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* WhatHappenedToTheMouse: The GoldenEnding has [[spoiler:a number of Onions in new colors flying into the planet's low orbit]]. The sequel doesn't really do anything with this beyond this serving as foreshadowing the existence of other Pikmin types (and the new types introduced in ''Pikmin 2'' don't even have their own Onions).

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* WhatHappenedToTheMouse: The GoldenEnding has [[spoiler:a number of Onions in new colors flying into the planet's low orbit]]. The sequel doesn't really do anything with this beyond this serving as foreshadowing the existence of other Pikmin types (and the new types introduced in ''Pikmin 2'' don't wouldn't even have get their own Onions).Onions until ''VideoGame/Pikmin4'', and even then they're only unlocked in a BrutalBonusLevel).
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''Pikmin'' is the first game of [[VideoGame/{{Pikmin}} series of the same name]], released for the Platform/NintendoGameCube in October 26, 2001 in Japan, December 2, 2001 in North America, and June 14, 2002 in Europe and Australia. The game would later see two {{Updated Rerelease}}s: ''New Play Control! Pikmin'' on the Platform/{{Wii}} in 2009[[labelnote:note]] 2012 in North America[[/labelnote]] (which allowed for free aiming with the Wii's pointer controls); and a HD remaster on the Platform/NintendoSwitch in 2023 (based on the Wii version).

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''Pikmin'' is the first game of [[VideoGame/{{Pikmin}} series of the same name]], released for the Platform/NintendoGameCube in October 26, 2001 in Japan, December 2, 2001 in North America, and June 14, 2002 in Europe and Australia. The game would later see two {{Updated Rerelease}}s: ''New Play Control! Pikmin'' on the Platform/{{Wii}} in 2009[[labelnote:note]] 2012 in North America[[/labelnote]] (which allowed for free aiming with the Wii's pointer controls); and ''Pikmin 1'', a HD remaster on the Platform/NintendoSwitch in 2023 (based on the Wii version).
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Minor fixes.


* AlmostOutOfOxygen: Played with. The driving point of the game is that after crash-landing, Olimar only has has thirty days to repair his ship before he runs out of breathable air. However, in Olimar's case, Earth's oxygen is the poison that's going to kill him.
* AmericanKirbyIsHardcore: The Japanese image contains Pikmin just hanging out on a branch. The North American and European cover image depicts Olimar and the Pikmin battling a Dwarf Bulborb while it attempts to devour a Yellow Pikmin.

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* AlmostOutOfOxygen: Played with. The driving point of the game is that after crash-landing, Olimar only has has thirty days to repair his ship before he runs out of breathable air. However, in Olimar's case, Earth's oxygen is the poison that's going to kill him.
* AmericanKirbyIsHardcore: The Japanese image cover art contains Pikmin just hanging out on a branch. The North American and European cover image depicts art depict Olimar and the Pikmin battling a Dwarf Bulborb while it attempts to devour a Yellow Pikmin.
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* TrueFinalBoss: Emperor Bulbax holds the Secret Safe, one of the five ship parts ''not'' required to repair the Dolphin. Therefore, it's possible to beat the game without even seeing Emperor Bulbax.
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Word cruft


* MinimalistCast: Olimar is pretty much the ''only'' individual character in the entire game, with everyone else he encounters being only wildlife. Though he makes occasional references to his boss, wife, and children, they are never encountered by the player until the sequel.

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* MinimalistCast: Olimar is pretty much the ''only'' individual character in the entire game, with everyone else he encounters being only wildlife. Though he makes occasional references to his boss, wife, and children, they are never encountered by the player until the sequel.
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* MinimalistCast: Olimar is pretty much the ''only'' individual character in the entire game, with everyone else he encounters being only wildlife. Though he makes occasional references to his boss, wife, and children, they are never encountered by the player until the sequel.
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* ShipwreckStart: Captain Olimar's rocket ship, the S.S. Dolphin, crashes on a distant planet, and he must recover the ship's 30 missing parts before his life support systems fail in 30 days.
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''Pikmin'' is the first game of [[VideoGame/{{Pikmin}} series of the same name]], released for the UsefulNotes/NintendoGameCube in October 26, 2001 in Japan, December 2, 2001 in North America, and June 14, 2002 in Europe and Australia. The game would later see two {{Updated Rerelease}}s: ''New Play Control! Pikmin'' on the UsefulNotes/{{Wii}} in 2009[[labelnote:note]] 2012 in North America[[/labelnote]] (which allowed for free aiming with the Wii's pointer controls); and a HD remaster on the UsefulNotes/NintendoSwitch in 2023 (based on the Wii version).

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''Pikmin'' is the first game of [[VideoGame/{{Pikmin}} series of the same name]], released for the UsefulNotes/NintendoGameCube Platform/NintendoGameCube in October 26, 2001 in Japan, December 2, 2001 in North America, and June 14, 2002 in Europe and Australia. The game would later see two {{Updated Rerelease}}s: ''New Play Control! Pikmin'' on the UsefulNotes/{{Wii}} Platform/{{Wii}} in 2009[[labelnote:note]] 2012 in North America[[/labelnote]] (which allowed for free aiming with the Wii's pointer controls); and a HD remaster on the UsefulNotes/NintendoSwitch Platform/NintendoSwitch in 2023 (based on the Wii version).



