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%%** MakeMeWannaShout: Patty.
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''Psychic Force'' was then followed by an arcade sequel called ''Psychic Force 2012'', which was ported to the [[UsefulNotes/SegaDreamcast Dreamcast]] and later got a UsefulNotes/{{PlayStation}} port titled ''Psychic Force 2''. The story takes place two years later after the first ''Psychic Force'', whereas Richard Wong broke away from Keith and formed his own Psychiccer Army, whose ambitions are geared entirely towards [[TakeOverTheWorld world conquest]] compared to the reformed NOA (now called Neo NOA). Three characters: Sonia, Brad, and Genma were removed from the roster but had received their own successors. The three of them would eventually be brought back in ''Psychic Force 2'' as exclusive characters to that specific title. The sequel itself would also sport out a brand new cast of characters with some returning ones. Both games saw a re-release on UsefulNotes/{{PlayStation 2}} in 2005 with the ''Psychic Force Complete'' {{compilation|Rerelease}} that, unfortunately, stayed in Japan. Interestingly, Taito has re-released ''Psychic Force 2012'' for arcades, using the [=NESICAxLive=] system found on many cabinets that utilize their Type X boards, as well as upgraded HD graphics.

to:

''Psychic Force'' was then followed by an arcade sequel called ''Psychic Force 2012'', which was ported to the [[UsefulNotes/SegaDreamcast [[Platform/SegaDreamcast Dreamcast]] and later got a UsefulNotes/{{PlayStation}} Platform/{{PlayStation}} port titled ''Psychic Force 2''. The story takes place two years later after the first ''Psychic Force'', whereas Richard Wong broke away from Keith and formed his own Psychiccer Army, whose ambitions are geared entirely towards [[TakeOverTheWorld world conquest]] compared to the reformed NOA (now called Neo NOA). Three characters: Sonia, Brad, and Genma were removed from the roster but had received their own successors. The three of them would eventually be brought back in ''Psychic Force 2'' as exclusive characters to that specific title. The sequel itself would also sport out a brand new cast of characters with some returning ones. Both games saw a re-release on UsefulNotes/{{PlayStation Platform/{{PlayStation 2}} in 2005 with the ''Psychic Force Complete'' {{compilation|Rerelease}} that, unfortunately, stayed in Japan. Interestingly, Taito has re-released ''Psychic Force 2012'' for arcades, using the [=NESICAxLive=] system found on many cabinets that utilize their Type X boards, as well as upgraded HD graphics.
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* LifeMeter: Of course, this is expected. Being a Fighting Game, the Life Meter appears on screen to indicate the characters' remaining health.

to:

* LifeMeter: Of course, this is expected. Being expected, being a Fighting Game, the Game. The Life Meter appears as vertical bars on each side of the screen to indicate the characters' remaining health.
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%%* ElementalPowers:

to:

%%* ElementalPowers:* ElementalPowers: Each member of the roster controls a specific element of nature.
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%%* LifeMeter: Of course.

to:

%%* * LifeMeter: Of course.course, this is expected. Being a Fighting Game, the Life Meter appears on screen to indicate the characters' remaining health.
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Up To Eleven is a defunct trope


* AgeIsRelative: In 2010, the other characters tend to treat Emilio like a little kid when in fact he's 14, only a year younger than Wendy. ''Puzzle Taisen'' (see LighterAndSofter) takes this UpToEleven for humorous effect, but it makes it all the more shocking in 2012 when he grows out of it with a vengeance.

to:

* AgeIsRelative: In 2010, the other characters tend to treat Emilio like a little kid when in fact he's 14, only a year younger than Wendy. ''Puzzle Taisen'' (see LighterAndSofter) takes this UpToEleven up to eleven for humorous effect, but it makes it all the more shocking in 2012 when he grows out of it with a vengeance.
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* AntiVillain: Most of the NOA members, except Wong, even before the formation of his Army.
* AttractMode: The games feature them if you wait at the title screen.

to:

* %%* AntiVillain: Most of the NOA members, except Wong, even before the formation of his Army.
* %%* AttractMode: The games feature them if you wait at the title screen.



* CrucifiedHeroShot: Emilio does one in the opening of the first ''Psychic Force''.
* ElementalPowers:
** PlayingWithFire: Burn and Regina.
** ShockAndAwe: Sonia and Might.
** AnIcePerson: Keith.
** BlowYouAway: Wendy.
** DishingOutDirt: While not exactly their main forte, Brad and Gudeath seem to utilize rocks in their arsenal.
** MakingASplash: Carlo.
** LightEmUp: Emilio.
** CastingAShadow: Setsuna.
** MakeMeWannaShout: Patty.
** GravityMaster: Brad and Gudeath.
** TimeMaster: Wong.

to:

* %%* CrucifiedHeroShot: Emilio does one in the opening of the first ''Psychic Force''.
* %%* ElementalPowers:
** %%** PlayingWithFire: Burn and Regina.
** %%** ShockAndAwe: Sonia and Might.
** %%** AnIcePerson: Keith.
** %%** BlowYouAway: Wendy.
** %%** DishingOutDirt: While not exactly their main forte, Brad and Gudeath seem to utilize rocks in their arsenal.
** %%** MakingASplash: Carlo.
** %%** LightEmUp: Emilio.
** %%** CastingAShadow: Setsuna.
** %%** MakeMeWannaShout: Patty.
** %%** GravityMaster: Brad and Gudeath.
** %%** TimeMaster: Wong.



* LifeMeter: Of course.

to:

* %%* LifeMeter: Of course.
Is there an issue? Send a MessageReason:
Fixing and Adding


''Psychic Force'' is a {{fighting game}} series by Creator/{{Taito}}, unique in a way that the battle take place in a cubic space enforced with magical energies. Though it opens up for complete 3D battle, it utilizes a 2D battle system, except there's no ground and that your character constantly floats and dashes. Like the later ''VideoGame/{{Touhou}}'' fighting games, your character is able to throw projectiles on long range, or get close enough for melee attacks. You can also dash to graze through weak projectiles, but stronger attacks cannot be grazed through (unlike ''Touhou'' fighting games where even the strongest projectile can be grazed).

