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''Remnants of the Precursors'' is a FanRemake of [[VideoGame/MasterOfOrion Master of Orion 1]], a space turn-based 4X game.

to:

''Remnants of the Precursors'' is a FanRemake of [[VideoGame/MasterOfOrion Master of Orion 1]], the first ''VideoGame/MasterOfOrion'', a space turn-based 4X game.
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* DefenselessTransports: Averted. While your transports do not have any weaponry, they are not fragile at all. They receive the most advanced armor technology you have at launch.

to:

* DefenselessTransports: Averted.Played with. While your transports do not have any weaponry, they are not fragile at all. They receive the most advanced armor technology you have at launch.
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* DeathRay: The Ancient Weapon of the Precursors. It is the only technology in the game that cannot be researched normally or received from an Artifact planet. To acquire it, you must defeat the Guardian (who uses this type of weapon) first. It fires one powerful beam that can deal up to 1000 points of damage to a single ship, which makes it [[AwesomeButImpractical]], as that wouldn't be that effective against a fleet of hundreds, or thousands of [[SpaceFighter fighters]].

to:

* DeathRay: The Ancient Weapon of the Precursors. It is the only technology in the game that cannot be researched normally or received from an Artifact planet. To acquire it, you must defeat the Guardian (who uses this type of weapon) first. It fires one powerful beam that can deal up to 1000 points of damage to a single ship, which makes it [[AwesomeButImpractical]], [[AwesomeButImpractical Awesome, But Impractical]], as that wouldn't be that effective against a fleet of hundreds, or thousands of [[SpaceFighter fighters]].
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* ArtificialBrilliance: The AI

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Removed: 1546

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The creator and programmer is Ray Fowler, a retired programmer, who, tired of waiting for a company to remake the game, decided to do it himself with his own money. So far, he has paid more than 40 thousand dollars for all new artwork, lore, UI design, music and other things.

to:

The creator and programmer is Ray Fowler, a retired programmer, who, tired of waiting for a company to remake the game, decided to do it himself with his own money. So far, he has paid more than 40 thousand dollars for all new artwork, lore, UI design, music music, translations, and other things.



* AliensNeverInventedTheWheel: Can potentially happen if you meet a race that is bad at a technology field your race is good in.
* AntiArmor: Stream Projector technology is meant to be used against heavily armored ships.
* ArtificialBrilliance: The AI is much more advanced than the original Master of Orion and on Normal difficulty is playing exactly the same game as the player without any cheating or reduced costs whatsoever but is still able to provide a challenge.
* ArtificialStupidity: The AI is still not that smart and often makes very bad decisions.

to:

* AliensNeverInventedTheWheel: Can potentially happen if you meet a race that is bad at a technology field your race is good in.
* AntiArmor: Stream Projector technology is meant to be used effective against heavily armored ships.
* ArtificialBrilliance: The AI is much more advanced than the original Master of Orion and on Normal difficulty is playing exactly the same game as the player without any cheating or reduced costs whatsoever but is still able to provide a challenge.
* ArtificialStupidity: The AI is still not that smart and often makes very bad decisions.



* BiologicalWeaponsSolveEverything: Biological weaponry exists and is a viable option, even if it is somewhat of a mixed bag. On one hand, it eliminates hostile population units without harming useful factories. On the other, unlike planetary shields, antidotes that counteract bioweapons are passive bonuses, so even newly founded colonies will get them. There is also the fact that most races hate them, which, if you already have bad relations with them, can theoretically cause war.
* BizarreAlienBiology: The Silicoid race has one. Their bizarre biology means they can ignore any and all ecological concerns but they breed at half the normal rate. This also means they flat-out cannot use certain planetology breakthroughs.

to:

* BiologicalWeaponsSolveEverything: Biological weaponry exists and is a viable option, even if it is somewhat of a mixed bag. On one hand, it eliminates hostile If the victim doesn't have antidotes, biological weapons can kill the population units without harming useful factories. On the other, unlike planetary shields, antidotes that counteract bioweapons are passive bonuses, so even newly founded colonies will get them. There is also the fact that most races hate them, which, if you already have bad relations with them, can theoretically cause war.
of an entire planet in one click, leaving all factories intact.
* BizarreAlienBiology: The Silicoid race has one. Their bizarre biology This means they can ignore any and all ecological concerns but they breed at half the normal rate. This also means they flat-out cannot use certain planetology breakthroughs.



