History VideoGame / Pikmin

12th Apr '17 3:49:29 PM TokoWH
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* AllPlanetsAreEarthLike: In ''Hey! Pikmin'', Olimar ends up crashing on a different planet from PNF 404, which somehow has the exact same species of Pikmin on it. Along with Bulborbs and Blowhogs... And human treasures.
12th Apr '17 3:45:52 PM TokoWH
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A spin-off for the ''[=3DS=]'' was also surprisingly announced on the [[http://www.nintendo.com/nintendo-direct/09-01-2016/#/video-1ndirect 9/1/16 Nintendo direct]], featuring Olimar and the original trio of Pikmin colors back in the lead roles on a [=2D=] action platforming adventure. Not much is known about this yet, however, the original gameplay the series is known for seems to have been preserved well, with Olimar having to utilize all the types in order to solve puzzles and carry treasures back. This new title is known simply as ''Pikmin'' [[WorkingTitle for now]].

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A spin-off for the ''[=3DS=]'' was also surprisingly announced on the [[http://www.nintendo.com/nintendo-direct/09-01-2016/#/video-1ndirect 9/1/16 Nintendo direct]], featuring Olimar and the original trio of Pikmin colors cast from ''3'' back in the lead roles on a [=2D=] action platforming adventure. Not much is known about this yet, however, the original gameplay the series is known for seems to have been preserved well, with The story involves Olimar having to utilize all in his new ship, the types S.S. Dolphan 2 once again crash landing on a ''new'' planet that somehow also has Pikmin on it. Rather use to this by now, Olimar must use the various Pikmin colors to collect treasure in order to solve puzzles refuel his ship and carry treasures back. blast off. This new title is known simply as ''Pikmin'' [[WorkingTitle for now]].
called ''[[ExcitedEpisodeTitle Hey! Pikmin]]'' will be compatable with ''Toys/{{Amiibo}}'', with its own specific Amiibo featuring the titled plant creatures releasing the same day it does.
6th Apr '17 12:39:03 PM rmctagg09
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* DarkerAndEdgier / LighterAndSofter: [[ZigZaggedTrope Zig-Zagged]]. The first game is noticeably dark, with Olimar racing against the clock to survive, and has a general alien feel to it. ''Pikmin 2'', while having the All-Devouring Black Hole Loan Sharks, is much more laid-back and lax about taking your time, and being in constant contact with Olimar/Louie[[spoiler:/Prez's]] family and friends negates a lot of the alien feel of the first game. The third game seems goes back into darker territory with a pseudo-time limit being reintroduced and the backstory being about the captains trying to prevent their planet from experiencing an ApocalypseHow.

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* DarkerAndEdgier / LighterAndSofter: DarkerAndEdgier: [[ZigZaggedTrope Zig-Zagged]].Zig-Zagged]] with LighterAndSofter. The first game is noticeably dark, with Olimar racing against the clock to survive, and has a general alien feel to it. ''Pikmin 2'', while having the All-Devouring Black Hole Loan Sharks, is much more laid-back and lax about taking your time, and being in constant contact with Olimar/Louie[[spoiler:/Prez's]] family and friends negates a lot of the alien feel of the first game. The third game seems goes back into darker territory with a pseudo-time limit being reintroduced and the backstory being about the captains trying to prevent their planet from experiencing an ApocalypseHow.
5th Apr '17 6:22:54 PM Luigifan
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[[http://nintendoeverything.com/pikmin-shorts-trailer-will-soon-be-on-3ds-plus-lots-of-other-tidbits/ Some animated shorts]] hinted at during Pikmin 3's development have been released for the Wii U and 3DS eShop for around five US dollars, with the Wii U version being in HD, and the 3DS version being in 3D.

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[[http://nintendoeverything.com/pikmin-shorts-trailer-will-soon-be-on-3ds-plus-lots-of-other-tidbits/ Some animated shorts]] hinted at during Pikmin 3's ''Pikmin 3''[='=]s development have been released for the Wii U and 3DS eShop for around five US dollars, with the Wii U version being in HD, and the 3DS version being in 3D.



* AfterTheEnd: It's strongly implied in the original the Pikmin planet is Earth. The second game doesn't waste any time and outright shows Africa and Europe clearly in the opening. Whether or not there's any humans left is up for debate. Also, in the sequel, two of the items you need to open new areas are halves of a globe. In ''Pikmin 3'' the planet resembles "Pangaea Ultima", a hypothetical model of what the Earth would look like 250 million years in the future.

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* AfterTheEnd: It's strongly implied in the original that the Pikmin planet is Earth. The second game doesn't waste any time and outright shows Africa and Europe clearly in the opening. Whether or not there's any humans left is up for debate. Also, in the sequel, two of the items you need to open new areas are halves of a globe. In ''Pikmin 3'' 3'', the planet resembles "Pangaea Ultima", a hypothetical model of what the Earth would look like 250 million years in the future.



** The manual of the first game explains a few things about the events that happened before Olimar crash landed on the planet. For example, it explains the reason Olimar didn't use the Nova Blaster to blow up the meteor that hit him: the path Olimar was travelling was one he had traveled many times before without problem, so he set his ship on auto-pilot to get some tea. By the time Olimar had realized what happened, it was already too late.
** The manual of the second game explains that the reason why the landscape in caves is (usually) randomly generated and why time above ground does not pass while you're in them. [[ArtisticLicensePhysics It's because of a strong magnetic field]].

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** The manual of the first game explains a few things about the events that happened before Olimar crash landed crash-landed on the planet. For example, it explains the reason Olimar didn't use the Nova Blaster to blow up the meteor that hit him: the path Olimar was travelling was one he had traveled many times before without problem, so he set his ship on auto-pilot to get some tea. By the time Olimar had realized what happened, it was already too late.
** The manual of the second game explains that the reason why the landscape in caves is (usually) randomly generated and why time above ground does not pass while you're in them. [[ArtisticLicensePhysics It's because of a strong magnetic field]].



* AmericanKirbyIsHardcore: The American version of ''Pikmin 2'''s boxart consists of Olimar throwing Pikmin onto a Hermit Crawmad, which is clearly trying to fight back. The PAL version (which is the current picture for the page) consists of a few Pikmin on a branch, one holding on and trying to climb up, and a couple holding berries. [[InvertedTrope And a barely visible Bulborb in the background.]]

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* AmericanKirbyIsHardcore: The American version of ''Pikmin 2'''s 2''[='=]s boxart consists of Olimar throwing Pikmin onto a Hermit Crawmad, which is clearly trying to fight back. The PAL version (which is the current picture for the page) consists of a few Pikmin on a branch, one holding on and trying to climb up, and a couple holding berries. [[InvertedTrope And a barely visible Bulborb in the background.]]



** First off, the "go here" function. While ''Pikmin 2'' had two captains, the closest thing it had to a "go here" function was the Napsack, which could only be used to carry a captain back to the ship at most. This made using the two captains effectively rather annoying. ''Pikmin 3'''s go here function allows you to remotely command a captain and his/her Pikmin to go somewhere without doing it manually, making multi-tasking far less straining.

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** First off, the "go here" function. While ''Pikmin 2'' had two captains, the closest thing it had to a "go here" function was the Napsack, which could only be used to carry a captain back to the ship at most. This made using the two captains effectively rather annoying. ''Pikmin 3'''s go here 3''[='=]s "go here" function allows you to remotely command a captain and his/her Pikmin to go somewhere without doing it manually, making multi-tasking far less straining.



** In the first two games, items carried back to the ship would interrupt what you were doing to play a cutscene explaining said item, disrupting your concentration and possibly costing you Pikmin in the process. In ''Pikmin 3'', this only happens with plot relevant items or suit upgrades, and fruit is only detailed at the end of the day, making such instances of this far less frequent.

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** In the first two games, items carried back to the ship would interrupt what you were doing to play a cutscene explaining said item, disrupting your concentration and possibly costing you Pikmin in the process. In ''Pikmin 3'', this only happens with plot relevant plot-relevant items or suit upgrades, and fruit is only detailed at the end of the day, making such instances of this far less frequent.