The story of ''Psychic Force'' [[FollowTheLeader borrows heavily]] from the ''ComicBook/XMen'' series, except that you replace Mutants with {{Psychic|Power}}s. These Psychics, called [[DifferentlyPoweredIndividual Psychiccers]] are shunned by normal people in general and that they're forced to face [[FantasticRacism hate and discrimination]] on a daily basis, but an organization of united Psychiccers called NOA, led by a young British Psychiccer man named Keith Evans, rises to make sure that no Psychiccer are forced to face the harshness of the world. Unfortunately, the members of NOA tend to take things to the [[WellIntentionedExtremist extreme]], causing a small group of unaffiliated Psychiccers, among them Keith's close friend Burn, to form a resistance against them known as Anti-NOA so that they can oppose NOA's extreme ways. Of course, there are some fighters who are not affiliated with the two groups, yet they still hunt down the Psychiccers, claiming them to be a dangerous threat to the world.

''Psychic Force'' was then followed by an arcade sequel called ''Psychic Force 2012'', which was ported to the [[UsefulNotes/SegaDreamcast Dreamcast]] and later got a UsefulNotes/{{PlayStation}} port titled ''Psychic Force 2''. The story takes place two years later after the first ''Psychic Force'', whereas Richard Wong broke away from Keith and formed his own Psychiccer Army, whose ambitions are geared entirely towards conquest compared to the reformed NOA (now called Neo NOA). Three characters: Sonia, Brad, and Genma were removed from the roster but had received their own successors. The three of them would eventually be brought back in ''Psychic Force 2'' as exclusive characters to that specific title. The sequel itself would also sport out a brand new cast of characters with some returning ones. Both games saw a re-release on UsefulNotes/{{PlayStation 2}} in 2005 with the ''Psychic Force Complete'' {{compilation|Rerelease}} that, unfortunately, stayed in Japan. Interestingly, Taito has re-released ''Psychic Force 2012'' for arcades, using the [=NESICAxLive=] system found on many cabinets that utilize their Type X boards, as well as upgraded HD graphics.

to:

''Psychic Force'' is a {{fighting game}} series by Creator/{{Taito}}, unique in a way that the battle take place in a cubic space enforced with magical energies. Though it opens up for complete 3D battle, it utilizes a 2D battle system, except there's no ground and that your character constantly floats and dashes. Like the later ''VideoGame/{{Touhou}}'' ''[[Franchise/TouhouProject Touhou]]'' fighting games, your character is able to throw projectiles on long range, or get close enough for melee attacks. You can also dash to graze through weak projectiles, but stronger attacks cannot be grazed through (unlike ''Touhou'' fighting games where even the strongest projectile can be grazed).

The story of ''Psychic Force'' [[FollowTheLeader borrows heavily]] from the ''ComicBook/XMen'' series, except that you replace Mutants with {{Psychic|Power}}s. These Psychics, called [[DifferentlyPoweredIndividual Psychiccers]] are shunned by normal people in general and that they're forced to face [[FantasticRacism hate and discrimination]] on a daily basis, but an organization of united Psychiccers called NOA, led by a young British Psychiccer man named Keith Evans, rises to make sure that no Psychiccer are forced to face the harshness of the world. Unfortunately, the members of NOA tend to take things to the [[WellIntentionedExtremist extreme]], causing a small group of unaffiliated Psychiccers, among them Keith's close friend Burn, Burn Griffiths, to form a resistance against them known as Anti-NOA so that they can oppose NOA's extreme ways. Of course, there are some fighters who are not affiliated with the two groups, yet they still hunt down the Psychiccers, claiming them to be a dangerous threat to the world.

''Psychic Force'' was then followed by an arcade sequel called ''Psychic Force 2012'', which was ported to the [[UsefulNotes/SegaDreamcast Dreamcast]] and later got a UsefulNotes/{{PlayStation}} port titled ''Psychic Force 2''. The story takes place two years later after the first ''Psychic Force'', whereas Richard Wong broke away from Keith and formed his own Psychiccer Army, whose ambitions are geared entirely towards conquest [[TakeOverTheWorld world conquest]] compared to the reformed NOA (now called Neo NOA). Three characters: Sonia, Brad, and Genma were removed from the roster but had received their own successors. The three of them would eventually be brought back in ''Psychic Force 2'' as exclusive characters to that specific title. The sequel itself would also sport out a brand new cast of characters with some returning ones. Both games saw a re-release on UsefulNotes/{{PlayStation 2}} in 2005 with the ''Psychic Force Complete'' {{compilation|Rerelease}} that, unfortunately, stayed in Japan. Interestingly, Taito has re-released ''Psychic Force 2012'' for arcades, using the [=NESICAxLive=] system found on many cabinets that utilize their Type X boards, as well as upgraded HD graphics.



* UpdatedRerelease: The [=PlayStation=] version of ''Psychic Force 2012'' has degraded visuals and lower frame-rate but makes up for it with an extra Psy Expand mode and brought back some of the characters from the first game.

to:

* UpdatedRerelease: The [=PlayStation=] version of ''Psychic Force 2012'' has 2012'', titled ''Psychic Force 2'' had degraded visuals and a lower frame-rate frame-rate, but makes up for it with an extra Psy Expand exclusive Psy-Expand mode and brought while also bringing back some of the characters Sonia, Brad, and Genma from the first game.game as unlockable hidden characters.
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None


The story of ''Psychic Force'' [[FollowTheLeader borrows heavily]] from the ''ComicBook/XMen'' series, except that you replace Mutants with {{Psychic|Power}}s. These Psychics, called [[DifferentlyPoweredIndividual Psychiccers]] are shunned by normal people in general and that they're forced to face [[FantasticRacism hate and discrimination]] on a daily basis, but an organization of united Psychiccers called NOA, led by a young British Psychiccer man named Keith Evans, rises to make sure that no Psychiccer are forced to face the harshness of the world. Unfortunately, the members of NOA tend to take things to the [[WellIntentionedExtremist extreme]], causing a small group of unaffiliated Psychiccers to form a resistance against them known as Anti-NOA so that they can oppose NOA's extreme ways. Of course, there are some fighters who are not affiliated with the two groups, yet they still hunt down the Psychiccers, claiming them to be a dangerous threat to the world.

