History VideoGame / ResidentEvil3Nemesis

2nd Apr '17 3:00:26 PM ajbit26
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** Nemesis does it a second time should you push him of the bridge that leads to the dead factory. When Nicholai has Jill cornered in the hallway leading to the dumping room, Nemesis grabs Nicholai and pulls him into the ceiling, brutally murdering him. Again, leaving Nemesis to deal with.
2nd Apr '17 10:43:01 AM PF
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--> ''Jill'': You want S.T.A.R.S.? I'll give you S.T.A.R.S.

to:

--> ''Jill'': '''Jill:''' You want S.T.A.R.S.? I'll give you S.T.A.R.S.
2nd Apr '17 10:14:32 AM PF
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* AWinnerIsYou: The reward for beating the game ''nine'' times is a congratulatory message that will only appear that one time, and unlike the prior eight Epilogues, cannot be reloaded again.



* AWinnerIsYou: The reward for beating the game ''nine'' times is a congratulatory message that will only appear that one time, and unlike the prior eight Epilogues, cannot be reloaded again.
2nd Apr '17 9:50:38 AM PF
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** Nemesis himself, as a bio-weapon. Whereas Umbrella soon managed to take the conventional Tyrant to a mass-production level, the complications in the sophisticated parasite used in Nemesis mean that only one was ever deployed, despite the fact he's one of the few bio-weapons Umbrella made that could actually be a viable product.

to:

** Nemesis himself, as a bio-weapon. bioweapon. Whereas Umbrella soon managed to take the conventional Tyrant to a mass-production level, the complications in the sophisticated parasite used in Nemesis mean that only one was ever deployed, despite the fact he's one of the few bio-weapons bioweapons Umbrella made that could actually be a viable product.



* BadassNormal: Both of the main characters, and the surviving members of the U.B.C.S. [[JokerImmunity How many times should Nicholai have died, but didn't?]] What makes Nicholai such a great example is that he is probably the most normal villain in the entire series. No cross-dressing, opera singing, elaborate robes, kooky traps or magical viruses. He is just a man who wants to escape the city and get paid ([[spoiler:and canonically, he succeeds]]).
* [[BaitAndSwitchBoss Bait and Switch Monster]]: A lone zombie walks out from behind the hospital counter. Carlos shrugs at it. Then the zombie gets decapitated, and in jumps a Hunter. Suffice to say, many players did ruin their underpants at that moment.

to:

* BadassNormal: Both of the main characters, and the surviving members of the U.B.C.S. [[JokerImmunity How many times should Nicholai have died, but didn't?]] What makes Nicholai such a great example is that he is probably the most normal villain in the entire series. No cross-dressing, crossdressing, opera singing, elaborate robes, kooky traps or magical viruses. He is just a man who wants to escape the city and get paid ([[spoiler:and canonically, he succeeds]]).
* [[BaitAndSwitchBoss Bait and Switch Monster]]: BaitAndSwitch: A lone zombie walks out from behind the hospital counter. Carlos shrugs at it. Then the zombie gets decapitated, and in jumps a Hunter. Suffice to say, many players did ruin their underpants at that moment.



** Carlos gets a minor one in an optional cut scene should you jump off a bridge instead of shoving Nemesis off. Jill gets surrounded by zombies, in waist-deep sewage water, and then Carlos blows them all to hell without hitting Jill.

to:

** Carlos gets a minor one in an optional cut scene cutscene should you jump off a bridge instead of shoving Nemesis off. Jill gets surrounded by zombies, in waist-deep sewage water, and then Carlos blows them all to hell without hitting Jill.



* TheCasanova: Carlos is a firm believer.

to:

* TheCasanova: Carlos is a firm believer.believer:



* ContractualBossImmunity: No matter how badly he's beaten in the first 10 encounters (plus the one encounter as Carlos), Nemesis won't die, and will show up good as new the next time. Jill can only kill him permanently the eleventh and final time.

to:

* ContractualBossImmunity: No matter how badly he's beaten in the first 10 encounters (plus ten encounters, plus the one encounter as Carlos), Carlos, Nemesis won't die, and will show up good as new the next time. Jill can only kill him permanently the eleventh and final time.



