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! Due to the nature of being a prequel to ''VideoGame/RedDeadRedemption'', expect major {{Late Arrival Spoiler}}s for that game, as ''Red Dead Redemption II'' ends in a ForegoneConclusion. Administrivia/YouHaveBeenWarned!

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! Due to the nature of being a prequel to ''VideoGame/RedDeadRedemption'', expect major {{Late Arrival Spoiler}}s for that game, as ''Red Dead Redemption II'' 2'' ends in a ForegoneConclusion. Administrivia/YouHaveBeenWarned!



''Red Dead Redemption II'' is a WideOpenSandbox game and {{Prequel}} to the 2010 ''VideoGame/RedDeadRedemption'', developed and published by Creator/RockstarGames. It released on October 26, 2018 for the Platform/PlayStation4 and Platform/XboxOne. A PC version was released on November 5, 2019 on the Rockstar Games Launcher, and on Steam on December 5, 2019.

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''Red Dead Redemption II'' 2'' (stylized ''Red Dead Redemption II'') is a WideOpenSandbox game and {{Prequel}} to the 2010 ''VideoGame/RedDeadRedemption'', developed and published by Creator/RockstarGames. It released on October 26, 2018 for the Platform/PlayStation4 and Platform/XboxOne. A PC version was released on November 5, 2019 on the Rockstar Games Launcher, and on Steam on December 5, 2019.



While the first game told the story of a ''former'' outlaw attempting to outrun his past, ''Red Dead Redemption II'' goes to great lengths to replicate the experience of being an active member of a criminal gang in the Old West as well as showing HowWeGotHere for that outlaw--which affects the presentation in a few key ways. While the first game allowed players to do more-or-less whatever they wanted between missions, the prequel puts a bit more emphasis on maintaining a consistent daily routine. To this end, the Van der Linde gang's camp serves as a consistent base of operations where the player can regularly return to eat, sleep, and restock on ammunition as needed. In addition to keeping a running tally of the player's personal cash supply, the game also keeps track of the gang's collective funds, encouraging the player to make regular donations to the till (and providing an extra incentive for earning money). The camp also comes with a few light "base management" mechanics: the player must regularly hunt and/or fish to keep the gang's food supply at sufficient levels, and a variety of practical and cosmetic upgrades to the camp can be purchased with money earned from various crimes. Said crimes also come in a considerably wider variety than in the first game: trains and stagecoaches can be robbed, horses and wagons can be stolen, and most civilian [=NPCs=] carry valuable trinkets that can be sold to an in-game fence for a profit.

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While the first game told the story of a ''former'' outlaw attempting to outrun his past, ''Red Dead Redemption II'' 2'' goes to great lengths to replicate the experience of being an active member of a criminal gang in the Old West as well as showing HowWeGotHere for that outlaw--which affects the presentation in a few key ways. While the first game allowed players to do more-or-less whatever they wanted between missions, the prequel puts a bit more emphasis on maintaining a consistent daily routine. To this end, the Van der Linde gang's camp serves as a consistent base of operations where the player can regularly return to eat, sleep, and restock on ammunition as needed. In addition to keeping a running tally of the player's personal cash supply, the game also keeps track of the gang's collective funds, encouraging the player to make regular donations to the till (and providing an extra incentive for earning money). The camp also comes with a few light "base management" mechanics: the player must regularly hunt and/or fish to keep the gang's food supply at sufficient levels, and a variety of practical and cosmetic upgrades to the camp can be purchased with money earned from various crimes. Said crimes also come in a considerably wider variety than in the first game: trains and stagecoaches can be robbed, horses and wagons can be stolen, and most civilian [=NPCs=] carry valuable trinkets that can be sold to an in-game fence for a profit.

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* [[RedDeadRedemption2/TropesAToL Tropes A to L]]

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* [[RedDeadRedemption2/TropesAToL [[RedDeadRedemption2/TropesAToC Tropes A to C]]
* [[RedDeadRedemption2/TropesDToL Tropes D to
L]]
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! Due to the nature of being a prequel to ''VideoGame/RedDeadRedemption'', all spoilers pertaining to it will be unmarked. Administrivia/YouHaveBeenWarned!

to:

! Due to the nature of being a prequel to ''VideoGame/RedDeadRedemption'', all spoilers pertaining to it will be unmarked.expect major {{Late Arrival Spoiler}}s for that game, as ''Red Dead Redemption II'' ends in a ForegoneConclusion. Administrivia/YouHaveBeenWarned!
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''Red Dead Redemption II'' is a WideOpenSandbox game and {{Prequel}} to the 2010 ''VideoGame/RedDeadRedemption'', developed and published by Creator/RockstarGames. It released on October 26, 2018 for the UsefulNotes/PlayStation4 and UsefulNotes/XboxOne. A PC version was released on November 5, 2019 on the Rockstar Games Launcher, and on Steam on December 5, 2019.

