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* FailureIsTheOnlyOption: When your Magikarp is at its max level, you have no choice but to enter the league and compete as many battles as you can. Only by losing a battle you can allow your maxed-out Magikarp to retire.

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* FailureIsTheOnlyOption: FailureIsTheOnlyOption:
**
When your Magikarp is at its max level, you have no choice but to enter the league and compete as many battles as you can. Only by losing a battle you can allow your maxed-out Magikarp to retire.retire.
** Some random events can only be gotten if you lose one or more league battles.
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* PunnyName: Opponent Magikarp in a league's final battle are named based on carp-related puns, like ''Koi''chiro and ''Karp''en.

to:

* PunnyName: Opponent Every fifth battle in a league, you'll encounter opponent Magikarp in a league's final battle whose names are named based on carp-related puns, like ''Koi''chiro and ''Karp''en.

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* [[AndYourRewardIsInteriorDecorating And Your Reward Is Pond Decorating]]: Some story events, once cleared, will reward you with pond decorations and themes. However, to obtain the rest of the decorations, you have to buy them from the [[BribingYourWayToVictory Diamond]] Shop. Keep in mind that decorations aren't just there as a, well, plain decoration. They provide bonuses that can help you raise your Magikarp easier and quicker.

to:

* [[AndYourRewardIsInteriorDecorating And Your Reward Is Pond Decorating]]: AndYourRewardIsInteriorDecorating: Some story events, once cleared, will reward you with pond decorations and themes. However, to obtain the rest of the decorations, you have to buy them from the [[BribingYourWayToVictory Diamond]] Shop. Keep in mind that decorations aren't just there as a, well, plain decoration. They provide bonuses that can help you raise your Magikarp easier and quicker.



* NotAllowedToGrowUp: While your Magikarp can grow in size relative to a certain percentage of its max possible JP, you have to invoke this by keeping an Everstone in your inventory as long as possible in order to keep it from evolving into Gyarados, which automatically puts it into retirement. If you have no Everstone because you broke it (easy to do if you're careless in tapping or navigating the home screen), your Magikarp will begin to have a random chance of evolving at every level up (starting at level 20, just like in the main games).

to:

* NotAllowedToGrowUp: NotAllowedToGrowUp:
**
While your Magikarp can grow in size relative to a certain percentage of its max possible JP, you have to invoke this by keeping an Everstone in your inventory as long as possible in order to keep it from evolving into Gyarados, which automatically puts it into retirement. If you have no Everstone because you broke it (easy to do if you're careless in tapping or navigating the home screen), your Magikarp will begin to have a random chance of evolving at every level up (starting at level 20, just like in the main games).



* RandomNumberGod: Raising Magikarp in general. Training can either give you a small boost to JP or bigger depending on the training type (randomly) picked and whether the effort is "Good", "Great", or "Amazing" (again, randomly decided). Random events can happen between activities, some good and some bad, with the latter having a possibility of either JP loss ("All That Glitters" event if you're unlucky when investigating the "sparkling item") or [[FinalDeath you actually losing your current Magikarp forever]] (infamously, "Out of Nowhere..." if you fail).
** It's worth noting that Select Button's previous game, ''Survive! Mola Mola!'' runs on this exact concept even more strongly than ''Magikarp Jump'', with that game's fish of choice (the similarly MemeticLoser ocean sunfish) able to be killed by ''everything''. Be thankful your Magikarp doesn't run the risk of choking on berries or going into shock if you change your screen brightness too fast.

to:

* RandomNumberGod: Raising Magikarp in general. Training can either give you a small boost to JP or bigger depending on the training type (randomly) picked and whether the effort is "Good", "Great", or "Amazing" (again, randomly decided). Random events can happen between activities, some good and some bad, with the latter having a possibility of either JP loss ("All That Glitters" event if you're unlucky when investigating the "sparkling item") or [[FinalDeath you actually losing your current Magikarp forever]] (infamously, "Out of Nowhere..." if you fail).
**
fail). It's worth noting that Select Button's previous game, ''Survive! Mola Mola!'' runs on this exact concept even more strongly than ''Magikarp Jump'', with that game's fish of choice (the similarly MemeticLoser ocean sunfish) able to be killed by ''everything''. Be thankful your Magikarp doesn't run the risk of choking on berries or going into shock if you change your screen brightness too fast.
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** One of the [=NPCs=] is called ''Rod''dy Tackle, with the surname both referencing one of Magikarp's moves and the term "tackle," which is the term for a full set of fishing equipment.

to:

** One of the [=NPCs=] is called ''Rod''dy Tackle, with the surname both referencing one of Magikarp's moves and the term "tackle," which is the term for a full set of fishing equipment.
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** One of the [=NPCs=] is called ''Rod''dy Tackle, with the surname both referencing one of Magikarp's moves and the term "rod" and "tackle," which are parts of fishing terminology.

to:

** One of the [=NPCs=] is called ''Rod''dy Tackle, with the surname both referencing one of Magikarp's moves and the term "rod" and "tackle," which are parts is the term for a full set of fishing terminology. equipment.
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** One of the [=NPCs=] is called ''Rod''dy Tackle, with the surname possibly referencing one of Magikarp's moves.

to:

** One of the [=NPCs=] is called ''Rod''dy Tackle, with the surname possibly both referencing one of Magikarp's moves.moves and the term "rod" and "tackle," which are parts of fishing terminology.
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* ExperienceBooster: Food and training items can be upgraded to help train Magikarp faster, and there's also adding decorations.
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* MundaneMadeAwesome: The "Magikarp Jump" battle involves your Magikarp and the opponent's Magikarp jumping as high as they can reach before ''crashing down'' to the ground with enough force to leave Magikarp-shaped holes.

to:

* MundaneMadeAwesome: The "Magikarp Jump" battle involves your Magikarp and the opponent's Magikarp jumping as high as they can reach before ''crashing down'' to the ground with enough force to [[ImpactSilhouette leave Magikarp-shaped holes.]]

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* MythologyGag: Aside from the "jump" command (which can be interpreted as Splash/Hop), other commands issued to your Magikarp during training include "tackle" and "flail", both being moves that Magikarp can learn legitimately in the main games.

to:

* MythologyGag: MythologyGag:
**
Aside from the "jump" command (which can be interpreted as Splash/Hop), other commands issued to your Magikarp during training include "tackle" and "flail", both being moves that Magikarp can learn legitimately in the main games.games.
** One of the training items is a jump counter, a device similar to the one in ''VideoGame/PokemonStadium'''s "Magikarp's Splash" mini-game.
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* PaletteSwap: Like in the main games, there's a rare possibility of you reeling up a Shiny Magikarp.

to:

* PaletteSwap: Like in the main games, there's a rare possibility of you reeling up in a Shiny Magikarp.
Is there an issue? Send a MessageReason:
None


* NotAllowedToGrowUp: While your Magikarp can grow in size relative to a certain percentage of its max possible JP, you have to invoke this by keeping an Everstone in your inventory as long as possible in order to keep it from evolving into Gyarados, which automatically puts it into retirement. If you have no Everstone because you broke it (easy to do if you're careless in tapping or navigating the home screen), your Magikarp will begin to have a random chance of evolving at every level up.

to:

* NotAllowedToGrowUp: While your Magikarp can grow in size relative to a certain percentage of its max possible JP, you have to invoke this by keeping an Everstone in your inventory as long as possible in order to keep it from evolving into Gyarados, which automatically puts it into retirement. If you have no Everstone because you broke it (easy to do if you're careless in tapping or navigating the home screen), your Magikarp will begin to have a random chance of evolving at every level up.up (starting at level 20, just like in the main games).