* CutAndPasteEnvironments: Some assets from ''[=RE2=]'' are recycled here, most notably the Police Station interiors. Chief Irons (or more precisely his character model) also appears as an Umbrella executive at the end of "Operation: Mad Jackal" whose face is obscured by shadows. For what was originally not a main game in the series, however, a lot of work went into it, including new zombie models and creatures in general.
* CutsceneIncompetence: The way the shotguns, sub-machine guns, and assault rifles wielded by both the RPD and UBCS forces barely even faze the zombies in the opening cut scene would've been a real problem had it actually translated into the actual game play.

to:

* CutAndPasteEnvironments: Some assets from ''[=RE2=]'' are recycled here, most notably the Police Station interiors. Chief Irons (or Irons, or more precisely his character model) model, also appears as an Umbrella executive at the end of "Operation: Mad Jackal" whose face is obscured by shadows. For what was originally not a main game in the series, however, a lot of work went into it, including new zombie models and creatures in general.
* CutsceneIncompetence: The way the shotguns, sub-machine guns, and assault rifles wielded by both the RPD and UBCS forces barely even faze the zombies in the opening cut scene cutscene would've been a real problem had it actually translated into the actual game play.



** Choosing to leave the bar before Brad has killed the zombie attacking him will automatically trigger the cut scene of him killing it and collapsing. The player's lack of concern for him will be passed onto Jill, who doesn't ask if he's okay, and Brad, likewise annoyed by Jill abandoning him, will be far more terse in addressing her.

to:

** Choosing to leave the bar before Brad has killed the zombie attacking him will automatically trigger the cut scene cutscene of him killing it and collapsing. The player's lack of concern for him will be passed onto Jill, who doesn't ask if he's okay, and Brad, likewise annoyed by Jill abandoning him, will be far more terse in addressing her.



* EarlyInstallmentWeirdness: ''The Mercenaries'' mini game makes its debut here, but the rules are a bit different from the later incarnation featured in ''[=RE4=]'' and onward. The objective here is to go from the cable car in Uptown Raccoon City to the office at very beginning of the main campaign before time runs out. Killing enemies here merely serves as means to extend the time limit, rather being an objective itself, while additional ammo and recovery items can only be obtained by saving civilians. It's worth noting that the mini game is technically an improved version of ''[=RE2=]'''s own mini games ''Extreme Battle'' and ''4th Survivor''. The main objective of both is to collect a set of special items and reaching a determined point on the game, respectively.
* EasyModeMockery: Playing on easy starts Jill off with an assault rifle, an ink ribbon with unlimited use, and a box with 3 first aid sprays inside. However, you won't have access to the items Nemesis drops when you knock him out or some of the unlockable content.

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* EarlyInstallmentWeirdness: ''The Mercenaries'' mini game minigame makes its debut here, but the rules are a bit different from the later incarnation featured in ''[=RE4=]'' and onward. The objective here is to go from the cable car in Uptown Raccoon City to the office at very beginning of the main campaign before time runs out. Killing enemies here merely serves as means to extend the time limit, rather being an objective itself, while additional ammo and recovery items can only be obtained by saving civilians. It's worth noting that the mini game minigame is technically an improved version of ''[=RE2=]'''s own mini games minigames ''Extreme Battle'' and ''4th Survivor''. The main objective of both is to collect a set of special items and reaching a determined point on the game, respectively.
* EasyModeMockery: Playing on easy Easy starts Jill off with an assault rifle, an ink ribbon with unlimited use, and a box with 3 first aid sprays three First Aid Sprays inside. However, you won't have access to the items Nemesis drops when you knock him out or some of the unlockable content.



* GoryDiscretionShot: Occurs when Brad Vickers is killed by Nemesis.

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* GoryDiscretionShot: Occurs when Brad Vickers is killed by Nemesis.



* HardModePerks: Playing on Hard gives you a chance at accessing items that Nemesis drops if you defeat him in one of his encounters. Items include boxes containing 3 First Aid Sprays, gun parts that can create a custom handgun and shotgun, rare ammo, and, should you go out of your way to defeat Nemesis every time he shows up, a box with infinite ammo that gives one of your guns infinite ammo for the remainder of the game. It's the only way to legitimately use infinite ammo outside of unlockables.

