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* AmbiguousSituation: A favourite of this game:
** The Life Fountains, which definitely enhance the Prince's strength (he notes this the first time he uses one), but which erase their own existance from the timeline and impede the Prince's RippleEffectProofMemory that a Dagger-wielder usually has.
** The underground bathing scene. "Kakolookium" appears to confirm it's real (Farah [[spoiler: uses it to express her love for the Prince, referring to the Prince saying it to her in the baths, before sacrificing her life]]), except the Prince learned the word ''before'' the scene took place.
** How exactly the Prince intended to [[spoiler: avert the events of the game when he visits Farah, beyond simply telling her the story of their adventure. The Vizier showing up and attacking handily solves everything since the Vizier is what enabled the Persian army to get into the city, but the Prince was not expecting him to show up]].



* ArbitrarySkepticism: Farah surely had known about the dagger's time-twisting power before the adventure began, but [[spoiler:after the ResetButton is pressed, she believes that the whole story told by the Prince could be nothing but a fairy-tale.]]

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* ArbitrarySkepticism: Farah surely had known about the dagger's time-twisting power before the adventure began, began (she told the Prince how to use it to defeat the sand creatures in his first post-hourglass battle), but [[spoiler:after the ResetButton is pressed, she believes that the whole story told by the Prince could be nothing but a fairy-tale.fairy-tale. May be justified in that she doesn't seem to know that the Dagger can reverse time despite the Prince doing it constantly, nor did she seem to have any idea that sealing the Sands back in the hourglass would do the Grand Rewind.]]



* CutsceneIncompetence: The cutscene where the Prince falls into the prison. He runs onto a bridge, and the ground collapses under his feet. Apparently he forgot that he could rewind time.

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* CutsceneIncompetence: CutsceneIncompetence:
** The very start of the game where the Prince unleashes the sands. Despite having learned how to reverse time in the treasure vault prologue, he is so shocked by the events unfolding around him that he completely forgets to reverse them.
**
The cutscene where the Prince falls into the prison. He runs onto a bridge, and the ground collapses under his feet. Apparently he forgot that he could rewind time.



* CycleOfHurting: There is no MercyInvincibility when you take a hit and enemies don't necessarily abide by MookChivalry either. Thus, if you get knocked down and multiple enemies are trying to attack, it's very possible to take several hits before you're even allowed to get on your feet. Luckily you are able to block while lying on the ground but this doesn't make every instance of damage unavoidable.

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* CycleOfHurting: There is no MercyInvincibility when you take a hit and enemies don't necessarily abide by MookChivalry either.either (the Prince's long animations not helping things). Thus, if you get knocked down and multiple enemies are trying to attack, it's very possible to take several hits before you're even allowed to get on your feet. Luckily you are able to block while lying on the ground but this doesn't make every instance of damage unavoidable.



* DeathGlare: The Prince gives an absolutely ''withering'' one [[spoiler:after he wakes up to find that Farah stole his weapons and ran off]], though its target is long gone, so no one but the player gets to see it.

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* DeathGlare: The Prince gives an absolutely ''withering'' one [[spoiler:after he wakes up to find that Farah stole his weapons and ran off]], though its target is long gone, so no one but the player gets to see it. Similarly, he shoots a glare that could pierce stone towards some enemies [[spoiler: after Farah sacrifices herself]].



* DejaVu: Invoked upon Farah whenever the Prince reverses time in her vicinity. Shortly after he does so, Farah notes that it feels like she's lived this moment before, but doesn't make the connection that it means the Prince used the Dagger.



* DidNotGetTheGirl: The Prince [[spoiler:saves Farah from death by rewinding time to the max (and also unwittingly unleashing the Dahaka on himself), and he still doesn't get Farah in the end. At least, not until VideoGame/PrinceOfPersiaTheTwoThrones]].

