History VideoGame / PoliceQuest

26th Apr '17 9:44:28 PM KD
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* EvilIsEasy: Averted with ''SWAT 2''. The terrorist campaign is much harder than the SWAT one. This isn't helped by the fact that the terrorists have inferior gear and stats compared to their SWAT counterparts.

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* EvilIsEasy: Averted with Subverted in ''SWAT 2''. The terrorist campaign is easygoing when it comes to regulations. Basho, the terrorist leader, doesn't particularly care about terrorist or innocent deaths, and nobody's going to get suspended for being too trigger-happy. But the objectives are much harder than the SWAT one. This isn't helped by the fact that campaign, and the terrorists have inferior gear and stats compared to their SWAT counterparts. counterparts, lacking some powerful options such as tear gas grenades.
* FoodAsBribe: In ''SWAT 2'''s terrorist campaign, you must ask SWAT for food and give it to a newspaper editor before she will agree to print Basho's manifesto.



** SWAT 2 has some random aspects for suspect placement and activities. Crossing into LuckBasedMission, suspects can accidentally blow themselves up by failing an explosives skill check, or kill an innocent civilian before you've gotten a chance to do anything, ruining your mission rating.

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** SWAT 2 has some random aspects for suspect placement and activities. Crossing into LuckBasedMission, suspects can accidentally blow themselves up by failing an explosives skill check, or kill an innocent civilian before you've gotten a chance to do anything, ruining your mission rating.
rating. When playing the terrorist campaign, it's random as to whether SWAT will agree to give you food, money, or an escape vehicle. This is not usually a big deal, but one mission requires food and they may decide to break into the building before agreeing to the demand.
* WesternTerrorists: The Five Eyes are borderline RebelsWithoutACause, with just a few words by Basho and Dante to describe their goals. There is a distinct anti-government and anarchist slant, but the number one rule boils down to "obey Basho". There are hints here and there that Basho is mostly out to enrich himself: he reprimands anyone who acts without his orders, takes any money you manage to scam out of SWAT, and rants to Dante that all of his followers were directionless losers before he (Basho) came along.
26th Apr '17 8:55:21 AM ayjazz
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* AssShove: Implied where the crazy guy in his underwear was keeping his knife.
13th Apr '17 9:31:04 PM CrosswalkX
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* ClusterFBomb: There is a Character named Dennis Walker in the apartment that will use the word "Fuck" if you ask him about the music. He will use the word "Fuck" if you touch his stuff or if you show him your items from your inventory.


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* SirSwearsaLot: The game is best known for the profanity used in this game. For example, the character Hal Bottoms will use the word "Goddamn" and "Bitch" in the game. Also Dennis Walker will use the word "Fuck" and "Shit" if you touch his stuff or show him items from your inventory.
8th Feb '17 2:02:27 AM tsstevens
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* AllThereInTheManual: ''SWAT 2'' has a wealth of information from explaining how the SWAT truck was bought from the Department of Energy for a single dollar (and had a smiley face painted on the battering ram) to background to each mission and basis on real events to [[OurLawyersAdvisedThisTrope a disclaimer on not having a terrorist give advice for the Five Eyes missions.]]
29th Jan '17 3:22:08 AM MrTerrorist
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** In {{SWAT 4}}, you fail on points for shooting a suspect regardless of whether they were going to attack you, one of your team, or surrender. Sadly TruthInTelevision. Though police and SWAT officers are entirely justified in killing someone who attacks them with lethal force, the game distorts the responsibility of the police to the public's perceived standard (and, in some ways, what professional organizations like SWAT are supposed to do) to protect and serve while doing as little harm as possible.

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** In {{SWAT 4}}, VideoGame/SWAT4, you fail on points for shooting a suspect regardless of whether they were going to attack you, one of your team, or surrender. Sadly TruthInTelevision. Though police and SWAT officers are entirely justified in killing someone who attacks them with lethal force, the game distorts the responsibility of the police to the public's perceived standard (and, in some ways, what professional organizations like SWAT are supposed to do) to protect and serve while doing as little harm as possible.
29th Jan '17 3:12:42 AM MrTerrorist
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For a page on the last two SWAT games, see ''[[VideoGame/{{SWAT3}} SWAT 3]]'', and ''{{SWAT 4}}''.