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* HardModePerks: Playing on Hard gives you a chance at accessing items that Nemesis drops if you defeat him in one of his encounters. Items include boxes containing 3 three First Aid Sprays, gun parts that can create a custom handgun and shotgun, rare ammo, and, should you go out of your way to defeat Nemesis every time he shows up, a box with infinite ammo that gives one of your guns infinite ammo for the remainder of the game. It's the only way to legitimately use infinite ammo outside of unlockables.



* ImplacableMan: Nemesis. Even more so than his "cousin" Mr. X, he just ''will not stop'' not matter what Jill hits him with. It takes at least 14 shotgun shells just to knock him down, and that's on ''Easy Mode''. During the course of the game, Nemesis' repeatedly shot, blasted out of a train with a grenade, passes out into burning helicopter wreckage, soaked with acid, is ''decapitated'', and even falls into a pit of acid designed to break down B.O.W.s, but ''still won't quit!'' The worst part is, while there are seven scripted battles with him, ''he can still attack randomly'', unlike most bosses. Suffice to say, Nemesis might be considered the survival horror equivalent of an SNKBoss.
* ImpossibleItemDrop: There are seven encounters with Nemesis throughout the course of the game where you have the choice to either fight or evade him. If you opt to take him out on Hard Mode, he drops a special item case, which contains a different item based on how many times you've knocked him out over the course of that specific run through the game. The rewards include the parts for the Eagle 6.0 handgun, a scoped 9mm with a better chance of delivering a critical hit, and the M37 Western Custom lever-action shotgun, which fires faster than the standard Benelli and lets Jill do the one-handed flip-cock reload from ''Film/Terminator2JudgmentDay''. There is no other way to get either gun, although Carlos wields the Eagle in ''Operation Mad Jackal''. Nemesis can also drop First Aid Boxes, which allow you to hold 3 First Aid Sprays in one item slot. The best reward is saved for last: an [[MoreDakka Infinite Ammo upgrade]] which can be combined with any one weapon. Incidentally, it's probably the one item drop that best fits this trope.

to:

* ImplacableMan: Nemesis. Even more so than his "cousin" Mr. X, he just ''will not stop'' not matter what Jill hits him with. It takes at least 14 fourteen shotgun shells just to knock him down, and that's on ''Easy Mode''.''Easy''. During the course of the game, Nemesis' repeatedly shot, blasted out of a train with a grenade, passes out into burning helicopter wreckage, soaked with acid, is ''decapitated'', and even falls into a pit of acid designed to break down B.O.W.s, but ''still won't quit!'' The worst part is, while there are seven scripted battles with him, ''he can still attack randomly'', unlike most bosses. Suffice to say, Nemesis might be considered the survival horror equivalent of an SNKBoss.
* ImpossibleItemDrop: There are seven encounters with Nemesis throughout the course of the game where you have the choice to either fight or evade him. If you opt to take him out on Hard Mode, Hard, he drops a special item case, which contains a different item based on how many times you've knocked him out over the course of that specific run through the game. The rewards include the parts for the Eagle 6.0 handgun, a scoped 9mm with a better chance of delivering a critical hit, and the M37 Western Custom lever-action shotgun, which fires faster than the standard Benelli and lets Jill do the one-handed flip-cock reload from ''Film/Terminator2JudgmentDay''. There is no other way to get either gun, although Carlos wields the Eagle in ''Operation Mad Jackal''. Nemesis can also drop First Aid Boxes, which allow you to hold 3 three First Aid Sprays in one item slot. The best reward is saved for last: an [[MoreDakka Infinite Ammo upgrade]] which can be combined with any one weapon. Incidentally, it's probably the one item drop that best fits this trope.this.



* [[CaliforniaDoubling Japan Doubling]]: Most people will notice that the streets of Raccoon City don't really seem terribly large and the layout is fairly wonky even for a ''Resident Evil'' game. It makes a lot more sense when you realize that the city's layout was most likely modeled after the layout of Japanese cities as opposed to American ones, American features notwithstanding.



