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** The Tattoo of the Lost Incarnation uses the Chinese character for rat/mouse.
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* OnlyTheLeadsGetADownerEnding: In the best ending, [[spoiler:the Nameless One convinces his mortality, the Transcendent One, to rejoin with him. This means that he's no longer immortal and now all the crimes his past incarnations have committed have come due, and they're going to be punished with an eternity in the Lower Planes. However, he resurrects all the companions that accompanied them to the Fortress of Regrets, Morte has been able to let go of his guilt, Dak'kon has been freed from his servitude, and all of them are free to go off and live their own lives. And Fall From Grace promises the Nameless One that she'll search the Lower Planes until she finds him]].
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Trope was cut/disambiguated due to cleanup


* DiscOneNuke: For Fighters proficient in [[DropTheHammer hammers]], it is fairly easy to get Mazed quite early in the game and find a Brimstone Hammer, which will last you until mid-game or later.

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* DiscOneNuke: For Fighters proficient in [[DropTheHammer hammers]], hammers, it is fairly easy to get Mazed quite early in the game and find a Brimstone Hammer, which will last you until mid-game or later.



* HeroesPreferSwords: One of the tropes to be silently defied. A total number of three swords appear in the game, and only one can be used by the protagonist as such. One is exclusive to supporting character Dak'kon, the second must be transformed into a different kind of weapon before the main character can wield it, and the third -- Celestial Fire -- is one of the most powerful weapons in the game, although the requirements for obtaining and wielding it are very specific. The Nameless One must make do with [[PowerFist knuckledusters]], [[DeviousDaggers daggers]], [[CarryABigStick clubs]], axes and very big [[DropTheHammer warhammers]] for most of the game even if he can wield Celestial Fire.

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* HeroesPreferSwords: One of the tropes to be silently defied. A total number of three swords appear in the game, and only one can be used by the protagonist as such. One is exclusive to supporting character Dak'kon, the second must be transformed into a different kind of weapon before the main character can wield it, and the third -- Celestial Fire -- is one of the most powerful weapons in the game, although the requirements for obtaining and wielding it are very specific. The Nameless One must make do with [[PowerFist knuckledusters]], [[DeviousDaggers daggers]], [[CarryABigStick clubs]], axes and very big [[DropTheHammer warhammers]] warhammers for most of the game even if he can wield Celestial Fire.
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** The latter is optional in the [[UpdatedRerelease Enhanced Edition]] and can be replaced with an interface more akin to the ones found in the other [[UsefulNotes/GameEngine Infinity Engine games]].

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** The latter is optional in the [[UpdatedRerelease Enhanced Edition]] and can be replaced with an interface more akin to the ones found in the other [[UsefulNotes/GameEngine [[MediaNotes/GameEngine Infinity Engine games]].
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* StrongAsTheyNeedToBe: The FinalBoss has multiple versions based on how many levels the Nameless One's active class level. The lowest tier has 320 hit points, equivalent to about 5-6 casts of the Rune of Torment. Bringing the class level up to the cap gives 999 hit points.

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* StrongAsTheyNeedToBe: The FinalBoss has multiple versions based on how many levels the Nameless One's One has in the active class level.class. The lowest tier has 320 hit points, equivalent to about 5-6 casts of the Rune of Torment. Bringing the class level up to the cap gives 999 hit points.
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[[YouWakeUpInAMorgue You wake up in a massive mortuary]]. You are the [[TheNameless Nameless One]], and you have [[AmnesiacHero no memory of who you are or how you got to the mortuary]], with only a heavily scarred body and a few tattoos to give you a clue of your past. Aided by a sarcastic talking skull Morte, you escape from the building into Sigil, the City of Doors, a place linked to countless planar portals, located at the center of the {{multiverse}}. Here, regaining your past becomes an increasingly complex proposition.

