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editing title caps for entry


*** [[AC:"One 18.25 ounce package chocolate cake mix (...) Fish-shaped volatile organic compounds (...) An entry called 'How To Kill Someone With Your Bare Hands' (...) Electric needle injector (...) Preservatives, deep-penetration agents, and gas and odor control chemicals that will deodorize and preserve putrid tissue."]]

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*** [[AC:"One 18.25 ounce package chocolate cake mix (...) Fish-shaped volatile organic compounds (...) An entry called 'How To to Kill Someone With Your with your Bare Hands' (...) Electric needle injector (...) Preservatives, deep-penetration agents, and gas and odor control chemicals that will deodorize and preserve putrid tissue."]]
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** Listen to the cake [[https://combineoverwiki.net/wiki/Cake#Ingredients recipe]]... At least the less savoury ingredients are just garnishes. The recipe is legit too, so long as you know the baking instructions.
** Also, "any contact with the chamber floor will result in an unsatisfactory mark on your official record, followed by death."

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** Listen to the The cake [[https://combineoverwiki.net/wiki/Cake#Ingredients recipe]]... At least the less savoury ingredients are just garnishes. The recipe]] slowly devolves from a legitimate cake recipe is legit too, so long as you know the baking instructions.
** Also, "any contact with the chamber floor
into intent to murder and embalm someone:
*** [[AC:"One 18.25 ounce package chocolate cake mix (...) Fish-shaped volatile organic compounds (...) An entry called 'How To Kill Someone With Your Bare Hands' (...) Electric needle injector (...) Preservatives, deep-penetration agents, and gas and odor control chemicals that
will result in an unsatisfactory mark on your official record, followed by death."deodorize and preserve putrid tissue."]]
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As for the original, it has subsequently been released on various platforms in many forms. The Platform/Xbox360 and Platform/PlayStation3 received it on the console versions of ''The Orange Box'', while Xbox Live Arcade would receive a standalone version of the game, ''Portal: Still Alive'', which features a selection of bonus levels based on the fan game ''VideoGame/PortalTheFlashVersion'' and its 3D "map-pack" remake in ''Portal'' itself. These bonus levels have no [=GlaDOS=] dialogue and generally feature more complex sequencing and shuffling of puzzle elements to solve them, feature several denser and more compact chambers with heavier puzzle emphasis on navigation, and include game mechanics not in either main game. The ''Still Alive'' levels also feature blue hard light bridges from ''The Flash Version'', which were adapted and turned into a portal-manipulable puzzle element in ''Portal 2''.

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As for the original, it has subsequently been released on various platforms in many forms. The Platform/Xbox360 and Platform/PlayStation3 received it on the console versions of ''The Orange Box'', while Xbox Live Arcade would receive a standalone version of the game, ''Portal: Still Alive'', which features a selection of bonus levels based on the fan game ''VideoGame/PortalTheFlashVersion'' and its 3D "map-pack" remake in ''Portal'' itself. These bonus levels have no [=GlaDOS=] dialogue and generally feature more complex sequencing and shuffling of puzzle elements to solve them, feature several denser and more compact chambers with heavier puzzle emphasis on navigation, and include game mechanics not in either main game. The ''Still Alive'' levels also feature blue hard light bridges and red plasma walls from ''The Flash Version'', Version''[[note]]Red walls hurt the player but objects can pass through, while blue walls are solid and harmless, but can be shot through and circumvented with portals[[/note]], which were adapted and turned into a portal-manipulable puzzle element the laser fields and Hard Light Bridges in ''Portal 2''.
2'', with the latter element becoming able to be routed through portals.

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As for the original, it has subsequently been released on various platforms in many forms. The Platform/Xbox360 and Platform/PlayStation3 received it on the console versions of ''The Orange Box'', while Xbox Live Arcade would receive a standalone version of the game, ''Portal: Still Alive'', which features a selection of bonus levels based on ''VideoGame/PortalTheFlashVersion''. A compilation for the Platform/NintendoSwitch featuring both ''Portal: Still Alive'' and ''Portal 2'', named ''Portal: Companion Collection'', was released in 2022. The PC Steam version of the game was given a free DLC on December 8, 2022 named ''Portal with RTX'', intended as a showcase of NVIDIA's RTX Remix tool featuring built-in raytracing and higher resolution textures.