* LetNoCrisisGoToWaste: For a company that's sweating ice over being implicated with the T-Virus, Umbrella is going hog wild with its bio-weaponry here. The U.B.C.S. is deployed into the city under the guise of assisting the police, but in truth, they have no intention of stopping the spread of the virus. Quite the contrary; the mercenaries are here to destroy evidence and gather samples from the bloodshed. Once the town is marked for destruction, the company sets loose ''more'' B.O.W.s into the city to see how they perform. Unsurprisingly, this little stunt didn't impress the Dow Jones.
* LethalJokeItem: This is the first game where the knife is actually somewhat useful, as even on Hard, zombies can go down in as little as 4 hits. Factor in that zombies will lurch towards Jill and Carlos' right (their knife hand) when you back up, the copious amounts of narrow alleys Jill makes her way through making it very easy for a zombie to get stuck or even turned around in, and the fact that the knife can be used for certain environmental hazards, the knife becomes a fixture in the player's inventory. This only really applies to Jill, however, as she uses a backhanded slash to make her attacks, instead of Carlos' thrusting stab, which enables her to make two attacks in the time it take Carlos to make one.

to:

* LetNoCrisisGoToWaste: For a company that's sweating ice over being implicated with the T-Virus, Umbrella is going hog wild with its bio-weaponry bioweaponry here. The U.B.C.S. is deployed into the city under the guise of assisting the police, but in truth, they have no intention of stopping the spread of the virus. Quite the contrary; the mercenaries are here to destroy evidence and gather samples from the bloodshed. Once the town is marked for destruction, the company sets loose ''more'' B.O.W.s into the city to see how they perform. Unsurprisingly, this little stunt didn't impress the Dow Jones.
* LethalJokeItem: This is the first game where the knife is actually somewhat useful, as even on Hard, zombies can go down in as little as 4 four hits. Factor in that zombies will lurch towards Jill and Carlos' right (their knife hand) when you back up, the copious amounts of narrow alleys Jill makes her way through making it very easy for a zombie to get stuck or even turned around in, and the fact that the knife can be used for certain environmental hazards, the knife becomes a fixture in the player's inventory. This only really applies to Jill, however, as she uses a backhanded slash to make her attacks, instead of Carlos' thrusting stab, which enables her to make two attacks in the time it take Carlos to make one.



* PermanentlyMissableContent: Taking off on the rail car will permanently lock off the streets of Raccoon. Sure hope you got that weapon out of the power plant.

to:

* PermanentlyMissableContent: Taking off on the rail car will permanently lock off the streets of Raccoon.Raccoon City. Sure hope you got that weapon out of the power plant.



* RecurringLocation: Jill end up traversing a sizable portion of the R.P.D. headquarters towards the beginning of the game.

to:

* RecurringLocation: Jill end up traversing a sizable portion of the R.P.D. RPD headquarters towards the beginning of the game.



* RedShirtArmy: The R.P.D. officers and Umbrella mooks in the opening cinematic. By the time the game properly begins, less then 10 of the original 120 mercenaries are still standing; their numbers are slowly whittled until only Carlos and Nikolai remain.
* RPGElements: the more you use the reloading press, the more bullets you make with it.

to:

* RedShirtArmy: The R.P.D. RPD officers and Umbrella mooks in the opening cinematic. By the time the game properly begins, less then 10 of the original 120 mercenaries are still standing; their numbers are slowly whittled until only Carlos and Nikolai remain.
* RPGElements: the The more you use the reloading press, the more bullets you make with it.



