History VideoGame / PoliceQuest

31st May '16 2:18:45 PM KD
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* SWAT only has a few missions, but the exact scenario can differ, such as the suspect's location. Better check all those corners with your mirror, just to be sure.
* SWAT 2 has some random aspects for suspect placement and activities. Crossing into LuckBasedMission, suspects can accidentally blow themselves up by failing an explosives skill check, or kill an innocent civilian before you've gotten a chance to do anything, ruining your mission rating.

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* ** SWAT only has a few missions, but the exact scenario can differ, such as the suspect's location. Better check all those corners with your mirror, just to be sure.
* ** SWAT 2 has some random aspects for suspect placement and activities. Crossing into LuckBasedMission, suspects can accidentally blow themselves up by failing an explosives skill check, or kill an innocent civilian before you've gotten a chance to do anything, ruining your mission rating.
31st May '16 2:17:37 PM KD
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!!The SWAT series as a whole contains examples of:

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!!The SWAT series as a whole contains !!SWAT 1 and 2 contain examples of:
31st May '16 2:16:38 PM KD
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* ArmorIsUseless: Averted. Each piece of your armor can absorb at least one round before it starts to go through you.
** In multiplayer and co-op games, you will have access to heavier armor that can absorb even more rounds at the expense of mobility.

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* ArmorIsUseless: Averted. Each piece Averted in SWAT 2. Officers are automatically equipped with armor, and they are much more likely to survive being shot because of your it. Body armor can absorb at least one round before it starts is optional for terrorists, but it's probably something you'll want to go through you.
** In multiplayer and co-op games, you will
have access for anyone you want to heavier armor that can absorb even more rounds at be alive when the expense of mobility.mission's over.



* ArtificialStupidity: AI partners in SWAT 4 will hardly take any initiative to help you save for shooting any suspects for you (which won't cost you any points). The good news is that they will do exactly what you say and be weary of any looming threats that come your way, provided they don't get surprised or flanked by em.
* ColourCodedForYourConvenience: In SWAT 4, you have four fellow officers to help you. Two with a blue bar, and two with a red bar. You can command either team separately.
** For multiplayer, there are the SWAT officers in blue and black gear. There are the terrorist in green and brown gear.
* CoOpMultiplayer: SWAT 3 and 4 features this thanks to the (now unsupported) Gamespy Arcade servers. Thanks to the ability to play locally, you can still use third party programs (like Hamachi) to host cooperative games with up to five players. It is wise to note that all single player missions are playable, and has it's ups (no AI partners, can have reliable players to work with) and downs (no AI partners as substitutes, causing penalties are easier, and no snipers).
** The SWAT 4 expansion kicks this up with '''10 player coop!'''
* DecapitatedArmy: The mission is considered a failure the moment the element leader (you) is incapacitated or killed (meaning none of your AI partners will continue on). If any of your squad members are incapacitated, it will take away points, but it will not end the mission. Averted in coop mode.
* EliteMooks: SWAT 4 has a terrorist group utilizing gear much like that of what SWAT officers utilize, armor and all, which means not all non-lethal methods will help you. They also happen to be the other team for multiplayer games.
** HeavilyArmoredMook: Unfortunately, some of them will wear heavy armor. If you're playing a co-op game, [[BeatThemAtTheirOwnGame so can you.]]



* LetsPlay: [[http://spoonyexperiment.com/2009/03/08/lets-play-swat-4-mission-1-dungeons-damsels/ SpoonyOne did it on SWAT 4.]] Be prepared for quite a laugh.
** [[http://www.youtube.com/watch?v=yzvbpG7Z8z0 [=WizWar100=] (aka [=LazyWorkCreation=]) has followed suit, while occasionally showing off the cooperative game play.]]
** [[http://lparchive.org/SWAT-4/ Khad, from SomethingAwful, had also done a series of videos on this.]]
* MercyRewarded: In SWAT 4 multiplayer, if you stun your opponents, you can arrest them, which grants you a few extra points as opposed to killing them (which grants one per kill). Obviously, the police wants to arrest the terrorists, and the terrorists wants hostages.
* NonLethalKO: SWAT 4 gives you an assortment of lethal and non-lethal weapons. This includes a taser gun, a shotgun that fires bean bags, a paintball gun that fires balls filled with tear gas, along with an assortment of tactical grenades. Using them is an easy way to get the suspects to surrender.
* OlderAndWiser: Sonny Bonds in SWAT 4. See CharacterDevelopment in the general tropes section.