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As for the original, it has subsequently been released on various platforms in many forms. The Platform/Xbox360 and Platform/PlayStation3 received it on the console versions of ''The Orange Box'', while Xbox Live Arcade would receive a standalone version of the game, ''Portal: Still Alive'', which features a selection of bonus levels based on ''VideoGame/PortalTheFlashVersion''. the fan game ''VideoGame/PortalTheFlashVersion'' and its 3D "map-pack" remake in ''Portal'' itself. These bonus levels have no [=GlaDOS=] dialogue and generally feature more complex sequencing and shuffling of puzzle elements to solve them, feature several denser and more compact chambers with heavier puzzle emphasis on navigation, and include game mechanics not in either main game. The ''Still Alive'' levels also feature blue hard light bridges from ''The Flash Version'', which were adapted and turned into a portal-manipulable puzzle element in ''Portal 2''.

A compilation for the Platform/NintendoSwitch featuring both ''Portal: Still Alive'' and ''Portal 2'', named ''Portal: Companion Collection'', was released in 2022. The PC Steam version of the game was given a free DLC on December 8, 2022 named ''Portal with RTX'', intended as a showcase of NVIDIA's RTX Remix tool featuring built-in raytracing and higher resolution textures.
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** High Energy Pellets bounce off walls back and forth for a significant amount of time before they fizzle out, giving the player a good amount of breathing room to "juggle" a Pellet between portals and switch the portal placement while the Pellet is in motion to carry them even further, or allowing the player to get a Pellet out of their way by using portals to get its trajectory away from Chell.
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As for the original, it has subsequently been released on various platforms in many forms. The Platform/Xbox360 and Platform/PlayStation3 received it on the console versions of ''The Orange Box'', while Xbox Live Arcade would receive a standalone version of the game, ''Portal: Still Alive'', which features a selection of bonus levels based on ''VideoGame/PortalTheFlashVersion''. A compilation for the UsefulNotes/NintendoSwitch featuring both ''Portal: Still Alive'' and ''Portal 2'', named ''Portal: Companion Collection'', was released in 2022. The PC Steam version of the game was given a free DLC on December 8, 2022 named ''Portal with RTX'', intended as a showcase of NVIDIA's RTX Remix tool featuring built-in raytracing and higher resolution textures.

to:

As for the original, it has subsequently been released on various platforms in many forms. The Platform/Xbox360 and Platform/PlayStation3 received it on the console versions of ''The Orange Box'', while Xbox Live Arcade would receive a standalone version of the game, ''Portal: Still Alive'', which features a selection of bonus levels based on ''VideoGame/PortalTheFlashVersion''. A compilation for the UsefulNotes/NintendoSwitch Platform/NintendoSwitch featuring both ''Portal: Still Alive'' and ''Portal 2'', named ''Portal: Companion Collection'', was released in 2022. The PC Steam version of the game was given a free DLC on December 8, 2022 named ''Portal with RTX'', intended as a showcase of NVIDIA's RTX Remix tool featuring built-in raytracing and higher resolution textures.
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updated wicks with new namespace


Released as part of The Orange Box in October 2007. It was patched in March 2010 with an updated ending through UsefulNotes/{{Steam}}, a rarity for such an old single-player game.

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Released as part of The Orange Box in October 2007. It was patched in March 2010 with an updated ending through UsefulNotes/{{Steam}}, Platform/{{Steam}}, a rarity for such an old single-player game.