''Psychic Force'' was then followed by an arcade sequel called ''Psychic Force 2012'', which was ported to the [[UsefulNotes/SegaDreamcast Dreamcast]] and later got a UsefulNotes/{{PlayStation}} port titled ''Psychic Force 2''. The story takes place two years later after the first ''Psychic Force'', whereas Richard Wong broke away from Keith and formed his own Psychiccer organization called The Army, whose ambitions are far more extreme than NOA (now called Neo NOA). Three characters: Sonia, Brad, and Genma were removed from the roster but had received their own successors. The three of them would eventually be brought back in ''Psychic Force 2'' as exclusive characters to that specific title. The sequel itself would also sport out a brand new cast of characters with some returning ones. Both games saw a re-release on UsefulNotes/{{PlayStation 2}} in 2005 with the ''Psychic Force Complete'' {{compilation|Rerelease}} that, unfortunately, stayed in Japan. Interestingly, Taito has re-released ''Psychic Force 2012'' for arcades, using the [=NESICAxLive=] system found on many cabinets that utilize their Type X boards, as well as upgraded HD graphics.

to:

The story of ''Psychic Force'' [[FollowTheLeader borrows heavily]] from the ''ComicBook/XMen'' series, except that you replace Mutants with {{Psychic|Power}}s. These Psychics, called [[DifferentlyPoweredIndividual Psychiccers]] are shunned by normal people in general and that they're forced to face [[FantasticRacism hate and discrimination]] on a daily basis, but an organization of united Psychiccers called NOA, led by a young British Psychiccer man named Keith Evans, rises to make sure that no Psychiccer are forced to face the harshness of the world. Unfortunately, the members of NOA tend to take things to the [[WellIntentionedExtremist extreme]], causing a small group of unaffiliated Psychiccers Psychiccers, among them Keith's close friend Burn, to form a resistance against them known as Anti-NOA so that they can oppose NOA's extreme ways. Of course, there are some fighters who are not affiliated with the two groups, yet they still hunt down the Psychiccers, claiming them to be a dangerous threat to the world.

''Psychic Force'' was then followed by an arcade sequel called ''Psychic Force 2012'', which was ported to the [[UsefulNotes/SegaDreamcast Dreamcast]] and later got a UsefulNotes/{{PlayStation}} port titled ''Psychic Force 2''. The story takes place two years later after the first ''Psychic Force'', whereas Richard Wong broke away from Keith and formed his own Psychiccer organization called The Army, whose ambitions are far more extreme than geared entirely towards conquest compared to the reformed NOA (now called Neo NOA). Three characters: Sonia, Brad, and Genma were removed from the roster but had received their own successors. The three of them would eventually be brought back in ''Psychic Force 2'' as exclusive characters to that specific title. The sequel itself would also sport out a brand new cast of characters with some returning ones. Both games saw a re-release on UsefulNotes/{{PlayStation 2}} in 2005 with the ''Psychic Force Complete'' {{compilation|Rerelease}} that, unfortunately, stayed in Japan. Interestingly, Taito has re-released ''Psychic Force 2012'' for arcades, using the [=NESICAxLive=] system found on many cabinets that utilize their Type X boards, as well as upgraded HD graphics.

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Fixing and Adding


* BittersweetEnding[=/=]DownerEnding:
** [[spoiler:Needless to say, nobody gets a happy ending in this series. Their stories always end on either a sad or tragic note, for them or for the world. Wong does get a happy ending, [[TheBadGuyWins for his own]], but the world is doomed.]]
** [[spoiler:In ''2012'', two bittersweet endings stand out. In Might's ending, he kills Wong for good in their FinalBattle, but then suffers a HeroicRROD right after remembering that he also killed his creator/mother and best friend, Patty. In Wendy's ending, she had succeeded in saving Burn, but in the process, she had tragically killed a BrainwashedAndCrazy Emilio and she swore to change the world for good as an exchange.]]



* DownerEnding: [[spoiler:Needless to say, nobody gets a happy ending, their stories always end in a sad note, for them or for the world. Wong does get a happy ending, for his own, but the world is doomed.]]
** BittersweetEnding: [[spoiler:Two endings stand out where Wong ends up getting killed. Might kills Wong for good, but then suffers HeroicRROD right after remembering that he also killed his creator/mother and best friend, Patty. Wendy also ends up killing Wong and succeeded in saving Burn. However, in process, she also killed Emilio and she swore to change the world for good as an exchange.]]
* ElementalPowers: BOY HOWDY!

to:

* DownerEnding: [[spoiler:Needless to say, nobody gets a happy ending, their stories always end in a sad note, for them or for the world. Wong does get a happy ending, for his own, but the world is doomed.]]
** BittersweetEnding: [[spoiler:Two endings stand out where Wong ends up getting killed. Might kills Wong for good, but then suffers HeroicRROD right after remembering that he also killed his creator/mother and best friend, Patty. Wendy also ends up killing Wong and succeeded in saving Burn. However, in process, she also killed Emilio and she swore to change the world for good as an exchange.]]
* ElementalPowers: BOY HOWDY!
ElementalPowers:



* LighterAndSofter: ''Psychic Force Puzzle Taisen'', a ''Psychic Force''-themed version of [[VideoGame/BubbleBobble Puzzle Bobble]] in which the ''2010'' characters appear as SuperDeformed versions of themselves and their issues are much more innocuous. ''Puzzle Taisen'' also contains examples of:

to:

* LighterAndSofter: ''Psychic Force Puzzle Taisen'', a ''Psychic Force''-themed version of [[VideoGame/BubbleBobble ''[[VideoGame/BubbleBobble Puzzle Bobble]] Bobble]]'' in which the ''2010'' characters appear as SuperDeformed versions of themselves and their issues are much more innocuous. ''Puzzle Taisen'' also contains examples of:
Is there an issue? Send a MessageReason:
None


* DownerEnding: [[spoiler:Needless to say, nobody gets a happy ending, their stories always end in a sad note, for them or for the world.]]
** BittersweetEnding: [[spoiler:Except maybe Wendy's in ''Psychic Force 2''. She succeeds in her mission of saving Burn, although she did lose Emilio in process. Or Might, because it's one of the endings where Wong truly gets killed.]]

to:

* DownerEnding: [[spoiler:Needless to say, nobody gets a happy ending, their stories always end in a sad note, for them or for the world. Wong does get a happy ending, for his own, but the world is doomed.]]
** BittersweetEnding: [[spoiler:Except maybe Wendy's in ''Psychic Force 2''. She succeeds in her mission of saving Burn, although she did lose Emilio in process. Or Might, because it's one of the [[spoiler:Two endings stand out where Wong truly gets killed.ends up getting killed. Might kills Wong for good, but then suffers HeroicRROD right after remembering that he also killed his creator/mother and best friend, Patty. Wendy also ends up killing Wong and succeeded in saving Burn. However, in process, she also killed Emilio and she swore to change the world for good as an exchange.]]
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Fixing and Adding



to:

[[caption-width-right:300:It's ''ComicBook/XMen''...[[RecycledINSPACE with]] PsychicPowers!]]