* CrystalSpiresAndTogas: Psilon architecture. Apparently the first sketches were based on the Literature/{{the Emerald City|OfOz}}.
* CulturedBadass: The Bulrathi philosopher-king, both strong and wise according to the lore.
* DeathRay: The actual name of the most advanced weapon in the game. The Death Ray is the only technology in the game that cannot be researched normally or received from an Artifact planet, you must defeat the Guardian (who uses this type of weapon) first. It is not always good to use since it fires one incredibly powerful burst that can deal up to 1000 points of damage to a single ship. Which will not help you at all if you are facing a swarm of several hundred or thousand [[SpaceFighter fighters]].
* DefenselessTransports: Played with, your transports do not have any weaponry, but they automatically use the most advanced armor technology you have, which can protect them from incoming enemy damage.
* DeflectorShields: You can equip them on your ships as well as on your troops. Ship-based shields apply a flat minus to all damage hitting the ship. If the amount of damage inflicted is less than or is equal to the class of the shield it is considered deflected.

to:

* CrystalSpiresAndTogas: Psilon architecture. Apparently Apparently, the first sketches were based on the Literature/{{the Emerald City|OfOz}}.
* CulturedBadass: The Bulrathi philosopher-king, both strong and wise according to the lore.
*
DeathRay: The actual name Ancient Weapon of the most advanced weapon in the game. The Death Ray Precursors. It is the only technology in the game that cannot be researched normally or received from an Artifact planet, planet. To acquire it, you must defeat the Guardian (who uses this type of weapon) first. It is not always good to use since it fires one incredibly powerful burst beam that can deal up to 1000 points of damage to a single ship. Which will not help you at all if you are facing ship, which makes it [[AwesomeButImpractical]], as that wouldn't be that effective against a swarm fleet of several hundred hundreds, or thousand thousands of [[SpaceFighter fighters]].
* DefenselessTransports: Played with, Averted. While your transports do not have any weaponry, but they automatically use are not fragile at all. They receive the most advanced armor technology you have, which can protect them from incoming enemy damage.
have at launch.
* DeflectorShields: You can equip them on your ships as well as on your troops.troops (if you have the needed technology). Ship-based shields apply a flat minus to all damage hitting the ship. If the amount of damage inflicted is less than or is equal to the class of the shield it is considered deflected.



* EnemyExchangeProgram: Completely and absolutely averted. Complete genocide and removing an empire are the same things in this game as all population units are considered soldiers and all enemy ships will always be hostile to you if they can.

to:

* EnemyExchangeProgram: Completely and absolutely averted. Complete genocide Genocide and removing an empire are the same things in this game as all game. In a planetary invasion, it is not a few soldiers who fight, but the planetary population units are considered soldiers and all enemy ships will always be hostile to you if they can.
itself.



* FinalSolution: Removing an empire and a race are essentially the same things. Ground combat will continue until one side is completely exterminated and a planet is considered owned by the enemy as long as there are their population units on it.

to:

* FinalSolution: Removing an empire and a race are essentially the same things. Ground combat will continue until one side is completely exterminated and a planet is considered owned by the enemy as long as there are their population units of their race on it.



* HumansAreBastards: Happens from your perspective if the Humans betray or conquer you.

* InstantWinCondition: The Galactic Council if you have turned off rebellions.

* KineticWeaponsAreJustBetter: There are only two non-energy space weapons but they are both quite good, halving shields and, in the case of the 'Gauss Autocannon', both halves shields and fires four times like the 'Gatling Gun'.

* MassiveRaceSelection: There are 10 races to choose from in the game, all being masters of a particular gameplay element. The MOD adds 6 new races to the game, mostly reskins of existing ones visually but with different gameplay mechanics.

* MechanicalLifeforms: The Meklar are born as organic beings but are then uploaded into robotic bodies.

to:

* HumansAreBastards: Happens from your perspective if the Humans betray or conquer you.

* InstantWinCondition: The Galactic Council Council, if you have turned off rebellions.

