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Unless it's a Type 99, Type Labels Are Not Examples


* {{Eagleland}}: The gameplay depicts Type 1 Eagleland, while the [=FMVs=] have a Type 2 Eaglelander.

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* {{Eagleland}}: The gameplay depicts Type 1 Eagleland, the beautiful Eagleland which Pepsiman augments, while the [=FMVs=] have a Type 2 Eaglelander.the stereotypical boorish Eaglelander depicted as fat and gruffy.
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* IronButtMonkey: Pepsiman will always get through hilarious harm from which not even playing perfectly will save him. It's still hilarious as Pepsiman took them all like nothing, except a few grunts.

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* IronButtMonkey: Pepsiman will always get through hilarious harm from which not even playing perfectly will save him. It's still hilarious as Pepsiman took them takes it all like nothing, except for a few grunts.
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* UnderTheTruck: Pepsiman can safely slide underneath a truck due to athleticism and the material of his amazing suit.
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''Pepsiman'' is a 1999 LicensedGame for the UsefulNotes/PlayStation developed by KID, based on a series of Japanese TV commercials featuring Pepsi's ProductAsSuperhero mascot, PEPSIMAN!

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''Pepsiman'' is a 1999 LicensedGame for the UsefulNotes/PlayStation developed by KID, based on a series of Japanese TV commercials featuring Pepsi's ProductAsSuperhero mascot, PEPSIMAN!
Advertising/{{PEPSIMAN}}!

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* {{Bathos}}: This game does not take itself seriously at all. Between the increasingly absurd situations that require Pepsi, the slapstick situations Pepsiman can be in (such as having a trash bin over his head for part of a level), the live-action cutscenes with intentionally broken English, and other things, the game goes for a more comical approach of its mascot-based nature.



* SigilSpam: Pepsi is everywhere. Pepsi for Everything.

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* SerialEscalation: The situation that requires Pepsiman grows from refilling a vending machine to helping people on a burning building to helping people who were left stranded in the desert to stopping a computer problem that threatens to cause mass-rioting.
* SeriousBusiness: Pepsi is considered ''very'' important in this world, down to having its own city.
* SigilSpam: Pepsi is everywhere. Pepsi for Everything. Exaggerated in the final level, which is literally Pepsi City.
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* PottyEmergency: TheStinger shows our Pepsi-chugging TV watcher finally gets up, grab his crotch, and run to the bathroom.

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* PottyEmergency: TheStinger shows our Pepsi-chugging TV watcher finally gets up, grab getting up off his chair, grabbing his crotch, and run running off to the bathroom.bathroom. And with good reason, as the camera has also zoomed out to show exactly how much Pepsi he drank while he was watching you play through the game. Every surface in his living room is ''completely covered'' in empty cans.
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* LifeMeter: The size of the Pepsi symbol near the number of cans collected indicates how many more hits Pepsiman can take.

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* {{Eagleland}}: The gameplay depicts Type 1 Eagleland, while the FMVs have a Type 2 Eaglelander.

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* {{Eagleland}}: The gameplay depicts Type 1 Eagleland, while the FMVs [=FMVs=] have a Type 2 Eaglelander.



* PottyEmergency: TheStinger shows our Pepsi-chugging TV watcher finally gets up, grab his crotch, and run to the bathroom.



* RoofHopping: Pepsiman hops across roofs in the second stage, though GameplayAndStorySegregation forces him to miss the final jump.

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* RoofHopping: Pepsiman hops across roofs in the second stage, though GameplayAndStorySegregation forces him to miss the final jump. [[HeadsIWinTailsYouLose Note the player must actually try to jump to complete the stage.]]
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* SigilSpam: Pepsi is everywhere. Pepsi for Everything.
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* {{Eagleland}}: The gameplay depicts Type 1 Eagleland, while the FMVs have a Type 2 Eaglelander.
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* AndYourRewardIsClothes: Pepsiman's previous design is an unlockable and you can unlock [[spoilers: a wire-frame version of Pepsiman if you collect every Pepsi can in every level.]]

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* AndYourRewardIsClothes: Pepsiman's previous design is an unlockable and you can unlock [[spoilers: [[spoiler: a wire-frame version of Pepsiman if you collect every Pepsi can in every level.]]
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* AndYourRewardIsClothes: Pepsiman's previous design is an unlockable.

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* AndYourRewardIsClothes: Pepsiman's previous design is an unlockable.unlockable and you can unlock [[spoilers: a wire-frame version of Pepsiman if you collect every Pepsi can in every level.]]
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* TitleScream: Memorably, shouts of "PEPSIMAN!" can be found in abundance throughout the soundtrack.
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* {{Engrish}}: Between each stage you are treated to a slogan in broken English. Unusual in that it's an American saying them.
-->"Pepsi for TV Game"\\
"Pepsi for Pizza"\\
"Pepsi: [[OurSloganIsTerrible Only My Choice]]"\\
etc.
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''Pepsiman'' is a 1999 LicensedGame for the PlayStation developed by KID, based on a series of Japanese TV commercials featuring Pepsi's ProductAsSuperhero mascot, PEPSIMAN!

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''Pepsiman'' is a 1999 LicensedGame for the PlayStation UsefulNotes/PlayStation developed by KID, based on a series of Japanese TV commercials featuring Pepsi's ProductAsSuperhero mascot, PEPSIMAN!
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* IronButtMonkey: Pepsiman will always get through hilarious harm that not even playing perfectly will save him from that. It's still hilarious as Pepsiman took them all like nothing, except a few grunts.