Added: 237

Removed: 237

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* ReplacementGoldfish: Literally. If you lose a Magikarp you can just get another with no penalty, and the game actually ''rewards'' you for letting them die off, but you'll probably feel rather sour when getting a new Magikarp this way.



* ReplacementGoldfish: Literally. If you lose a Magikarp you can just get another with no penalty, and the game actually ''rewards'' you for letting them die off, but you'll probably feel rather sour when getting a new Magikarp this way.
Is there an issue? Send a MessageReason:
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* SpiritualSuccessor: To ''Survive! Mola Mola!'', as mentioned above. The expendable fish protagonists, training points, swiping to feed and gradually steeping level curves are all carryovers from it, as are some of the more dangerous outcomes of adventures. ''Magikarp Jump'' at least gives you some say in the matter.
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Added DiffLines:

** It's worth noting that Select Button's previous game, ''Survive! Mola Mola!'' runs on this exact concept even more strongly than ''Magikarp Jump'', with that game's fish of choice (the similarly MemeticLoser ocean sunfish) able to be killed by ''everything''. Be thankful your Magikarp doesn't run the risk of choking on berries or going into shock if you change your screen brightness too fast.
Is there an issue? Send a MessageReason:
None


* PunnyName: Opponent Magikarp in a league's final battle are named based on fish-related puns, like ''Koi''chiro and ''Karp''en.

to:

* PunnyName: Opponent Magikarp in a league's final battle are named based on fish-related carp-related puns, like ''Koi''chiro and ''Karp''en.
Is there an issue? Send a MessageReason:
None


''Pokémon: Magikarp Jump'' (はねろ!コイキング, ''Jump! Koiking!'' in Japan) is a spin-off ''Franchise/{{Pokemon}}'' game for mobile devices developed by Select Button and released in May 2017. It is a virtual pet game revolving around the lowly fish [[MagikarpPower Magikarp]], which must be bred and trained generation after generation to jump as high as possible.

to:

''Pokémon: Magikarp Jump'' (はねろ!コイキング, ''Jump! Koiking!'' Koiking'' in Japan) is a spin-off ''Franchise/{{Pokemon}}'' game for mobile devices developed by Select Button and released in May 2017. It is a virtual pet game revolving around the lowly fish [[MagikarpPower Magikarp]], which must be bred and trained generation after generation to jump as high as possible.

Added: 358

Changed: 39

Is there an issue? Send a MessageReason:
None


''Pokémon: Magikarp Jump'' is a spin-off ''Franchise/{{Pokemon}}'' game for mobile devices developed by Select Button and released in May 2017. It is a virtual pet game revolving around the lowly fish [[MagikarpPower Magikarp]], which must be bred and trained generation after generation to jump as high as possible.

to:

''Pokémon: Magikarp Jump'' (はねろ!コイキング, ''Jump! Koiking!'' in Japan) is a spin-off ''Franchise/{{Pokemon}}'' game for mobile devices developed by Select Button and released in May 2017. It is a virtual pet game revolving around the lowly fish [[MagikarpPower Magikarp]], which must be bred and trained generation after generation to jump as high as possible.


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* MythologyGag: Aside from the "jump" command (which can be interpreted as Splash/Hop), other commands issued to your Magikarp during training include "tackle" and "flail", both being moves that Magikarp can learn legitimately in the main games.


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** One of the [=NPCs=] is called ''Rod''dy Tackle, with the surname possibly referencing one of Magikarp's moves.
Is there an issue? Send a MessageReason:
None

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* FeatheredFiend: You'll learn to dread every wild Pidgeotto you come across. It's this game's constant aerial threat, with ''three'' events dedicated to it (though only one is non-lethal to your Magikarp).


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* MundaneMadeAwesome: The "Magikarp Jump" battle involves your Magikarp and the opponent's Magikarp jumping as high as they can reach before ''crashing down'' to the ground with enough force to leave Magikarp-shaped holes.
Is there an issue? Send a MessageReason:
None

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* {{Microtransactions}}: This game's business model. In fact, this is the only way to obtain tickets, and thus, the Diamond Miner (the only item that can be purchased with only said currency).


