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** Hitting enemies with the Dagger freezes them in place, open to a OneHitKill. While this move consumes Sand, it can be abused in areas where there are plenty of enemies. In the third game, the Dagger acts like a typical weapon.
** Absorbing enough Sand fields (including those dropped by enemies) will increase the Prince's maximum Sand Tanks. In ''Warrior Within'' and ''The Two Thrones'', the Prince only obtains Sand Tank upgrades in specific locations.

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** The Prince's Sand reserves are split into Sand Tanks and Power Tanks with the former being used for rewinding and the latter being used for all other powers. ''Warrior Within'' would merge them with different powers using different amounts of Sand Tanks.
** Hitting enemies with the Dagger freezes them in place, open to a OneHitKill. While this move consumes Sand, a Power Tank, it can be abused in areas where there are plenty of enemies. In the third game, the Dagger acts like a typical weapon.
** Absorbing enough Sand fields (including those dropped by enemies) Clouds will increase the Prince's maximum Sand Tanks. Similarly, absorbing enough Sand from enemies will increase maximum Power Tanks. In ''Warrior Within'' and ''The Two Thrones'', the Prince only obtains Sand Tank upgrades in specific locations.
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* ExtremelyShortTimespan: Barring the final segment, the entire game takes place over two consecutive days. The first day dawns with Persia's attack on the Maharajah's city, they spend the rest of the day traveling to Azad, that night the Sands are released, the Sun rises while they travel from the baths to the mess hall, and sets as the Prince climbs the Tower Of Dawn [[spoiler: for the second time]]. You can even see the light changing in each level, from night to morning to midday, finally ending in the evening.
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* ArcWords: "Honor and glory." It's even the title of the final part of the game.

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* ArcWords: "Honor and glory." glory". It's even the title of the final part chapter of the game.



** More literally, the Prince says these exact words whenever you get a Game Over.

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** More literally, the Prince often says these exact words whenever when you get a Game Over.
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The game was originally released for the UsefulNotes/NintendoGameCube, UsefulNotes/{{Xbox}} and UsefulNotes/PlayStation2. A UsefulNotes/GameBoyAdvance ReformulatedGame came out at the same time, [[CompressedAdaptation loosely following the console storyline]] (plus a few {{Call Back}}s to ''VideoGame/PrinceOfPersia1'') but with completely different gameplay. It could be [[OldSaveBonus linked with the GameCube version]] for extra bonuses in both games. [[UpdatedRerelease An HD rerelease]] of this game, along with its sequels, came out for UsefulNotes/{{PlayStation 3}} in 2010.

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The game was originally released for the UsefulNotes/NintendoGameCube, UsefulNotes/{{Xbox}} Platform/NintendoGameCube, Platform/{{Xbox}} and UsefulNotes/PlayStation2. Platform/PlayStation2. A UsefulNotes/GameBoyAdvance Platform/GameBoyAdvance ReformulatedGame came out at the same time, [[CompressedAdaptation loosely following the console storyline]] (plus a few {{Call Back}}s to ''VideoGame/PrinceOfPersia1'') but with completely different gameplay. It could be [[OldSaveBonus linked with the GameCube version]] for extra bonuses in both games. [[UpdatedRerelease An HD rerelease]] of this game, along with its sequels, came out for UsefulNotes/{{PlayStation Platform/{{PlayStation 3}} in 2010.
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* PermanentlyMissableContent: It can be easy to miss at least some of the collectibles that you'll need to expand the Prince's max health and sand energy, and the fact that the game discourages backtracking with numerous [[PointOfNoReturn points of no return]] (i.e., jumping out of a window you can't climb back into) doesn't help matters. Better keep some backup saves if you want your to keep your quest for OneHundredPercentCompletion short!


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* PointOfNoReturn: There are more than A HANDFUL of places in the game where once you pass, you cannot return, frustrating many completionists. And the game gives no warning whatsoever that you have passed such a point.
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* ApocalypseHow: The Prince and Farah are trying to prevent a Class 4 one throughout the game. If the Sands of Time are not re-sealed, they will eventually spread and consume the entire world, turning all humans and animals into sand monsters.

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* ApocalypseHow: The Prince and Farah are trying to prevent a Class 4 one throughout the game. If Farah heavily implies that if the Sands of Time are not re-sealed, they will eventually spread and consume the entire world, turning all humans and animals into sand monsters.
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* ApocalypseHow: The Prince and Farah are trying to prevent a Class 4 one throughout the game. If the Sands of Time are not re-sealed, they will eventually spread and consume the entire the world, turning all humans and animals into sand monsters.