to:

''Red Dead Redemption II'' is a WideOpenSandbox game and {{Prequel}} to the 2010 ''VideoGame/RedDeadRedemption'', developed and published by Creator/RockstarGames. It released on October 26, 2018 for the UsefulNotes/PlayStation4 Platform/PlayStation4 and UsefulNotes/XboxOne.Platform/XboxOne. A PC version was released on November 5, 2019 on the Rockstar Games Launcher, and on Steam on December 5, 2019.
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-->'''-- Arthur Morgan'''

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-->'''-- Arthur -->-- '''Arthur Morgan'''
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to:

! Due to the nature of being a prequel to ''VideoGame/RedDeadRedemption'', all spoilers pertaining to it will be unmarked. Administrivia/YouHaveBeenWarned!
Is there an issue? Send a MessageReason:
None


While the first game told the story of a ''former'' outlaw attempting to outrun his past, ''Red Dead Redemption II'' goes to great lengths to replicate the experience of being an active member of a criminal gang in the Old West as well as showing HowWeGotHere for that outlaw--which affects the presentation in a few key ways. While the first game allowed players to do more-or-less whatever they wanted between missions, the prequel puts a bit more emphasis on maintaining a consistent daily routine. To this end, the Van der Linde gang's camp serves as a consistent base of operations where the player can regularly return to eat, sleep, and restock on ammunition as needed. In addition to keeping a running tally of the player's personal cash supply, the game also keeps track of the gang's collective funds, encouraging the player to make regular donations to the till (and providing an extra incentive for earning money). The camp also comes with a few light "base management" mechanics: the player must regularly hunt and/or fish to keep the gang's food supply at sufficient levels, and a variety of practical and cosmetic upgrades to the camp can be purchased with money earned from various crimes.

to:

While the first game told the story of a ''former'' outlaw attempting to outrun his past, ''Red Dead Redemption II'' goes to great lengths to replicate the experience of being an active member of a criminal gang in the Old West as well as showing HowWeGotHere for that outlaw--which affects the presentation in a few key ways. While the first game allowed players to do more-or-less whatever they wanted between missions, the prequel puts a bit more emphasis on maintaining a consistent daily routine. To this end, the Van der Linde gang's camp serves as a consistent base of operations where the player can regularly return to eat, sleep, and restock on ammunition as needed. In addition to keeping a running tally of the player's personal cash supply, the game also keeps track of the gang's collective funds, encouraging the player to make regular donations to the till (and providing an extra incentive for earning money). The camp also comes with a few light "base management" mechanics: the player must regularly hunt and/or fish to keep the gang's food supply at sufficient levels, and a variety of practical and cosmetic upgrades to the camp can be purchased with money earned from various crimes.
crimes. Said crimes also come in a considerably wider variety than in the first game: trains and stagecoaches can be robbed, horses and wagons can be stolen, and most civilian [=NPCs=] carry valuable trinkets that can be sold to an in-game fence for a profit.
Is there an issue? Send a MessageReason:
None


While the first game told the story of a ''former'' outlaw attempting to outrun his past, ''Red Dead Redemption II'' goes to great lengths to replicate the experience of being an active member of a criminal gang in the Old West--which affects the presentation in a few key ways. While the first game allowed players to do more-or-less whatever they wanted between missions, the sequel puts a bit more emphasis on maintaining a consistent daily routine. To this end, the Van der Linde gang's camp serves as a consistent base of operations where the player can regularly return to eat, sleep, and restock on ammunition as needed. In addition to keeping a running tally of the player's personal cash supply, the game also keeps track of the gang's collective funds, encouraging the player to make regular donations to the till (and providing an extra incentive for earning money). The camp also comes with a few light "base management" mechanics: the player must regularly hunt and/or fish to keep the gang's food supply at sufficient levels, and a variety of practical and cosmetic upgrades to the camp can be purchased with money earned from various crimes.

to:

While the first game told the story of a ''former'' outlaw attempting to outrun his past, ''Red Dead Redemption II'' goes to great lengths to replicate the experience of being an active member of a criminal gang in the Old West--which West as well as showing HowWeGotHere for that outlaw--which affects the presentation in a few key ways. While the first game allowed players to do more-or-less whatever they wanted between missions, the sequel prequel puts a bit more emphasis on maintaining a consistent daily routine. To this end, the Van der Linde gang's camp serves as a consistent base of operations where the player can regularly return to eat, sleep, and restock on ammunition as needed. In addition to keeping a running tally of the player's personal cash supply, the game also keeps track of the gang's collective funds, encouraging the player to make regular donations to the till (and providing an extra incentive for earning money). The camp also comes with a few light "base management" mechanics: the player must regularly hunt and/or fish to keep the gang's food supply at sufficient levels, and a variety of practical and cosmetic upgrades to the camp can be purchased with money earned from various crimes.
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Added DiffLines:

While the first game told the story of a ''former'' outlaw attempting to outrun his past, ''Red Dead Redemption II'' goes to great lengths to replicate the experience of being an active member of a criminal gang in the Old West--which affects the presentation in a few key ways. While the first game allowed players to do more-or-less whatever they wanted between missions, the sequel puts a bit more emphasis on maintaining a consistent daily routine. To this end, the Van der Linde gang's camp serves as a consistent base of operations where the player can regularly return to eat, sleep, and restock on ammunition as needed. In addition to keeping a running tally of the player's personal cash supply, the game also keeps track of the gang's collective funds, encouraging the player to make regular donations to the till (and providing an extra incentive for earning money). The camp also comes with a few light "base management" mechanics: the player must regularly hunt and/or fish to keep the gang's food supply at sufficient levels, and a variety of practical and cosmetic upgrades to the camp can be purchased with money earned from various crimes.
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Arthur Morgan is not a good man. He has lived a life of crime for as long as he can remember, and his loyalty to the outlaw Dutch van der Linde and his gang is unmatched. John Marston, Bill Williamson, Javier Escuella and others – they're more than partners in crime. They're family. But the year is now 1899, and with the 20th century rapidly approaching, the age of gunslingers is coming to an end.

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Arthur Morgan is not a good man. He has lived a life of crime for as long as he can remember, and his loyalty to the outlaw Dutch van der Linde and his gang is unmatched. John Marston, Bill Williamson, Javier Escuella and others – they're more than partners in crime. They're family. But the year is now 1899, and with the 20th century rapidly approaching, [[TwilightOfTheOldWest the age of gunslingers is coming to an end.
end.]]
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%% Both Arabic (2) and Roman spellings (II) of the game's numbered title are used officially. Please do not use custom WikiWord display requests to change the number in the page's title from Arabic to Roman numerals; this is an improper use of the function.

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%% Both Arabic (2) and Roman spellings (II) of the game's numbered title are used officially. Please do not use custom WikiWord Administrivia/WikiWord display requests to change the number in the page's title from Arabic to Roman numerals; this is an improper use of the function.
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** [[Foreshadowing/RedDeadRedemption2 Foreshadowing]]
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''Red Dead Redemption II'' is a WideOpenSandbox game and {{Prequel}} to the 2010 ''VideoGame/RedDeadRedemption'', developed and published by [[Creator/TakeTwoInteractive Rockstar Games]]. It released on October 26, 2018 for the UsefulNotes/PlayStation4 and UsefulNotes/XboxOne. A PC version was released on November 5, 2019 on the Rockstar Games Launcher, and on Steam on December 5, 2019.

to:

''Red Dead Redemption II'' is a WideOpenSandbox game and {{Prequel}} to the 2010 ''VideoGame/RedDeadRedemption'', developed and published by [[Creator/TakeTwoInteractive Rockstar Games]].Creator/RockstarGames. It released on October 26, 2018 for the UsefulNotes/PlayStation4 and UsefulNotes/XboxOne. A PC version was released on November 5, 2019 on the Rockstar Games Launcher, and on Steam on December 5, 2019.
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tweak warning


%% Both Arabic (2) and Roman spellings (II) of the game's numbered title are used officially. Please do not use the custom title function to change the number in the page's title from Arabic to Roman numerals; this is an improper use of the function.

to:

%% Both Arabic (2) and Roman spellings (II) of the game's numbered title are used officially. Please do not use the custom title function WikiWord display requests to change the number in the page's title from Arabic to Roman numerals; this is an improper use of the function.
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%%
%% Both Arabic (2) and Roman spellings (II) of the game's numbered title are used officially. Please do not use the custom title function to change the number in the page's title from Arabic to Roman numerals; this is an improper use of the function.
%%
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The game also includes a substantial multiplayer component in the form of ''Red Dead Online'', which allows players to make their own character and undertake a wide variety of jobs, side-activities, and PVP battles. ''Red Dead Online'' was released as a standalone game in December 2020.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/rdr2_5.jpg]]

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/rdr2_5.jpg]] org/pmwiki/pub/images/rdr2.png]]

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