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** At the Cinnabar Island lab, one [=NPC=] will allow you to fight a trainer with a very strong Pokemon. Defeating it will grant you the Infinite Splicers essential item. After the postgame, you can fight the other three trainers, which will give you the Infinite Reverser essential item and upgrade your Infinite Splicers.

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** At the Cinnabar Island lab, one [=NPC=] will allow you to fight a trainer with a very strong Pokemon.Pokémon. Defeating it will grant you the Infinite Splicers essential item. After the postgame, you can fight the other three trainers, which will give you the Infinite Reverser essential item and upgrade your Infinite Splicers.



*** Duskull and its evolutions are popular fusion components due to often making awesome-looking fusions (with Duskull creating skeletal mons and Dusknoir making intimidating ghostly beasts). However, the only good stat the fusion inherits from that line of Pokemon is one of their defenses, as their other stats are too low to be of much use.

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*** Duskull and its evolutions are popular fusion components due to often making awesome-looking fusions (with Duskull creating skeletal mons and Dusknoir making intimidating ghostly beasts). However, the only good stat the fusion inherits from that line of Pokemon Pokémon is one of their defenses, as their other stats are too low to be of much use.



* LevelLimiter: [=RageCandyBars=] can be used on a Pokémon to lower their level by 1. The options menu also lets you cap your Pokemon's levels to that of the next gym leader's highest leveled Pokemon.

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* LevelLimiter: [=RageCandyBars=] can be used on a Pokémon to lower their level by 1. The options menu also lets you cap your Pokemon's Pokémon's levels to that of the next gym leader's highest leveled Pokemon.Pokémon.



* TakeAThirdOption: Instead of choosing between one of the starter Pokemon after the player picks theirs, Blue will instead take both and fuse them together.

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* TakeAThirdOption: Instead of choosing between one of the starter Pokemon Pokémon after the player picks theirs, Blue will instead take both and fuse them together.
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* ConstantlyLactatingCow: Many Miltank fusions are visibly producing milk or cream. Some of them produce it in such great amounts, it compares to a firehose's output of water.

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Spitting into folders.



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** [[spoiler: During the "Mysterious Lunar Feathers" sidequest, the second feather's clue mentions that it can be found in "a pokemon playground". You may take a while to search where the feather is, before figuring out that you're supposed to go to the Celadon's Daycare.]]

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** [[spoiler: During the "Mysterious Lunar Feathers" sidequest, the second feather's clue mentions that it can be found in "a pokemon Pokémon playground". You It may take a while some time to search where the feather is, before figuring figure out that you're supposed to go this refers to the Celadon's Daycare.Daycare due to the addition of a playground for ''humans'' on Route 7.]]


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* BodyHorror: Several fusions result in ''horrifying'' amalgamations, such as Zubat/Tentacruel and Gardevoir/Parasect.

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* BodyHorror: Several fusions result in ''horrifying'' amalgamations, such as amalgamations.
**
Zubat/Tentacruel is a giant flying jellyfish with veins bulging across its wings and Gardevoir/Parasect.the orbs on its head. What should be Tentacrue's face is instead a giant Zubat mouth.
** Gardevoir/Parasect has the Gardevoir's too-long limbs and neck emerging from a mass underneath what resembles a bridal veil stinkhorn mushroom.
** Machoke/Machoke depicts the Pokémon in the midst of evolving into Machamp, staring in horror at an additional arm emerging from its back.
** Doduo/Lickitung has the Doduo's necks and heads emerging from the Lickitung's eyes.
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** Once you complete enough quests, you will be rewarded with a Sleeping Bag, which allows you to sleep anywhere in the game.

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** Once you complete enough quests, you will be rewarded with a Sleeping Bag, which allows you to sleep anywhere in the game.game for free.
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** Articuno/Articuno has an alternate sprite that spoils [[spoiler:Martlet's Zenith of Monsterkind form]] from ''VideoGame/UndertaleYellow'''s No Mercy route.

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** Once you complete enough quests, you will be rewarded with a Sleeping Bag, which allows you to sleep anywhere in the game.



** The karma mechanic is an interesting concept, as it rewards you with positive karma whenever you do good deeds or negative karma if you decide to do bad actions. However, you're not told that various seemingly inconsequential actions, such as destroying sandcastles or how you respond to the Team Rocket recruiter will affect your karma.
*** Accessing the guaranteed Mew and Darkrai encounters is dependent on your karma, with Mew requiring a minimum of +10 karma and Darkrai a maximum of -10 karma. Your only hint to know when you have the proper level of karma is to visit a house at Ecruteak City with two [=NPCs=], one of which will tell you a vague message.

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** The karma mechanic is an interesting concept, as it rewards you with positive karma whenever you do good deeds or negative karma if you decide to do bad actions. However, you're not told that various seemingly inconsequential actions, such as destroying sandcastles or sandcastles, how you respond to the Team Rocket recruiter recruiter, or whenever you rescue the Silph Co's employees or not, will affect your karma.
*** Accessing the guaranteed Mew encounter and Darkrai encounters Darkrai/Cresselia sidequest is dependent on your karma, with Mew requiring a minimum of +10 around 22 positive karma and Darkrai the Darkrai/Cresselia sidequest enough negative karma (which allows you to see a maximum of -10 karma.lunar feather at Lavender Town's orphanage). Your only hint to know when you have the proper level of karma is to visit a house at Ecruteak City with two [=NPCs=], one of which will tell you a vague message.


