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* WordSaladTitle: Psycho-Nics Oscar. What the latter two words stands for is never explained.

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The game is more or less a predecessor to ''VideoGame/{{Turrican}}'

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The game is more or less a predecessor to ''VideoGame/{{Turrican}}'
''VideoGame/{{Turrican}}''.


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* AIIsACrapshoot: Malfunctioning robots have taken over the world and enslaved humanity. You must battle them.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/oscar_flyer.jpg]]
--> Oscar, the Transformer.\\
The Human Race's last hope to defeat the machines and mutants in Droid City.\\
Take the Challenge!

''Psycho-Nics Oscar'' is an 1987 arcade shooter made by Creator/DataEast, one of their earliest RunAndGun action games in the {{Mecha|game}} genre.

Set in an unspecified timeline, seemingly after humans were taken over by machines, you're in control of the titular ''Psycho-Nics Oscar'', or just ''Oscar'' for short, a still-functioning, modified and heavily-armed mecha, and it's you against a hostile robot army across deserts, jungles, hills and finally the machines' fortified stronghold.

The game is more or less a predecessor to ''VideoGame/{{Turrican}}'

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!!''Psycho-Nics Oscar'' contain examples of:
* AfterTheEnd: If the landscape being filled with ruins and robots running amok is any indication. The backstory implies the game is set after humans were conquered by machines.
* AnimalMecha: The second boss Oscar fights is a mechanical, [[MultipleHeadCase two-headed dragon]], both heads breathing projectile attacks in tandem. It reappears in the final stage.
* ArmCannon: While Oscar lugs a gun, most of the hostile robots seems to have their weapons built into their hands. As well as the last few bosses in the final stage's robot facility.
*ChickenWalker: Two of them shows up at the end of stage 5 as bosses, though they're fought one at a time rather than together.
* CutAndPasteEnvironments: Most of the stages recycles the same background, notably the final stage in a robot facility where half the rooms are the same. Though it might be acceptable since this is one of the oldest mecha shooter games out there.
* CyberCyclops: More than one of the robot mooks have a sole red circular eye as their only existing facial feature. Including the two {{Chicken Walker}}s whose eye is ''larger'' than Oscar.
* DegradedBoss: The dragon mecha and Chicken Walker reappears as {{Mini Boss}}es in the final stage.
* GrenadeLauncher: One of Oscar's power-ups, which fires a single, spiked exploding projectile that explodes a few feet in front of him. It's rather poor in range but deals plenty of damage.
* PowerUpLetdown: One of the game's collectible items is a projectile launcher that travels straight alongside ''any'' surface, even running along walls, which can easily target turrets and enemies in tricky locations... but it's a terrible choice in areas with platforming elements, due to the fired projectile capable of ''only'' moving while attached to flat surfaces, making it impossible to hit enemies on an adjacent platform as the projectile will instead dive into a nearby gap. It's also useless against airborne enemies, unable to hit anything ''not'' attached to a surface.
* ShieldBearingMook: Some of the enemy robots are shown carrying shields larger than themselves.
* SmartBomb: One that creates a ring of energy projectiles around Oscar that damages all onscreen enemies when used.
* TransformingMecha: Oscar is ''supposed'' to be one, according to the game's backstory, but that was more of an InformedAbility since he spends the entire game in mecha form. He did ''finally'' transform, in the game's final cutscene that have Oscar changing into a jet fighter and flying out of the enemy base.
* WeakTurretGun: Sentry turrets are a recurring, minor obstacle that Oscar destroys in just a few hits.
* AWinnerIsYou: Beat the final stage, and you get a three-second clip of Oscar flying out of the enemy base. With a blood red "'''THE END'''" pasted onscreen. Again, justified as the game's really old and endings like these are acceptable at the time.
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