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''Pâquerette Down the Bunburrows'' is a PuzzleGame by
Bunstack about a girl named [[TheCollector Pâquerette]] on a quest to [[ImTakingHerHomeWithMe collect]] as many [[BunniesForCuteness bunnies]] as possible from the local cave. To do so, she has to bait a bunny to run away from her into a dead end of a maze or into a cage.

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''Pâquerette Down the Bunburrows'' is a PuzzleGame by
by Bunstack about a girl named [[TheCollector Pâquerette]] on a quest to [[ImTakingHerHomeWithMe collect]] as many [[BunniesForCuteness bunnies]] as possible from the local cave. To do so, she has to bait a bunny to run away from her into a dead end of a maze or into a cage.
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* {{Retraux}}: The game is stylized as something that could be played on UsefulNotes/GameBoyColor.

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* {{Retraux}}: The game is stylized as something that could be played on UsefulNotes/GameBoyColor.a Platform/GameBoyColor.
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That's obviously the dev name, not a reference to something else


*** "[[Webcomic/{{Homestuck}} Bunstack]]"
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remove word to make spoiler less obvious


** It's possible to use the pickaxe to get out of bounds, which the game presents as an empty glitchy level. [[spoiler:Some are not empty.]]

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** It's possible to use the pickaxe to get out of bounds, which the game presents as an empty a glitchy level. [[spoiler:Some are not empty.]]
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trim wordiness and allow for more possibilities


* CatchingSomeZs: If a bunny [[spoiler:gets stuck in a loop of reentering the same tunnel]] it will fall asleep and show Z signs.

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* CatchingSomeZs: If a bunny [[spoiler:gets stuck in a loop of reentering the same tunnel]] loop]] it will fall asleep and show Z signs.
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* VariableMix: When inactive, the music becomes more subdued.
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* {{Metapuzzle}}: Beside normal solutions, most captures require manipulating bunnies to go to other levels and even other bunburrows.
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*** "[[VideoGame/BabaIsYou BUNY IS FLEE, TRAP IS CATCH]]":
-->PQRT IS HAPPY

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*** Because water games: "VideoGame/{{Return of the Obra|Din}} Bunn":

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*** Because water games: "VideoGame/{{Return of the Obra|Din}} Obra|Dinn}} Bunn":


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*** "[[Anime/PuellaMagiMadokaMagica Bunella Buni Bunoka Bunica]]"

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* MeaningfulName: Pâquerette means "Daisy", as in the flower she wears in her hair.



** Some achievements are called "[[Webcomic/{{Homestuck}} Bunstack]]", "[[VideoGame/AmongUs I saw the bunny vent, sus]]", "[[Anime/NeonGenesisEvangelion Bunny Instrumentality Project]]", "[[WebAnimation/HazbinHotel Hazbun Hotel]]", "[[Anime/HaibaneRenmei High-Bunneh Renmei]]", "[[VideoGame/TheTalosPrinciple The Bunos Principle]]" and others.

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** Some achievements are called AchievementSystem:
***
"[[Webcomic/{{Homestuck}} Bunstack]]", Bunstack]]"
***
"[[VideoGame/AmongUs I saw the bunny vent, sus]]", sus]]"
***
"[[Anime/NeonGenesisEvangelion Bunny Instrumentality Project]]", Project]]"
***
"[[WebAnimation/HazbinHotel Hazbun Hotel]]", Hotel]]"
***
"[[Anime/HaibaneRenmei High-Bunneh Renmei]]", Renmei]]"
***
"[[VideoGame/TheTalosPrinciple The Bunos Principle]]" and others.Principle]]"
*** Because water games: "VideoGame/{{Return of the Obra|Din}} Bunn":
----> Enter the Sunken Bunburrow.
*** "Series/{{Extreme Makeover|HomeEdition}}: Bunburrow Edition"
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* InterfaceSpoiler: Checking the save menu will show how the % of bunnies captured ([[spoiler:not counting babies]]), and still having about [[spoiler:35% after completing all main Bunburrows]] should raise an eyebrow.

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* InterfaceSpoiler: Checking the save menu will show how the % of bunnies captured ([[spoiler:not counting babies]]), and still having about [[spoiler:35% after completing all main Bunburrows]] should raise an eyebrow.
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''Pâquerette Down the Bunburrows'' is a PuzzleGame about a girl named [[TheCollector Pâquerette]] on a quest to [[ImTakingHerHomeWithMe collect]] as many [[BunniesForCuteness bunnies]] as possible from the local cave. To do so, she has to bait a bunny to run away from her into a dead end of a maze or into a cage.

to:

''Pâquerette Down the Bunburrows'' is a PuzzleGame by
Bunstack
about a girl named [[TheCollector Pâquerette]] on a quest to [[ImTakingHerHomeWithMe collect]] as many [[BunniesForCuteness bunnies]] as possible from the local cave. To do so, she has to bait a bunny to run away from her into a dead end of a maze or into a cage.



The demo was released on [=Itch.io=] on April 27, 2021, with the full version released in PC stores on August 2, 2023. A bunny raising sim spin-off called ''Horribunnies'' is in development.