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* DidNotGetTheGirl: The Prince [[spoiler:saves Farah from death by rewinding time to the max (and also unwittingly unleashing the Dahaka on himself), and he still doesn't get Farah in the end. At least, not end due to the Grand Rewind taking him back to before their adventure happened. He wouldn't get another chance with her until VideoGame/PrinceOfPersiaTheTwoThrones]].



** Hitting enemies with the Dagger freezes them in place, open to a OneHitKill. While this move consumes a Power Tank, it can be abused in areas where there are plenty of enemies. In the third game, the Dagger acts like a typical weapon.
** Absorbing enough Sand Clouds will increase the Prince's maximum Sand Tanks. Similarly, absorbing enough Sand from enemies will increase maximum Power Tanks. In ''Warrior Within'' and ''The Two Thrones'', the Prince only obtains Sand Tank upgrades in specific locations.
** There are no sub-weapons in this game unlike the sequels. Instead, the Prince's weapons are obtained through progression, and aren't dropped by enemies.

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** Hitting enemies with the Dagger freezes them in place, open to a OneHitKill. While this move consumes a Power Tank, it can be abused in areas where there are plenty of enemies. In the third game, the Dagger acts like a typical weapon.
weapon, while in this game enemies can only be truly killed after the Prince absorbs them into the Dagger.
** Absorbing enough Sand Clouds will increase the Prince's maximum Sand Tanks. Similarly, absorbing enough Sand from enemies will increase maximum Power Tanks. In ''Warrior Within'' and ''The Two Thrones'', the Prince only obtains Sand Tank upgrades in specific locations.
locations via the story.
** There are no sub-weapons in this game game, unlike the sequels. Instead, the Prince's weapons are obtained through progression, and aren't dropped by enemies.This closest is finding better swords, something carried over into ''Warrior Within''.



** Saving is done by walking into beams of light, which gives The Prince visions of his next actions. In Warrior Within and Two Thrones, The Prince drinks from small fountains to save.
* EleventhHourSuperpower: Zig-zagged. [[spoiler: The Prince temporarily loses the Dagger of Time when Farah steals it, meaning no more rewinding, but does get a sword that [[OneHitKill instantly kills all enemies]]. Even when he recovers the dagger, it's empty, and the one-hit-kill makes it harder to recharge the dagger]].

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** Saving is done by walking into beams of light, which gives The Prince visions of his next actions. In Warrior Within ''Warrior Within'' and Two Thrones, ''Two Thrones'', The Prince drinks from small fountains to save.
save, giving them more significance.
* EleventhHourSuperpower: Zig-zagged. [[spoiler: The Prince temporarily loses the Dagger of Time when Farah steals it, meaning no more rewinding, but does get a sword that [[OneHitKill instantly kills all enemies]].enemies]] (assuming the attack isn't deflected, of course). Even when he recovers the dagger, it's empty, and the one-hit-kill makes it harder to recharge the dagger]].



* GuideDangIt: There are Life Fountains and Sand Clouds to find, but the game offers no count of them all or offers any assistance in finding them outside of plain exploring the levels. This makes it frustrating even when doing a 100% run, as the game will not tell you where you missed anything.



* InfinityMinusOneSword: The final sword the Prince acquires can kill any enemy in a single hit... but you'll need to land a hit on them first. Enemies can still block or parry your attacks, and the game will use a ''lot'' of large advanced enemies after this point, so you can't just lawnmower your way through every combat encounter.



* InMediasRes: [[spoiler: The main menu and the first few shots of the opening cinematic are revealed to be this. The Prince dashes through the rainy forest to get to Farah, inadvertently waking the princess up as he enters her quarters via the balcony (the very first action the player performs after the camera pans up from the main menu). Thanks to the ambiguous editing, it's not made clear that this is from the ''end'' of the story until the audience finally catches up with it]].
* InstantExpert: The Prince doesn't appear to have any idea what will happen when he seals the hourglass, except that it will contain the Sands of Time (he even feels there's a chance that he may die in the act). What ends up happening is [[spoiler: rewinding time all the way back to before the attack in India with the Dagger of Time in his possession, allowing him to go to Farah's living quarters and warn her of the attack and the Vizier's intentions]].



