History VideoGame / ResidentEvil3Nemesis

26th Jul '17 10:18:33 AM Asue
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* {{Unwinnable}}: Due to the German version's censorship, which omitted the bonus time you get while killing enemies in the Mercenaries mode, it is practically impossible to get the Infinite Ammo for everything.
21st Jul '17 6:10:26 AM PF
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* CutsceneIncompetence: The way the shotguns, sub-machine guns, and assault rifles wielded by both the RPD and UBCS forces barely even faze the zombies in the opening cutscene would've been a real problem had it actually translated into the actual gameplay. Possibly justified by the police not shooting to kill[[note]]One of the officers can be heard yelling "Stun 'em!" during the fight.[[/note]]

to:

* CutsceneIncompetence: The way the shotguns, sub-machine guns, and assault rifles wielded by both the RPD and UBCS forces barely even faze the zombies in the opening cutscene would've been a real problem had it actually translated into the actual gameplay. Possibly justified by the police not shooting to kill[[note]]One kill.[[note]]One of the officers can be heard yelling "Stun 'em!" during the fight.[[/note]]
21st Jul '17 6:09:00 AM PF
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* CutsceneIncompetence: The way the shotguns, sub-machine guns, and assault rifles wielded by both the RPD and UBCS forces barely even faze the zombies in the opening cutscene would've been a real problem had it actually translated into the actual game-play. Possibly justified by the police not shooting to kill[[note]] One of the officers can be heard yelling "stun 'em!" during the fight.[[/note]]
* CutscenePowerToTheMax: The zombies in the opening cut-scene casually soak up bullets without even slowing down.

to:

* CutsceneIncompetence: The way the shotguns, sub-machine guns, and assault rifles wielded by both the RPD and UBCS forces barely even faze the zombies in the opening cutscene would've been a real problem had it actually translated into the actual game-play. gameplay. Possibly justified by the police not shooting to kill[[note]] One kill[[note]]One of the officers can be heard yelling "stun "Stun 'em!" during the fight.[[/note]]
* CutscenePowerToTheMax: The zombies in the opening cut-scene cutscene casually soak up bullets without even slowing down.



** Choosing to leave the bar before Brad has killed the zombie attacking him will automatically trigger the cut-scene of him killing it and collapsing. The player's lack of concern for him will be passed onto Jill, who doesn't ask if he's okay, and Brad, likewise annoyed by Jill abandoning him, will be far more terse in addressing her.

to:

** Choosing to leave the bar before Brad has killed the zombie attacking him will automatically trigger the cut-scene cutscene of him killing it and collapsing. The player's lack of concern for him will be passed onto Jill, who doesn't ask if he's okay, and Brad, likewise annoyed by Jill abandoning him, will be far more terse in addressing her.
20th Jul '17 10:12:53 PM Drgonzo
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** Some assets from ''[=RE2=]'' are recycled here, most notably the Police Station interiors.

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** Some assets from ''[=RE2=]'' are recycled here, most notably the Police Station interiors.interiors and a few music cues.
27th Jun '17 10:58:10 AM ajbit26
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** Some assets from ''[=RE2=]'' are recycled here, most notably the Police Station interiors. Justified, see as how you're still in Raccoon City regardless.

to:

** Some assets from ''[=RE2=]'' are recycled here, most notably the Police Station interiors. Justified, see as how you're still in Raccoon City regardless.
27th Jun '17 10:57:32 AM ajbit26
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* CutsceneIncompetence: The way the shotguns, sub-machine guns, and assault rifles wielded by both the RPD and UBCS forces barely even faze the zombies in the opening cutscene would've been a real problem had it actually translated into the actual gameplay.
* CutscenePowerToTheMax: The zombies in the opening cutscene casually soak up bullets without even slowing down. Again, this is justified ([[CutsceneIncompetence probably]]) when you consider that none of the RPD and UBCS forces were aiming for the head.
* DashingHispanic: Carlos.

to:

* CutsceneIncompetence: The way the shotguns, sub-machine guns, and assault rifles wielded by both the RPD and UBCS forces barely even faze the zombies in the opening cutscene would've been a real problem had it actually translated into the actual gameplay.
game-play. Possibly justified by the police not shooting to kill[[note]] One of the officers can be heard yelling "stun 'em!" during the fight.[[/note]]
* CutscenePowerToTheMax: The zombies in the opening cutscene cut-scene casually soak up bullets without even slowing down. Again, this is justified ([[CutsceneIncompetence probably]]) when you consider that none of the RPD and UBCS forces were aiming for the head.
down.
* DashingHispanic: Carlos. At least, he likes to think so.



