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History VideoGame / PuyoPuyo1991

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''Puyo Puyo'' is a 1991 puzzle game from Creator/{{Compile}}. It is the [[SequelDisplacement largely-forgotten]] first game of the ''VideoGame/PuyoPuyo'' series, predating the [[VideoGame/PuyoPuyo1992 arcade game and its ports]]. It initially released for the UsefulNotes/{{MSX}}2 by Compile, as well as for the [[UsefulNotes/NintendoEntertainmentSystem Famicom Disk System]] as a bonus disk for Tokuma Shoten's ''Famimaga'' magazine. After the success of the arcade game, Tokuma Shoten would publish an enhanced port of the latter release for the standard Famicom.

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''Puyo Puyo'' is a 1991 puzzle game from Creator/{{Compile}}. It is the [[SequelDisplacement largely-forgotten]] first game of the ''VideoGame/PuyoPuyo'' series, predating the [[VideoGame/PuyoPuyo1992 arcade game and its ports]]. It initially released for the UsefulNotes/{{MSX}}2 Platform/{{MSX}}2 by Compile, as well as for the [[UsefulNotes/NintendoEntertainmentSystem [[Platform/NintendoEntertainmentSystem Famicom Disk System]] as a bonus disk for Tokuma Shoten's ''Famimaga'' magazine. After the success of the arcade game, Tokuma Shoten would publish an enhanced port of the latter release for the standard Famicom.
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''Puyo Puyo'' includes three gameplay modes: an Endless mode, a puzzle-solving Mission mode, and a rudimentary Versus modes.

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''Puyo Puyo'' includes three gameplay modes: an Endless mode, a puzzle-solving Mission mode, and a rudimentary Versus modes.mode.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/puyomsx.jpg]]
[[caption-width-right:350:The ''[[SequelDisplacement original]]'' "Original ''Puyo Puyo''".]]

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[[quoteright:350:https://static.[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/puyomsx.jpg]]
[[caption-width-right:350:The [[caption-width-right:250:The ''[[SequelDisplacement original]]'' "Original ''Puyo Puyo''".]]
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''Puyo Puyo'' began life as a dice-matching game intended for Compile's [=MSX2=] disk magazine "Disc Station", but things changed when Kazunari Yonemitsu, the man behind Compile's dungeon-crawling RPG ''[[VideoGame/MadouMonogatari Madou Monogatari 1-2-3]]'', got his hands on the project. Yonemitsu swapped the dice for "Puyo Puyo", the CuteSlimeMook of ''Madou Monogatari'', and included cameos by SeriesMascot Carbuncle and then-unnamed heroine Arle Nadja; the game also became a full retail release in the process. Compile's president Masamitsu "MOO" Niitani also wanted to have a port of the game release for the Famicom, but was concerned about Nintendo viewing the game as a ripoff of ''VideoGame/DrMario'', so Compile settled on the dying Famicom Disk System in an attempt to fly under the radar. [[note]]''Puyo Puyo'' was the penultimate release for the [=FDS=], the final game also being a ''Famimaga'' pack-in disk.[[/note]]

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''Puyo Puyo'' began life as a dice-matching domino-matching game intended for Compile's [=MSX2=] disk magazine "Disc Station", but things changed when Kazunari Yonemitsu, the man behind Compile's dungeon-crawling RPG ''[[VideoGame/MadouMonogatari Madou Monogatari 1-2-3]]'', got his hands on the project. Yonemitsu swapped the dice dominoes for "Puyo Puyo", the CuteSlimeMook of ''Madou Monogatari'', and included cameos by SeriesMascot Carbuncle and then-unnamed heroine Arle Nadja; the game also became a full retail release in the process. Compile's president Masamitsu "MOO" Niitani also wanted to have a port of the game release for the Famicom, but was concerned about Nintendo viewing the game as a ripoff of ''VideoGame/DrMario'', so Compile settled on the dying Famicom Disk System in an attempt to fly under the radar. [[note]]''Puyo Puyo'' was the penultimate release for the [=FDS=], the final game also being a ''Famimaga'' pack-in disk.[[/note]]
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** Arle has her [[EarlyInstallmentCharacterDesignDifference early "red-stripe" design]] from the [=MSX=] games.