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* ApocalypseHow: The Prince and Farah are trying to prevent a Class 4 one throughout the game. If the Sands of Time are not re-sealed, they will eventually spread and consume the entire the world, turning all humans and animals into sand monsters.
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* ApocalypseHow: The Prince and Farah are trying to prevent a Class 4 one throughout the game. If the Sands of Time are not re-sealed, they will eventually spread and consume the entire the world, turning all humans and animals into sand monsters.
-->'''Farah''': Fight as bravely as you may, you cannot defeat this enemy. The Sands will spread. They will consume ''everything''.
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* VideoGameCaringPotential: Exclusively in this version, you can save citizens from the influence of the Sands, and they will reward you with experience for leveling up.
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* InformingTheFourthWall: The Prince will occasionally gripe about Farah and her attitude, or reminisce about his love for her. This gets lampshaded twice, by the Prince himself, no less. "Why am I talking to myself?"

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* InformingTheFourthWall: The Prince will occasionally gripe about Farah and her attitude, or reminisce about his love for her. This gets lampshaded twice, by the Prince himself, no less. "Why am I talking to myself?"myself?" In fairness, Narrator!Prince does admit that he might be going mad after everything that's happened.
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* EleventhHourSuperpower: Zig-zagged. The Prince loses the Dagger of Time, meaning no more rewinding, but does get a sword that {{One Hit Kill}}s all enemies. Even when he recovers the dagger, it's empty, and the one-hit-kill makes it harder to recharge the dagger.

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* EleventhHourSuperpower: Zig-zagged. [[spoiler: The Prince temporarily loses the Dagger of Time, Time when Farah steals it, meaning no more rewinding, but does get a sword that {{One Hit Kill}}s [[OneHitKill instantly kills all enemies. enemies]]. Even when he recovers the dagger, it's empty, and the one-hit-kill makes it harder to recharge the dagger.dagger]].
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Too fantastical Time travel doesn't exist in real life.


* SurprisinglyRealisticOutcome: Farah's hostile reaction to the Prince when he kisses her at the end. [[spoiler:Since the Prince ended up rewinding time to before the game began, all his adventures with Farah were undone, as were the feelings she developed for him. From her perspective, she's only known him for a few hours at most.]]
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A 4K remake was announced on September 10th of 2020 for release in March 18th 2021. However, it has since been delayed. Peep the trailer [[https://www.youtube.com/watch?v=38t8AA-vaDs here]].

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A 4K remake was announced on September 10th of 2020 for release in on March 18th 2021. However, it has since been delayed. Peep the trailer [[https://www.youtube.com/watch?v=38t8AA-vaDs here]].
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** Saving is done by walking into beams of light, which gives The Prince visions of his next actions. In Warrior Within and Two Thrones, The Prince drinks from small fountains to save.
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* WhoWantsToLiveForever: The Vizier offers the Prince immortality to try and dissuade him from resealing the Hourglass. The Prince, of course, refuses and does it anyhow, as he literally has nothing left to lose.
-->'''Prince:''' Live forever? When those I loved are dead [[ItsAllMyFault and I to blame]]? (''{{Beat}}'') ''[[ShutUpHannibal I choose death.]]''
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Seeing the Blatent Lies entry, he was probably making it up, so it's not an example.


* {{Claustrophobia}}: The Prince mentions this once. It doesn't come up at all afterwards.
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* ZombifyTheLiving: The glittering dust clouds of the Sands of Time do this to any unprotected creatures they come in contact with, creating a localized ZombieApocalypse within the palace when the Hourglass is unlocked.

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* ZombifyTheLiving: The glittering dust clouds of the Sands of Time do this to any unprotected creatures they come in contact with, creating a localized ZombieApocalypse within the palace when the Hourglass is unlocked.
unlocked. Only the Prince, Farah, and the Vizier are spared, because each of them was carrying a powerful magic item that protected them.
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A remake was announced on September 10th of 2020 for release in March 18th 2021. However, it has since been delayed. Peep the trailer [[https://www.youtube.com/watch?v=38t8AA-vaDs here]].

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A 4K remake was announced on September 10th of 2020 for release in March 18th 2021. However, it has since been delayed. Peep the trailer [[https://www.youtube.com/watch?v=38t8AA-vaDs here]].