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* LetsPlay: [[http://spoonyexperiment.com/2009/03/08/lets-play-swat-4-mission-1-dungeons-damsels/ SpoonyOne did it on SWAT 4.]] Be prepared for quite a laugh.
** [[http://www.youtube.com/watch?v=yzvbpG7Z8z0 [=WizWar100=] (aka [=LazyWorkCreation=]) has followed suit, while occasionally showing off
KarmaHoudini: The end of the cooperative game play.]]
** [[http://lparchive.org/SWAT-4/ Khad, from SomethingAwful, had also done a series of videos on this.]]
* MercyRewarded: In SWAT 4 multiplayer, if you stun your opponents, you can arrest them, which grants you a few extra points as opposed
terrorist campaign sees player character [[TheDragon Dante]] and those loyal to killing them (which grants one per kill). Obviously, him hijacking a private plane, renouncing the police wants to arrest the terrorists, and the terrorists wants hostages.
* NonLethalKO: SWAT 4 gives you an assortment of lethal and non-lethal weapons. This includes a taser gun, a shotgun that fires bean bags, a paintball gun that fires balls filled
criminal life with tear gas, along with an assortment of tactical grenades. Using them is an easy way to get a {{Narm}}y poem, and setting course for the suspects to surrender.
* OlderAndWiser: Sonny Bonds in SWAT 4. See CharacterDevelopment in the general tropes section.
nearest tropical paradise.



* RandomlyGeneratedLevels: SWAT 4. Most of the time, enemies, objects, and other important elements can be located in different parts of the level. In some cases, it can be completely random, but it is always possible to complete them.
** Believe it or not, Police Quest SWAT is capable of this as well. The missions are the same, but the situations can be different and may require a different means of completing them.
** SWAT 2 as well.
* SubsystemDamage: Getting a leg injured will make you move slower. Getting both legs injured forces you to stay crotched. Getting one arm injured worsens your aim. An injured body or head will obviously have you incapacitated or killed.
* TacticalShooter: SWAT 3 and 4.

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* RandomlyGeneratedLevels: RandomlyGeneratedLevels:
*
SWAT 4. Most of the time, enemies, objects, and other important elements can be located in different parts of the level. In some cases, it can be completely random, but it is always possible to complete them.
** Believe it or not, Police Quest SWAT is capable of this as well. The missions are the same,
only has a few missions, but the situations exact scenario can differ, such as the suspect's location. Better check all those corners with your mirror, just to be different and may require a different means of completing them.
**
sure.
*
SWAT 2 as well.
* SubsystemDamage: Getting
has some random aspects for suspect placement and activities. Crossing into LuckBasedMission, suspects can accidentally blow themselves up by failing an explosives skill check, or kill an innocent civilian before you've gotten a leg injured will make you move slower. Getting both legs injured forces you chance to stay crotched. Getting one arm injured worsens do anything, ruining your aim. An injured body or head will obviously have you incapacitated or killed.
* TacticalShooter: SWAT 3 and 4.
mission rating.
12th May '16 6:50:51 AM justme13
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Added DiffLines:

** Darryl Gates appears on one of the floors in Parker Centre in 4
11th Apr '16 11:17:13 AM Kalrot
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Police Quest is a series of {{adventure game}}s developed and published by {{Sierra}}. Similar to an interactive ''Series/{{CSI}}'', the first three games had players take the role of Sonny Bonds, a police officer in the city of Lytton, California.

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Police Quest is a series of {{adventure game}}s developed and published by {{Sierra}}. Similar to an interactive ''Series/{{CSI}}'', PoliceProcedural, the first three games had players take the role of Sonny Bonds, a police officer in the city of Lytton, California.
6th Mar '16 2:10:05 PM SilverDragon
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* WhatTheHellPlayer: In PQ4, try giving the candybar to Hal.

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* WhatTheHellPlayer: In PQ4, [=PQ4=], try giving the candybar to Hal.
6th Mar '16 2:06:05 PM SilverDragon
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* SymbolSwearing: The non-voiced games uses symbols to censor swear words. This becomes less relied on in PQIII, and is averted in PQIV, where they simply minimize the swearing and use it sparingly, or even [[GoshDangItToHeck just use other words.]]

