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* NoNameGiven: Most of the main characters: the protagonist, his brother, the Boss of HEAVEN, and the hackers Her and Your Master.
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* RecycledInSpace: A [[TheFaceless masked]], [[NoNameGiven nameless]], [[SociopathicHero violent]] protagonist murders his way through [[{{Mooks}} large numbers of suit-wearing thugs]] with a variety of weapons, [[NintendoHard dying often]] but [[DeathIsASlapOnTheWrist respawning quickly]], at the behest of a [[MissionControl remote operator]] who [[TreacherousQuestGiver may not (or explicitly doesn't) have the protagonist's best interests at heart]], in a top-down brawler published by Devolver Digital. There's a reason more than one source has described ''RUINER'' as "cyberpunk ''VideoGame/HotlineMiami''."
to:
* RecycledInSpace: A [[TheFaceless masked]], [[NoNameGiven nameless]], [[SociopathicHero violent]] protagonist murders his way through [[{{Mooks}} large numbers of suit-wearing thugs]] with a variety [[MultiMeleeMaster variety]] of weapons, [[MultiRangedMaster weapons]], [[NintendoHard dying often]] but [[DeathIsASlapOnTheWrist respawning quickly]], at the behest of a [[MissionControl remote operator]] who [[TreacherousQuestGiver may not (or explicitly doesn't) have the protagonist's best interests at heart]], in a top-down brawler published by Devolver Digital. There's a reason more than one source has described ''RUINER'' as "cyberpunk ''VideoGame/HotlineMiami''."
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* RecycledInSpace: A masked, violent, nameless protagonist murders his way through large numbers of suit-wearing thugs with a variety of weapons, [[NintendoHard dying often]] but [[DeathIsASlapOnTheWrist respawning quickly]], at the behest of a remote operator who may not (or explicitly doesn't) have the protagonist's best interests at heart, in a top-down brawler published by Devolver Digital. There's a reason more than one source has described ''RUINER'' as "cyberpunk ''VideoGame/HotlineMiami''."
to:
* RecycledInSpace: A masked, violent, nameless [[TheFaceless masked]], [[NoNameGiven nameless]], [[SociopathicHero violent]] protagonist murders his way through [[{{Mooks}} large numbers of suit-wearing thugs thugs]] with a variety of weapons, [[NintendoHard dying often]] but [[DeathIsASlapOnTheWrist respawning quickly]], at the behest of a [[MissionControl remote operator operator]] who [[TreacherousQuestGiver may not (or explicitly doesn't) have the protagonist's best interests at heart, heart]], in a top-down brawler published by Devolver Digital. There's a reason more than one source has described ''RUINER'' as "cyberpunk ''VideoGame/HotlineMiami''."
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* FollowTheLeader: A masked, violent, nameless protagonist murders his way through large numbers of suit-wearing thugs with a variety of weapons, [[NintendoHard dying often]] but [[DeathIsASlapOnTheWrist respawning quickly]], at the behest of a remote operator who may not (or explicitly doesn't) have the protagonist's best interests at heart, in a top-down brawler published by Devolver Digital. There's a reason more than one source has described ''RUINER'' as "cyberpunk ''VideoGame/HotlineMiami''."
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* RecycledInSpace: A masked, violent, nameless protagonist murders his way through large numbers of suit-wearing thugs with a variety of weapons, [[NintendoHard dying often]] but [[DeathIsASlapOnTheWrist respawning quickly]], at the behest of a remote operator who may not (or explicitly doesn't) have the protagonist's best interests at heart, in a top-down brawler published by Devolver Digital. There's a reason more than one source has described ''RUINER'' as "cyberpunk ''VideoGame/HotlineMiami''."
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* BrainComputerInterface: ''RUINER'' starts with a brain hack that sends you on to perform a corporate hit, and ends with [[spoiler: Her hijacking it ''back'']].
to:
* BrainComputerInterface: ''RUINER'' starts with a brain hack that sends you on to perform a corporate hit, and hit; the tutorial ends with [[spoiler: Her hijacking it ''back'']].''back''.