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[[YouWakeUpInAMorgue [[WakingUpAtTheMorgue You wake up in a massive mortuary]]. You are the [[TheNameless Nameless One]], and you have [[AmnesiacHero no memory of who you are or how you got to the mortuary]], with only a heavily scarred body and a few tattoos to give you a clue of your past. Aided by a sarcastic talking skull Morte, you escape from the building into Sigil, the City of Doors, a place linked to countless planar portals, located at the center of the {{multiverse}}. Here, regaining your past becomes an increasingly complex proposition.
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[[YouWakeUpInARoom You wake up in a massive mortuary]]. You are the [[TheNameless Nameless One]], and you have [[AmnesiacHero no memory of who you are or how you got to the mortuary]], with only a heavily scarred body and a few tattoos to give you a clue of your past. Aided by a sarcastic talking skull Morte, you escape from the building into Sigil, the City of Doors, a place linked to countless planar portals, located at the center of the {{multiverse}}. Here, regaining your past becomes an increasingly complex proposition.

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[[YouWakeUpInARoom [[YouWakeUpInAMorgue You wake up in a massive mortuary]]. You are the [[TheNameless Nameless One]], and you have [[AmnesiacHero no memory of who you are or how you got to the mortuary]], with only a heavily scarred body and a few tattoos to give you a clue of your past. Aided by a sarcastic talking skull Morte, you escape from the building into Sigil, the City of Doors, a place linked to countless planar portals, located at the center of the {{multiverse}}. Here, regaining your past becomes an increasingly complex proposition.
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[[caption-width-right:256:''[[Music/MiracleOfSound I walk without a name]].'']]
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* IKnowYourTrueName: Reekwind claims that his current... [[GassHole smelly]] state is due to a curse laid upon him by a mage he carelessly told his true name to, and now refuses to tell his true name to anyone. He tells the Nameless One that he is fortunate not to known his own name.
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Bonus Boss is a disambiguation


** A [[SealedEvilInACan box]] found in the Hive which everyone is trying to get rid of. There are three options once you get it: open it while in the Hive [[spoiler: which pits you against a fairly weak demon]], exit the Hive without completing the quest [[spoiler: which will cause a BonusBoss to appear much later in the game]], or to simply complete the quest by talking to a bunch of people, earning some experience and a modest amount of money.

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** A [[SealedEvilInACan box]] found in the Hive which everyone is trying to get rid of. There are three options once you get it: open it while in the Hive [[spoiler: which pits you against a fairly weak demon]], exit the Hive without completing the quest [[spoiler: which will cause a BonusBoss boss to appear much later in the game]], or to simply complete the quest by talking to a bunch of people, earning some experience and a modest amount of money.
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Cross-wicking

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* NoMercyForMurderers: Vhailor is the restless spirit of a particularly fanatical Mercykiller, Sigil's jailers and executioners, possessing [[AnimatedArmor his armor]] to continue his single-minded pursuit of justice after death. If he joins the Nameless One's party there are a couple of glaring examples of his merciless justice:
** After defeating a FallenAngel a Good-aligned Nameless One has the opportunity to offer the angel a chance at redemption. But if Vhailor is in the party he refuses to let that happen and executes the angel on the spot.
** Over the course of the campaign the Nameless One discovers that one of his [[AmnesiacDissonance prior incarnations]] was a serial killer that Vhailor hunted before his past incarnation locked Vhailor up in the Mercykillers' prison. This may lead to the Nameless One fighting Vhailor in the final stage. [[spoiler:In the "good" ending the Nameless One is condemned to the Lower Planes for the various crimes he barely remembers, and Vhailor swears to hunt him down if he tries to escape this punishment.]]
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* PoweringVillainRealization: the Nameless One meets the Transcendent One -- a godlike being that has been haunting him for the entire game, because [[spoiler:TTO is actually TNO's own mortality, which he had cast off millennia ago and which has been growing more intelligent and powerful each time he has cheated death ever since. One way to defeat TTO is for TNO to reintegrate it into himself, becoming mortal again and negating the source of its power]].

