History VideoGame / QuakeI

31st Aug '16 6:08:22 AM MasterInferno
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Two mission packs for the game, '''Quake: Scourge of Armagon''' by Hipnotic Entertainment and '''Quake: Dissolution of Eternity''' by Rogue Entertainment, were released.

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Two mission packs for the game, '''Quake: Scourge of Armagon''' by Hipnotic Entertainment and '''Quake: Dissolution of Eternity''' by Rogue Entertainment, were released.
released. In 2016, Bethesda-owned studio Creator/MachineGames (creators of ''VideoGame/WolfensteinTheNewOrder'' and ''VideoGame/WolfensteinTheOldBlood'') released a free new episode for the game, titled '''Episode 5: Dimensions of the Past''', to celebrate the game's 20th anniversary.
31st Aug '16 5:45:53 AM REV6Pilot
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!!This game named the following tropes:

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!!This game [[TropeNamer named the following tropes:tropes]]:
4th Jul '16 1:35:09 AM malter
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The game has the HeroicMime [[TheProtagonist Protagonist]] (called "Ranger" in ''VideoGame/QuakeIIIArena'') going through 4 worlds [[MacGuffin collecting lost runes]] in order to fight against an EldritchAbomination after a military experiment into [[HyperspaceIsAScaryPlace teleportation went awry]] and [[GoneHorriblyWrong caused an interdimensional demon invasion]]. The player, now the last surviving member of his unit, must single-handedly blow them all to bits. Of course, the story was once more than [[ExcusePlot just a basic framework]] for an adrenaline-packed onslaught of vicious monsters to be blown apart.

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The game has the HeroicMime [[TheProtagonist Protagonist]] (called "Ranger" in ''VideoGame/QuakeIIIArena'') going through 4 four worlds [[MacGuffin collecting lost runes]] in order to fight against an EldritchAbomination after a military experiment into [[HyperspaceIsAScaryPlace teleportation went awry]] and [[GoneHorriblyWrong caused an interdimensional demon invasion]]. The player, now the last surviving member of his unit, must single-handedly blow them all to bits. Of course, the story was once more than [[ExcusePlot just a basic framework]] for an adrenaline-packed onslaught of vicious monsters to be blown apart.
2nd Jun '16 2:23:23 PM nombretomado
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** Shub-Niggurath, the FinalBoss, is described by HPLovecraft as "the black goat of the woods with a thousand young". Granted, she's a giant tentacled monster, not a goat, but she does [[KeystoneArmy control all the enemies in the game]] and it's implied she created them too. Quake's Shub-Niggurath actually looks more like one of the "Dark Young" that were invented by ''TabletopGame/CallOfCthulhu'' creator Sandy Petersen as "children" of Shub.

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** Shub-Niggurath, the FinalBoss, is described by HPLovecraft Creator/HPLovecraft as "the black goat of the woods with a thousand young". Granted, she's a giant tentacled monster, not a goat, but she does [[KeystoneArmy control all the enemies in the game]] and it's implied she created them too. Quake's Shub-Niggurath actually looks more like one of the "Dark Young" that were invented by ''TabletopGame/CallOfCthulhu'' creator Sandy Petersen as "children" of Shub.
25th May '16 7:27:00 PM HypnoticMeerkat
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* DroneOfDread: The very creepy soundtrack of the first game, provided by NineInchNails.

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* DroneOfDread: The very creepy soundtrack of the first game, provided by NineInchNails.Music/NineInchNails.
19th Apr '16 11:27:08 AM erforce
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** Also, [[TheLordOfTheRings the Ring of Shadows]] that makes you invisible.
** If you're squashed by the giant Boulder in the third level of "Scourge of Armagon", the death text reads "Player You've been [[IndianaJones Jones'ed!]]

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** Also, [[TheLordOfTheRings [[Literature/TheLordOfTheRings the Ring of Shadows]] that makes you invisible.
** If you're squashed by the giant Boulder in the third level of "Scourge of Armagon", the death text reads "Player You've been [[IndianaJones [[Franchise/IndianaJones Jones'ed!]]
13th Feb '16 7:45:21 PM Siggu
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Added DiffLines:

