashley ends up ditching the jacket later on to resemble her original look much more closely, while the "leggings" are semi-sheer pantyhose. Her skirt has also been switched with a wraparound skort (it is a pair of shorts that superficially resembles a skirt from the front). Her much more revealing "Pop Star" outfit from the original has also been removed entirely, and none of her alternate costumes are anywhere near that revealing.
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** Between Ada and Leon, there are different abilities, strengths, and weaknesses they have for their campaigns. They play very similarly to one another, but still have noticeable differences that make their campaigns' respective gameplays feel unique and distinct.
** Leon has a greater variety of weapons to choose from and can dish out a lot of physical damage with his melee attacks. His weapons overall have a greater focus on damage, and he can use the natively laser-sighted Killer7 which can deal out the greatest individual damage in the game.
** Ada has her hookshot pistol that gives her immense mobility and the unique ability to activate her melee attacks from a distance. With a charm, she can even rip enemy's shields away. Her Elite Knife (her version of Leon's Primal Knife) is infinitely durable by default instead of it needing to be upgraded as such. Her natively laser-sighted weapon is her blast crossbow that is less powerful but is much better at dealing with large crowds of enemies.


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* KickingAssInAllHerFinery: If you wish, you can change Ada's outfit to a gorgeous elegant dress that doesn't hinder her whatsoever in her campaign. It's not as revealing as her qipao from the original game, but it's still quite a fancy-looking outfit.
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* DullSurprise: Lily Gao's performance as Ada is...subdued, to say the least. ''Separate Ways'' has Ada emoting much more in her own internal monologue indicating it's a deliberate character choice to seem detached and professional in the field.

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* DullSurprise: Lily Gao's performance as Ada is...subdued, to say the least. ''Separate Ways'' has Ada her emoting much a little more in when Ada is talking to herself, but it still comes off as her own internal monologue indicating it's a deliberate character choice to seem detached and professional in the field.just reading lines.

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** Ashley's victimization is taken far more seriously than in the original game, and by the same token, she adds to the darker and depressing atmosphere since she will react to Leon being injured or killed around her with horror and sorrow. The worst is her Mission Failed animation, where instead of Ashley just using her same calling-for-help voice lines, a new animation is set for it where she desperately calls out to Leon one final time before she's lost forever.



* DullSurprise: Lily Gao's performance as Ada is...subdued, to say the least.

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* DullSurprise: Lily Gao's performance as Ada is...subdued, to say the least. ''Separate Ways'' has Ada emoting much more in her own internal monologue indicating it's a deliberate character choice to seem detached and professional in the field.


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** There are no references to Ashley having "ballistics"
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** In The Mercenaries minigame, dying mid-round in the original would result in a failed round, with your hard-earned score being lost no matter how close to the end of the timer you were. Now, dying simply causes the round to end early, and the score is retained.

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** In The Mercenaries minigame, dying mid-round in the original would result in a failed round, with your hard-earned score being lost no matter how close to the end of the timer you were. Now, dying simply causes the round to end early, and the score is retained. This also means that if you're going to try to unlock the Handcannon, you don't ''have'' to win that particular round to get an S rank. Your final score is ranked at the end of the round regardless if you won that round or gaining the rank.
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* FakeLongevity: The game can be beaten at least under 4 hours at most if you ignore side quests. The game encourages you to do side quests and upgrade your equipment as you play, which at most would take 5 hours to do due to backtracking, including parts of the game that tells you to go back certain areas you just left from.
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* AdaptationalSeriousness: Due to AdaptationalAngstUpgrade, Leon doesn't quip or joke as often and takes his mission very seriously. Most of his lines reeks of YouHaveGotToBeKiddingMe when he pairs up with Luis, and gives bosses a PostMortemOneLiner after defeating them. He does loosen up near the end by quoting Luis once the island begins to explode. This contrasts the original game where Leon isn't as affected by the Raccoon City incident, and has enough quips and snark that would give ''ComicBook/SpiderMan'' a run for his money.
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* LawOfInverseRecoil: Zigzagged. Generally, the guns in the remake have the appropriate amount of recoil for their size and power. However, when Leon uses the rocket launcher, he reacts as though it imparts a lot of recoil onto Leon when firing it, despite the design's intent in real life to be ''recoilless''.

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* LawOfInverseRecoil: Zigzagged. Generally, the guns in the remake have the appropriate amount of recoil for their size and power. However, when Leon uses the rocket launcher, he reacts as though it imparts a lot of recoil onto Leon him when firing it, despite the design's intent in real life to be ''recoilless''.
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** After Ada runs away with the Amber, Wesker gets radio communication that his forces are still in range to shoot down her helicopter if that's what he wishes. It makes total sense that someone as paranoid and crafty as Wesker would have a contingency just in case Ada didn't come through with her end of the deal -- when you have a giant criminal network on your side, why wouldn't you use it to keep an eye on your agents? Wesker deems her theft of the Amber as a minor inconvenience, since he recovered Krauser's body to extract a different Plaga sample, which is why he allows her to live.