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The demo was released on [=Itch.io=] on April 27, 2021, 2021 for the Ludum Dare 48 jam, with the full version released in for PC stores on August 2, 2023. A bunny raising sim spin-off called ''Horribunnies'' is in development.
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* FailedASpotCheck: A bunny can be surprisingly smart and will ignore a Treat placed in a dead end, but will otherwise beeline for it and then readjust its position. On the other hand, a bunny will stand still even if Pâquerette is visibly blocking paths until she gets close enough.
* FakeOutFadeOut: Entering a return elevator from the Forgotten (5th and last visible [[spoiler:from the start]]) Bunburrow shows the credits despite there clearly being more things to do and the game continues without a fanfare.

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* FailedASpotCheck: A bunny can be surprisingly smart and will ignore a Treat placed in a dead end, but will otherwise beeline for it and then readjust its position. On the other hand, a bunny will stand still even if as Pâquerette is visibly blocking paths until she gets close enough.
* FakeOutFadeOut: Entering a the return elevator from the Forgotten (5th and last visible [[spoiler:from the start]]) Bunburrow shows the credits despite there clearly being more things to do and the game continues without a fanfare.
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* GlitchEntity: [[spoiler:There exist bunnies in some out of bounds areas that flicker between every bunny variant. Pâquerette reveals that they are also TheUnpronounceable - even trying to mention one results in a garbled, ever-changing mess of characters, and causes her dialogue portrait to begin cycling colors as well]].

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* GlitchEntity: [[spoiler:There exist bunnies in some out of bounds areas that flicker between every bunny variant. Pâquerette reveals that they are also TheUnpronounceable - even trying to mention one results in a garbled, ever-changing mess of characters, and characters that causes her dialogue portrait to begin cycling colors as well]].



** Returning to a level resets the layout and uncollected bunnies, even if they [[OffscreenTeleportation were visible on the screen you just left]]. Pondering how bunnies manage to return, Pâquerette thinks they're just "good nyoomers".

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** Returning to a level resets the layout and uncollected bunnies, even if they those same bunnies [[OffscreenTeleportation were visible on the screen you just left]]. came from]]. Pondering how bunnies manage to return, return so quickly, Pâquerette thinks they're just "good nyoomers".



* LethalLavaLand: [[spoiler:The Depths of Bunburrows is a fire themed area with unique fire tiles that prevent placing items.]]

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* LethalLavaLand: [[spoiler:The Depths of Bunburrows aptly-named Hell is a fire themed area with unique fire tiles that prevent placing items.]]



* WarpWhistle: Some levels contain an elevator, allowing Pâquerette to return to them from the surface. She can also return to the srface at any time after a certain point.

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* WarpWhistle: Some levels contain an elevator, allowing Pâquerette to return to them from the surface. She can also return to the srface surface at any time after a certain point.
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** Returning to a level resets the layout and uncollected bunnies. Pondering how bunnies manage to return, Pâquerette thinks they're just "good nyoomers".
** Bunnies don't mate in the den because they don't feel like it, and it would also skip most of the game.

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** Returning to a level resets the layout and uncollected bunnies.bunnies, even if they [[OffscreenTeleportation were visible on the screen you just left]]. Pondering how bunnies manage to return, Pâquerette thinks they're just "good nyoomers".
** Bunnies don't mate in the den pen because they don't feel like it, and it would also skip most of the game.
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* GlitchEntity: [[spoiler:There exist bunnies in some out of bounds areas that flicker between every bunny variant. When Pâquerette mentions one, they are also TheUnpronounceable]].

to:

* GlitchEntity: [[spoiler:There exist bunnies in some out of bounds areas that flicker between every bunny variant. When Pâquerette mentions one, reveals that they are also TheUnpronounceable]].TheUnpronounceable - even trying to mention one results in a garbled, ever-changing mess of characters, and causes her dialogue portrait to begin cycling colors as well]].
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None


* WarpWhistle: Some levels contain an elevator, allowing Pâquerette to return to them from the surface.

to:

* WarpWhistle: Some levels contain an elevator, allowing Pâquerette to return to them from the surface. She can also return to the srface at any time after a certain point.

Added: 181

Removed: 181

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* GlitchEntity: [[spoiler:There exist bunnies in some out of bounds areas that flicker between every bunny variant. When Pâquerette mentions one, they are also TheUnpronounceable]].



* GlitchEntity: [[spoiler:There exist bunnies in some out of bounds areas that flicker between every bunny variant. When Pâquerette mentions one, they are also TheUnpronounceable]].
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/bunburrows.png]]
[[caption-width-right:350:"BUNNEH"]]
''Pâquerette Down the Bunburrows'' is a PuzzleGame about a girl named [[TheCollector Pâquerette]] on a quest to [[ImTakingHerHomeWithMe collect]] as many [[BunniesForCuteness bunnies]] as possible from the local cave. To do so, she has to bait a bunny to run away from her into a dead end of a maze or into a cage.

