History VideoGame / Pikmin

19th Jul '16 6:23:09 AM DrNoPuma
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* ClamTrap: The Pearly Clam Clamp is a clam that opens its mouth when the Pikmin attack the pearl it is protecting (or in one case, the Radiation Canopy, [[PlotCoupon one of the pieces of Captain Olimar's ship, The Dolphin]]). If the Pikmin aren't called back fast enough, the Pearly Clam Clamp will close its mouth over them and eat them, even doing so after they've recovered its pearl. The pearl it guards can produce 50 Pikmin when brought back to one of the Onions.
17th Jul '16 12:58:41 PM morenohijazo
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* BeakAttack: The Burrowing Snagret -- a creature with [[MixAndMatchCritters the body of a snake and the head of a bird]] -- uses its large[[note]]compared to the [[{{Lilliputians}} tiny]] Pikmin[[/note]] beak to scoop up multiple Pikmin at once and eat them. There is also the Pileated Snagret, a [[UndergroundMonkey footed variation]] of it.
14th Jul '16 7:41:48 PM Anomalocaris20
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A sequel was soon created, ''Pikmin 2'', in which Olimar and his partner [[ExtremeOmnivore Louie]] went back to the planet in search of the rare treasures it held, in an attempt to bring their company back out of debt. ''Pikmin 2'' soon became even more critically acclaimed than its predecessor, gaining rave reviews for its improved timespan, reliability, clever challenges, and unique style. Despite this, for whatever reason, the series hit a snag here. The series went on a hiatus with only the vaguest clues that it was still around, with Miyamoto giving rather vague hints to a third game in the series. In the meantime, fans had to contend with ''nine'' or so years of waiting before ''Pikmin 3'' was revealed at ''E3'' 2011.

''Pikmin 3'' launched on July 13th, 2013 in Japan, followed by releases on July 26th in Europe, July 27th in Australia, and August 4th in North America. It was first shown at E3 2012, and introduces a system where the Gamepad can be used to have a quick look-around of the map. If you play with the Gamepad ''alone'', the game controls and looks more like a RealTimeStrategy game. Interestingly enough, the player does not step into the shoes of Captain Olimar this time around, but rather three new pilots from the planet Koppai: [[TheSmartGuy Alph]], [[TheChick Brittany]], and [[TheCaptain Charlie]]. The planet is currently suffering a massive food shortage, and in a desperate attempt at salvation the three fly to the Pikmin Planet (which they dub PNF-404) to collect fruit. However, an accident before landing scatters the trio and their cosmic drive key, the component needed to get back home. The three pilots, with the help of the Pikmin, must reunite, recover the drive key and gather enough fruit to save their race from extinction while dealing with a familiar pair of explorers that also seem to be looking around.

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A sequel was soon created, ''Pikmin 2'', in which Olimar and his partner [[ExtremeOmnivore Louie]] went back to the planet in search of the rare treasures it held, in an attempt to bring their company back out of debt. ''Pikmin 2'' soon became even more critically acclaimed than its predecessor, gaining rave reviews for its improved timespan, length, reliability, clever challenges, and unique style. Despite this, for whatever reason, the series hit a snag here. The series went on a hiatus with only the vaguest clues that it was still around, with Miyamoto giving rather vague hints to a third game in the series. In the meantime, fans had to contend with ''nine'' or so years of waiting before ''Pikmin 3'' was revealed at ''E3'' 2011.

''Pikmin 3'' launched on July 13th, 2013 in Japan, followed by releases on July 26th in Europe, July 27th in Australia, and August 4th in North America. It was first shown at E3 2012, and introduces a system where the Gamepad can be used to have a quick look-around of the map. If you play with the Gamepad ''alone'', the game controls and looks more like a RealTimeStrategy game. Interestingly enough, the player does not step into the shoes of Captain Olimar this time around, but rather three new pilots from the planet Koppai: [[TheEngineer Alph]], [[TheSmartGuy Alph]], [[TheChick Brittany]], and [[TheCaptain Charlie]]. The planet is currently suffering a massive food shortage, and in a desperate attempt at salvation the three fly to the Pikmin Planet planet (which they dub PNF-404) to collect fruit. However, an accident before landing scatters the trio and their cosmic drive key, the Cosmic Drive Key, a component needed to get critical for getting back home. The three pilots, with the help of the Pikmin, must reunite, recover the drive key key, and gather enough fruit to save their race from extinction while dealing with [[PreviousPlayerCharacterCameo a familiar pair of explorers explorers]] that also seem to be looking around.
have business on the planet...



The first two games have been ported to Wii as well, with enhanced Wii-mote controls. Olimar is also a playable character in the ''VideoGame/SuperSmashBros'' series beginning with ''Brawl'', and in ''WiiU and 3DS'', Alph is playable as an alternate costume. The series as a whole is represented in ''VideoGame/NintendoLand'' with its own subgame, ''Pikmin Adventure'', and is also referenced a few times here and there, like in ''WarioWare''. It even appears as animations used to represent the transferring of your data to the 3DS and Wii U!

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The first two games have been ported to Wii as well, with enhanced Wii-mote controls. Olimar is also a playable character in the ''VideoGame/SuperSmashBros'' series beginning with ''Brawl'', and with Alph added as an alternate costume in ''WiiU and 3DS'', Alph is playable as an alternate costume.3DS''. The series as a whole is represented in ''VideoGame/NintendoLand'' with its own subgame, ''Pikmin Adventure'', and is also referenced a few times here and there, like in ''WarioWare''. It even appears as animations used to represent the transferring of your data to the 3DS and Wii U!



* ActionBomb: Volatile Dweevils. They're dweevils which have ''lit bomb rocks'' on them that actively chase after captains and Pikmin. Naturally, ''Pikmin 2'' just ''loves'' spamming them in the cave areas, particularly in corners, dead ends, and near treasure items.

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* ActionBomb: Volatile Dweevils. They're dweevils Dweevils which have ''lit bomb rocks'' on them that their backs, and they actively chase after captains and Pikmin. Naturally, ''Pikmin 2'' just ''loves'' spamming them in the cave areas, particularly in corners, dead ends, and near treasure items.



** The manual of the first game also explains a few things about the events that happened before Olimar crash landed on the planet. For example, it explains one of the major inconstancies as to why Olimar didn't use the nova blaster to blow up the meteor that hit him. The path Olimar was travelling was one he travelled many times before without problem, so he set his ship on auto-pilot to get some tea. By the time Olimar had realized what happened, it was already too late.

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** The manual of the first game also explains a few things about the events that happened before Olimar crash landed on the planet. For example, it explains one of the major inconstancies as to why reason Olimar didn't use the nova blaster Nova Blaster to blow up the meteor that hit him. The him: the path Olimar was travelling was one he had travelled many times before without problem, so he set his ship on auto-pilot to get some tea. By the time Olimar had realized what happened, it was already too late.



** Pikmin who are farming berries in ''Pikmin 3'' will automatically head back to the berry plant to continue farming them, unlike ''Pikmin 2'' where they would wait at the ship until you manually guided them back to the plant. This makes building up sprays far easier and less of a chore to do.
** In the first two games, items carried back to the ship would interrupt what you were doing to play a cutscene explaining about said item, disrupting your concentration and possibly losing Pikmin in the process. In ''Pikmin 3'', this only happens with either plot relevant items or suit upgrades, and fruit is only detailed at the end of the day, making such instances of this far less frequent.

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** Pikmin who are farming berries in ''Pikmin 3'' will automatically head back to the berry plant to continue farming them, unlike in ''Pikmin 2'' where they would wait at the ship until you manually guided them back to the plant. This makes building up sprays far easier and less of a chore to do.
** In the first two games, items carried back to the ship would interrupt what you were doing to play a cutscene explaining about said item, disrupting your concentration and possibly losing costing you Pikmin in the process. In ''Pikmin 3'', this only happens with either plot relevant items or suit upgrades, and fruit is only detailed at the end of the day, making such instances of this far less frequent.



* ApocalypticLog: {{Inverted}}. Though one can find several notes left behind from Olimar in ''Pikmin 3'', Olimar left them there as helpful hints for anyone who experiences the situation he was in before in the first game. The first log you find in 3 where you learn Olimar is the one leaving the messages, it's a "tell my family I didn't make it" type of log, implying that it was actually an ApocalypticLog. Not only do you learn he's alive later, [[spoiler: but he's much more active than the logs lead you to believe, and that he's been just barely one step ahead of you the whole time.]] The secret log videos which players can find also suggest that some of the more outlandish files and placement of the logs can be attributed to the faulty bargain priced equipment his boss provided, leaking or ejecting data files as he travels.

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* ApocalypticLog: {{Inverted}}. Though one can find several notes left behind from Olimar in ''Pikmin 3'', Olimar left them there as helpful hints for anyone who experiences the situation he was in before in the first game. The first log you find in 3 where you learn Olimar is the one leaving the messages, it's a "tell my family I didn't make it" type of log, implying that it was actually an ApocalypticLog. Not only do you learn he's alive later, [[spoiler: but he's [[spoiler:he's much more active than the logs lead you to believe, and that he's been just barely one step ahead of you the whole time.]] The secret log videos which players can find also suggest that some of the more outlandish files and placement of the logs can be attributed to the faulty bargain priced equipment his boss provided, leaking or ejecting data files as he travels.



* ArsonMurderAndJaywalking: In ''Pikmin 3'', [[spoiler: Louie is guilty of stealing all the food supplies of the S.S. Drake... and Charlie's favorite rubber ducky.]]

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* ArsonMurderAndJaywalking: In ''Pikmin 3'', [[spoiler: Louie [[spoiler:Louie is guilty of stealing all the food supplies of the S.S. Drake... and Charlie's favorite rubber ducky.]]



** White Pikmin can poison enemies when eaten, either one-shotting the enemy or dealing a massive chunk of damage against them. While this sounds useful, White Pikmin can only be made in Candypop Buds, and not an Onion, meaning you'll usually have a low supply of them. As a result, most players try to prevent losing White Pikmin whenever possible so they can deal with poison hazards along the road.
** Bulbmin are immune to every type of hazard bar-OneHitKill hazards like crushing or explosions. This makes them a really useful utility... But they can only be used in the caves they're found in. As a result, for better long-term use, they're usually the first ones to get converted to other Pikmin when a Candypop Bud is encountered. Similarly, the small Bulbmin, the ones you can control, will only spawn if there aren't already 100 Pikmin in the field. This means that either you have to have already lost Pikmin, something players generally try to avoid, to use them, or go into a cave with less than 100 Pikmin beforehand, which puts you at a minor handicap until you encounter them.

