History VideoGame / ResidentEvil3Nemesis

12th Jul '16 10:12:27 AM ajbit26
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* RedShirtArmy: The R.P.D. officers and Umbrella mooks in the opening cinematic. By the time the game properly begins, 5 of the original 120 mercenaries are still standing; their numbers are slowly whittled until only Carlos and Nikolai remain.

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* RedShirtArmy: The R.P.D. officers and Umbrella mooks in the opening cinematic. By the time the game properly begins, 5 less then 10 of the original 120 mercenaries are still standing; their numbers are slowly whittled until only Carlos and Nikolai remain.
12th Jul '16 10:01:48 AM ajbit26
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Added DiffLines:

* VillainousRescue: Should you chose to run out the back when the zombies attack the power station, then Nemesis blows them up with his rocket launcher. Course, now you have him to deal with....
9th Jul '16 8:04:50 AM Ripburger
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''Resident Evil 3'' eschews the [[SchrodingersPlayerCharacter character select]] from previous games and makes Jill the only playable hero. But it still features StoryBranching -- most notably the real-time selection screens (a precursor to ''VideoGame/ResidentEvil4''[='s=] [[QuicktimeEvent QTE]]s) where the player must make a decision in time or suffer the consequences. Another new feature is a retooling of the [=RE2=]'s "Scenario B", in which Claire or Leon were stalked throughout the game by Mr. X. The Nemesis will frequently appear throughout the game, usually ambushing Jill at inopportune moments. It's up to the player to decide to run or fight: Nemesis drops [[ExclusiveEnemyEquipment useful loot]] upon falling over, but [[LightningBruiser he hits fast and hard]]... And he'll be back later. Other new features include an gunpowder-mixing tool (Jill [[ItemCrafting crafts]] her own guns and ammo in this one), a dodge maneuver, and a quick turn move.

to:

''Resident Evil 3'' eschews the [[SchrodingersPlayerCharacter character select]] from previous games and makes Jill the only playable hero. But it still features StoryBranching -- most notably the real-time selection screens (a precursor to ''VideoGame/ResidentEvil4''[='s=] [[QuicktimeEvent QTE]]s) where the player must make a decision in time or suffer the consequences. Another new feature is a retooling of the [=RE2=]'s "Scenario B", in which Claire or Leon were stalked throughout the game by Mr. X. The Nemesis will frequently appear throughout the game, usually ambushing Jill at inopportune moments. It's up to the player to decide to run or fight: Nemesis drops [[ExclusiveEnemyEquipment useful loot]] upon falling over, but [[LightningBruiser he hits fast and hard]]... And he'll be back later. Other new features include an a gunpowder-mixing tool (Jill [[ItemCrafting crafts]] her own guns and ammo in this one), a dodge maneuver, and a quick turn move.
8th Jul '16 9:36:29 PM Ripburger
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[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/Nemesis_main_visual_4946.PNG]]
'''[[caption-width-right:300:[[https://www.youtube.com/watch?v=MgmFDjA8lxU S.T.A.R.S.!]]]]'''

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[[quoteright:300:http://static.[[quoteright:280:http://static.tvtropes.org/pmwiki/pub/images/Nemesis_main_visual_4946.PNG]]
'''[[caption-width-right:300:[[https://www.
org/pmwiki/pub/images/re3n.jpg]]
'''[[caption-width-right:280:[[https://www.
youtube.com/watch?v=MgmFDjA8lxU S.T.A.R.S.!]]]]'''



''Resident Evil 3'' eschews the [[SchrodingersPlayerCharacter character select]] from previous games and makes Jill the only playable hero. But it still features StoryBranching -- most notably the real-time selection screens (a precursor to ''VideoGame/ResidentEvil4''[='s=] [[QuicktimeEvent QTE]]s) where the player must make a decision in time or suffer the consequences. Another new feature is a retooling of the [=RE2=]'s "Scenario B", in which Claire or Leon were stalked throughout the game by Mr. X. The Nemesis will frequently appear throughout the game, usually ambushing Jill at inopportune moments. It's up to the player to decide to run or fight: Nemesis drops [[ExclusiveEnemyEquipment useful loot]] upon falling over, but [[LightningBruiser he hits fast and hard]]... And he'll be back later. Other new features include an ammo-creating tool (Jill [[ItemCrafting crafts]] her own guns and ammo in this one), a dodge maneuver, and a quick turn move.

to:

''Resident Evil 3'' eschews the [[SchrodingersPlayerCharacter character select]] from previous games and makes Jill the only playable hero. But it still features StoryBranching -- most notably the real-time selection screens (a precursor to ''VideoGame/ResidentEvil4''[='s=] [[QuicktimeEvent QTE]]s) where the player must make a decision in time or suffer the consequences. Another new feature is a retooling of the [=RE2=]'s "Scenario B", in which Claire or Leon were stalked throughout the game by Mr. X. The Nemesis will frequently appear throughout the game, usually ambushing Jill at inopportune moments. It's up to the player to decide to run or fight: Nemesis drops [[ExclusiveEnemyEquipment useful loot]] upon falling over, but [[LightningBruiser he hits fast and hard]]... And he'll be back later. Other new features include an ammo-creating gunpowder-mixing tool (Jill [[ItemCrafting crafts]] her own guns and ammo in this one), a dodge maneuver, and a quick turn move.
8th Jul '16 5:30:52 AM PF
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* FiringOneHanded: The one time in the series that a character fires a Magnum one handed happens here should you choose to "execute the monster" in the final real time selection.
--> ''Jill'': You want S.T.A.R.S.? I'll give you S.T.A.R.S..