** The game is peppered with premonitory visions that show you exactly how to traverse the incoming platforming section and what enemies to expect. However, as the game progresses, the visions become increasingly ominous, cutting away to Farah in a suspicious way and occassionaly showing her death. Even the Prince himself is shown to die in a few visions. This of course plays on the gamer's forged trust on said visions.

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** The game is peppered with premonitory visions that show you exactly how to traverse the incoming platforming section and what enemies to expect. However, as the game progresses, the visions become increasingly ominous, cutting away to Farah in a suspicious way and occassionaly occasionally showing her death. Even the Prince himself is shown to die in a few visions. This of course plays on the gamer's forged trust on said visions.



** Any time the Prince visits the magical fountain that increases his maximum health counts as this. They all follow the same pattern: the Prince finds a hidden passageway leading to a massive void filled with rope bridges that all lead to the fountain. Once the Prince drinks from the fountain, he seizes up, eyes glowing brilliant blue, before he comes to back outside the passageway entrance, which has now disappeared. One time, Farah even seems to see him enter one of the passages, but when he reappears outside the passageway, she acts as though he hadn't gone anywhere.

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** Any time the Prince visits the magical fountain that increases his maximum health counts as this. They all follow the same pattern: the Prince finds a hidden passageway leading to a massive void filled with rope bridges that all lead to the fountain. Once the Prince drinks from the fountain, he seizes up, eyes glowing brilliant blue, before he comes to back outside the passageway entrance, which has now disappeared.disappeared, and the Prince initially doesn't even remember what he just did. One time, Farah even seems to see him enter one of the passages, but when he reappears outside the passageway, she acts as though he hadn't gone anywhere.



* PermanentlyMissableContent: It can be easy to miss at least some of the collectibles that you'll need to expand the Prince's max health and sand energy, and the fact that the game discourages backtracking with numerous [[PointOfNoReturn points of no return]] (i.e., jumping out of a window you can't climb back into) doesn't help matters. Better keep some backup saves if you want your to keep your quest for OneHundredPercentCompletion short!

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* PermanentlyMissableContent: It can be easy to miss at least some of the collectibles that you'll need to expand the Prince's max health and sand energy, and the fact that the game discourages backtracking with numerous frequent [[PointOfNoReturn points of no return]] (i.e., jumping out of a window you can't climb back into) into, or rubble blocking the door behind you) doesn't help matters. Better keep some backup saves if you want your to keep your quest for OneHundredPercentCompletion short!



* PointOfNoReturn: There are more than A HANDFUL of places in the game where once you pass, you cannot return, frustrating many completionists. And the game gives no warning whatsoever that you have passed such a point.

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* PointOfDivergence: [[spoiler: Because the Prince rewinds time and kills the Vizier before the Persians invade the Indian city at the start of the game, nobody kills the guards and fires the signal arrow to initiate the invasion, which fully averts the original events of the game as the Persians never capture the Hourglass of Time]].
* PointOfNoReturn: There are more than A HANDFUL dozens upon DOZENS of places in the game where once you pass, you cannot return, frustrating many completionists. And the game gives with no warning whatsoever that you have passed such a point. point (or are about to). Since the game is entirely linear, this frustrates many completionists.



** [[spoiler:The hourglass can serve as an even more powerful button, which the Prince takes full advantage of.]]

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** [[spoiler:The hourglass can serve as an even more powerful button, which the Prince takes full advantage of.of after he goes back to the start of the story.]]



** Mostly averted however when it comes to the Life Fountains: after drinking from one, that fountain's entrance disappears from the timeline. The Prince can only vaguely remember the previous instance once he finds his second.



* ShoutOut: When the Prince ends up at a place with the Life Extension Fountain for the first time:
-->'''Prince:''' [[Film/TheWizardOfOz I have a feeling I'm not in Azad anymore.]]