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Removed: 189

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The story of ''Psychic Force'' is pretty much a FollowTheLeader series of the ''ComicBook/XMen'', except that you replace Mutants with {{Psychic|Power}}s. These Psychics, called [[DifferentlyPoweredIndividual Psychiccers]] are shunned by normal people in general and that they're forced to face [[FantasticRacism hate and discrimination]] on a daily basis, but an organization of united Psychiccers called NOA, led by a young British Psychiccer man named Keith Evans, rises to make sure that no Psychiccer are forced to face the harshness of the world. Unfortunately, the members of NOA tend to take things to the [[WellIntentionedExtremist extreme]], causing a small group of unaffiliated Psychiccers to form a resistance against them known as Anti-NOA so that they can oppose NOA's extreme ways. Of course, there are some fighters who are not affiliated with the two groups, yet they still hunt down the Psychiccers, claiming them to be a dangerous threat to the world.

to:

The story of ''Psychic Force'' is pretty much a FollowTheLeader series of [[FollowTheLeader borrows heavily]] from the ''ComicBook/XMen'', ''ComicBook/XMen'' series, except that you replace Mutants with {{Psychic|Power}}s. These Psychics, called [[DifferentlyPoweredIndividual Psychiccers]] are shunned by normal people in general and that they're forced to face [[FantasticRacism hate and discrimination]] on a daily basis, but an organization of united Psychiccers called NOA, led by a young British Psychiccer man named Keith Evans, rises to make sure that no Psychiccer are forced to face the harshness of the world. Unfortunately, the members of NOA tend to take things to the [[WellIntentionedExtremist extreme]], causing a small group of unaffiliated Psychiccers to form a resistance against them known as Anti-NOA so that they can oppose NOA's extreme ways. Of course, there are some fighters who are not affiliated with the two groups, yet they still hunt down the Psychiccers, claiming them to be a dangerous threat to the world.



* FollowTheLeader: The story is kind of like "''ComicBook/XMen'' [[RecycledINSPACE WITH PSYCHIC POWERS!]]"



** CorruptCorporateExecutive / TheScrooge: Wong. Because...
*** FreudianExcuse: ...It turns out no one bought him any toys when he was a child.

to:

** CorruptCorporateExecutive / TheScrooge: Wong. Because...
*** FreudianExcuse: ...It
Wong, because it turns out that [[FreudianExcuse no one bought him any toys when he was a child.child]].



** ManaMeter: Your Psy Meter. In the first game you have fixed amount but in the second game, the more life you lose, the more Psy you can use. You can also trade life for Psy and Power with a Hyper Charge.

to:

** * ManaMeter: Your Psy Meter. In the first game you have fixed amount but in the second game, the more life you lose, the more Psy you can use. You can also trade life for Psy and Power with a Hyper Charge.


Added DiffLines:

* UpdatedRerelease: The [=PlayStation=] version of ''Psychic Force 2012'' has degraded visuals and lower frame-rate but makes up for it with an extra Psy Expand mode and brought back some of the characters from the first game.

Changed: 1314

Is there an issue? Send a MessageReason:
http://static.tvtropes.org/pmwiki/pub/images/JackD3_9915.jpg


'''''Psychic Force''''' is a {{fighting game}} series by Creator/{{Taito}}, unique in a way that the battle take place in a cubic space enforced with magical energies. Though it opens up for complete 3D battle, it utilizes a 2D battle system, except there's no ground and that your character constantly floats and dashes. Like the later ''VideoGame/{{Touhou}}'' fighting games, your character is able to throw projectiles on long range, or get close enough for melee attacks. You can also dash to graze through weak projectiles, but stronger attacks cannot be grazed through (unlike ''Touhou'' fighting games where even the strongest projectile can be grazed).

to:

'''''Psychic Force'''''
''Psychic Force''
is a {{fighting game}} series by Creator/{{Taito}}, unique in a way that the battle take place in a cubic space enforced with magical energies. Though it opens up for complete 3D battle, it utilizes a 2D battle system, except there's no ground and that your character constantly floats and dashes. Like the later ''VideoGame/{{Touhou}}'' fighting games, your character is able to throw projectiles on long range, or get close enough for melee attacks. You can also dash to graze through weak projectiles, but stronger attacks cannot be grazed through (unlike ''Touhou'' fighting games where even the strongest projectile can be grazed).
Is there an issue? Send a MessageReason:
None


''Psychic Force'' was then followed by an arcade sequel called ''Psychic Force 2012'', which was ported to the [[UsefulNotes/SegaDreamcast Dreamcast]] and later got a {{PlayStation}} port titled ''Psychic Force 2''. The story takes place two years later after the first ''Psychic Force'', whereas Richard Wong broke away from Keith and formed his own Psychiccer organization called The Army, whose ambitions are far more extreme than NOA (now called Neo NOA). Three characters: Sonia, Brad, and Genma were removed from the roster but had received their own successors. The three of them would eventually be brought back in ''Psychic Force 2'' as exclusive characters to that specific title. The sequel itself would also sport out a brand new cast of characters with some returning ones. Both games saw a re-release on {{PlayStation 2}} in 2005 with the ''Psychic Force Complete'' {{compilation|Rerelease}} that, unfortunately, stayed in Japan. Interestingly, Taito has re-released ''Psychic Force 2012'' for arcades, using the [=NESICAxLive=] system found on many cabinets that utilize their Type X boards, as well as upgraded HD graphics.

to:

''Psychic Force'' was then followed by an arcade sequel called ''Psychic Force 2012'', which was ported to the [[UsefulNotes/SegaDreamcast Dreamcast]] and later got a {{PlayStation}} UsefulNotes/{{PlayStation}} port titled ''Psychic Force 2''. The story takes place two years later after the first ''Psychic Force'', whereas Richard Wong broke away from Keith and formed his own Psychiccer organization called The Army, whose ambitions are far more extreme than NOA (now called Neo NOA). Three characters: Sonia, Brad, and Genma were removed from the roster but had received their own successors. The three of them would eventually be brought back in ''Psychic Force 2'' as exclusive characters to that specific title. The sequel itself would also sport out a brand new cast of characters with some returning ones. Both games saw a re-release on {{PlayStation UsefulNotes/{{PlayStation 2}} in 2005 with the ''Psychic Force Complete'' {{compilation|Rerelease}} that, unfortunately, stayed in Japan. Interestingly, Taito has re-released ''Psychic Force 2012'' for arcades, using the [=NESICAxLive=] system found on many cabinets that utilize their Type X boards, as well as upgraded HD graphics.
Is there an issue? Send a MessageReason:
None


''Psychic Force'' was then followed by an arcade sequel called ''Psychic Force 2012'', which was ported to the {{Dreamcast}} and later got a {{PlayStation}} port titled ''Psychic Force 2''. The story takes place two years later after the first ''Psychic Force'', whereas Richard Wong broke away from Keith and formed his own Psychiccer organization called The Army, whose ambitions are far more extreme than NOA (now called Neo NOA). Three characters: Sonia, Brad, and Genma were removed from the roster but had received their own successors. The three of them would eventually be brought back in ''Psychic Force 2'' as exclusive characters to that specific title. The sequel itself would also sport out a brand new cast of characters with some returning ones. Both games saw a re-release on {{PlayStation 2}} in 2005 with the ''Psychic Force Complete'' {{compilation|Rerelease}} that, unfortunately, stayed in Japan. Interestingly, Taito has re-released ''Psychic Force 2012'' for arcades, using the [=NESICAxLive=] system found on many cabinets that utilize their Type X boards, as well as upgraded HD graphics.

to:

''Psychic Force'' was then followed by an arcade sequel called ''Psychic Force 2012'', which was ported to the {{Dreamcast}} [[UsefulNotes/SegaDreamcast Dreamcast]] and later got a {{PlayStation}} port titled ''Psychic Force 2''. The story takes place two years later after the first ''Psychic Force'', whereas Richard Wong broke away from Keith and formed his own Psychiccer organization called The Army, whose ambitions are far more extreme than NOA (now called Neo NOA). Three characters: Sonia, Brad, and Genma were removed from the roster but had received their own successors. The three of them would eventually be brought back in ''Psychic Force 2'' as exclusive characters to that specific title. The sequel itself would also sport out a brand new cast of characters with some returning ones. Both games saw a re-release on {{PlayStation 2}} in 2005 with the ''Psychic Force Complete'' {{compilation|Rerelease}} that, unfortunately, stayed in Japan. Interestingly, Taito has re-released ''Psychic Force 2012'' for arcades, using the [=NESICAxLive=] system found on many cabinets that utilize their Type X boards, as well as upgraded HD graphics.
Is there an issue? Send a MessageReason:
Just an opinion, and not something notable, since it\'s still a fighting game where this is normal.


* VideoGameCrueltyPotential: Ringing out Patty when playing as Might. There is something [[{{Ryona}} sickly satisfying]] about hearing him scream her name at the top of his lungs.

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None


* CastFromHitPoints: In ''Psychic Force 2012'', players can perform a Hyper Charge that not only refills Psy but also sacrifices Life for Power.

to:

* CastFromHitPoints: In ''Psychic Force 2012'', players can perform a Hyper Charge that not only refills Psy but also sacrifices Life life for Power.



* GivingSomeoneThePointerFinger: In the first game's character select screen, Sonia's portrait depicts her pointing to the player.



** RunningGag: Emilio cries "It's all because of this power!" at the ''slightest'' provocation. In his story mode something triggers it ''every single round'', until by the end it's hard to take the line seriously ever again.

to:

** RunningGag: Emilio cries "It's all because of this power!" at the ''slightest'' provocation. In his story mode Story Mode something triggers it ''every single round'', until by the end it's hard to take the line seriously ever again.



** ManaMeter: Your Psy Meter. In the first game you have fixed amount but in the second game, the more life you lose, the more Psy you can use. You can also trade Life for Psy with a Hyper Charge.

to:

** ManaMeter: Your Psy Meter. In the first game you have fixed amount but in the second game, the more life you lose, the more Psy you can use. You can also trade Life life for Psy and Power with a Hyper Charge.

Added: 144

Changed: 177

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'''''Psychic Force''''' is a {{fighting game}} series by Creator/{{Taito}}, unique in a way that the battle take place in a cubic space enforced with magical energies. Though it opens up for complete 3D battle, it utilizes a 2D battle system, except there's no ground and that your character constantly floats and dashes. Like the later ''VideoGame/{{Touhou}}'' fighting games, your character is able to throw projectiles on long range, or get close enough for close range attacks. You can also dash to graze through weak projectiles, but stronger attacks cannot be dashed through (unlike ''Touhou'' fighting games where even the strongest projectile can be grazed).

The story of ''Psychic Force'' is pretty much a FollowTheLeader series of the ''Comicbook/XMen'', except that you replace Mutants with [[{{psychic power}} Psychics]]. These Psychics, called [[DifferentlyPoweredIndividual Psychiccers]] are shunned by normal people in general and that they're forced to face [[FantasticRacism hate and discrimination]] on a daily basis, but an organization of united Psychiccers called NOA, led by a young British Psychiccer man named Keith Evans, rises to make sure that no Psychiccer are forced to face the harshness of the world. Unfortunately, the members of NOA tend to take things to the [[WellIntentionedExtremist extreme]], causing a small group of unaffiliated Psychiccers to form a resistance against them known as Anti-NOA so that they can oppose NOA's extreme ways. Of course, there are some fighters who are not affiliated with the two groups, yet they still hunt down the Psychiccers, claiming them to be a dangerous threat to the world.