As for the original, it has subsequently been released on various platforms in many forms. The UsefulNotes/Xbox360 and UsefulNotes/PlayStation3 received it on the console versions of ''The Orange Box'', while Xbox Live Arcade would receive a standalone version of the game, ''Portal: Still Alive'', which features a selection of bonus levels based on ''VideoGame/PortalTheFlashVersion''. A compilation for the UsefulNotes/NintendoSwitch featuring both ''Portal: Still Alive'' and ''Portal 2'', named ''Portal: Companion Collection'', was released in 2022. The PC Steam version of the game was given a free DLC on December 8, 2022 named ''Portal with RTX'', intended as a showcase of NVIDIA's RTX Remix tool featuring built-in raytracing and higher resolution textures.

to:

As for the original, it has subsequently been released on various platforms in many forms. The UsefulNotes/Xbox360 Platform/Xbox360 and UsefulNotes/PlayStation3 Platform/PlayStation3 received it on the console versions of ''The Orange Box'', while Xbox Live Arcade would receive a standalone version of the game, ''Portal: Still Alive'', which features a selection of bonus levels based on ''VideoGame/PortalTheFlashVersion''. A compilation for the UsefulNotes/NintendoSwitch featuring both ''Portal: Still Alive'' and ''Portal 2'', named ''Portal: Companion Collection'', was released in 2022. The PC Steam version of the game was given a free DLC on December 8, 2022 named ''Portal with RTX'', intended as a showcase of NVIDIA's RTX Remix tool featuring built-in raytracing and higher resolution textures.
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--->''"For your own safety, and the safety of others, please refrain from... ''[crackle, static]'' Por favor de donde fallar muchos gracias de fallar gracias. ''[crackle]'' ...stand back. The portal will open in three... two... one..."''[[note]]For the curious, the Spanish is a bit nonsensical, but it literally translates as "Please from where to fail thank you very much for failing thank you."[[/note]]

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--->''"For your own safety, and the safety of others, please refrain from... ''[crackle, static]'' Por favor de donde fallar muchos gracias de fallar gracias. ''[crackle]'' ...stand back. The portal will open in three... two... one..."''[[note]]For the curious, the Spanish is a bit nonsensical, grammatically incorrect, but it literally translates as "Please from where to fail thank you very much for failing thank you."[[/note]]
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* TeachingThroughAccident: The second part of test chamber 10 has a pit with a tiny ledge over it. Stand on it, and you'll probably fall off, into the pit, a boring place to be. The only way to get out of the pit is to put a portal on the floor, which will take you back to the door of the level. But the cool thing is, the solution to this puzzle involves having a portal on the floor, so they're luring you into solving it.
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* WhamShot: The Test Chambers look mostly clean and sterile aside from the sludge pits. Then Test Chamber 16 shows [[spoiler:red 'X' marks on the ceiling, then you see "HELP" scrawled on the floor in red just outside of the first Rattman den.]]
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* HeroicSacrifice: [[spoiler: The [[TokenGoodTTeamMate morality core]] willingly detatches themself and is silent as she incinerates them.]]

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* HeroicSacrifice: [[spoiler: The [[TokenGoodTTeamMate [[TokenGoodTeamMate morality core]] willingly detatches themself and is silent as she incinerates them.]]
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* HeroicSacrifice: [[spoiler: The [[TokenGodTTeamMate morality core]] willingly detatches themself and is silent as she incinerates them.]]

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* HeroicSacrifice: [[spoiler: The [[TokenGodTTeamMate [[TokenGoodTTeamMate morality core]] willingly detatches themself and is silent as she incinerates them.]]
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* HeroicSacrifice: [[spoiler: The [[TokenGodTTeamMate morality core]] willingly detatches themself and is silent as she incinerates them.]]
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** One reason for the confusion is that the first chamber in ''Portal'' -- Chamber Zero, where the player begins the game -- calls it an "Emancipation Grid", and confirmed by the subtitles. Subsequent chambers call it an "Emancipation Grill", however.

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** It's also possible for the player to inflict a Portal Cut on themselves. This, naturally, inflicts an immediate player kill.
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** Why is ''Portal'' set in the same universe as ''Half Life''? Because ''Portal'' was originally a small experimental game with a small budget. Tying the two games allowed ''Portal'' to reuse assets from ''Half Life'' and keep the cost down.

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%%* ComedicSociopathy: [=GLaDOS=]' is much of what makes the game so hilarious.