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** White Pikmin can poison enemies when eaten, either one-shotting the enemy or dealing a massive chunk of damage against them. eaten; aside from bosses, anything that doesn't die outright will be left in pretty bad shape. While this sounds useful, White Pikmin can only be made in Candypop Buds, and not an Onion, meaning you'll usually have a low supply of them. As a result, most players try and thus are too scarce to prevent losing White Pikmin whenever possible so they can deal with poison hazards along the road.
sacrifice en masse.
** Bulbmin are immune to every type of hazard bar-OneHitKill hazards like crushing or explosions.water, fire, electrical, and poisonous hazards. This makes them a really useful utility... But but they can only be used in the caves they're found in. As a result, for better long-term use, they're usually the first ones to get converted to other Pikmin when a Candypop Bud is encountered. Similarly, the small Bulbmin, the ones you can control, will only spawn if there aren't already 100 Pikmin in the field. This means that either you have to have already lost Pikmin, something players generally try to avoid, to use them, or go into a cave with less than 100 Pikmin beforehand, which puts you at a minor handicap until you encounter them.



* BackgroundMusicOverride: ''Pikmin 2'', normally, has the area or cave theme heard during gameplay, subtly remixing it when an enemy is close, or when the characters start retrieving a treasure, ''or'' when the player switches between characters. But all of that is subject to change in one of the caves, Submerged Castle. When the Waterwraith comes into scene, the cave's music is completely gone and replaced with a sinister theme, which will keep playing even if the characters approach a treasure or enemy, and no changes will occur during a character switch either. The only music that isn't overriden is the boss theme, which is heard when the Waterwraith can be challenged for a definitive battle.

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* BackgroundMusicOverride: ''Pikmin 2'', normally, has the area or cave theme heard during gameplay, subtly remixing it when an enemy is close, or when the characters start retrieving a treasure, ''or'' when the player switches between characters. But all of that is subject to change in one of the caves, 2'''s Submerged Castle. Castle features this. When the Waterwraith comes into scene, drops in to attack on the early floors, the cave's music is completely gone halts and is replaced with a sinister theme, which will keep playing even if very tense theme until you escape down to the characters approach a treasure or enemy, and no changes will occur during a character switch either. The only music that isn't overriden is the boss theme, which is heard when the Waterwraith can be challenged for a definitive battle.next floor.



* BagOfSpilling: In one of the secret logs from Pikmin 3, Olimar, after watching Louie get attacked by an electric creature, laments that they didn't hold onto the electric resistant material they used to upgrade their suits in Pikmin 2.

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* BagOfSpilling: In one of the secret logs from Pikmin 3, Olimar, after watching Louie get attacked by an electric creature, laments that they didn't hold onto the electric resistant electric-resistant material they used to upgrade their suits in Pikmin 2.



** Louie. For every biological study entry that Olimar has for the Piklopedia, Louie has a recipe or cooking tip for each and every plant and animal you encounter. Olimar notes Louie's appetite in one of his logs and [[spoiler:the hidden cutscene reveals that LOUIE was the one who ate the entire shipment of golden pikpik carrots.]] At one point in ''Pikmin 3'', [[spoiler:Louie steals all your juice]].
** Koppaites are also this, though this is because their brains are wired in a way to where they can't decide if they're still hungry or not. Alph cites it as the main reason for the food crisis on Koppai.

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** Louie. For every biological study entry that Olimar has for on the Piklopedia, planet's fauna and flora, Louie has a recipe or cooking tip for each and every plant and animal you encounter. tip. Olimar notes Louie's appetite in one of his logs and [[spoiler:the hidden cutscene reveals that LOUIE was the one who ate the entire shipment of golden pikpik Pikpik carrots.]] At one point in ''Pikmin 3'', [[spoiler:Louie steals all your juice]].
** Koppaites are also this, though this is because their brains are wired in a way to where such that they can't decide if they're still hungry or not. Alph cites it as the main reason for the food crisis on Koppai.



* BleakLevel: Wistful Wild in ''Pikmin 2''.
* BonusBoss: The Smoky Progg, technically. It's optional, drops a 100-Pikmin sprouting pellet, and the poisonous trail it makes alone can kill Pikmin.
* BookEnds: Most of the areas in ''Pikmin 2'' are the areas from Pikmin 1, but after time has changed them. The [[spoiler:Wistful Wild]] is what's become of the [[spoiler:Impact Site and Final Trial]]. The entrance to the final dungeon is located where [[spoiler:Olimar found his first ship piece, the engine, in the first game, and the landing site is where the Emperor Bulblax was fought]].

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* BleakLevel: Wistful Wild in ''Pikmin 2''.
2''. It's autumnal and features moody, "wistful" background music.
* BonusBoss: The Smoky Progg, technically. Progg in ''Pikmin''. It's optional, drops a 100-Pikmin sprouting pellet, pearl worth 100 Pikmin if defeated, and the poisonous trail it makes alone can kill Pikmin.
* BookEnds: Most of the areas in ''Pikmin 2'' are the areas from Pikmin 1, the first game, but after time has changed them. The [[spoiler:Wistful Wild]] is what's become of both the [[spoiler:Impact Site and Final Trial]]. The entrance to the final dungeon is located where [[spoiler:Olimar found his first ship piece, the engine, Main Engine, in the first game, and the landing site is where the Emperor Bulblax was fought]].



* BottomlessPits: Many cave sublevels are rusty metal platforms that somehow float in the middle of these. They're the most difficult and annoying type of sublevel to navigate, because if you accidentally throw any Pikmin over the edge (which is very easy to do), or they are tossed over by enemies, they die.

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* BottomlessPits: Many cave sublevels are BottomlessPits:
** The edge of the Forest Navel in ''Pikmin'' features an endless black expanse. Any Pikmin who accidentally fall in will not be coming back out.
** Several caverns in ''Pikmin 2'' feature
rusty metal platforms that somehow float in the middle of these. fastened above an endless chasm. They're the most difficult and annoying type of sublevel to navigate, because if you accidentally throw any Pikmin over the edge (which is very easy to do), or they are tossed over by enemies, they will die.



* BrickJoke: In ''Pikmin 3'', [[spoiler: Charlie's favorite rubber duck went "AWOL" around the same time Louie stole the ship's food supply. When Louie was brought back to the ship, the ship reported that Louie had the rubber ducky on him. The fact that Charlie took the theft of the rubber ducky seriously makes the scene funny.]]

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* BrickJoke: In ''Pikmin 3'', [[spoiler: Charlie's [[spoiler:Charlie's favorite rubber duck went "AWOL" around the same time Louie stole the ship's food supply. When Louie was brought back to the ship, the ship reported that Louie had the rubber ducky on him. The fact that Charlie took the theft of the rubber ducky seriously makes the scene funny.]]



** Blue Pikmin. Having no other special skill other than simply being able to enter water and rescue drowning pikmin[[note]](although it has been rumored that they may have slightly higher health than other Pikmin)[[/note]], they are often seen as the most expendable color of Pikmin. Worse still, there are droves of highly dangerous and/or annoying water-based enemies, such as the Water Dumple and Yellow Wollywog, that exist for the sole purpose of making the lives of Blue Pikmin overseers miserable. They're also the only ones you can take into [[ThatOneLevel the Submerged Castle]]. And if that wasn't bad enough, Blue Pikmin are ''statistically more likely'' to be eaten by enemies than the other colors of Pikmin.

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** Blue Pikmin. Having no other special skill other than simply being able to enter water and rescue drowning pikmin[[note]](although it has been rumored that they may have slightly higher health than other Pikmin)[[/note]], Pikmin from drowning, they are often seen as the most expendable color of Pikmin. Worse still, there are droves of highly dangerous and/or annoying water-based enemies, such as the Water Dumple and Yellow Wollywog, that exist for the sole purpose of making the lives of Blue Pikmin overseers miserable. They're also the only ones you can take into [[ThatOneLevel the Submerged Castle]]. And if that wasn't bad enough, Blue Pikmin are ''statistically more likely'' ''Pikmin 3'' improved them somewhat by granting them increased vertical mobility while underwater, allowing them to be eaten by swim up to enemies than the other colors instead of Pikmin.having to be thrown.



** The Pikmin are so named because they resemble Pikpik carrots to him, and their nests are referred to as "onions" because they resemble Hocotate's onions. When Olimar found an ''actual onion'' as a treasure in Pikmin 2, it's labeled as an "Onion Replica".

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** The Pikmin are so named because they resemble Pikpik carrots to him, and their nests are referred to as "onions" "Onions" because they resemble Hocotate's onions. When Olimar found finds an ''actual onion'' as a treasure in Pikmin 2, it's labeled as an he names it the "Onion Replica".



* ChristmasEpisode: The 'Round 3' DLC for Pikmin includes two levels like this for collect the treasure and fight the beast, respectively. The entire level consist of a Christmas party taking place in someones house.

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* ChristmasEpisode: The 'Round 3' DLC for Pikmin includes two levels like this for collect the treasure and fight the beast, respectively. The entire a level consist of themed after a Christmas party taking place in someones someone's house.



* ChuckCunninghamSyndrome: Goolix, Armored Cannon Beetle, Pearly Clamclamp, Smoky Progg, and Puffstool were the only enemies not carried over between ''Pikmin 1'' and ''Pikmin 2''. None of them return in ''Pikmin 3'' either. The Armored Cannon Beetle did get three different larva based enemies to carry on its name, however.



** The Waterwraith is completely invincible until you reach the final floor of its dungeon, where you acquire the type of Pikmin needed to defeat it. Once you deplete its health enough, you hear the "boss victory" music start up... [[spoiler:until it gets back up off the ground and runs around panicking, completely vulnerable and incapable of hurting you or your Pikmin. At this point, you hear a very freaky version of the boss music that resembles PsychoStrings, and you have to [[GetBackHereBoss chase after it and kill it]] to beat the dungeon properly.]]

