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* SetSwordsToStun: In the stage based on ''First Blood'', Rambo is encouraged to perform non-lethal disarms by shooting [=MPs=] in their shoulders, [[KneeCapping kneecaps]], or otherwise immobilizing them without killing. There doesn't seem to be any penalties for killing policemen, however.

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* SetSwordsToStun: In the stage based on ''First Blood'', Rambo is encouraged to perform non-lethal disarms by shooting [=MPs=] in their shoulders, [[KneeCapping kneecaps]], or otherwise immobilizing them without killing. There doesn't seem to be any penalties was originally a score penalty for for killing policemen, however.policemen instead of disarming them but it appears to have been removed in an update.

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* KneeCapping: You can take down enemies by shooting them in the legs.



* SetSwordsToStun: In the stage based on ''First Blood'', Rambo is encouraged to perform non-lethal disarms by shooting [=MPs=] in their shoulders, [[KneeCapping kneecaps]], or otherwise immobilize them without killing. There doesn't seem to be any penalties for killing policemen, however.

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* SetSwordsToStun: In the stage based on ''First Blood'', Rambo is encouraged to perform non-lethal disarms by shooting [=MPs=] in their shoulders, [[KneeCapping kneecaps]], or otherwise immobilize immobilizing them without killing. There doesn't seem to be any penalties for killing policemen, however.



* YouDontLookLikeYou: Various supporting characters from the game looks ''nothing'' like their film counterparts; Will Teasle is now bearded while Art Galt is clean-shaven (in the film it's the other way around), Co Bao has BoyishShortHair and ditches her long dress she wears throughout the second film, Banks (the helicopter gunner on the second film who pulled a gun on Trautman telling him to turn around) now has a full head of hair unlike his balding live-action counterpart... actually, the ''only'' characters who averts this trope is Rambo and Trautman.

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* YouDontLookLikeYou: Various supporting characters from the game looks look ''nothing'' like their film counterparts; Will Teasle is now bearded while Art Galt is clean-shaven (in the film it's the other way around), Co Bao has BoyishShortHair and ditches her long dress she wears throughout the second film, Banks (the helicopter gunner on the second film who pulled a gun on Trautman telling him to turn around) now has a full head of hair unlike his balding live-action counterpart... actually, the ''only'' characters who averts this trope is Rambo and Trautman.
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* AndThatLittleBoyWasMe: It might not be immediately obvious because of the YouDontLookLikeYou nature of most of the characters, but [[spoiler:the officer giving Rambo's eulogy ''isn't'' Colonel Trautman, but rather is revealed to be one of the [=POWs=] that Rambo saved at the end of Chapter 2[=/=]the second film. Trautman is being held by the Soviets in Afghanistan, and Rambo faked his death so he could go on an unauthorized rescue mission.]]


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* HeavilyArmoredMook: Soviet troopers wearing heavy armor and wielding either miniguns or flamethrowers appear in the 3rd chapter, mainly in the last level. They can take ''a lot'' of bullets to bring down, but the flamers can be shot in the legs to stagger them then shot in the fuel tank to blow them up.
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* LifeDrain: One early obtained perk gives you 5% of your health every time you score a headshot. It's very helpful, as otherwise your only means of restoring lost health is Wrath mode.
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* GenreThrowback: The game is essentially a throwback to licensed LightGunGame RailShooter arcade games from the early to mid 10's, such as ''Terminator Salvation'' or ''VideoGame/AliensExtermination''[=/=]''VideoGame/AliensArmageddon'', a genre that had effectively died out years before the game was released.

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* GenreThrowback: The Rather than being a FirstPersonShooter as expected, the game is essentially a throwback to licensed LightGunGame RailShooter arcade games from the early to mid 10's, such as ''Terminator Salvation'' or ''VideoGame/AliensExtermination''[=/=]''VideoGame/AliensArmageddon'', a genre that had effectively died out years before the game was released.
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* GenreThrowback: The game is essentially a throwback to licensed LightGunGames RailShooter arcade games from the early to mid 10's, such as ''Terminator Salvation'' or ''VideoGame/AlienExtermination''[=/=]''VideoGame/AlienRampage'', a genre that had effectively died out years before the game was released.

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* GenreThrowback: The game is essentially a throwback to licensed LightGunGames LightGunGame RailShooter arcade games from the early to mid 10's, such as ''Terminator Salvation'' or ''VideoGame/AlienExtermination''[=/=]''VideoGame/AlienRampage'', ''VideoGame/AliensExtermination''[=/=]''VideoGame/AliensArmageddon'', a genre that had effectively died out years before the game was released.