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** [[spoiler: During the "Mysterious Lunar Feathers" sidequest, the second feather's clue mentions that it can be found in "a pokemon playground". You may take a while to search where the feather is, before figuring out that you're supposed to go to the Celadon's Daycare.]]
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** All choice prompts related to fusing Pokémon default to "No" to prevent accidentally combining or uncombining things if you're mashing through text or using the built-in speedup function at speeds faster than the text can print out or be read.

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** Morning Sun and Moonlight can be used to respectively change into day and night, which can help a lot when searching for a specific Pokémon.

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** Morning Sun and Moonlight can be used to respectively change into the time to day and night, which can help a lot when searching eliminates having to wait for a specific Pokémon.time-dependent encounters.


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** Although you only need positive or negative 10 karma to access the karma-dependent Mythical encounters, the stat can go far beyond that in either direction. Donating 5000 dollars to an old lady in the Dragon's Den will reset your karma to zero to make grinding karma to get the other mythical much easier.

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* EvilIsEasy: The game has a karma meter based on various actions the player can perform, with its value affecting whether you can complete the questlines to obtain either Mew (high karma) or Darkrai (low karma). However, there are a lot more repeatable methods to lower karma than raise it, and the "evil" actions give more negative karma than the "good" ones give positive karma. Furthermore, the game's main gimmick of having hundreds of thousands of fusions encourages doing evil actions like stealing Pokémon eggs or buying fusions from Team Rocket to get rare species as fusion material and expedite obtaining some fusions.



*** Accessing the guaranteed Mew and Darkrai encounters is dependent on your karma, with Mew requiring a minimum of +10 karma and Darkrai a maximum of -10 karma. Your only hint to know when you got enough karma, is to visit a house at Ecruteak City with two [=NPCs=], one of which will tell you a vague message.

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*** Accessing the guaranteed Mew and Darkrai encounters is dependent on your karma, with Mew requiring a minimum of +10 karma and Darkrai a maximum of -10 karma. Your only hint to know when you got enough karma, have the proper level of karma is to visit a house at Ecruteak City with two [=NPCs=], one of which will tell you a vague message.
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** The karma mechanic is an interesting concept, as it rewards you with positive karma whenever you do good deeds (ex. completing quests, cutting trees at Ilex Forest and giving the right direction to tourists), or negative karma if you decide to do bad actions (ex. buying Pokémon from Team Rocket's black market at Celadon City, stealing Goldenrod Daycare's eggs or giving wrong directions to tourists). However, you're not told that destroying sandcastles also counts as negative karma. You're also not told that your response to the Team Rocket grunt at Nugget Bridge trying to recruit you or whether you save all the Silph Co. workers will affect your karma.

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** The karma mechanic is an interesting concept, as it rewards you with positive karma whenever you do good deeds (ex. completing quests, cutting trees at Ilex Forest and giving the right direction to tourists), or negative karma if you decide to do bad actions (ex. buying Pokémon from Team Rocket's black market at Celadon City, stealing Goldenrod Daycare's eggs or giving wrong directions to tourists). actions. However, you're not told that various seemingly inconsequential actions, such as destroying sandcastles also counts as negative karma. You're also not told that your response or how you respond to the Team Rocket grunt at Nugget Bridge trying to recruit you or whether you save all the Silph Co. workers recruiter will affect your karma.

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* BadassFamily: A few Kangaskhan fusions will have the mother accompanied by more than one baby.

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* BadassFamily: BadassFamily:
**
A few Kangaskhan fusions will have the mother accompanied by more than one baby.


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* BigBallOfViolence: Dodrio/Machamp results in a large dust cloud with the Dodrio's heads and a dozen fists sticking out.
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** Snorlax/Dusknoir has a Milcery getting sucked into its mouth.

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Corrected inaccurate information. It's the head that produces non-sequiturs at the end of fusion dexes, not the body.


* NonSequitur: Due to being comprised of different halves of their components' dex entries, the Pokédex entries of fusions tend to not flow together very well. For example, a fusion with Gengar as the body will usually have an entry that starts off describing the fusion's behaviour or abilities before randomly following with "It is actually a [fusion] running past you, pretending to be your shadow."

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* NonSequitur: Due to being comprised of different halves of their components' dex entries, the Fusion Pokédex entries are comprised of fusions tend to not flow together the first half of the body's entry and the second half of the head's, which can result in very well. For example, a odd descriptions if the second half references something completely different from the first.
** A
fusion with Gengar as the body head will usually have an entry that starts off describing the fusion's behaviour or abilities before randomly following with "It is actually a [fusion] running past you, pretending to be your shadow.""
** Mankey-headed fusions all have entries that end with "However, since this happens instantly, there is no time to flee." This includes scenarios where the first half describes behavior that isn't plausibly dangerous to be around or is actually talking about their appearance, in which case not being able to flee from something that happens instantly makes even less sense.


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* ShroudedInMyth: Fusions that use Dusclops as the head all have Pokédex entries that end with "However, no one has been able to confirm this theory as fact", implying that ''anything'' known about them in-universe is merely hearsay.

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** Gastly/Exeggcute results in a distraught-looking Gastly [[GivingUpTheGhost emerging from]] a cracked open and seeping yolk Exeggcute.