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** The Waterwraith is completely invincible until you reach the final floor of its dungeon, where you acquire the type of Pikmin needed to defeat it. Once you deplete its health enough, you hear the "boss victory" music start up... [[spoiler:until it gets back up off the ground and runs around panicking, completely vulnerable and incapable no longer capable of hurting you or your Pikmin. At this point, you hear a very freaky version of the boss music that resembles PsychoStrings, and you have to [[GetBackHereBoss chase after it and kill it]] to beat the dungeon properly.]]



** Shaggy Long Legs, a miniboss from the third game, loses his protective hair once the hair on his joints are gone, at which point he's as simple as an average Beady Long Legs.

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** Shaggy Long Legs, a miniboss from the third game, loses his its protective hair once the hair on his its joints are gone, at which point he's it's as simple as an average Beady Long Legs.



* ColourCodedForYourConvenience: The different Pikmin species each have a different color.

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* ColourCodedForYourConvenience: ColourCodedForYourConvenience:
**
The different Pikmin species each have a different color.color. Winged and Rock Pikmin are not named after their color, but are represented with pink and gray respectively.



* CrutchCharacter: The Red Pikmin in the second game are pretty useful until you get the Purple Pikmin. They get even less useful once you got the other Pikmin types. And most fire hazards they can take out are easily avoided/destroyed with the other Pikmin types. That said, they aren't completely useless, though.

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* CrutchCharacter: The Red Pikmin in the second game are pretty useful until you get the a sizeable amount of Purple Pikmin. They get even less useful once you got Pikmin, which outclass them in combat. Additionally, fire hazards, the only other claim to fame Red Pikmin types. And most fire hazards they can take out have, are easily avoided/destroyed easier to brute-force with the other incorrect Pikmin types. color than other elemental hazards are. That being said, they aren't completely useless, though.their faster speed over their Purple counterparts makes them important for fast-moving bosses such as the Segmented Crawbster.



** If you're used to the New Play Control versions of the first two games, this is bound to come up in ''Pikmin 3''. Dismiss is moved from C to shaking the Nunchuck, switch the Pikmin you're throwing is moved from B to C, and Swarming was removed entireley.

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** If you're used to the New Play Control versions of the first two games, this is bound to come up in ''Pikmin 3''. Dismiss is moved from C to shaking the Nunchuck, switch the Pikmin you're throwing is moved from B to C, and Swarming swarming was removed entireley.



* DeathByAThousandCuts: You can take out all enemies with a single Pikmin. But given the pathetic damage an individual Pikmin gives out, it takes ages.
* DeathFromAbove: In some of the later dungeons, bomb rocks, falling boulders, and even enemies can fall out of nowhere. However, they fall from preset locations, usually in areas where some reward (such as a treasure, egg, or candypop bud) is, so you can just run through the sublevel with a captain and deploy them safely.
** Certain bosses, such as all types of Long Legs besides the Man-at-Legs. And the Waterwraith.

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* DeathByAThousandCuts: You can take out all enemies with a A single Pikmin. But given the pathetic Pikmin deals pitiable damage an individual Pikmin gives out, to enemies, but it takes ages.
adds up considerably when they attack as a group.
* DeathFromAbove: In some of the later dungeons, bomb rocks, falling boulders, and even enemies can fall out of nowhere. However, they fall from preset locations, It's usually in areas where some reward (such as a treasure, egg, or candypop bud) is, so you can just run through the sublevel with good idea to have a captain scout out the cavern's dead-ends and deploy them safely.
** Certain bosses, such as all types of Long Legs besides the Man-at-Legs. And the Waterwraith.
narrow corridors before bringing your army through.



** The Snagret in ''Pikmin 2.'' In the first game, it was a very large, tough, and scary enemy, but in the sequel it's much smaller and weaker. One is used as the boss of an early dungeon. You'll fight multiples of them later on, including several at once! They still get "boss encounter" music, though. It's even less of a threat in ''Pikmin 3'' thanks to the Winged Pikmin being able to just fly to its head and potentially kill it in ''seconds'', although this time it's treated as a mini boss.
** There's also the Emperor Bulblax. In the first game, it was the final boss. It returns in ''Pikmin 2'', though, like the Snagret, it's much smaller and weaker, and can be killed very quickly with about 20 purple Pikmin. Later on, you even encounter ''three'' Emperor Bulblaxes at once!

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** The Snagret in ''Pikmin 2.'' In the first game, it was a very large, tough, and scary enemy, but in the sequel it's much smaller and weaker. One is used as the boss of an early dungeon. weaker, despite now being treated like a full boss. You'll fight multiples of them later on, including several at once! They still get "boss encounter" music, though. It's even less of a threat in ''Pikmin 3'' thanks to the Winged Pikmin being able to just fly to its head and potentially kill it in ''seconds'', although this time it's treated as a mini boss.
** There's also the Emperor Bulblax. In the first game, it was the final boss.FinalBoss. It returns in ''Pikmin 2'', though, like the Snagret, it's much smaller and weaker, and can be killed very quickly with about 20 purple Pikmin. Later on, you even encounter ''three'' Emperor Bulblaxes at once!



** Holding down X (c in the Wii version) lets your captain lie down on the ground, and be picked up by Pikmin. Dweevils can pick up anything Pikmin can to use as disguises/shields. Combine these two mechanics with the chance that a Dweevil may walk over the [[InsurmountableWaistHighFence low walls]] and fall off the side of the stage, and you get a falling captain... who then gets sent back onto the stage. [[DisneyVillainDeath The Dweevil isn't so lucky, though]].
** The Submerged Castle was programmed so that only Blue Pikmin can enter. Even if you somehow get other colored Pikmin into your group, only the blue ones will enter. Even if you hack and make it possible for other Pikmin to safely traverse water, the game will actually tell you that only Blue Pikmin can enter.
** Olimar's logbook in the first game is based on what happens in-game (such as what enemies you fought or events such as Pikmins extinction). However, it also has a [[http://www.pikminwiki.com/Olimar%27s_Voyage_Log#Comments full set of entries]] in case nothing happens, some of which can only be seen if the player never leaves the Impact Site and picks "Go to sunset" immediately upon entering it.
** The third game has a rather large list of plot related logs that seem to account for the day ending at any point. Such as a unique log for finding the data file on the path to the Armored Mawdad but not getting to the actual boss.

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** Holding In ''Pikmin 2'', holding down X (c (C in the Wii version) lets your captain lie down on the ground, and be picked up by Pikmin. Dweevils can pick up anything Pikmin can to use as disguises/shields. Combine these two mechanics On rusty metal stages with the bottomless pits, if there are any Dweevils around, you can goad one into picking you up and there's a chance that a Dweevil may it might walk over the [[InsurmountableWaistHighFence the low walls]] and fall off with you on its back. In the side of rare event that this happens, the stage, and you get a falling captain... who then gets sent captain is simply teleported back onto the stage. stage no worse for wear [[DisneyVillainDeath The (The Dweevil isn't so lucky, though]].
though)]].
** The Submerged Castle was programmed so that only Blue Pikmin can enter. Even if you somehow get other colored manage to move some non-Blue Pikmin out of bounds near the cave, whistle them back into your group, party, and access the cavern's entrance before they re-enter the playing field and fall into the water, only the blue ones will enter. Even if you hack and make it possible for other Blue Pikmin to safely traverse water, the game will actually tell you that only Blue Pikmin can enter.enter the cave with you.
** Olimar's logbook in the first game is based on what happens in-game (such as what enemies you fought fought, or events such as Pikmins Pikmin extinction). However, it also has a [[http://www.pikminwiki.com/Olimar%27s_Voyage_Log#Comments full set of entries]] in case absolutely nothing happens, some of which can only be seen if the player never leaves the Impact Site and picks "Go to sunset" immediately upon entering it.
** The third game has a rather large list of plot related plot-related logs that seem to account for the day ending at any point. Such as a unique log for finding the data file on the path to the Armored Mawdad but not getting to the actual boss.boss, or for defeating the Quaggled Mireclops but failing to actually [[spoiler:bring Louie back to the ship afterward]].



** Even though there's ''no'' possible way you should have that many Pikmin by that point, as there's only enough pellets to make twenty five Pikmin max on the first day of ''Pikmin 1'', the Main Engine ship part ''does'' have a max Pikmin carrying cap like the other ship parts, being capped off at forty.

to:

** Even though there's ''no'' possible way you should have that many Pikmin by that point, as there's only enough pellets to make twenty five Pikmin max on the first day of ''Pikmin 1'', the Main Engine ship part ''does'' have a max maximum Pikmin carrying cap like the other ship parts, being capped off at forty.



** Present in the first game's bad ending, where [[spoiler: Olimar dies and the Pikmin bring him to the Onion, converting him into a Pikmin.]] The only problem with this plan is that there doesn't seem to be ANY way to pull him out.

to:

** Present in the first game's bad ending, where [[spoiler: Olimar [[spoiler:Olimar dies and the Pikmin bring him to the Onion, converting him into a Pikmin.]] The only problem with this plan is that there doesn't seem to be ANY way to pull him out.



* DistractedByTheShiny: The Ranging Bloyster is attracted to glowy things.

to:

* DistractedByTheShiny: The Ranging Bloyster is attracted to glowy things.things, such as the lights on the captains' antennae.



* DownloadableContent: Three DLC packs for Pikmin 3, so far. Each consists of four Mission Mode levels (A fifth is given for free just by updating). The first is Gather Treasure maps 5-10, which are each remixes of the original 1-5. The second is Battle Enemies 5-10, which instead remix the actual maps from the story mode into battle arenas. The third pack contains 5 Gather Treasure missions and 5 Battle Enemies missions, taking place in [[RuleofThree 5 entirely new levels.]]

to:

* DownloadableContent: Three DLC ''Pikmin 3'' received three level packs for Pikmin 3, so far. Each consists of four Mission Mode levels (A fifth is given for free just by updating). Mode. The first is pack includes five new Gather Treasure missions, remixing the five maps 5-10, which are each remixes of already in the original 1-5. game. The second is Battle Enemies 5-10, which instead remix the actual maps from the story mode into battle arenas. The third pack contains 5 Gather Treasure missions and 5 includes five new Battle Enemies missions, taking place in [[RuleofThree 5 but used remixed story maps instead of the Mission Mode maps. The last pack added five new missions for ''both'' types, using five entirely new levels.]]maps. The first map in each pack is free, while the other four are paid content.