* KineticWeaponsAreJustBetter: There are only two non-energy space weapons weapons, but they are both quite good, halving shields and, in the case of the 'Gauss Autocannon', both halves halving shields and fires firing four times like the 'Gatling Gun'.

* MassiveRaceSelection: There are 10 races to choose from in the game, all being masters of a particular gameplay element. The Modnar's MOD adds 6 new races to the game, mostly game. While visually, they are reskins of existing ones visually but with different ones, they are fairly distinct in the gameplay mechanics.

* MechanicalLifeforms: The Meklar are born as organic beings but are then uploaded into robotic bodies.
departament.



* NewTechIsNotCheap: Research points that are used to get technologies can only be acquired by spending BC in the research category. Often the cost of technologies eclipses everything else in the game.

to:

* NewTechIsNotCheap: Research points that are used to get technologies can only be acquired by spending BC in the research category. Often the The cost of technologies eclipses everything else in the game.



* BearsAreBadNews: The Bulrathi are unquestionably the best in ground combat and their colonies should be thoroughly bombarded until only a few population units remain, and even then they might just win.

* CatPeople: The Mrrshan, somewhat. They are based on felines in general.



* SiliconBasedLife: The Silicoids.

* SingleBiomePlanet: Played straight in images for planets but averted in descriptions and the rotating graphics.

to:

* SiliconBasedLife: The Silicoids.

* SingleBiomePlanet: Played straight in images for planets planets, but averted in descriptions and the rotating graphics.



* SpaceFighter: A way to build ships which is very vulnerable to pulsar technologies, though to be fair, other ways of building ships are vulnerable to other technologies as well.

* StealthInSpace: Played with. The Cloaking Device makes ships disappear on the galaxy map, but in a space battle, the cloaked vessel can be seen very well. Targeting it if

* SuicidalOverconfidence: Erratic leaders have an approximately 2% chance to declare war every single turn, regardless of any other factors, like for instance, the possibility that your empire may be 10 times bigger than them and is capable of obliterating their entire starfleet with next to no effort.

* TechLevels: Each technology field has 50 levels (excluding future technologies). On those levels are different technologies. At the start of each game, 50% (or 30% if you are Psilon) of almost all technologies are removed from your tech tree. You will have to either make do with the ones you have, or negotiate or otherwise acquire the ones you don't from other races.

to:

* SpaceFighter: A way to build ships which is very vulnerable ships. Vulnerable to pulsar technologies, though to be fair, other almost all ways of building to build ships are vulnerable to other technologies as well.

some technology

* StealthInSpace: Played with. The Cloaking Device makes ships disappear on the galaxy map, but in a space battle, the cloaked vessel can be seen very well. Targeting it if

well.

* SuicidalOverconfidence: Erratic leaders have an approximately 2% chance Rare, but sometimes happens to declare war every single turn, regardless of any other factors, like for instance, the possibility that your empire may be 10 times bigger than them and is capable of obliterating their entire starfleet with next to no effort.

AI.

* TechLevels: Each technology field has 50 levels (excluding future technologies). On those levels are different technologies. At the start of each game, 50% (or 30% if you are Psilon) of almost all technologies are removed from your tech tree. You will have to either make do with the ones you have, or negotiate or otherwise acquire the ones you don't have from other races.



* UndergroundCity: Most Silicoids live underground.

* WeWillUseLasersInTheFuture: The vast majority of the weapons are energy-based, with only 2 exceptions.

* ZergRush: The Sakkra, who breed very fast, are encouraged to do this, drowning their opponents with bodies.

to:

* UndergroundCity: Most Silicoids live underground.


* WeWillUseLasersInTheFuture: The vast majority of the weapons are energy-based, with only 2 exceptions.

* ZergRush: The Sakkra, who breed very fast, are encouraged to do this, drowning their opponents with bodies.
exceptions.

Changed: 173

Removed: 141

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Direct link.


''Remnants of the Precursors'' is a [[FanRemake Fan Remake]] of [[VideoGame/MasterOfOrion Master of Orion 1]], a space turn-based 4X game.

to:

''Remnants of the Precursors'' is a [[FanRemake Fan Remake]] FanRemake of [[VideoGame/MasterOfOrion Master of Orion 1]], a space turn-based 4X game.