** Choosing to leave the bar before Brad has killed the zombie attacking him will automatically trigger the cutscene of him killing it and collapsing. The player's lack of concern for him will be passed onto Jill, who doesn't ask if he's okay, and Brad, likewise annoyed by Jill abandoning him, will be far more terse in addressing her.

to:

** Choosing to leave the bar before Brad has killed the zombie attacking him will automatically trigger the cutscene cut-scene of him killing it and collapsing. The player's lack of concern for him will be passed onto Jill, who doesn't ask if he's okay, and Brad, likewise annoyed by Jill abandoning him, will be far more terse in addressing her.
27th Jun '17 9:04:56 AM TheJayman49
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* CutAndPasteEnvironments: Some assets from ''[=RE2=]'' are recycled here, most notably the Police Station interiors. Chief Irons, or more precisely his character model, also appears as an Umbrella executive at the end of "Operation: Mad Jackal" whose face is obscured by shadows. For what was originally not a main game in the series, however, a lot of work went into it, including new zombie models and creatures in general.

to:

* CutAndPasteEnvironments: CutAndPasteEnvironments:
**
Some assets from ''[=RE2=]'' are recycled here, most notably the Police Station interiors. Justified, see as how you're still in Raccoon City regardless.
**
Chief Irons, or more precisely his character model, also appears as an Umbrella executive at the end of "Operation: Mad Jackal" whose face is obscured by shadows. For what was originally not a main game in the series, however, a lot of work went into it, including new zombie models and creatures in general.



* CutscenePowerToTheMax: The zombies in the opening cutscene casually soak up bullets without even slowing down.

to:

* CutscenePowerToTheMax: The zombies in the opening cutscene casually soak up bullets without even slowing down. Again, this is justified ([[CutsceneIncompetence probably]]) when you consider that none of the RPD and UBCS forces were aiming for the head.
22nd Jun '17 6:04:49 AM PF
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** Subverted in the main game with Mikhail. He's undeniably a bad ass (fighting a swarm of zombies and ''winning'' while heavily injured bears that out nicely), but he's shown to be a very compassionate man who feels deeply guilty over the fact that his men have all died and he tries his hardest to help the remaining survivors get out of the city, to the point of making a suicide attack on Nemesis to save Jill and Carlos. Played straight with Nicholai, who's a right cold-blooded bastard through and through.

to:

** Subverted in the main game with Mikhail. He's undeniably a bad ass badass (fighting a swarm of zombies and ''winning'' while heavily injured bears that out nicely), but he's shown to be a very compassionate man who feels deeply guilty over the fact that his men have all died and he tries his hardest to help the remaining survivors get out of the city, to the point of making a suicide attack on Nemesis to save Jill and Carlos. Played straight with Nicholai, who's a right cold-blooded bastard through and through.
22nd Jun '17 5:53:54 AM PF
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* BadassNormal: Both of the main characters, and the surviving members of the U.B.C.S. [[JokerImmunity How many times should Nicholai have died, but didn't?]] What makes Nicholai such a great example is that he is probably the most normal villain in the entire series. No cross dressing, opera singing, elaborate robes, kooky traps or magical viruses. He is just a man who wants to escape the city and get paid ([[spoiler:and canonically, he succeeds]]).

to:

* BadassNormal: Both of the main characters, and the surviving members of the U.B.C.S. [[JokerImmunity How many times should Nicholai have died, but didn't?]] What makes Nicholai such a great example is that he is probably the most normal villain in the entire series. No cross dressing, crossdressing, opera singing, elaborate robes, kooky traps or magical viruses. He is just a man who wants to escape the city and get paid ([[spoiler:and canonically, he succeeds]]).