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%%* * ComedicSociopathy: [=GLaDOS=]' is Though it's not a laugh-fest ''per se,'' much of what makes the game so hilarious.humor in ''Portal'' comes from Chell trying to survive various life-threatening situations while [=GLaDOS=] slowly goes from [[BadLiar bald-faced lies]] to [[MissionControlIsOffItsMeds manic nonsense]], all in a cheery singsong CreepyMonotone.



%%* LevelGoal: In each of the test chambers, the elevator to the next test chamber.
%%* LighterAndSofter: Compared to ''VideoGame/HalfLife''.

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%%* * LevelGoal: In Nearly each of the test chambers, the level ends by taking an elevator to the next test chamber.
%%* * LighterAndSofter: Compared ''Portal'' is a sunny walk in the meadows compared to ''VideoGame/HalfLife''.the apocalyptic horrors and {{Eldritch Abomination}}s of ''VideoGame/HalfLife''. But that doesn't mean ''Portal'' can't get [[BlackComedy dark and twisted]] in its own way...

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The sequel, ''VideoGame/Portal2'', was released April 2011. Chell is awakened an uncertain but very long time after the events of ''Portal'' by an AI core named Wheatley, and in an attempt to leave the facility, they accidentally awaken [=GLaDOS=]. [[VideoGame/Portal2 Now, please enter your local Aperture Science Enrichment Center for further testing]].

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The sequel, ''VideoGame/Portal2'', was released April 2011. Chell is awakened an uncertain but very long time after the events of ''Portal'' by an AI core named Wheatley, and in an attempt to leave the facility, they accidentally awaken [=GLaDOS=]. A webcomic, ''Portal: Lab Rat'', bridges the two games and provides some illumination to the events prior to ''Portal''. [[VideoGame/Portal2 Now, please enter your local Aperture Science Enrichment Center for further testing]].



%%* ActionGirl: Chell, the PlayerCharacter.%%Administrivia/ZeroContentExample
* ActionSurvivor: For most of the game, Chell is simply trying to make it through the test chambers in one piece.

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%%* ActionGirl: Chell, the PlayerCharacter.%%Administrivia/ZeroContentExample
* ActionGirl [=/=] ActionSurvivor: The PlayerCharacter is a woman named Chell. For most of the game, Chell is simply trying to make it through the test chambers in one piece.



* {{Determinator}}: According to the ''Lab Rat'' webcomic, the PlayerCharacter Chell should '''not''' be selected as a test subject because her psychological profile indicates an off-the-scale, nearly pathological level of tenacity. This may count as a meta-reference since the player is effectively unstoppable due to having infinite reloads.



* FreezeFrameBonus: The teaser trailer has a rapid sequence of short clips, one of which has the following disclaimer:
-->"Jumping from high ledges without anticipation of fatal impact is commonly known to be an unwise activity and is not recommended by the legal team of Aperture, Inc."



%%* KillAllHumans: Apparently, [=GLaDOS=] spearheaded a [[https://www.youtube.com/watch?v=n7bkewdgjKA&feature=player_embedded Human Annihilation Studies]] program.



%%* SoundtrackDissonance%%Administrivia/ZeroContentExample
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** The patch added one to the ending of ''Portal''. [[spoiler:"Thank you for assuming the party escort submission position..."]]

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** The patch added one to the ending of ''Portal''.''Portal'', serving as a SequelHook. [[spoiler:"Thank you for assuming the party escort submission position..."]]



* CreepyMonotone: [=GLaDOS=] and [[spoiler:the automated gun turrets]] speak in a singsong, high-pitched, passive-aggressive monotone.

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* CreepyMonotone: [=GLaDOS=] and [[spoiler:the the automated gun turrets]] turrets speak in a singsong, high-pitched, passive-aggressive monotone.

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%%* IWasToldThereWouldBeCake: Indeed, Chell is told this. Frequently.

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%%* * IWasToldThereWouldBeCake: Indeed, Chell is told this. Frequently.[=GLaDOS=] repeatedly assures the player that they will be rewarded with cake after completing the experiments.