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* PoweringVillainRealization: the The Nameless One meets the Transcendent One -- a godlike being that has been haunting him for the entire game, because [[spoiler:TTO is actually TNO's own mortality, which he had cast off millennia ago and which has been growing more intelligent and powerful each time he has cheated death ever since. One way to defeat TTO is for TNO to reintegrate it into himself, becoming mortal again and negating the source of its power]].
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* NeckSnap: In the mortuary, one option in the dialog tree attempts snapping the necks of dustmen that challenge the player, thus killing them. [[spoiler:Soego can also have his neck snapped, but he's not killed.]] In all cases, it's easier to bluff the guards using other dialog options.
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** It's mentioned that the Nameless One forged the Fortress of Regret with his actions, similar to [[Literature/AChristmasCarol Jacob Marley's chains.]]
** In the upper level of the Xaosect building in the hive, you can find several barrels, one of which has a radiation hazard symbol on it, a reference to ''VideoGame/Fallout2'', the last game Black Isle made before ''Planescape: Torment''.

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** It's mentioned that the Nameless One forged the Fortress of Regret Regrets with his actions, similar to [[Literature/AChristmasCarol Jacob Marley's chains.]]
** In the upper level of the Xaosect Xaositect building in the hive, you can find several barrels, one of which has a radiation hazard symbol on it, a reference to ''VideoGame/Fallout2'', the last game Black Isle made before ''Planescape: Torment''.
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* StopOrIShootMyself: This is actually a real, legitimate way to win the game. [[spoiler:Taking the right options will let you acquire a sword that can kill an immortal (like the Nameless One) under the right conditions. Those right conditions happen to be met by the Fortress of Regrets. You can then threaten to permanently kill yourself when you confront the Transcendent One, forcing it to agree to your demands as this would also destroy him.]]
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** [[spoiler:The zombie with the key in the Mortuary has to be fought and killed.]]

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** [[spoiler:The The zombie with the key in the Mortuary room that the Nameless One wakes up in has to be fought and killed.]]
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** {{Deconstructed|Trope}} with one NPC, Ingress. She is deathly afraid of this, and with ''good reason''. She's been desperately searching for the portal back home for ''decades'', but the portals she found led to dangerous places, and [[BodyHorror she suffered dearly for it]]. Now she refuses to walk through anything that could be a portal, for fear she'll activate it and be sent to some horrible place, leading to her essentially living in the middle of a street. [[VideoGameCaringPotential You can have a planeswalker guide her home]].

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** {{Deconstructed|Trope}} with one NPC, Ingress. She is deathly afraid of this, and with ''good reason''. She's been desperately searching for the portal back home for ''decades'', but the portals she found led to dangerous places, and [[BodyHorror she suffered dearly for it]]. Now she refuses to walk through anything that could be a portal, for fear she'll activate it and be sent to some horrible place, leading to her essentially living in the middle of a street. For ''thirty years.'' [[VideoGameCaringPotential You can have a planeswalker guide her home]].
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Thanks to ''WebSite/{{Kickstarter}}'', ''Planescape: Torment'' has two {{Spiritual Successor}}s: ''VideoGame/PillarsOfEternity'' by Creator/ObsidianEntertainment released in March 2015, and ''VideoGame/TormentTidesOfNumenera'' by Creator/{{inXile Entertainment}} released in February 2017. The latter takes place in the ScienceFantasy far future Earth setting of ''{{TabletopGame/Numenera}}''. (inXile couldn't obtain the rights to the Planescape setting.) ''VideoGame/DiscoElysium'' has also been pointed to as a spiritual successor, not only because of its clear inspiration from ''Torment'', but also because of its willingness to go further in its subversion of and innovation upon RPG tropes.

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Thanks to ''WebSite/{{Kickstarter}}'', WebSite/{{Kickstarter}}, ''Planescape: Torment'' has two {{Spiritual Successor}}s: ''VideoGame/PillarsOfEternity'' by Creator/ObsidianEntertainment released in March 2015, and ''VideoGame/TormentTidesOfNumenera'' by Creator/{{inXile Entertainment}} released in February 2017. The latter takes place in the ScienceFantasy far future Earth setting of ''{{TabletopGame/Numenera}}''. (inXile couldn't obtain the rights to the Planescape setting.) ''VideoGame/DiscoElysium'' has also been pointed to as a spiritual successor, not only because of its clear inspiration from ''Torment'', but also because of its willingness to go further in its subversion of and innovation upon RPG tropes.
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* BullyingADragon: "[[NonStandardGameOver You have tested your immortality against the wrong creature and have been destroyed]].", this is the GameOver quote if you decide to [[TooDumbToLive piss off]] the Lady of Pain or Lothar, so don't try to annoy them.