* DramaticIrony: In ''Pikmin 3'', the Koppaians think that the Hoctotatian [[spoiler:that stole all their food]] is Captain Olimar. Anyone who knows anything about the previous game knows it's actually [[spoiler:Louie (naturally)]] the moment they laid eyes on him.

to:

* DramaticIrony: In ''Pikmin 3'', the Koppaians Koppaites think that the Hoctotatian [[spoiler:that stole all their food]] is Captain Olimar. Anyone who knows anything about the previous game knows it's actually [[spoiler:Louie (naturally)]] the moment they laid eyes on him.



** This how the grand majority of Pikmin enemies will deal with your horde. The Plasm Wraith of the third game is a notable example as it's the only enemy that'll devour your Pikmin for reasons besides self-defense. In its case [[spoiler: it'll begin eating your Pikmin in an attempt to keep you from saving Olimar. The Rock Pikmin can NoSell this though, so they're the best ones to fight it with.]]
** In return, the grand majority of enemies in the series once beaten will leave behind a some form of carcass that your Pikmin can carry back to their Onions to [[BizarreAlienReproduction to produce Pikmin seeds]]. This also happens to be the only way to kill a [[DemonicSpiders a Bulbear or Gatling Groink]] for good, because if you don't reduce them to Pikmin seeds via the Onion when above ground (in a cave you'd use the Research Pod), they'll come BackFromTheDead...
* ElementalPowers: Inverted by the Pikmin, which have ''resistances'' to certain elements but not ''control'' of them (the exception being [[PoisonousPerson White Pikmin]]). Dweevils play this straight, however, as do Pikmin themselves in Super Smash Bros. Brawl, but the blue and purple still have no element. Rock Pikmin in ''Pikmin 3'' are an odd case where they're immune to crushing impacts and piercing attacks rather than a solid element, and Winged Pikmin [[SubvertedTrope subvert]] this trope by flying over hazards, but aren't immune to them.

to:

** This how the grand majority of Pikmin enemies will deal with your horde. The Plasm Wraith of Bulborbs, with their gigantic maws, are the third game is a notable example as it's the only enemy that'll devour your most iconic devourer of Pikmin for reasons besides self-defense. In its case [[spoiler: it'll begin eating your Pikmin in an attempt to keep you from saving Olimar. The Rock Pikmin and can NoSell this though, so they're the best ones to fight it with.]]
gobble down several at a time.
** In return, the grand majority of enemies in the series once beaten will leave behind a some form of carcass that your Pikmin can carry back to their Onions to [[BizarreAlienReproduction to produce Pikmin seeds]]. This also happens to be the only way to kill a [[DemonicSpiders a Bulbear or Gatling Groink]] for good, because if you don't reduce them to Pikmin seeds via the Onion when above ground (in a cave you'd use the Research Pod), they'll come BackFromTheDead...
seeds]].
* ElementalPowers: Inverted by the Pikmin, which have ''resistances'' to certain elements but not ''control'' of them (the exception being [[PoisonousPerson White Pikmin]]). Dweevils play this straight, however, as do The Pikmin themselves in Super Smash Bros. Brawl, but the blue and purple still have no element. Rock play around with this. Red Pikmin in ''Pikmin 3'' and Blue Pikmin resist fire and water respectively, but cannot actually utilize it. Yellow Pikmin resist electricity and can safely conduct it through their bodies, but do not utilize it for any offensive capabilities. White Pikmin resist poison and ''are'' poisonous themselves, playing it straight. Also playing the trope straight are an odd case where they're immune to crushing impacts and piercing the various Dweevil enemies, which spew out elemental attacks rather than a solid element, and Winged Pikmin [[SubvertedTrope subvert]] this trope by flying over hazards, but aren't immune to them.when threatened.



* EternalEngine: The 'Round Three' DLC for Pikmin 3 includes a level type like this for both collect the treasure and battle the beast. Besides a general mechanical feel, there are also conveyor belts the three captains need to work together to get around.

to:

* EternalEngine: The 'Round Three' DLC for Pikmin 3 ''Pikmin 3'' includes a level type like this for both collect this, and it's up and running instead of rusted out like the treasure and battle the beast. Besides a general mechanical feel, there are also metal chambers from ''Pikmin 2. It features conveyor belts and switches that the three captains need to work together to get around.



** Averted. The bodies of most dead enemies lay around until taken away, and only disappear if you leave the region. (In fact, you're supposed to recycle their corpses for Pikmin food...) Your Pikmin, however, play the trope straight as they die and turn into little Pikmin ghosties [[VideoGameCaringPotential with the most mournful sound ever.]]
** Played straight in TheVeryDefinitelyFinalDungeon of ''Pikmin 3''. {{Justified}} in that [[spoiler:the creatures aren't actually the normal ones you face in-game, and are instead made of the same goop the FinalBoss is made of.]]

to:

** Averted. The bodies of Averted with most dead enemies lay around until taken away, and only disappear if you enemies. After dying, they leave the region. (In fact, you're supposed to recycle their corpses for behind carcasses that can be retrieved by your Pikmin food...) to serve as food for producing new Pikmin. Your Pikmin, Pikmin themselves, however, play the trope straight as they die and turn into little Pikmin ghosties [[VideoGameCaringPotential with the most mournful sound ever.]]
** Played straight with the enemies in TheVeryDefinitelyFinalDungeon of ''Pikmin 3''. {{Justified}} in that [[spoiler:the In this case, [[spoiler:they're not actually real creatures aren't actually the normal ones you face in-game, and are instead but fascimiles made out of the same goop the FinalBoss is made of.Plasm Wraith's gelatinous body, and as such disintegrate back into ooze when 'killed'.]]



** The Puffstool uses spores to take Pikmin and convert them to his side, sending them out against Olimar.
** Antenna Beetles can steal Pikmin with their version of a whistle.
** The Scornet Maestro commands a swarm of up to a hundred Scornets, each of which is a OneHitPointWonder.
* ExtendedGameplay: The second game ends when you get 10,000 Pokos, but you can return to the planet to find [[spoiler:Louie]] and the rest of the treasure, which includes exploring a new level and eventually getting a OneHundredPercentCompletion ending.

to:

** The Puffstool uses spores to take Pikmin and convert them to his its side, sending them out against Olimar.
** Antenna Beetles can steal Pikmin with their version of a whistle.
whistle, but only distract the Pikmin rather than turn them against you.
** The Scornet Maestro boss commands a its own swarm of up to a hundred Scornets, each of which is a OneHitPointWonder.
are small flying insects similar in size and strength to your Pikmin.
* ExtendedGameplay: The second game ends when you get 10,000 Pokos, Pokos to pay off the debt, but you can return to the planet after the credits roll to find [[spoiler:Louie]] and the rest of the treasure, which includes exploring a new level and eventually getting a OneHundredPercentCompletion ending.



** Enemies in ''Pikmin 3'' become this when you realise they're essentially eating '''rocks'''. How do animals that eat carrot-like creatures become instantly adept at eating rocks? (Maybe the rocks are actually chocolate?)
* EyeScream: In ''Pikmin 3'', you can have your Pikmin attack the eyes of Bulborbs to blind them and render them incapable of attacking.

to:

** Enemies in ''Pikmin 3'' become this when you realise realize they're essentially eating '''rocks'''. How do animals that eat carrot-like creatures become instantly adept at eating rocks? (Maybe the rocks are actually chocolate?)
rocks?
* EyeScream: In ''Pikmin 3'', you can have your Pikmin attack the eyes of Bulborbs to blind stun them and render them incapable of attacking.disrupt their attacking pattern. Useful if one is chomping down on your Pikmin. The Bug-Eye Crawmad must also be attacked in the eyes in order to flip it over and expose its soft belly.



** The Titan Dweevil in ''Pikmin 2''. It IS possible to fight the Titan Dweevil with one-hundred Yellow Pikmin. Electricity is the only attack that kills Pikmin instantly, the other ones make your Pikmin suffer for a while before dying. If you can call your Pikmin back, they'll live.
** The final level of ''Pikmin 3'' forces you to travel (while being chased) multiple environments requiring the use of all the skills of your Pikmin. The boss itself defends itself in a way that you can only attack it if you've got every different type of Pikmin at your command (even in the case of Pink Pikmin when it floats higher in the air).
* FlawlessVictory: 2's Challenge Mode awards you for completing the level without losing any Pikmin. Getting this on all 30 Challenge levels unlocks a hidden cutscene.
* {{Flanderization}}: ''Pikmin 3'' manages to do this to an ''entire planet''. In the first two games, the only vegetables Hocotatiens were shown eating were Pikpik carrots, and in the second game Olimar and Louie kept sneaking bites of all the edible treasure, most of which were meat. The President of Hocotate Freight was also the only one shown to be rather greedy when it came to the planets treasure. In ''Pikmin 3'', suddenly ''all'' Hocotatiens are treasure hunting obsessed vegetarians. [[spoiler: The former of the two being a major reason Olimar was captured by the final boss.]]
* FlunkyBoss: Empress Bulblax, excluding the one in the Hole of Beasts.

to:

** The Titan Dweevil in ''Pikmin 2''. It IS possible to fight uses weaponry representing all four of the Titan Dweevil with one-hundred Yellow Pikmin. Electricity is the only attack that kills game's elemental hazards, putting your command of each color Pikmin instantly, to the other ones make your Pikmin suffer test (Except Purple Pikmin, but you'll definitely want them for a while before dying. If you can call your Pikmin back, they'll live.
the previous floors).
** The final level of ''Pikmin 3'' forces you to travel (while being chased) multiple environments requiring the use of all ''all'' the skills of your Pikmin. The boss itself defends itself in a way that you attacks with elemental hazards similarly to the Titan Dweevil, and can only attack it if you've got every different type fly into the air (mandating the use of Winged Pikmin at your command (even in the case of Pink Pikmin when to bring it floats higher in the air).
back down).
* FlawlessVictory: 2's ''Pikmin 2'''s Challenge Mode awards you for completing denotes the level levels you've completed without losing any Pikmin. Getting this on all 30 Challenge levels unlocks a hidden cutscene.
* {{Flanderization}}: ''Pikmin 3'' manages to do this to an ''entire planet''. In the first two games, the only vegetables Hocotatiens were shown eating were Pikpik carrots, and in the second game Olimar and Louie kept sneaking bites of all the edible treasure, most many of which were meat. The President of Hocotate Freight was also the only one shown to be rather greedy when it came to the planets planet's treasure. In ''Pikmin 3'', suddenly the Koppaites talk about Hocotatians as if they're ''all'' Hocotatiens are treasure hunting obsessed vegetarians. [[spoiler: The former of the two being a major reason Olimar was captured by the final boss.]]
treasure-loving vegetarians, but it's unclear if this is grounded in fact or simply stereotyping.
* FlunkyBoss: Empress Bulblax, Bulblax constantly births Bulborb Larvae to harass you, excluding [[WarmUpBoss the one in the Hole of Beasts.Beasts]].



