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Dewicked trope


* BladeOnAStick: The ninth boss, Cindael, wields a futuristic spear charged with green energy in his first phase. He then changes it into a halberd for the second phase, a scythe into a third, and then to a (slightly different) halberd in the fourth and final phase.


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* MorphWeapon: The ninth boss, Cindael, wields a futuristic spear charged with green energy in his first phase. He then changes it into a halberd for the second phase, a scythe into a third, and then to a (slightly different) halberd in the fourth and final phase.
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Frickin' Laser Beams entry amended in accordance with this Trope Repair Shop Thread.


Gameplay-wise, ''Profane'' has the same ranged combat as ''Furi'', with the default blue FrickinLaserBeams and a ChargedAttack briefly replacing them with a long, blue beam, and also the same dashing mechanic that makes player character invulnerable. However, it entirely lacks melee combat, instead replacing it with a castable spells. There's also a strict timer for each battle, which doubles as both Talaal's health and currency. This is designed to prevent the players from drawing out the battles or cheesing them through buying up upgrades.

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Gameplay-wise, ''Profane'' has the same ranged combat as ''Furi'', with the default blue FrickinLaserBeams [[EnergyWeapon Frickin' Laser Beams]]
and a ChargedAttack briefly replacing them with a long, blue beam, and also the same dashing mechanic that makes player character invulnerable. However, it entirely lacks melee combat, instead replacing it with a castable spells. There's also a strict timer for each battle, which doubles as both Talaal's health and currency. This is designed to prevent the players from drawing out the battles or cheesing them through buying up upgrades.
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* TimedMission: The entire game is on a strict timer, and taking damage further takes away from that timer. Moreover, you can also time in order to purchase upgrades for Talaal.

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* TimedMission: The entire game is on a strict timer, and taking damage further takes away from that timer. Moreover, you can also spend some of your remaining time in order to purchase upgrades for Talaal.

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/profane.png]]

Did you ever wonder what would happen if someone took ''VideoGame/{{Furi}}'', and stripped all story out of it?

The answer is ''Profane'', a 3D top-down BossGame, developed by [=OverPowered=] Team and released for [[UsefulNotes/IBMPersonalComputer PC]] through UsefulNotes/{{Steam}} on October 24th, 2019. Its premise is about the last Herald, Talaal, finding her brethren corrupted and having to put them down one by one, and that's [[ExcusePlot as far as its story ever goes]].

Gameplay-wise, ''Profane'' has the same ranged combat as ''Furi'', with the default blue FrickinLaserBeams and a ChargedAttack briefly replacing them with a long, blue beam, and also the same dashing mechanic that makes player character invulnerable. However, it entirely lacks melee combat, instead replacing it with a castable spells. There's also a strict timer for each battle, which doubles as both Talaal's health and currency. This is designed to prevent the players from drawing out the battles or cheesing them through buying up upgrades.