Long ago there were two {{Precursor}} races. [[GreatOffscreenWar War is inevitable, and they wiped each other out, the details lost to time...]]
What is more relevant to leaders of fledgling interstellar empires like yours is the fact that those two races have left [[AncientArtifact Artifacts]] on various worlds and one race's homeworld, going by the name of Orion, remains mostly intact, an incredible world full of [[LostTechnology Lost Technologies]].

to:

Long ago there were two {{Precursor}} {{Precursor|s}} races. [[GreatOffscreenWar War is inevitable, and they wiped each other out, the details lost to time...]]
What is more relevant to leaders of fledgling interstellar empires like yours is the fact that those two races have left [[AncientArtifact Artifacts]] on various worlds and one race's homeworld, going by the name of Orion, remains mostly intact, an incredible world full of [[LostTechnology Lost Technologies]].
{{Lost Technolog|y}}ies.































* CrystalSpiresAndTogas: Psilon architecture. Apparently the first sketches were based on the [[Literature/TheEmeraldCityOfOz Emerald City]].

to:

\n* CrystalSpiresAndTogas: Psilon architecture. Apparently the first sketches were based on the [[Literature/TheEmeraldCityOfOz Literature/{{the Emerald City]].
City|OfOz}}.


















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* {{Terraforming}}: There are two types of terraforming:

to:

* {{Terraforming}}: {{Terraform}}: There are two types of terraforming:
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link fixing


Long ago there were two [[https://tvtropes.org/pmwiki/pmwiki.php/Main/Precursors Precursor]] races. [[GreatOffscreenWar War is inevitable, and they wiped each other out, the details lost to time...]]

to:

Long ago there were two [[https://tvtropes.org/pmwiki/pmwiki.php/Main/Precursors Precursor]] {{Precursor}} races. [[GreatOffscreenWar War is inevitable, and they wiped each other out, the details lost to time...]]



* Precursors: Part of the backstory. There were once two precursor races, they fought a big war and both left nothing but ruins and one of them, a Guardian in this galaxy.

to:

* Precursors: {{Precursors}}: Part of the backstory. There were once two precursor races, they fought a big war and both left nothing but ruins and one of them, a Guardian in this galaxy.



* Terraforming: There are two types of terraforming:

to:

* Terraforming: {{Terraforming}}: There are two types of terraforming:
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None

Added DiffLines:

* BiologicalWeaponsSolveEverything: Biological weaponry exists and is a viable option, even if it is somewhat of a mixed bag. On one hand, it eliminates hostile population units without harming useful factories. On the other, unlike planetary shields, antidotes that counteract bioweapons are passive bonuses, so even newly founded colonies will get them. There is also the fact that most races hate them, which, if you already have bad relations with them, can theoretically cause war.


Added DiffLines:

* ThePlague: A random event can happen that will cause a plague on your or someone else's colony. It will slowly kill colonists until scientists manage to create a cure by creating an arbitrary amount of RPs. While this is happening, transports cannot be sent from that system as a system-wide quarantine is put in place as soon as the event happens. Luckily, the plague cannot kill all population on a colony, 2 million will always be left.
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* AllSwordsAreTheSame:

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Changed: 1032

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* AllSwordsAreTheSame:



* DefenselessTransports: Averted, your transports automatically use the most advanced armor technology you have.

to:

* DefenselessTransports: Averted, Played with, your transports do not have any weaponry, but they automatically use the most advanced armor technology you have.
have, which can protect them from incoming enemy damage.



* GuiltFreeExterminationWar: The Final War, if it happens, does not end until one side is completely and utterly exterminated.



* SuicidalOverconfidence: Erratic leaders have an approximately 2% chance to declare war every single turn, regardless of any other factors, like for instance, the possibility that your empire may be 10 times bigger than them and is capable of obliterating their entire starfleet in one shot.

* TechTree: More like a tech ladder. Each technology field has 50 levels (excluding future technologies). On those levels are different technologies. At the start of each game, 50% (or 30% if you are Psilon) of almost all technologies are removed from your tech tree. You will have to either make do with the ones you have, or negotiate or otherwise acquire the ones you don't from other races.

to:

* StealthInSpace: Played with. The Cloaking Device makes ships disappear on the galaxy map, but in a space battle, the cloaked vessel can be seen very well. Targeting it if

* SuicidalOverconfidence: Erratic leaders have an approximately 2% chance to declare war every single turn, regardless of any other factors, like for instance, the possibility that your empire may be 10 times bigger than them and is capable of obliterating their entire starfleet in one shot.

with next to no effort.