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* FollowTheLeader: A masked, violent, nameless protagonist murders his way through large numbers of suit-wearing thugs with a variety of weapons, [[NintendoHard dying often]] but [[DeathIsASlapOnTheWrist respawning quickly]], at the behest of a remote operator who may not have the protagonist's best interests at heart, in a top-down brawler published by Devolver Digital. There's a reason more than one source has described ''RUINER'' as "cyberpunk ''VideoGame/HotlineMiami''."
to:
* FollowTheLeader: A masked, violent, nameless protagonist murders his way through large numbers of suit-wearing thugs with a variety of weapons, [[NintendoHard dying often]] but [[DeathIsASlapOnTheWrist respawning quickly]], at the behest of a remote operator who may not (or explicitly doesn't) have the protagonist's best interests at heart, in a top-down brawler published by Devolver Digital. There's a reason more than one source has described ''RUINER'' as "cyberpunk ''VideoGame/HotlineMiami''."
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''RUINER'' is a hardcore, isometric twin-stick shooter developed by indie studio {{Creator/Devolver Digital}}, released September 26 2017 for {{UsefulNotes/PC}}, {{UsefulNotes/PS4}} and {{UsefulNotes/Xbox One}}.
to:
''RUINER'' is a hardcore, isometric twin-stick shooter developed published by indie studio {{Creator/Devolver Digital}}, released September 26 2017 for {{UsefulNotes/PC}}, {{UsefulNotes/PS4}} and {{UsefulNotes/Xbox One}}.
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* FollowTheLeader: A masked, violent, nameless protagonist murders his way through large numbers of suit-wearing thugs with a variety of weapons, [[NintendoHard dying often]] but [[DeathIsASlapOnTheWrist respawning quickly]], at the behest of a remote operator who may not have the protagonist's best interests at heart, in a top-down brawler published by Devolver Digital. There's a reason more than one source has described ''RUINER'' as "cyberpunk ''VideoGame/HotlineMiami''."
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* TheVoiceless: The protagonist never speaks, instead expressing himself through colorful signs and images appearing on his digital mask. Even in "dialogue sections", his responses are limited to gestures, such as "nod", "look away" or "shrug".
to:
* TimedMission: During the boss fight against HEAVEN's security chief Watayama, Your Master sets a timer for fifteen seconds; when it hits zero, the protagonist dies. Killing an enemy adds five seconds to the timer, and thankfully Watayama [[TacticalSuicideBoss is kind enough to keep throwing mooks at the protagonist, allowing him to stay alive]]. Given how counter-intuitive this is to Your Master's stated intention of having the protagonist kill the Boss, it seems he does it solely ForTheEvulz.
* TheVoiceless: The protagonist never speaks, instead expressing himself through colorful signs and images appearing on his digital mask. Even in "dialogue sections", his responses are limited to gestures, such as "nod", "look away" or"shrug"."shrug".
* VoiceWithAnInternetConnection: The hacker Her, quite literally.
* TheVoiceless: The protagonist never speaks, instead expressing himself through colorful signs and images appearing on his digital mask. Even in "dialogue sections", his responses are limited to gestures, such as "nod", "look away" or
* VoiceWithAnInternetConnection: The hacker Her, quite literally.
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RUINER is a hardcore, twin-stick shooter developed by indie studio {{Creator/Devolver Digital}}, released September 26 2017 for {{UsefulNotes/PC}}, {{UsefulNotes/PS4}} and {{UsefulNotes/Xbox One}}.
The year is 2091. Technology may have advanced, but the human soul has not changed, [[HumansAreBastards if not for worse]]. In the (fictional) city of Rengkok, a dirty, neon lit {{Cyberpunk}} dystopia, where cybernetically-enhanced crime runs rampant and a gun ([[StarterEquipment or even just a sturdy steel pipe]]) is the only thing keeping you alive, a huge, shiny building towers on the darkness of the maze-like streets below: the HQ of [[{{MegaCorp}} HEAVEN]], an incredibly powerful corporation specialized in virtual reality, a nest of horrific secrets and shadowy corruption, a place where average people's lives are nothing more than amusing playthings.
In this grim setting, a [[SociopathicHero mysterious, mask-donning sociopath]] is entangled in a shady plot concerning HEAVEN's Boss, the "Big Dog", and his kidnapped little brother, an unwanted "third child". Supported by an anonymous woman, claiming to be the best hacker in the world, and armed with LOADS of guns, he sets on discovering the truth... [[GoodIsNotNice and beat to a pulp whoever stands in his way]].
to:
--> --'''The game's opening.'''