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* PowerUpFood: Berries eaten by Magikarp increase its Jump Power.
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* VideoGameCrueltyPotential: If you want a free way of getting a new Magikarp (subsequent fishing attempts after getting a Magikarp costs diamonds) when the Magikarp you just fished up isn't your liking, you can force it to retire. And there are many ways to do this (though some don't seem "cruel"). In fact, there's no VideoGameCrueltyPunishment for this. See ReplacementGoldfish above.

to:

* VideoGameCrueltyPotential: If you want a free way of getting a new Magikarp (subsequent fishing attempts after getting a Magikarp costs diamonds) when the Magikarp you just fished up isn't your liking, you can force it to retire. And there are many ways to do this (though some don't seem "cruel")."cruel", and you can manually retire one if your rank is 20 or higher). In fact, there's no VideoGameCrueltyPunishment for this. See ReplacementGoldfish above.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* FailureIsTheOnlyOption: When your Magikarp is at its max level, you have no choice but to enter the league and compete as many battles as you can. Only by losing a battle you can allow your maxed-out Magikarp to retire.
Is there an issue? Send a MessageReason:
None


* NotAllowedToGrowUp: While your Magikarp can grow in size relative to a certain percentage of its max possible JP, you have to invoke this by keeping an Everstone in your inventory as long as possible in order to keep it from evolving into Gyarados, which automatically puts it into retirement. If you have no Everstone because you broke it (easy to do if you're careless in tapping or navigating the home screen), your Magikarp will begin to have a random chance of evolving starting at level 20.

to:

* NotAllowedToGrowUp: While your Magikarp can grow in size relative to a certain percentage of its max possible JP, you have to invoke this by keeping an Everstone in your inventory as long as possible in order to keep it from evolving into Gyarados, which automatically puts it into retirement. If you have no Everstone because you broke it (easy to do if you're careless in tapping or navigating the home screen), your Magikarp will begin to have a random chance of evolving starting at every level 20.up.
Is there an issue? Send a MessageReason:
None

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* DoubleUnlock: Some in-game events can only be encountered if you've either completed a later league (which may require finishing its preceding leagues to gain access to that later league, hence the DoubleUnlock), gotten a certain support Pokémon (which requires diamonds to unlock), or both.
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** One random event even has a chance of your Magikarp evolving if you accept the request. If you don't want to risk it (you'll get lower JP reward instead though), it's better to decline at all times... unless you want your Magikarp to retire early.


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* VideoGameCrueltyPotential: If you want a free way of getting a new Magikarp (subsequent fishing attempts after getting a Magikarp costs diamonds) when the Magikarp you just fished up isn't your liking, you can force it to retire. And there are many ways to do this (though some don't seem "cruel"). In fact, there's no VideoGameCrueltyPunishment for this. See ReplacementGoldfish above.
Is there an issue? Send a MessageReason:
None

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* AchievementSystem: This game has it. It consists of various objectives whose goal will be stretched every time you complete them. Completing them will reward you with various items or currency.


Added DiffLines:

* [[AndYourRewardIsInteriorDecorating And Your Reward Is Pond Decorating]]: Some story events, once cleared, will reward you with pond decorations and themes. However, to obtain the rest of the decorations, you have to buy them from the [[BribingYourWayToVictory Diamond]] Shop. Keep in mind that decorations aren't just there as a, well, plain decoration. They provide bonuses that can help you raise your Magikarp easier and quicker.