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* SymbolSwearing: The non-voiced games uses use symbols to censor swear words. This becomes less relied on in PQIII, and is averted in PQIV, where they simply minimize the swearing and use it sparingly, or even [[GoshDangItToHeck just use other words.]]
6th Mar '16 2:05:18 PM SilverDragon
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** Again When you [[spoiler: save [[DamselInDistress Marie]] from Bains in the 2nd game.]]

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** Again When when you [[spoiler: save [[DamselInDistress Marie]] from Bains in the 2nd second game.]]



** Precient (a new Police Simulator on kickstarter) was suppose to be this but was canceled due to lack of funding.

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** Precient (a new Police Simulator on kickstarter) was suppose supposed to be this but was canceled due to lack of funding.



** In PQI, You can fall into a river and flow away, drowning soon after.
** PQII has a few instances where you can fall into a river, a lake, or even a sewer and drown. The river can be avoided by calling in a dive team (see OxygenMeter in the Police Quest II section), and the sewer is justified since it is sewer sledge you are submerging into, and the methane gas makes a deadly combination.

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** In PQI, You you can fall into a river and flow away, drowning soon after.
** PQII has a few instances where you can fall into a river, a lake, or even a sewer and drown. The river can be avoided by calling in a dive team (see OxygenMeter in the Police Quest II section), and the sewer is justified since it is sewer sledge sludge you are submerging into, and the methane gas makes a deadly combination.
6th Mar '16 1:16:52 PM SilverDragon
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** In PQII, there is a mugger who will go after Sonny. Just show use the two-way radio for Keith, and he'll high-tail it. It doesn't take Keith long to catch him though.
** The customer of a drug dealer will surrender immediately the moment you order him to freeze and come out with a gun while the dealer runs (though if you keep Laura informed, he'll be intercepted as the game requires). The remake, however, subverts this as the customer does make an attempt to escape, but get's held up when Sonny gets closer and orders him to freeze once again.

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** In PQII, there is a mugger who will go after Sonny. Just show and use the two-way radio for Keith, and he'll high-tail it. It doesn't take Keith long to catch him though.
** The In the first game, the customer of a drug dealer will surrender immediately the moment you order him to freeze and come out with a gun while the dealer runs (though if you keep Laura informed, he'll be intercepted as the game requires). The remake, however, subverts this as the customer does make an attempt to escape, but get's gets held up when Sonny gets closer and orders him to freeze once again.
6th Mar '16 12:56:00 PM SilverDragon
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* ArtShift: PQI was a graphic text adventure that was quirky in it's own right. PQII went for a style akin to a BuddyCopShow. Japan got a more [[http://www.hardcoregaming101.net/policequest/policequest.htm manga-inspired]] PQII. PQIII and the remake of I went for a more realistic look, especially for three to highlight how depressing it got when the story kicks off. PQIV, especially with the change in designers AND since Sierra was experimenting with other FMV games like [[{{VideoGame/Phantasmagoria}} Phantasmagoria]], utilized digitized graphics to make the game look even more realistic, darker, and more depressing (though it ended up being almost as silly as PQI and II in some scenes). PQ SWAT wasn't as dark but still utilized digitized graphics and FMVs heavily. The rest of the SWAT games decided to take up 3d models from then on.

to:

* ArtShift: PQI was a graphic text adventure that was quirky in it's its own right. PQII went for a style akin to a BuddyCopShow. Japan got a more [[http://www.hardcoregaming101.net/policequest/policequest.htm manga-inspired]] PQII. PQIII and the remake of I went for a more realistic look, especially for three to highlight how depressing it got when the story kicks off. PQIV, especially with the change in designers AND since Sierra was experimenting with other FMV games like [[{{VideoGame/Phantasmagoria}} Phantasmagoria]], utilized digitized graphics to make the game look even more realistic, darker, and more depressing (though it ended up being almost as silly as PQI and II in some scenes). PQ SWAT wasn't as dark but still utilized digitized graphics and FMVs heavily. The rest of the SWAT games decided to take up 3d models from then on.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.PoliceQuest