* SequelDifficultySpike: This game is brutal. Even on Easy mode, the zombies can take more hits, and there are much, ''much'' more. You can farm lots of handgun and shotgun ammo via the gun powder mixing mechanic... but you could be missing out on ammo for more powerful guns. Not to mention Nemesis is stalking you the whole time -- sometimes relentlessly so -- and healing items are precious. And if you're on Hard Mode and want the gun parts that he drops, you'll have to be especially good at dodging zombies (and Nemesis' punches) long enough to claim them. Ammo itself isn't so generous compared to the previous game. While you can find handgun and shotgun ammo easily, the rest has to come from gunpowder. Ammo for the grenade launcher that is not regular rounds and magnum rounds are almost non-existent and can only be created through mixtures of different gunpowder.

to:

* SequelDifficultySpike: This game is brutal. Even on Easy mode, Easy, the zombies can take more hits, and there are much, ''much'' more. You can farm lots of handgun and shotgun ammo via the gun powder mixing mechanic... but you could be missing out on ammo for more powerful guns. Not to mention Nemesis is stalking you the whole time -- sometimes relentlessly so -- and healing items are precious. And if you're on Hard Mode and want the gun parts that he drops, you'll have to be especially good at dodging zombies (and Nemesis' punches) long enough to claim them. Ammo itself isn't so generous compared to the previous game. While you can find handgun and shotgun ammo easily, the rest has to come from gunpowder. Ammo for the grenade launcher that is not regular rounds and magnum rounds are almost non-existent and can only be created through mixtures of different gunpowder.



* TitleDrop: In Japan, the game is subtitled ''Last Escape'', the two words Jill ends most her monologues with.

to:

* TitleDrop: In Japan, the game is subtitled ''Last Escape'', the two words Jill ends most her monologues with.with:



* VillainousRescue: Should you chose to run out the back when the zombies attack the power station, then Nemesis blows them up with his rocket launcher. Course, now you have him to deal with....

to:

* VillainousRescue: Should you chose to run out the back when the zombies attack the power station, then Nemesis blows them up with his rocket launcher. Course, Of course, now you have him to deal with....with.



* WhatTheHellHero: In one scene in the building you get oil additive in, Carlos responds to a comrade asking him for a mercy kill by ''unloading an entire magazine into his chest.'' Bonus points in that he completely missed the poor man's head, guaranteeing that he will come back as a zombie. If Nicholai's there, he just shoots the guy in the head immediately, while said guy begs Nicholai to "Wait!"
** Carlos also gives one to Jill should she choose to toss a lamp at a gas valve in order to fend off Nemesis in the restaurant.

to:

* WhatTheHellHero: WhatTheHellHero:
**
In one scene in the building you get oil additive in, Carlos responds to a comrade asking him for a mercy kill by ''unloading an entire magazine into his chest.'' chest''. Bonus points in that he completely missed the poor man's head, guaranteeing that he will come back as a zombie. If Nicholai's there, he just shoots the guy in the head immediately, while said guy begs Nicholai to "Wait!"
"Wait!"
** Carlos also gives one to Jill should she choose to toss a lamp at a gas valve in order to fend off Nemesis in the restaurant. restaurant:



** AWinnerIsYou: The reward for beating the game ''nine'' times is a congratulatory message that will only appear that one time, and unlike the prior eight Epilogues, cannot be reloaded again.

to:

** * AWinnerIsYou: The reward for beating the game ''nine'' times is a congratulatory message that will only appear that one time, and unlike the prior eight Epilogues, cannot be reloaded again.
1st Apr '17 12:40:22 PM ajbit26
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** The portable railgun. Sounds cool, right? Wrong. The U.S. Army had to set up a room for this and lost many people luring Tyrants in front of the railgun to destroy. It takes minutes for it to charge and a while to fire. And by portable, we mean "would need a forklift to transport".

to:

** The portable railgun.rail gun. Sounds cool, right? Wrong. The U.S. Army had to set up a room for this and lost many people luring Tyrants in front of the railgun rail gun to destroy. It takes minutes for it to charge and a while to fire. And by portable, we mean "would need a forklift to transport".



** Nemesis himself, as a bioweapon. Whereas Umbrella soon managed to take the conventional Tyrant to a mass-production level, the complications in the sophisticated parasite used in Nemesis mean that only one was ever deployed, despite the fact he's one of the few bioweapons Umbrella made that could actually be a viable product.

to:

** Nemesis himself, as a bioweapon. bio-weapon. Whereas Umbrella soon managed to take the conventional Tyrant to a mass-production level, the complications in the sophisticated parasite used in Nemesis mean that only one was ever deployed, despite the fact he's one of the few bioweapons bio-weapons Umbrella made that could actually be a viable product.