Added DiffLines:

* NotAllowedToGrowUp: While your Magikarp can grow in size relative to a certain percentage of its max possible JP, you have to invoke this by keeping an Everstone in your inventory as long as possible in order to keep it from evolving into Gyarados, which automatically puts it into retirement. If you have no Everstone because you broke it (easy to do if you're careless in tapping or navigating the home screen), your Magikarp will begin to have a random chance of evolving starting at level 20.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ChestMonster: Event "Is It Treasure?" has the possibility of you running into this. If you decide to try to open a Poké Ball in this event, it is possible to encounter Voltorb instead, which immediately uses [[StuffBlowingUp Explosion]] to kill your current Magikarp.


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* RandomNumberGod: Raising Magikarp in general. Training can either give you a small boost to JP or bigger depending on the training type (randomly) picked and whether the effort is "Good", "Great", or "Amazing" (again, randomly decided). Random events can happen between activities, some good and some bad, with the latter having a possibility of either JP loss ("All That Glitters" event if you're unlucky when investigating the "sparkling item") or [[FinalDeath you actually losing your current Magikarp forever]] (infamously, "Out of Nowhere..." if you fail).

Added: 312

Changed: 1

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* InASingleBound: As weak as they may be, Magikarps sure can jump good.

to:

* InASingleBound: As weak as they may be, Magikarps Magikarp sure can jump good.


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* PaletteSwap: Like in the main games, there's a rare possibility of you reeling up a Shiny Magikarp.
** Opponent trainers in the league are just a recolored version of your character.


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* PunnyName: Opponent Magikarp in a league's final battle are named based on fish-related puns, like ''Koi''chiro and ''Karp''en.
Is there an issue? Send a MessageReason:
None

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* AmbiguousGender: The Magikarp trainers, both your PlayerCharacter and opponent trainers in the league, since the latter is a [[PaletteSwap recolor]] of your character. Their character design can invoke either gender, especially combined with the fact that most of their face is covered up. [[{{NPC}} Man of Mystery]] even [[LampshadeHanging lampshades]] this by not being sure of whether to refer your character as a boy or a girl.
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* MoodWhiplash: It can be surprisingly shocking to discover that you can lose pokémon for good in this seemingly simple and comical game. Your character goes home alone with their head low in shame and the Mayor... lightly scolds them before the game continues as usual with a new Magikarp.
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''Pokémon: Magikarp Jump'' is a spin-off ''Franchise/{{Pokemon}}'' game for mobile devices developed by Select Button and released in May 2017. It is a virtual pet game revolving around the lowly fish [[MagikarpPower Magikarp]], which must be bred and trained generation after generation to jump as high as possible.
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!!Tropes featured in this game include:
* AssistCharacter: Support characters have a small chance of cheering Magikarp on and granting a certain boost to their jump power.
* BribingYourWayToVictory: Spending real money will let you unlock things faster, if you're so inclined.
* ButtMonkey: On top of the usual mockery those weak orange fishes get, the idea of losing them or letting them be ''killed'' is PlayedForLaughs due to how easily replaceable they are.
* {{Cap}}: Each Magikarp has a level cap. When it hits, you're forced to enter the fish on the current tournament and take it as far as its stats can go. The Magikarp will then retire and be replaced by a new one with a higher level cap.
* DeadlyEuphemism: "Forced Retirement" can involve your Magikarp getting carried away by a hungry Pidgeotto.
* ExcusePlot: There's hardly a plot. You simply train Magikarps and set them on tournaments that judge their jumping ability. There are next to no characters other than Mayor Karp and all rivals are recolors of the generic protagonist.
* FinalDeath: Certain events can cause your Magikarp to be lost forever or even get presumably killed by predators.
* GottaCatchEmAll: In this game the Magikarps have several kinds of color patterns.
* InASingleBound: As weak as they may be, Magikarps sure can jump good.
* PassingTheTorch: A retired Magikarp and its successor will have a brief conversation before gameplay resumes. Afterwards, the previous carps will still come by in the background to watch over the current newcomer.
* ReplacementGoldfish: Literally. If you lose a Magikarp you can just get another with no penalty, and the game actually ''rewards'' you for letting them die off, but you'll probably feel rather sour when getting a new Magikarp this way.
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