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** After Ada runs [[spoiler:runs away with the Amber, Wesker gets radio communication that his forces are still in range to shoot down her helicopter if that's what he wishes. It makes total sense that someone as paranoid and crafty as Wesker would have a contingency just in case Ada didn't come through with her end of the deal -- when you have a giant criminal network on your side, why wouldn't you use it to keep an eye on your agents? Wesker deems her theft of the Amber as a minor inconvenience, since he recovered Krauser's body to extract a different Plaga sample, which is why he allows her to live.live]].
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* MenAreTheExpendableGender: Averted more than the original game. In the original, the only female enemies were during the Village segment, starting with the Castle, you faced nothing but men except for the brief trip in the mine. In the remake, women appear as enemies in the Castle and beyond.

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* MenAreTheExpendableGender: Averted more than the original game. In the original, the only female enemies were during the Village segment, starting with the Castle, you faced nothing but men except for the brief trip in the mine. In the remake, women female zealots appear as enemies in the Castle and beyond.Castle, with only the Island portion lacking any, as Saddler's private army is still all-male.
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* AllForNothing: In ''Separate Ways'', [[spoiler:Ada choosing not to deliver the Plagasample doesn't hinder Wesker's plans, since he retrieved Krauser's body and could get a dominant Plaga sample from that. At the very least, Ada won't have any innocent blood on her hands from Wesker's future plot.]]

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* AllForNothing: In ''Separate Ways'', [[spoiler:Ada choosing not to deliver the Plagasample Plaga sample doesn't hinder Wesker's plans, since he retrieved Krauser's body and could get a dominant Plaga sample from that. At the very least, Ada won't have any innocent blood on her hands from Wesker's future plot.]]



** Hunk in The Mercenaries takes longer to do his Neckbreaker attack, preventing him from chaining multiple neck-snaps together as easily. This is offset by elite enemies now being susceptible to the Neckbreaker, however.
** The weapons in the game no longer have laser sights. Instead, the game implements a crosshair blur system, meaning weapons outside of rifles or handguns compatible with the purchasable laser sight are a lot more unwieldy unless you stand perfectly still and wait for the reticule to tighten. This is especially true for weapons such as the [=Red9=] and the [=TMP=], both of which now suffer from poor accuracy even with their respective stocks attached (the [=TMP=] moreso than the [=Red9=], due to the former's wider spread).

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** Hunk in The Mercenaries takes longer to do his Neckbreaker Neck breaker attack, preventing him from chaining multiple neck-snaps together as easily. This is offset by elite enemies now being susceptible to the Neckbreaker, Neck breaker, however.
** The weapons in the game no longer have laser sights. Instead, the game implements a crosshair blur system, meaning weapons outside of rifles or handguns compatible with the purchasable laser sight are a lot more unwieldy unless you stand perfectly still and wait for the reticule to tighten. This is especially true for weapons such as the [=Red9=] and the [=TMP=], both of which now suffer from poor accuracy even with their respective stocks attached (the [=TMP=] moreso more so than the [=Red9=], due to the former's wider spread).
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Spelling/grammar fix(es), Fixing a sinkhole


* AKA47: The game still plays this in the same manner as the original, save for that the generically-named guns are now given proper names, half totally fake (the conglomerate "Handgun" is replaced with the purely-USP-based "SG-09 R" and the [=SL8=] "Rifle (semi-auto)" is now the "Stingray") and half closely related to their real names (the Remington 870 "Shotgun" continues the previous remakes name "W-870" and the Springfield 1903 "Rifle" is the "SR M1903"). The game also adds a few more new weapons, most of which are given fake names (e.g. the Deluxe Edition includes a SIG P226 as the "Sentinel Nine" and a Winchester 1887 as the "Skull Shaker"), though with one given a mostly-correct one (the TMP still uses the real world name for the same machine pistol, just without the manufacture's name) Additionally, the Broken Butterfly is now just a Model 3 Schofield instead of the original's mishmash of the Model 3 and the Colt Single Action Army.
* AllForNothing: In ''Separate Ways'', [[spoiler:Ada choosing not to deliver the plaga sample doesn't hinder Wesker's plans, since he retrieved Krauser's body and could get a dominant plaga sample from that. At the very least, Ada won't have any innocent blood on her hands from Wesker's future plot.]]