''RUINER'' is a hardcore, isometric twin-stick shooter developed by indie studio {{Creator/Devolver Digital}}, released September 26 2017 for {{UsefulNotes/PC}}, {{UsefulNotes/PS4}} and {{UsefulNotes/Xbox One}}.
The year is 2091. Technology may have advanced, but the human soul has not
In this grim setting, a [[SociopathicHero mysterious, mask-donning sociopath]] is entangled in a shady plot concerning HEAVEN's Boss, the "Big Dog", and his kidnapped little brother, an unwanted "third child". Supported by an anonymous woman, claiming to be the best hacker in the world, and armed with LOADS of guns, he sets on discovering the truth... [[GoodIsNotNice and
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* ArtificialLimbs: Cybernetic Prosthetics are a common sight in Rengkok, even on lowly thugs.
** The [[NoNameGiven Protagonist]] has an (allgedly outdated) artificial left arm that gets replaced with a newer model after the prologue.
** The [[NoNameGiven Protagonist]] has an (allgedly outdated) artificial left arm that gets replaced with a newer model after the prologue.
to:
* ArtificialLimbs: Cybernetic Prosthetics prosthetics are a common sight in Rengkok, even on lowly thugs.
**thugs. The [[NoNameGiven Protagonist]] has an (allgedly outdated) artificial left arm that gets replaced with a newer model after the prologue.
**
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* BrainComputerInterface: Ruiner starts with a brain hack that sends you on to perform a corporate hit, and ends with [[spoiler: with Her hijacking it ''back'']]
to:
* BrainComputerInterface: Ruiner ''RUINER'' starts with a brain hack that sends you on to perform a corporate hit, and ends with [[spoiler: with Her hijacking it ''back'']]''back'']].
* {{Cyberpunk}}: A stand-out example, both in terms of aesthetic (cybered-up thugs in leather and denim enacting violence on each other in a neon-lit, rain-drenched industrial dystopia) and in terms of theme (advancements in technology have not reduced people's tendency to be horrible to each other, and if anything have made it worse).
* {{Cyberpunk}}: A stand-out example, both in terms of aesthetic (cybered-up thugs in leather and denim enacting violence on each other in a neon-lit, rain-drenched industrial dystopia) and in terms of theme (advancements in technology have not reduced people's tendency to be horrible to each other, and if anything have made it worse).
* ExpressiveMask: The protagonist's helmet is also a full-face LCD display, which he uses to display his thoughts and feelings [[TheVoiceless rather than saying them out loud]].
* PeoplePuppets: When "Your Master" hacks the protagonist at the start of the game and takes him over, it seems to be at least a certain degree of this coupled with other forms of coercion.
* RedAndBlackAndEvilAllOver: The Game. Rengkok is a dark and shadowy urban hellhole lit primarily by glaring red neon and hazard lights, with the occasional lonely island of white, green, or blue.
* RedAndBlackAndEvilAllOver: The Game. Rengkok is a dark and shadowy urban hellhole lit primarily by glaring red neon and hazard lights, with the occasional lonely island of white, green, or blue.
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* ShoutOut: Experience points are dubbed "Karma" in game, just like in the Cyberpunk tabletop ''TabletopGame/{{Shadowrun}}''.
to:
* ShoutOut: ShoutOut:
** Experience points are dubbed "Karma" in game, just like in the Cyberpunk tabletop ''TabletopGame/{{Shadowrun}}''.
** Experience points are dubbed "Karma" in game, just like in the Cyberpunk tabletop ''TabletopGame/{{Shadowrun}}''.
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The year is 2091. Technology may have advanced, but the human soul has not changed, [[HumansAreBastards if not for worse]]. In the (fictional) city of Rengkok, a dirty, neon lit {{Cyberpunk}} dystopia, where cybernetically-enhanced crime runs rampant and a gun ([[StarterEquipment or even just a sturdy steel pipe]]) is the only thing keeping you alive, a huge, shiny building towers on the darkness of the maze-like streets below: the HQ of {{MegaCorp/HEAVEN}}, an incredibly powerful corporation specialized in virtual reality, a nest of horrific secrets and shadowy corruption, a place where average people's lives are nothing more than amusing playthings.
In this grim setting, a [[SociopathicHero mysterious, mask-donning sociopath]] is entangled in a shady plot concerning HEAVEN's Boss,the "Big Dog", and his kidnapped little brother, an unwnated "third child".
