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''Prism Land Story'' (''プリズム・ランド・ストーリー'') is a ''VideoGame/{{Breakout}}''[=/=]''VideoGame/{{Arkanoid}}''-[[BreakingOut esque]] ActionGame published by D-cruise and released on [[Creator/SonyInteractiveEntertainment Sony]]'s UsefulNotes/PlayStation in 1998.

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''Prism Land Story'' (''プリズム・ランド・ストーリー'') is a ''VideoGame/{{Breakout}}''[=/=]''VideoGame/{{Arkanoid}}''-[[BreakingOut esque]] ActionGame published by D-cruise and released on [[Creator/SonyInteractiveEntertainment Sony]]'s UsefulNotes/PlayStation Platform/PlayStation in 1998.
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* NeverTrustATitle: The 2003 re-release, ''Sorcerer's Maze'', suffers from an inaccurate title. The titular sorcerer only appears on the title screen, while the core gameplay is almost entirely unchanged and has nothing to do with sorcerers or mazes.
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* PoisonMushroom: Among the multiple power-ups are a few with negative effects, including one that shrinks the player's paddle and one that speeds up the ball.
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* MultipleEndings: The original game and its first re-release have a bad ending, which is unlocked by using a Continue in the first seven worlds and ends the game right then and there. ''Action Puzzle: Prism Land'' and ''Sorcerer's Maze'' let the player experience the last three worlds whether they use Continues or not.

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* MultipleEndings: The original game and its first re-release have a bad ending, ending after beating World 7, which is unlocked by using a Continue in during the first seven worlds and ends the game right then and there. ''Action Puzzle: Prism Land'' and ''Sorcerer's Maze'' let the player experience the last three worlds whether they use Continues or not.

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[[caption-width-right:320:An [[CatFolk anthropomorphic cat]] and a [[WingedHumanoid fairy girl]] set out to save their kingdom… with a ball and paddle.]]

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[[caption-width-right:320:An [[CatFolk anthropomorphic cat]] and a [[WingedHumanoid fairy girl]] set out to save their kingdom… [[BreakingOut with a ball and paddle.paddle]].]]


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* SavageWolves: The boss of World 2 is a wolf.

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* CatFolk: Prism is an anthropomorphic cat. The boss of World 4 is also this.

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* CatFolk: CatFolk:
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Prism is an anthropomorphic cat. cat.
**
The boss of World 4 is also this.a cat who wears spectacles.
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* CatFolk: Prism is an anthropomorphic cat.

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* CatFolk: Prism is an anthropomorphic cat. The boss of World 4 is also this.
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[[caption-width-right:320:An [[CatFolk anthropomorphic cat]] and a [[WingedHumanoid fairy girl]] set out to save their kingdom... with a ball and paddle.]]

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[[caption-width-right:320:An [[CatFolk anthropomorphic cat]] and a [[WingedHumanoid fairy girl]] set out to save their kingdom... kingdom… with a ball and paddle.]]
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The original game has [[NoExportForYou never been released outside Japan]], but it has been re-released several times from 1998 to 2003, under different titles and in different regions. It was first re-released in 2000 and in Europe by Midas Interactive, as ''Prism Land'', then in Japan by Hect. as ''Action Puzzle: Prism Land''. Finally, it was re-released as ''Sorcerer's Maze'' in 2003 by XS Games, in Europe and the U.S.. Due to being released in two regions, ''Sorcerer's Maze'' is probably the most well-known version of the game.

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The original game has [[NoExportForYou never been released outside Japan]], but it has been re-released was [[UpdatedReRelease re-released]] several times from 1998 to 2003, under different titles and in different regions. It was first re-released in 2000 and in Europe by Midas Interactive, as ''Prism Land'', then in Japan by Hect. as ''Action Puzzle: Prism Land''. Finally, it was re-released as ''Sorcerer's Maze'' in 2003 by XS Games, in Europe and the U.S.. Due to being released in two regions, ''Sorcerer's Maze'' is probably the most well-known version of the game.
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* SoundtrackDissonance: Some of the music played during boss fights doesn't have the dramatic tension you would expect. The music for the boss of World 6 is probably the best example, as it's a jaunty dance tune.

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* SoundtrackDissonance: Some of the music played during boss fights doesn't don't have the dramatic tension you would expect. The music for the boss of World 6 is probably the best example, as it's a jaunty dance tune.
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* RedEyesTakeWarning: The boss of World 6 is a whale with red eyes.
* SoundtrackDissonance: Some of the music played during boss fights doesn't have the dramatic tension you would expect. The music for the boss of World 6 is probably the best example, as it's a jaunty dance tune.
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* EmptyEyes: The boss of World 1 has no pupils.


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* [[YukiOnna Yuki-onna]]: The boss of World 1 is a witch who attacks with snowstorms that temporarily shrink the player's paddle.
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[[quoteright:320:https://static.tvtropes.org/pmwiki/pub/images/prismlandstory98_title.png]]
[[caption-width-right:320:An [[CatFolk anthropomorphic cat]] and a [[WingedHumanoid fairy girl]] set out to save their kingdom... with a ball and paddle.]]

''Prism Land Story'' (''プリズム・ランド・ストーリー'') is a ''VideoGame/{{Breakout}}''[=/=]''VideoGame/{{Arkanoid}}''-[[BreakingOut esque]] ActionGame published by D-cruise and released on [[Creator/SonyInteractiveEntertainment Sony]]'s UsefulNotes/PlayStation in 1998.

The player(s) takes control of Prism and Rhythm, a cat and fairy respectively, as they embark on a quest to save seven sealed guardians of the land. The core gameplay is pretty much identical to ''Arkanoid''; destroy inanimate objects, keep the ball on the screen, collect power-ups, and defeat the boss at the end of each world.

The original game has [[NoExportForYou never been released outside Japan]], but it has been re-released several times from 1998 to 2003, under different titles and in different regions. It was first re-released in 2000 and in Europe by Midas Interactive, as ''Prism Land'', then in Japan by Hect. as ''Action Puzzle: Prism Land''. Finally, it was re-released as ''Sorcerer's Maze'' in 2003 by XS Games, in Europe and the U.S.. Due to being released in two regions, ''Sorcerer's Maze'' is probably the most well-known version of the game.

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!! This game uses the following tropes:
* BreakingOut: The core gameplay is using a ball and paddle to destroy inanimate objects while keeping the ball from going off the bottom of the screen.
* CatFolk: Prism is an anthropomorphic cat.
* TheHighQueen: Queen Rilis, who Prism and Rhythm find at the end of World 9.
* MultipleEndings: The original game and its first re-release have a bad ending, which is unlocked by using a Continue in the first seven worlds and ends the game right then and there. ''Action Puzzle: Prism Land'' and ''Sorcerer's Maze'' let the player experience the last three worlds whether they use Continues or not.
* WingedHumanoid:
** Rhythm is a humanoid fairy girl.
** The boss of World 9 has large, avian wings.
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