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* AKA47: The game still plays this in the same manner as the original, save for that the generically-named guns are now given proper names, half totally fake (the conglomerate "Handgun" is replaced with the purely-USP-based "SG-09 R" and the [=SL8=] "Rifle (semi-auto)" is now the "Stingray") and half closely related to their real names (the Remington 870 "Shotgun" continues the previous remakes name "W-870" and the Springfield 1903 "Rifle" is the "SR M1903").[=M1903=]"). The game also adds a few more new weapons, most of which are given fake names (e.g. the Deluxe Edition includes a SIG P226 as the "Sentinel Nine" and a Winchester 1887 as the "Skull Shaker"), though with one given a mostly-correct one (the TMP still uses the real world name for the same machine pistol, just without the manufacture's name) Additionally, the Broken Butterfly is now just a Model 3 Schofield instead of the original's mishmash of the Model 3 and the Colt Single Action Army.
* AllForNothing: In ''Separate Ways'', [[spoiler:Ada choosing not to deliver the plaga sample Plagasample doesn't hinder Wesker's plans, since he retrieved Krauser's body and could get a dominant plaga Plaga sample from that. At the very least, Ada won't have any innocent blood on her hands from Wesker's future plot.]]



** The CQBR Assault Rifle can be obtained in the castle. It is immensely powerful, being the absolutely most powerful automatic weapon you can obtain (in terms of numbers) and can even be outfitted with various scopes and has Iron Sight aiming. The problem with the weapon is that, unlike the TMP, LE 5, and Chicago Sweeper, this weapon doesn't use the Jackal ammo for submachine guns. The CQBR uses the same Dragonfly rifle ammo used for the Stingray and the SR M1903. Its damage output at maximum upgrade is far stronger than that of the submachine guns, but it is outclassed by the damage of the SR M1903 and Stingray by a considerable amount. It fires far faster than either, but the rarity of rifle ammo and the fact that crafting it requires Large Resources (meaning you cannot craft Flash Grenades and Heavy Grenades), means that using it as a fully automatic is a good way to waste ammo. If you fire it as a fully automatic; you'll blow through your ammo far too quickly. If you use it sparingly, then you're better off using the other rifles or a magnum. For all its power, the ammo type kills its usefulness by being too much of an ammo hog.

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** The CQBR Assault Rifle can be obtained in the castle. It is immensely powerful, being the absolutely most powerful automatic weapon you can obtain (in terms of numbers) and can even be outfitted with various scopes and has Iron Sight aiming. The problem with the weapon is that, unlike the TMP, LE 5, and Chicago Sweeper, this weapon doesn't use the Jackal ammo for submachine guns. The CQBR uses the same Dragonfly rifle ammo used for the Stingray and the SR M1903. [=M1903=]. Its damage output at maximum upgrade is far stronger than that of the submachine guns, but it is outclassed by the damage of the SR M1903 [=M1903=] and Stingray by a considerable amount. It fires far faster than either, but the rarity of rifle ammo and the fact that crafting it requires Large Resources (meaning you cannot craft Flash Grenades and Heavy Grenades), means that using it as a fully automatic is a good way to waste ammo. If you fire it as a fully automatic; you'll blow through your ammo far too quickly. If you use it sparingly, then you're better off using the other rifles or a magnum. For all its power, the ammo type kills its usefulness by being too much of an ammo hog.



** Krauser is a LightningBruiser. While his TMP does low damage and reloads slowly, he more than makes up for it with fast movement speed, great melee attacks, and his explosive bow for long-distance attacks. Krauser is also notable for his advanced knife stance, wherein he gains new attacks and a unique dodge ability to blitz his foes to death. Combined with his Mayhem Mode causing him to mutate into his boss form, and Krauser can absolutely devastate anyone who gets close to him.

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** Krauser is a LightningBruiser. While his TMP [=TMP=] does low damage and reloads slowly, he more than makes up for it with fast movement speed, great melee attacks, and his explosive bow for long-distance attacks. Krauser is also notable for his advanced knife stance, wherein he gains new attacks and a unique dodge ability to blitz his foes to death. Combined with his Mayhem Mode causing him to mutate into his boss form, and Krauser can absolutely devastate anyone who gets close to him.



** Ashley's starting outfit is very similar to an unused model for Ashley back in one of the scrapped builds for the original RE4.

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** Ashley's starting outfit is very similar to an unused model for Ashley back in one of the scrapped builds for the original RE4.[=RE4=].



** Female zealots are now in the game, after they were cut from the early development cycle of the final build of the original RE4.

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** Female zealots are now in the game, after they were cut from the early development cycle of the final build of the original RE4.[=RE4=].



