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{{Creator/Capcom}} originally intended to make a GaidenGame using the ''VideoGame/ResidentEvil2'' engine within a short development cycle. That project was revamped into a numbered sequel when the ''following'' sequel, which eventually became ''VideoGame/{{Devil May Cry|1}}'', grew beyond the capabilities of the [[UsefulNotes/TheFifthGenerationOfConsoleVideoGames hardware]] of the time. Capcom then decided to cap off the [[Platform/PlayStation PS1]] series as a {{trilogy|Creep}}. Like its predecessor, ''Nemesis'' was eventually ported to the PC, [[Platform/SegaDreamcast Dreamcast]], and Platform/{{Nintendo GameCube}}.

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{{Creator/Capcom}} originally intended to make a GaidenGame using the ''VideoGame/ResidentEvil2'' engine within a short development cycle. That project was revamped into a numbered sequel when the ''following'' sequel, which eventually became ''VideoGame/{{Devil May Cry|1}}'', grew beyond the capabilities of the [[UsefulNotes/TheFifthGenerationOfConsoleVideoGames [[MediaNotes/TheFifthGenerationOfConsoleVideoGames hardware]] of the time. Capcom then decided to cap off the [[Platform/PlayStation PS1]] series as a {{trilogy|Creep}}. Like its predecessor, ''Nemesis'' was eventually ported to the PC, [[Platform/SegaDreamcast Dreamcast]], and Platform/{{Nintendo GameCube}}.
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* KarmaHoudini: Nikolai can survive the events of the game, depending on which path the player takes.

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* KarmaHoudini: Nikolai can survive the events of the game, depending on which path the player takes. [[spoiler:This is the canon ending.]]
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Do your worst.


* KarmaHoudini: Nikolai can survive the events of the game, depending on which path the player takes. [[spoiler:This is the canon ending.]]

to:

* KarmaHoudini: Nikolai can survive the events of the game, depending on which path the player takes. [[spoiler:This is the canon ending.]]
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If this keeps up I'll be forced to report this page for Edit War.


* KarmaHoudini: Nikolai can survive the events of the game, depending on which path the player takes.

to:

* KarmaHoudini: Nikolai can survive the events of the game, depending on which path the player takes. [[spoiler:This is the canon ending.]]
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Not this again. Seriously, go away! Nicholai's fate is up to the player. Accept that and move on with your life.


* KarmaHoudini: Nikolai can survive the events of the game, depending on which path the player takes. [[spoiler:This is the canon ending.]]

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* KarmaHoudini: Nikolai can survive the events of the game, depending on which path the player takes. [[spoiler:This is the canon ending.]]

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Spelling/grammar fix(es)


* AceCustom: This game was the first to introduce the "Samurai Edge" handgun used by the S.T.A.R.S. team. a fax straight from Robert Kendo can be found in the RPD, where he states that his brother Joe has completed it, and examining Jill's default handgun reveals it has been customized, matching the one in the fax.

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* AceCustom: This game was the first to introduce the "Samurai Edge" handgun used by the S.T.A.R.S. team. a A fax straight from Robert Kendo can be found in the RPD, where he states that his brother Joe has completed it, and examining Jill's default handgun reveals it has been customized, matching the one in the fax.



* BigNo: Depending on the path you take you can hear Carlos scream "NO!" as he runs away from a group of zombies. During the segment when you get to play as him, he'll also scream "NO!" if he fails to prevent Nemesis from reaching Jill in the church room and killing her.



* BigNo: When entering the alleyway outside the warehouse where Dario is located from the direction of the Bar Jack, you'll encounter a woman being menaced by a pack of zombies. She gets away, but when she makes it to just outside the warehouse, a zombie will get her, and her last word is a loud "no".

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* BigNo: BigNo:
**
When entering the alleyway outside the warehouse where Dario is located from the direction of the Bar Jack, you'll encounter a woman being menaced by a pack of zombies. She gets away, but when she makes it to just outside the warehouse, a zombie will get her, and her last word is a loud "no"."no".
** Depending on the path you take you can hear Carlos scream "NO!" as he runs away from a group of zombies. During the segment when you get to play as him, he'll also scream "NO!" if he fails to prevent Nemesis from reaching Jill in the church room and killing her.