* ApocalypticLog: {{Inverted}}. Though one can find several notes left behind from Olimar in ''Pikmin 3'', Olimar left them there as helpful hints for anyone who experiences the situation he was in before in the first game. The first log you find in 3 where you learn Olimar is the one leaving the messages, it's a "tell my family I didn't make it" type of log, implying that it was actually an ApocalypticLog. Not only do you learn he's alive later, [[spoiler:he's much more active than the logs lead you to believe, and that he's been just barely one step ahead of you the whole time.]] The secret log videos which players can find also suggest that some of the more outlandish files and placement of the logs can be attributed to the faulty bargain priced equipment his boss provided, leaking or ejecting data files as he travels.

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* ApocalypticLog: {{Inverted}}. Though one can find several notes left behind from Olimar in ''Pikmin 3'', Olimar left them there as helpful hints for anyone who experiences the situation he was in before in the first game. The first log you find in 3 ''3'' where you learn Olimar is the one leaving the messages, it's a "tell my family I didn't make it" type of log, implying that it was actually an ApocalypticLog. Not only do you learn he's alive later, [[spoiler:he's much more active than the logs lead you to believe, and that believe; not only that, he's been just barely one step ahead of you the whole time.]] time]]. The secret log videos which players can find also suggest that some of the more outlandish files and placement of the logs can be attributed to the faulty bargain priced bargain-priced equipment his boss provided, leaking or ejecting data files as he travels.



* ArtificialStupidity: While the Pikmin are generally easy to handle while under your control, and they get better about not getting distracted or rushing into dangerous situations as the games go on, they're not exactly the brightest plant animal creatures in the gaming world... They'll gladly follow you into hazards that can one shot them, will often get distracted by such things like grass and pellet poseys while trying to run away from enemies, and will often attempt to take the most dangerous route back to the ship, even if there's a much quicker and safer route they could take.

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* ArtificialStupidity: While the Pikmin are generally easy to handle while under your control, and they get better about not getting distracted or rushing into dangerous situations as the games go on, they're not exactly the brightest plant animal plant-animal creatures in the gaming world... They'll gladly follow you into hazards that can one shot one-shot them, will often get distracted by such things like grass and pellet poseys while trying to run away from enemies, and will often attempt to take the most dangerous route back to the ship, even if there's a much quicker and safer route they could take.



* BackgroundMusicOverride: ''Pikmin 2'''s Submerged Castle features this. When the Waterwraith drops in to attack on the early floors, the cave's music halts and is replaced with a very tense theme until you escape down to the next floor.

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* BackgroundMusicOverride: ''Pikmin 2'''s 2''[='=]s Submerged Castle features this. When the Waterwraith drops in to attack on the early floors, the cave's music halts and is replaced with a very tense theme until you escape down to the next floor.



* BagOfSpilling: In one of the secret logs from Pikmin 3, Olimar, after watching Louie get attacked by an electric creature, laments that they didn't hold onto the electric-resistant material they used to upgrade their suits in Pikmin 2.

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* BagOfSpilling: In one of the secret logs from Pikmin 3, ''Pikmin 3'', Olimar, after watching Louie get attacked by an electric creature, laments that they didn't hold onto the electric-resistant material they used to upgrade their suits in Pikmin 2.''Pikmin 2''.



** Louie. For every biological study entry that Olimar has on the planet's fauna and flora, Louie has a recipe or cooking tip. Olimar notes Louie's appetite in one of his logs and [[spoiler:the hidden cutscene reveals that LOUIE was the one who ate the entire shipment of golden Pikpik carrots.]] At one point in ''Pikmin 3'', [[spoiler:Louie steals all your juice]].

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** Louie. For every biological study entry that Olimar has on the planet's fauna and flora, Louie has a recipe or cooking tip. Olimar notes Louie's appetite in one of his logs and [[spoiler:the hidden cutscene reveals that LOUIE '''Louie''' was the one who ate the entire shipment of golden Pikpik carrots.]] carrots]]. At one point in ''Pikmin 3'', [[spoiler:Louie steals all your juice]].



* CallBack: Despite there only being three games in the series so far, there are a few between them. Notably, in Pikmin 1, in order for Olimar to get his first ship part, he needs to make enough Pikmin to push a cardboard box out of the way. In order for Alph to reach the ship after crash-landing in ''Pikmin 3'', he needs to do the exact same thing.

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* CallBack: Despite there only being three games in the series so far, there are a few between them. Notably, in Pikmin 1, ''Pikmin 1'', in order for Olimar to get his first ship part, he needs to make enough Pikmin to push a cardboard box out of the way. In order for Alph to reach the ship after crash-landing in ''Pikmin 3'', he needs to do the exact same thing.



* ClamTrap: The Pearly Clam Clamp is a clam that opens its mouth when the Pikmin attack the pearl it is protecting (or in one case, the Radiation Canopy, [[PlotCoupon one of the pieces of Captain Olimar's ship, The Dolphin]]). If the Pikmin aren't called back fast enough, the Pearly Clam Clamp will close its mouth over them and eat them, even doing so after they've recovered its pearl. The pearl it guards can produce 50 Pikmin when brought back to one of the Onions.

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* ClamTrap: The Pearly Clam Clamp Clamclamp is a clam that opens its mouth when the Pikmin attack the pearl it is protecting (or in one case, the Radiation Canopy, [[PlotCoupon one of the pieces of Captain Olimar's ship, The Dolphin]]). If the Pikmin aren't called back fast enough, the Pearly Clam Clamp Clamclamp will close its mouth over them and eat them, even doing so after they've recovered its pearl. The pearl it guards can produce 50 Pikmin when brought back to one of the Onions.



** In order to beat the final boss, the Titan Dweevil, you have to knock four weapons/treasures off of it. After knocking off all four, [[spoiler:its exoskeleton crumbles, and you're left to beat on the defenseless, fleshy, squirming monster as the music builds towards a climax until it melts and frees Louie.]]

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** In order to beat the final boss, the Titan Dweevil, you have to knock four weapons/treasures off of it. After knocking off all four, [[spoiler:its exoskeleton crumbles, and you're left to beat on the defenseless, fleshy, squirming monster as the music builds towards a climax until it melts and frees Louie.]]Louie]].



* CoolStarship: Olimar's old starship, the [[DevelopmentGag S.S. Dolphin]], is one of these. On the other hand, the Hocotate Ship in ''Pikmin 2'' is a piece of junk. Of course, after you collect enough Pokos to pay off the company's debt, [[spoiler:the Hocotate ship gets [[RagsToRiches quite the spiffy upgrade.]]]]

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* CoolStarship: Olimar's old starship, the [[DevelopmentGag S.S. Dolphin]], is one of these. On the other hand, the Hocotate Ship in ''Pikmin 2'' is a piece of junk. Of course, after you collect enough Pokos to pay off the company's debt, [[spoiler:the Hocotate ship gets [[RagsToRiches quite the spiffy upgrade.]]]]upgrade]]]].



* DarkerAndEdgier / LighterAndSofter: [[ZigZaggedTrope Zig-Zagged]]. The first game is noticeably dark, with Olimar racing against the clock to survive, and has a general alien feel to it. ''Pikmin 2'', while having the All-Devouring Black Hole Loan Sharks, is much more laid back and lax about taking your time, and being in constant contact with Olimar/Louie[[spoiler:/Prez's]] family and friends negates a lot of the alien feel of the first game. The third game seems goes back into darker territory with a pseudo-time limit being reintroduced and the backstory being about the captains trying to prevent their planet from experiencing an ApocalypseHow.
* DeadpanSnarker: The Hocotate Ship's AI. Some of the Olimar's treasure hoard journal entries even talk about trying to shut it up or at least convince it to lighten up.
* DeadlyGas: Oxygen for Hoctatians. [[PlayingWithATrope Played with]] with Koppaites, who ''can'' breathe oxygen, but the oxygen levels on PNF-404 are three times higher than what they're use to, so it would still really mess with them if they didn't have their space suits on.