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* BullyingADragon: "[[NonStandardGameOver "[[NonstandardGameOver You have tested your immortality against the wrong creature and have been destroyed]].", this is the GameOver quote if you decide to [[TooDumbToLive piss off]] the Lady of Pain or Lothar, so don't try to annoy them.



* NonStandardGameOver: Since you're immortal and can't get a "standard" game over, there are only a few ways to screw up:

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* NonStandardGameOver: NonstandardGameOver: Since you're immortal and can't get a "standard" game over, there are only a few ways to screw up:
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** In the upper level of the Xaosect building in the hive, you can find several barrels, one of which has a radiation hazard symbol on it, a reference to ''VideoGame/Fallout2'', the last game Black Isle made before Planescape: Torment.

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** In the upper level of the Xaosect building in the hive, you can find several barrels, one of which has a radiation hazard symbol on it, a reference to ''VideoGame/Fallout2'', the last game Black Isle made before Planescape: Torment.''Planescape: Torment''.

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* ShopFodder: Many early game enemies drop various pieces of jewelry that have no actual benefit, but can be sold off for a decent amount of coin.



** In the upper level of the Xaosect building in the hive, you can find several barrels, one of which has a radiation hazard symbol on it, a reference to ''VideoGame/{{Fallout 2}}'', the last game Black Isle made before Planescape: Torment.

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** In the upper level of the Xaosect building in the hive, you can find several barrels, one of which has a radiation hazard symbol on it, a reference to ''VideoGame/{{Fallout 2}}'', ''VideoGame/Fallout2'', the last game Black Isle made before Planescape: Torment.

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* EarnYourHappyEnding: [[spoiler:Getting the best ending is ''not'' easy, but is oh so worth it.]]

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* EarnYourHappyEnding: EarnYourHappyEnding:
** The sidequest character Ingress has spent thirty years trapped in Sigil after accidentally wandering through a portal, and all she wants is to go home. If you help her out, her long torment finally ends in freedom.
**
[[spoiler:Getting the best ending is ''not'' easy, but is oh so worth it.it. After struggling your way through the planes and several unbelievably powerful enemies, you finally reunite with or destroy the sentient manifestation of your own mortality and can finally die permanently.]]

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* {{Leitmotif}}: All the important characters and several of the locations have their own themes. Though with the exception of Deionarra's, Annah's, and Fall-from-Grace's, you probably won't even notice most of them because they either don't play in many circumstances, don't get played for long enough when they are played until they get overridden by something else, or don't even appear outside the game's soundtrack. Restoration mods make the theme songs more prominent, though this causes some problems of its own when, say, the player is in the Smoldering Corpse bar and Ignus's theme suddenly overrides the area music, which is bound to be at least somewhat confusing the first time.

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* {{Leitmotif}}: {{Leitmotif}}:
**
All the important characters and several of the locations have their own themes. Though with the exception of Deionarra's, Annah's, and Fall-from-Grace's, you probably won't even notice most of them because they either don't play in many circumstances, don't get played for long enough when they are played until they get overridden by something else, or don't even appear outside the game's soundtrack. Restoration mods make the theme songs more prominent, though this causes some problems of its own when, say, the player is in the Smoldering Corpse bar and Ignus's theme suddenly overrides the area music, which is bound to be at least somewhat confusing the first time.
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Defunct trope.


* HurtingHero: All of the protagonists are drawn together under [[spoiler:the "Symbol of Torment", the tattoo on The Nameless One's arm,]] by their respective personal failures and anguish.
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* {{Homage}}: According to the developer credits, the way some of the higher tier spells were animated are meant as homages to the ''Franchise/FinalFantasy'' franchise, most notably the 7th and 8th entry.
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* EleventhHourRanger: By the time Vhailor - a strong combat-oriented companion - can be recruited into your party, there's at most 2-3 hours left before reaching the end credits.

