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Misplaced, moving to the correct tab
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* ObviousBeta: Quite a lot of promised features weren't available at release. [[https://forums.uberent.com/threads/missing-features-game-breaking-bugs-and-other-concerns.63014/page-3#post-980193 See this compilation post.]] ([[http://imgur.com/I4hJDIy Backup screenshot]])
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A sequel, ''Industrial Annihilation'', was [[https://www.youtube.com/watch?v=yaX05r98emI announced]] in October 2023, with a release date in Q2 2024. It incorporates factory-game mechanics into the base building, and adds a second playable race; the ramshackle, diesel-powered engines of "Chaos" (with the classic ''Planetary'' units christened "Machina").
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A sequel, ''Industrial Annihilation'', was [[https://www.youtube.com/watch?v=yaX05r98emI announced]] in October 2023, with a release date in Q2 2024. It incorporates factory-game FactoryBuildingGame mechanics into the base building, and adds a second playable race; the ramshackle, diesel-powered engines of "Chaos" (with the classic ''Planetary'' units christened "Machina").
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A sequel, ''Industrial Annihilation'', was [[https://www.youtube.com/watch?v=yaX05r98emI announced]] in October 2023, with a release date in Q2 2024. It incorporates factory-game mechanics into the base building, and adds a second playable race; the ramshackle, diesel-powered engines of "Chaos" (with the classic ''Planetary'' units christened "Machina").
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* OminousLatinChanting: Several of the tracks sport legitimate Latin choirs. [[https://www.youtube.com/watch?v=8y3BQPQ9qk4 Preservation]] stands out in particular.
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* GameMod: For ''Titans'', there's all sorts of game mods one can install, from simple QoL such as changing laser colors, to total overhauls such as the Legion Expansion which adds the titular sidegrade faction.
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* PointlessDoomsdayDevice: Launching the last 2 planets at eachother, or using a ragnarock device on your commander's planet is basically suicide...but still amusing.
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* PointlessDoomsdayDevice: Launching the last 2 planets at eachother, or using a ragnarock ragnarok device on your commander's planet is basically suicide...but still amusing.
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* TacticalSuperweaponUnit: ''Titan'' class war-robots from the emponymous ''VideoGame/PlanetaryAnnihilation'' ExpansionPack are built to solo enemy armies and bases, and violently explode on death. ''These are not the most powerful weapons in the game.'' That honour goes to the Metal Planet, an InfinityPlusOneSword that is a CaptainErsatz of the Death Star, which can destroy worlds, something that otherwise involves smashing them together or the ''Ragnarok''s special attack.
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* TacticalSuperweaponUnit: ''Titan'' class war-robots from the emponymous eponymous ''VideoGame/PlanetaryAnnihilation'' ExpansionPack are built to solo enemy armies and bases, and violently explode on death. ''These are not the most powerful weapons in the game.'' That honour goes to the Metal Planet, an InfinityPlusOneSword that is a CaptainErsatz of the Death Star, which can destroy worlds, something that otherwise involves smashing them together or the ''Ragnarok''s Ragnarok's special attack.
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* CripplingOverspecialization: The AI opponents in Galactic Conquest mode have preferred strategies like swarms of aircraft or bots which are easily countered. It gets really sad when an AI puts all of it's resources into naval dominance of a planet with barely enough water to hold its base.
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* CripplingOverspecialization: The AI opponents in Galactic Conquest mode have preferred strategies like swarms of aircraft or bots which are easily countered. It gets really sad when an AI puts all of it's its resources into naval dominance of a planet with barely enough water to hold its base.
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Up To Eleven is a defunct trope
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** And finally, refitting a Metal planet can allow you to use a [[Franchise/StarWars distinctly familiar]] laser to destroy planets...[[UpToEleven And it's reusable, allowing you to kill planets consecutively!]]
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** And finally, refitting a Metal planet can allow you to use a [[Franchise/StarWars distinctly familiar]] laser to destroy planets...[[UpToEleven And it's reusable, allowing you to kill planets consecutively!]]consecutively!
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* MacrossMissileMassacre: Many units shoot missiles. [[UpToEleven There is no unit cap.]]
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* MacrossMissileMassacre: Many units shoot missiles. [[UpToEleven There is no unit cap.]]