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* FiringOneHanded: The one time in the series that a character fires a Magnum one handed happens here should you choose to "execute the monster" in the final real time selection.
selection:
--> ''Jill'': You want S.T.A.R.S.? I'll give you S.T.A.R.S..S.
8th Jul '16 5:30:06 AM PF
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* DevelopersForesight: Choosing to leave the bar before Brad has killed the zombie attacking him will automatically trigger the cutscene of him killing it and collapsing. The player's lack of concern for him will be passed onto Jill, who doesn't ask if he's okay, and Brad, likewise annoyed by Jill abandoning him, will be far more terse in addressing her.

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* DevelopersForesight: DevelopersForesight:
**
Choosing to leave the bar before Brad has killed the zombie attacking him will automatically trigger the cutscene of him killing it and collapsing. The player's lack of concern for him will be passed onto Jill, who doesn't ask if he's okay, and Brad, likewise annoyed by Jill abandoning him, will be far more terse in addressing her.
8th Jul '16 5:23:18 AM Ripburger
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'''[[caption-width-right:300:[[http://blamepicasso2015.tumblr.com/ S.T.A.R.S.!]]]]'''

to:

'''[[caption-width-right:300:[[http://blamepicasso2015.tumblr.com/ '''[[caption-width-right:300:[[https://www.youtube.com/watch?v=MgmFDjA8lxU S.T.A.R.S.!]]]]'''
8th Jul '16 5:22:48 AM Ripburger
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'''[[caption-width-right:300:"S.T.A.R.S.!"]]'''

to:

'''[[caption-width-right:300:"S.'''[[caption-width-right:300:[[http://blamepicasso2015.tumblr.com/ S.T.A.R.S.!"]]'''
!]]]]'''
5th Jul '16 6:47:44 PM Ripburger
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''Resident Evil 3'' eschews the [[SchrodingersPlayerCharacter character select]] from previous games and makes Jill the only playable hero. But it still features StoryBranching -- most notably the real-time selection screens (a precursor to ''VideoGame/ResidentEvil4''[='s=] [[QuicktimeEvent QTE]]s) where the player must make a decision in time or suffer the consequences. Another new feature is a retooling of the [=RE2=]'s "Scenario B", in which Claire or Leon were stalked throughout the game by Mr. X. The Nemesis will frequently appear throughout the game, usually ambushing Jill at inopportune moments. It's up to the player to decide to run or fight: Nemesis drops [[ExclusiveEnemyEquipment useful loot]] upon falling over, but [[LightningBruiser he hits fast and hard]]... And he'll be back later. Other new features include an ammo-creating tool (Jill [[MixAndMatchWeapon mixes her own gunpowder]] in this one), a dodge maneuver, and a quick turn move.

to:

''Resident Evil 3'' eschews the [[SchrodingersPlayerCharacter character select]] from previous games and makes Jill the only playable hero. But it still features StoryBranching -- most notably the real-time selection screens (a precursor to ''VideoGame/ResidentEvil4''[='s=] [[QuicktimeEvent QTE]]s) where the player must make a decision in time or suffer the consequences. Another new feature is a retooling of the [=RE2=]'s "Scenario B", in which Claire or Leon were stalked throughout the game by Mr. X. The Nemesis will frequently appear throughout the game, usually ambushing Jill at inopportune moments. It's up to the player to decide to run or fight: Nemesis drops [[ExclusiveEnemyEquipment useful loot]] upon falling over, but [[LightningBruiser he hits fast and hard]]... And he'll be back later. Other new features include an ammo-creating tool (Jill [[MixAndMatchWeapon mixes [[ItemCrafting crafts]] her own gunpowder]] guns and ammo in this one), a dodge maneuver, and a quick turn move.
5th Jul '16 6:22:04 AM PF
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'''''Resident Evil 3: Nemesis''''' (also known as '''''Biohazard 3: Last Escape''''') is the third game in the ''Franchise/ResidentEvil'' series, and the first {{interquel}} set in the RE [[TheVerse universe]], the others being ''[[VideoGame/ResidentEvilTheUmbrellaChronicles The Umbrella Chronicles]]'' and ''[[VideoGame/ResidentEvilRevelations Revelations]]''.

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'''''Resident Evil 3: Nemesis''''' (also known as '''''Biohazard 3: Last Escape''''') is the third game in the ''Franchise/ResidentEvil'' series, and the first {{interquel}} set in the RE ''Resident Evil'' [[TheVerse universe]], the others being ''[[VideoGame/ResidentEvilTheUmbrellaChronicles The Umbrella Chronicles]]'' and ''[[VideoGame/ResidentEvilRevelations Revelations]]''.
This list shows the last 10 events of 249. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.ResidentEvil3Nemesis