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* DemiurgeArchetype: One Fae myth claims that the original god of the Fae, the Great Spirit, was a fraud and a murderer; having grown sick and tired of protecting the bloodthirsty Fae for the sake of an absent Creator, he ''unleashed a plague'' to kill them all so he could get reassigned to a different world. Two warriors, former devotees of the Great Spirit, snapped from the revelation and murdered him.



*** To get the Engineer archetype and the associated armour set, the player has to walk into the toxic fog surrounding N'erud (which makes the traveller move slowly and [[VomitIndiscretionShot violently puke]]), with there being no indication that this part of the map is different to any other part other than a particular rock formation.

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*** To get the Engineer archetype and the associated armour set, the player has to walk into the toxic fog surrounding N'erud (which makes the traveller Traveler move slowly and [[VomitIndiscretionShot violently puke]]), with there being no indication that this part of the map is different to any other part other than a particular rock formation.


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** To get the Invoker archetype, you must ''drown yourself in quicksand''. After walking through a deathtrap. While being cursed with petrification.
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** Yeasha also has the Spirit Sisters, [[OurNymphsAreDifferent Nymph-like]] {{Nature Spirit}}s. As of ''The Forgotten Kingdom'', there are Meidra, Kaeula, and Lydusa, spirits of [[GreenThumb forest]], [[MakingASplash water]], and [[DishingOutDirt stone]] respectively. There is also an unknown fourth sister, who has been [[UnPerson forgotten by history]], and some item {{Flavor Text}}s speculate that there are likely more roaming Yaesha's untamed wilderness.

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** Yeasha also has the Spirit Sisters, [[OurNymphsAreDifferent Nymph-like]] {{Nature Spirit}}s. As of ''The Forgotten Kingdom'', there are Meidra, Kaeula, and Lydusa, spirits of [[GreenThumb forest]], [[MakingASplash water]], and [[DishingOutDirt stone]] earth]] respectively. There is also an unknown fourth sister, who has been [[UnPerson forgotten by history]], and some item {{Flavor Text}}s speculate that there are likely more roaming Yaesha's untamed wilderness.
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** Losomn has three: The Dran Oracle for Dran-related items, Nimue for Fae-related items, and Leywise for items added to Losomn in ''The Awakened King''.
** Whoever provides the flavor text on items from Yaesha is unclear, but given that the Laemir you rescue from the Root Nexus in the Forgotten Field gives a pretty hefty lore dump just from talking to him, he's probably a safe bet.

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** Losomn has three: The Dran Oracle for Dran-related items, Nimue for Fae-related items, and Leywise for items added to Losomn in ''The Awakened King''.
King'' and ''The Forgotten Kingdom''.
** Whoever provides the flavor text on items from Yaesha is unclear, but given that the Laemir you rescue from the Root Nexus in the Forgotten Field gives a pretty hefty lore dump just from talking to him, he's probably a safe bet. Walt provides the flavor text for most of the items added to Yaesha in ''The Forgotten Kingdom'', though there are a few outliers.

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* In The Forgotten Kingdom DLC, the inhabitants invented golems that were functionally magic robots. Naturally, the kingdom fell when these golems went rampant and slaughtered them all. Unlike most robots, the golems were based on spirit rather than science, and thus prioritized ''emotion'' over logic. [[spoiler:So when Lydusa, in a brain-damaged, grief-stricken, and utterly ''pissed-off'' state of mind, ordered her golems to murder the whole kingdom, they obeyed ''because'' her order was emotionally irrational. Even after ruining their kingdom and thus destroying their only source of maintenance and energy, the broken surviving golems are still obsessed with following that passionate order, and won't stand down even if a less-emotional Lydusa cancelled the order.]]

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* ** In The Forgotten Kingdom DLC, the inhabitants invented golems that were functionally magic robots. Naturally, the kingdom fell when these golems went rampant and slaughtered them all. Unlike most robots, the golems were based on spirit rather than science, and thus prioritized ''emotion'' over logic. [[spoiler:So when Lydusa, in a brain-damaged, grief-stricken, and utterly ''pissed-off'' state of mind, ordered her golems to murder the whole kingdom, they obeyed ''because'' her order was emotionally irrational. Even after ruining their kingdom and thus destroying their only source of maintenance and energy, the broken surviving golems are still obsessed with following that passionate order, and won't stand down even if a less-emotional Lydusa cancelled the order.]]