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* RaisingTheSteaks: Non-humans are not spared from the mutating effect of the Sands, leading to the Prince battling zombified animals like scarabs, bats and vultures.




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* ZombifyTheLiving: The glittering dust clouds of the Sands of Time do this to any unprotected creatures they come in contact with, creating a localized ZombieApocalypse within the palace when the Hourglass is unlocked.
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* ContinuityReboot: The critically-panned 1995 version of ''Prince of Persia'' led Jordan Mechner (the creator of the franchise) to create a new, likeable Prince with an interesting storyline, and an AppliedPhlebotinum that justifies the players' ability to rewind time rather than repeat a segment over and over again. It worked.

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* ContinuityReboot: The critically-panned 1995 1999 version of ''Prince of Persia'' led Jordan Mechner (the creator of the franchise) to create a new, likeable Prince with an interesting storyline, and an AppliedPhlebotinum that justifies the players' ability to rewind time rather than repeat a segment over and over again. It worked.
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* CrucifiedHeroShot: [[spoiler:Farah when she [[CutTheSafetyRope lets herself fall to her death]] so that the Prince may live to reseal the Sands.]]
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* LoveRevelationEpiphany: The Prince doesn't seriously start considering he might be falling for Farah until he wakes up to find her [[LapPillow holding his head on her lap]] and [[PleaseDontLeaveMe begging her not to leave her]] while calling him her love.
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* LapPillow: The Prince finds himself later in the game being held like this twice by Farah while he's unconscious from entering the Sand Vortexes. The first time this happens, she's [[PleaseDontLeaveMe begging him not to leave her]] while calling him her love, and the second time, she's fondly stroking his head.

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* LapPillow: The Prince finds himself later in the game being held like this twice by Farah while he's unconscious from entering the Sand Vortexes. The first time this happens, she's [[PleaseDontLeaveMe begging him not to leave her]] while calling him her love, and the second time, [[BeautifulDreamer she's fondly stroking his head.head]].
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* LapPillow: The Prince finds himself later in the game being held like this twice by Farah while he's unconscious from entering the Sand Vortexes. The first time this happens, she's [[PleaseDontLeaveMe begging him not to leave her]] while calling him her love, and the second time, she's fondly stroking his head.


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* PleaseDontLeaveMe: Farah is revealed to be developing feelings for the Prince after he saves her from sand monsters in the baths and falls unconscious from another set of visions; he wakes up to find her calling him her love and begging him not to leave her.
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* StandardStatusEffects: Some enemies shoot projectiles that can cause Fire (extra damage), Poison (damage over time unless you use an Antidote) or Ice Paralysis (frozen in place until you mash B to break out). Also, touching a Sand Zombie causes Dizziness (reverses your D-pad controls for a short time).

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* StandardStatusEffects: StatusEffects: Some enemies shoot projectiles that can cause Fire (extra damage), Poison (damage over time unless you use an Antidote) or Ice Paralysis (frozen in place until you mash B to break out). Also, touching a Sand Zombie causes Dizziness (reverses your D-pad controls for a short time).
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* WallJump: One of the standard parkour methods, whether it's two parallel walls, or combined with a bar spin, and a wall jump to another bar. It requires somewhat precise timing, failure is bounding off the wall and falling.

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* BulletTime: The Slow ability.

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* BulletTime: The Slow ability.ability, which allows the player to react quickly. Enemies are still able to defend against attacks.



* DefendCommand: Parries incoming attacks, but it doesn't deflect the large low-sweeping attacks made by the heavy sword and hammer enemies.



* EleventhHourSuperpower: Zig-zagged. The Prince loses the Dagger of Time, meaning no more rewinding, but does get a sword that {{One Hit Kill}}s all enemies.

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* EleventhHourSuperpower: Zig-zagged. The Prince loses the Dagger of Time, meaning no more rewinding, but does get a sword that {{One Hit Kill}}s all enemies. Even when he recovers the dagger, it's empty, and the one-hit-kill makes it harder to recharge the dagger.


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* LagCancel: Attacks can be cancelled into a guard command - the final boss can even do so in his attack's windup.


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* MookChivalry: While they do gang up four at a time, they follow some limitations. Only one of them will initiate an attack and others seem to wait for said attack to finish. If the player is doing a FinishingMove, they won't start an attack (although already active ones still proceed.)

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