** Carlos gets a minor one in an optional cutscene should you jump off a bridge instead of shoving Nemesis off. Jill gets surrounded by zombies, in waist-deep sewage water, and then Carlos blows them all to hell without hitting Jill.

to:

** Carlos gets a minor one in an optional cutscene cut scene should you jump off a bridge instead of shoving Nemesis off. Jill gets surrounded by zombies, in waist-deep sewage water, and then Carlos blows them all to hell without hitting Jill.



* CutsceneIncompetence: The way the shotguns, sub-machine guns, and assault rifles wielded by both the RPD and UBCS forces barely even faze the zombies in the opening cutscene would've been a real problem had it actually translated into the actual game play.

to:

* CutsceneIncompetence: The way the shotguns, sub-machine guns, and assault rifles wielded by both the RPD and UBCS forces barely even faze the zombies in the opening cutscene cut scene would've been a real problem had it actually translated into the actual game play.



** Choosing to leave the bar before Brad has killed the zombie attacking him will automatically trigger the cutscene of him killing it and collapsing. The player's lack of concern for him will be passed onto Jill, who doesn't ask if he's okay, and Brad, likewise annoyed by Jill abandoning him, will be far more terse in addressing her.
** If you should visit the cable car twice without all the parts to get it running again, then Mikhail will use the barrel next to the car toblow up a pack of zombies. Unless Jill already blew it up, then he'll use a grenade.

to:

** Choosing to leave the bar before Brad has killed the zombie attacking him will automatically trigger the cutscene cut scene of him killing it and collapsing. The player's lack of concern for him will be passed onto Jill, who doesn't ask if he's okay, and Brad, likewise annoyed by Jill abandoning him, will be far more terse in addressing her.
** If you should visit the cable car twice without all the parts to get it running again, then Mikhail will use the barrel next to the car toblow to blow up a pack of zombies. Unless Jill already blew it up, then he'll use a grenade.grenade.
** During your fight with him as Carlos, if you aren't actively shooting him or at least keep him in the same screen as Carlos, Nemesis will break off the fight and head for Jill the first chance he gets.



* LetNoCrisisGoToWaste: For a company that's sweating ice over being implicated with the T-Virus, Umbrella is going hog wild with its bioweaponry here. The U.B.C.S. is deployed into the city under the guise of assisting the police, but in truth, they have no intention of stopping the spread of the virus. Quite the contrary; the mercenaries are here to destroy evidence and gather samples from the bloodshed. Once the town is marked for destruction, the company sets loose ''more'' B.O.W.s into the city to see how they perform. Unsurprisingly, this little stunt didn't impress the Dow Jones.

to:

* LetNoCrisisGoToWaste: For a company that's sweating ice over being implicated with the T-Virus, Umbrella is going hog wild with its bioweaponry bio-weaponry here. The U.B.C.S. is deployed into the city under the guise of assisting the police, but in truth, they have no intention of stopping the spread of the virus. Quite the contrary; the mercenaries are here to destroy evidence and gather samples from the bloodshed. Once the town is marked for destruction, the company sets loose ''more'' B.O.W.s into the city to see how they perform. Unsurprisingly, this little stunt didn't impress the Dow Jones.
24th Mar '17 3:52:16 PM Gosicrystal
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* LightningBruiser: Nemesis is always able to run faster than you. He gets ''faster''. [[spoiler:His last form doesn't run.]]
** Most of his attacks, specifically his right hook, can be easily telegraphed and evaded without resorting to the dodge button (since he's using his right hand, just run past his left and his fist will miss you entirely). However, on occasion, he will suddenly hit you with a ''left'' hook without warning. His running attack is also a bit trickier to dodge.
* LostForever: Taking off on the rail car will permanently lock off the streets of Raccoon. Sure hope you got that weapon out of the power plant.

to:

* LightningBruiser: Nemesis is always able to run faster than you. He gets ''faster''. [[spoiler:His last form doesn't run.]]
**
]] Most of his attacks, specifically his right hook, can be easily telegraphed and evaded without resorting to the dodge button (since he's using his right hand, just run past his left and his fist will miss you entirely). However, on occasion, he will suddenly hit you with a ''left'' hook without warning. His running attack is also a bit trickier to dodge.
* LostForever: Taking off on the rail car will permanently lock off the streets of Raccoon. Sure hope you got that weapon out of the power plant.
dodge.