** The fruit in ''Pikmin 3'' look good enough to eat, and the ones with rough exteriors (like avocados) are split open to show the juicy innards. The game even lets you spin the fruit around to view it from any angle.
* {{Foreshadowing}}: In an e-mail from Louie's grandmother, she reveals he loves Pikpik carrots and his childhood hobby of eating bugs. The latter foreshadows his Recipe Guide in the Piklopedia and the former hints how [[spoiler:his love of those carrots got Hocotate Freight into debt in the first place]].
* FriendlyFireproof: Averted.
** Woe is he who misuses his Yellow Pikmin's Bomb Rocks. This is one reason why [[ScrappyMechanic there was much rejoicing]] when it was removed for the sequel. The controls were fairly inaccurate, so accidentally having a Pikmin drop a bomb rock at the wrong time was frustratingly common. Enemies also avert this. As such, Decorated Cannon Beetles can be more of a blessing than a hazard in densely populated enemy areas.
** In ''Pikmin 3''. If a Wollywog lands on or relatively close to an enemy, they'll either break their armor (such as the Peckish Aristocrab's claw) or kill them outright.
* FromNobodyToNightmare: Inverted with most enemies.
** The Emperor Bulbax goes from the final boss of the first game, to a minboss that can be fought multiple times in the second game, (though the ones in ''Pikmin 2'' are noticeably smaller specimens).
** Wollywogs go from being the most hated enemy in the entire franchise to being one of the easiest enemies to defeat in the third game, unless they're next to a hazard such as water or other enemies.

to:

** The fruit in ''Pikmin 3'' look good enough to eat, and the ones with rough exteriors (like avocados) kiwis) are split open to show the juicy innards. The game even lets you spin the fruit around to view it from any angle.
* {{Foreshadowing}}: In an e-mail from Louie's grandmother, she reveals he loves Pikpik carrots and his had a childhood hobby of eating bugs. The latter foreshadows his Recipe Guide cooking notes in the Piklopedia and the former hints how [[spoiler:his love of those carrots got Hocotate Freight into debt in the first place]].
* FriendlyFireproof: Averted.
Averted in a few places.
** Woe is he who misuses his Yellow Pikmin's Bomb Rocks. This is one reason why [[ScrappyMechanic there was much rejoicing]] when it was they were removed for the sequel. ''Pikmin 2''. The controls were fairly inaccurate, so accidentally having a Pikmin drop a bomb rock Bomb Rock at the wrong time was frustratingly common. They return in Pikmin 3, but are scarcer and easier to use.
**
Enemies also avert this. As such, Decorated Cannon Beetles can be more of a blessing than a hazard in densely populated densely-populated enemy areas.
**
areas. In ''Pikmin 3''. If a Wollywog lands on or relatively close to an enemy, they'll either break their armor (such as the Peckish Aristocrab's claw) or kill them outright.
* FromNobodyToNightmare: Inverted with most enemies.
** The Emperor Bulbax goes from the final boss of the first game, to a minboss that can be fought multiple times in the second game, (though the ones in ''Pikmin 2'' are noticeably smaller specimens).
**
3'', Wollywogs go from being the most hated enemy in the entire franchise to being one of the easiest can now crush other enemies to defeat in the third game, unless they're next to a hazard such as water or other enemies. with their jumps.



* GameBreakingBug: In the original, it was possible to drop the Libra down a bottomless pit, rendering it LostForever and the game {{Unwinnable}}. The second game fixed this by having fallen treasures respawn near where they fell. It also featured more bottomless pits, making this necessary.

to:

* GameBreakingBug: In the original, it was possible to drop the Libra down a bottomless pit, rendering it LostForever and the game {{Unwinnable}}. The second game fixed this by having fallen treasures immediately respawn near where they fell. It also featured way more bottomless pits, making this very necessary.



* {{Gasshole}}: The Doodlebug.

to:

* {{Gasshole}}: The Doodlebug.Doodlebug flatulates with every move it makes, and this can poison your Pikmin.



* GenreShift: The first game was primarily a variant on a RealTimeStrategy game focused on exploration and elaborate boss battles. The second game added DungeonCrawling in addition to the overworld exploration, and the third seems to add even more RealTimeStrategy elements.
* GentleGiant: The enormous Mamuta creatures, with their weird, asymmetrical bodies and strange, loping gaits, are actually benevolent. They purposefully cultivate Pikmin, and will turn all of your Pikmin into flower Pikmin for you, even if you don't exactly ''want'' them to. You can attack them, but... You're not ''that'' [[VideogameCrueltyPotential mean]], are you? However, approach one without Pikmin, and he'll attack you without provocation, making it not gentle, although some might say that Olimar and Louie COULD be mistaken for a Pikmin.
* GhibliHills: The outdoor stages are serene, almost pristine wooded areas, with soft sunlight and fitting ambient music.
* GiantSpaceFleaFromNowhere: The Waterwraith in the Submerged Castle.

to:

* GenreShift: The first game was primarily a variant on a RealTimeStrategy game focused on exploration and elaborate boss battles. racing against the clock. The second game added DungeonCrawling in addition to the overworld exploration, and more in-depth boss fights, and the third seems to add adds even more RealTimeStrategy elements.elements and larger maps to explore.
* GentleGiant: The enormous Mamuta creatures, with their weird, asymmetrical bodies and strange, loping gaits, are actually benevolent. They purposefully cultivate Pikmin, and will turn all of your Pikmin into flower Flower Pikmin for you, even if you don't exactly ''want'' you. They'll also attempt to cultivate your captains, though, and are unintentionally disruptive to Pikmin carrying goods through their territory, so it's probably best to eliminate them to. You can attack them, but... You're not ''that'' [[VideogameCrueltyPotential mean]], are you? However, approach one without Pikmin, and he'll attack once you without provocation, making it not gentle, although some might say that Olimar and Louie COULD be mistaken for a Pikmin.
get what you want from them.
* GhibliHills: The Several of the outdoor stages are serene, almost pristine wooded areas, with soft sunlight and fitting ambient music.
* GiantSpaceFleaFromNowhere: The Waterwraith in the Submerged Castle. Even the Hocotate Ship's AI freaks out at its sudden and unexpected appearance.



* GoombaStomp: Purple Pikmin and Rock Pikmin. Or any Pikmin if you have good aim, but only on small Bulborbs (mimics included).
* GottaCatchThemAll: The first game has 30 ship parts, of which you only need the 25 critical parts and can get 5 optional ones for the best ending. The second game has ''200'' treasures; to beat the game, you only need however many are necessary to raise 10,000 Pokos, but can return to get the rest and a second ending. The third game has 66 fruits, however you might only need some of the fruit to produce enough juice to survive; otherwise it's GameOver once you run out of juice.

to:

* GoombaStomp: Purple Pikmin can slam down pretty hard onto any enemy, dishing out high damage and Rock Pikmin. Or any stunning them. Certain enemies (Dwarf Bulborbs, Sheargrubs, and Skitterleafs, for example) can be stomped on by ''any'' Pikmin if you have good aim, but only on small Bulborbs (mimics included).
with a precise throw, often providing a one-hit kill.
* GottaCatchThemAll: The first game has 30 ship parts, of which you only need the 25 critical parts and can get 5 optional ones for the best ending. The second game has ''200'' ''201'' treasures; to beat the game, you only need however many are necessary to raise 10,000 Pokos, but you can return to get the rest and a second ending. The third game has 66 fruits, however fruits and awards you might a better ending for finding them all, but to finish the game you only need some of the as much fruit to produce enough juice to survive; otherwise it's GameOver once as you run out of juice.need days to find the Cosmic Drive Key.



* HeroicSacrifice: Mechanically, one of the purposes of White Pikmin -- any enemy short of a boss that eats one will be killed outright, while bosses will be significantly damaged or weakened. You can potentially avoid much greater casualties by deliberately sacrificing them, but it only works on enemies that actually ''eat'' Pikmin.
* HeroOfAnotherStory: In ''Pikmin 3'', while the Koppaites are running around collecting seeds for their people, Olimar and Louie were running around collecting treasure for Hocotate Freight, which is once again in debt.
* HeWasRightThereAllAlong: The Beady Long Legs, Raging Long Legs, and Shaggy Long Legs drop from above. The Titan Dweevil, Snagret, Emperor Bulblax, Sandbelching Meerslug, and Bugeyed Crawmad all come up from underground. The Vehemoth Phosbat hides in the darkness.

to:

* HeroicSacrifice: Mechanically, one of the purposes of White Pikmin -- just about any enemy short of a boss that eats one will be killed outright, while bosses will be significantly damaged or weakened. You can potentially avoid much greater casualties by deliberately sacrificing them, but it only works on enemies that actually ''eat'' Pikmin.
* HeroOfAnotherStory: In ''Pikmin 3'', while the Koppaites are running around collecting seeds for their people, Olimar and Louie were are running around collecting treasure for Hocotate Freight, which is once again in debt.
* HeWasRightThereAllAlong: The Beady Long Legs, Raging Long Legs, and Shaggy Long Legs Most of the games' bosses either drop down on you from above. The Titan Dweevil, Snagret, Emperor Bulblax, Sandbelching Meerslug, and Bugeyed Crawmad all come above, tunnel up from underground. The Vehemoth Phosbat hides in the darkness.underground, or were an innocuous environmental piece until you got close.



