History VideoGame / QuakeI

6th May '17 10:13:43 AM jackgrimm99
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Added DiffLines:

* OurOgresAreHungrier
* OurZombiesAreDifferent
27th Mar '17 3:19:35 PM AM_NK
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* {{Shareware}}: One of the latest examples of this era.

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* {{Shareware}}: One of the latest examples of this era. The demo version came with the first episode and restricted everything else.
16th Feb '17 3:48:54 PM DelShiftB
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* ArmorPiercingAttack: Lava nails in ''Dissolution of Eternity''. Against players, armor absorption is halved, but it does the same amount of damage. Monsters take extra damage instead.
* ArtificialStupidity: Most enemies never take into account distance and height differences with you when it comes at aiming. They will always miss if you are on a higher ground, up to and including [[BossInMooksClothing Shamblers]], and it's the main reason Nightmare is easier than Hard.

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* ArmorPiercingAttack: Lava nails in ''Dissolution of Eternity''. Against players, the ammo disregards armor absorption is halved, but it does the same amount of damage.and has less daamge reduction against a power shield. Monsters take extra damage instead.
* ArtificialStupidity: Most enemies never take into account distance and height differences with you when it comes at aiming. They will always miss if you are on a higher ground, up to and including [[BossInMooksClothing Shamblers]], and it's Shamblers]]. On nightmare difficulty, enemies won't attempt to reposition themselves when they refire, making it the main reason why Nightmare is can be easier than Hard.



* BlobMonster: The Spawns are a particular annoying version.

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* BlobMonster: The Spawns are a particular annoying version. They initially remain still and move slowly, then start with sudden and constant jumping.



* LuckilyMyShieldWillProtectMe: In ''Dissolution of Eternity'', the Power Shield powerup significantly reduces damage if you are facing its source (damage from lava is treated from the origin point in the map). If you're hit from behind, it's just a minor damage reduction.

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* LuckilyMyShieldWillProtectMe: In ''Dissolution of Eternity'', the Power Shield powerup significantly reduces damage if you are facing its source (damage from lava is treated from the origin point in the map). If you're hit Attacks from behind, it's just a minor damage reduction.the back arc do full damage.
6th Dec '16 3:16:57 PM Xtifr
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'''Quake''' is the first game in the eponymous VideoGame/{{Quake}} series, and was released in 1996. It began development as a free roaming RPG, but it switched to a FirstPersonShooter, like Id's previous series, ''VideoGame/{{Doom}}''.

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'''Quake''' ''Quake'' is the first game in the eponymous VideoGame/{{Quake}} series, and was released in 1996. It began development as a free roaming RPG, but it switched to a FirstPersonShooter, like Id's previous series, ''VideoGame/{{Doom}}''.
31st Aug '16 6:08:22 AM MasterInferno
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Two mission packs for the game, '''Quake: Scourge of Armagon''' by Hipnotic Entertainment and '''Quake: Dissolution of Eternity''' by Rogue Entertainment, were released.

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Two mission packs for the game, '''Quake: Scourge of Armagon''' by Hipnotic Entertainment and '''Quake: Dissolution of Eternity''' by Rogue Entertainment, were released.
released. In 2016, Bethesda-owned studio Creator/MachineGames (creators of ''VideoGame/WolfensteinTheNewOrder'' and ''VideoGame/WolfensteinTheOldBlood'') released a free new episode for the game, titled '''Episode 5: Dimensions of the Past''', to celebrate the game's 20th anniversary.
31st Aug '16 5:45:53 AM REV6Pilot
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!!This game named the following tropes:

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!!This game [[TropeNamer named the following tropes:tropes]]:
4th Jul '16 1:35:09 AM malter
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The game has the HeroicMime [[TheProtagonist Protagonist]] (called "Ranger" in ''VideoGame/QuakeIIIArena'') going through 4 worlds [[MacGuffin collecting lost runes]] in order to fight against an EldritchAbomination after a military experiment into [[HyperspaceIsAScaryPlace teleportation went awry]] and [[GoneHorriblyWrong caused an interdimensional demon invasion]]. The player, now the last surviving member of his unit, must single-handedly blow them all to bits. Of course, the story was once more than [[ExcusePlot just a basic framework]] for an adrenaline-packed onslaught of vicious monsters to be blown apart.

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The game has the HeroicMime [[TheProtagonist Protagonist]] (called "Ranger" in ''VideoGame/QuakeIIIArena'') going through 4 four worlds [[MacGuffin collecting lost runes]] in order to fight against an EldritchAbomination after a military experiment into [[HyperspaceIsAScaryPlace teleportation went awry]] and [[GoneHorriblyWrong caused an interdimensional demon invasion]]. The player, now the last surviving member of his unit, must single-handedly blow them all to bits. Of course, the story was once more than [[ExcusePlot just a basic framework]] for an adrenaline-packed onslaught of vicious monsters to be blown apart.
2nd Jun '16 2:23:23 PM nombretomado
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** Shub-Niggurath, the FinalBoss, is described by HPLovecraft as "the black goat of the woods with a thousand young". Granted, she's a giant tentacled monster, not a goat, but she does [[KeystoneArmy control all the enemies in the game]] and it's implied she created them too. Quake's Shub-Niggurath actually looks more like one of the "Dark Young" that were invented by ''TabletopGame/CallOfCthulhu'' creator Sandy Petersen as "children" of Shub.

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** Shub-Niggurath, the FinalBoss, is described by HPLovecraft Creator/HPLovecraft as "the black goat of the woods with a thousand young". Granted, she's a giant tentacled monster, not a goat, but she does [[KeystoneArmy control all the enemies in the game]] and it's implied she created them too. Quake's Shub-Niggurath actually looks more like one of the "Dark Young" that were invented by ''TabletopGame/CallOfCthulhu'' creator Sandy Petersen as "children" of Shub.
25th May '16 7:27:00 PM HypnoticMeerkat
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* DroneOfDread: The very creepy soundtrack of the first game, provided by NineInchNails.

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* DroneOfDread: The very creepy soundtrack of the first game, provided by NineInchNails.Music/NineInchNails.
19th Apr '16 11:27:08 AM erforce
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** Also, [[TheLordOfTheRings the Ring of Shadows]] that makes you invisible.
** If you're squashed by the giant Boulder in the third level of "Scourge of Armagon", the death text reads "Player You've been [[IndianaJones Jones'ed!]]

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** Also, [[TheLordOfTheRings [[Literature/TheLordOfTheRings the Ring of Shadows]] that makes you invisible.
** If you're squashed by the giant Boulder in the third level of "Scourge of Armagon", the death text reads "Player You've been [[IndianaJones [[Franchise/IndianaJones Jones'ed!]]
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.QuakeI