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** Also a bit to ''VideoGame/SupremeCommander'' by taking the scale and unit limits UpToEleven
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** Also a bit to ''VideoGame/SupremeCommander'' by taking the scale and unit limits UpToElevenup to eleven.
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* TacticalSuperweaponUnit: 'Titan'' class war-robots from the emponymous ''VideoGame/PlanetaryAnnihilation'' ExpansionPack are built to solo enemy armies and bases, and violently explode on death. ''These are not the most powerful weapons in the game.'' That honour goes to the Metal Planet, an InfinityPlusOneSword that is a CaptainErsatz of the Death Star, which can destroy worlds, something that otherwise involves smashing them together or the ''Ragnarok''s special attack.
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* TacticalSuperweaponUnit: 'Titan'' ''Titan'' class war-robots from the emponymous ''VideoGame/PlanetaryAnnihilation'' ExpansionPack are built to solo enemy armies and bases, and violently explode on death. ''These are not the most powerful weapons in the game.'' That honour goes to the Metal Planet, an InfinityPlusOneSword that is a CaptainErsatz of the Death Star, which can destroy worlds, something that otherwise involves smashing them together or the ''Ragnarok''s special attack.
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* TacticalRockPaperScissors: Comes with the territory of being an RTS: Bots are good at raiding or hit/run but die to defenses. Defenses die to vehicles. Vehicles are rather vulnerable to Air. Air should really not fly too close to bot swarms
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* TacticalRockPaperScissors: Comes with the territory of being an RTS: Bots are good at raiding or hit/run but die to defenses. Defenses die to vehicles. Vehicles are rather vulnerable to Air. Air should really not fly too close to bot swarmsswarms.
* TacticalSuperweaponUnit: 'Titan'' class war-robots from the emponymous ''VideoGame/PlanetaryAnnihilation'' ExpansionPack are built to solo enemy armies and bases, and violently explode on death. ''These are not the most powerful weapons in the game.'' That honour goes to the Metal Planet, an InfinityPlusOneSword that is a CaptainErsatz of the Death Star, which can destroy worlds, something that otherwise involves smashing them together or the ''Ragnarok''s special attack.
* TacticalSuperweaponUnit: 'Titan'' class war-robots from the emponymous ''VideoGame/PlanetaryAnnihilation'' ExpansionPack are built to solo enemy armies and bases, and violently explode on death. ''These are not the most powerful weapons in the game.'' That honour goes to the Metal Planet, an InfinityPlusOneSword that is a CaptainErsatz of the Death Star, which can destroy worlds, something that otherwise involves smashing them together or the ''Ragnarok''s special attack.
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* OhCrap: Can happen numerous ways. Enemy got a KillSat over your base and you've got nothing that can hit it? A thousand tanks closing from all sides? Nuclear missiles roaring in with no counter-missiles to stop them? Minor planet about to fall on your head? OhCrap.
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* OhCrap: Can happen in numerous ways. Enemy got a KillSat over your base and you've got nothing that can hit it? A thousand tanks closing from all sides? Nuclear missiles roaring in with no counter-missiles to stop them? Minor planet about to fall on your head? OhCrap.
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* PointDefenseless: [[AvertedTrope You should never be that.]] If you forgot to guard against air or orbital attacks, this could be a game over in less then 30 seconds of the enemy making thier presence known.
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* PointDefenseless: [[AvertedTrope You should never be that.]] If you forgot to guard against air or orbital attacks, this could be a game over in less then 30 seconds of the enemy making thier their presence known.
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** To an extent, Commanders are this - upon dying, they explode in a nuclear fireball, and some games with multiple Commanders on a side would see a Commander just walking into an enemy base and suiciding, taking out half the base at the same time (this technique is called "ComBomb" by the community and is now not as feasible anymore due to much lower commander explosion damage).
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** To an extent, Commanders are this - upon dying, they explode in a nuclear fireball, and some games with multiple Commanders on a side would see a Commander just walking into an enemy base and suiciding, taking out half the base at the same time (this technique is called "ComBomb" by the community and is now not as feasible anymore due to the much lower commander explosion damage).