* RegionalBonus: While most editions of the UsefulNotes/{{Wii}} port feature audio bugs that result in certain sound effects being sped-up (to the point where they sound more like harsh squeaks), the European and South Korean releases caught onto the issue and fixed it. These repairs would be carried over to the UsefulNotes/NintendoSwitch port, an enhanced version of the Wii release, worldwide.

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* RegionalBonus: While most editions of the UsefulNotes/{{Wii}} Platform/{{Wii}} port feature audio bugs that result in certain sound effects being sped-up (to the point where they sound more like harsh squeaks), the European and South Korean releases caught onto the issue and fixed it. These repairs would be carried over to the UsefulNotes/NintendoSwitch Platform/NintendoSwitch port, an enhanced version of the Wii release, worldwide.
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** Challenge Mode in this game is simply the main five areas in story mode where the goal is to grow as many Pikmin as you possibly can in a single day. Future games' extra modes would have entirely new or remixed levels based on collecting treasures or defeating enemies.

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** Challenge Mode in this game is simply the main five areas in story mode where the goal is to grow as many Pikmin as you possibly can in a single day. Future games' extra modes would have entirely new or remixed levels based on collecting treasures or defeating enemies. Furthermore, there's no multiplayer aspect to this game, whereas later games allow for co-op or Versus two-player battles.
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-> ''"Here's the deal: you crash on a strange planet, scattering pieces of your beloved ship the Dolphin all over. You got thirty days to collect thirty pieces and get outta Dodge."''

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-> ''"Here's the deal: you crash on a strange planet, scattering pieces of your beloved ship spaceship the Dolphin all over. You got thirty days to collect thirty pieces and get outta Dodge."''
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-> ''"Here's the deal: you crash on a strange planet, scattering pieces of your beloved ship the Dolphin all over. You got thirty days to collect thirty pieces and get outta Dodge."''
->-- TOM, ''Creator/{{Toonami}}''
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Crosswicking

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* FreeSamplePlotCoupon: The S.S. Dolphin's first and most important missing part, the Main Engine, is found shortly after Olimar learns how to handle the Pikmin in a safe environment. Collecting it is the only way he can access the entire rest of the game, starting with the Forest of Hope.
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* {{Bowdlerize}}: In the original [=GameCube=] version, the journal entry for the Mamuta has Olimar compare the eponymous creature's smack to the time a mosquito landed on his head and his wife tried to get it. In the Switch port, this was changed to him fearing that the Mamuta's smack might crack open his helmet, likely to avoid any reference to domestic abuse.
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** The SpeakingSimlish in the series had not been established yet. Olimar, the only talking character present, has all his dialogue written out with the sound effect of a machine typing out text instead of the VoiceGrunting that would become standard starting from ''2''.
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* ArtificialStupidity: Your Pikmin often [[AttentionDeficitOohShiny engage in activities]] you didn't instruct them to when herding them from one area to another, this often [[TooDumbToLive gets them killed]] when enemies are nearby. Their pathfinding is ''horrendous'' on some levels. Took a longer route from base to a ship's part? Too bad, the Pikmin carrying that part are now taking the shortest route, [[ShortCutsMakeLongDelays and stuck on a gate or wall]] you haven't cleared yet.
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** Certain plants and spots would have [[https://www.pikminwiki.com/Figwort#Insects unnamed fly-like insects, tiny even by Pikmin standards,]] buzz around them when walked near by. These have never appeared in any sequel, and no creatures that small have ever appeared in any subsequent game.

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** Certain plants and spots would have [[https://www.pikminwiki.com/Figwort#Insects unnamed fly-like insects, insects]], tiny even by Pikmin standards,]] standards, buzz around them when walked near by. These have never appeared in any sequel, and no creatures that small have ever appeared in any subsequent game.
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** Certain plants and spots would have [[https://www.pikminwiki.com/Figwort#Insects unnamed fly-like insects, tiny even by Pikmin standards,]] buzz around them when walked near by. These have never appeared in any sequel, and no creatures that small have ever appeared in any subsequent game.
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* GameplayandStoryIntegration: Upon discovering the Red Onion, Olimar will get close to it out of curiosity, only to get knocked back by the Onion activating and popping out of the ground. Later on when discovering the Yellow and Blue Onions, Olimar will stand back and cautiously approach them, so as to not repeat the same mistake.

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* GameplayandStoryIntegration: GameplayAndStoryIntegration: Upon discovering the Red Onion, Olimar will get close to it out of curiosity, only to get knocked back by the Onion activating and popping out of the ground. Later on when discovering the Yellow and Blue Onions, Olimar will stand back and cautiously approach them, so as to not repeat the same mistake.
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None

Added DiffLines:

* RegionalBonus: While most editions of the UsefulNotes/{{Wii}} port feature audio bugs that result in certain sound effects being sped-up (to the point where they sound more like harsh squeaks), the European and South Korean releases caught onto the issue and fixed it. These repairs would be carried over to the UsefulNotes/NintendoSwitch port, an enhanced version of the Wii release, worldwide.
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** There are only two proper bosses in the game, Beady Long Legs and Emperor Bulblax, alongside a host of creatures that are strong enough to qualify as mini-bosses (Burrowing Snagrets, Armored Cannon Beetles, Puffstool) but don't have a boss track playing while fighting them; there's also some edge cases like Goolix and Mamuta (largely harmless enemies that serve as secret encounters) and the Smoky Progg (a {{superboss}} in a series that otherwise lacks them). Later games would feature many more bosses, and they'd be more clearly defined due to having boss music.

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