History VideoGame / PoliceQuest

27th Sep '17 10:12:06 AM darksoul4242
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* ArtShift: PQI was a graphic text adventure that was quirky in its own right. PQII went for a style akin to a BuddyCopShow. Japan got a more [[http://www.hardcoregaming101.net/policequest/policequest.htm manga-inspired]] PQII. PQIII and the remake of I went for a more realistic look, especially for three to highlight how depressing it got when the story kicks off. PQIV, especially with the change in designers AND since Sierra was experimenting with other FMV games like [[{{VideoGame/Phantasmagoria}} Phantasmagoria]], utilized digitized graphics to make the game look even more realistic, darker, and more depressing (though it ended up being almost as silly as PQI and II in some scenes). PQ SWAT wasn't as dark but still utilized digitized graphics and FMVs heavily. The rest of the SWAT games decided to take up 3d models from then on.

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* ArtShift: PQI was a graphic text adventure that was quirky in its own right. PQII went for a style akin to a BuddyCopShow. Japan got a more [[http://www.hardcoregaming101.net/policequest/policequest.htm manga-inspired]] PQII. PQIII and the remake of I went for a more realistic look, especially for three to highlight how depressing it got when the story kicks off. PQIV, especially with the change in designers AND since Sierra was experimenting with other FMV [=FMV=] games like [[{{VideoGame/Phantasmagoria}} Phantasmagoria]], utilized digitized graphics to make the game look even more realistic, darker, and more depressing (though it ended up being almost as silly as PQI and II in some scenes). PQ SWAT wasn't as dark but still utilized digitized graphics and FMVs [=FMVs=] heavily. The rest of the SWAT games decided to take up 3d 3D models from then on.
15th Sep '17 1:19:04 PM darkpast
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* CorruptPolitician: The [[mayor]] in ''SWAT 2''.

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* CorruptPolitician: The [[mayor]] [[spoiler: mayor]] in ''SWAT 2''.
15th Sep '17 1:18:23 PM darkpast
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* ArsonMurderAndJaywalking: Basho achieves his goals through intimidation, extortion, terrorism, and ''bad poetry''.



* CorruptPolitician: The [[mayor]] in ''SWAT 2''.
* TheDragon: Dante serves as Basho's lieutenant in ''SWAT 2''.



** SWAT 2 has some random aspects for suspect placement and activities. Crossing into LuckBasedMission, suspects can accidentally blow themselves up by failing an explosives skill check, or kill an innocent civilian before you've gotten a chance to do anything, ruining your mission rating. When playing the terrorist campaign, it's random as to whether SWAT will agree to give you food, money, or an escape vehicle. This is not usually a big deal, but one mission requires food and they may decide to break into the building before agreeing to the demand. In the SWAT campaign, the locations of the pieces of evidence required to get the GoldenEnding are randomised [[GuideDangIt with no indication of what needs to be collected]].
* WesternTerrorists: The Five Eyes are borderline RebelsWithoutACause, with just a few words by Basho and Dante to describe their goals. There is a distinct anti-government and anarchist slant, but the number one rule boils down to "obey Basho". There are hints here and there that Basho is mostly out to enrich himself: he reprimands anyone who acts without his orders, takes any money you manage to scam out of SWAT, and rants to Dante that all of his followers were directionless losers before he (Basho) came along.

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** SWAT 2 has some random aspects for suspect placement and activities.activities as well as for their reactions to what you do (e.g. one time a suspect might surrender, but in another playthrough he'll fight). Crossing into LuckBasedMission, suspects can accidentally blow themselves up by failing an explosives skill check, or kill an innocent civilian before you've gotten a chance to do anything, ruining your mission rating. When playing the terrorist campaign, it's random as to whether SWAT will agree to give you food, money, or an escape vehicle. This is not usually a big deal, but one mission requires food and they may decide to break into the building before agreeing to the demand. In the SWAT campaign, the locations of the pieces of evidence required to get the GoldenEnding are randomised [[GuideDangIt with no indication of what needs to be collected]].
* RagtagBunchOfMisfits: The Five Eyes are a ragtag bunch with varying backgrounds and motivations, such as the RightWingMilitiaFanatic, the WideEyedIdealist, ShellShockedVeteran, EcoTerrorist, MadBomber etc.
* WesternTerrorists: The Five Eyes are borderline RebelsWithoutACause, TerroristsWithoutACause, with just a few words by Basho and Dante to describe their goals. There is a distinct anti-government and anarchist slant, but the number one rule boils down to "obey Basho". There are hints here and there that Basho is mostly out to enrich himself: he reprimands anyone who acts without his orders, takes any money you manage to scam out of SWAT, and rants to Dante that all of his followers were directionless losers before he (Basho) came along.
along.
31st Jul '17 6:37:33 PM AngelHalo
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* ChekhovsGun: PQI-IV, your handgun. It does not have much use other than helping to uphold the peace. Then there are a few of scenes in the series where you need to fire some rounds, and ''won't'' get a game over for it. Justified in that you are an officer, and cannot unjustifiably go around and shoot people, even if they are about to assault you with a melee weapon or otherwise.