* TechTree: More like a tech ladder. TechLevels: Each technology field has 50 levels (excluding future technologies). On those levels are different technologies. At the start of each game, 50% (or 30% if you are Psilon) of almost all technologies are removed from your tech tree. You will have to either make do with the ones you have, or negotiate or otherwise acquire the ones you don't from other races.
Is there an issue? Send a MessageReason:
None


* AllSwordsAreTheSame:

Added: 114

Changed: 59

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None


* AllSwordsAreTheSame:

* AntiArmor: Stream Projector technology is meant to be used against heavily armored ships.



* DeflectorShields: You can equip them on your ships. Shields apply a flat minus to all damage hitting the ship. If the amount of damage inflicted is less than or is equal to the class of the shield it is considered deflected.

to:

* DeflectorShields: You can equip them on your ships. Shields ships as well as on your troops. Ship-based shields apply a flat minus to all damage hitting the ship. If the amount of damage inflicted is less than or is equal to the class of the shield it is considered deflected.



* EnemyExchangeProgram: Completely and absolutely averted. Complete genocide and removing an empire are the same things in this game as all population units are considered soldiers and all enemy ships will always be hostile to you in most circumstances if they can.

to:

* EnemyExchangeProgram: Completely and absolutely averted. Complete genocide and removing an empire are the same things in this game as all population units are considered soldiers and all enemy ships will always be hostile to you in most circumstances if they can.
Is there an issue? Send a MessageReason:
None


* TechTree: More like a tech ladder. Each technology field has 50 levels (excluding future technologies). On those levels are different technologies. At the start of each game, 50% (or 70% if you are Psilon) of almost all technologies are removed from your tech tree. You will have to either make do with the ones you have, or negotiate or otherwise acquire the ones you don't from other races.

to:

* TechTree: More like a tech ladder. Each technology field has 50 levels (excluding future technologies). On those levels are different technologies. At the start of each game, 50% (or 70% 30% if you are Psilon) of almost all technologies are removed from your tech tree. You will have to either make do with the ones you have, or negotiate or otherwise acquire the ones you don't from other races.
Is there an issue? Send a MessageReason:
None


** There used to be several other mods that changed text, music and images but they were taken offline for unknown reasons.

to:

** There used to be several other mods that changed text, music and images but they were taken offline for unknown reasons.
Is there an issue? Send a MessageReason:
None


* NewTechIsNotCheap: 'RPs' (research points) that are used to get technologies can only be acquired by spending BC in the research category. Often the cost of technologies eclipses everything else in the game.

to:

* NewTechIsNotCheap: 'RPs' (research points) Research points that are used to get technologies can only be acquired by spending BC in the research category. Often the cost of technologies eclipses everything else in the game.
Is there an issue? Send a MessageReason:
None


* NewTechIsNotCheap: RPs (research points) that are used to get technologies can only be acquired by spending BC in the research category. Often the cost of technologies eclipses everything else in the game.

to:

* NewTechIsNotCheap: RPs 'RPs' (research points) that are used to get technologies can only be acquired by spending BC in the research category. Often the cost of technologies eclipses everything else in the game.
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None

Added DiffLines:

* SpaceClouds: Nebulas limit ship travel speed to Warp 1 and render deflector shields absolutely worthless.

Added: 914

Changed: 292

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* SpaceFighters: A way to build ships which is very vulnerable to pulsar technologies, though to be fair, other ways of building ships are vulnerable to other technologies as well.

*

to:

* SpaceFighters: SpaceFighter: A way to build ships which is very vulnerable to pulsar technologies, though to be fair, other ways of building ships are vulnerable to other technologies as well.

** SuicidalOverconfidence: Erratic leaders have an approximately 2% chance to declare war every single turn, regardless of any other factors, like for instance, the possibility that your empire may be 10 times bigger than them and is capable of obliterating their entire starfleet in one shot.