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* ShoutOut: ShoutOut:
**
When the Prince ends up at a place with the Life Extension Fountain for the first time:
-->'''Prince:''' --->'''Prince:''' [[Film/TheWizardOfOz I have a feeling I'm not in Azad anymore.]]]]
** The format of the story is [[spoiler: revealed to be the Prince telling Farah the story of their adventures. This has the same spirit as ''Literature/ArabianNights'', whose framing device is a woman telling stories to a King to leave him in suspense]].



* UnresolvedSexualTension: The Prince and Farah bond over the course of the game, growing closer and closer. The Prince even starts considering asking her hand in marriage. [[spoiler:It's implied they may have even had sex. After she dies, he's forced to rewind time, undoing her death but also their bonding, to the point where the game ends without them really knowing each other in the first place. The Prince even tries kissing her before leaving, but he even rewinds that event when it doesn't go along as planned.]]
* UnreliableNarrator: [[spoiler:Since the entire game is narrated via flashback, when you die, the Prince backs up and says "that's not how it happened" or something similar.]]

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* UnresolvedSexualTension: The Prince and Farah bond over the course of the game, growing closer and closer. The Prince even starts considering asking her hand in marriage. [[spoiler:It's implied they may have even had sex. After she dies, he's forced to rewind time, undoing her death but also their bonding, her bonding with him, to the point where the game ends without them her really knowing each other him in the first place. The Prince even tries kissing her before leaving, but he even rewinds that event when it doesn't go along as planned.]]
* UnreliableNarrator: UnreliableNarrator:
**
[[spoiler:Since the entire game is narrated via flashback, when you die, the Prince backs up and says "that's not how it happened" or something similar.]]]]
** To a similar degree, [[spoiler: it's never made clear if the Prince told Farah that the girl he had an adventure with was Farah herself. It's implied that he didn't, or else Farah would certainly have taken note of the Prince saying they fell in love during the adventure, either during his recitation of the story, or after he's finished and killed the Vizier]].



* WalkingShirtlessScene: Pretty much the rest of the game, from the moment the Prince takes off his shirt in the dungeon.

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* WalkingShirtlessScene: Pretty much the rest of the game, from the moment the Prince takes off his shirt in the dungeon.prison.



* WholeEpisodeFlashback: The Prince narrates throughout the game. [[spoiler:This is because he's in fact narrating to Farah in the present time. The whole game is one big flashback, with the exception of the FinalBoss, which happens right after the Prince finishes his tale.]]

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* WholeEpisodeFlashback: The Prince narrates throughout the game. [[spoiler:This is because he's in fact narrating to Farah in the present time.time ([[TimeTravelTenseTrouble which is in fact the beginning of the game]]). The whole game is one big flashback, with the exception of the FinalBoss, which happens right after the Prince finishes his tale.]]
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* BookEnds: The prologue and FinalBoss fight both take place in India.

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** Hitting enemies with the Dagger freezes them in place, open to a OneHitKill. While this move consumes Sand, it can be abused in areas where there are plenty of enemies. In the third game, the Dagger acts like a typical weapon.
** Absorbing enough Sand fields (including those dropped by enemies) will increase the Prince's maximum Sand Tanks. In ''Warrior Within'' and ''The Two Thrones'', the Prince only obtains Sand Tank upgrades in specific locations.

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** The Prince's Sand reserves are split into Sand Tanks and Power Tanks with the former being used for rewinding and the latter being used for all other powers. ''Warrior Within'' would merge them with different powers using different amounts of Sand Tanks.
** Hitting enemies with the Dagger freezes them in place, open to a OneHitKill. While this move consumes Sand, a Power Tank, it can be abused in areas where there are plenty of enemies. In the third game, the Dagger acts like a typical weapon.
** Absorbing enough Sand fields (including those dropped by enemies) Clouds will increase the Prince's maximum Sand Tanks. Similarly, absorbing enough Sand from enemies will increase maximum Power Tanks. In ''Warrior Within'' and ''The Two Thrones'', the Prince only obtains Sand Tank upgrades in specific locations.
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* ExtremelyShortTimespan: Barring the final segment, the entire game takes place over two consecutive days. The first day dawns with Persia's attack on the Maharajah's city, they spend the rest of the day traveling to Azad, that night the Sands are released, the Sun rises while they travel from the baths to the mess hall, and sets as the Prince climbs the Tower Of Dawn [[spoiler: for the second time]]. You can even see the light changing in each level, from night to morning to midday, finally ending in the evening.
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* ArcWords: "Honor and glory." It's even the title of the final part of the game.