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For a page on the last two SWAT games, see ''[[VideoGame/{{SWAT3}} SWAT 3]]'', ''VideoGame/SWAT3'', and ''{{SWAT 4}}''.
''VideoGame/SWAT4''.
3rd Jan '17 2:00:17 AM AngelHalo
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** In PQII, you can visit Marie's house and take a look at it way earlier than you could later in the game. [[spoiler: Yes, it is quite clean, and different looking compared to later.]]
*** Searching the couch reveals some extra cash. It has nothing to do with the game, but it does imply other things about Sonny and Marie.
** Also in PQII, you can contact Al Lowe (see CreatorCameo) and Sierra hotline numbers (see BreakingTheFourthWall in the PQII section).

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** In PQII, you can visit Marie's house and take a look at it way earlier than you could later in the game. [[spoiler: Yes, it is quite clean, and different looking compared to later.]]
*** Searching the couch reveals some extra cash. It has nothing to do with the game, but it does imply other things about Sonny and Marie.
** Also in
PQII, you can contact Al Lowe (see CreatorCameo) and Sierra hotline numbers (see BreakingTheFourthWall in the PQII section).



* DidntThinkThisThrough: Can happen a lot in the game (typically resulting in a game over), but one example, a sort of funny yet tragic one in PQIV, is the final scene where you have to fight off the killer. Try using either the lighter or spray, and John will stand there and do nothing (as if thinking of this trope) before getting stabbed.

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* DidntThinkThisThrough: Can happen a lot in the game (typically game, often resulting in missed opportunities to earn more points, or getting a game over), but one example, over. Examples include failing to look up license plate information before making a sort of funny yet tragic one stop in PQIV, is the final scene where you have to fight off the killer. Try third game (lost extra points), and using either the lighter or spray, and John will stand there and do nothing (as if thinking pesticide, not both, in the fourth game (game over). The most tragic of this trope) before getting stabbed. all is SWAT 1, where failure to plan out mission 3 could result in the player dying the moment the mission starts.



** In SWAT, most of the failure screens involve the sergeant scolding you harshly.



** You could go around and shoot anyone in SWAT 3 and 4 with no immediate consequences, until you either fail the mission or finish it. Then the points bulletin comes in...

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** You could go around and shoot anyone in SWAT 3 and 4 with no immediate consequences, until 1 has internal affairs coming in anytime you either fail had to use a firearm, even if the mission or finish it. Then was a success. This is done to review if the points bulletin comes in...shot you took was justified. Accordingly, justified shots has you reinstated and commended, while unjustified shots has you arrested, ending the game.
*** Using a flash bang on a woman with a bad heart has her die immediately.


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** In SWAT 1, shooting anyone without a justifiable reason[[labelnote:*]]If they are armed and refuse to comply with demands, or are an immediate threat to you or anyone else[[/labelnote]] will result in internal affairs getting involved, and eventually having you arrested for murder. Victims can include Lucy, the old lady in the first mission, and a injured hostage in the third mission.


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** SWAT 1 '''loves''' this trope. Bad behavior incurs negative reactions from your fellow officers. Failing to meet protocol or staying with your team has you removed and scolded by the sergeant, and giving civilians the silent treatment has them rightfully offended at you.
1st Dec '16 3:01:48 AM afcking
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* GenericGraffiti: There is some of this in the opening of the game and you can investigate which GangBangers it belongs to. Also attempting to use the chalk on any wall will cause the narrator to accuse you of being a graffiti artist.
--> "Lieutenant Block doesn't want his walls covered in graffiti."
--> "Graffiti at the Police Academy? Not a chance in hell!"
1st Nov '16 10:41:14 PM darksoul4242
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*** In the same game, staying in a woman's locker room long enough has Morales catching you inside, giving you a similar game over screen.

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*** ** In the same game, staying in a woman's locker room long enough has Morales catching you inside, giving you a similar game over screen.
1st Nov '16 10:14:52 PM darksoul4242
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* CreatorCameo: Jim Walls appears in PQII whenever you have a [[GameOverMan over to inform you as to why you didn't do so well.]]

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* CreatorCameo: Jim Walls appears in PQII whenever you have a [[GameOverMan game over to inform you as to why you didn't do so well.]]
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.PoliceQuest