* TechTree: More like a tech ladder. Each technology field has 50 levels (excluding future technologies). On those levels are different technologies. At the start of each game, 50% (or 70% if you are Psilon) of almost all technologies are removed from your tech tree. You will have to either make do with the ones you have, or negotiate or otherwise acquire the ones you don't from other races.

* Terraforming: There are two types of terraforming:
**Atmospheric, which removes the hostile environment malus.
**Generic, which increases the planet size. There is an option to make hostile planets benefit less or not at all from this kind of terraforming.

* UndergroundCity: Most Silicoids live underground.

* WeWillUseLasersInTheFuture: The vast majority of the weapons are energy-based, with only 2 exceptions.

* ZergRush: The Sakkra, who breed very fast, are encouraged to do this, drowning their opponents with bodies.
Is there an issue? Send a MessageReason:
None


* PortalNetwork: You can build one in the late-game if you have the Stargate technology.

to:

* PortalNetwork: You can build one in the late-game if you have the Stargate technology.technology.

* BearsAreBadNews: The Bulrathi are unquestionably the best in ground combat and their colonies should be thoroughly bombarded until only a few population units remain, and even then they might just win.

* CatPeople: The Mrrshan, somewhat. They are based on felines in general.

* PointDefenseless: Averted, you have many missile defense technologies.

* PoweredArmor: The most advanced combat armor available in the game.

* Precursors: Part of the backstory. There were once two precursor races, they fought a big war and both left nothing but ruins and one of them, a Guardian in this galaxy.

* SettlingTheFrontier: Pretty much mandatory to win the game.

* SiliconBasedLife: The Silicoids.

* SingleBiomePlanet: Played straight in images for planets but averted in descriptions and the rotating graphics.

* SpaceFighters: A way to build ships which is very vulnerable to pulsar technologies, though to be fair, other ways of building ships are vulnerable to other technologies as well.

*

Added: 916

Changed: 111

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* MassiveRaceSelection: There are 10 races to choose from in the game, all being masters of a particular gameplay element. The MOD adds 6 new races to the game, mostly reskins of existing ones but with different gameplay mechanics.

*

to:

* MassiveRaceSelection: There are 10 races to choose from in the game, all being masters of a particular gameplay element. The MOD adds 6 new races to the game, mostly reskins of existing ones visually but with different gameplay mechanics.

** MechanicalLifeforms: The Meklar are born as organic beings but are then uploaded into robotic bodies.

* NavalBlockade: A non-allied fleet will prevent any BC from trade being gained by the planet it is located in orbit of.

* NewTechIsNotCheap: RPs (research points) that are used to get technologies can only be acquired by spending BC in the research category. Often the cost of technologies eclipses everything else in the game.

* NewsBroadcast: The Galactic News Network, reporting such things as empires increasing in size, random events and imminent Galactic Council meetings.

* OneFederationLimit: Each race's government is called differently though usually they are referred to as empires when talking about the different races of the galaxy overall.
** Alkari Sovereignty
** Bulrathi Empire
** Darloks
** Human Triumvirate
** Klackon Hive
** Meklar Dominion
** Mrrshan Khanate
** Psilon Republic
** Sakkra Conclave
** Silicoid Imperium

* PortalNetwork: You can build one in the late-game if you have the Stargate technology.
Is there an issue? Send a MessageReason:
None


* AliensNeverInventedTheWheel: Can potentially happen if you meet a race that is bad at a technology field your race is good in.



* AssInAmbassador: How races less concerned with politeness talk to you if they don't like what you are doing. Some don't even pretend to be peaceful and outright threaten to kill you if you don't stop whatever it is you are doing.



* TheGreys: Psilons are somewhat based on them, being largely grey, thin and smart.

to:

* TheGreys: Psilons are somewhat based on them, being largely grey, thin and smart.smart.

* HealingFactor: Ships equipped with the special devices 'Automated Repair System' or 'Advanced Damage Control' regenerate their hit points over time, though those are big and can usually only be equipped by huge or large ships.

* HomingProjectile: Missiles track their target and only their target. If the ship being tracked retreats or is destroyed all missiles heading to it are considered destroyed as well.

* HiveMind:
** The Klackon is one, seeing itself as one individual with many bodies.