* HumansAreCthulhu: Although humans don't show up, one of the treasures in ''Pikmin 2'' is a set of dentures they name "[[http://en.wikipedia.org/wiki/Behemoth Behemoth]] Jaw". Olimar says in his notes he can't even begin to conceive the existence of a creature with teeth that massive, and hopes he never has to face something of that size.
* HumanitysWake: WordOfGod states that the planet the games takes place in is in the state where humans are extinct. In addition, the planet's heavily implied to be Planet Earth itself (even when it was redesigned in Pikmin 3 to look different, [[GeniusBonus although you now need scientific knowledge to know that it's Planet Earth in the future]]).

to:

* HumansAreCthulhu: Although humans don't show up, one of the treasures in ''Pikmin 2'' is a set of dentures they name Olimar names "[[http://en.wikipedia.org/wiki/Behemoth Behemoth]] Jaw". Olimar says in his notes he can't even begin to conceive the existence of a creature with teeth that massive, and hopes he never has to face something of that size.
* HumanitysWake: WordOfGod states that the planet the games takes place in is Earth in the far future, in a state where humans are extinct. In addition, the planet's heavily implied to be Planet Earth itself (even when it was redesigned in Pikmin 3 to look different, [[GeniusBonus although you now need scientific knowledge to know that it's Planet Earth in the future]]).extinct.



** In the second game, you find a rubber duck's head called the "Paradoxical Enigma", and Olimar writes about it as if it were a mind-opening work of art. Later in the game, you find a full version of the same rubber duck: it's called the "Rubber Ugly", and Olimar can't ''believe'' how ugly it is.
** Olimar notes that only an idiot of a captain will allow a Bumbling Snitchbug to catch them. Despite this, Olimar can get caught several times.

to:

** In the second game, you find a rubber duck's head called the "Paradoxical Enigma", and Olimar writes about it as if it were a mind-opening work of art. Later in the game, you find a full ''full'' version of the same rubber duck: it's called the "Rubber Ugly", and Olimar can't ''believe'' how ugly it is.
** Olimar notes that only an idiot of a captain will allow a Bumbling Snitchbug to catch them. Despite this, Olimar can get be caught several times.by them as many times as you like (or don't like).



** The Waterwraith, combined with StalkedByTheBell. Its one weakness is Purple Pikmin, which aren't obtained until the last floor of its dungeon.
** [[spoiler:The Plasm Wraith]] keeps chasing you throughout the Formidable Oak, and [[spoiler:even when you beat it in battle, it's still alive.]]

to:

** The Waterwraith, combined with StalkedByTheBell. Its one weakness is Purple Pikmin, which aren't obtained can't be used in the cavern until the last floor of its dungeon.
final floor, where you have a proper fight with the Waterwraith.
** [[spoiler:The Plasm Wraith]] keeps chasing you throughout the Formidable Oak, and [[spoiler:even when you beat it in battle, it's still alive.alive and well by the time the ending starts.]]



* InsurmountableWaistHighFence: found throughout the games, but justified by the fact that Hocotatians are less than two inches tall.

to:

* InsurmountableWaistHighFence: found Found throughout the games, but justified by the fact that Hocotatians are less than two inches tall.



* LetsGetDangerous: Louie. He's sort of an idiot who tries to eat everything. However, [[spoiler:after he gets left behind, he survives ''on his own'', gets ''all the way to the bottom'' of the Dream Den, and even manages to not even be harmed by a beast with ''four'' dangerous weapons]]. The ship even remarks that the desire of man is something to be feared.

to:

* LetsGetDangerous: Louie. He's sort of an idiot who tries to eat everything. However, [[spoiler:after he gets left behind, behind on the planet, he survives ''on on his own'', own ''without any Pikmin'', gets ''all the way to the bottom'' of the Dream Den, and even manages to not even be harmed by a beast with ''four'' dangerous weapons]]. The ship even remarks that the desire of man is something to be feared.



* LoanShark: The All-Devouring Black Hole Loan Sharks are the main reason you head back to the Pikmin Planet in ''Pikmin 2''.

to:

* LoanShark: The All-Devouring Black Hole Loan Sharks are the main reason you head back to the Pikmin Planet in ''Pikmin 2''.2'', and were once the TropeNamer.



* MightyGlacier: Purple Pikmin, due to their overall strength in comparison to the Pikmin types.

to:

* MightyGlacier: Purple Pikmin, due to their overall strength in comparison to the Pikmin types.types but reduced speed.



* MiniBoss: In ''Pikmin 2'', the Burrowing Snagrets are degraded to this in the Snagret Hole, since the main boss there is the more powerful and dangerous Pileated Snagret. ''Pikmin 3'' has the Shaggy Long Legs, Burrowing Snagret and the Bug-Eyed Crawmad, fought at different points in the game.
* MiniDungeon: The entirety of Challenge Mode in ''Pikmin 2'' is about exploring 30 miniature caves, most of which are only 1-3 floors deep, and derive from the Story Mode caves whose depths range from 5 to 15 floors except the Emergency Cave, which is a NoobCave and thus another mini-dungeon.
* MisguidedMissile: The rocks that the Decorated Cannon Beetle shoots are highly magnetic, causing them to home in on your captain. Run around to the other side of a beetle after it launches a rock. [[HoistByHisOwnPetard We'll wait]].

to:

* MiniBoss: In ''Pikmin 2'', the Burrowing Snagrets are degraded to this in the Snagret Hole, since the main boss there is the more powerful and dangerous Pileated Snagret. ''Pikmin 3'' has the Shaggy Long Legs, Burrowing Snagret and the Bug-Eyed Crawmad, fought at different points in which are a lot simpler than the game.
game's proper boss battles.
* MiniDungeon: The entirety of Challenge Mode in ''Pikmin 2'' is about exploring 30 miniature caves, most of which are only 1-3 floors deep, and derive from deep. The Emergence Cave in the Story Mode caves whose depths range from 5 to 15 story proper is only two floors except the Emergency Cave, which is a NoobCave and thus another mini-dungeon.
deep as well.
* MisguidedMissile: The rocks that the Decorated Cannon Beetle shoots are highly magnetic, causing them to home in on your captain. Run around to the other side of a beetle after it launches a rock. [[HoistByHisOwnPetard We'll wait]].Fun times for all]].



** The Snagrets. Bird heads, snake bodies, and in the case of the Pileated Snagret, a single bird foot.

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** The Snagrets. Bird heads, snake bodies, and in the case of the Pileated Snagret, a single bird foot.



* MonsterCompendium: The Piklopedia. Comes with view of the enemy in its habitat, scientific notes/names, and eventually cooking recipes.

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* MonsterCompendium: The Piklopedia.Piklopedia in ''Pikmin 2''. Comes with view of the enemy in its habitat, scientific notes/names, and eventually cooking recipes.



** The Collect Treasure version of Fortress of Festivity is an adorable Christmas-themed level where you finally get to use all seven main types of Pikmin. There are, for the most part, no enemies or hazards, and you would practically have to be ''trying'' to get Pikmin killed in the level. Then after figuring out the pathway to the pizza, you have to face off against a sudden miniboss fight in the form of a Bug-Eyed Crawmad. Which isn't too hard if you know how to fight one and have gotten enough of the Pikmin from the stage, but still, it's quite a contrast from the peaceful atmosphere of the rest of the area.
* MoreDakka: The Man-at-Legs has a machine gun that fires explosive rounds on its underside, which is its main method of attack. Unlike most other enemies in ''Pikmin 2'', which often rely on InstantDeathRadius or slow-to-recharge ranged attacks, it can attack and kill Pikmin even if they're scattered and at a distance from it with a single attack action. An unaware player can easily suffer a TotalPartyKill.
* MorePredatorsThanPrey: Most enemies on the Pikmin planet seem to be carnivorous, and the ''only'' thing any of them ever seem to eat are, of course, Pikmin.

to:

** The Collect Treasure version of Fortress of Festivity is an adorable Christmas-themed level where you finally get to use all seven main types of Pikmin. There are, for the most part, are no enemies or hazards, and you would practically have to be ''trying'' to get Pikmin killed in the level. Then after figuring out the pathway to Until you find a way up onto the pizza, where you have to face off against a sudden miniboss fight in the form of against a Bug-Eyed Crawmad. Which isn't too hard if you know how to fight one and have gotten enough of the Pikmin from the stage, but still, it's quite a contrast from the peaceful atmosphere of the rest of the area.
* MoreDakka: The Man-at-Legs has a machine gun that fires explosive rounds on its underside, which is its main method of attack. Unlike most other enemies in ''Pikmin 2'', which often rely on InstantDeathRadius or slow-to-recharge ranged attacks, it can attack and kill Pikmin even if they're scattered and at a distance from it with a single attack action. An unaware player can easily suffer a TotalPartyKill.
TotalPartyKill if they don't think to duck behind some cover.
* MorePredatorsThanPrey: Most enemies on the Pikmin planet seem to be carnivorous, and the ''only'' thing any of them ever seem to eat are, of course, Pikmin. Or would that make them herbivorous?



** In the first Pikmin, the bad ending involves attempting to [[spoiler:fly away without all 25 required ship parts]], which results in [[spoiler:the Dolphin crashing, Olimar being knocked unconscious, his Pikmin carrying him to their Onion and turning ''him'' into a freakish Pikmin/Olimar hybrid (known as "Olimin" or "Pikmar" in {{Fanon}}, and no evidence that he is ever picked]]. In the good ending (received through HundredPercentCompletion), [[spoiler:Olimar bids the Pikmin farewell before hopping on to his ship, and the Onions follow him into low orbit as a show of gratitude (as they are now able to handle enemies on their own, as shown in a scene shortly before that). In the neutral ending, obtained by having all 25 required Ship Parts but missing the Nova Blaster, Space Float, Massage Machine, UV Lamp, and/or Secret Safe, Olimar makes a hasty jump into his ship before his life support dies, and the Pikmin are left to fend for themselves.]]

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** In the first Pikmin, the bad ending involves attempting to [[spoiler:fly away without all 25 required ship parts]], which results in [[spoiler:the Dolphin crashing, Olimar being knocked unconscious, his dying of oxygen poisoning, and the Pikmin carrying him to their Onion and turning ''him'' his body into a freakish strange Pikmin/Olimar hybrid (known as "Olimin" or "Pikmar" in {{Fanon}}, and no evidence that he is ever picked]]. hybrid]]. In the good ending (received through HundredPercentCompletion), [[spoiler:Olimar bids the Pikmin farewell before hopping on to his ship, and the Onions follow him into low orbit as a show of gratitude (as they are now able to handle enemies on their own, as shown in a scene shortly before that). that).]] In the neutral ending, obtained by having all 25 required Ship Parts but missing the Nova Blaster, Space Float, Massage Machine, UV Lamp, and/or Secret Safe, Olimar [[spoiler:Olimar makes a hasty jump into his ship before his life support dies, and the Pikmin are left to fend for themselves.]]