* {{Bizarrchitecture}}: One example that really sticks out is a restaurant that, for some reason, has the freezer and some other weird stuff located on an underground sewer passage that can only be accessed through a metal ladder. And of course, it doesn't have a bathroom. Notable also is City Hall's entrance; it requires specific gems inserted into a clock mechanism to open. Said gems are open and accessible to anybody, and would be a prime target for thieves if the city wasn't in the midst of an outbreak.

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* {{Bizarrchitecture}}: One example that really sticks out is a restaurant that, for some reason, has the freezer and some other weird stuff located on in an underground sewer passage that can only be accessed through a metal ladder. And of course, it doesn't have a bathroom. Notable also is City Hall's entrance; it requires specific gems inserted into a clock mechanism to open. Said gems are open and accessible to anybody, and would be a prime target for thieves if the city wasn't in the midst of an outbreak.



* BodyHorror: Nemesis has what appears to be one eye with the other having stitched shut, his gums are showing along with a row of enraged teeth giving him a permanent grimace, and once he hits his later forms he basically becomes an indefiniable mess of flesh and tentacles.

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* BodyHorror: Nemesis has what appears to be one eye with the other having been stitched shut, his gums are showing along with a row of enraged teeth giving him a permanent grimace, and once he hits his later forms he basically becomes an indefiniable indefinable mess of flesh and tentacles.



* BrickJoke: Has one that is {{played for drama}}. The first actual survivor Jill meets in the warehouse, a man by the name of Dario Rosso, rants about how he lost his daughter in the outbreak. The player later finds the corpses of a mercenary holding a girl, with a prompt describing how "he looks as if he was trying to protect someone's daughter" at the Clock Tower. To compound the "joke", Dario claims he'd much rather starve in a box than let the zombies get him and locks himself in a shipping container to do just that. If you stop by the warehouse later on for any reason, you find the box Dario was hiding has been thrown open, with Dario's corpse and a few zombies nearby.

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* BrickJoke: Has one that is {{played for drama}}. The first actual survivor Jill meets in the warehouse, a man by the name of Dario Rosso, rants about how he lost his daughter in the outbreak. The player later finds the corpses of a mercenary holding a girl, with a prompt describing how "he looks as if he was trying to protect someone's daughter" at the Clock Tower. To compound the "joke", Dario claims he'd much rather starve in a box than let the zombies get him and locks himself in a shipping container to do just that. If you stop by the warehouse later on for any reason, you find the box Dario was hiding in has been thrown open, with Dario's corpse and a few zombies nearby.



* CassandraTruth: In the prologue, Jill talks about how she tried to warn the citizens of Raccoon City about Umbrella, only to be ignored due to them either truly not believing her or were too scared to say something bad about the company.

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* CassandraTruth: In the prologue, Jill talks about how she tried to warn the citizens of Raccoon City about Umbrella, only to be ignored due to them either truly not believing her or were being too scared to say something bad about the company.



* CutsceneIncompetence: The way the shotguns, sub-machine guns, and assault rifles wielded by both the RPD and UBCS forces barely even faze the zombies in the opening cutscene would've been a real problem had it actually translated into the actual gameplay. Possibly justified by the police not shooting to kill.[[note]]One of the officers can be heard yelling "Stun 'em!" during the fight.[[/note]]

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* CutsceneIncompetence: The way the shotguns, sub-machine guns, and assault rifles wielded by both the RPD and UBCS forces barely even faze the zombies in the opening cutscene would've been a real problem had it actually translated into the actual gameplay. Possibly justified by the police not shooting to kill.[[note]]One of the officers can be heard yelling "Stun 'em!" during the fight.[[/note]]



* DespairEventHorizon: Dario is utterly broken after he loses his mother, wife, and daughter to the chaos of the outbreak. As a result, he refuses to accompany Jill and instead shuts himself inside a shipping container, saying that he much rather [[BetterToDieThanBeKilled starve to death than be killed by the zombies]].

