History VideoGame / PrinceOfPersiaTheSandsOfTime

1st Sep '16 7:50:02 AM theenglishman
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** Some types of [[{{Mooks}} Sand Monsters]] are far more powerful than others, like [[PersonalSpaceInvaders Sand Huggers]] and [[CatsAreMean Sabre Tooths]].

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** Some types of [[{{Mooks}} Sand Monsters]] are far more powerful than others, like [[PersonalSpaceInvaders [[PersonalSpaceInvader Sand Huggers]] and [[CatsAreMean Sabre Tooths]].
1st Sep '16 7:42:52 AM theenglishman
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The games were originally released for UsefulNotes/GameCube, UsefulNotes/XBox and UsefulNotes/{{PlayStation2}}. A UsefulNotes/GameBoyAdvance version came out at the same time, [[CompressedAdaptation loosely following the console storyline]] (plus a few {{Call Back}}s to ''VideoGame/PrinceOfPersia1'') but with completely different gameplay. It could be [[OldSaveBonus linked with the GameCube version]] for extra bonuses in both games. [[UpdatedRereleases An HD rerelease]] of this game, along with its sequels, came out for UsefulNotes/{{PlayStation 3}} in 2010.

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The games were originally released for UsefulNotes/GameCube, UsefulNotes/XBox and UsefulNotes/{{PlayStation2}}. A UsefulNotes/GameBoyAdvance version came out at the same time, [[CompressedAdaptation loosely following the console storyline]] (plus a few {{Call Back}}s to ''VideoGame/PrinceOfPersia1'') but with completely different gameplay. It could be [[OldSaveBonus linked with the GameCube version]] for extra bonuses in both games. [[UpdatedRereleases [[UpdatedRerelease An HD rerelease]] of this game, along with its sequels, came out for UsefulNotes/{{PlayStation 3}} in 2010.
1st Sep '16 7:42:21 AM theenglishman
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The games were originally released for UsefulNotes/GameCube, UsefulNotes/XBox and UsefulNotes/{{PlayStation2}}. A UsefulNotes/GameBoyAdvance version came out at the same time, [[CompressedAdaptation loosely following the console storyline]] (plus a few {{Call Back}}s to ''VideoGame/PrinceOfPersia1'') but with completely different gameplay. It could be [[OldSaveBonus linked with the GameCube version]] for extra bonuses in both games. [[UpdatedRereleases An HD rerelease]] of this game, along with its sequels, came out for UsefulNotes/{{PlayStation 3}} in 2010.



!!Tropes appearing in this game:

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!!Tropes appearing in this the main game:


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!!Tropes appearing in the Game Boy Advance game:
* AbilityRequiredToProceed: The end of each world has an exit that requires you to use a move which can only be obtained by fighting [[RecurringBoss the Sand Griffin]].
** The mysterious wooden doors you see everywhere [[spoiler:which can only be broken with [[ChargedAttack Fury]]]].
* AdaptationalBadass: The Sand Griffin, a brand of [[EliteMooks Elite Mook]] in the console game, is now a RecurringBoss.
** [[spoiler:The Vizier puts up ''way'' more of a fight here than in the console game, taking two whole boss fights to bring down. While he never physically attacks the Prince, he has the most HP of any enemy and boss in the game and has deadly magic attacks; his cloning ability from the console fight is now a genuine MesACrowd distraction, he can shoot fireballs, and is able to [[FlunkyBoss summon Sand Zombies at will]].]]
* AdaptationInducedPlotHole: Farah's romance with the Prince is cut entirely, but the Prince still [[spoiler:pushes the ResetButton when she dies]] like in the main game. Without any chemistry between the two beyond some basic teamwork-based puzzle solving, the whole thing comes off like [[{{Narm}} a huge overreaction]].
* ChargedAttack: Fury, the attack the Prince learns after [[spoiler:fighting the Vizier the first time]], allows him to charge up his sword swing ForMassiveDamage, with a {{Cap}} of 99. It can even be used in midair.
* ChekhovsGun: Absorption, the move learned at the end of World 2 that lets you [[ExactlyWhatItSaysOnTheTin absorb]] enemy projectiles, is critical for breaking the FinalBoss' shield in his first phase.
* EliteMooks: The Sand Persians. There are only 75 in the game (and they don't [[RespawningEnemies respawn]]). They're much tougher than the rank-and-file animal and monster enemies, you fight them one at a time ''à la'' human enemies in ''VideoGame/PrinceOfPersia1'', are separated into many unique types, and must be [[LifeDrain finished off with the Dagger of Time]] or else they'll get right back up and keep fighting.
** Some types of [[{{Mooks}} Sand Monsters]] are far more powerful than others, like [[PersonalSpaceInvaders Sand Huggers]] and [[CatsAreMean Sabre Tooths]].
* GenreShift: Downplayed. After fighting the penultimate boss [[spoiler:and pushing the ResetButton]], the game suddenly becomes a {{Metroidvania}} if you decide to go exploring. You do, however, have the choice to go straight to the FinalBoss if you want.
* HubLevel: [[spoiler:Post-game, the Final Cave provides one entrance to each world as well as a door that leads straight to the final boss.]]
* LeParkour: Since the game is in 2D, it's not quite as extensive as on the console version, but the Prince eventually learns how to run up walls and WallJump.
* NotHisSled: A large chunk of the game's plot, especially in the second half, is radically different from the console game. [[spoiler:After finishing World 5, the Prince meets up with Farah, but the Vizier appears out of nowhere and kidnaps her, taunting the Prince that if he wants her back, he must fight for her life. The Prince defeats the Vizier, only to discover that he had Farah killed while they were fighting]], which causes the Prince to [[spoiler:rewind time to the start of the game]] like in the console version. From there, you can either [[FinalBoss fight the Vizier]] straightaway like in the main story, or try to get OneHundredPercentCompletion.
* RecurringBoss: The Sand Griffin is fought several times over the course of the game. [[spoiler:He finally goes down for good after your fourth fight.]]
* StandardStatusEffects: Some enemies shoot projectiles that can cause Fire (extra damage), Poison (damage over time unless you use an Antidote) or Ice Paralysis (frozen in place until you mash B to break out). Also, touching a Sand Zombie causes Dizziness (reverses your D-pad controls for a short time).
* TakeYourTime: After [[spoiler:pushing the ResetButton]], you're free to do as much exploring as you like before you go fight the FinalBoss.
5th May '16 11:14:23 AM nmn3r3
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* EliteMooks: The corrupted soldiers will justifiably put up a better fight than the corrupted prisoners and harem girls.