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* ChekhovsGun: PQI-IV, your handgun. It does not have much use other than helping to uphold the peace. Then there are a few of scenes in the series where you need to fire some rounds, and ''won't'' get a game over for it. Justified in that you are an officer, and cannot unjustifiably go around and shoot people, even if they are about to assault you with a melee weapon or otherwise.otherwise[[labelnote: note]]In real life, depending on state laws, officers can use lethal force, even if the public may deem it as unnecessary. Usually justified if the officer's life, or the life of others, are at stake. In the context of this game, it aims for non-violent solutions when it seems plausible.[[/labelnote]].



** PQII has a more straight forward means. Everytime you start the game, it will ask you to identify the mugshot. The names to accompany these mugshots are found in the manual. The GOG version programmed this out however (needs confirmation).

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** PQII has a more straight forward means. Everytime you start the game, it will ask you to identify the mugshot. The names to accompany these mugshots are found in the manual. The GOG version programmed this out however (needs confirmation).



* HaveANiceDeath: Your adviser informs you, in no uncertain terms, how you screwed up and what happens next.
** One of the best game enders is if you pull your gun and fire it without reason in the second game. If (and ''only'' if) you fire it at the Cove, you'll get a message about "Wow! That was loud!". If you fire it again, or fire it ''once'' anywhere else, the game immediately cuts to a front page news story showing Bonds ''in a straitjacket'' (apparently, he cracked and went crazy by firing his gun ''once'').
*** To add to that, you can apparently shoot your gun in the locker room ''four times'' (even ''at'' the bathroom stall with someone inside) before finally getting that news page.

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* HaveANiceDeath: Your adviser informs you, in no uncertain terms, The game, or Jim Walls, will inform you how you screwed up and up, usually followed by what happens next.
** One of the best Averted with Police Quest SWAT. Getting killed in combat simply shows your funeral. Non-death gameover sequences do play this straight with reprimands for poor behavior, including those that lead to game enders is if you pull your gun and fire it without reason in the second game. If (and ''only'' if) you fire it at the Cove, you'll get a message about "Wow! That was loud!". If you fire it again, or fire it ''once'' anywhere else, the game immediately cuts to a front page news story showing Bonds ''in a straitjacket'' (apparently, he cracked and went crazy by firing his gun ''once'').
*** To add to that, you can apparently shoot your gun in the locker room ''four times'' (even ''at'' the bathroom stall with someone inside) before finally getting that news page.
overs.



** Marie can get Sonny killed at the last part of PQII. How? By crying out to him the moment she get's untied, which takes Bains' no time at all to gun Sonny down.

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** In PQII, Marie can get Sonny killed at clinches onto this when [[spoiler: you go rescue her by screaming how relieved she is for being rescued... then Jessie enters the last part of PQII. How? By crying out room. The solution is to him the moment she get's untied, which takes Bains' no time at all tell her to gun Sonny down.calm down before unbinding her.]]



* WhyDontYouJustShootHim: As a cop, just shooting anybody (even if there is that smallest justification to doing so) is an easy way to lose your career, and by extension, the game. You're only allowed to do this if they have a gun, otherwise you must disarm the suspect or use your nightstick.