Supported by an anonymous woman, claiming to be the best hacker in the world, and armed with LOADS of guns, he sets on discovering the truth...[[GoodIsNotNice and beat to a pulp whoever stands in his way]].
In this grim setting, a [[SociopathicHero mysterious, mask-donning sociopath]] is entangled in a shady plot concerning HEAVEN's Boss,the "Big Dog", and his kidnapped little brother, an unwnated "third child".
Supported by an anonymous woman, claiming to be the best hacker in the world, and armed with LOADS of guns, he sets on discovering the truth...[[GoodIsNotNice and beat to a pulp whoever stands in his way]].
to:
The year is 2091. Technology may have advanced, but the human soul has not changed, [[HumansAreBastards if not for worse]]. In the (fictional) city of Rengkok, a dirty, neon lit {{Cyberpunk}} dystopia, where cybernetically-enhanced crime runs rampant and a gun ([[StarterEquipment or even just a sturdy steel pipe]]) is the only thing keeping you alive, a huge, shiny building towers on the darkness of the maze-like streets below: the HQ of {{MegaCorp/HEAVEN}}, [[{{MegaCorp}} HEAVEN]], an incredibly powerful corporation specialized in virtual reality, a nest of horrific secrets and shadowy corruption, a place where average people's lives are nothing more than amusing playthings.
playthings.
In this grim setting, a [[SociopathicHero mysterious, mask-donning sociopath]] is entangled in a shady plot concerning HEAVEN'sBoss,the Boss, the "Big Dog", and his kidnapped little brother, an unwnated unwanted "third child".
child". Supported by an anonymous woman, claiming to be the best hacker in the world, and armed with LOADS of guns, he sets on discovering the truth... [[GoodIsNotNice and beat to a pulp whoever stands in his way]].
In this grim setting, a [[SociopathicHero mysterious, mask-donning sociopath]] is entangled in a shady plot concerning HEAVEN's
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** Among the various jacket pins of you hacker friend, one depicts the {{Manga/Berserk Brand of Sacrifice}}.
to:
** Among the various jacket pins of you hacker friend, one depicts the {{Manga/Berserk Manga/{{Berserk}} Brand of Sacrifice}}.Sacrifice.
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** Among the various jacket pins of you hacker friend, one depicts the ''Manga/{{Berserk brand of sacrifice}}''
to:
** Among the various jacket pins of you hacker friend, one depicts the ''Manga/{{Berserk brand {{Manga/Berserk Brand of sacrifice}}''Sacrifice}}.
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* AnArmAndALeg: Cybernetic Prosthetics are a common sight in Rengkok, even on lowly thugs.
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* AnArmAndALeg: ArtificialLimbs: Cybernetic Prosthetics are a common sight in Rengkok, even on lowly thugs.
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** Among the various jacket pins of you hacker friend, one depicts the ''Manga/{{Berserk brand of sacrifice}}''
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** The [[NoNameGiven Protagonist]] has an (allgedly oudated) artificial left arm that gets replaced with a newer model after the prologue.
to:
** The [[NoNameGiven Protagonist]] has an (allgedly oudated) outdated) artificial left arm that gets replaced with a newer model after the prologue.
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In this grim setting, a {{SociopathicHero/mysterious,mask-donning sociopath}} is entangled in a shady plot concerning HEAVEN's Boss,the "Big Dog", and his kidnapped little brother, an unwnated "third child".
to:
In this grim setting, a {{SociopathicHero/mysterious,mask-donning sociopath}} [[SociopathicHero mysterious, mask-donning sociopath]] is entangled in a shady plot concerning HEAVEN's Boss,the "Big Dog", and his kidnapped little brother, an unwnated "third child".
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** ArcWords: HELLO DARKNESS
** BrainComputerInterface: Ruiner starts with a brain hack that sends you on to perform a corporate hit, and ends with [[spoiler: with Her hijacking it ''back'']]
** CyberpunkWithAChanceOfRain: Rengkok is your typical Cyberpunk Dystopia, grimy, crowded, and with a perpetual drizzle slicking the pavement.
** FarEast: Rengkok mashes the perceived shady reputation of Bangkok, the urban density and night markets of Hong Kong, and tops it off with a [[MegaCorp Zaibatsu-esque corporation]].