!! Tropes present in this game:
* ActionGirl: According to the Steam description, Talaal is female.
* AnimalMecha: The fourth boss, Mobus, is a robotic worm thing, able to shoot from every segment. Unlike many similar examples, it cannot dig, but it moves very quickly between the two tunnels in the arena's walls instead. It is also the only boss with just two phases.
* BladeOnAStick: The ninth boss, Cindael, wields a futuristic spear charged with green energy in his first phase. He then changes it into a halberd for the second phase, a scythe into a third, and then to a (slightly different) halberd in the fourth and final phase.
* BulletHell: Even the Tutoriaal is able to completely flood the screen with projectiles in his very first phase! The subsequent bosses do not let up.
* ConvectionSchmonvection: Drakhul has a rather small area surrounded by lava. The heat from it will never bother Talaal.
* CrosshairAware: Tutoriaal's second phase has a long attack where lilac beams will keep coming down from the sky until you destroy the ring of boulders he generated to protect himself. (Moreover, [[FromBadToWorse each boulder will also melt into several lava projectiles when destroyed.]]) Luckily, the arrival of each beam is preceded by a lilac circle appearing where it'll land. Other bosses' overhead attacks get a similar warning.
* CyberCyclops: Duhm is a robot boss with just one eye. Ironically, while the trope is usually used to create emotional distance, here it is probably the most approachable-looking of all bosses. The whimpering sound it makes when hit in its third and final phase will outright make you feel bad.
* DeadlyWalls: Ylaudit has a swirling energy vortex for its area's walls. Cindael's area is surrounded by a ring of energy pikes.
* DefeatEqualsExplosion: The fate of every single boss.
* DishingOutDirt: Tutoriaal is a levitating golem-thing, and his attacks are related to stones in some ways, whether it is by directly throwing boulders or causing stalagmites to emerge from the ground, or something more implicit, like generating a lot of lava projectiles.
* DoppelgangerAttack: Drakhul's second and third phases can create a lot of smaller phantom skulls. Some will simply float around and damage Talaal by contact, but others will also generate rings of projectiles in the second phase, and cones in the third.
* DrivenToSuicide: [[spoiler: The game ends with Talaal taking off the mask after defeating the FinalBoss and immediately dying herself.]]
* DualWielding: Garodal's second phase generates two large cleavers with charged blades.
* EnergyBall: Most bosses' projectiles are some form of this.
* EvilLaugh: Drakhul is quite fond of such a laugh when doing particularly impressive attacks in his skull phases.
* ExcusePlot: Unlike ''Furi'', the boss battles are completely devoid of narration, and there are no narrated transitions between the battles either, with Talaal getting teleported to the next boss immediately after defeating the previous one. All the storytelling is limited to ''three written lines'': "This is but one of the stories spoken by those who survived at the start" as the game loads; "Unfortunately, it is me. I am the last Herald" before the first boss, and [[spoiler: "There must be slaves. As long as I own my conscience, there's only one way I can serve freedom"]] at the end, which precedes [[spoiler: Talaal's suicide]].
* FinalBossNewDimension: Subverted. Ylaudit is the one boss whose battle takes place in an arena rendered like a canonical "boss dimension" - a mad blur of color with seemingly nothing solid anywhere, a few distant stars seen through the floor, and a whirling vortex acting as the arena's borders that'll kill Talaan if she touches it. However, it is only the sixth boss out of ten.
** The actual FinalBoss [[spoiler: is instead fought in the game's starting area that was seemingly designed only to tell you the controls. Its third phase, though, where he also assumes Talaal's appearance and abilities, appears to play the trope straight, again being clearly space-themed with entire constellations seen below the arena and there again being a whole ring of deadly energy gating it. However, the battle goes back to normal in his fourth and final phase.]]
* FlashOfPain: The bosses flash white when hit.
* GiantSpider: Nuraanag is the game's seventh boss, and is a large arachnid with a huge belly area. It is completely immobile in its first two phases, but then its belly bursts, leaving only the much nimbler thorax, which starts chasing you around the area.
* HandBlast: Garodal is able to fire orange beams from his hands.
* MirrorMatch: [[spoiler: The third phase of the final boss, Garodal, has him assume Talaal's form and abilities.]]
* OneWingedAngel: The third boss, Drakhul, begins the battle as an immobile bug-like carapace in the center of the area that just shoots a lot of red projectiles. Defeating its first phase causes that carapace to burst, and a large floating skull emerges instead.
* PowerFloats: Sentiel and Cindael are two humanoid bosses fought one after the other, who float above the ground. They are followed by the FinalBoss, Garodal, who is also a humanoid, yet who stands on his own two feet.
* PracticalCurrency: An interesting variation. Your "currency" to purchase upgrades is also the time allotted to beat each boss. Thus, buying too many upgrades too early can easily leave you completely lacking the actual time to use them.
* PunnyName: The tutorial boss is straight-up named Tutoriaal.
* RecursiveAmmo: One of Tutoriaal's attacks in his last phase is to throw a hot boulder, which will then split into a circle of lava projectiles radiating backwards when it hits the wall.
** The subsequent boss, Khalepo, fires four large orbs that split into six small ones when they hit the walls as his first phase's standard attack.
** The fifth boss, Duhm, gets the ability to fire comparable orbs in his second phase.
* SequentialBoss: Every boss has at least two phases. Three is the standard, and a few have four.
* ShockAndAwe: Nuraanag's second phase will generate orange orbs around the arena, which will then radiate lightning around them. It does that again during the fourth phase.
* SinisterScythe: Cindael's weapon transforms into a scythe for his third phase. Besides simply swinging it around, he can also use it to generate five scythes spinning in circles, or just flood the arena with a lot of scythe blades.
* SpinAttack: Cindael uses his scythe form to chase after Talaan and regularly spin around with the scythe.
* SpreadShot: Essentially every boss has some sort of attack that sends projectiles in a cone or a circular pattern. Talaal can eventually buy an ability to temporarily fire her basic projectiles in spread of five as well.
* TimedMission: The entire game is on a strict timer, and taking damage further takes away from that timer. Moreover, you can also time in order to purchase upgrades for Talaal.
* ThrowingYourSwordAlwaysWorks: Garodal can throw both of his swords in his second phase, which will immediately come back to his hands afterwards.
* WhereItAllBegan: [[spoiler: The FinalBoss, Garodal, is fought in the game's starting area, where the player is quickly told how to control their character and buy abilities before they are teleported into the boss arenas.]]
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