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* DarkerAndEdgier / LighterAndSofter: [[ZigZaggedTrope Zig-Zagged]]. The first game is noticeably dark, with Olimar racing against the clock to survive, and has a general alien feel to it. ''Pikmin 2'', while having the All-Devouring Black Hole Loan Sharks, is much more laid back laid-back and lax about taking your time, and being in constant contact with Olimar/Louie[[spoiler:/Prez's]] family and friends negates a lot of the alien feel of the first game. The third game seems goes back into darker territory with a pseudo-time limit being reintroduced and the backstory being about the captains trying to prevent their planet from experiencing an ApocalypseHow.
* DeadpanSnarker: The Hocotate Ship's AI. Some of the Olimar's treasure hoard journal entries even talk about trying to shut it up or at least convince it to lighten up.
* DeadlyGas: Oxygen for Hoctatians. [[PlayingWithATrope Played with]] with Koppaites, who ''can'' breathe oxygen, but the oxygen levels on PNF-404 are three times higher than what they're use used to, so it would still really mess with them if they didn't have their space suits on.



** The Snagret in ''Pikmin 2.'' In the first game, it was a very large, tough, and scary enemy, but in the sequel it's much smaller and weaker, despite now being treated like a full boss. You'll fight multiples of them later on, including several at once! It's even less of a threat in ''Pikmin 3'' thanks to the Winged Pikmin being able to just fly to its head and potentially kill it in ''seconds'', although this time it's treated as a mini boss.

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** The Snagret in ''Pikmin 2.'' In the first game, it was a very large, tough, and scary enemy, but in the sequel it's much smaller and weaker, despite now being treated like as a full boss. You'll fight multiples of them later on, including several at once! It's even less of a threat in ''Pikmin 3'' thanks to the Winged Pikmin being able to just fly to its head and potentially kill it in ''seconds'', although this time it's treated as a mini boss.mini-boss.



** In ''Pikmin 2'', holding down X (C in the Wii version) lets your captain lie down on the ground, and be picked up by Pikmin. Dweevils can pick up anything Pikmin can to use as disguises/shields. On rusty metal stages with bottomless pits, if there are any Dweevils around, you can goad one into picking you up and there's a chance it might walk over [[InsurmountableWaistHighFence the low walls]] with you on its back. In the rare event that this happens, the captain is simply teleported back onto the stage no worse for wear [[DisneyVillainDeath (The Dweevil isn't so lucky, though)]].

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** In ''Pikmin 2'', holding down X (C in the Wii version) lets your captain lie down on the ground, ground and be picked up by Pikmin. Dweevils can pick up anything Pikmin can to use as disguises/shields. On rusty metal stages with bottomless pits, if there are any Dweevils around, you can goad one into picking you up up, and there's a chance it might walk over [[InsurmountableWaistHighFence the low walls]] with you on its back. In the rare event that this happens, the captain is simply teleported back onto the stage no worse for wear [[DisneyVillainDeath (The (the Dweevil isn't so lucky, though)]].



** The third game has a rather large list of plot-related logs that seem to account for the day ending at any point. Such as a unique log for finding the data file on the path to the Armored Mawdad but not getting to the actual boss, or for defeating the Quaggled Mireclops but failing to actually [[spoiler:bring Louie back to the ship afterward]].

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** The third game has a rather large list of plot-related logs that seem to account for the day ending at any point. Such point, such as a unique log for finding the data file on the path to the Armored Mawdad but not getting to the actual boss, or for defeating the Quaggled Mireclops but failing to actually [[spoiler:bring Louie back to the ship afterward]].



** Even though there's ''no'' possible way you should have that many Pikmin by that point, as there's only enough pellets to make twenty five Pikmin max on the first day of ''Pikmin 1'', the Main Engine ship part ''does'' have a maximum Pikmin carrying cap like the other ship parts, being capped off at forty.

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** Even though there's ''no'' possible way you should have that many Pikmin by that point, as there's only enough pellets to make twenty five twenty-five Pikmin max on the first day of ''Pikmin 1'', the Main Engine ship part ''does'' have a maximum Pikmin carrying cap like the other ship parts, being capped off at forty.



** Present in the first game's bad ending, where [[spoiler:Olimar dies and the Pikmin bring him to the Onion, converting him into a Pikmin.]] The only problem with this plan is that there doesn't seem to be ANY way to pull him out.
* DifficultyByRegion: Despite being notable for its speed running community, ''Pikmin 3'' has a lot of off things added in the North American version that discourages speed running game, such as adding invisible walls to certain areas if you attempt to do it out of sequence, or making it so the bosses stop taking damage after a certain amount during each phase of their fight, for example, being able to take out one third of the Scornet Maestro health only each time you knock it down, or being unable to flat out ''kill'' the Mawdad until it gets at least one attack in. As said, all these are ''not'' present in the Japanese / PAL versions of the game, meaning it's flatout ''impossible'' to get the same time attack scores people who have those versions of the game do.
* DiscOneNuke: Purple Pikmin in ''2''. Early on their sheer power and ability to stun enemies will completely steamroll a lot of early game enemies. However, by the time you get to Bulblax Kingdom [[note]]generally considered to be around when a normal player would get to the 'mid-game' dungeons[[/note]] they begin to fall behind for several reasons. Their lack of speed becomes more and more apparent against enemies that are far quicker and easier to aggro, and many enemies are far larger than early game enemies or flying up in the air ([[BreadEggsBreadedEggs or both]]) which makes pulling off the Purple's stun attacks far harder than early game enemies. [[note]]Sense they need to land on them at the peak of their throw to initiate it instead of just latching on.[[/note]] In addition, the game starts to get more spam happy with instant-kill hazards such as explosions and crushing, so being able to swiftly get away with your Pikmin is key. While they're still a good late game attack force, they're nowhere near as abusive as they are early on.

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** Present in the first game's bad ending, where [[spoiler:Olimar dies and the Pikmin bring him to the Onion, converting him into a Pikmin.]] Pikmin]]. The only problem with this plan is that there doesn't seem to be ANY ''any'' way to pull him out.
* DifficultyByRegion: Despite the franchise being notable for its speed running [[SpeedRun speed-running]] community, ''Pikmin 3'' has a lot of off things added in the North American version that discourages speed running speed-running the game, such as adding invisible walls {{invisible wall}}s to certain areas if you attempt to [[SequenceBreaking do it out of sequence, sequence]], or making it so the bosses [[BossVulnerability stop taking damage after a certain amount amount]] during each phase of their fight, for fight (for example, being able to take out one third only one-third of the Scornet Maestro Maestro's health only each time you knock it down, or being flat-out unable to flat out ''kill'' the Armored Mawdad until it gets at least one attack in. in). As said, all these are ''not'' present in the Japanese / PAL versions of the game, meaning it's flatout flat-out ''impossible'' to get the same time attack scores people who have those versions of the game do.
* DiscOneNuke: Purple Pikmin in ''2''. Early on on, their sheer power and ability to stun enemies will completely steamroll a lot of early game early-game enemies. However, by the time you get to Bulblax Kingdom [[note]]generally considered to be around when a normal player would get to the 'mid-game' dungeons[[/note]] they begin to fall behind for several reasons. Their lack of speed becomes more and more apparent against enemies that are far quicker and easier to aggro, and many enemies are far larger than early game early-game enemies or flying up in the air ([[BreadEggsBreadedEggs or both]]) both]]), which makes pulling off the Purple's stun attacks far harder than early game enemies. [[note]]Sense it is on early-game enemies [[note]]since they need to land on them at the peak of their throw to initiate it instead of just latching on.[[/note]] on[[/note]]. In addition, the game starts to get more spam happy spam-happy with instant-kill hazards such as explosions and crushing, so being able to swiftly get away with your Pikmin is key. While they're still a good late game late-game attack force, they're nowhere near as abusive as they are early on.