* NiceJobBreakingItHero: When you [[spoiler:destroy [=GLaDOS=]' Morality Core]]. She names the trope shortly thereafter. She's [[spoiler:lying her ass off to get a dig at you in, but it also happens that the Morality Core was keeping her from assuming a much more openly lethal and sadistic role. It was pretty much the sole reason that the entire facility didn't immediately rip itself up from its roots to compact you like a garbage truck, something she has no qualms with when woken up in Portal 2.]]

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* NiceJobBreakingItHero: When you [[spoiler:destroy [=GLaDOS=]' Morality Core]]. She names the trope shortly thereafter. She's [[spoiler:lying her ass off to get a dig at you in, but it also happens that the Morality Core was keeping her from assuming a much more openly lethal and sadistic role. It was pretty much the sole reason that the entire facility didn't immediately rip itself up from its roots to compact you like a garbage truck, something she has no qualms with when woken up in Portal ''Portal 2.]]'']]



%%* PuzzleGame: One of the only genres in which ''Portal'' readily fits.

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%%* * PuzzleGame: One of the only genres in which Though ''Portal'' readily fits.has elements of other game genres, its core gameplay is solving the puzzle of how to escape from each test chamber.



%%* RoomFullOfCrazy: I [[HeartSymbol <3]] CompanionCube.
-->''the cake is a lie''\\
%%the cake is a lie\\
%%the cake is a lie\\
%%the cake is a lie''

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%%* * RoomFullOfCrazy: I [[HeartSymbol <3]] CompanionCube.
-->''the cake is a lie''\\
%%the cake is a lie\\
%%the cake is a lie\\
%%the cake is a lie''
The Rattman rooms you eventually find qualify, with walls filled with MadnessMantra graffiti and other shaky sketches.



%%* SarcasticConfession: "Do you think I'm trying to trick you with ReversePsychology? I mean, seriously now."

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%%* * SarcasticConfession: "Do [=GLaDOS=] slips into this in the final BossBattle as she grows more desperate to stop the player.
-->"Do
you think I'm trying to trick you with ReversePsychology? I mean, seriously now."



%%* UnreliableNarrator: This also applies in the actual game; you can't really trust what you're being told.

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%%* * UnreliableNarrator: This also applies in In-universe example; [=GLaDOS=] is the actual game; you can't really trust what you're being told.narrator guiding the player through the experiment testing chambers, but it is soon apparent that she cannot be trusted.
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%%* GasChamber: Makes completing the final BossBattle [[TimedMission more urgent]].

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%%* * GasChamber: Makes completing the The final BossBattle [[TimedMission more urgent]].requires the player to defeat [=GLaDOS=] in a sealed room [[spoiler:being filled with a deadly neurotoxin]] before time runs out.



%%* GrowBeyondTheirProgramming: [=GLaDOS=].%%Administrivia/ZeroContentExample

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%%* * GrowBeyondTheirProgramming: [=GLaDOS=].%%Administrivia/ZeroContentExampleA slideshow presentation in a meeting room reveals [=GLaDOS=] was originally developed as a method of de-icing fuel lines, but ends up as the Enrichment Center's central control computer.

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%%* BrutalBonusLevel: The Advanced Test Chambers. ''Especially'' Advanced Test Chamber 18.

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%%* * BrutalBonusLevel: The Advanced Test Chambers. ''Especially'' Chambers from ''Portal: Still Alive'' fall under this trope... '''especially''' Advanced Test Chamber 18.



%%* DeathTrap: [=GLaDOS=] tries one on you in the final test chamber, leading to your escape.

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%%* * DeathTrap: [=GLaDOS=] tries one on you to lure the player into [[spoiler:[[KillItWithFire a giant incinerator]]]] in the final test chamber, leading chamber. Escaping it is necessary to your escape.continue.



%%* DiabolusExMachina: Added to the ending to set up the sequel.

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%%* * DiabolusExMachina: Added The 2010 patch added one to the ending in order to set up the sequel.sequel; [[spoiler:just before Chell loses consciousness, an unseen character drags her away from the ruins of Aperture Science...]]