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* AntiAir: Every unit class and the defenses have 1-2 things capable shooting Air. Effectiveness varries greatly depending on what you need and the enemy has.
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* AntiAir: Every unit class and the defenses have 1-2 things capable shooting Air. Effectiveness varries varies greatly depending on what you need and the enemy has.
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** The tit(an)ular Titans are, well, titanic in size compared against the other units.
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** The tit(an)ular titular Titans are, well, titanic in size compared against the other units.
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* TacticalRockPaperScissors: Comes with teh terriory of being a RTS: Bots are good at raiding or hit/run but die to defenses. Defenses die to vehicles. Vechiles are rather vulnerable to Air. Air should really not fly to close to bot swarms
* TeleportersAndTransporters: Teleporters look a lot like [[Franchise/StargateVerse stargates]] and single unit transporters are in the game. As of writing this, multi-unit transports are still taking thier time.
* TeleportersAndTransporters: Teleporters look a lot like [[Franchise/StargateVerse stargates]] and single unit transporters are in the game. As of writing this, multi-unit transports are still taking thier time.
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* TacticalRockPaperScissors: Comes with teh terriory the territory of being a an RTS: Bots are good at raiding or hit/run but die to defenses. Defenses die to vehicles. Vechiles Vehicles are rather vulnerable to Air. Air should really not fly to too close to bot swarms
* TeleportersAndTransporters: Teleporters look a lot like [[Franchise/StargateVerse stargates]] and single unit transporters are in the game. As ofwriting this, this writing, multi-unit transports are still taking thier their time.
* TeleportersAndTransporters: Teleporters look a lot like [[Franchise/StargateVerse stargates]] and single unit transporters are in the game. As of
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* [[ThatsNoMoon That is just not a Metal Planet]]: Metal planets are actually Death Stars that have lain dormant for millennia. Starting with release a late game construction project lets you reactivate them.
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* [[ThatsNoMoon That is just not a Metal Planet]]: Metal planets are actually Death Stars that have lain laid dormant for millennia. millenniums. Starting with release a late game construction project lets you reactivate them.
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* WeHaveReserves: By the end of a planet-side campaign, many players are cramming out so many units they tend to send out hordes with little regard to whether they survive or not. Averted early game where losing a few WorkerUnits can be a large setback.
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* WeHaveReserves: By the end of a planet-side campaign, many players are cramming out so many units they tend to send out hordes with little regard to whether they survive or not. Averted early game where losing a few WorkerUnits [[WorkerUnit Worker units]] can be a large setback.
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** Several Bots can do that too to support thier mobility and ability to raid enemy economy.
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** Several Bots can do that too to support thier their mobility and ability to raid enemy economy.
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** Also a bit to supreme commander by taking the scale and unit limits UpToEleven
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** Also a bit to supreme commander ''VideoGame/SupremeCommander'' by taking the scale and unit limits UpToEleven
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* ExcusePlot: Unlike ''VideoGame/TotalAnnihilation'' or ''VideoGame/SupremeCommander'', the game doesn't present much of a plot or story to the game. There's some background explained on the website, but it's mostly cosmetic. Even in-universe the robots have only a vague idea what's going on.
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* ExcusePlot: Unlike ''VideoGame/TotalAnnihilation'' or ''VideoGame/SupremeCommander'', the game doesn't present much of a plot or story to the game. There's some background explained on the website, but it's mostly cosmetic. Even in-universe the robots only have only a vague idea of what's going on.
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** And finally, refitting a Metal planet can allow you to use a [[Star Wars distinctly familiar]] laser to destroy planets...[[UpToEleven And it's reusable, allowing you to kill planets consecutively!]]
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** And finally, refitting a Metal planet can allow you to use a [[Star Wars [[Franchise/StarWars distinctly familiar]] laser to destroy planets...[[UpToEleven And it's reusable, allowing you to kill planets consecutively!]]
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** And finally, refitting a Metal planet can allow you to use a [[StarWars distinctly familiar]] laser to destroy planets...[[UpToEleven And it's reusable, allowing you to kill planets consecutively!]]
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** And finally, refitting a Metal planet can allow you to use a [[StarWars [[Star Wars distinctly familiar]] laser to destroy planets...[[UpToEleven And it's reusable, allowing you to kill planets consecutively!]]