Added DiffLines:

* PermanentlyMissableContent: Taking off on the rail car will permanently lock off the streets of Raccoon. Sure hope you got that weapon out of the power plant.
9th Mar '17 6:26:43 PM Ferot_Dreadnaught
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* GenreSavvy:
** Jill tries to make it a point to stick to back alleys and other less populated areas in her scramble out of the city, and whenever she ''does'' get surrounded by a large group of zombies, she hightails it via cutscene rather than risk taking them on.
** Should you encounter Nicolai killing one of his comrades in the office, he points out that killing the man now would save him a few more bullets than it would have if the man became a zombie.
9th Feb '17 7:36:13 AM PF
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* OddlyNamedSequel2ElectricBoogaloo: The only numbered entry in the series released with a subtitle (until the [[VideoGame/ResidentEvil7 seventh]] entry), both in Japan and abroad, a result of the game originally designed as a side story.

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* OddlyNamedSequel2ElectricBoogaloo: The only This was the first numbered entry in the series released with a subtitle (until the [[VideoGame/ResidentEvil7 seventh]] entry), subtitle, both in Japan and abroad, a result of abroad. This is due to the fact that the game was originally designed as going to be a side story.
8th Feb '17 11:01:44 AM neoXsaga
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* OddlyNamedSequel2ElectricBoogaloo: The only numbered entry in the series released with a subtitle, both in Japan and abroad, a result of the game originally designed as a side story.

to:

* OddlyNamedSequel2ElectricBoogaloo: The only numbered entry in the series released with a subtitle, subtitle (until the [[VideoGame/ResidentEvil7 seventh]] entry), both in Japan and abroad, a result of the game originally designed as a side story.
5th Feb '17 6:38:26 AM PF
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''Resident Evil 3'' eschews the [[SchrodingersPlayerCharacter character select]] from previous games and makes Jill the only playable hero. But it still features StoryBranching -- most notably the real-time selection screens (a precursor to ''VideoGame/ResidentEvil4''[='s=] [[QuicktimeEvent QTE]]s) where the player must make a decision in time or suffer the consequences. Another new feature is a retooling of the [=RE2=]'s "Scenario B", in which Claire or Leon were stalked throughout the game by Mr. X. The Nemesis will frequently appear throughout the game, usually ambushing Jill at inopportune moments. It's up to the player to decide to run or fight: Nemesis drops [[ExclusiveEnemyEquipment useful loot]] upon falling over, but [[LightningBruiser he hits fast and hard]]... And he'll be back later. Other new features include a gunpowder-mixing tool (Jill [[ItemCrafting crafts]] her own guns and ammo in this one), a dodge maneuver, and a quick turn move.

to:

''Resident Evil 3'' eschews the [[SchrodingersPlayerCharacter character select]] from previous games and makes Jill the only playable hero. But it still features StoryBranching -- most notably the real-time selection screens (a precursor to ''VideoGame/ResidentEvil4''[='s=] [[QuicktimeEvent QTE]]s) where the player must make a decision in time or suffer the consequences. Another new feature is a retooling of the [=RE2=]'s ''[=RE2=]'''s "Scenario B", in which Claire or Leon were stalked throughout the game by Mr. X. The Nemesis will frequently appear throughout the game, usually ambushing Jill at inopportune moments. It's up to the player to decide to run or fight: Nemesis drops [[ExclusiveEnemyEquipment useful loot]] upon falling over, but [[LightningBruiser he hits fast and hard]]... And he'll be back later. Other new features include a gunpowder-mixing tool (Jill [[ItemCrafting crafts]] her own guns and ammo in this one), a dodge maneuver, and a quick turn move.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.ResidentEvil3Nemesis