* HumansAreBastards: Happens from your perspective if the Humans betray or conquer you.

* InstantWinCondition: The Galactic Council if you have turned off rebellions.

* KineticWeaponsAreJustBetter: There are only two non-energy space weapons but they are both quite good, halving shields and, in the case of the 'Gauss Autocannon', both halves shields and fires four times like the 'Gatling Gun'.

* MassiveRaceSelection: There are 10 races to choose from in the game, all being masters of a particular gameplay element. The MOD adds 6 new races to the game, mostly reskins of existing ones but with different gameplay mechanics.

*
Is there an issue? Send a MessageReason:
None


* FasterThanLightTravel: Averted at first as during the very beginning of the game your ships travel at light-speed but this trope will happen as soon as you get your second engine technology.

to:

* FasterThanLightTravel: Averted at first as during the very beginning of the game your ships travel at light-speed but this trope will happen as soon as you get your second engine technology.technology.

* FinalSolution: Removing an empire and a race are essentially the same things. Ground combat will continue until one side is completely exterminated and a planet is considered owned by the enemy as long as there are their population units on it.

* FourX: The game uses the words standing for 4X (Explore, Expand, Exploit, Exterminate) in the Systems interface.

* GameMod: So far there are two mods availaible.
**One is called MOD and makes many changes in several different categories. It also has a version that adds several new races.
**The other is called the Planetary Governor and adds [[GameplayAutomation automation]] to the game.
**There used to be several other mods that changed text, music and images but they were taken offline for unknown reasons.

* TheGreys: Psilons are somewhat based on them, being largely grey, thin and smart.
Is there an issue? Send a MessageReason:
None


* EnemyExchangeProgram: Completely and absolutely averted. Complete genocide and removing an empire are the same things in this game as all population units are considered soldiers and all enemy ships will always be hostile to you during war if they can.

to:

* EnemyExchangeProgram: Completely and absolutely averted. Complete genocide and removing an empire are the same things in this game as all population units are considered soldiers and all enemy ships will always be hostile to you during war in most circumstances if they can.

Added: 1208

Changed: 5

Is there an issue? Send a MessageReason:
None


* DeathRay: The actual name of the most advanced weapon in the game. The Death Ray is the only technology in the game that cannot be researched normally or received from an Artifact planet, you must defeat the Guardian (who uses this type of weapon) first. It is not always good to use since it fires one incredibly powerful burst that can deal up to 1000 points of damage to a single ship. Which will not help you at all if you are facing a swarm of several hundred or thousand [[SpaceFighter fighter ships]].

to:

* DeathRay: The actual name of the most advanced weapon in the game. The Death Ray is the only technology in the game that cannot be researched normally or received from an Artifact planet, you must defeat the Guardian (who uses this type of weapon) first. It is not always good to use since it fires one incredibly powerful burst that can deal up to 1000 points of damage to a single ship. Which will not help you at all if you are facing a swarm of several hundred or thousand [[SpaceFighter fighter ships]].fighters]].

* DefenselessTransports: Averted, your transports automatically use the most advanced armor technology you have.

* DeflectorShields: You can equip them on your ships. Shields apply a flat minus to all damage hitting the ship. If the amount of damage inflicted is less than or is equal to the class of the shield it is considered deflected.

* DiscOneNuke: Getting a powerful technology from an Artifact world early on can be this.

* EatDirtCheap: The Silicoid race is lithovoric.

* EnemyExchangeProgram: Completely and absolutely averted. Complete genocide and removing an empire are the same things in this game as all population units are considered soldiers and all enemy ships will always be hostile to you during war if they can.

* FantasticRacism: Certain races are predisposed to dislike one another. For example, the Alkari and the Mrrshan have terrible starting relations with one another, and almost everybody hates the Darloks. The Humans avert this trope and have base relaxed relations with every single race.

* FasterThanLightTravel: Averted at first as during the very beginning of the game your ships travel at light-speed but this trope will happen as soon as you get your second engine technology.