* MagicalMysteryDoors: The finale features this, in a rather surreal section in which the Prince must cross two rooms each with a set of eight doors. Only one door allows him to move up into the next area; taking any other door will send the Prince back to the entrance, with him commenting on [[LampshadeHanging just hat the hell is going on]].

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* MagicalMysteryDoors: The finale features this, in a rather surreal section in which the Prince must cross two rooms each with a set of eight doors. Only one door allows him to move up into the next area; taking any other door will send the Prince back to the entrance, with him commenting on [[LampshadeHanging just hat what the hell is going on]].
15th Apr '16 5:25:19 AM Piromano80
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* SoleSurvivor: [[AllThereInTheManual The game manual says that]] the Prince, Farah, and the Vizier are the only survivors of the Sand Apocalypse, even though the guard who instructs the Prince to activate the defense system is technically a survivor. ({[[DroppedABridgeOnHim Even though he dies moments later.]])

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* SoleSurvivor: [[AllThereInTheManual The game manual says that]] the Prince, Farah, and the Vizier are the only survivors of the Sand Apocalypse, even though the guard who instructs the Prince to activate the defense system is technically a survivor. ({[[DroppedABridgeOnHim [[DroppedABridgeOnHim Even though he dies moments later.]])later]].
28th Mar '16 5:43:21 PM peixe200
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Added DiffLines:

* ForgotAboutHisPowers: It seems whenever there's a cutscene, the Prince always forgets his ability to rewind time.
18th Feb '16 10:59:29 AM MrDeath
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* BodyguardBabes: Averted by most of the mooks, but some of them are scantily-clad women with daggers.



* DidYouJustPunchOutCthulhu: The Prince kills [[spoiler: the Emperor of the neighboring kingdom relatively early on in the game]], but neither the Prince nor Farah acknowledge this kill.
18th Feb '16 3:52:41 AM Jaro7788
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* ThatOneBoss: The Sand King is one of the game's only two bosses and quite a few players would argue he is in fact ''the'' hardest one to beat, especially considering that you need to face him relatively early in the game.
18th Feb '16 3:51:58 AM Jaro7788
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Added DiffLines:

* ThatOneBoss: The Sand King is one of the game's only two bosses and quite a few players would argue he is in fact ''the'' hardest one to beat, especially considering that you need to face him relatively early in the game.
7th Dec '15 8:05:04 AM Hossmeister
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* SoleSurvivor: [[AllThereInTheManual The game manual says that]] the Prince, Farah, and the Vizier are the only survivors of the SandApocalypse, even though the guard who instructs the Prince to activate the defense system is technically a survivor. ({[DroppedABridgeOnHim Even though he dies moments later.]])

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* SoleSurvivor: [[AllThereInTheManual The game manual says that]] the Prince, Farah, and the Vizier are the only survivors of the SandApocalypse, Sand Apocalypse, even though the guard who instructs the Prince to activate the defense system is technically a survivor. ({[DroppedABridgeOnHim ({[[DroppedABridgeOnHim Even though he dies moments later.]])
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.PrinceOfPersiaTheSandsOfTime