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** Gastly/Exeggcute results in a distraught-looking Gastly [[GivingUpTheGhost emerging from]] a cracked open and Exeggcute with yolk seeping yolk Exeggcute.out.


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* BreakingTheFourthWall: Talking to the game's creator in Celadon City has him address you by your OS profile's name instead of your character's name, then ask "How's that for breaking the 4th wall?". A man on the next floor up comments on how creepy it is that this guy knows people's names without being told them and attributes the source of his knowledge to "something about Windows environment variables".
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* WakeUpCallBoss: The fight with Giovanni in the Celadon Sewers makes for a surprisingly tough battle. His team consists of two fusions at level 32 and a third at level 35 when most of the surrounding trainers have levels in the mid-to-upper 20s and the player's team is unlikely to have finished evolving yet. The big problem is his level 35 Haunter/Kangaskhan, which not only has a high likelihood of outleveling anything the player brought to the fight by a considerable margin, but is surprisingly fast, can effectively use both of its attacking stats, and has three immunities thanks to its Ghost/Normal typing. People who go into this battle unprepared often end up watching as Haunter/Kangaskhan shreds through their team without being able to land any hits on it. Even managing to defeat him doesn't provide any reprieve; the fight marks a sudden jump in the game's difficulty as the battles right after Giovanni (Celedon Gym and Pokémon Tower) are in the same level range as him.

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''Pokémon Infinite Fusion'' is a ''Franchise/{{Pokemon}}'' FanGame in UsefulNotes/RPGMaker that incorporates [[FusionDance fusions]][[note]]Originating from a Pokéfusion generator site, alongside a bunch of other custom made sprites later on in development[[/note]] into the world for the many Pokémon of the first seven generations (the latter five to a lesser extent). The result is a Pokédex totalling over '''ten thousand''' different Pokémon to obtain from fusions.

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''Pokémon Infinite Fusion'' is a ''Franchise/{{Pokemon}}'' FanGame in UsefulNotes/RPGMaker that incorporates [[FusionDance fusions]][[note]]Originating from a Pokéfusion generator site, alongside a bunch of other custom made sprites later on in development[[/note]] into the world for the many Pokémon of the first seven generations (the latter five to a lesser extent). The result is a Pokédex totalling with over '''ten '''two hundred thousand''' different Pokémon to obtain from fusions.


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** Regional and convergent forms of Pokémon aren't programed in as separate species due to the majority of them having the same body and head shape as the originals, thus reducing the distinctness of their fusions. However, they're represented visually in the form of alternate sprites for the originals and various fusions.
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** Porygon-Z/Porygon-Z resembles Cresselia.

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** Prior to the introduction of Cresselia into the game, the fusion for Porygon-Z/Porygon-Z resembles Cresselia.nonetheless took a heavy resemblance to the Legendary, to the point that it has now been repurposed as a Porygon-Z/Cresselia fusion.

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Made entries more concise.


** Only 420 Pokémon[[note]]out of 1,010, not counting regional forms, as of Generation IX[[/note]] are present. This is due to software constraints; were every Pokémon present in the game, the sheer number of fusions would result in the game's performance tanking due to having to process ''millions'' of sprites. However, as the game engine got updated, the developers added 48 additional Pokémon[[note]]Tecnically 43, but Oricorio's four forms, Lycanroc's two forms, Ultra Necrozma and Meloetta's pirouette form are considered separate Pokémon[[/note]], bringing the total to 467.

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** Only 420 Pokémon[[note]]out Out of 1,010, not counting regional forms, as the current (as of Generation IX[[/note]] IX) bestiary of 1,010 Pokémon species, roughly fifty-five percent of them are present. absent from the game. This is due to software constraints; were every Pokémon in existence present in the game, the sheer number of fusions would result in the game's performance tanking due to having to process ''millions'' of sprites. However, as sprites.
** Dusk Form Lycanroc is absent from
the game engine got updated, beyond being a sprite for fusing Midday and Midnight Lycanroc together, as it's too physically similar to the developers added 48 additional Pokémon[[note]]Tecnically 43, but Oricorio's four forms, Lycanroc's two forms, Ultra Necrozma and Meloetta's pirouette Midday form are considered separate Pokémon[[/note]], bringing the total to 467.make Dusk fusions look significantly different from Midday ones aside from color.



*** The Duskull line are popular fusion components due to often making awesome-looking fusions (Duskull for creating skeletal mons and Dusknoir for making intimidating ghostly beasts especially). However, the only good stat the fusion inherits from that line of Pokemon is one of their defensive stats, as their attack stats, speed, and HP are too low to be of much use.
*** Despite the scores of creative custom sprites for fusions with Gardevoir as the body, said fusions tend to end up as either a MasterOfNone or a mediocre GlassCannon because they inherit Gardevoir's mediocre physical stats in addition to its respectable speed.