%%* EnergyBall: The Aperture Science High Energy Pellet.
%%* EscapeFromTheCrazyPlace%%Administrivia/ZeroContentExample

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%%* * EnergyBall: The Aperture Science High Energy Pellet.
%%* EscapeFromTheCrazyPlace%%Administrivia/ZeroContentExample
Pellet is a bouncing energy ball that instantly kills the player. Some of the puzzles require redirecting the pellet into a receptacle to power a machine.
* EscapeFromTheCrazyPlace: The game puts the player in control of a woman with no past, no personality, and no way forward except to do as the [[AIIsACrapshoot crazed computer]] running the Enrichment Center commands. This involves running through death courses armed with only your wits and a TeleportGun, looking for an opportunity to finally escape.



%%* EternalEngine: The facilities behind-the-scenes. Taken to further extremes in the sequel.

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%%* * EternalEngine: The facilities behind-the-scenes. Taken to further extremes in backstage areas of the sequel.Aperture Science Enrichment Center are dark, dangerous areas full of giant pistons, hissing steam pipes, massive fans, and rusted catwalks in various states of disrepair.



** The DescendingCeiling is present (with spikes) in one of the extra challenge levels of the UsefulNotes/XboxLiveArcade version of ''Portal''.

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** The DescendingCeiling is present (with spikes) in one of the extra challenge levels of the UsefulNotes/XboxLiveArcade version of ''Portal''.''Portal: Still Alive''.



** The Xbox 360 Arcade re-release, ''Portal: Still Alive'', has an achievement for getting stuck.

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** The Xbox 360 Arcade re-release, ''Portal: Still Alive'', Alive'' has an achievement for getting stuck.
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** The existence of the Morality Core indicates that the Aperture's Science personnel ''did'' try to stop [=GLaDOS=] from indiscriminately killing all humans. Unfortunately (implied in the last level), it wasn't entirely effective...

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** The existence of the Morality Core indicates that the Aperture's Aperture Science personnel ''did'' try to stop [=GLaDOS=] from indiscriminately killing all humans. Unfortunately (implied in the last level), it wasn't entirely effective...

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!! Tropes:

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!! Tropes:The Aperture Science Enrichment Center offers the following tropes for your perusal:



%%* AsciiArt: Used in the credits to ''Portal'' as well as in the ''Portal 2'' [[AlternateRealityGame ARG]].

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%%* * AsciiArt: Used in During the credits to ''Portal'' as well as in end credits, various ASCII artwork accompanies the ''Portal 2'' [[AlternateRealityGame ARG]].final song.



%%* CoresAndTurretsBoss: [=GLaDOS=]%%Administrivia/ZeroContentExample
%%* CreepyMonotone: Or at least very passive-aggressive.%%Administrivia/ZeroContentExample

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%%* * CoresAndTurretsBoss: [=GLaDOS=]%%Administrivia/ZeroContentExample
%%*
The final BossBattle requires the player to [[spoiler:attack [=GLaDOS=]' central core while avoiding (and exploiting) a missile-firing turret]].
*
CreepyMonotone: Or at least very passive-aggressive.%%Administrivia/ZeroContentExample[=GLaDOS=] and [[spoiler:the automated gun turrets]] speak in a singsong, high-pitched, passive-aggressive monotone.



%%* TheSnarkKnight: With her tendency towards nuclear-level sarcasm, [=GLaDOS=].

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%%* * TheSnarkKnight: With her tendency [=GLaDOS=] becomes this towards the end of the game, delivering nuclear-level sarcasm, [=GLaDOS=].levels of sarcasm while trying repeatedly to kill the player.


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** The existence of the Morality Core indicates that the Aperture's Science personnel ''did'' try to stop [=GLaDOS=] from indiscriminately killing all humans. Unfortunately (implied in the last level), it wasn't entirely effective...
** The ''Lab Rat'' comic explains that [=GLaDOS=] procured the neurotoxin from the Aperture Science staff by saying it was [[spoiler:needed for [[UsefulNotes/SchrodingersCat an experiment on cats]]]].
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%%* KillItWithFire: The faithful CompanionCube. [[TheCakeIsALie [=GLaDOS=] almost does this to the player]]. Then [[spoiler:the player does it to ''[[KarmicDeath her]]'']].