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* EleventhHourRanger: By the time Vhailor - Vhailor, a strong combat-oriented companion - companion, can be recruited into your party, there's at most 2-3 hours left before reaching it is possible to speed your way to the end credits.credits in 2-3 hours, especially on a combat-oriented playthrough.



** [[spoiler: Vhailor can also get a massive XP bonus near the end which gives him several levels in one go if requirements are met. Not quite the same as the Nameless one but still quite an insane amount. Dak'kon can get a similarly massive XP bonus by meeting a different requirement, though as he's a spellcaster and there's no means of resting before the final fight at that point, he doesn't get quite as much benefit from it.]]

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** [[spoiler: Vhailor [[spoiler:Vhailor can also get a massive XP bonus near the end which gives him several levels in one go if requirements are met. Not quite the same as the Nameless one but still quite an insane amount. Dak'kon can get a similarly massive XP bonus by meeting a different requirement, though as he's a spellcaster and there's no means of resting before the final fight at that point, he doesn't get quite as much benefit from it.]]
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* JigsawPuzzlePlot: Infamously, the plot of Planescape: Torment revolves around trying to find all the pieces of the Nameless One's history and piece them together in order to figure out who he is, where he came, and how he came to be.

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* JigsawPuzzlePlot: Infamously, the plot of Planescape: Torment ''Planescape: Torment'' revolves around trying to find all the pieces of the Nameless One's history and piece them together in order to figure out who he is, where he came, and how he came to be.



-->"The Tome hums with the power of...well...of cheating. Blatant cheating."

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-->"The -->''The Tome hums with the power of...well...of cheating. Blatant cheating."''



--> '''[[NightmareFuelStationAttendant Marta]]:''' "Gotta pulls the stitchies out, the teethies, yes. And the thingies inside..."

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--> '''[[NightmareFuelStationAttendant Marta]]:''' "Gotta Gotta pulls the stitchies out, the teethies, yes. And the thingies inside..."



* PointOfNoContinues: The player can revive over and over again, where OutOfContinues theorically applies if everyone else is dead. The final fortress is isolated from the rest of the planes, cutting you off from the supply of extra lives, and when all your party members are dead, you will not be able to revive any more.

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* PointOfNoContinues: The player can revive over and over again, where OutOfContinues theorically theoretically applies if everyone else is dead. The final fortress is isolated from the rest of the planes, cutting you off from the supply of extra lives, and when all your party members are dead, you will not be able to revive any more.



--->'''The Nameless One''': "This is the last time we shall ever speak. Return to death, where you belong."

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--->'''The Nameless One''': "This This is the last time we shall ever speak. Return to death, where you belong."



---> [[spoiler:'''The Transcendent One''']]: "I can forge planes with my power. I can unmake you."

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---> [[spoiler:'''The Transcendent One''']]: "I I can forge planes with my power. I can unmake you."
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** Invoked by the character in the in-universe story, "The Lady's Suitor", who's infatuated with The Lady and seeks to get her attention. So he starts worshipping her, which gets her attention alright... But he goes out with a smile, as he still sees it as his win.
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* PointOfNoContinues: The player can revive over and over again, where OutOfContinues theoritically applies if everyone else is dead. The final fortress is isolated from the rest of the planes, cutting you off from the supply of extra lives, and when all your party members are dead, you will not be able to revive any more.

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* PointOfNoContinues: The player can revive over and over again, where OutOfContinues theoritically theorically applies if everyone else is dead. The final fortress is isolated from the rest of the planes, cutting you off from the supply of extra lives, and when all your party members are dead, you will not be able to revive any more.
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** In Carceri and Baator your spells get screwed up. For example a strength spell will actually diminish your strength instead of boosting it. Due to the flaky nature of this (not all spells are affected) it was assumed by many people to be a bug: but it's completely intentional since magic works differently on other planes. It's very unlikely a player would know this, though, since it's only mentioned in the Planescape campaign setting booklets.

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** In Carceri and Baator your spells get screwed up. For example a strength spell will actually diminish your strength instead of boosting it. Due to the flaky nature of this (not all spells are affected) it was assumed by many people to be a bug: bug, but it's completely intentional since magic works differently on other planes. It's very unlikely a player would know this, though, since it's only mentioned in the Planescape campaign setting booklets.

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