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*** The Duskull line and its evolutions are popular fusion components due to often making awesome-looking fusions (Duskull for (with Duskull creating skeletal mons and Dusknoir for making intimidating ghostly beasts especially). beasts). However, the only good stat the fusion inherits from that line of Pokemon is one of their defensive stats, defenses, as their attack stats, speed, and HP other stats are too low to be of much use.
use.
*** Despite the scores of creative custom sprites for fusions with Gardevoir as the body, said such fusions tend often have [[MasterOfNone overly generalized stats that don't allow them to end up as either a MasterOfNone succeed at anything]] or a are mediocre GlassCannon {{Glass Cannon}}s because they inherit Gardevoir's mediocre physical stats in addition to its respectable speed.
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*** A common method of making awesome skeleton fusions is to include a Duskull, which has unusually good defenses for an unevolved Pokemon at the cost of all its other stats being abysmal. Its evolutions share the issue: Dusclops is useful for making StoneWall fusions that can still get a boost with Eviolite, while Dusknoir fusions excel at being visually intimidating. Their sole useful contribution to fusions is their sky-high defenses; both sets of attack stats are nothing to write home about, and their speed and HP are incredibly low.
*** A fusion using Gardevoir as the body is typically going to wind up either being a MasterOfNone or a mediocre GlassCannon, even though many such fusions have creative, lovingly-crafted designs.

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*** A common method of The Duskull line are popular fusion components due to often making awesome skeleton awesome-looking fusions is to include a Duskull, which has unusually good defenses (Duskull for an unevolved Pokemon at the cost of all its other stats being abysmal. Its evolutions share the issue: Dusclops is useful creating skeletal mons and Dusknoir for making StoneWall fusions intimidating ghostly beasts especially). However, the only good stat the fusion inherits from that can still get a boost with Eviolite, while Dusknoir fusions excel at being visually intimidating. Their sole useful contribution to fusions line of Pokemon is one of their sky-high defenses; both sets of defensive stats, as their attack stats are nothing to write home about, and their speed stats, speed, and HP are incredibly low.
too low to be of much use.
*** A fusion using Despite the scores of creative custom sprites for fusions with Gardevoir as the body is typically going body, said fusions tend to wind end up as either being a MasterOfNone or a mediocre GlassCannon, even though many such fusions have creative, lovingly-crafted designs.GlassCannon because they inherit Gardevoir's mediocre physical stats in addition to its respectable speed.

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** Pokémon that only evolve from trading (Machamp, Gengar, etc) still have that requirement here, but they also have the alternate requirement of reaching level 40, making them more feasible to obtain in a strictly single-player run.
** Evolving Eevee into Espeon or Umbreon can be expedited by using the Sun or Moon Stone respectively, without having to wait for the right time.

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** Many evolutions involving trades, items, and locations have been simplified to make them easier to obtain.
***
Pokémon that only traditionally evolve through trade will evolve once they reach a certain level. Using the item they're usually traded with on them also acts as a method of evolution.
*** The Linking Cord
from trading (Machamp, Gengar, etc) still have ''Legends Arceus'' reappears here to serve as an evolution-inducing item for Pokémon that requirement here, but they also have don't need to hold an item while being traded.
*** In addition to
the alternate requirement of reaching level 40, making them King's Rock, Slowpoke can evolve to Slowking if the far more feasible to obtain in a strictly single-player run.
** Evolving Eevee into Espeon or Umbreon can be expedited by using the Sun or Moon
common Water Stone respectively, without having to wait is used on it.
*** Friendship evolutions (save
for the right time.Eeveelutions, which were changed to other methods) are instead level-up evolutions.
*** Location-based evolutions, along with a few that require multiple conditions to be met (Gliscor, Weavile, Espeon, Umbreon, and Sylveon) instead use thematically appropriate stones.
*** Kirlia and Snorunt can evolve into Gallade and Froslass regardless of gender.
*** Save for affecting what form of Lycanroc Rockruff becomes, time of day is a complete non-factor for evolutions.



** Unevolved Pokémon, as well as JokeCharacter species, can at times make for incredibly cool fusions despite being terrible choices in terms of utility. Examples include Unown/Torterra, Magikarp/Magikarp, and many fusions involving Duskull.
** Some fusions look awesome, but have subpar stats due to the components' stats not meshing well with how fusion stats are calculated [[note]]they have an average of the two Pokémon's base stat totals with HP and special stats weighted towards the head's and attack, defence, and speed towards the body's[[/note]]. For example, a fusion using Gardevoir as the body is typically going to wind up either being a MasterOfNone or a mediocre GlassCannon, even though many such fusions have creative, lovingly-crafted designs.
** Sometimes one of the fusion options has a cooler sprite but it also has a worse typing/stat distribution

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** Unevolved Pokémon, as well as While some fusions are incredibly cool-looking, they perform sub-optimally in battle due to involving JokeCharacter species, can at times make for incredibly cool fusions despite being terrible choices in terms of utility. Examples include Unown/Torterra, Magikarp/Magikarp, and many fusions involving Duskull.
** Some fusions look awesome, but have subpar
unevolved Pokémon, or components whose base stats due to the components' stats not meshing don't mesh well with how fusion stats are calculated [[note]]they have an [[note]]An average of the two Pokémon's base stat totals with totals; HP and special stats are weighted towards the head's and attack, defence, and head, while speed and physical stats are weighted towards the body's[[/note]]. For example, body[[/note]].
*** Unown fusions often spell out interesting phrases or make intriguing shapes, but are let down by all of Unown's stats being subpar at best.
*** A common method of making awesome skeleton fusions is to include
a Duskull, which has unusually good defenses for an unevolved Pokemon at the cost of all its other stats being abysmal. Its evolutions share the issue: Dusclops is useful for making StoneWall fusions that can still get a boost with Eviolite, while Dusknoir fusions excel at being visually intimidating. Their sole useful contribution to fusions is their sky-high defenses; both sets of attack stats are nothing to write home about, and their speed and HP are incredibly low.
*** A
fusion using Gardevoir as the body is typically going to wind up either being a MasterOfNone or a mediocre GlassCannon, even though many such fusions have creative, lovingly-crafted designs.
** Sometimes one of the fusion options has a cooler sprite but it also has a worse typing/stat distributiondistribution.