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%%* * KillItWithFire: The faithful CompanionCube. [[TheCakeIsALie This is apparently Aperture Science's preferred method of disposal. Incinerated items include [[spoiler: the CompanionCube, the player, and [=GLaDOS=] almost does this to the player]]. Then [[spoiler:the player does it to ''[[KarmicDeath her]]'']].]].



%%* MotivationalLie: The cake is a lie!

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%%* * MotivationalLie: The [[ItWasHisSled Arguably the most famous one in all of gaming,]] as [=GLaDOS=] repeatedly assures the player that they will be rewarded with cake after completing the experiments. [[spoiler:The cake is a lie!lie.]]



* NoOSHACompliance: The backstage areas are built on this, being filled with damaged catwalks, people-crushing pistons, and exposed giant fan blades. The testing areas aren't much better, as rooms contain sheer drops that would kill most people, pools of toxic liquid, and indiscriminate automatic gun turrets. Justified in that all of the Aperture personnel have been killed prior to the start of the game.

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* NoOSHACompliance: The backstage areas are built on this, being filled with damaged catwalks, people-crushing pistons, and exposed giant fan blades. The testing areas aren't much better, as rooms contain sheer drops that would kill most people, pools of toxic liquid, and indiscriminate automatic gun turrets. Justified in that all [[spoiler:all of the Aperture personnel have been killed prior to the start of the game.game]].

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%%* NoOSHACompliance: {{Lampshade|Hanging}}d in-game.
%%--> '''[=GLaDOS=]:''' The Enrichment Center promises to always provide a safe testing environment. In dangerous testing environments, the Enrichment Center promises to always provide useful advice. For instance, the floor here will kill you. Try to avoid it.

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%%* * NoOSHACompliance: {{Lampshade|Hanging}}d in-game.
%%-->
The backstage areas are built on this, being filled with damaged catwalks, people-crushing pistons, and exposed giant fan blades. The testing areas aren't much better, as rooms contain sheer drops that would kill most people, pools of toxic liquid, and indiscriminate automatic gun turrets. Justified in that all of the Aperture personnel have been killed prior to the start of the game.
-->
'''[=GLaDOS=]:''' The Enrichment Center promises to always provide a safe testing environment. In dangerous testing environments, the Enrichment Center promises to always provide useful advice. For instance, the floor here will kill you. Try to avoid it.



* NothingIsScarier: Despite the humour, the sheer stark ''emptiness'' of the test chambers, accompanied by understated ambient music, does create an effectively unnerving atmosphere. [[spoiler:It gets even more desolate once you break out of the test chamber as the rest of Aperture Science is rustic and abandoned, making you wonder what exactly you're stuck in.]]

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* NothingIsScarier: Despite the humour, the sheer stark ''emptiness'' of the test chambers, accompanied by understated ambient music, does create an effectively unnerving atmosphere. [[spoiler:It gets even more desolate once you break out of the test chamber as the rest of Aperture Science is rustic rusty and abandoned, making you wonder what exactly you're stuck in.]]


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** It's also possible for the player to inflict a Portal Cut on themselves. This, naturally, inflicts an immediate player kill.
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* MinimalistCast: A HeroicMime and a [[TheVoice disembodied voice]]. That's it, besides an absent nutcase who wrote messages on the walls, an [[CompanionCube inanimate box]] and some [[AdorableEvilMinions automatic turrets with cute voices]]. The webcomic "Lab Rat" establishes that Rattman, the "nutcase", was actually still there. He [[spoiler:[[DownerEnding apparently died at the end of the comic when he saved Chell from the Party Escort Bot]]]], but a particularly creepy EasterEgg in ''Portal 2'' implies that he's still alive: the sixth and final Rattman Den you can find is just like the others. When you leave, any and all portals you made inside the den mysteriously vanish and the wall closes so you can't get back in.