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''Rambo: The Video Game'' is a 2014 {{FPS}} / RailShooter hybrid developed by Teyon, a Polish studio, loosely - ''very'' loosely - based on the first three films of the ''Franchise/{{Rambo}}'' franchise.

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''Rambo: The Video Game'' is a 2014 {{FPS}} / RailShooter hybrid developed by Teyon, a Polish studio, loosely - ''very'' loosely - based on the first three films of the ''Franchise/{{Rambo}}'' franchise.



Gameplay alternates between allowing Rambo to run about while shooting mooks, like every FPS out there, to taking on a third-person perspective to firing at enemies from a fixed position while tapping another button to take cover (ala ''VideoGame/TimeCrisis''). It's as unpredictable and random as it sounds.

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Gameplay alternates between allowing Rambo to run about Rail Shooter segments in which you shoot bad guys while shooting mooks, like every FPS out there, also being able to take cover by pressing a directional key (ala ''VideoGame/TimeCrisis''), to taking on a third-person perspective to firing at enemies from a fixed position while tapping another button to take cover (ala ''VideoGame/TimeCrisis'').with [[PressXToNotDie Quick Time Events]]. It's as unpredictable and random as it sounds.


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* GenreThrowback: The game is essentially a throwback to licensed LightGunGames RailShooter arcade games from the early to mid 10's, such as ''Terminator Salvation'' or ''VideoGame/AlienExtermination''[=/=]''VideoGame/AlienRampage'', a genre that had effectively died out years before the game was released.
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** To be fair, the game encourages the player to use non-lethal shots and QTEs, but still...
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No reception in description


It's also one of their... more, ahem, "[[TheProblemWithLicensedGames notorious]]" outputs.
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* AlternateUniverse: Appears to be set in one of these, where Rambo has died in the not-too-distant future while Colonel Trautman is still alive (when in canon it's the other way around).

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* AlternateUniverse: Appears to be set in one of these, where Rambo has died in the not-too-distant future while Colonel Trautman is still alive (when in canon it's the other way around). [[spoiler: Although the funeral is revealed to be a cover-up for Rambo to mount a rescue mission for Trautman in Afghanistan.]]
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* DeathByAdaptation: John Rambo himself, whose death isn't even a spoiler because it's in the ''opening'' FMV.

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* DeathByAdaptation: John Rambo himself, whose death isn't even a spoiler because it's in the ''opening'' FMV. [[spoiler: Though this is subverted as the funeral is actually a cover for Rambo to go rescue Trautman in Afghanistan.]]
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/mv5bmgu3mwu0ntetmziymc00nwq1ltlizwitntg1y2iwymyzmty4xkeyxkfqcgdeqxvymtk5ndi0ma_v1_fmjpg_ux1000.jpg]]
[[caption-width-right:350:It's a generic-as-hell poster, but then again it's made for a generic-as-hell FPS...]]

--> I'm here to talk to you about a man who killed dozens.\\
John Rambo. \\
This man enlisted in the Army when he was 17. He was in Vietnam by his 19th birthday.\\
We taught him to kill. We taught him to survive...
---> '''Colonel Trautman'''', delivering his eulogy on John Rambo's funeral
''Rambo: The Video Game'' is a 2014 {{FPS}} / RailShooter hybrid developed by Teyon, a Polish studio, loosely - ''very'' loosely - based on the first three films of the ''Franchise/{{Rambo}}'' franchise.

It's also one of their... more, ahem, "[[TheProblemWithLicensedGames notorious]]" outputs.

Set in an alternate version of the series' canon timeline, the game literally opens with the funeral of John J. Rambo in 1988. After a speech dedicated to his honor by Rambo's mentor, Colonel Trautman, the game then flashes back to Rambo's past, turning into an abridged retelling of the first three films - ''Film/FirstBlood'', ''Film/RamboFirstBloodPartII'' and ''Film/RamboIII'' (events of ''Film/RamboIV'' never happened in the game's universe, as such it's excluded in the flashbacks).