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** Arle has her [[EarlyInstallmentCharacterDesignDifference early "red-stripe" design]] from the [=MSX=] games.''Madou Monogatari 1-2-3'' and Disc Station illustrations, as ''Puyo Puyo'' released slightly earlier than the PC-98 port of ''1-2-3'' that introduces her more familiar "tank top" design. The box art for the Famicom cart version appropriately uses a super-deformed version of the latter design.
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''Puyo Puyo'' began life as a dice-matching game for Compile's [=MSX2=] disk magazine "Disc Station", but things changed when Kazunari Yonemitsu, the man behind Compile's dungeon-crawling RPG ''[[VideoGame/MadouMonogatari Madou Monogatari 1-2-3]]'', got his hands on the project. Yonemitsu swapped the dice for "Puyo Puyo", the CuteSlimeMook of ''Madou Monogatari'', and included cameos by SeriesMascot Carbuncle and then-unnamed heroine Arle Nadja; the game also became a full retail release in the process. Compile's president Masamitsu "MOO" Niitani also wanted to have a port of the game release for the Famicom, but was concerned about Nintendo viewing the game as a ripoff of ''VideoGame/DrMario'', so Compile settled on the dying Famicom Disk System in an attempt to fly under the radar. [[note]]''Puyo Puyo'' was the penultimate release for the [=FDS=], the final game also being a ''Famimaga'' pack-in disk.[[/note]]

to:

''Puyo Puyo'' began life as a dice-matching game intended for Compile's [=MSX2=] disk magazine "Disc Station", but things changed when Kazunari Yonemitsu, the man behind Compile's dungeon-crawling RPG ''[[VideoGame/MadouMonogatari Madou Monogatari 1-2-3]]'', got his hands on the project. Yonemitsu swapped the dice for "Puyo Puyo", the CuteSlimeMook of ''Madou Monogatari'', and included cameos by SeriesMascot Carbuncle and then-unnamed heroine Arle Nadja; the game also became a full retail release in the process. Compile's president Masamitsu "MOO" Niitani also wanted to have a port of the game release for the Famicom, but was concerned about Nintendo viewing the game as a ripoff of ''VideoGame/DrMario'', so Compile settled on the dying Famicom Disk System in an attempt to fly under the radar. [[note]]''Puyo Puyo'' was the penultimate release for the [=FDS=], the final game also being a ''Famimaga'' pack-in disk.[[/note]]
Is there an issue? Send a MessageReason:
None


''Puyo Puyo'' began life as a dice-matching game for Compile's [=MSX2=] disk magazine "Disc Station", but things changed when Kazunari Yonemitsu, the man behind Compile's dungeon-crawling RPG ''[[VideoGame/MadouMonogatari Madou Monogatari 1-2-3]]'', got his hands on the project. Yonemitsu swapped the dice for "Puyopuyo", the CuteSlimeMook of ''Madou Monogatari'', and included cameos by SeriesMascot Carbuncle and then-unnamed heroine Arle Nadja; the game also became a full retail release in the process. Compile's president Masamitsu "MOO" Niitani also wanted to have a port of the game release for the Famicom, but was concerned about Nintendo viewing the game as a ripoff of ''VideoGame/DrMario'', so they settled on the dying Famicom Disk System in an attempt to fly under the radar. [[note]]''Puyo Puyo'' was the penultimate release for the [=FDS=], the final game also being a ''Famimaga'' pack-in disk.[[/note]]

to:

''Puyo Puyo'' began life as a dice-matching game for Compile's [=MSX2=] disk magazine "Disc Station", but things changed when Kazunari Yonemitsu, the man behind Compile's dungeon-crawling RPG ''[[VideoGame/MadouMonogatari Madou Monogatari 1-2-3]]'', got his hands on the project. Yonemitsu swapped the dice for "Puyopuyo", "Puyo Puyo", the CuteSlimeMook of ''Madou Monogatari'', and included cameos by SeriesMascot Carbuncle and then-unnamed heroine Arle Nadja; the game also became a full retail release in the process. Compile's president Masamitsu "MOO" Niitani also wanted to have a port of the game release for the Famicom, but was concerned about Nintendo viewing the game as a ripoff of ''VideoGame/DrMario'', so they Compile settled on the dying Famicom Disk System in an attempt to fly under the radar. [[note]]''Puyo Puyo'' was the penultimate release for the [=FDS=], the final game also being a ''Famimaga'' pack-in disk.[[/note]]
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Added DiffLines:

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/puyomsx.jpg]]
[[caption-width-right:350:The ''[[SequelDisplacement original]]'' "Original ''Puyo Puyo''".]]

''Puyo Puyo'' is a 1991 puzzle game from Creator/{{Compile}}. It is the [[SequelDisplacement largely-forgotten]] first game of the ''VideoGame/PuyoPuyo'' series, predating the [[VideoGame/PuyoPuyo1992 arcade game and its ports]]. It initially released for the UsefulNotes/{{MSX}}2 by Compile, as well as for the [[UsefulNotes/NintendoEntertainmentSystem Famicom Disk System]] as a bonus disk for Tokuma Shoten's ''Famimaga'' magazine. After the success of the arcade game, Tokuma Shoten would publish an enhanced port of the latter release for the standard Famicom.

''Puyo Puyo'' began life as a dice-matching game for Compile's [=MSX2=] disk magazine "Disc Station", but things changed when Kazunari Yonemitsu, the man behind Compile's dungeon-crawling RPG ''[[VideoGame/MadouMonogatari Madou Monogatari 1-2-3]]'', got his hands on the project. Yonemitsu swapped the dice for "Puyopuyo", the CuteSlimeMook of ''Madou Monogatari'', and included cameos by SeriesMascot Carbuncle and then-unnamed heroine Arle Nadja; the game also became a full retail release in the process. Compile's president Masamitsu "MOO" Niitani also wanted to have a port of the game release for the Famicom, but was concerned about Nintendo viewing the game as a ripoff of ''VideoGame/DrMario'', so they settled on the dying Famicom Disk System in an attempt to fly under the radar. [[note]]''Puyo Puyo'' was the penultimate release for the [=FDS=], the final game also being a ''Famimaga'' pack-in disk.[[/note]]

''Puyo Puyo'' includes three gameplay modes: an Endless mode, a puzzle-solving Mission mode, and a rudimentary Versus modes.
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!Tropes that appear in the 1991 ''Puyo Puyo'':

* DolledUpInstallment: This game did not originally involve anything from ''Madou Monogatari'', it was instead originally designed as a game where you would stack dominoes. Adding Arle, Carbuncle, and the Puyos was later incorporated to give the game more character.
* EarlyInstallmentWeirdness:
** The game features six different Puyo colors. ''VideoGame/PuyoPuyo1992'' uses five colors as a standard, while later games default to four colors with an option for a fifth.
** This game does not feature any characters beyond Arle and Carbuncle, and Arle only makes an in-game appearance in the [=MSX=] version. This, of course, means that there are also no character interactions.
** Arle has her [[EarlyInstallmentCharacterDesignDifference early "red-stripe" design]] from the [=MSX=] games.
** The competitive mode is an after-thought, and the default garbage {{Cap}} is a measly 30 Garbage Puyos.
* EasterEgg: Holding down certain keys when starting a game on the [=MSX=] will either replace the Yellow Puyos with Carbuncle or replace every Puyo with humanoids.
* NoPlotNoProblem: There's no narrative here, just puzzles and cute animations for clearing Mission mode.
* StylisticSuck: The ending of the [=MSX=] version's Mission mode features a crude doodle of Arle and the Puyos.
* UpdatedRerelease: Tokuma Shoten re-released the [=FDS=] version on the Famicom proper in 1993. This version adds more options, most notably the ability to increase the garbage cap in multiplayer.
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