** Eviolite is nerfed to only boost defense and special defense by 25% instead of 50%, since it's possible to fuse an unevolved Pokemon with a fully evolved one to get an absolute StoneWall of a mon with huge defensive stats stats that's still compatible with Eviolite.

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** Eviolite is nerfed to Since fusions only boost defense and special defense by 25% instead of 50%, since need one non-fully evolved component to receive Eviolite's defensive boost, it's possible to fuse a bulky evolved Pokémon with an unevolved Pokemon with a fully evolved one to and get an an absolute StoneWall of a mon with huge defensive stats stats that's still compatible with Eviolite.Eviolite. To keep this from getting too out of hand, Eviolite has been nerfed to only boost defensive stats by 25% instead of 50%.
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Cleaned up misinformation about the Secret Garden.


** Route 1 has a hidden area that allows you to catch rare Pokémon such as Duskull, Eevee and Ralts early, but accessing it requires doing the otherwise completely optional Blue fight on Route 22; if you defeat Brock without completing that battle, the save file is permanently locked out of the secret area. Making things worse, this area is the only way to get more than one Eevee in a non-randomized playthrough, effectively locking you out of the majority of the Eeveelutions and their fusing beyond a single Eevee you get in a quest.

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** Route 1 has a hidden area called the Secret Garden that allows you to catch obtain several rare Pokémon such as Duskull, Eevee and Ralts early, early (with exact distribution depending on game mode), including a Rockruff from an egg, but accessing it requires doing the otherwise completely optional Blue fight on Route 22; if you defeat Brock without completing that battle, the save file is permanently locked out of the secret area. Making things worse, this area is the only way to get more than one Eevee in a non-randomized playthrough, effectively locking you out of the majority of the Eeveelutions and their fusing beyond a single Eevee you get in a quest.Secret Garden.

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General clarification on work content, Cleaning up Word Cruft


* LoadsAndLoadsOfLoading: Version five of ''Infinite Fusion'', depending on the computer running the game, suffers from long load times of 20-30 seconds after each battle, including for the transition from a building into the overworld. The only way to mitigate this and reduce it to only a few seconds requires using the alternate launcher bundled within.

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* LoadsAndLoadsOfLoading: Version five Versions of ''Infinite Fusion'', depending on the computer running the game, suffers Fusion'' after version 5 suffer from long load times screens of 20-30 up to 30 seconds on lower-performance computers whenever the overworld is loaded (such as after each battle, including for battles or when exiting buildings) due to constantly retrieving all the transition fusion sprites from a building into server. Using the overworld. The only way to mitigate this and reduce it to only a few seconds requires using the alternate included preload launcher bundled within.mitigates the in-game slowdowns by caching all the fusion sprites when the game is launched, at the cost of taking upwards of a minute to boot up.



* MortonsFork: This occurs when you encounter the Team Rocket Grunt at the end of Nugget Bridge who asks you if you want to join Team Rocket, where you're given a Yes/No option. Selecting "No" causes him to get mad at you for refusing and battle you. Selecting "Yes" has him recognize you as the one who messed up their plans in Mt. Moon, which causes him to take the offer back and battle you anyway.

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* MortonsFork: This occurs when you encounter the The Team Rocket Grunt at the end of Nugget Bridge who asks you if you want to join Team Rocket, where you're given providing the player with a Yes/No option. Selecting "No" causes him to get mad at you for refusing and battle you. Selecting "Yes" has him recognize you as the one who messed up their plans in Mt. Moon, which causes him to take the offer back and battle you anyway.



* NonSequitur: This is common in the Pokédex entries for the fusions, as a result of how they're usually created (they take the first half of one of the head's canon entries and the second half of one of the body's and put them together). For example, a fusion with Gengar as the body will usually have an entry that starts off describing the fusion's behaviour or abilities before randomly following with "It is actually a [fusion] running past you, pretending to be your shadow."

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* NonSequitur: This is common in Due to being comprised of different halves of their components' dex entries, the Pokédex entries for the fusions, as a result of how they're usually created (they take the first half of one of the head's canon entries and the second half of one of the body's and put them together).fusions tend to not flow together very well. For example, a fusion with Gengar as the body will usually have an entry that starts off describing the fusion's behaviour or abilities before randomly following with "It is actually a [fusion] running past you, pretending to be your shadow."



** You can rematch with trainers to get more experience. However, they won't give you more money if you win, which prevents grinding. However, one particular Cool Trainer in Rock Tunnel averts this, giving you both money and a potion every rematch.
** The Mankey Paw guarantees critical hits, but halves the hit rate. This sounds ripe for abuse with No Guard, but Mankey Paw seems to override No Guard, so moves can still miss.
** On the subject of No Guard, in the official games, No Guard makes the normally PowerfulButInaccurate OneHitKO moves (Fissure, Sheer Cold, Guillotine, Horn Drill etc.) always hit, but the only way to get one of these on a No Guard user is hacking. In this game, it's possible to get both through fusion, so to prevent abuse, OneHitKO moves are unaffected by the No Guard boost.
** Eviolite is nerfed to only boost defense and special defense by 25%, since it is possible to fuse an unevolved pokemon with a fully evolved one to get a mon that has big stats that is still compatable with eviolite.