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* ArcWords: "Honor and glory." glory". It's even the title of the final part chapter of the game.



** More literally, the Prince says these exact words whenever you get a Game Over.

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** More literally, the Prince often says these exact words whenever when you get a Game Over.
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The game was originally released for the UsefulNotes/NintendoGameCube, UsefulNotes/{{Xbox}} and UsefulNotes/PlayStation2. A UsefulNotes/GameBoyAdvance ReformulatedGame came out at the same time, [[CompressedAdaptation loosely following the console storyline]] (plus a few {{Call Back}}s to ''VideoGame/PrinceOfPersia1'') but with completely different gameplay. It could be [[OldSaveBonus linked with the GameCube version]] for extra bonuses in both games. [[UpdatedRerelease An HD rerelease]] of this game, along with its sequels, came out for UsefulNotes/{{PlayStation 3}} in 2010.

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The game was originally released for the UsefulNotes/NintendoGameCube, UsefulNotes/{{Xbox}} Platform/NintendoGameCube, Platform/{{Xbox}} and UsefulNotes/PlayStation2. Platform/PlayStation2. A UsefulNotes/GameBoyAdvance Platform/GameBoyAdvance ReformulatedGame came out at the same time, [[CompressedAdaptation loosely following the console storyline]] (plus a few {{Call Back}}s to ''VideoGame/PrinceOfPersia1'') but with completely different gameplay. It could be [[OldSaveBonus linked with the GameCube version]] for extra bonuses in both games. [[UpdatedRerelease An HD rerelease]] of this game, along with its sequels, came out for UsefulNotes/{{PlayStation Platform/{{PlayStation 3}} in 2010.
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* PermanentlyMissableContent: It can be easy to miss at least some of the collectibles that you'll need to expand the Prince's max health and sand energy, and the fact that the game discourages backtracking with numerous [[PointOfNoReturn points of no return]] (i.e., jumping out of a window you can't climb back into) doesn't help matters. Better keep some backup saves if you want your to keep your quest for OneHundredPercentCompletion short!


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* PointOfNoReturn: There are more than A HANDFUL of places in the game where once you pass, you cannot return, frustrating many completionists. And the game gives no warning whatsoever that you have passed such a point.
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* ApocalypseHow: The Prince and Farah are trying to prevent a Class 4 one throughout the game. If the Sands of Time are not re-sealed, they will eventually spread and consume the entire world, turning all humans and animals into sand monsters.

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* ApocalypseHow: The Prince and Farah are trying to prevent a Class 4 one throughout the game. If Farah heavily implies that if the Sands of Time are not re-sealed, they will eventually spread and consume the entire world, turning all humans and animals into sand monsters.
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Spelling/grammar fix(es)


* ApocalypseHow: The Prince and Farah are trying to prevent a Class 4 one throughout the game. If the Sands of Time are not re-sealed, they will eventually spread and consume the entire the world, turning all humans and animals into sand monsters.

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* ApocalypseHow: The Prince and Farah are trying to prevent a Class 4 one throughout the game. If the Sands of Time are not re-sealed, they will eventually spread and consume the entire the world, turning all humans and animals into sand monsters.
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* ApocalypseHow: The Prince and Farah are trying to prevent a Class 4 one throughout the game. If the Sands of Time are not re-sealed, they will eventually spread and consume the entire the world, turning all humans and animals into sand monsters.
-->'''Farah''': Fight as bravely as you may, you cannot defeat this enemy. The Sands will spread. They will consume ''everything''.
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* VideoGameCaringPotential: Exclusively in this version, you can save citizens from the influence of the Sands, and they will reward you with experience for leveling up.
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* InformingTheFourthWall: The Prince will occasionally gripe about Farah and her attitude, or reminisce about his love for her. This gets lampshaded twice, by the Prince himself, no less. "Why am I talking to myself?"