** Carlos gets a minor one in a cut-scene should you jump off a bridge ([[spoiler:the canonical choice]]) instead of shoving Nemesis off. Jill gets surrounded by zombies, in waist-deep sewage water, and then Carlos blows them all to hell without hitting Jill.

to:

** Carlos gets a minor one in a cut-scene cutscene should you jump off a bridge ([[spoiler:the canonical choice]]) instead of shoving Nemesis off. Jill gets surrounded by zombies, in waist-deep sewage water, and then Carlos blows them all to hell without hitting Jill.



* CutsceneIncompetence: The way the shotguns, sub-machine guns, and assault rifles wielded by both the RPD and UBCS forces barely even faze the zombies in the opening cut-scene would've been a real problem had it actually translated into the actual game-play.
* CutscenePowerToTheMax: The zombies in the opening cut-scene casually soak up bullets without even slowing down.

to:

* CutsceneIncompetence: The way the shotguns, sub-machine guns, and assault rifles wielded by both the RPD and UBCS forces barely even faze the zombies in the opening cut-scene cutscene would've been a real problem had it actually translated into the actual game-play.
gameplay.
* CutscenePowerToTheMax: The zombies in the opening cut-scene cutscene casually soak up bullets without even slowing down.



** Choosing to leave the bar before Brad has killed the zombie attacking him will automatically trigger the cut-scene of him killing it and collapsing. The player's lack of concern for him will be passed onto Jill, who doesn't ask if he's okay, and Brad, likewise annoyed by Jill abandoning him, will be far more terse in addressing her.

to:

** Choosing to leave the bar before Brad has killed the zombie attacking him will automatically trigger the cut-scene cutscene of him killing it and collapsing. The player's lack of concern for him will be passed onto Jill, who doesn't ask if he's okay, and Brad, likewise annoyed by Jill abandoning him, will be far more terse in addressing her.



* HighVoltageDeath: After collecting an item from the power station needed to advance in the game, the player will then see a cut-scene of a group of zombies trying to break in via the front gate. The player is then given two options, either escape through the back door or redirect power to the gate electrocuting the zombies and killing them.

to:

* HighVoltageDeath: After collecting an item from the power station needed to advance in the game, the player will then see a cut-scene cutscene of a group of zombies trying to break in via the front gate. The player is then given two options, either escape through the back door or redirect power to the gate electrocuting the zombies and killing them.
21st Jun '17 1:29:36 PM ajbit26
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* BadassNormal: Both of the main characters, and the surviving members of the U.B.C.S. [[JokerImmunity How many times should Nicholai have died, but didn't?]] What makes Nicholai such a great example is that he is probably the most normal villain in the entire series. No crossdressing, opera singing, elaborate robes, kooky traps or magical viruses. He is just a man who wants to escape the city and get paid ([[spoiler:and canonically, he succeeds]]).

to:

* BadassNormal: Both of the main characters, and the surviving members of the U.B.C.S. [[JokerImmunity How many times should Nicholai have died, but didn't?]] What makes Nicholai such a great example is that he is probably the most normal villain in the entire series. No crossdressing, cross dressing, opera singing, elaborate robes, kooky traps or magical viruses. He is just a man who wants to escape the city and get paid ([[spoiler:and canonically, he succeeds]]).



** Carlos gets a minor one in a cutscene should you jump off a bridge ([[spoiler:the canonical choice]]) instead of shoving Nemesis off. Jill gets surrounded by zombies, in waist-deep sewage water, and then Carlos blows them all to hell without hitting Jill.

to:

** Carlos gets a minor one in a cutscene cut-scene should you jump off a bridge ([[spoiler:the canonical choice]]) instead of shoving Nemesis off. Jill gets surrounded by zombies, in waist-deep sewage water, and then Carlos blows them all to hell without hitting Jill.



* CutsceneIncompetence: The way the shotguns, sub-machine guns, and assault rifles wielded by both the RPD and UBCS forces barely even faze the zombies in the opening cutscene would've been a real problem had it actually translated into the actual gameplay.
* CutscenePowerToTheMax: The zombies in the opening cutscene casually soak up bullets without even slowing down.

to:

* CutsceneIncompetence: The way the shotguns, sub-machine guns, and assault rifles wielded by both the RPD and UBCS forces barely even faze the zombies in the opening cutscene cut-scene would've been a real problem had it actually translated into the actual gameplay.
game-play.
* CutscenePowerToTheMax: The zombies in the opening cutscene cut-scene casually soak up bullets without even slowing down.



