History VideoGame / QuestForGloryIII

8th Feb '16 3:12:32 AM darksoul4242
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* DimensionLord: Although details on him are sparse, the Demon Lord appears to be this, ruling the [[FireAndBrimstoneHell hell dimension]] that the demons come from. The instant it emerges into the mortal world, it destroys all of Tarna
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* DimensionLord: Although details on him are sparse, the Demon Lord appears to be this, ruling the [[FireAndBrimstoneHell hell dimension]] that the demons come from. The instant it emerges into the mortal world, it destroys all of TarnaTarna.
13th Oct '15 10:33:20 PM thisissostupid
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* DistractedByTheSexy: Uhura notes that's one of the things to watch out for when boys and girls spar each other on the Wrestling Bridge. Doesn't help that the sparring involves a lot of bouncing.
27th Sep '15 8:59:28 AM Nevermore2002
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** Playing Awari.
27th Sep '15 8:23:45 AM Nevermore2002
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* MiniGame: ** Bridge wrestling. If you set the difficulty to higher, you must control your hero's moves while a lower difficult let the computer handle the moves for you. ** Spear throwing.
15th Jul '15 11:25:54 PM Anorgil
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Actually, that trope applies to more than just the third game. Moved.
* EthnicMagician: The Leopardmen are an entire tribe of Ethnic Magicians.
15th Jul '15 11:24:36 PM Anorgil
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* EthnicMagician: The Leopardmen are an entire tribe of Ethnic Magicians.
12th Jul '15 3:01:04 PM TrollBrutal
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Crocs, Leopardmen, and Apemen
* MoneyForNothing: Zig-zagged. You're given more than enough money at the start of the game to buy everything you need for the rest of the game. If, however, you ''do'' run out of money (probably from needing to buy more of the game's prohibitively-expensive potions) then you're in some serious trouble because only two enemies types in the entire game drop money and it's in very piddling amounts.
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* MoneyForNothing: Zig-zagged. You're given more than enough money at the start of the game to buy everything you need for the rest of the game. If, however, you ''do'' run out of money (probably from needing to buy more of the game's prohibitively-expensive potions) then you're in some serious trouble because only two three enemies types in the entire game drop money and it's in very piddling amounts.
12th Jul '15 1:15:01 PM SuperLlama
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* MoneyForNothing: Zig-zagged. You're given more than enough money at the start of the game to buy everything you need for the rest of the game. If, however, you ''do'' run out of money (probably from needing to buy more of the game's prohibitively-expensive potions) then you're in some serious trouble because only two enemies types in the entire game drop money and it's in very piddling amounts.
30th Jun '15 10:04:40 AM KD
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I don't think this is actually true. The prisoner's capture is based on certain actions by the hero, not time. There's nothing in the transcript about killing the prisoner (and he's no good to the Simbani dead).
* TakeYourTime: The Hero is trying to prevent a brewing war between peoples that are on the brink of it and the game keeps track of the days, but there is not time limit for the quest. A relaxation from the events of [=QFG2=], a big TimedMission. That being said, certain events (like the [[spoiler: capture of the Leopardman by the Simbani]]) are set to a timer, occurring on consistent days. And there ''is'' a timer once things are set in motion ([[spoiler: the aforementioned prisoner will be killed if the disguise is not dispelled by the hero]]), but the timers are very generous.
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* TakeYourTime: The Hero is trying to prevent a brewing war between peoples that are on the brink of it and the game keeps track of the days, but there is not time limit for the quest. A relaxation from the events of [=QFG2=], a big TimedMission. That being said, certain events (like the [[spoiler: capture of the Leopardman by the Simbani]]) are set to a timer, occurring on consistent days. And there ''is'' a timer once things are set in motion ([[spoiler: the aforementioned prisoner will be killed if the disguise is not dispelled by the hero]]), but the timers are very generous.
27th Jun '15 5:59:38 AM PaladinPhoenix
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* TakeYourTime: The Hero is trying to prevent a brewing war between peoples that are on the brink of it and the game keeps track of the days, but there is not time limit for the quest. A relaxation from the events of [=QFG2=], a big TimedMission.
to:
* TakeYourTime: The Hero is trying to prevent a brewing war between peoples that are on the brink of it and the game keeps track of the days, but there is not time limit for the quest. A relaxation from the events of [=QFG2=], a big TimedMission. That being said, certain events (like the [[spoiler: capture of the Leopardman by the Simbani]]) are set to a timer, occurring on consistent days. And there ''is'' a timer once things are set in motion ([[spoiler: the aforementioned prisoner will be killed if the disguise is not dispelled by the hero]]), but the timers are very generous.
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