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* InformingTheFourthWall: The Prince will occasionally gripe about Farah and her attitude, or reminisce about his love for her. This gets lampshaded twice, by the Prince himself, no less. "Why am I talking to myself?"myself?" In fairness, Narrator!Prince does admit that he might be going mad after everything that's happened.
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* EleventhHourSuperpower: Zig-zagged. The Prince loses the Dagger of Time, meaning no more rewinding, but does get a sword that {{One Hit Kill}}s all enemies. Even when he recovers the dagger, it's empty, and the one-hit-kill makes it harder to recharge the dagger.

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* EleventhHourSuperpower: Zig-zagged. [[spoiler: The Prince temporarily loses the Dagger of Time, Time when Farah steals it, meaning no more rewinding, but does get a sword that {{One Hit Kill}}s [[OneHitKill instantly kills all enemies. enemies]]. Even when he recovers the dagger, it's empty, and the one-hit-kill makes it harder to recharge the dagger.dagger]].
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Too fantastical Time travel doesn't exist in real life.


* SurprisinglyRealisticOutcome: Farah's hostile reaction to the Prince when he kisses her at the end. [[spoiler:Since the Prince ended up rewinding time to before the game began, all his adventures with Farah were undone, as were the feelings she developed for him. From her perspective, she's only known him for a few hours at most.]]
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A 4K remake was announced on September 10th of 2020 for release in March 18th 2021. However, it has since been delayed. Peep the trailer [[https://www.youtube.com/watch?v=38t8AA-vaDs here]].

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A 4K remake was announced on September 10th of 2020 for release in on March 18th 2021. However, it has since been delayed. Peep the trailer [[https://www.youtube.com/watch?v=38t8AA-vaDs here]].
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** Saving is done by walking into beams of light, which gives The Prince visions of his next actions. In Warrior Within and Two Thrones, The Prince drinks from small fountains to save.
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* WhoWantsToLiveForever: The Vizier offers the Prince immortality to try and dissuade him from resealing the Hourglass. The Prince, of course, refuses and does it anyhow, as he literally has nothing left to lose.
-->'''Prince:''' Live forever? When those I loved are dead [[ItsAllMyFault and I to blame]]? (''{{Beat}}'') ''[[ShutUpHannibal I choose death.]]''
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Seeing the Blatent Lies entry, he was probably making it up, so it's not an example.


* {{Claustrophobia}}: The Prince mentions this once. It doesn't come up at all afterwards.
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* ZombifyTheLiving: The glittering dust clouds of the Sands of Time do this to any unprotected creatures they come in contact with, creating a localized ZombieApocalypse within the palace when the Hourglass is unlocked.

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* ZombifyTheLiving: The glittering dust clouds of the Sands of Time do this to any unprotected creatures they come in contact with, creating a localized ZombieApocalypse within the palace when the Hourglass is unlocked.
unlocked. Only the Prince, Farah, and the Vizier are spared, because each of them was carrying a powerful magic item that protected them.
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A remake was announced on September 10th of 2020 for release in March 18th 2021. However, it has since been delayed. Peep the trailer [[https://www.youtube.com/watch?v=38t8AA-vaDs here]].

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A 4K remake was announced on September 10th of 2020 for release in March 18th 2021. However, it has since been delayed. Peep the trailer [[https://www.youtube.com/watch?v=38t8AA-vaDs here]].

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* RaisingTheSteaks: Non-humans are not spared from the mutating effect of the Sands, leading to the Prince battling zombified animals like scarabs, bats and vultures.