** Choosing to leave the bar before Brad has killed the zombie attacking him will automatically trigger the cutscene of him killing it and collapsing. The player's lack of concern for him will be passed onto Jill, who doesn't ask if he's okay, and Brad, likewise annoyed by Jill abandoning him, will be far more terse in addressing her.

to:

** Choosing to leave the bar before Brad has killed the zombie attacking him will automatically trigger the cutscene cut-scene of him killing it and collapsing. The player's lack of concern for him will be passed onto Jill, who doesn't ask if he's okay, and Brad, likewise annoyed by Jill abandoning him, will be far more terse in addressing her.



* HighVoltageDeath: After collecting an item from the power station needed to advance in the game, the player will then see a cutscene of a group of zombies trying to break in via the front gate. The player is then given two options, either escape through the back door or redirect power to the gate electrocuting the zombies and killing them.
* IdiosyncraticDifficultyLevels: The three Mercenaries in the ''Operation Mad Jackal'' mini-game due to their respective loadout:

to:

* HighVoltageDeath: After collecting an item from the power station needed to advance in the game, the player will then see a cutscene cut-scene of a group of zombies trying to break in via the front gate. The player is then given two options, either escape through the back door or redirect power to the gate electrocuting the zombies and killing them.
* IdiosyncraticDifficultyLevels: The three Mercenaries in the ''Operation Mad Jackal'' mini-game due to their respective loadout:load out:



* LegionOfLostSouls: Due to the hazardous quality of its duties and its high death toll, the U.B.C.S. is comprised entirely of the most ruthless mercenaries and convicted war criminals from around the world, most of whom have been hired with the promise that Umbrella would get them out of whatever punishments they're facing. For example, Carlos was an anti-government guerilla member who was hired by Umbrella after his original team was slaughtered, and one file is written by a merc who falsely confessed to war crimes.

to:

* LegionOfLostSouls: Due to the hazardous quality of its duties and its high death toll, the U.B.C.S. is comprised entirely of the most ruthless mercenaries and convicted war criminals from around the world, most of whom have been hired with the promise that Umbrella would get them out of whatever punishments they're facing. For example, Carlos was an anti-government guerilla guerrilla member who was hired by Umbrella after his original team was slaughtered, and one file is written by a merc who falsely confessed to war crimes.



** Subverted in the main game with Mikhail. He's undeniably a badass (fighting a swarm of zombies and ''winning'' while heavily injured bears that out nicely), but he's shown to be a very compassionate man who feels deeply guilty over the fact that his men have all died and he tries his hardest to help the remaining survivors get out of the city, to the point of making a suicide attack on Nemesis to save Jill and Carlos. Played straight with Nicholai, who's a right cold-blooded bastard through and through.

to:

** Subverted in the main game with Mikhail. He's undeniably a badass bad ass (fighting a swarm of zombies and ''winning'' while heavily injured bears that out nicely), but he's shown to be a very compassionate man who feels deeply guilty over the fact that his men have all died and he tries his hardest to help the remaining survivors get out of the city, to the point of making a suicide attack on Nemesis to save Jill and Carlos. Played straight with Nicholai, who's a right cold-blooded bastard through and through.



* WhereAreTheyNowEpilogue: These "Epilogues" that you unlock after beating the game detail what certain characters from both this game and [[VideoGame/ResidentEvil1 previous]] [[VideoGame/ResidentEvil2 games]] did after the events of the game. You unlock a new epilogue each time you beat the game, in this order: Jill, Chris, Barry, Leon, Claire, Sherry, Ada, and HUNK. Yes, that's ''[[FakeLongevity eight]]'' times that you have to beat the game just to unlock those epilogues.

to:

* WhereAreTheyNowEpilogue: These "Epilogues" The epilogues that you unlock after beating the game detail what certain characters from both this game and [[VideoGame/ResidentEvil1 previous]] [[VideoGame/ResidentEvil2 games]] did after the events of the game.after. You unlock a new epilogue each time you beat the game, in this order: Jill, Chris, Barry, Leon, Claire, Sherry, Ada, and HUNK. Yes, that's ''[[FakeLongevity eight]]'' times that you have to beat the game just to unlock those epilogues.
This list shows the last 10 events of 286. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.ResidentEvil3Nemesis