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* DeliberateValuesDissonance: ''The Forgotten Kingdom'' highlihts several cultural differences between the lost tribe of the Pan and the main civilization. Most notable is that the Blood Moon, considered an ominous omen of death by the main civilization who have to deal with the Ravager, is called the Ruby Moon by the lost tribe and has no such negative connotation. King Thalos even scheduled his date nights with Lydusa to coincide with it.
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* WholePlotReference: Losomn is a decaying gothic world infested with otherworldly creatures and civilians gone mad from their ministrations. The player has to navigate crumbling city streets, vermin-blighted sewers and eventually the land of the powers-that-be to hopefully put an end to this madness. Sounds pretty familiar to anyone who played ''VideoGame/{{Bloodborne}}''.

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** A lot of the AI on N'Erud have broken down over the ship's long isolation around the supermassive blackhole. Most robots will kill anything on sight, and the Conductor of the train in the Terminus Station decides the first thing to do with the first living being it's encountered in millennia is to make you fight your way through the entire train before it crashes and kills you, just so it can finally have some entertainment (it tried making the robots run the gauntlet, but found it boring since robots can't feel fear). When you succeed, it lets you off at the next stop as promised, but expresses disappointment that it didn't get to see you die. The only exception is the Custodian, and even then only the ''current'' Custodian, since a previous version of it went rogue and tried to conquer N'Erud with an army of robots according to several item descriptions. The Drzyr took great pains to make sure that the new one couldn't betray them, with numerous fail-safes in place even if it did.

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** A lot Most of the AI [=AIs=] on N'Erud have broken down over the ship's long ''long'' isolation around the supermassive blackhole. Most robots will kill anything on sight, and the Conductor of the train in the Terminus Station decides the first thing to do with the first living being it's encountered in millennia is to make you fight your way through the entire train before it crashes and kills you, just so it can finally have some entertainment (it tried making the robots run the gauntlet, but found it boring since robots can't feel fear). When you succeed, it lets you off at the next stop as promised, but expresses disappointment that it didn't get to see you die. The only exception is the Custodian, and even then only the ''current'' Custodian, since a previous version of it Custodian went rogue and tried to conquer N'Erud with an army of robots robots, according to several item descriptions. The Drzyr took great pains to make sure that the new one couldn't betray them, with numerous fail-safes in place even if it did.


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* In The Forgotten Kingdom DLC, the inhabitants invented golems that were functionally magic robots. Naturally, the kingdom fell when these golems went rampant and slaughtered them all. Unlike most robots, the golems were based on spirit rather than science, and thus prioritized ''emotion'' over logic. [[spoiler:So when Lydusa, in a brain-damaged, grief-stricken, and utterly ''pissed-off'' state of mind, ordered her golems to murder the whole kingdom, they obeyed ''because'' her order was emotionally irrational. Even after ruining their kingdom and thus destroying their only source of maintenance and energy, the broken surviving golems are still obsessed with following that passionate order, and won't stand down even if a less-emotional Lydusa cancelled the order.]]
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Tried to add a 'Whole Plot Reference' comparing the Losomn world to Bloodborne but I couldn't format a link to the Bloodborne page for some reason.


* WholePlotReference: Losomn is a decaying gothic world infested with otherworldly creatures and civilians gone mad from their ministrations. The player has to navigate crumbling city streets, vermin-blighted sewers and eventually the land of the powers-that-be to hopefully put an end to this madness. [[''VideoGame/Bloodborne'' This must sound familiar.]]
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* WholePlotReference: Losomn is a decaying gothic world infested with otherworldly creatures and civilians gone mad from their ministrations. The player has to navigate crumbling city streets, vermin-blighted sewers and eventually the land of the powers-that-be to hopefully put an end to this madness. [[Bloodborne This must sound familiar.]]

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* WholePlotReference: Losomn is a decaying gothic world infested with otherworldly creatures and civilians gone mad from their ministrations. The player has to navigate crumbling city streets, vermin-blighted sewers and eventually the land of the powers-that-be to hopefully put an end to this madness. [[Bloodborne [[''VideoGame/Bloodborne'' This must sound familiar.]]
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* WholePlotReference: Losomn is a decaying gothic world infested with otherworldly creatures and civilians gone mad from their ministrations. The player has to navigate crumbling city streets, vermin-blighted sewers and eventually the land of the powers-that-be to hopefully put an end to this madness. [[VideoGame/Bloodborne This must sound familiar.]]

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* WholePlotReference: Losomn is a decaying gothic world infested with otherworldly creatures and civilians gone mad from their ministrations. The player has to navigate crumbling city streets, vermin-blighted sewers and eventually the land of the powers-that-be to hopefully put an end to this madness. [[VideoGame/Bloodborne [[Bloodborne This must sound familiar.]]
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* WholePlotReference: Losomn is a decaying gothic world infested with otherworldly creatures and civilians gone mad from their ministrations. The player has to navigate crumbling city streets, vermin-blighted sewers and eventually the land of the powers-that-be to hopefully put an end to this madness. [[VideoGame/Bloodborne This must sound familiar.]]

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