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* WhyDontYouJustShootHim: As a cop, just shooting anybody (even if there is that smallest justification to doing so) so, at least for this franchise's context) is an easy way to lose your career, and by extension, the game. You're only allowed to do this if they have a gun, otherwise you must disarm the suspect or use your nightstick.
25th Jul '17 1:10:38 PM CynicalBastardo
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** SWAT 2 has some random aspects for suspect placement and activities. Crossing into LuckBasedMission, suspects can accidentally blow themselves up by failing an explosives skill check, or kill an innocent civilian before you've gotten a chance to do anything, ruining your mission rating. When playing the terrorist campaign, it's random as to whether SWAT will agree to give you food, money, or an escape vehicle. This is not usually a big deal, but one mission requires food and they may decide to break into the building before agreeing to the demand.

to:

** SWAT 2 has some random aspects for suspect placement and activities. Crossing into LuckBasedMission, suspects can accidentally blow themselves up by failing an explosives skill check, or kill an innocent civilian before you've gotten a chance to do anything, ruining your mission rating. When playing the terrorist campaign, it's random as to whether SWAT will agree to give you food, money, or an escape vehicle. This is not usually a big deal, but one mission requires food and they may decide to break into the building before agreeing to the demand. In the SWAT campaign, the locations of the pieces of evidence required to get the GoldenEnding are randomised [[GuideDangIt with no indication of what needs to be collected]].
14th Jul '17 11:26:39 PM Piterpicher
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Sonny Bonds does return to the ''Police Quest'' series, though, in ''SWAT 2'', as a selectable team member and in ''SWAT 3: Close Quarters Combat'', where he is now SWAT leader, which seems a natural progression for him by then. In ''{{SWAT 4}}'' Sonny has a cameo as a veteran member of SWAT and trainer of new SWAT recruits. The ''SWAT'' subseries is peculiar in that the first entry was primarily an InteractiveMovie, the second an overhead RealTimeStrategy game, and the latter two tactical {{FPS}}s, notorious since ''any'' downed civilian, suspect or bystander, costs points from your total score. SWAT teams ''really are'' the babysitters of the populace.

to:

Sonny Bonds does return to the ''Police Quest'' series, though, in ''SWAT 2'', as a selectable team member and in ''SWAT 3: Close Quarters Combat'', where he is now SWAT leader, which seems a natural progression for him by then. In ''{{SWAT 4}}'' ''VideoGame/SWAT4'' Sonny has a cameo as a veteran member of SWAT and trainer of new SWAT recruits. The ''SWAT'' subseries is peculiar in that the first entry was primarily an InteractiveMovie, the second an overhead RealTimeStrategy game, and the latter two tactical {{FPS}}s, notorious since ''any'' downed civilian, suspect or bystander, costs points from your total score. SWAT teams ''really are'' the babysitters of the populace.



* InNameOnly: ''Open Season'' and ''SWAT''. ''{{SWAT 4}}'', in which Sonny Bonds from the original trilogy returns, is still InNameOnly since it's not an adventure game any more.

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* InNameOnly: ''Open Season'' and ''SWAT''. ''{{SWAT 4}}'', ''VideoGame/SWAT4'', in which Sonny Bonds from the original trilogy returns, is still InNameOnly since it's not an adventure game any more.



** In VideoGame/SWAT4, you fail on points for shooting a suspect regardless of whether they were going to attack you, one of your team, or surrender. Sadly TruthInTelevision. Though police and SWAT officers are entirely justified in killing someone who attacks them with lethal force, the game distorts the responsibility of the police to the public's perceived standard (and, in some ways, what professional organizations like SWAT are supposed to do) to protect and serve while doing as little harm as possible.

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** In VideoGame/SWAT4, ''VideoGame/SWAT4'', you fail on points for shooting a suspect regardless of whether they were going to attack you, one of your team, or surrender. Sadly TruthInTelevision. Though police and SWAT officers are entirely justified in killing someone who attacks them with lethal force, the game distorts the responsibility of the police to the public's perceived standard (and, in some ways, what professional organizations like SWAT are supposed to do) to protect and serve while doing as little harm as possible.
11th Jun '17 5:22:39 AM CynicalBastardo
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Added DiffLines:

* BeingEvilSucks: The terrorist campaign in ''SWAT 2'' is noticeably much more difficult than the SWAT campaign. The available terrorists have poorer skills, can absorb less damage and have poorer weapons and equipment. Given the [[ByTheBookCop nature of the series]], this is very much intentional.
29th May '17 8:59:15 PM nombretomado
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Police Quest is a series of {{adventure game}}s developed and published by Creator/{{Sierra}}. Similar to an interactive PoliceProcedural, the first three games had players take the role of Sonny Bonds, a police officer in the city of Lytton, California.