** MissionControl: The prologue starts with [[TheCracker The Wizard]] hijacking your brain for a corporate hit, before switching over to Her once the main game starts.
** NintendoHard: The game's bread and butter. You're just as durable as most of the enemies you fight, leaving you a lucky hit away from being a bloody smear on the ground.
** ScoringPoints: Each encounter ends with a score rundown by your MissionControl, maxing at S+. Interestingly enough, dying has the ''least'' impact on your final score.
** ShoutOut: Experience points are dubbed "Karma" in game, just like in the Cyberpunk tabletop ''TabletopGame/{{Shadowrun}}''.
** BrainComputerInterface: Ruiner starts with a brain hack that sends you on to perform a corporate hit, and ends with [[spoiler: with Her hijacking it ''back'']]
** CyberpunkWithAChanceOfRain: Rengkok is your typical Cyberpunk Dystopia, grimy, crowded, and with a perpetual drizzle slicking the pavement.
** FarEast: Rengkok mashes the perceived shady reputation of Bangkok, the urban density and night markets of Hong Kong, and tops it off with a [[MegaCorp Zaibatsu-esque corporation]].
** MissionControl: The prologue starts with [[TheCracker The Wizard]] hijacking your brain for a corporate hit, before switching over to Her once the main game starts.
** NintendoHard: The game's bread and butter. You're just as durable as most of the enemies you fight, leaving you a lucky hit away from being a bloody smear on the ground.
** ScoringPoints: Each encounter ends with a score rundown by your MissionControl, maxing at S+. Interestingly enough, dying has the ''least'' impact on your final score.
** ShoutOut: Experience points are dubbed "Karma" in game, just like in the Cyberpunk tabletop ''TabletopGame/{{Shadowrun}}''.
to:
**The [[NoNameGiven Protagonist]] has an (allgedly oudated) artificial left arm that gets replaced with a newer model after the prologue.
* ArcWords: HELLO DARKNESS
* TheVoiceless: The protagonist never speaks, instead expressing himself through colorful signs and images appearing on his digital mask. Even in "dialogue sections", his responses are limited to gestures, such as "nod", "look away" or "shrug".
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to:
In this grim setting, a {{SociopathicHero/mysterious,mask-donning sociopath}} is entangled in a shady plot concerning HEAVEN's Boss,the "Big Dog", and his kidnapped little brother, an unwnated "third child".
Supported by an anonymous woman, claiming to be the best hacker in the world, and armed with LOADS of guns, he sets on discovering the truth...[[GoodIsNotNice and beat to a pulp whoever stands in his way]].
Supported by an anonymous woman, claiming to be the best hacker in the world, and armed with LOADS of guns, he sets on discovering the truth...[[GoodIsNotNice and beat to a pulp whoever stands in his way]].
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** FarEast: Rengkok mashes the perceived shady reputation of Bangkok, the urban density and night markets of Hong Kong, and tops it off with a [[MegaCorp Zaibatsu-esque corporation]]
to:
** FarEast: Rengkok mashes the perceived shady reputation of Bangkok, the urban density and night markets of Hong Kong, and tops it off with a [[MegaCorp Zaibatsu-esque corporation]]corporation]].
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** ShoutOut: Experience points are dubbed "Karma" in game, just like in the Cyberpunk tabletop ''TabletopGame/{{Shadowrun}}''
to:
** ShoutOut: Experience points are dubbed "Karma" in game, just like in the Cyberpunk tabletop ''TabletopGame/{{Shadowrun}}''''TabletopGame/{{Shadowrun}}''.
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** ShoutOut: Experience points are dubbed "Karma" in game, just like in the Cyberpunk tabletop TabletopGame/{{Shadowrun}}
to:
** ShoutOut: Experience points are dubbed "Karma" in game, just like in the Cyberpunk tabletop TabletopGame/{{Shadowrun}}''TabletopGame/{{Shadowrun}}''
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** ShoutOut: Experience points are dubbed "Karma" in game, just like in the Cyberpunk tabletop ''TabletopGame/{{Shadowrun}}''
to:
** ShoutOut: Experience points are dubbed "Karma" in game, just like in the Cyberpunk tabletop ''TabletopGame/{{Shadowrun}}''TabletopGame/{{Shadowrun}}
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** ScoringPoints: Each encounter ends with a score rundown by your MissionControl, maxing at S+. Interestingly enough, dying has the ''least'' impact on your final score.
to:
** ScoringPoints: Each encounter ends with a score rundown by your MissionControl, maxing at S+. Interestingly enough, dying has the ''least'' impact on your final score.score.