* NintendoHard: As mentioned in the page quote, the first game can be pretty brutal, especially with the 30-day time limit that discourages exploration. Fortunately, the time limit's removed in the second game, and the third game extends it each time a fruit is collected; both games make it a lot more forgiving (though no less challenging).

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* NintendoHard: As mentioned in the page quote, the first game can be pretty brutal, especially with the 30-day time limit that discourages exploration. Fortunately, Both sequels make the time limit's removed in the second game, and the third game extends it each time a fruit is collected; both games make it a lot limit more forgiving (though no less challenging).forgiving, by removing outright it from ''2'' and implementing it dynamically in ''3''.



* NonIndicativeName: The Formidable Oak area in ''Pikmin 3'' does not take place on a giant tree. It takes place on a termite mound in the middle of a desert.

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* NonIndicativeName: The Formidable Oak area in ''Pikmin 3'' does is not take place on an oak or even a giant tree.tree at all. It takes place on a termite mound in the middle of a desert.



* NostalgiaLevel: The 'round three' DLC for Pikmin 3 contains this in the form of the 'Forgotten Cove', whose layout is basically a miniature Forest Navel with some minor details taken out. The Collect Treasures version not only features the Red, Yellow, and Blue Pikmin, but it even has a bald Shaggy Long Legs in the exact same room where the Beady Long Legs was fought in the first game!

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* NostalgiaLevel: The 'round three' DLC for Pikmin 3 contains this in the form of the 'Forgotten Cove', whose layout which is basically a miniature compressed Forest Navel with some minor details taken out. Navel. The Collect Treasures version not only features the Red, Yellow, and Blue Pikmin, but it even has a bald Shaggy Baldy Long Legs in the exact same room where the Beady Long Legs was fought in the first game!



* OhTheHumanity: exclaimed by Captain Charlie when Pikmin are in danger of being killed by enemies.

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* OhTheHumanity: exclaimed Exclaimed by Captain Charlie when Pikmin are in danger of being killed by enemies.



* OneHitKill: Bomb rocks, crushing, Bulborb Larva, the [[BonusBoss Smoky Progg]]'s poisonous smoke and electricity (the last one isn't lethal to yellow Pikmin and Bulbmin, and thankfully in ''Pikmin 3'' it was demoted to only [[StunGun stunning]] non-Yellows).

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* OneHitKill: Bomb rocks, crushing, Bulborb Larva, the [[BonusBoss Smoky Progg]]'s poisonous smoke smoke, and electricity (the last one isn't lethal to yellow Pikmin and Bulbmin, and thankfully in ''Pikmin 3'' it was demoted to only [[StunGun stunning]] non-Yellows).



** The Gatling Groink and Spotty Bulbear enemies will die, but slowly regain health as their bodies lay there. If you let their health get back to full before you take them to get turned into Pikmin food or money, they'll get back up and attack your team again. [[KilledOffForReal The Bulbear doesn't do this in the third game, however.]]

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** The Gatling Groink and Spotty Bulbear enemies in ''Pikmin 2'' will die, but slowly regain health as their bodies lay there. after being 'killed'. If you let their health get back to full before you take convert them to get turned into Pikmin food or money, they'll get back up and attack your team again. [[KilledOffForReal The Bulbear doesn't do this in the third game, ''Pikmin 3'', however.]]



* PlanetOfHats: The residents of Koppai are all {{Big Eater}}s, which is part of the reason they're in the situation they're in (the other being a lack of foresight for said gluttonous habits). Brittany also mentions after learning the one leaving behind logs for you is Olimar, she mentions that Hocotatians are renowned for being greedy treasure hunters.

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* PlanetOfHats: The residents of Koppai are all {{Big Eater}}s, which is part of the reason they're in the situation they're in (the other being a lack of foresight for said gluttonous habits). Brittany also mentions after learning the one leaving behind logs for you is Olimar, she mentions that Hocotatians are renowned for being greedy treasure hunters.



* PuzzleBoss: All of them. The third game takes it UpToEleven, with the Vehemoth Phosbat being the most notable. What were boss material in the previous games are now miniboss material.

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* PuzzleBoss: All Many of them. The third game takes it UpToEleven, with the Vehemoth Phosbat being the most notable. What were boss material in the previous games are now miniboss material.



* RandomlyGeneratedLevels: ''Pikmin 2'''s caves are mostly this, though there are a few floors that have specific layouts that can't change. They always contain the same monsters and treasure, but rearranged.
* RealTimeStrategy: [[GenreBusting More or less.]]
* ReplayMode: The second game has an Extras mode where the cutscenes unlocked in the main game, including the credits, can be seen again anytime. There is a special slot reserved for an exclusive cutscene that will only be available after full completion of Challenge Mode. ''Pikmin 3'' adds a boss replay mode within Missions to challenge the unlocked bosses again, this time with a time limit and some of the Pikmin in need of being seized from the ground for extra challenge.

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* RandomlyGeneratedLevels: ''Pikmin 2'''s caves are mostly this, though there put together using predesigned rooms arranged randomly, with enough corridors to connect them all, and the placement of enemies, treasures, the exit, and other features are all randomized as well. There are a few floors that have specific layouts that can't change. They always contain the same monsters and treasure, but rearranged.
static layouts, however, such as most boss floors.
* RealTimeStrategy: [[GenreBusting More or less.About the most accurate genre it can be sorted into, if any.]]
* ReplayMode: The second game has an Extras mode where the cutscenes unlocked in the main game, including the credits, can be seen again anytime. There is a special slot reserved for an exclusive cutscene that will only be available after full completion of Challenge Mode. ''Pikmin 3'' adds a boss replay mode within Missions Mission Mode to challenge the unlocked bosses again, this time with a time limit and some of the Pikmin in need of being seized from the ground for extra challenge.



* SequelDifficultyDrop: ''Pikmin 2'' is this primarily due to the removal of the 30-day limit and most of the treasures being found in caves in which the sundown timer freezes, thus removing the need for frantic micromanagement. The enemies have also been made less threatening, even returning threats such as the Wollywog and Beady Long Legs. This was a conscious decision, as the team wanted it to be a less stressful experience.

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* SequelDifficultyDrop: ''Pikmin 2'' is this primarily due to 2'', for the removal most part. The 30-day time limit is excised completely, much of the 30-day limit gameplay takes place underground where there's no day timer, and most of the treasures being found in caves in which the sundown timer freezes, thus removing the need for frantic micromanagement. The enemies have also been made less threatening, even many returning threats such as enemies are slower or less powerful than they were in the Wollywog and Beady Long Legs.first game. This was a conscious decision, as the team wanted it to be a less stressful experience.



** In his description for the Guard Satellite, Olimar states that it has protected him from [[Franchise/{{Metroid}} space pirates]].



** Also in ''3'', the Vehemoth Phosbat and its minions seem to be unintentionally referencing ''VideoGame/CastleCrashers'', specificially the trolls. The mooks are small, black, fuzzy, UglyCute monsters who die easily and have difficulty killing you or your Pikmin. The boss is a bigger, more grotesque monster and is a real threat except for its clumsiness holding it down. It's hard not to see the similarities, especially when the little ones die in almost the exact same manner in both games: exploding into piles of hair as their eyeballs drop to the ground.
* SkewedPriorities:
** In Pikmin 2, Louie seems to be more interested in what the planet's creatures taste like, rather than how to avoid being killed by them.
** In Pikmin 3, Olimar becomes so obsessed with finding the SS Doplhin that he neglects to eat.
* SlippySlideyIceWorld: The Valley of Repose in the second game and several dungeons within. The Distant Tundra and Silver Lake in the third game also counts.

to:

** Also in ''3'', the Vehemoth Phosbat and its minions seem to be unintentionally referencing ''VideoGame/CastleCrashers'', specificially the trolls. The mooks are small, black, fuzzy, UglyCute monsters who die easily and have difficulty killing you or your Pikmin. The boss is a bigger, more grotesque monster and is a real threat except for its clumsiness holding it down. It's hard not to see the similarities, especially when the little ones die in almost the exact same manner in both games: exploding into piles of hair as their eyeballs drop to the ground.
* SkewedPriorities:
**
SkewedPriorities: In Pikmin 2, Louie seems to be more interested in what the planet's creatures taste like, rather than how to avoid being killed by them.
** In Pikmin 3, Olimar becomes so obsessed with finding the SS Doplhin that he neglects to eat.
* SlippySlideyIceWorld: The Valley of Repose in the second game and several dungeons within. The Distant Tundra and Silver Lake in the third game also counts.count.



* SpaceJews: The Hocotatians, due to their [[GagNose large noses]] and [[GreedyJew love of treasure]].
* SpeakingSimlish: How the in-game speech is represented in ''Pikmin 3'', subtitled so that we can understand them. Justified due to the fact that the game averts AliensSpeakingEnglish.

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* SpaceJews: The Hocotatians, due to their [[GagNose large noses]] and [[GreedyJew love of treasure]].
* SpeakingSimlish: How the in-game speech is represented in ''Pikmin 3'', subtitled so that we can understand them. Justified due to the fact that the game averts AliensSpeakingEnglish. Some words such as "Pikmin" and the characters' names are enunciated, however.



* StalkedByTheBell: The Submerged Castle. On each of the first four floors, you have an invisible (5-minute) timer that, when it runs out, the Waterwraith drops down and pursues you. Mercifully, you can exploit a weakness in its AI that prevents it from reaching you in certain corners, though it may get you if you're not careful.

to:

* StalkedByTheBell: The Submerged Castle. On each of the first four floors, you have an invisible (5-minute) timer that, when it runs out, the Waterwraith drops down and pursues you. Mercifully, You cannot even slow it down, let alone defeat it, so you can exploit have to either make a weakness in its AI that prevents break for the next floor or try to keep it from reaching distracted while you in certain corners, though it may get you if you're not careful.gather the remaining treasures.