* OnceDoneNeverForgotten: When a temporary plaga-possessed Ashley takes Leon's knife and wounds him with it, Leon eases the incident from a MyGodWhatHaveIDone moment to this by teasing her crazed knife handling. First by joking about it when they reunite at the end of Chapter 8, and again at the end of the game when Leon suggests that Ashley "take up a few knife lessons".

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* OnceDoneNeverForgotten: When a temporary plaga-possessed Plaga-possessed Ashley takes Leon's knife and wounds him with it, Leon eases the incident from a MyGodWhatHaveIDone moment to this by teasing her crazed knife handling. First by joking about it when they reunite at the end of Chapter 8, and again at the end of the game when Leon suggests that Ashley "take up a few knife lessons".



* SpyFiction: Just like the original, since the narrative focuses on the conflict between the opposing interests of the Secret Agents Leon & Ada, RE4 remake is as much a Spy Thriller as it is a Survival Horror Game. With its downplaying of fun gadgets (except for Ada's grappling-hook-gun) and one goofy unnecessary backflip from Leon, the game as a whole is too grim & grounded to ever reach the Creator/RogerMoore "Tuxedo and Martini" camp and fun of the original. It still runs between a seductive-and-cynical Creator/TimothyDalton "Dirty Martini" when the narrative focuses on Ada, to a moody-yet-witty Creator/PierceBrosnan "Stale Beer" when Leon takes the spotlight.

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* SpyFiction: Just like the original, since the narrative focuses on the conflict between the opposing interests of the Secret Agents Leon & Ada, RE4 [=RE4=] remake is as much a Spy Thriller as it is a Survival Horror Game. With its downplaying of fun gadgets (except for Ada's grappling-hook-gun) and one goofy unnecessary backflip from Leon, the game as a whole is too grim & grounded to ever reach the Creator/RogerMoore "Tuxedo and Martini" camp and fun of the original. It still runs between a seductive-and-cynical Creator/TimothyDalton "Dirty Martini" when the narrative focuses on Ada, to a moody-yet-witty Creator/PierceBrosnan "Stale Beer" when Leon takes the spotlight.



** After Ada runs away with the Amber, Wesker gets radio communication that his forces are still in range to shoot down her helicopter if that's what he wishes. It makes total sense that someone as paranoid and crafty as Wesker would have a contingency just in case Ada didn't come through with her end of the deal -- when you have a giant criminal network on your side, why wouldn't you use it to keep an eye on your agents? Wesker deems her theft of the Amber as a minor inconvenience, since he recovered Krauser's body to extract a different Plagas sample, which is why he allows her to live.

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** After Ada runs away with the Amber, Wesker gets radio communication that his forces are still in range to shoot down her helicopter if that's what he wishes. It makes total sense that someone as paranoid and crafty as Wesker would have a contingency just in case Ada didn't come through with her end of the deal -- when you have a giant criminal network on your side, why wouldn't you use it to keep an eye on your agents? Wesker deems her theft of the Amber as a minor inconvenience, since he recovered Krauser's body to extract a different Plagas Plaga sample, which is why he allows her to live.
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** Ashley's starting outfit is very similar to an unused model for Ashley back in one of the scrapped builds for the original RE4.


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** Female zealots are now in the game, after they were cut from the early development cycle of the final build of the original RE4.
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* MaleGaze: Ada's behind takes up a lot of the frame in a cutscene. Notably Ashley is much more relaxed in this regard, camera angles take different shots when compared to Leon so as to not focus on her rear.
* MenAreTheExpendableGender: Averted more than the original game. In the original, the only female enemies were during the Village segment, starting with the Castle, you faced nothing but men. In the remake, women appear as enemies in the Castle and beyond just as much as men.
* MetaTwist: Early on in the original game, if you freed a dog stuck in a bear trap, it would later return to help you in a boss fight. This time around, the dog in the bear trap is long dead by the time you arrive. Except later on, you [[spoiler:find ''another'' dog that is in another bear trap yet very much alive. Once freed, this dog will later return to help with the same boss fight]].

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* MaleGaze: Ada's behind takes up a lot of the frame in a cutscene.cutscenes. Notably Ashley is much more relaxed in this regard, camera angles take different shots when compared to Leon so as to not focus on her rear.
* MenAreTheExpendableGender: Averted more than the original game. In the original, the only female enemies were during the Village segment, starting with the Castle, you faced nothing but men. men except for the brief trip in the mine. In the remake, women appear as enemies in the Castle and beyond just as much as men.
beyond.
* MetaTwist: Early on in the original game, if you freed a the dog stuck in a bear trap, it would later return to help you in a boss fight. This time around, the dog in the bear trap is long dead by the time you arrive. Except later on, you [[spoiler:find ''another'' dog that is in another bear trap yet very much alive. Once freed, this dog will later return to help with the same boss fight]].

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