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* BoringButPractical: A way you can design your ships. While it is possible to add such things as [[UnrealisticBlackHole Black Hole Generators]], Ionic Pulsars and [[InvisibilityCloak Cloaking Devices]] to your ships later in the game, you can absolutely win without them.

to:

* BoringButPractical: A way you can design your ships. While it is possible to add such things as [[UnrealisticBlackHole Black Hole Generators]], Ionic Pulsars New weaponry takes up a lot of space and [[InvisibilityCloak Cloaking Devices]] often you get more firepower if you put old weapons in their place due to your ships later the miniaturization mechanic.

* CrystalSpiresAndTogas: Psilon architecture. Apparently the first sketches were based on the [[Literature/TheEmeraldCityOfOz Emerald City]].

* CulturedBadass: The Bulrathi philosopher-king, both strong and wise according to the lore.

* DeathRay: The actual name of the most advanced weapon
in the game, game. The Death Ray is the only technology in the game that cannot be researched normally or received from an Artifact planet, you must defeat the Guardian (who uses this type of weapon) first. It is not always good to use since it fires one incredibly powerful burst that can absolutely win without them.deal up to 1000 points of damage to a single ship. Which will not help you at all if you are facing a swarm of several hundred or thousand [[SpaceFighter fighter ships]].
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* BoringButPractical: A way you can design your ships. While it is possible to add such things as [[UnrealisticBlackHole Black Hole Generators]], Ionic Pulsars and [[InvisibilityCloak Cloaking Devices]] to your ships later in the game, you can also build ships without them and still win.

to:

* BoringButPractical: A way you can design your ships. While it is possible to add such things as [[UnrealisticBlackHole Black Hole Generators]], Ionic Pulsars and [[InvisibilityCloak Cloaking Devices]] to your ships later in the game, you can also build ships absolutely win without them and still win.them.
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However, Orion is guarded by the Guardian, an incredibly advanced ancient war machine that will fire it's incredibly powerful weaponry on whatever interloper dares enter the star system.

to:

However, Orion is guarded by the Guardian, an incredibly advanced ancient war machine that will fire it's incredibly powerful weaponry on whatever interloper dares enter the star system.system.

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!!The game provides examples of:

* ArtificialBrilliance: The AI is much more advanced than the original Master of Orion and on Normal difficulty is playing exactly the same game as the player without any cheating or reduced costs whatsoever but is still able to provide a challenge.

* ArtificialStupidity: The AI is still not that smart and often makes very bad decisions.

* AsteroidThicket: During the course of a space battle, you may see asteroid tiles. Ships cannot pass through them and they have the potential to confuse missile guiding systems. Luckily, or unluckily depending on the circumstances, those asteroid tiles disappear as the battle progresses.

* BizarreAlienBiology: The Silicoid race has one. Their bizarre biology means they can ignore any and all ecological concerns but they breed at half the normal rate. This also means they flat-out cannot use certain planetology breakthroughs.

* BlobMonster: The Space Amoeba. This gigantic monstrosity consumes everyone and everything, including ships and planets. That said, it might just be good news if you are losing the game to another empire. It can also be turned off if you are so inclined.

* BoringButPractical: A way you can design your ships. While it is possible to add such things as [[UnrealisticBlackHole Black Hole Generators]], Ionic Pulsars and [[InvisibilityCloak Cloaking Devices]] to your ships later in the game, you can also build ships without them and still win.
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Added DiffLines:

''Remnants of the Precursors'' is a [[FanRemake Fan Remake]] of [[VideoGame/MasterOfOrion Master of Orion 1]], a space turn-based 4X game.

The creator and programmer is Ray Fowler, a retired programmer, who, tired of waiting for a company to remake the game, decided to do it himself with his own money. So far, he has paid more than 40 thousand dollars for all new artwork, lore, UI design, music and other things.

Long ago there were two [[https://tvtropes.org/pmwiki/pmwiki.php/Main/Precursors Precursor]] races. [[GreatOffscreenWar War is inevitable, and they wiped each other out, the details lost to time...]]
What is more relevant to leaders of fledgling interstellar empires like yours is the fact that those two races have left [[AncientArtifact Artifacts]] on various worlds and one race's homeworld, going by the name of Orion, remains mostly intact, an incredible world full of [[LostTechnology Lost Technologies]].

However, Orion is guarded by the Guardian, an incredibly advanced ancient war machine that will fire it's incredibly powerful weaponry on whatever interloper dares enter the star system.

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