** The first game contains quite a few unused elements in its code, including bizarre things like models of [[https://www.youtube.com/watch?t=13&v=rnGfriUluws Mario]] and a [[https://www.youtube.com/watch?v=KmWyuf7jGvU goomba]] and a rock-like enemy that spits out smaller rocks, as well as a moon texture (which is unused as you are never allowed to play after sundown.)
** The second game contains a ''ton'' of unused cave levels and floor layouts, seed values for enemies that are never found above ground (and thus can never be taken to an Onion to sprout more Pikmin), some unused treasures and old treasure textures, and cutscenes for the various Onions activating (which are unused, as unlike the first game, all of the Onions are already active when you find them). A lot of treasures with either retextured or completely changed for different region versions of the game, especially in the case of licensed products (as many EU and US players would be unfamiliar with most of the original Japanese products).
* EarlyInstallmentWeirdness: The first game has a more "lonely" atmosphere, especially given as how there is only one player character. Also, Pikmin turns a pale shade of their color when idle in the first game -- something not repeated in either following game for whatever reason.
* EarthThatWas: Earth is clearly in the far future and yet there are no humans to be found with no clues as to why. Though the environment is lethal to the protagonists of the games, it still seems like it would be perfectly habitable for humans and that they would see some form of human presence while rocketing around the world. In ''Pikmin 3'' the planet resembles a hypothetical future Earth known as "Pangaea Ultima" where continents have rearranged themselves (the first level, the "Tropical Wilds", is located in ''Antarctica''), so it's unlikely that humanity as we know it would have continued that long, or they simply abandoned Earth and found a new planet to call home.

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** The first game contains quite a few unused elements in its code, including bizarre things like models of [[https://www.youtube.com/watch?t=13&v=rnGfriUluws Mario]] and a [[https://www.youtube.com/watch?v=KmWyuf7jGvU goomba]] Goomba]] and a rock-like enemy that spits out smaller rocks, as well as a moon texture (which is unused as you are never allowed to play after sundown.)
sundown).
** The second game contains a ''ton'' of unused cave levels and floor layouts, seed values for enemies that are never found above ground (and thus can never be taken to an Onion to sprout more Pikmin), some unused treasures and old treasure textures, and cutscenes for the various Onions activating (which are unused, as unlike the first game, all of the Onions are already active when you find them). A lot of treasures with are either retextured or completely changed for different region different-region versions of the game, especially in the case of licensed products (as many EU and US players would be unfamiliar with most of the original Japanese products).
* EarlyInstallmentWeirdness: The first game has a more "lonely" atmosphere, especially given as how there is only one player character. Also, Pikmin turns turn a pale shade of their color when idle in the first game -- something not repeated in either following game for whatever reason.
* EarthThatWas: Earth is clearly in the far future future, and yet there are no humans to be found found, with no clues as to why. Though the environment is lethal to the protagonists of the games, it still seems like it would be perfectly habitable for humans and that they would see some form of human presence while rocketing around the world. In ''Pikmin 3'' 3'', the planet resembles a hypothetical future Earth known as "Pangaea Ultima" where continents have rearranged themselves (the first level, the "Tropical Wilds", is located in ''Antarctica''), so it's unlikely that humanity as we know it would have continued that long, or they simply abandoned Earth and found a new planet to call home.



*** Also in Pikmin 3, you can find several 'cave' drawings of the Pikmin doing various task in out of the way places in each region. Whether they're just {{Easter Egg}}s or implying that the Pikmin are more advanced than they appear, only time will tell.

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*** Also in Pikmin 3, ''Pikmin 3'', you can find several 'cave' drawings of the Pikmin doing various task tasks in out of the way out-of-the-way places in each region. Whether they're just {{Easter Egg}}s or implying that the Pikmin are more advanced than they appear, only time will tell.



** In return, the grand majority of enemies in the series once beaten will leave behind some form of carcass that your Pikmin can carry back to their Onions to [[BizarreAlienReproduction to produce Pikmin seeds]].

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** In return, the grand majority of enemies in the series once beaten will leave behind some form of carcass that your Pikmin can carry back to their Onions to [[BizarreAlienReproduction to produce Pikmin seeds]].



* EldritchAbomination: The Smoky Progg in the first game, Waterwraith in the second, and the final boss of ''Pikmin 3''.

to:

* EldritchAbomination: The Smoky Progg in the first game, the Waterwraith in the second, and the final boss of ''Pikmin 3''.



* EscortMission: Escorting various things back to your base is one of the main gameplay elements, but there's one huge example that outshines all the rest: [[spoiler:the Formidable Oak from the third game, in which you go up to the top, have Pikmin carry Olimar, and then guide him along a different route back to base while fighting enemies and solving puzzles. And while this is happening, the MamaBear EldritchAbomination known as the Plasm Wraith stalks Olimar in an attempt to reclaim him. Once you get back to base, the Plasm Wraith goes One Winged Angel and absorbs Olimar to initiate the Final Boss fight.]]
* EternalEngine: The 'Round Three' DLC for ''Pikmin 3'' includes a level type like this, and it's up and running instead of rusted out like the metal chambers from ''Pikmin 2. It features conveyor belts and switches that the three captains need to work together to get around.

to:

* EscortMission: Escorting various things back to your base is one of the main gameplay elements, but there's one huge example that outshines all the rest: [[spoiler:the Formidable Oak from the third game, in which you go up to the top, have Pikmin carry Olimar, and then guide him along a different route back to base while fighting enemies and solving puzzles. And while this is happening, the MamaBear EldritchAbomination known as the Plasm Wraith stalks Olimar in an attempt to reclaim him. Once you get back to base, the Plasm Wraith goes One Winged Angel OneWingedAngel and absorbs Olimar to initiate the Final Boss FinalBoss fight.]]
* EternalEngine: The 'Round Three' DLC for ''Pikmin 3'' includes a level type like this, and it's up and running instead of rusted out like the metal chambers from ''Pikmin 2.2''. It features conveyor belts and switches that the three captains need to work together to get around.



** Averted with most enemies. After dying, they leave behind carcasses that can be retrieved by your Pikmin to serve as food for producing new Pikmin. Your Pikmin themselves, however, play the trope straight as they die and turn into little Pikmin ghosties [[VideoGameCaringPotential with the most mournful sound ever.]]
** Played straight with the enemies in TheVeryDefinitelyFinalDungeon of ''Pikmin 3''. In this case, [[spoiler:they're not actually real creatures but fascimiles made out of the Plasm Wraith's gelatinous body, and as such disintegrate back into ooze when 'killed'.]]

to:

** Averted with most enemies. After dying, they leave behind carcasses that can be retrieved by your Pikmin to serve as food for producing new Pikmin. Your Pikmin themselves, however, play the trope straight straight, as they die and turn into little Pikmin ghosties [[VideoGameCaringPotential with the most mournful sound ever.]]
ever]].
** Played straight with the enemies in TheVeryDefinitelyFinalDungeon of ''Pikmin 3''. In this case, [[spoiler:they're not actually real creatures but fascimiles made out of the Plasm Wraith's gelatinous body, and as such disintegrate back into ooze when 'killed'.]]'killed']].



** Pikmin seem to be on the very bottom of the food chain. [[JustifiedTrope After all, they are part plant]]. However, even monsters that ''don't'' eat Pikmin ''still'' inexplicably want to kill them...

to:

** Pikmin seem to be on the very bottom of the food chain. [[JustifiedTrope After all, they are part plant]]. plant.]] However, even monsters that ''don't'' eat Pikmin ''still'' inexplicably want to kill them...



** The Titan Dweevil in ''Pikmin 2''. It uses weaponry representing all four of the game's elemental hazards, putting your command of each color Pikmin to the test (Except Purple Pikmin, but you'll definitely want them for the previous floors).

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** The Titan Dweevil in ''Pikmin 2''. It uses weaponry representing all four of the game's elemental hazards, putting your command of each color Pikmin to the test (Except (except Purple Pikmin, but you'll definitely want them for the previous floors).



* FlawlessVictory: ''Pikmin 2'''s Challenge Mode denotes the levels you've completed without losing any Pikmin. Getting this on all 30 Challenge levels unlocks a hidden cutscene.

to:

* FlawlessVictory: ''Pikmin 2'''s 2''[='=]s Challenge Mode denotes the levels you've completed without losing any Pikmin. Getting this on all 30 Challenge levels unlocks a hidden cutscene.



* {{Foreshadowing}}: In an e-mail from Louie's grandmother, she reveals he loves Pikpik carrots and had a childhood hobby of eating bugs. The latter foreshadows his cooking notes in the Piklopedia and the former hints how [[spoiler:his love of those carrots got Hocotate Freight into debt in the first place]].

to:

* {{Foreshadowing}}: In an e-mail from Louie's grandmother, she reveals he loves Pikpik carrots and had a childhood hobby of eating bugs. The latter foreshadows his cooking notes in the Piklopedia and the former hints at how [[spoiler:his love of those carrots got Hocotate Freight into debt in the first place]].