Gameplay alternates between allowing Rambo to run about while shooting mooks, like every FPS out there, to taking on a third-person perspective to firing at enemies from a fixed position while tapping another button to take cover (ala ''VideoGame/TimeCrisis''). It's as unpredictable and random as it sounds.
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!! ''Rambo - The Video Game'' contains examples of:
* ActionizedAdaptation: All three of the games, but ''especially'' notable in the segments adapted from ''First Blood'' which has Rambo shooting at policemen left and right.
* AdaptationInducedPlotHole: The segment based on ''First Blood'', should players complete the stage, ends with Rambo getting arrested just like in the film. ''Unlike'' the film, where Rambo kills only a single policemen by accident, the game allows him to maim, shoot, and massacre aplenty without any guilt, with Rambo's arrest becoming like a slap on the wrist.
* AdaptedOut:
** No mention whatsoever of the fourth Rambo film, even though it pre-dates the game by 6 years.
** For characters from the first three films, Murdock and Colonel Podovsky from the second film, Sergeant Kourov and most of the named Afghan freedom fighters from the third.
* AgeLift: The game's version of Art Galt is a lot younger than his film equivalent, lacking a moustache with dark hair. On the other hand, Will Teasle in the game seems slightly older than his film counterpart with a graying moustache and matching hair.
* AlternateUniverse: Appears to be set in one of these, where Rambo has died in the not-too-distant future while Colonel Trautman is still alive (when in canon it's the other way around).
* AscendedExtra: Rambo's friend in his Vietnam days, Delmar Barry, is merely mentioned in passing in the first film. In the game, he appears in the first Vietnam mission and acts as an AssistCharacter to Rambo in shooting enemies - his inclusion also serves as a ResolvedNoodleIncident because now players knew what's the deal with Delmar Barry after his brief mention in the first movie.
* BattleInTheRain: The night raid in the Vietcong camp is set in heavy rain.
* BlackoutBasement: Several stages set at night, where Rambo's torch and / or MuzzleFlashlight is the only things providing illumination. Notably when Rambo's shooting his way through various [=MPs=] (from the first film), the Vietnam camp raid in the escape (taken from the second film) and infiltrating the Russian base in Afghanistan (from the third film).
* CameraAbuse: Blood, sweat, rain, debris and assorted stuff tends to splatter on the camera lens during gameplay/
* CompressedAdaptation: Of the first three movies in the ''Rambo'' franchise, now crammed into a single game.
* CopKiller: Unlike the movie where Rambo averts this trope, with the only cop he kills being Sergeant Galt (an AccidentalMurder at that), you ''can'' indiscriminately massacre the Hope Department police during shootouts. There's even an achievement called "Cop-Killer" for doing so!
* CutscenePowerToTheMax: Yeah, the scene from ''First Blood'' where Rambo jumps off a cliff and lands on a treetop before crashing several meters all the way down? It's depicted in cutscene form where Rambo (switching to third-person) expertly took a plunge. And despite the cutscene showing him getting bruised all the way, when controls return to the player Rambo doesn't suffer any health loss.
* DeathByAdaptation: John Rambo himself, whose death isn't even a spoiler because it's in the ''opening'' FMV.
* QuickTimeEvent: Several of these pops out during the game, where as Rambo players will need to tap on buttons in order to accesss the next stage. The police station breakout from ''First Blood'' is notably depicted in QTE form.
* RedFilterOfDoom: Whenever Rambo activates his "Wrath" meter, which turns the entire screen red.
* SetSwordsToStun: In the stage based on ''First Blood'', Rambo is encouraged to perform non-lethal disarms by shooting [=MPs=] in their shoulders, [[KneeCapping kneecaps]], or otherwise immobilize them without killing. There doesn't seem to be any penalties for killing policemen, however.
* StartsWithTheirFuneral: The game begins with John Rambo's funeral, with an eulogy provided by his mentor Colonel Trautman. It then segues into a bunch of flashbacks of Rambo's past, leading to the gameplay segments.
* UnstoppableRage: The "Wrath" mode, which increases Rambo's attack strength, firing rate, speed (by making all onscreen mooks move in slo-mo) and even grants him MercyInvincibility.
* YouDontLookLikeYou: Various supporting characters from the game looks ''nothing'' like their film counterparts; Will Teasle is now bearded while Art Galt is clean-shaven (in the film it's the other way around), Co Bao has BoyishShortHair and ditches her long dress she wears throughout the second film, Banks (the helicopter gunner on the second film who pulled a gun on Trautman telling him to turn around) now has a full head of hair unlike his balding live-action counterpart... actually, the ''only'' characters who averts this trope is Rambo and Trautman.
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