''Psychic Force'' was then followed by an arcade sequel called ''Psychic Force 2012'', which was ported to the {{Dreamcast}} and later got a {{PlayStation}} port titled ''Psychic Force 2''. The story takes place two years later after the first ''Psychic Force'', whereas Richard Wong broke away from Keith and formed his own Psychiccer organization called The Army, whose ambitions are far more extreme than NOA (now called Neo NOA). Three characters: Sonia, Brad, and Genma were removed from the roster but had received their own successors. The three of them would eventually be brought back in ''Psychic Force 2'' as exclusive characters to that specific title. The sequel itself would also sport out a brand new cast of characters with some returning ones. Both games saw a re-release on {{PlayStation 2}} in 2005 with the ''Psychic Force Complete'' {{compilation|Rerelease}} that, unfortunately, stayed in Japan. Interestingly, Taito has recently re-released ''Psychic Force 2012'' for arcades, using the [=NESICAxLive=] system found on many cabinets that utilize their Type X boards, as well as upgraded HD graphics.

to:

'''''Psychic Force''''' is a {{fighting game}} series by Creator/{{Taito}}, unique in a way that the battle take place in a cubic space enforced with magical energies. Though it opens up for complete 3D battle, it utilizes a 2D battle system, except there's no ground and that your character constantly floats and dashes. Like the later ''VideoGame/{{Touhou}}'' fighting games, your character is able to throw projectiles on long range, or get close enough for close range melee attacks. You can also dash to graze through weak projectiles, but stronger attacks cannot be dashed grazed through (unlike ''Touhou'' fighting games where even the strongest projectile can be grazed).

The story of ''Psychic Force'' is pretty much a FollowTheLeader series of the ''Comicbook/XMen'', ''ComicBook/XMen'', except that you replace Mutants with [[{{psychic power}} Psychics]].{{Psychic|Power}}s. These Psychics, called [[DifferentlyPoweredIndividual Psychiccers]] are shunned by normal people in general and that they're forced to face [[FantasticRacism hate and discrimination]] on a daily basis, but an organization of united Psychiccers called NOA, led by a young British Psychiccer man named Keith Evans, rises to make sure that no Psychiccer are forced to face the harshness of the world. Unfortunately, the members of NOA tend to take things to the [[WellIntentionedExtremist extreme]], causing a small group of unaffiliated Psychiccers to form a resistance against them known as Anti-NOA so that they can oppose NOA's extreme ways. Of course, there are some fighters who are not affiliated with the two groups, yet they still hunt down the Psychiccers, claiming them to be a dangerous threat to the world.

''Psychic Force'' was then followed by an arcade sequel called ''Psychic Force 2012'', which was ported to the {{Dreamcast}} and later got a {{PlayStation}} port titled ''Psychic Force 2''. The story takes place two years later after the first ''Psychic Force'', whereas Richard Wong broke away from Keith and formed his own Psychiccer organization called The Army, whose ambitions are far more extreme than NOA (now called Neo NOA). Three characters: Sonia, Brad, and Genma were removed from the roster but had received their own successors. The three of them would eventually be brought back in ''Psychic Force 2'' as exclusive characters to that specific title. The sequel itself would also sport out a brand new cast of characters with some returning ones. Both games saw a re-release on {{PlayStation 2}} in 2005 with the ''Psychic Force Complete'' {{compilation|Rerelease}} that, unfortunately, stayed in Japan. Interestingly, Taito has recently re-released ''Psychic Force 2012'' for arcades, using the [=NESICAxLive=] system found on many cabinets that utilize their Type X boards, as well as upgraded HD graphics.



[[Characters/PsychicForce It has a character sheet for this game]].

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A [[Characters/PsychicForce It has a character sheet Character Sheet]] for this game]].
game is in works. Contributions are welcome.



* CastFromHitPoints: In ''Psychic Force 2012'', players can perform a Hyper Charge that not only refills Psy but also sacrifices Life for Power.



** GravityMaster: Gudeath.

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** GravityMaster: Brad and Gudeath.



* FollowTheLeader: The story is kind of like "''Comicbook/XMen'' [[RecycledINSPACE WITH PSYCHIC POWERS!]]"

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* FollowTheLeader: The story is kind of like "''Comicbook/XMen'' "''ComicBook/XMen'' [[RecycledINSPACE WITH PSYCHIC POWERS!]]"



** ManaMeter: Your Psy Meter. In the first game you have fixed amount but in the second game, the more life you lose, the more Psy you can use.

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** ManaMeter: Your Psy Meter. In the first game you have fixed amount but in the second game, the more life you lose, the more Psy you can use. You can also trade Life for Psy with a Hyper Charge.
Is there an issue? Send a MessageReason:
adding additional details


* TheGoodTheBadAndTheEvil: Anti-NOA is Good, NOA is Bad, Wong's Army is Evil. The magicians (Genma/Genshin) don't take sides. Gates also used to be not taking sides, until Keith captures, reprograms and drafts him into NOA.

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* TheGoodTheBadAndTheEvil: Anti-NOA is Good, NOA is Bad, Wong's Army is Evil. The monk/priest magicians (Genma/Genshin) don't take sides. Gates also used to be not taking sides, until Keith captures, reprograms and drafts him into NOA.
Is there an issue? Send a MessageReason:
adding additional details


The story of ''Psychic Force'' is pretty much a FollowTheLeader series of the ''Comicbook/XMen'', except that you replace Mutants with [[{{psychic power}} Psychics]]. These Psychics, called [[DifferentlyPoweredIndividual Psychiccers]] are shunned by normal people in general and that they're forced to face [[FantasticRacism hate and discrimination]] on a daily basis, but an organization of united Psychiccers called NOA, led by a young British man named Keith Evans, rises to make sure that no Psychiccer are forced to face the harshness of the world. Unfortunately, the members of NOA tend to take things to the [[WellIntentionedExtremist extreme]], causing a small group of unaffiliated Psychiccers to form a resistance against them known as Anti-NOA so that they can oppose NOA's extreme ways. Of course, there are some fighters who are not affiliated with the two groups, yet they still hunt down the Psychiccers, claiming them to be a dangerous threat to the world.

to:

The story of ''Psychic Force'' is pretty much a FollowTheLeader series of the ''Comicbook/XMen'', except that you replace Mutants with [[{{psychic power}} Psychics]]. These Psychics, called [[DifferentlyPoweredIndividual Psychiccers]] are shunned by normal people in general and that they're forced to face [[FantasticRacism hate and discrimination]] on a daily basis, but an organization of united Psychiccers called NOA, led by a young British Psychiccer man named Keith Evans, rises to make sure that no Psychiccer are forced to face the harshness of the world. Unfortunately, the members of NOA tend to take things to the [[WellIntentionedExtremist extreme]], causing a small group of unaffiliated Psychiccers to form a resistance against them known as Anti-NOA so that they can oppose NOA's extreme ways. Of course, there are some fighters who are not affiliated with the two groups, yet they still hunt down the Psychiccers, claiming them to be a dangerous threat to the world.
Is there an issue? Send a MessageReason:
fixing and adding