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** You can rematch with Rematching trainers to get more experience. However, they won't does not give you more out prize money if you win, which prevents to prevent money grinding. However, one particular Cool Trainer in Rock Tunnel averts this, giving you both money and a potion every rematch.
** The Mankey Paw guarantees critical hits, but halves the hit rate. This sounds ripe for abuse with by the No Guard, Guard ability and moves like Swift which bypass the accuracy check entirely, but the Mankey Paw seems to override No Guard, so overrides this property and gives these moves can still the ability to miss.
** On the subject of No Guard, in In the official games, No Guard makes the normally PowerfulButInaccurate OneHitKO moves (Fissure, Sheer Cold, Guillotine, Horn Drill etc.) always hit, but the only way to get one of these on a No Guard user is hacking. In this game, it's possible to get both through fusion, so to prevent abuse, OneHitKO moves are unaffected by the No Guard boost.
boost to prevent abuse.
** Eviolite is nerfed to only boost defense and special defense by 25%, 25% instead of 50%, since it is it's possible to fuse an unevolved pokemon Pokemon with a fully evolved one to get an absolute StoneWall of a mon that has big with huge defensive stats that is stats that's still compatable compatible with eviolite.Eviolite.



* TimedMission: One mission in Vermillion City requires you to get Krabby legs from St. Anne, but upon pick-up, they must be given to the character who requested them within 30 seconds.
* TurtleIsland: While an unfused Torterra already qualifies, many of its fusions will feature various landscapes & even buildings on its shell that reflect the 'mon's typing, natural habitat, physical features, powers, etc. For example, Mr. Mime/Torterra has a circus, Duskull/Torterra has a graveyard & Trapinch/Torterra has a desert.
** Special mention goes to [[spoiler: the triple fusion Torterneon]], who has landmass resembling a map of Sinnoh on it's back.

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* TimedMission: One mission in Vermillion City requires you to get Krabby legs from the St. Anne, but upon pick-up, they must be given to the character who requested them within 30 seconds.
* TurtleIsland: While an unfused Torterra already qualifies, many Many of its the land tortoise Torterra's fusions will feature various landscapes & even buildings on its shell that reflect the 'mon's typing, natural habitat, physical features, powers, etc. For example, Mr. Mime/Torterra has a circus, Duskull/Torterra has a graveyard & Trapinch/Torterra has a desert.
**
desert. Special mention goes to [[spoiler: the triple fusion Torterneon]], who has landmass resembling a map of Sinnoh on it's its back.

Changed: 2030

Removed: 232

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Natter, General clarification on work content, Cleaning up Word Cruft


* AdaptationalJerkass: Eusine, who attempts to out-and-out con the player, and later [[spoiler:floods an entire town]] in an attempt to attract the legendary beasts, denies doing it, and then leaves the player to sort out the mess once he fesses up.

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* AdaptationalJerkass: Eusine, who attempts In the games, Eusine has a friendly rivalry with the player and accepts that Suicune likes them better than it likes him. In this game, not only does Eusine attempt to out-and-out con the player, and later he [[spoiler:floods an entire town]] in an attempt to attract the legendary beasts, denies doing it, and then leaves the player to sort out the mess once he fesses up.



** The most obvious inclusion is the [[FusionDance fusion gimmick]], allowing the player to fuse any two Pokémon into a whole new Pokémon that derives their stats, moves, and abilities from. And when considering the total roster of Pokémon included in the region, the fusions multiply it to equal thousands upon thousands.

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** The most obvious inclusion is the [[FusionDance fusion gimmick]], allowing gimmick]] allows the player to fuse any two Pokémon into a whole new Pokémon that derives their stats, moves, and abilities from. And when When considering the total roster of Pokémon included in the region, the fusions multiply it ability to equal thousands upon fuse Pokémon results in the number of obtainable creatures totaling in the hundreds of thousands.



** Only 420 Pokémon[[note]]out of 1,010, not counting regional forms, as of Generation IX[[/note]] are present. Many had to be left on the cutting room floor because of software constraints, as the game would have been impossible to run without crashing due to the sheer amount of data contained, if a big amount of pokemon were added. However, as the game engine got updated, the developers added 48 additional Pokémon[[note]]Tecnically 43, but Oricorio's four forms, Lycanroc's two forms, Ultra Necrozma and Meloetta's pirouette form are considered separate Pokémon[[/note]], bringing the total to 467.

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** Only 420 Pokémon[[note]]out of 1,010, not counting regional forms, as of Generation IX[[/note]] are present. Many had This is due to be left on the cutting room floor because of software constraints, as constraints; were every Pokémon present in the game would have been impossible to run without crashing due to game, the sheer amount number of data contained, if a big amount fusions would result in the game's performance tanking due to having to process ''millions'' of pokemon were added.sprites. However, as the game engine got updated, the developers added 48 additional Pokémon[[note]]Tecnically 43, but Oricorio's four forms, Lycanroc's two forms, Ultra Necrozma and Meloetta's pirouette form are considered separate Pokémon[[/note]], bringing the total to 467.