* DungeonBypass: A precise RocketJump can help the player bypass several parts of the original levels as they were not designed with that in mind. There are other particular examples:
** E3M2, "The Vaults of Zin", starts with a Silver Runekey visible, at walking distance. Problem is, as you close down, the Runekey drops and gets locked in another floor. There is a LoopholeAbuse that comes with the fact you can [[RocketJump Grenade Jump]] or [[HelpfulMook get propelled with the nearby zombies' weak attacks]] to move fast enough to grab the runekey before it gets locked, bypassing more than half the level.
** Huge sections of multiple levels in Episode 4 can be bypassed in some way or another. Most of those techniques the developers were GenreSavvy enough to notice were kept, but a warning message comes up in case the player didn't realize.
---> "''Are you sure you want to leave now? You left something important behind.''"
1st Feb '16 2:02:32 PM Siggu
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* HelpfulMook: [[OurZombiesAreDifferent Zombies]]. By themselves, they're an annoyance of variating level; however, they'll only stop being a threat if gibbed, something only a few high-level mooks[[labelnote:more]]specifically, the Vore with its bomb pod, the Shambler with its double claw slash, and the Wraith with all of its atacks (curiously, even though its bomb pod deals only a meager six points of damage, it can gib zombies)[[/labelnote]] can do, and zombies are pathetically easy to draw into infighting with their slow movement speed and quirky attack pattern. Anything lesser than a Fiend will lose in a battle of attrition, and Fiends will be permanently distracted with hacking at the immobilized prone zombie at their feet.
* HeroTrackingFailure: Played straight with grunts - their HitScan attacks are forced to aim a bit behind a moving player. Non-instant hit ranged attacks only focus on the player, allowing a simple dodge by moving forward. The sole exception is Ch'thon on hard difficulty, who leads with the attacks.

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* HelpfulMook: HelpfulMook:
**
[[OurZombiesAreDifferent Zombies]]. By themselves, they're an annoyance of variating level; however, they'll only stop being a threat if gibbed, something only a few high-level mooks[[labelnote:more]]specifically, the Vore with its bomb pod, the Shambler with its double claw slash, and the Wraith with all of its atacks (curiously, even though its bomb pod deals only a meager six points of damage, it can gib zombies)[[/labelnote]] can do, and zombies are pathetically easy to draw into infighting with their slow movement speed and quirky attack pattern. Anything lesser than a Fiend will lose in a battle of attrition, and Fiends will be permanently distracted with hacking at the immobilized prone zombie at their feet.
** If they are on a higher platform, Ogres can distract powerful melee enemies such as Fiends or Death Knights (And if far enough, even Shamblers and Vores). This is far easier in Nightmare due to the surprisingly fast rate of fire Ogres have.
* HeroTrackingFailure: HeroTrackingFailure:
**
Played straight with grunts - their HitScan attacks are forced to aim a bit behind a moving player. Non-instant hit ranged attacks only focus on the player, allowing a simple dodge by moving forward. The sole exception is Ch'thon on hard difficulty, who leads with the attacks.



* ImAHumanitarian: The ogres are "cannibal monsters", [[AllThereInTheManual apparently.]] In ''Scourge of Armagon'', Gremlins will try to eat you, and will happily munch on fallen human(?) foes, as well.

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* ImAHumanitarian: The ogres are "cannibal monsters", [[AllThereInTheManual apparently.]] apparently]]. In ''Scourge of Armagon'', Gremlins will try to eat you, and will happily munch on fallen human(?) foes, as well.


Added DiffLines:

* UpdatedRerelease: ''QuakeWorld'' is this towards ''Quake'''s multiplayer, providing lag compensation and extra rules for deathmatch, among other things.
22nd Jan '16 3:57:38 AM aye_amber
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* ZombieApocalypse: Many levels are full of zombies, which are [[LudicrousGibs lots of fun]] to kill. Make sure you have rockets, however, because they won't die any other way unless you have Quad Damage and can splatter them with lesser weapons.

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* ZombieApocalypse: Many levels are full of zombies, which are [[LudicrousGibs lots of fun]] to kill. Make sure you have rockets, however, because they won't die any other way way, unless you have Quad Damage and can splatter them with lesser weapons.
18th Dec '15 7:21:17 AM Chernoskill
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** The boss of the first part is named Chthon, which is Greek for "earth" (as in, underground). Where does he live? BeneathTheEarth. A creature from the Cthulhu Mythos is also named Cthonian, also it doesn't resemble the boss.
** Shub-Niggurath, the FinalBoss, is described by HPLovecraft as "the black goat of the woods with a thousand young". Granted, she's a giant tentacled monster, not a goat, but she does [[KeystoneArmy control all the enemies in the game]] and it's implied she created them too. Quake's Shub-Niggurath actualy looks more like one of the "Dark Young" creatures that were invented by Call of Cthulhu creator Sandy Petersen as "children" of Shub.

to:

** The boss of the first part is named Chthon, which is Greek for "earth" (as in, underground). Where does he live? BeneathTheEarth. A creature from the Cthulhu Mythos is also named Cthonian, also although it doesn't resemble the this boss.
** Shub-Niggurath, the FinalBoss, is described by HPLovecraft as "the black goat of the woods with a thousand young". Granted, she's a giant tentacled monster, not a goat, but she does [[KeystoneArmy control all the enemies in the game]] and it's implied she created them too. Quake's Shub-Niggurath actualy actually looks more like one of the "Dark Young" creatures that were invented by Call of Cthulhu ''TabletopGame/CallOfCthulhu'' creator Sandy Petersen as "children" of Shub.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.QuakeI