** Woe is he who misuses Bomb Rocks. This is one reason why [[ScrappyMechanic there was much rejoicing]] when they were removed for ''Pikmin 2''. The controls were fairly inaccurate, so accidentally having a Pikmin drop a Bomb Rock at the wrong time was frustratingly common. They return in Pikmin 3, but are scarcer and easier to use.

to:

** Woe is he who misuses Bomb Rocks. This is one reason why [[ScrappyMechanic there was much rejoicing]] when they were removed (as tools for the player) for ''Pikmin 2''. The controls were fairly inaccurate, so accidentally having a Pikmin drop a Bomb Rock at the wrong time was frustratingly common. They return in Pikmin 3, ''Pikmin 3'' but are scarcer and easier to use.



* GameMod: ''Pikmin 2.5''. A hack of ''Pikmin 2'' which adds a new dungeon, the Horror Room. The dungeon includes new enemies (a golden Bulborb and a golden Dwarf Bulborb) and treasures (actually beta treasures left in the game's code). However it borders on ''VideoGame/KaizoMarioWorld'' levels of difficulty as the floors contain many, ''many'' boss enemies bunched together to make one hell of a dungeon. The best way to play it is on either a modded Wii or Wii U, as playing it on a Dolphin emulator has almost unplayable levels of lag. Even then, the mod has LoadsAndLoadsOfLoading due to the sprawling levels and enemies, clocking in at almost 3-4 minutes of waiting time. [[https://www.youtube.com/watch?v=VxK41O5N6SY Watch a playthrough here.]]
* GangUpOnTheHuman: Despite taking place on its own planet with its own ecosystem, with creatures of many different shapes, sizes, and such, the creatures of the Pikmin planet will only ever go after the captains and their Pikmin, even when it would make more logical sense to go after each other. Sometimes this results in three completely different species of enemies attacking your group at once! Olimar notes that without alien presence, Pikmin seem to be at the bottom of the planets food chain.

to:

* GameMod: ''Pikmin 2.5''. A hack of ''Pikmin 2'' which adds a new dungeon, the Horror Room. The dungeon includes new enemies (a golden Bulborb and a golden Dwarf Bulborb) and treasures (actually beta treasures left in the game's code). However However, it borders on ''VideoGame/KaizoMarioWorld'' levels of difficulty difficulty, as the floors contain many, ''many'' boss enemies bunched together to make one hell of a dungeon. The best way to play it is on either a modded Wii or Wii U, as playing it on a Dolphin emulator has almost unplayable levels of lag. Even then, the mod has LoadsAndLoadsOfLoading due to the sprawling levels and enemies, clocking in at almost 3-4 minutes of waiting time. [[https://www.youtube.com/watch?v=VxK41O5N6SY Watch a playthrough here.]]
* GangUpOnTheHuman: Despite taking place on its own planet with its own ecosystem, with creatures of many different shapes, sizes, and such, the creatures of the Pikmin planet will only ever go after the captains and their Pikmin, even when it would make more logical sense to go after each other. Sometimes this results in three completely different species of enemies attacking your group at once! Olimar notes that without alien presence, Pikmin seem to be at the bottom of the planets planet's food chain.



* HappyEndingOverride: Hocotate Freight ends up in another debt in ''Pikmin 3'', [[spoiler: which unfortunately ''isn't'' cleared this time]].

to:

* HappyEndingOverride: Hocotate Freight ends up in another debt in ''Pikmin 3'', [[spoiler: which [[spoiler:which unfortunately ''isn't'' cleared this time]].



** [[spoiler:The Plasm Wraith]] keeps chasing you throughout the Formidable Oak, and [[spoiler:even when you beat it in battle, it's still alive and well by the time the ending starts.]]

to:

** [[spoiler:The Plasm Wraith]] keeps chasing you throughout the Formidable Oak, and [[spoiler:even when you beat it in battle, it's still alive and well by the time the ending starts.]]starts]].



* InterfaceSpoiler: Averted in the third game. [[spoiler:Not only does tallying up the fruit of the first four areas match up with the total number given of 66 because Formidable Oak doesn't have fruit, but the boss rush menu only lists five slots prior to beating the Plasm Wraith. So the existance of the final boss and its location is kept secret, and if anything the game hints that the Quaggled Mireclops is the final boss up until you actually kill it.]]

to:

* InterfaceSpoiler: Averted in the third game. [[spoiler:Not only does tallying up the fruit of the first four areas match up with the total number given of 66 because Formidable Oak doesn't have fruit, but the boss rush menu only lists five slots prior to beating the Plasm Wraith. So the existance existence of the final boss and its location is kept secret, and if anything anything, the game hints that the Quaggled Mireclops is the final boss up until you actually kill it.]]



* KingKoopaCopy: The FinalBoss of the first game is the Emperor Bulblax, a giant-sized green Bulborb with a sludgy texture and mushrooms in its back capable of eating Pikmin with its large, purple tongue. Though it doesn't breath fire, it shares other attacks from Bowser like GroundPound (first game only) and Pikmin-scaring roars (second game only).

to:

* KingKoopaCopy: The FinalBoss of the first game is the Emperor Bulblax, a giant-sized green Bulborb with a sludgy texture and mushrooms in its back capable of eating Pikmin with its large, purple tongue. Though it doesn't breath breathe fire, it shares other attacks from Bowser like GroundPound (first game only) and Pikmin-scaring roars (second game only).



* AMillionIsAStatistic: The night after you let your first Pikmin die, Olimar's journal entry will be depressed and frightened of his mistake. Later on, when Pikmins might start dying in droves, Olimar won't even comment on the matter.
* MindScrew: Olimar's second visit to the Pikmin Planet came shortly after the first and there weren't many drastic changes. Yet when he visits the planet a third time it's inexplicably 250 Million years later [[YearOutsideHourInside despite barely any time passing on Hocotate]]. This cannot even be handwaved via {{Retcon}} because most of the "treasures" he obtained in the second game were things that would have decomposed after that many years, and indeed, [[spoiler: no treasures exist in ''Pikmin 3'' and Olimar ends up leaving empty-handed]].
* MiniBoss: ''Pikmin 3'' has the Shaggy Long Legs, Burrowing Snagret and the Bug-Eyed Crawmad, which are a lot simpler than the game's proper boss battles.

to:

* AMillionIsAStatistic: The night after you let your first Pikmin die, Olimar's journal entry will be depressed and frightened of his mistake. Later on, when Pikmins Pikmin might start dying in droves, Olimar won't even comment on the matter.
* MindScrew: Olimar's second visit to the Pikmin Planet came shortly after the first and there weren't many drastic changes. Yet when he visits the planet a third time time, it's inexplicably 250 Million million years later [[YearOutsideHourInside despite barely any time passing on Hocotate]]. This cannot even be handwaved via {{Retcon}} because most of the "treasures" he obtained in the second game were things that would have decomposed after that many years, and indeed, [[spoiler: no [[spoiler:no treasures exist in ''Pikmin 3'' and Olimar ends up leaving empty-handed]].
* MiniBoss: ''Pikmin 3'' has the Shaggy Long Legs, Burrowing Snagret Snagret, and the Bug-Eyed Crawmad, which are a lot simpler than the game's proper boss battles.



* MisguidedMissile: The rocks that the Decorated Cannon Beetle shoots are highly magnetic, causing them to home in on your captain. Run around to the other side of a beetle after it launches a rock. [[HoistByHisOwnPetard Fun times for all]].

to:

* MisguidedMissile: The rocks that the Decorated Cannon Beetle shoots are highly magnetic, causing them to home in on your captain. Run around to the other side of a beetle after it launches a rock. [[HoistByHisOwnPetard Fun times for all]].all.]]