''Psychic Force'' was then followed by an arcade sequel called ''Psychic Force 2012'', which was ported to the {{Dreamcast}} and later got a {{PlayStation}} port titled ''Psychic Force 2''. The story takes place two years later after the first ''Psychic Force'', whereas Richard Wong broke away from Keith and formed his own group called The Army, whose ambitions are far more extreme than NOA (now called Neo NOA). Three characters: Sonia, Brad, and Genma were removed from the roster but had received their own successors. The three of them would eventually be brought back in ''Psychic Force 2'' as exclusive characters to that specific title. The sequel itself would also sport out a brand new cast of characters with some returning ones. Both games saw a re-release on {{PlayStation 2}} in 2005 with the ''Psychic Force Complete'' {{compilation|Rerelease}} that, unfortunately, stayed in Japan. Interestingly, Taito has recently re-released ''Psychic Force 2012'' for arcades, using the [=NESICAxLive=] system found on many cabinets that utilize their Type X boards, as well as upgraded HD graphics.

to:

''Psychic Force'' was then followed by an arcade sequel called ''Psychic Force 2012'', which was ported to the {{Dreamcast}} and later got a {{PlayStation}} port titled ''Psychic Force 2''. The story takes place two years later after the first ''Psychic Force'', whereas Richard Wong broke away from Keith and formed his own group Psychiccer organization called The Army, whose ambitions are far more extreme than NOA (now called Neo NOA). Three characters: Sonia, Brad, and Genma were removed from the roster but had received their own successors. The three of them would eventually be brought back in ''Psychic Force 2'' as exclusive characters to that specific title. The sequel itself would also sport out a brand new cast of characters with some returning ones. Both games saw a re-release on {{PlayStation 2}} in 2005 with the ''Psychic Force Complete'' {{compilation|Rerelease}} that, unfortunately, stayed in Japan. Interestingly, Taito has recently re-released ''Psychic Force 2012'' for arcades, using the [=NESICAxLive=] system found on many cabinets that utilize their Type X boards, as well as upgraded HD graphics.
Is there an issue? Send a MessageReason:
fixing and adding


The story of ''Psychic Force'' is pretty much a FollowTheLeader series of the ''Comicbook/XMen'', except that you replace Mutants with people with {{psychic power}}s. These people, called "[[DifferentlyPoweredIndividual Psychiccers]]" are shunned by normal people in general and that they're forced to face hate and discrimination on a daily basis, but an organization of Psychiccers called NOA, led by a young man named Keith Evans, rises to make sure that no Psychiccer are forced to face the harshness of the world. Unfortunately, the members of NOA tend to take things to the extreme, causing a small group of Psychiccers to form a resistance against them known as Anti-NOA so that they can oppose NOA's extreme ways. Of course, there are some fighters who are not affiliated with the two groups, yet they still hunt down the Psychiccers, claiming them to be a dangerous threat to the world.

''Psychic Force'' was then followed by an arcade sequel called ''Psychic Force 2012'', which was ported to the {{Dreamcast}} and later got a {{PlayStation}} port titled ''Psychic Force 2''. The story takes place two years later after the first ''Psychic Force'', whereas Wong broke away from Keith and formed his own group called The Army, whose ambitions are far more extreme than NOA (now called Neo NOA). Three characters: Sonia, Brad, and Genma were removed from the roster but received their own successors. The three of them would eventually be brought back in ''Psychic Force 2'' as exclusive characters to that specific title. The sequel itself would also sport out a brand new cast of characters with some returning ones. Both games saw a re-release on {{PlayStation 2}} in 2005 with the ''Psychic Force Complete'' {{compilation|Rerelease}} that, unfortunately, stayed in Japan. Interestingly, Taito has recently re-released ''Psychic Force 2012'' for arcades, using the [=NESICAxLive=] system found on many cabinets that utilize their Type X boards, as well as upgraded HD graphics.

''Psychic Force'', while not commercially successful at the time of its initial release, it did gain a [[CultClassic cult fanbase]]. It also spawned a 2-episode {{O|riginalVideoAnimation}}VA.

A [[Characters/PsychicForce character sheet]] for this game is in progress.

to:

The story of ''Psychic Force'' is pretty much a FollowTheLeader series of the ''Comicbook/XMen'', except that you replace Mutants with people with {{psychic power}}s. [[{{psychic power}} Psychics]]. These people, Psychics, called "[[DifferentlyPoweredIndividual Psychiccers]]" [[DifferentlyPoweredIndividual Psychiccers]] are shunned by normal people in general and that they're forced to face [[FantasticRacism hate and discrimination discrimination]] on a daily basis, but an organization of united Psychiccers called NOA, led by a young British man named Keith Evans, rises to make sure that no Psychiccer are forced to face the harshness of the world. Unfortunately, the members of NOA tend to take things to the extreme, [[WellIntentionedExtremist extreme]], causing a small group of unaffiliated Psychiccers to form a resistance against them known as Anti-NOA so that they can oppose NOA's extreme ways. Of course, there are some fighters who are not affiliated with the two groups, yet they still hunt down the Psychiccers, claiming them to be a dangerous threat to the world.

''Psychic Force'' was then followed by an arcade sequel called ''Psychic Force 2012'', which was ported to the {{Dreamcast}} and later got a {{PlayStation}} port titled ''Psychic Force 2''. The story takes place two years later after the first ''Psychic Force'', whereas Richard Wong broke away from Keith and formed his own group called The Army, whose ambitions are far more extreme than NOA (now called Neo NOA). Three characters: Sonia, Brad, and Genma were removed from the roster but had received their own successors. The three of them would eventually be brought back in ''Psychic Force 2'' as exclusive characters to that specific title. The sequel itself would also sport out a brand new cast of characters with some returning ones. Both games saw a re-release on {{PlayStation 2}} in 2005 with the ''Psychic Force Complete'' {{compilation|Rerelease}} that, unfortunately, stayed in Japan. Interestingly, Taito has recently re-released ''Psychic Force 2012'' for arcades, using the [=NESICAxLive=] system found on many cabinets that utilize their Type X boards, as well as upgraded HD graphics.

