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''Pathways into Darkness'' is a first-person adventure game for the [[UsefulNotes/MacOS Mac]] by {{Creator/Bungie}} (of ''{{Franchise/Halo}}'' fame) that casts the player as a member of a U.S. Army Special Forces team on a mission to prevent an ancient godlike being from awakening in eight days and destroying the Earth. The team must enter a pyramid on the Yucatan Peninsula of Mexico, reach the bottom level and detonate a nuke to stun the Dreaming God within, giving the Jjaro, a benevolent alien race, the time it needs to take more permanent measures to neutralize the threat.

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''Pathways into Darkness'' is a first-person adventure game for the [[UsefulNotes/MacOS [[Platform/MacOS Mac]] by {{Creator/Bungie}} (of ''{{Franchise/Halo}}'' fame) that casts the player as a member of a U.S. Army Special Forces team on a mission to prevent an ancient godlike being from awakening in eight days and destroying the Earth. The team must enter a pyramid on the Yucatan Peninsula of Mexico, reach the bottom level and detonate a nuke to stun the Dreaming God within, giving the Jjaro, a benevolent alien race, the time it needs to take more permanent measures to neutralize the threat.



* UsefulNotes/NazisWithGnarlyWeapons: Most of the weapons and ammunition that the player ends up using for a large part of the game is recovered from the corpses of German soldiers sent to the pyramid right before UsefulNotes/WorldWarII. The weapons are in surprisingly functional condition considering they have been [[RagnarokProofing lying in the tunnels for decades]].
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* MoneyForNothing: The game keeps track of the value in dollars of all the treasure you find, though there is literally no actual money system or anything to buy in the game. Presumably that's the price you'll get when you pawn off all these precious stones and metals once you get out of there.
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''Pathways into Darkness'' is notable for being the first texture-mapped game on the Apple Macintosh, as well as being considered the first true FirstPersonShooter released on that platform. It was critically acclaimed, winning a large number of awards, and was Bungie's first major commercial success (it was the third-best-selling Mac game of the first half of 1994, after ''VideoGame/{{Myst}}'' and ''VideoGame/SimCity 2000'').

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''Pathways into Darkness'' is notable for being the first texture-mapped game on the Apple Macintosh, as well as being considered the first true FirstPersonShooter released on that platform. It was critically acclaimed, winning a large number of awards, and was Bungie's first major commercial success (it was the third-best-selling Mac game of the first half of 1994, after ''VideoGame/{{Myst}}'' and ''VideoGame/SimCity 2000'').
2000''). The success of ''Pathways Into Darkness'' helped Bungie hire staff, and they would eventually produce a StealthSequel called ''VideoGame/{{Marathon}}''...

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* AffablyEvil: The [[AndIMustScream ghosts]] of dead [[ThoseWackyNazis Nazis]] are often cordial and helpful to you.



* BadBoss: Muller, who executed one of his subordinate for refusing to go through a door. Muller's death is mourned by literally nobody in the Nazi expedition.



* CompulsiveLiar: Muller keeps lying his ass off when you interrogate his ghost, even though he's been dead for over 50 years and has literally no reason to lie to you. You need to cross-reference his lies with what the other Nazi ghosts tell you to figure out what he actually knew



* DidYouJustPunchOutCthulhu: The objective of the special forces team is to [[YouNukeEm detonate a low-yield nuclear device]] on an EldritchAbomination. Though to be fair, said device will not kill the abomination, just knock it out and bury it, buying Earth crucial time.

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* DidYouJustPunchOutCthulhu: The objective of the special forces team is to [[YouNukeEm detonate a low-yield nuclear device]] on an EldritchAbomination. Though to be fair, said device will not kill the abomination, just knock it out and bury it, buying Earth crucial time.time until the [[{{BenevolentPrecursors}} Jjaro]] show up and take better measures to neutralize it.