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* MinimalistCast: A HeroicMime and a [[TheVoice disembodied voice]]. That's it, besides an absent nutcase who wrote messages on the walls, an [[CompanionCube inanimate box]] and some [[AdorableEvilMinions automatic turrets with cute voices]]. The webcomic "Lab Rat" ''Lab Rat'' establishes that Rattman, the "nutcase", was actually still there. He [[spoiler:[[DownerEnding apparently died at the end of the comic when he saved Chell from the Party Escort Bot]]]], but a particularly creepy EasterEgg in ''Portal 2'' implies that he's still alive: the sixth and final Rattman Den you can find is just like the others. When you leave, any and all portals you made inside the den mysteriously vanish and the wall closes so you can't get back in.



* MoralityChip: The Morality Core, which was ''supposed'' to change [=GLaDOS=]' sociopathic tendencies into a desire to do science experiments. [[spoiler:It's the only core that's completely silent, implying that it's not working correctly (if it ever was). In addition, Lab Rat reveals that she used the ForScience loophole to finish the job of gassing the facility by asking the scientists for Neurotoxin.]]

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* MoralityChip: The Morality Core, which was ''supposed'' to change [=GLaDOS=]' sociopathic tendencies into a desire to do science experiments. [[spoiler:It's the only core that's completely silent, implying that it's not working correctly (if it ever was). In addition, Lab Rat the ''Lab Rat'' comic reveals that she used the ForScience loophole to finish the job of gassing the facility by asking the scientists for Neurotoxin.]]
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-->'''[=GLaDOS=]:''' I'd just like to point out that you were given every opportunity to succeed. There was even going to be a party for you. A big party that all your friends were invited to. I invited your best friend the Companion Cube. Of course, he couldn't come because [[spoiler:you murdered him]]. [All your other friends couldn't come either because you don't have any other friends. Because of how unlikable you are. It says so here in your personal file: Unlikable. Liked by no one. A bitter, unlikable loner whose passing shall not be mourned. "Shall ''not'' be mourned." That's exactly what it says. Very formal. Very official. It also says you were adopted. So that's funny, too.

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-->'''[=GLaDOS=]:''' I'd just like to point out that you were given every opportunity to succeed. There was even going to be a party for you. A big party that all your friends were invited to. I invited your best friend the Companion Cube. Of course, he couldn't come because [[spoiler:you murdered him]]. [All All your other friends couldn't come either because you don't have any other friends. Because of how unlikable you are. It says so here in your personal file: Unlikable. Liked by no one. A bitter, unlikable loner whose passing shall not be mourned. "Shall ''not'' be mourned." That's exactly what it says. Very formal. Very official. It also says you were adopted. So that's funny, too.
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-->'''[=GLaDOS=]:''' Stop squirming and die like an adult or I'm going to delete your backup. Okay, STOP! Okay enough, I deleted it. No matter what happens now, you're ''DEAD.'' You're still shuffling around a little but believe me you're ''dead.'' The part of you that could have survived indefinitely is gone. I just struck you from the ''permanent record.'' Your entire life has been a mathematical error. ''A mathematical error I'M ABOUT TO CORRECT.''

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-->'''[=GLaDOS=]:''' Stop squirming and die like an adult or I'm going to delete your backup. STOP! Okay, STOP! Okay enough, I deleted it. No matter what happens now, you're ''DEAD.'' You're still shuffling around a little but believe me you're ''dead.'' '''you're dead'''. The part of you that could have survived indefinitely is gone. I just struck you from the ''permanent record.'' Your entire life has been a mathematical error. ''A mathematical error I'M ABOUT TO CORRECT.''
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Contralto Of Danger has been disambiguated


* ContraltoOfDanger: When [[spoiler:you destroy her Morality Core]] and [=GLaDOS=] switches from robotic monotone to a lower, emotive (described by the subtitles as ''seductive''), and more obviously female voice... the contrast is actually ''creepier'' than the MachineMonotone that you've been listening to all game. [[https://www.youtube.com/watch?v=SGp-YceTOK8 Listen for yourself]].

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