* BoringButPractical: It is usually better to evolve a fusion even if the fusion's evolution has a sprite that isn't as cool as its current form.
* CallForward: An Absol, which are known for appearing just before disasters, appears at Cinnabar Island, with a woman nearby hoping that it doesn't mean that anything bad will happen to Cinnabar. As would be eventually revealed in the Gen II games, Cinnabar would be soon destroyed in a volcanic eruption.

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* BoringButPractical: It is usually better to evolve a fusion for the increased stats, even if the fusion's evolution has a sprite that isn't as cool as its current form.
* CallForward: An Absol, which are known for appearing just before disasters, appears at Cinnabar Island, with a woman nearby hoping that it doesn't mean that anything bad will happen to Cinnabar. As would be eventually revealed in the Gen II games, games show, Cinnabar would be will soon be destroyed in a volcanic eruption.



** Some fusions fall into this, not because the Pokémon involved are ''weak'' per se, but because their stats don't mesh well with how fusion stats are calculated [[note]]they have an average of the two Pokémon's base stat totals with HP and special stats weighted towards the head's and attack, defence, and speed towards the body's[[/note]]. For example, a fusion using Gardevoir as the body is typically going to wind up either being a MasterOfNone or a mediocre GlassCannon, even though many such fusions have creative, lovingly-crafted designs.

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** Some fusions fall into this, not because the Pokémon involved are ''weak'' per se, look awesome, but because their have subpar stats don't mesh due to the components' stats not meshing well with how fusion stats are calculated [[note]]they have an average of the two Pokémon's base stat totals with HP and special stats weighted towards the head's and attack, defence, and speed towards the body's[[/note]]. For example, a fusion using Gardevoir as the body is typically going to wind up either being a MasterOfNone or a mediocre GlassCannon, even though many such fusions have creative, lovingly-crafted designs.



* CoolSword: Many fusions which utilise the Honedge line as the fusion's body will lead to a fancy-looking sword taking inspiration from the other Pokémon which was fused in. See LivingWeapon below.

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* CoolSword: Many fusions which utilise the Honedge line as the fusion's body will lead to a fancy-looking sword taking inspiration from the other Pokémon which was fused in. See LivingWeapon below.



* DangerousForbiddenTechnique: Triple fusion is this. While the result is a powerful Pokémon, creating one takes lots of resources and comes at the risk of killing the fusion components.

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* DangerousForbiddenTechnique: Triple While triple fusion is this. While the result is a produces very powerful Pokémon, creating one takes lots of resources and comes at the risk of killing the fusion components.



** You normally don't have access to Saffron City, as its gate are blocked by Team Rocket grunts requesting an hefty toll of 100.000 poké, and you're required to defeat them in order to proceed. However, if you manage to get all that money (either by cheating, or with the help of a randomizer giving you good items to sell) and pay the grunts, you'll get access to Saffron City early, allowing you to skip Rock Tunnel. However, you will be unable to go to Silph Co., until you proceed with the main story.

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** You normally don't have access to Saffron City, as its gate are blocked by Team Rocket grunts requesting an hefty toll of 100.000 poké, and you're required to defeat them in order to proceed. However, if you somehow manage to get all that money (either by cheating, or with the help of a randomizer giving you good items to sell) and pay the grunts, you'll get access to Saffron City early, allowing you to skip Rock Tunnel. However, you will be unable to go to Silph Co., until you proceed with the main story.



* FusionDance: The entire premise of the game is taking two Pokémon, with the aid of a DNA Splicer item, and combining them into one. Team Rocket plans on going [[ExaggeratedTrope even further with this trend by combining three Pokémon at once]], [[spoiler:eventually leading to the capture and fusion of the Legendary Birds.]]

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* FusionDance: The entire premise of the game is taking two Pokémon, with the aid of a DNA Splicer item, and combining them into one. Team Rocket plans on going [[ExaggeratedTrope even further with this trend by combining three Pokémon at once]], [[spoiler:eventually leading to the capture and fusion of the Legendary Birds.]]



** The karma mechanic is an interesting concept, as it rewards you with positive karma whenever you do good deeds (ex. completing quests, cutting trees at Ilex Forest and giving the right direction to tourists), or negative karma if you decide to do bad actions (ex. buying Pokémon from Team Rocket's black market at Celadon City, stealing Goldenrod Daycare's eggs or giving wrong directions to tourists). However, you're not told that destroying sandcastles also counts as negative karma. You're also not told that either refusing or accepting to join Team Rocket at Nugget Bridge, and either saving or not helping all Silph Co. workers will give you positive or negative karma.
*** Another issue of the karma mechanic, is that two guaranteed Pokémon encounters, Darkrai and Mew, rely on it. The first one requires you to enter a house with a boy suffering nightmares at night, with -10 or lower karma, while Mew can randomly spawn in the overworld at Viridian River if you have +10 or higher karma (and even then, you have to exit and enter Viridian River multiple times until Mew spawns). Your only hint to know when you got enough karma, is to visit a house at Ecruteak City with two [=NPCs=], one of which will tell you a vague message.