''Psychic Force'', while not commercially successful at the time of its initial release, it did manage to gain a strong [[CultClassic cult fanbase]]. It had also spawned a 1998 2-episode {{O|riginalVideoAnimation}}VA.

A [[Characters/PsychicForce It has a character sheet]] sheet for this game is in progress.
game]].

Added: 543

Changed: 295

Is there an issue? Send a MessageReason:
None


For games with similar gameplay to ''Psychic Force'', compare and contrast to G.rev's ''VideoGame/SenkoNoRonde'' series (developed by Taito's former employees) and Orange_Juice's ''VideoGame/{{SUGURI}}'' {{spin|Off}}-off series ''Acceleration of SUGURI''.

to:

For games with similar gameplay to ''Psychic Force'', compare and contrast to G.rev's ''VideoGame/SenkoNoRonde'' series (developed by Taito's former employees) and Orange_Juice's ''VideoGame/{{SUGURI}}'' {{spin|Off}}-off series ''Acceleration of SUGURI''.
SUGURI'' (a {{spin|Off}}-off series of ''VideoGame/{{SUGURI}}'').



* AttractMode: The games feature them if you wait at the title screen.
* CompilationRerelease: ''Psychic Force Complete'' as mentioned above.



** TimeMaster: Wong.



* RingOut: It's possible in ''Psychic Force 2012'' by hitting your opponent into walls of the arena.

to:

* LethalLavaLand: Both games feature a volcanic arena. In the first game has a stage above a volcano and in the second game there's a stage taking place by a volcanic ravine.
* LifeMeter: Of course.
** ManaMeter: Your Psy Meter. In the first game you have fixed amount but in the second game, the more life you lose, the more Psy you can use.
* RingOut: It's possible in ''Psychic Force 2012'' by hitting your opponent into walls of the arena.arena hard enough so they break through it.


Added DiffLines:

* VictoryPose / VictoryQuote: Present in both games after beating your opponent.

Added: 100

Changed: 228

Is there an issue? Send a MessageReason:
Clearing some oversights.


'''''Psychic Force''''' is a {{fighting game}} series by Creator/{{Taito}}, unique in a way that the battle take place in a cubic space enforced with magical energies. Though it opens up for complete 3D battle, it utilizes a 2D battle system, except there's no ground and that your character constantly floats and dashes. Like the latter ''VideoGame/{{Touhou}}'' fighting games, your character is able to throw projectiles on long range, or get close enough for close range attacks. You can also dash to graze through weak projectiles, but stronger attacks cannot be dashed through (unlike ''Touhou'' fighting games where even the strongest projectile can be grazed).

The story of ''Psychic Force'' is pretty much a FollowTheLeader series of the ''Comicbook/XMen'', except that you replace Mutants with people with {{psychic power}}s. These people, called "[[DifferentlyPoweredIndividual Psychiccers]]" are shunned by normal people in general and that they're forced to face hate and discrimination on a daily basis, but an organization of Psychiccers called NOA, led by a young man named Keith Evans, rises to make sure that no Psychiccer are forced to face the harshness of the world. Unfortunately, the members of NOA tend to take things to the extreme, causing a small group of Psychiccers to form a resistance against them known as Anti-NOA so that they can oppose NOA's extreme ways. Of course, there are some fighters who are not affiliated with the two groups, yet they still hunt down the Psychiccers, claiming them to be a dangerous threat to the world. That game was brought overseas by Creator/{{Acclaim}} with some very questional

to:

'''''Psychic Force''''' is a {{fighting game}} series by Creator/{{Taito}}, unique in a way that the battle take place in a cubic space enforced with magical energies. Though it opens up for complete 3D battle, it utilizes a 2D battle system, except there's no ground and that your character constantly floats and dashes. Like the latter later ''VideoGame/{{Touhou}}'' fighting games, your character is able to throw projectiles on long range, or get close enough for close range attacks. You can also dash to graze through weak projectiles, but stronger attacks cannot be dashed through (unlike ''Touhou'' fighting games where even the strongest projectile can be grazed).

The story of ''Psychic Force'' is pretty much a FollowTheLeader series of the ''Comicbook/XMen'', except that you replace Mutants with people with {{psychic power}}s. These people, called "[[DifferentlyPoweredIndividual Psychiccers]]" are shunned by normal people in general and that they're forced to face hate and discrimination on a daily basis, but an organization of Psychiccers called NOA, led by a young man named Keith Evans, rises to make sure that no Psychiccer are forced to face the harshness of the world. Unfortunately, the members of NOA tend to take things to the extreme, causing a small group of Psychiccers to form a resistance against them known as Anti-NOA so that they can oppose NOA's extreme ways. Of course, there are some fighters who are not affiliated with the two groups, yet they still hunt down the Psychiccers, claiming them to be a dangerous threat to the world. That game was brought overseas by Creator/{{Acclaim}} with some very questional
world.



For games with similar gameplay to ''Psychic Force'', compare and contrast to G.rev's ''VideoGame/SenkoNoRonde'' series (developed by Taito's former employees) and Orange_Juice's ''Acceleration of SUGURI'' series ({{spin|Off}}-offs of ''VideoGame/{{SUGURI}}'' and ''VideoGame/{{sora}}'').

to:

For games with similar gameplay to ''Psychic Force'', compare and contrast to G.rev's ''VideoGame/SenkoNoRonde'' series (developed by Taito's former employees) and Orange_Juice's ''Acceleration of SUGURI'' series ({{spin|Off}}-offs of ''VideoGame/{{SUGURI}}'' and ''VideoGame/{{sora}}'').
{{spin|Off}}-off series ''Acceleration of SUGURI''.



** BittersweetEnding: [[spoiler:Except maybe Wendy's in ''[=PF2=]''. She succeeds in her mission of saving Burn, although she did lose Emilio in process. Or Might, because it's one of the endings where Wong truly gets killed.]]

to:

** BittersweetEnding: [[spoiler:Except maybe Wendy's in ''[=PF2=]''.''Psychic Force 2''. She succeeds in her mission of saving Burn, although she did lose Emilio in process. Or Might, because it's one of the endings where Wong truly gets killed.]]


Added DiffLines:

* RingOut: It's possible in ''Psychic Force 2012'' by hitting your opponent into walls of the arena.

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