* GeniusLoci: The pyramid and the catacombs below it are the materialisation of Dreaming God's dreams.
* {{Ghostapo}}: The player finds numerous skeletal corpses of a Nazi expedition to the pyramid back during UsefulNotes/WorldWarII in order to recover the Dreaming God for use as a weapon, or other valuable and/or supernatural artifacts as a consolation prize. They provide an important source of exposition, as well the most frequent source of arms and ammunition.
* GodsHandsAreTied: The Dreaming God is in a sleeping state ([[AllThereInTheManual referred to in the manual]] as being the closest state to death such beings are capable of.) However, it is soon to wake…

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* GeniusLoci: The pyramid and the catacombs below it are the materialisation of the Dreaming God's dreams.
* {{Ghostapo}}: The player finds numerous skeletal corpses of a Nazi expedition to the pyramid back during UsefulNotes/WorldWarII from 1938 in order to recover the Dreaming God for use as a weapon, or other valuable and/or supernatural artifacts as a consolation prize.prize and help in the upcoming [[UsefulNotes/WorldWarII war]]. They provide an important source of exposition, as well the most frequent source of arms and ammunition.
* GodsHandsAreTied: A villainous example. The Dreaming God is in a sleeping state ([[AllThereInTheManual referred to in the manual]] as being the closest state to death such beings are capable of.) However, it is soon to wake…



* GoMadFromTheRevelation: Seems to have befallen one Nazi whose name you never learn, because he won't tell you--however, he claims to know ''yours'', and says he'll never reveal it to "he who rises with the tides, master of all things small and insignificant". This "master" is presumed to be the demon/W'rkncacnter (due to the reference to tides, something associated with the W'rknacnter from ''VideoGame/{{Marathon}}''), which makes it seem like the nameless guy looked upon it and cracked.

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* GoMadFromTheRevelation: Seems to have befallen one Nazi whose name you never learn, because he won't tell you--however, he claims to know ''yours'', and says he'll never reveal it to "he who rises with the tides, master of all things small and insignificant". This "master" is presumed to be the demon/W'rkncacnter (due to the reference to tides, something associated with the W'rknacnter from ''VideoGame/{{Marathon}}''), which makes it seem like the nameless guy (somehow) looked upon it and cracked.



* InvincibleVillain: The Dreaming God, or other beings like it, will never die. Their "sleeping" and "dreaming" states are the closest thing to death they can experience. Thankfully they tend to sleep for billions of years, and can be locked up in stars or black holes.



* LetsPlay: [[http://lparchive.org/Pathways-Into-Darkness By HB]]. Due to the difficulty of setting this up for any modern computer, prior to the release of the [[https://itunes.apple.com/us/app/pathways-into-darkness/id617234634?mt=12 OS X port]], this was the ticket to enjoying this game without spending a whole day getting a Mac emulator running.

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* LetsPlay: [[http://lparchive.org/Pathways-Into-Darkness By HB]]. Due to the difficulty of setting this up for any modern computer, prior to the release of the [[https://itunes.apple.com/us/app/pathways-into-darkness/id617234634?mt=12 OS X port]], port]] or the fanmade Aleph One port this was the ticket to enjoying this game without spending a whole day getting a Mac emulator running.



* TheNeidermeyer: Every Nazi ghost you find thinks their commanding officer Muller was an asshole and outright hope he died. Muller also shot one of his own men in the back for refusing to go deeper in the creepy dark pyramid, and eventually got him and all his people killed (although to be fair they fell into an ambush and were overwhelmed by monsters).



* UsefulNotes/NazisWithGnarlyWeapons: Most of the weapons and ammunition that the player ends up using for a large part of the game is recovered from the corpses of German soldiers sent to the pryamid during UsefulNotes/WorldWarII. The weapons are in surprisingly functional condition considering they have been [[RagnarokProofing lying in the tunnels for decades]].

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* UsefulNotes/NazisWithGnarlyWeapons: Most of the weapons and ammunition that the player ends up using for a large part of the game is recovered from the corpses of German soldiers sent to the pryamid during pyramid right before UsefulNotes/WorldWarII. The weapons are in surprisingly functional condition considering they have been [[RagnarokProofing lying in the tunnels for decades]].