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Police Quest ''Police Quest'' is a series of {{adventure game}}s developed and published by Creator/{{Sierra}}. Similar to an interactive PoliceProcedural, the first three games had players take the role of Sonny Bonds, a police officer in the city of Lytton, California.



* EverythingTryingToKillYou: As a lot of {{Sierra}}'s games, this is the case. A particularly egregious example: If you forget to inspect your squad car properly, you get a flat tire. This is game ending, as instead of being on patrol and seeing all the plot-critical elements, you're stuck waiting for a tow truck (presumably, someone other than Bonds goes on to save the day).

to:

* EverythingTryingToKillYou: As a lot of {{Sierra}}'s {{Creator/Sierra}}'s games, this is the case. A particularly egregious example: If you forget to inspect your squad car properly, you get a flat tire. This is game ending, as instead of being on patrol and seeing all the plot-critical elements, you're stuck waiting for a tow truck (presumably, someone other than Bonds goes on to save the day).
29th May '17 8:34:29 PM nombretomado
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Police Quest is a series of {{adventure game}}s developed and published by {{Sierra}}. Similar to an interactive PoliceProcedural, the first three games had players take the role of Sonny Bonds, a police officer in the city of Lytton, California.

to:

Police Quest is a series of {{adventure game}}s developed and published by {{Sierra}}.Creator/{{Sierra}}. Similar to an interactive PoliceProcedural, the first three games had players take the role of Sonny Bonds, a police officer in the city of Lytton, California.



** This could be a ShoutOut to LeisureSuitLarry, where when interacting with women, you are treated with a full portrait.

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** This could be a ShoutOut to LeisureSuitLarry, ''VideoGame/LeisureSuitLarry'', where when interacting with women, you are treated with a full portrait.



* TheCameo: [[LeisureSuitLarry Larry Laffer]] is waiting in the airport, just past the metal detector.

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* TheCameo: [[LeisureSuitLarry [[VideoGame/LeisureSuitLarry Larry Laffer]] is waiting in the airport, just past the metal detector.



* RecycledSoundtrack: The elevator music in the Parker Center is the same music heard at the [[LeisureSuitLarry La Costa Lotta health resort.]]

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* RecycledSoundtrack: The elevator music in the Parker Center is the same music heard at the [[LeisureSuitLarry [[VideoGame/LeisureSuitLarry La Costa Lotta health resort.]]
26th Apr '17 9:44:28 PM KD
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* EvilIsEasy: Averted with ''SWAT 2''. The terrorist campaign is much harder than the SWAT one. This isn't helped by the fact that the terrorists have inferior gear and stats compared to their SWAT counterparts.

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* EvilIsEasy: Averted with Subverted in ''SWAT 2''. The terrorist campaign is easygoing when it comes to regulations. Basho, the terrorist leader, doesn't particularly care about terrorist or innocent deaths, and nobody's going to get suspended for being too trigger-happy. But the objectives are much harder than the SWAT one. This isn't helped by the fact that campaign, and the terrorists have inferior gear and stats compared to their SWAT counterparts. counterparts, lacking some powerful options such as tear gas grenades.
* FoodAsBribe: In ''SWAT 2'''s terrorist campaign, you must ask SWAT for food and give it to a newspaper editor before she will agree to print Basho's manifesto.



** SWAT 2 has some random aspects for suspect placement and activities. Crossing into LuckBasedMission, suspects can accidentally blow themselves up by failing an explosives skill check, or kill an innocent civilian before you've gotten a chance to do anything, ruining your mission rating.

to:

** SWAT 2 has some random aspects for suspect placement and activities. Crossing into LuckBasedMission, suspects can accidentally blow themselves up by failing an explosives skill check, or kill an innocent civilian before you've gotten a chance to do anything, ruining your mission rating.
rating. When playing the terrorist campaign, it's random as to whether SWAT will agree to give you food, money, or an escape vehicle. This is not usually a big deal, but one mission requires food and they may decide to break into the building before agreeing to the demand.
* WesternTerrorists: The Five Eyes are borderline RebelsWithoutACause, with just a few words by Basho and Dante to describe their goals. There is a distinct anti-government and anarchist slant, but the number one rule boils down to "obey Basho". There are hints here and there that Basho is mostly out to enrich himself: he reprimands anyone who acts without his orders, takes any money you manage to scam out of SWAT, and rants to Dante that all of his followers were directionless losers before he (Basho) came along.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.PoliceQuest