** In the first Pikmin, the bad ending involves attempting to [[spoiler:fly away without all 25 required ship parts]], which results in [[spoiler:the Dolphin crashing, Olimar dying of oxygen poisoning, and the Pikmin turning his body into a strange Pikmin/Olimar hybrid]]. In the good ending (received through HundredPercentCompletion), [[spoiler:Olimar bids the Pikmin farewell before hopping on to his ship, and the Onions follow him into low orbit as a show of gratitude (as they are now able to handle enemies on their own, shown in a scene shortly before that).]] In the neutral ending, obtained by having all 25 required Ship Parts but missing the Nova Blaster, Space Float, Massage Machine, UV Lamp, and/or Secret Safe, [[spoiler:Olimar makes a hasty jump into his ship before his life support dies, and the Pikmin are left to fend for themselves.]]
** The third game gives different endings depending on how much fruit you get, with the best leaving a whopping three Sequel Hooks.

to:

** In the first Pikmin, the bad ending involves attempting to [[spoiler:fly away without all 25 required ship parts]], which results in [[spoiler:the Dolphin crashing, Olimar dying of oxygen poisoning, and the Pikmin turning his body into a strange Pikmin/Olimar hybrid]]. In the good ending (received through HundredPercentCompletion), [[spoiler:Olimar bids the Pikmin farewell before hopping on to his ship, and the Onions follow him into low orbit as a show of gratitude (as they are now able to handle enemies on their own, shown in a scene shortly before that).]] that)]]. In the neutral ending, obtained by having all 25 required Ship Parts but missing the Nova Blaster, Space Float, Massage Machine, UV Lamp, and/or Secret Safe, [[spoiler:Olimar makes a hasty jump into his ship before his life support dies, and the Pikmin are left to fend for themselves.]]
themselves]].
** The third game gives different endings depending on how much fruit you get, with the best leaving a whopping three Sequel Hooks.{{Sequel Hook}}s.



* NiceJobBreakingItHero: The Smoky Progg is (supposedly) the direct result of a Pikmin attack breaking a normally peaceful Mamuta's egg before its time for it to hatch.
* NintendoHard: As mentioned in the page quote, the first game can be pretty brutal, especially with the 30-day time limit that discourages exploration. Both sequels make the time limit more forgiving, by removing outright it from ''2'' and implementing it dynamically in ''3''.

to:

* NiceJobBreakingItHero: The Smoky Progg is (supposedly) the direct result of a Pikmin attack breaking a normally peaceful Mamuta's egg before its it's time for it to hatch.
* NintendoHard: As mentioned in the page quote, the first game can be pretty brutal, especially with the 30-day time limit that discourages exploration. Both sequels make the time limit more forgiving, by removing it outright it from ''2'' and implementing it dynamically in ''3''.



* NostalgiaLevel: The 'round three' DLC for Pikmin 3 contains this in the form of the 'Forgotten Cove', which is basically a compressed Forest Navel. The Collect Treasures version not only features Red, Yellow, and Blue Pikmin, it even has a Baldy Long Legs in the exact same room where the Beady Long Legs was fought in the first game!
* NothingIsScarier: The Final Trial from the first game certainly tries to invoke this. There is only one enemy total in the stage (the final boss), and the average player will be spending an in-game day trying to clear the obstacles reach the creature's lair. This whole time, the player will encounter nothing else while the game plays very unnerving music which gives the vibe that there's something sinister in this peaceful setting with them.

to:

* NostalgiaLevel: The 'round three' DLC for Pikmin 3 ''Pikmin 3'' contains this in the form of the 'Forgotten Cove', which is basically a compressed Forest Navel. The Collect Treasures version not only features Red, Yellow, and Blue Pikmin, it even has a Baldy Long Legs in the exact same room where the Beady Long Legs was fought in the first game!
* NothingIsScarier: The Final Trial from the first game certainly tries to invoke this. There is only one enemy total in the stage (the final boss), and the average player will be spending an in-game day trying to clear the obstacles to reach the creature's lair. This whole time, the player will encounter nothing else while the game plays very unnerving music which gives the vibe that there's something sinister in this peaceful setting with them.



** The Gatling Groink and Spotty Bulbear enemies in ''Pikmin 2'' will slowly regain health after being 'killed'. If you let their health get back to full before you convert them into Pikmin food or money, they'll get back up and attack your team again. The Bulbear doesn't do this in the ''Pikmin 3'', however.
* OnlyTheLeadsGetAHappyEnding: ''Pikmin 3'' ends with Koppai's food shortage remedied, but Hocotate freight is still in debt and they've lost two employees on top of that.

to:

** The Gatling Groink and Spotty Bulbear enemies in ''Pikmin 2'' will slowly regain health after being 'killed'. If you let their health get back to full before you convert them into Pikmin food or money, they'll get back up and attack your team again. The Bulbear doesn't do this in the ''Pikmin 3'', however.
* OnlyTheLeadsGetAHappyEnding: ''Pikmin 3'' ends with Koppai's food shortage remedied, but Hocotate freight Freight is still in debt and they've lost two employees on top of that.



* PerplexingPearlProduction: The Pearly Clam Clamp enemy guards a pearl (except for one that is guarding the Positron Generator, [[PlotCoupon one of the pieces of the Dolphin]], Captain Olimar's spaceship). This pearl can produce 50 Pikmin when brought back to one of the Onions, but the Pearly Clam Clamp is very protective of it, and [[ClamTrap will close its mouth over the Pikmin and eat them]] if they are not called back fast enough, even after they've recovered it.

to:

* PerplexingPearlProduction: The Pearly Clam Clamp Clamclamp enemy guards a pearl (except for one that is guarding the Positron Generator, [[PlotCoupon one of the pieces of the Dolphin]], Captain Olimar's spaceship). This pearl can produce 50 Pikmin when brought back to one of the Onions, but the Pearly Clam Clamp Clamclamp is very protective of it, and [[ClamTrap will close its mouth over the Pikmin and eat them]] if they are not called back fast enough, even after they've recovered it.



* PlotTailoredToTheParty: You won't get too far unless you utilize all of the Pikmins' strengths efficiently.

to:

* PlotTailoredToTheParty: You won't get too far unless you utilize all of the Pikmins' Pikmin's strengths efficiently.



* RandomlyGeneratedLevels: ''Pikmin 2'''s caves are put together using predesigned rooms arranged randomly, with enough corridors to connect them all, and the placement of enemies, treasures, the exit, and other features are all randomized as well. There are a few floors that have static layouts, however, such as most boss floors.

to:

* RandomlyGeneratedLevels: ''Pikmin 2'''s 2''[='=]s caves are put together using predesigned rooms arranged randomly, with enough corridors to connect them all, and the placement of enemies, treasures, the exit, and other features are all randomized as well. There are a few floors that have static layouts, however, such as most boss floors.



* ReplayMode: The second game has an Extras mode where the cutscenes unlocked in the main game, including the credits, can be seen again anytime. There is a special slot reserved for an exclusive cutscene that will only be available after full completion of Challenge Mode. ''Pikmin 3'' adds a boss replay mode within Mission Mode to challenge the unlocked bosses again, this time with a time limit and some of the Pikmin in need of being seized from the ground for extra challenge.

to:

* ReplayMode: The second game has an Extras mode where the cutscenes unlocked in the main game, including the credits, can be seen again anytime.at any time. There is a special slot reserved for an exclusive cutscene that will only be available after full completion of Challenge Mode. ''Pikmin 3'' adds a boss replay mode within Mission Mode to challenge the unlocked bosses again, this time with a time limit and some of the Pikmin in need of being needing to seized from the ground for extra challenge.



* RuinsOfTheModernAge: There was some of this in the first game, but it especially stands out in the second - many areas explored on the Pikmin planet have recognizable remains of human constructions, such as metal pipes and ceramic tiles.
* RunningGag: The secret videos of ''Pikmin 3'' have [[spoiler:Olimar]] explaining what he has been doing while [[spoiler:Louie]] fails miserably in battle a short distance from him. The exception is the report that [[spoiler:foreshadows their encounter with the game's final boss.]]

to:

* RuinsOfTheModernAge: There was some of this in the first game, but it especially stands out in the second - -- many areas explored on the Pikmin planet have recognizable remains of human constructions, such as metal pipes and ceramic tiles.
* RunningGag: The secret videos of ''Pikmin 3'' have [[spoiler:Olimar]] explaining what he has been doing while [[spoiler:Louie]] fails miserably in battle a short distance from him. The exception is the report that [[spoiler:foreshadows their encounter with the game's final boss.]]boss]].