* RagnarokProofing: ZigZagged with the pyramid, which has things like crumbling pillars, but is otherwise in good shape, of course, it's not a normal pyramid, but the manifestation of the dreams of a sleeping RealityWarper EldritchAbomination that's been phasing in and out of reality for the last few centuries. PlayedStraight with the Nazi and Cuban weapons and ammunition you find, which are perfectly operational even after laying around on the floor for decades, though you do find one rusted MP-41 which is beyond repair.
* ScienceFantasy: The Dreaming God's powers reshape reality around it, creating all kinds of fantastical items or phenomena that can't be explained or replicated by science, such as a cedar box that duplicates whatever you put inside, crystals that give you ElementalPowers, [[BreadEggsMilkSquick or]] [[FateWorseThanDeath souls trapped in their corpses for eternity, who slowly lose their sense of identity and can only feel cold]]. However the Jjaro are a more "mundane" advanced race of benevolent aliens.



* TimedMission: You're given five days to complete the mission.

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* TimeAbyss: The Dreaming God fought in a war that ended up creating the [[https://en.wikipedia.org/wiki/Large_Magellanic_Cloud Large Magellanic Cloud]], which would make it at minimum 1 billion years old.
* TimedMission: You're given five days in real time to complete the mission.mission, the problem is that your main source of healing is resting, which speeds up time.




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* YouAreACreditToYourRace: One Nazi ghost comments that your handling of the Walther P4 pistol is pretty good for a foreigner.

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* AnachronismStew: The Walther P4 was invented in the 1970's. It's a modernization of the Walther P38, a pistol that was adopted by the [[UsefulNotes/NazisWithGnarlyWeapons Wehrmacht]] in ''[[UsefulNotes/WorldWar2 1941]]'', making this a double-layered anachronism (the Nazis in the game died in 1938).

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* AnachronismStew: The Walther P4 was invented in the 1970's. It's a modernization of the Walther P38, a pistol that was adopted by the [[UsefulNotes/NazisWithGnarlyWeapons Wehrmacht]] in ''[[UsefulNotes/WorldWar2 1941]]'', making this a double-layered anachronism (the Nazis in the game died in 1938).1938)[[note]]It can't even be an instance of the expedition procuring them before the general adoption of the pistol, as the 38 refers to it being designed in 1938. It didn't begin production until late 1939, and even then those were just prototypes for testing, with mass production beginning in mid-1940[[/note]].


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** Your squad deserves a mention, as while they eventually got overwhelmed, they did make it relatively far in.
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& FiveRoundsRapid: Small arms fire is actually quite effective at taking out the monsters both for the player and for the various forces who explored the pyramid before. However, there are so many foes to be found that previous explorers ran out of ammo and got overwhelmed.

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& * FiveRoundsRapid: Small arms fire is actually quite effective at taking out the monsters both for the player and for the various forces who explored the pyramid before. However, there are so many foes to be found that previous explorers ran out of ammo and got overwhelmed.
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** ContrivedCoincidence: Think you can just scavenge said weapons later from your dead squadmates? Think again-- none of them have any .45 ammo left, and their M16s all inexplicably have the same bent barrel as yours.
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& FiveRoundsRapid: Small arms fire is actually quite effective at taking out the monsters both for the player and for the various forces who explored the pyramid before. However, there are so many foes to be found that previous explorers ran out of ammo and got overwhelmed.
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Dewicking per TRS


* AnachronismStew: The Walther P4 was invented in the 1970's. It's a modernization of the [[CoolGuns/HandgunsMToZ Walther P38]], a pistol that was adopted by the [[UsefulNotes/NazisWithGnarlyWeapons Wehrmacht]] in ''[[UsefulNotes/WorldWar2 1941]]'', making this a double-layered anachronism (the Nazis in the game died in 1938).

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* AnachronismStew: The Walther P4 was invented in the 1970's. It's a modernization of the [[CoolGuns/HandgunsMToZ Walther P38]], P38, a pistol that was adopted by the [[UsefulNotes/NazisWithGnarlyWeapons Wehrmacht]] in ''[[UsefulNotes/WorldWar2 1941]]'', making this a double-layered anachronism (the Nazis in the game died in 1938).
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* ShoutOut: One of your squadmates, when you find him in the later levels, laments that he won't be able to play StreetFighter with you anymore.

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* ShoutOut: One of your squadmates, when you find him in the later levels, laments that he won't be able to play StreetFighter Franchise/StreetFighter with you anymore.

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