** ShoutOut: Experience points are dubbed "Karma" in game, just like in the Cyberpunk tabletop ''TabletopGame/{{Shadowrun}}''
** ShoutOut: Experience points are dubbed "Karma" in game, just like in the Cyberpunk tabletop ''TabletopGame/{{Shadowrun}}''
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None
Changed line(s) 13 (click to see context) from:
** FarEast: Rengkok mashes the perceived shady reputation of Bangkok, the urban density and night markets of Hong Kong, topped off by a [[MegaCorp Zaibatsu-esque corporation]]
to:
** FarEast: Rengkok mashes the perceived shady reputation of Bangkok, the urban density and night markets of Hong Kong, topped and tops it off by with a [[MegaCorp Zaibatsu-esque corporation]]
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Added DiffLines:
** FarEast: Rengkok mashes the perceived shady reputation of Bangkok, the urban density and night markets of Hong Kong, topped off by a [[MegaCorp Zaibatsu-esque corporation]]
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** ScoringPoints: Each encounter ends with a score rundown by your MissionControl, maxing at S+. Interestingly enough, dying has the ''least' impact on your final score.
to:
** ScoringPoints: Each encounter ends with a score rundown by your MissionControl, maxing at S+. Interestingly enough, dying has the ''least' ''least'' impact on your final score.
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None
Added DiffLines:
** MissionControl: The prologue starts with [[TheCracker The Wizard]] hijacking your brain for a corporate hit, before switching over to Her once the main game starts.
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** NintendoHard: The game's bread and butter. You're just as durable as most of the enemies you fight, leaving you a lucky hit away from being a bloody smear on the ground.
to:
** NintendoHard: The game's bread and butter. You're just as durable as most of the enemies you fight, leaving you a lucky hit away from being a bloody smear on the ground.ground.
** ScoringPoints: Each encounter ends with a score rundown by your MissionControl, maxing at S+. Interestingly enough, dying has the ''least' impact on your final score.
** ScoringPoints: Each encounter ends with a score rundown by your MissionControl, maxing at S+. Interestingly enough, dying has the ''least' impact on your final score.
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None
Changed line(s) 7 (click to see context) from:
The year is 2091. Technology may have advanced, but the human soul has not changed, [[HumansAreBastards if not for worse]]. In the (fictional) city of Rengkok, a dirty, neon lit {{Cyberpunk}} dystopia, where cybernetically-enhanced crime runs rampant and a gun ([[StarterEquipment or even just a sturdy steel pipe]]) is the only thing keeping you alive, a huge, shiny building towers on the darkness of the maze-like streets below: the HQ of {{MegaCorp/HEAVEN}}, an incredibly powerful corporation specialized in virtual reality, a nest of horrific secrets and shadowy corruption, a place where average people's lives are nothing more than amusing playthings.
to:
The year is 2091. Technology may have advanced, but the human soul has not changed, [[HumansAreBastards if not for worse]]. In the (fictional) city of Rengkok, a dirty, neon lit {{Cyberpunk}} dystopia, where cybernetically-enhanced crime runs rampant and a gun ([[StarterEquipment or even just a sturdy steel pipe]]) is the only thing keeping you alive, a huge, shiny building towers on the darkness of the maze-like streets below: the HQ of {{MegaCorp/HEAVEN}}, an incredibly powerful corporation specialized in virtual reality, a nest of horrific secrets and shadowy corruption, a place where average people's lives are nothing more than amusing playthings.playthings.
!!Tropes represented in this game include:
** BrainComputerInterface: Ruiner starts with a brain hack that sends you on to perform a corporate hit, and ends with [[spoiler: with Her hijacking it ''back'']]
** CyberpunkWithAChanceOfRain: Rengkok is your typical Cyberpunk Dystopia, grimy, crowded, and with a perpetual drizzle slicking the pavement.
** NintendoHard: The game's bread and butter. You're just as durable as most of the enemies you fight, leaving you a lucky hit away from being a bloody smear on the ground.
!!Tropes represented in this game include:
** BrainComputerInterface: Ruiner starts with a brain hack that sends you on to perform a corporate hit, and ends with [[spoiler: with Her hijacking it ''back'']]
** CyberpunkWithAChanceOfRain: Rengkok is your typical Cyberpunk Dystopia, grimy, crowded, and with a perpetual drizzle slicking the pavement.