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* IronButtMonkey: Pepsiman will always get through hilarious harm that from which not even playing perfectly will save him from that.him. It's still hilarious as Pepsiman took them all like nothing, except a few grunts.
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Pepsiman previously appeared as a SecretCharacter in the Japanese SegaSaturn version of ''VideoGame/FightingVipers''. The surprising resemblance between this game and the first stage of ''VideoGame/SonicAdventure2'' is probably coincidental.

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Pepsiman previously appeared as a SecretCharacter in the Japanese SegaSaturn UsefulNotes/SegaSaturn version of ''VideoGame/FightingVipers''. The surprising resemblance between this game and the first stage of ''VideoGame/SonicAdventure2'' is probably coincidental.
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* RakeTake: Except with Shovels.

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''Pepsiman'' is a 1999 LicensedGame for the PlayStation developed by KID, based on Japanese TV commercials featuring Pepsi's ProductAsSuperhero mascot, PEPSIMAN! (Pepsiman previously appeared as a SecretCharacter in the Japanese SegaSaturn version of ''VideoGame/FightingVipers''.)

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''Pepsiman'' is a 1999 LicensedGame for the PlayStation developed by KID, based on a series of Japanese TV commercials featuring Pepsi's ProductAsSuperhero mascot, PEPSIMAN! (Pepsiman previously appeared as a SecretCharacter in the Japanese SegaSaturn version of ''VideoGame/FightingVipers''.)
PEPSIMAN!



The surprising resemblance between this game and the first stage of ''VideoGame/SonicAdventure2'' is probably coincidental.

to:

Pepsiman previously appeared as a SecretCharacter in the Japanese SegaSaturn version of ''VideoGame/FightingVipers''. The surprising resemblance between this game and the first stage of ''VideoGame/SonicAdventure2'' is probably coincidental.


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* AndYourRewardIsClothes: Pepsiman's previous design is an unlockable.


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* BookEnds: The first and last "Boss" is the giant Pepsi can.


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* EverythingTryingToKillYou: Including countless objects [[EtTuBrute related to the very brand you're working for.]]


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* NintendoHard: The game's difficulty skyrockets as it goes on. Instant kill hazards become more frequent and good twitch reflexes are increasingly more required.
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* IronButtMonkey: Pepsiman will always get through hilarious harm that not even playing perfectly will save him from that. It's still hilarious as Pepsiman took them all like nothing, except a few grunts.
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The surprising resemblance between this game and the first stage of ''VideoGame/SonicAdventure2'' is probably coincidental.
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* RoofHopping: Occurs in the second stage.

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* RoofHopping: Occurs Pepsiman hops across roofs in the second stage.stage, though GameplayAndStorySegregation forces him to miss the final jump.
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* RoofHopping: Occurs in the second stage.
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* VideoGameDashing: The player can dash to run faster and jump over the larger BottomlessPits, with a "whoosh" sound effect.

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* VideoGameDashing: The player can dash to run faster faster, plow through light obstacles and jump over the larger BottomlessPits, with a "whoosh" sound effect.
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->''"There isn't enough Pepsi for everyone, and violence has flared up amongst those wanting Pepsi! Exhausted people are collapsing because they can't refresh themselves with Pepsi! If it continues like this, there will be a worldwide shortage of Pepsi, and we'll have a real problem!"''
-->-- '''LargeHam Cop'''
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* BeggarWithASignboard: The sidewalk beggars are holding up "Give Me PEPSI" signs.


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* InterfaceScrew: The sequences where Pepsiman gets a garbage can stuck on his head, which inverts the player's right and left controls.
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* CheckPoint: All but the running-towards-the-camera scenes have spinning checkpoints. Each one sets the timer to a certain value when you die and restart from there.


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* MercyInvincibility: The usual flashing invincibility from colliding with anything without dying.
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->''"Pepsi for TV-Game! Ha ha ha ha ha..."''
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/pepsiman_9.jpg]]
[[caption-width-right:350:''P-P-P-P-PEPSI-MAAAAAN!'']]
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''Pepsiman'' is a 1999 LicensedGame for the PlayStation developed by KID, based on Japanese TV commercials featuring Pepsi's ProductAsSuperhero mascot, PEPSIMAN! (Pepsiman previously appeared as a SecretCharacter in the Japanese SegaSaturn version of ''VideoGame/FightingVipers''.)

The player controls Pepsiman, who runs and jumps through four 3D stages on urgent missions to deliver Pepsi to thirsty American citizens. In between stages, Mike Butters sits at home guzzling Pepsi and saying wacky slogans (in English with Japanese subtitles).
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!!This game contains Pepsi and examples of the following tropes:
* BottomlessPits: The stages have bottomless pits all over the place, including on city streets.
* EdibleCollectible: Pepsiman collects Pepsi cans he runs into along the way.
* InconvenientlyPlacedConveyorBelt: The first part of the Pepsi Factory area is entirely running along conveyor belts that run in either or neither direction while dodging things sliding along or falling onto them, as well as avoiding the inexplicably placed BottomlessPits.
* IndyEscape: Every stage ends with Pepsiman running towards the camera away from some unstoppable object, including giant Pepsi cans and the "Cave Pizza" truck (whose logo looks suspiciously like Coca-Cola's) that chases him in one of the commercials.
* LevelGoal: Scene I of every stage ends at a Pepsi vending machine, and Scene II ends in front of a large thirsty crowd.
* VideoGameDashing: The player can dash to run faster and jump over the larger BottomlessPits, with a "whoosh" sound effect.
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