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* DespairEventHorizon: Dario is utterly broken after he loses his mother, wife, and daughter to the chaos of the outbreak. As a result, he refuses to accompany Jill and instead shuts himself inside a shipping container, saying that he he'd much rather [[BetterToDieThanBeKilled starve to death than be killed by the zombies]].



* DodgeTheBullet: Nemesis can dodge shots from the grenade launcher and mine thrower if fired from further out then near point blank range.

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* DodgeTheBullet: Nemesis can dodge shots from the grenade launcher and mine thrower if fired from further out then than near point blank range.



* ExplodingBarrels: The red barrels dotted throughout the game explode when shot at, which can help clear out a cluster of enemies or put the hurt on Nemesis. Naturally, being too close to the blast yourself can severely injure you or even outright kill you. There are also bombs planted on some walls that function the same way as the barrel. Additionally, two areas have variants of this, which are so well-hidden that many fans never find them: in the industrial area, the hanging wood pallets can be shot to drop them on the Brain Suckers that prowl the area, whilst in the park, the lamps can be shot to create a fiery explosive that incinerates whatever it touches instead of blowing them to pieces.

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* ExplodingBarrels: The red barrels dotted throughout the game explode when shot at, which can help clear out a cluster of enemies or put the hurt on Nemesis. Naturally, being too close to the blast yourself can severely injure you or even outright kill you. There are also bombs planted on some walls that function the same way as the barrel.barrels. Additionally, two areas have variants of this, which are so well-hidden that many fans never find them: in the industrial area, the hanging wood pallets can be shot to drop them on the Brain Suckers that prowl the area, whilst in the park, the lamps can be shot to create a fiery explosive that incinerates whatever it touches instead of blowing them to pieces.



* TheFourthWallWillNotProtectYou: Things such as going into another room or the door loading screens won't stop Nemesis from continuing the pursuit and will appear as soon as the door is out of frame. Although Nemesis is incapable of entering save rooms, it's programmed to wait outside to door until Jill leaves if she entered while he was in pursuit. If this happens, his theme even overlaps the save room lullaby and he can even be heard muttering "S.T.A.R.S.".

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* TheFourthWallWillNotProtectYou: Things such as going into another room or the door loading screens won't stop Nemesis from continuing the pursuit and will appear as soon as the door is out of frame. Although Nemesis is incapable of entering save rooms, it's programmed to wait outside to the door until Jill leaves if she entered while he was in pursuit. If this happens, his theme even overlaps the save room lullaby and he can even be heard muttering "S.T.A.R.S.".



* NeckLift: Prior to getting his coat burned off, he uses this as a setup for throwing Jill to the ground. Otherwise, he holds Jill still to infect her with his other arm.

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* NeckLift: Prior to getting his coat burned off, he Nemesis uses this as a setup for throwing Jill to the ground. Otherwise, he holds Jill still to infect her with his other arm.



* NonLinearSequel: This game takes place both before ''and'' after ''[=RE2=]''. The introductory level is set in September 28, shortly before Leon and Claire arrive on the scene. Jill's ordeal continues after she is infected with the T-Virus by Nemesis and passes out, which puts her in critical condition for two days.

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* NonLinearSequel: This game takes place both before ''and'' after ''[=RE2=]''. The introductory level is set in on September 28, shortly before Leon and Claire arrive on the scene. Jill's ordeal continues after she is infected with the T-Virus by Nemesis and passes out, which puts her in critical condition for two days.



* TheOnlyOneAllowedToDefeatYou: Nemesis is so transfixed on his target, only he gets to kill Jill. In one path, he kills Nicholai while the latter is in the middle of trying to murder Jill, thus removing him from the competition.

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* TheOnlyOneAllowedToDefeatYou: Nemesis is so transfixed on his target, only he gets to kill Jill. In one path, he kills Nicholai Nikolai while the latter is in the middle of trying to murder Jill, thus removing him from the competition.

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