** Similar to how Anode Dweevils are [[GlassCannon Glass Cannons]], Munge Dweevils have the most health but the least dangerous attack (it's the only Dweevil that is always harmless to captains; the breathing filters in their space suits make them immune to poison, so they can be punched to death with no problems).
** Literal stone walls also appear in the first and third games. Bomb Rocks are the only way to tear down these walls, and they can take at least three explosions before falling apart.

to:

** Similar Inversely to how Anode Dweevils are [[GlassCannon Glass Cannons]], Munge Dweevils have the most health but the least dangerous attack (it's the only Dweevil that is always harmless to captains; the breathing filters in their space suits make them attack; your captains are naturally immune to poison, so they can be punched poison gas due to death with no problems).
** Literal stone walls also appear in the first
their suits, and third games. Bomb Rocks are the only way to tear down these walls, and they can take at least three explosions before falling apart.poisoned Pikmin move more predictably than burning Pikmin.



* TheStrengthOfTenMen: The Purple Pikmin have the power of ten Pikmin, and as such are useful for carrying objects that would normally take loads of other kinds of Pikmin. On the other hand, they move very slowly when carrying these objects on their own. [[note]]If you're curious about the actual game mechanics behind this, carryable objects have two values governing them. The first is weight, which is visible and used to determine if the object can be moved at all. You need a combined Pikmin strength at least equal to the Weight to move the item, and for this, Purple Pikmin are worth 10, and all others are worth 1. The other, hidden value, is the maximum number of Pikmin that can carry it at once. This is usually roughly twice the weight, and carrying speed is drastically increased if you have this many Pikmin carrying it at once. ''All'' Pikmin are only worth 1 point for this value, and since Purple Pikmin are significantly more rare than the main three types, it's nearly impossible to fill this value with nothing but Purple Pikmin on any but the lightest items.[[/note]] Their formidable strength is required to lift a very heavy treasure found in Wistful Wild.

to:

* TheStrengthOfTenMen: The Purple Pikmin literally have the power of ten Pikmin, Pikmin when it comes to carrying objects, and as such are useful for carrying objects heavy lifting tasks that would normally take loads of other kinds of Pikmin. On the other hand, they move very slowly when carrying these objects on their own. [[note]]If you're curious about the actual game mechanics behind this, carryable objects have two values governing them. The first is weight, which is visible and used to determine if the object can be moved at all. You need a combined Pikmin strength at least equal to the Weight to move the item, and for this, Purple Pikmin are worth 10, and all others are worth 1. The other, hidden value, is the maximum number of Pikmin that can carry it at once. This is usually roughly twice the weight, and carrying speed is drastically increased if you have this many Pikmin carrying it at once. ''All'' Pikmin are only worth 1 point for this value, and since Purple Pikmin are significantly more rare than the main three types, it's nearly impossible to fill this value with nothing but Purple Pikmin on any but the lightest items.[[/note]] Their formidable strength is required to lift a very ''very'' heavy treasure found in Wistful Wild.



* VoodooShark: The (apparently) standard [[note]]Due to the Hocotatian space suits being identical in appearance to the Kappaite's space suit[[/note]] spaceman's suit had been redesigned in ''Pikmin 3'' to include a visible whistle embedded within the space helmet. While this does explain how they're able to whistle while still wearing their helmets, it brings another question on how the characters can still breathe despite the fact that the whistle itself makes a hole in their helmets (and thus, should logically be suffocating).

to:

* VoodooShark: The (apparently) standard [[note]]Due to the Hocotatian space suits being identical in appearance to the Kappaite's Koppaite's space suit[[/note]] spaceman's suit had been redesigned in ''Pikmin 3'' to include a visible whistle embedded within the space helmet. While this does explain how they're able to whistle while still wearing their helmets, it brings another question on how the characters can still breathe despite the fact that the whistle itself makes a hole in their helmets (and thus, should logically be suffocating).



* WoobieDestroyerOfWorlds: According to its journal entry, the Man-at-Legs has no need for the gun mounted on it, since it has no natural enemies, leading to the rumor that ''[[WetwareBody the gun controls the creature]]''.

to:

* WoobieDestroyerOfWorlds: According to its journal entry, the Man-at-Legs has no need for the gun mounted on it, since it has no natural enemies, leading to the rumor speculation that ''[[WetwareBody the gun controls the creature]]''.
26th Jun '16 3:18:31 PM Jacksoguy
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* SurpriseCreepy: Of the more subtle variety, once you've had a chance to [[FridgeHorror sit down and reflect on what you're doing to the Pikmin.]]

to:

* SurpriseCreepy: Of the more subtle variety, once you've had a chance to [[FridgeHorror sit down and reflect on what you're doing to the Pikmin.]] [[spoiler:That, and Submerged Castle, which can be outright terrifying to those who didn't know about it beforehand.]]
11th Jun '16 9:57:21 PM Mikeyfan93
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* EarthThatWas: Earth is clearly in the far future and yet there are no humans to be found with no clues as to why. Though the environment is lethal to the protagonists of the games, it still seems like it would be perfectly habitable for humans and that they would see some form of human presence while rocketing around the world. ''Pikmin 3'' confirms that the game is set in the extreme far future, so far that Earth's continents have rearranged themselves (the first level, the "Tropical Wilds", is located in ''Antarctica''), so it's unlikely that humanity as we know it would have continued that long.

to:

* EarthThatWas: Earth is clearly in the far future and yet there are no humans to be found with no clues as to why. Though the environment is lethal to the protagonists of the games, it still seems like it would be perfectly habitable for humans and that they would see some form of human presence while rocketing around the world. ''Pikmin 3'' confirms that the game is set in the extreme far future, so far that Earth's continents have rearranged themselves (the first level, the "Tropical Wilds", is located in ''Antarctica''), so it's unlikely that humanity as we know it would have continued that long.long, or we simply abandoned Earth and found a new planet to call home.
11th Jun '16 9:52:59 PM Mikeyfan93
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* TheDevTeamThinksOfEverything:

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* TheDevTeamThinksOfEverything:DevelopersForesight:
2nd Jun '16 2:22:30 PM nombretomado
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[[caption-width-right:334:[[HPLovecraft But by God, Eliot,]] [[StealthPun it was a photograph from life]]!]]

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[[caption-width-right:334:[[HPLovecraft [[caption-width-right:334:[[Creator/HPLovecraft But by God, Eliot,]] [[StealthPun it was a photograph from life]]!]]
27th May '16 1:26:24 PM Sabrewing
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** One of the treasures of ''Pikmin 2'' is the head of an R.O.B ('''R'''obotic '''O'''perating '''B'''uddy), [[ShoutOut an accessory for the NES system]]. Olimar calls it the '''R'''emembered '''O'''ld '''B'''uddy instead.

to:

** One of the treasures of ''Pikmin 2'' is the head of an R.O.B B. ('''R'''obotic '''O'''perating '''B'''uddy), [[ShoutOut an accessory for the NES system]]. Olimar calls it the '''R'''emembered '''O'''ld '''B'''uddy instead.



** Also, in the second game, several items are shout outs to other games, like a tube of paint with VideoGame/MarioPaint on it, R.O.B.'s head, the key from ''VideoGame/SuperMarioWorld'', and even a Nintendo brand ace of spades card.[[note]]Playing cards are '''just one''' of the ''many'' businesses other than video games that Nintendo still has a hand in.[[/note]]

to:

** Also, in the second game, several items are shout outs to other games, like a tube of paint with VideoGame/MarioPaint on it, [[VideoGame/RoboticOperatingBuddy R.O.B.'s ]]'s head, the key from ''VideoGame/SuperMarioWorld'', and even a Nintendo brand ace of spades card.[[note]]Playing cards are '''just one''' of the ''many'' businesses other than video games that Nintendo still has a hand in.[[/note]]
16th Apr '16 9:01:01 PM MyFinalEdits
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* KingKoopaCopy: The FinalBoss of the first game is the Emperor Bulblax, a giant-sized green Bulborb with a sludgy texture and mushrooms in its back capable of eating Pikmin with its large, purple tongue. Though it doesn't breath fire, it shares other attacks from Bowser like GroundPound (first game only) and Pikmin-scaring roars (second game only).



* LetsGetDangerous: Louie. He's sort of an idiot who tries to eat everything (and we do mean ''[[BigEater everything]]''). However, [[spoiler:after he gets left behind, he survives ''on his own'', gets ''all the way to the bottom'' of the Dream Den, and even manages to not even be harmed by a beast with ''four'' dangerous weapons]]. The ship even remarks that the desire of man is something to be feared.

to:

* LetsGetDangerous: Louie. He's sort of an idiot who tries to eat everything (and we do mean ''[[BigEater everything]]'').everything. However, [[spoiler:after he gets left behind, he survives ''on his own'', gets ''all the way to the bottom'' of the Dream Den, and even manages to not even be harmed by a beast with ''four'' dangerous weapons]]. The ship even remarks that the desire of man is something to be feared.



* LoanShark: The All-Devouring Black Hole Loan Sharks are the main reason you head back to the Pikmin Planet in ''Pikmin 2'', and the former TropeNamer.

to:

* LoanShark: The All-Devouring Black Hole Loan Sharks are the main reason you head back to the Pikmin Planet in ''Pikmin 2'', and the former TropeNamer.2''.
9th Apr '16 6:14:37 AM TimG5
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Added DiffLines:

* EatingTheEnemy
** This how the grand majority of Pikmin enemies will deal with your horde. The Plasm Wraith of the third game is a notable example as it's the only enemy that'll devour your Pikmin for reasons besides self-defense. In its case [[spoiler: it'll begin eating your Pikmin in an attempt to keep you from saving Olimar. The Rock Pikmin can NoSell this though, so they're the best ones to fight it with.]]
** In return, the grand majority of enemies in the series once beaten will leave behind a some form of carcass that your Pikmin can carry back to their Onions to [[BizarreAlienReproduction to produce Pikmin seeds]]. This also happens to be the only way to kill a [[DemonicSpiders a Bulbear or Gatling Groink]] for good, because if you don't reduce them to Pikmin seeds via the Onion when above ground (in a cave you'd use the Research Pod), they'll come BackFromTheDead...
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.Pikmin