** NintendoHard: The game's bread and butter. You're just as durable as most of the enemies you fight, leaving you a lucky hit away from being a bloody smear on the ground.
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None
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RUINER is a hardcore, twin-stick shooter developed by indie studio {{Creator/Devolver Digital}}, released September 26 2017 for {{UsefulNotes/PC}}, {{UsefulNotes/PS4}} and {{UsefulNotes/XboxOne}}.
to:
RUINER is a hardcore, twin-stick shooter developed by indie studio {{Creator/Devolver Digital}}, released September 26 2017 for {{UsefulNotes/PC}}, {{UsefulNotes/PS4}} and {{UsefulNotes/XboxOne}}.
{{UsefulNotes/Xbox One}}.
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None
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The year is 2091. Technology may have advanced, but the human soul has not changed, [[HumansAreBastards if not for worse]]. In the (fictional) city of Rengkok, a dirty, neon lit {{Cyberpunk}} dystopia, where cybernetically-enhanced crime runs rampant and a gun ([[StarterEquipment or even just a sturdy steel pipe]]) is the only thing keeping you alive, a huge, shiny building towers on the darkness of the maze-like streets below: the HQ of {{MegaCorp/HEAVEN}}, an incredibly powerful corporation specialized in virtual reality, a nest of horrific secrets and shadowy coruption, a place where average people's lives are nothing more than amusing playthings.
to:
The year is 2091. Technology may have advanced, but the human soul has not changed, [[HumansAreBastards if not for worse]]. In the (fictional) city of Rengkok, a dirty, neon lit {{Cyberpunk}} dystopia, where cybernetically-enhanced crime runs rampant and a gun ([[StarterEquipment or even just a sturdy steel pipe]]) is the only thing keeping you alive, a huge, shiny building towers on the darkness of the maze-like streets below: the HQ of {{MegaCorp/HEAVEN}}, an incredibly powerful corporation specialized in virtual reality, a nest of horrific secrets and shadowy coruption, corruption, a place where average people's lives are nothing more than amusing playthings.
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[[caption-width-right:326:''[[ArcWords Good Boy!]]'']]
to:
[[caption-width-right:326:''[[ArcWords Good Boy!]]'']]Boy!]]'']]
RUINER is a hardcore, twin-stick shooter developed by indie studio {{Creator/Devolver Digital}}, released September 26 2017 for {{UsefulNotes/PC}}, {{UsefulNotes/PS4}} and {{UsefulNotes/XboxOne}}.
The year is 2091. Technology may have advanced, but the human soul has not changed, [[HumansAreBastards if not for worse]]. In the (fictional) city of Rengkok, a dirty, neon lit {{Cyberpunk}} dystopia, where cybernetically-enhanced crime runs rampant and a gun ([[StarterEquipment or even just a sturdy steel pipe]]) is the only thing keeping you alive, a huge, shiny building towers on the darkness of the maze-like streets below: the HQ of {{MegaCorp/HEAVEN}}, an incredibly powerful corporation specialized in virtual reality, a nest of horrific secrets and shadowy coruption, a place where average people's lives are nothing more than amusing playthings.
RUINER is a hardcore, twin-stick shooter developed by indie studio {{Creator/Devolver Digital}}, released September 26 2017 for {{UsefulNotes/PC}}, {{UsefulNotes/PS4}} and {{UsefulNotes/XboxOne}}.
The year is 2091. Technology may have advanced, but the human soul has not changed, [[HumansAreBastards if not for worse]]. In the (fictional) city of Rengkok, a dirty, neon lit {{Cyberpunk}} dystopia, where cybernetically-enhanced crime runs rampant and a gun ([[StarterEquipment or even just a sturdy steel pipe]]) is the only thing keeping you alive, a huge, shiny building towers on the darkness of the maze-like streets below: the HQ of {{MegaCorp/HEAVEN}}, an incredibly powerful corporation specialized in virtual reality, a nest of horrific secrets and shadowy coruption, a place where average people's lives are nothing more than amusing playthings.
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[[caption-width-right:326:''[[ArcWords Good Boy!]]'']]
[[caption-width-right:326:''[[ArcWords Good Boy!]]'']]