* {{Salaryman}}: Concerning Captain Olimar's perpetual struggle to balance out his long hours spent on the job, alongside spending time with his family. Also, as noted above, the song Ai No Uta outsold the first game, since it appealed to salarymen. It later became one of the songs on the Pikmin stage in ''VideoGame/SuperSmashBrosBrawl'' in both the original Japanese, AND in French.

to:

* {{Salaryman}}: Concerning Captain Olimar's perpetual struggle to balance out his long hours spent on the job, alongside spending time with his family. Also, as noted above, the song Ai No Uta outsold the first game, since it appealed to salarymen. It later became one of the songs on the Pikmin stage in ''VideoGame/SuperSmashBrosBrawl'' in both the original Japanese, AND Japanese ''and'' in French.



* SeasonalBaggage: Downplayed in ''Pikmin 2'' and ''3''. In both games, each of the four seasons is present within one particular area, rather than all seasons appearing in a cyclic fashion through all areas. In the second game, [[SlippySlideyIceWorld Valley of Repose]] is set in winter, [[LostWoods Awakening Wood]] is set in spring, [[PalmtreePanic Perplexing Pool]] is set in summer, and [[BleakLevel Wistful Wild]] is set in autumn. The third game has it like this: Tropical Wilds (summer), Garden of Hope (spring), Distant Tundra (winter) and Twilight River (autumn).

to:

* SeasonalBaggage: Downplayed in ''Pikmin 2'' and ''3''. In both games, each of the four seasons is present within one particular area, rather than all seasons appearing in a cyclic fashion through all areas. In the second game, [[SlippySlideyIceWorld Valley of Repose]] is set in winter, [[LostWoods Awakening Wood]] is set in spring, [[PalmtreePanic Perplexing Pool]] is set in summer, and [[BleakLevel Wistful Wild]] is set in autumn. The third game has it like this: Tropical Wilds (summer), Garden of Hope (spring), Distant Tundra (winter) (winter), and Twilight River (autumn).



** The pinnacle challenge of each game is a minimum-days run, each game having a theoretical minimum days possible (Without abusing glitches to acquire other Pikmin types early). ''Pikmin 1''[='=]s is 6 days, ''Pikmin 2''[='=]s is 8 days, and ''Pikmin 3''[='=]s is 10 days, all just barely possible (Though 3 requires many time-saving exploits due to how large each level is).

to:

** The pinnacle challenge of each game is a minimum-days run, each game having a theoretical minimum days possible (Without (without abusing glitches to acquire other Pikmin types early). ''Pikmin 1''[='=]s is 6 days, ''Pikmin 2''[='=]s is 8 days, and ''Pikmin 3''[='=]s is 10 days, all just barely possible (Though 3 ''3'' requires many time-saving exploits due to how large each level is).



* SequelHook: ''Pikmin 3'' ends with this: [[spoiler:a comet-like object falls into the distance while the pikmin see it and run to check it out.]] Also, [[spoiler:while the Drake is taking off, the Plasm Wraith can be clearly seen roaring at it, fully regenerated.]] Getting all fruit raises the possibility that [[spoiler:the SS Drake's initial crash was not an accident.]] And after that, if you try to play again, you can read a final ship log revealing that [[spoiler:Louie has gone missing again.]]

to:

* SequelHook: ''Pikmin 3'' ends with this: [[spoiler:a comet-like object falls into the distance while the pikmin Pikmin see it and run to check it out.]] out]]. Also, [[spoiler:while the Drake is taking off, the Plasm Wraith can be clearly seen roaring at it, fully regenerated.]] regenerated]]. Getting all the fruit raises the possibility that [[spoiler:the SS Drake's initial crash was not an accident.]] accident]]. And after that, if you try to play again, you can read a final ship log revealing that [[spoiler:Louie has gone missing again.]]again]].



** In Japanese script Olimar is a SdrawkcabName [[JapaneseRanguage of Mario]]. Louie = Luigi is not as clever, but seems thematically appropriate for Olimar's second fiddle.

to:

** In Japanese script script, Olimar is a SdrawkcabName [[JapaneseRanguage of Mario]]. Louie = Luigi is not as clever, but seems thematically appropriate for Olimar's second fiddle.



* SkewedPriorities: In Pikmin 2, Louie seems to be more interested in what the planet's creatures taste like, rather than how to avoid being killed by them.

to:

* SkewedPriorities: In Pikmin 2, ''Pikmin 2'', Louie seems to be more interested in what the planet's creatures taste like, rather than how to avoid being killed by them.



** This is taken UpToEleven with ''Pikmin 1'', where it ''is'' possible to beat the game in only ''6'' days. However, it requires abusing several glitches and bugs to get into areas you're not suppose to, and being near absolute perfect when it comes to making effective use of all your Pikmin, in addition to getting ''every single ship part in nearly all the areas in a single day, even when you don't have the required Pikmin to get it!'' A Japanese [=YouTuber=] also combined this with the other famous NoDeathRun challenge, calling it the "Perfect Pikmin" challenge. It is a sight that really needs to be seen to be believed.

to:

** This is taken UpToEleven with ''Pikmin 1'', where it ''is'' possible to beat the game in only ''6'' days. However, it requires abusing several glitches and bugs to get into areas you're not suppose supposed to, and being near absolute perfect when it comes to making effective use of all your Pikmin, in addition to getting ''every single ship part in nearly all the areas in a single day, even when you don't have the required Pikmin to get it!'' A Japanese [=YouTuber=] also combined this with the other famous NoDeathRun challenge, calling it the "Perfect Pikmin" challenge. It is a sight that really needs to be seen to be believed.



* StuffBlowingUp: Mission 15 of Battle Enemies! encourages you to use Bomb Rocks to dispatch every enemy on the map besides Snitchbugs and Skeeterskates, rather than fight them head on with your Pikmin. If you do it right, at the end you even get to [[spoiler:blast an entire Baldy Long Legs to bits with ten simultaneous Bomb Rock explosions!]]

to:

* StuffBlowingUp: Mission 15 of Battle Enemies! encourages you to use Bomb Rocks to dispatch every enemy on the map besides Snitchbugs and Skeeterskates, rather than fight them head on head-on with your Pikmin. If you do it right, at the end you even get to [[spoiler:blast an entire Baldy Long Legs to bits with ten simultaneous Bomb Rock explosions!]]



* TakenForGranite: Ultra-Bitter Spray does this to your enemies. Killing them while they are like this [[LiterallyShatteredLives leaves no corpse to retrieve]], but may drop nectars or sprays (Possibly even more Bitter Spray!). And if these benefits weren't enough, Ultra-Bitter Spray can even halt the rampaging [[StalkedByTheBell Waterwraith]] temporarily, giving you precious extra time to reach the next floor.

to:

* TakenForGranite: Ultra-Bitter Spray does this to your enemies. Killing them while they are like this [[LiterallyShatteredLives leaves no corpse to retrieve]], but may drop nectars or sprays (Possibly (possibly even more Bitter Spray!). And if these benefits weren't enough, Ultra-Bitter Spray can even halt the rampaging [[StalkedByTheBell Waterwraith]] temporarily, giving you precious extra time to reach the next floor.



* ThemeNaming: Alph, Brittany, and Charlie is similar to the American military phonetic alphabet (which goes, Alpha, Bravo, Charlie.)
* ThisLoserIsYou: Olimar's journal entry for the Bumbling Snitchbug, an enemy that swoops down, grabs you (not your Pikmin) and slams you into the ground, implies that only leaders (that's you) that are in some way dumb or incompetent can possibly be caught by it.

to:

* ThemeNaming: Alph, Brittany, and Charlie is similar to the American military phonetic alphabet (which goes, Alpha, Bravo, Charlie.)
Charlie).
* ThisLoserIsYou: Olimar's journal entry for the Bumbling Snitchbug, an enemy that swoops down, grabs you (not your Pikmin) Pikmin), and slams you into the ground, implies that only leaders (that's you) that are in some way dumb or incompetent can possibly be caught by it.