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** The karma mechanic is an interesting concept, as it rewards you with positive karma whenever you do good deeds (ex. completing quests, cutting trees at Ilex Forest and giving the right direction to tourists), or negative karma if you decide to do bad actions (ex. buying Pokémon from Team Rocket's black market at Celadon City, stealing Goldenrod Daycare's eggs or giving wrong directions to tourists). However, you're not told that destroying sandcastles also counts as negative karma. You're also not told that either refusing or accepting your response to join the Team Rocket grunt at Nugget Bridge, and either saving Bridge trying to recruit you or not helping whether you save all the Silph Co. workers will give you positive or negative affect your karma.
*** Another issue of Accessing the karma mechanic, is that two guaranteed Pokémon encounters, Mew and Darkrai and Mew, rely encounters is dependent on it. The first one requires you to enter a house with a boy suffering nightmares at night, with -10 or lower your karma, while with Mew can randomly spawn in the overworld at Viridian River if you have requiring a minimum of +10 or higher karma (and even then, you have to exit and enter Viridian River multiple times until Mew spawns).Darkrai a maximum of -10 karma. Your only hint to know when you got enough karma, is to visit a house at Ecruteak City with two [=NPCs=], one of which will tell you a vague message.



** There's a secret area you can find on Route 1, which allows you to get Pokémon such as Duskull, Eevee and Ralts earlier, as well as some revives and potions. However, to be able to enter, you need to do the optional Blue fight on route 22. If you defeated Brock before doing that, you won't be able to access the area, unless you start a new game.
*** Said area is even worse if you don't use a randomizer as it is the only place to get multiple Eevee's in a normal game, effectively locking you out of all Eeveelutions and their fusions except the single Eevee gotten by a quest.

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** There's a secret area you can find on Route 1, which 1 has a hidden area that allows you to get catch rare Pokémon such as Duskull, Eevee and Ralts earlier, as well as some revives and potions. However, to be able to enter, you need to do early, but accessing it requires doing the otherwise completely optional Blue fight on route 22. If you defeated Brock before doing that, you won't be able to access the area, unless you start a new game.
*** Said area is even worse
Route 22; if you don't use a randomizer as it defeat Brock without completing that battle, the save file is permanently locked out of the secret area. Making things worse, this area is the only place way to get multiple Eevee's more than one Eevee in a normal game, non-randomized playthrough, effectively locking you out of all the majority of the Eeveelutions and their fusions except the fusing beyond a single Eevee gotten by you get in a quest.



* LivingWeapon: While unfused members of the Honedge line already qualify, fusions using them as the "Body" are comprised of a wide variety of handheld weapons that adopt (often organic) qualities of the "Head" 'mon it's fused with. For some examples, Caterpie/Honedge & Weedle/Honedge become flails, Ratata/Doublade becomes a pair of scissors, Haxorus/Aegislash becomes a battleaxe, Rotom/Aegislash becomes a chainsaw, Beedrill/Aegislash has a Beedrill stinger for a blade & a honeycomb cell for a shield, etc.

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* LivingWeapon: While unfused members of Fusions that use the Honedge line already qualify, fusions using them (a group of animate swords) as the "Body" are comprised of a wide variety of handheld weapons that adopt (often organic) qualities of the "Head" 'mon it's fused with. For some examples, Caterpie/Honedge & Weedle/Honedge become flails, Ratata/Doublade becomes a pair of scissors, Haxorus/Aegislash becomes a battleaxe, Rotom/Aegislash becomes a chainsaw, Beedrill/Aegislash has a Beedrill stinger for a blade & a honeycomb cell for a shield, etc.
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6.0 update added 40+ Pokémon, thus increasing the number of possible fusions considerably.


* GottaCatchEmAll: Subverted. Professor Oak realizes that it wouldn't be possible to actually capture every single Pokémon species as there are more than 175,000 of them thanks to Fusion, but he still hopes that you try.
* GlitchEntity: Fusions with Porygon-Z will usually create this, featuring visual distortions or error messages overlaid on the sprite. Fusing it with the Azumarill line, for example, causes it to resemble a UsefulNotes/BlueScreenOfDeath.

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* GottaCatchEmAll: Subverted. Professor Oak realizes that it wouldn't be possible to actually capture every single Pokémon species as there are more than 175,000 200,000 of them thanks to Fusion, but he still hopes that you try.
* GlitchEntity: Fusions with Porygon-Z will usually create this, featuring often feature visual distortions or error messages overlaid on the sprite. Fusing it with the Azumarill line, for example, causes it to resemble a UsefulNotes/BlueScreenOfDeath.
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Added example(s)

Added DiffLines:

** The player character's bedroom has a Platform/PlayStation5 hooked up to the TV.
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gens updated


''Pokémon Infinite Fusion'' is a ''Franchise/{{Pokemon}}'' FanGame in UsefulNotes/RPGMaker that incorporates [[FusionDance fusions]][[note]]Originating from a Pokéfusion generator site, alongside a bunch of other custom made sprites later on in development[[/note]] into the world for the many Pokémon of the first five generations (the latter three to a lesser extent). The result is a Pokédex totalling over '''ten thousand''' different Pokémon to obtain from fusions.

to:

''Pokémon Infinite Fusion'' is a ''Franchise/{{Pokemon}}'' FanGame in UsefulNotes/RPGMaker that incorporates [[FusionDance fusions]][[note]]Originating from a Pokéfusion generator site, alongside a bunch of other custom made sprites later on in development[[/note]] into the world for the many Pokémon of the first five seven generations (the latter three five to a lesser extent). The result is a Pokédex totalling over '''ten thousand''' different Pokémon to obtain from fusions.

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