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* ZombifyTheLiving: The glittering dust clouds of the Sands of Time do this to any unprotected creatures they come in contact with, creating a localized ZombieApocalypse within the palace when the Hourglass is unlocked.
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* ContinuityReboot: The critically-panned 1995 version of ''Prince of Persia'' led Jordan Mechner (the creator of the franchise) to create a new, likeable Prince with an interesting storyline, and an AppliedPhlebotinum that justifies the players' ability to rewind time rather than repeat a segment over and over again. It worked.

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* ContinuityReboot: The critically-panned 1995 1999 version of ''Prince of Persia'' led Jordan Mechner (the creator of the franchise) to create a new, likeable Prince with an interesting storyline, and an AppliedPhlebotinum that justifies the players' ability to rewind time rather than repeat a segment over and over again. It worked.
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* CrucifiedHeroShot: [[spoiler:Farah when she [[CutTheSafetyRope lets herself fall to her death]] so that the Prince may live to reseal the Sands.]]
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* LoveRevelationEpiphany: The Prince doesn't seriously start considering he might be falling for Farah until he wakes up to find her [[LapPillow holding his head on her lap]] and [[PleaseDontLeaveMe begging her not to leave her]] while calling him her love.
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* LapPillow: The Prince finds himself later in the game being held like this twice by Farah while he's unconscious from entering the Sand Vortexes. The first time this happens, she's [[PleaseDontLeaveMe begging him not to leave her]] while calling him her love, and the second time, she's fondly stroking his head.

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* LapPillow: The Prince finds himself later in the game being held like this twice by Farah while he's unconscious from entering the Sand Vortexes. The first time this happens, she's [[PleaseDontLeaveMe begging him not to leave her]] while calling him her love, and the second time, [[BeautifulDreamer she's fondly stroking his head.head]].
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* LapPillow: The Prince finds himself later in the game being held like this twice by Farah while he's unconscious from entering the Sand Vortexes. The first time this happens, she's [[PleaseDontLeaveMe begging him not to leave her]] while calling him her love, and the second time, she's fondly stroking his head.


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* PleaseDontLeaveMe: Farah is revealed to be developing feelings for the Prince after he saves her from sand monsters in the baths and falls unconscious from another set of visions; he wakes up to find her calling him her love and begging him not to leave her.
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* StandardStatusEffects: Some enemies shoot projectiles that can cause Fire (extra damage), Poison (damage over time unless you use an Antidote) or Ice Paralysis (frozen in place until you mash B to break out). Also, touching a Sand Zombie causes Dizziness (reverses your D-pad controls for a short time).

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* StandardStatusEffects: StatusEffects: Some enemies shoot projectiles that can cause Fire (extra damage), Poison (damage over time unless you use an Antidote) or Ice Paralysis (frozen in place until you mash B to break out). Also, touching a Sand Zombie causes Dizziness (reverses your D-pad controls for a short time).
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* WallJump: One of the standard parkour methods, whether it's two parallel walls, or combined with a bar spin, and a wall jump to another bar. It requires somewhat precise timing, failure is bounding off the wall and falling.

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* BulletTime: The Slow ability.

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* BulletTime: The Slow ability.ability, which allows the player to react quickly. Enemies are still able to defend against attacks.



* DefendCommand: Parries incoming attacks, but it doesn't deflect the large low-sweeping attacks made by the heavy sword and hammer enemies.



* EleventhHourSuperpower: Zig-zagged. The Prince loses the Dagger of Time, meaning no more rewinding, but does get a sword that {{One Hit Kill}}s all enemies.

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* EleventhHourSuperpower: Zig-zagged. The Prince loses the Dagger of Time, meaning no more rewinding, but does get a sword that {{One Hit Kill}}s all enemies. Even when he recovers the dagger, it's empty, and the one-hit-kill makes it harder to recharge the dagger.


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* LagCancel: Attacks can be cancelled into a guard command - the final boss can even do so in his attack's windup.


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* MookChivalry: While they do gang up four at a time, they follow some limitations. Only one of them will initiate an attack and others seem to wait for said attack to finish. If the player is doing a FinishingMove, they won't start an attack (although already active ones still proceed.)

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