* TimedMission: The entirety of the first and third games. The original ''Pikmin'' is about Olimar trying to escape the planet before his air supply runs out, while ''Pikmin 3'' is about Alph, Brittany, and Charlie working to save their dying home planet of Koppai by using food from the Pikmin's planet as a resource. Specifically, they're taking the ''seeds'' of the fruit back to their planet to cultivate. The fruit they find on the planet is turned into juice that is used to sustain themselves in their search. If they run out of juice, that's GameOver. Adding up all the obtainable fruit they have 99 days.

to:

* TimedMission: The entirety of the first and third games. The original ''Pikmin'' is about Olimar trying to escape the planet before his air supply runs out, while ''Pikmin 3'' is about Alph, Brittany, and Charlie working to save their dying home planet of Koppai by using food from the Pikmin's planet as a resource. Specifically, they're taking the ''seeds'' of the fruit back to their planet to cultivate. The fruit they find on the planet is turned into juice that is used to sustain themselves in their search. If they run out of juice, that's GameOver. Adding up all the obtainable fruit fruit, they have 99 days.



* TrilogyCreep: Originally, Miyamoto stated he wanted Pikmin to be a trilogy. However, merely two years after ''3'''s release, he confirmed that ''Pikmin 4'' was close to completion.

to:

* TrilogyCreep: Originally, Miyamoto stated he wanted Pikmin to be a trilogy. However, merely two years after ''3'''s ''3''[='=]s release, he confirmed that ''Pikmin 4'' was close to completion.



** Scornet Maestro: Adds one formation when its health reaches one point, another when it gets even lower. The first is that its Scornets form a "wall" divided into five rows, and each rows darts out. The second is where the Scornets begin circling the Captains, requiring use of Pikmin to break up the circle enough to get through.

to:

** Scornet Maestro: Adds one formation when its health reaches one point, another when it gets even lower. The first is that its Scornets form a "wall" divided into five rows, and each rows row darts out. The second is where the Scornets begin circling the Captains, requiring use of Pikmin to break up the circle enough to get through.



** Want to drown, electrocute, burn, poison or let pikmin get eaten up by predators? Go ahead. You monster.

to:

** Want to drown, electrocute, burn, poison poison, or let pikmin Pikmin get eaten up by predators? Go ahead. You monster.



* WhatTheHellPlayer: It is possible to make the Pikmin extinct, but it probably won't happen unless you do it intentionally. If you do manage to kill them all, you get a depressing "Pikmin Extinction" cutscene followed by Olimar beating himself up in his journal for letting it happen. It won't end the game, but you are forced to start over with just a single seed. It's still possible to cause an extinction in ''Pikmin 3'', however the Onion simply produces a single seed and acts like nothing happened.

to:

* WhatTheHellPlayer: It is possible to make the Pikmin extinct, but it probably won't happen unless you do it intentionally. If you do manage to kill them all, you get a depressing "Pikmin Extinction" cutscene followed by Olimar beating himself up in his journal for letting it happen. It won't end the game, but you are forced to start over with just a single seed. It's still possible to cause an extinction in ''Pikmin 3'', however 3''; however, the Onion simply produces a single seed and acts like nothing happened.
31st Jan '17 8:47:07 AM Gosicrystal
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* GameBreakingBug: In the original, it was possible to drop the Libra down a bottomless pit, rendering it LostForever and the game {{Unwinnable}}. The second game fixed this by having fallen treasures immediately respawn near where they fell. It also featured way more bottomless pits, making this very necessary.

to:

* GameBreakingBug: In the original, it was possible to drop the Libra down a bottomless pit, rendering [[PermanentlyMissableContent losing it LostForever for the rest of the game]] and the game making it {{Unwinnable}}. The second game fixed this by having fallen treasures immediately respawn near where they fell. It also featured way more bottomless pits, making this very necessary.
29th Jan '17 1:11:18 AM Crossover-Enthusiast
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A fourth installment was suddenly and surprisingly announced to be "very close to completion" on September 7th, 2015, by Shigeru Miyamoto himself. Although no word was said since because [[https://www.gamnesia.com/news/miyamoto-says-finishing-pikmin-4-hasnt-been-one-of-nintendos-priorities-lat it wasn't a high priority of Nintendo's]] because of the ''UsefulNotes/NintendoSwitch'' coming out soon around the time, some words from [[https://www.gamnesia.com/news/rumor-pikmin-4-is-a-reboot-that-launches-next-autumn-on-nintendo-switch credible Twitter account]] has rumored that ''Pikmin 4'' will likely be a ContinuityReboot for the franchise, and planned to launch for the ''Switch'' in Autumn 2017.

to:

A fourth installment was suddenly and surprisingly announced to be "very close to completion" on September 7th, 2015, by Shigeru Miyamoto himself. Although no word was said since because [[https://www.gamnesia.com/news/miyamoto-says-finishing-pikmin-4-hasnt-been-one-of-nintendos-priorities-lat it wasn't a high priority of Nintendo's]] because of the ''UsefulNotes/NintendoSwitch'' coming out soon around the time, some words from [[https://www.gamnesia.com/news/rumor-pikmin-4-is-a-reboot-that-launches-next-autumn-on-nintendo-switch a credible Twitter account]] has rumored that ''Pikmin 4'' will likely be a ContinuityReboot for the franchise, and planned to launch for the ''Switch'' in Autumn 2017.
26th Jan '17 7:56:53 AM TokoWH
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A fourth installment was suddenly and surprisingly announced to be "very close to completion" on September 7th, 2015, by Shigeru Miyamoto himself.

to:

A fourth installment was suddenly and surprisingly announced to be "very close to completion" on September 7th, 2015, by Shigeru Miyamoto himself.
himself. Although no word was said since because [[https://www.gamnesia.com/news/miyamoto-says-finishing-pikmin-4-hasnt-been-one-of-nintendos-priorities-lat it wasn't a high priority of Nintendo's]] because of the ''UsefulNotes/NintendoSwitch'' coming out soon around the time, some words from [[https://www.gamnesia.com/news/rumor-pikmin-4-is-a-reboot-that-launches-next-autumn-on-nintendo-switch credible Twitter account]] has rumored that ''Pikmin 4'' will likely be a ContinuityReboot for the franchise, and planned to launch for the ''Switch'' in Autumn 2017.
9th Jan '17 7:00:26 AM tigerstar
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Added DiffLines:

** The fruit in ''Pikmin 3'' all have amusing names; lemons are "face wrinklers", the banana is a "slapstick crescent", the peach is a "mock bottom", and so on.
5th Dec '16 3:09:15 PM burninmylight
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* ArtificialStupidity: While the Pikmin are generally easy to handle while under your control, and they get better about not getting distracted or rush into dangerous situations as the games go on, they're not exactly the brightest plant animal creatures in the gaming world... They'll gladly follow you into hazards that can one shot them, will often get distracted by such things like grass and pellet poseys while trying to run away from enemies, and will often attempt to take the most dangerous route back to the ship, even if there's a much quicker and safer route they could take.

to:

* ArtificialStupidity: While the Pikmin are generally easy to handle while under your control, and they get better about not getting distracted or rush rushing into dangerous situations as the games go on, they're not exactly the brightest plant animal creatures in the gaming world... They'll gladly follow you into hazards that can one shot them, will often get distracted by such things like grass and pellet poseys while trying to run away from enemies, and will often attempt to take the most dangerous route back to the ship, even if there's a much quicker and safer route they could take.
25th Oct '16 11:03:26 PM Sammettik
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* InexplicablyPreservedDungeonMeat: Some of the treasures in ''2'' are various foodstuffs that are surprisingly edible, to the point that Olimar and Louie keep sneaking bites of many of them. With Louie it's [[BigEater plausible]], but you'd think Olimar would show more caution about eating something he found in cave, and on another planet to boot.

to:

* InexplicablyPreservedDungeonMeat: Some of the treasures in ''2'' are various foodstuffs that are surprisingly edible, to the point that Olimar and Louie keep sneaking bites of many of them. With Louie it's [[BigEater plausible]], but you'd think Olimar would show more caution about eating something he found in a cave, and on another planet to boot.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.Pikmin