If two bunnies happen to overlap, they stack and act as one bunny, while the game automatically collects a "[[ExplosiveBreeder baby bunny]]" as a bonus. The complexity of the puzzles increases exponentially, as the game requires getting ''[[GottaCatchThemAll every possible baby bunny]]'' as well. The game has many secret mechanics that allow moving bunnies between levels.

The demo was released on [=Itch.io=] on April 27, 2021, with the full version released in PC stores on August 2, 2023. A bunny raising sim spin-off called ''Horribunnies'' is in development.
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! ''Pâquerette Down the Bunburrows'' provides examples of:
* AlertnessBlink: The bunnies make chirp sound with '''!''' overhead when they spot the player and can escape.
* ArgumentOfContradictions: Pâquerette and Ophéline have a back and forth about who should hold the Bundar until the latter settles with a blunt "no".
* BigBoosHaunt: The Spooky Bunburrow has signs of decay and has bunny ghosts in the foreground. The Forgotten one has candles and bats.
* CatchingSomeZs: If a bunny [[spoiler:gets stuck in a loop of reentering the same tunnel]] it will fall asleep and show Z signs.
* {{Cloudcuckoolander}}: Pâquerette has an odd single-minded obsession with bunnies. When saddened by the thought of having to release the bunnies, she again gets excited by the idea of re-capturing them.
* TheCollector: Pâquerette has an unhealthy obsession with getting the bunnies and getting every crossbreed of bunnies. When she senses cat hair in one of the cages she feels repulsed.
* ConvenientCranny: Solo Bunnies can enter small tunnels and automatically come out from the other side, but Pâquerette can't go into them. If there is no path for her to the other side, the bunny becomes inaccessible.
* DeadpanSnarker: Ophéline gladly helps Pâquerette out, but she does remark how ridiculous everything is whenever she can.
* DevelopersForesight:
** The proper solutions to many puzzles are often counterintuitive, including but not limited to [[spoiler:using alternative methods of entering a level to change Pâquerette's starting position or breaking walls without using a pickaxe]].
** It's possible to use the pickaxe to get out of bounds, which the game presents as an empty glitchy level. [[spoiler:Some are not empty.]]
* ExplosiveBreeder: A pair of overlapping bunnies produce a baby instantaneously, which is automatically collected. Leading a bunny into a bunny stack creates that stack's size amount of extra babies.
* FailedASpotCheck: A bunny can be surprisingly smart and will ignore a Treat placed in a dead end, but will otherwise beeline for it and then readjust its position. On the other hand, a bunny will stand still even if Pâquerette is visibly blocking paths until she gets close enough.
* FakeOutFadeOut: Entering a return elevator from the Forgotten (5th and last visible [[spoiler:from the start]]) Bunburrow shows the credits despite there clearly being more things to do and the game continues without a fanfare.
* {{Foreshadowing}}: The 7th level shows a bunny in an inaccessible area, hinting at future methods of travel.
* GraphicsInducedSuperDeformed: Pâquerette's head takes up a third of the body in the title screen and game cover art. In-game sprite's head takes up more than half of the character.
* GlitchEntity: [[spoiler:There exist bunnies in some out of bounds areas that flicker between every bunny variant. When Pâquerette mentions one, they are also TheUnpronounceable]].
* HandWave:
** Returning to a level resets the layout and uncollected bunnies. Pondering how bunnies manage to return, Pâquerette thinks they're just "good nyoomers".
** Bunnies don't mate in the den because they don't feel like it, and it would also skip most of the game.
* HeKnowsAboutTimedHits: Pâquerette generally explains the controls to the player.
* HonorBeforeReason: Pâquerette excuses her inability to move while a bunny is moving as being polite and letting them finish their turn.
* HubLevel: The surface has the access to every Bunburrow and Ophéline provides info on bunnies and upgrades.
* ItIsDehumanizing: Pâquerette asks Ophéline to call one bunny by "they" instead of "it" because they are "living creatures".
* InterfaceSpoiler: Checking the save menu will show how the % of bunnies captured ([[spoiler:not counting babies]]), and still having about [[spoiler:35% after completing all main Bunburrows]] should raise an eyebrow.
* {{Invisibility}}: [[spoiler:There is one invisible bunny in the middle area]].
* LethalLavaLand: [[spoiler:The Depths of Bunburrows is a fire themed area with unique fire tiles that prevent placing items.]]
* LuredIntoATrap: Pâquerette can place trapboxes at strategic places. A bunny won't be able to move if it runs into one, but it will choose another path when possible. This can be used to alter the level layout and the pathfinding.
* MadScientist: Ophéline unapologetically does some experiments on bunnies offscreen, but Pâquerette doesn't want to hear about it. Her coat is also filled with scalpels and needles.
* {{Railroading}}: Twice Pâquerette refuses to go on until the player checks the new upgrade.
* RememberedICouldFly: Pâquerette on separate occasions suddenly remembers she has a trapbox, pickaxe, treats, and shovel to progress. The amount that can be used differs in each level though.
* {{Retraux}}: The game is stylized as something that could be played on UsefulNotes/GameBoyColor.
* RobotMe: Ophéline creates Le Bunbot, a robot version of Pâquerette, which acts as an upgrade to instantly re-capture previously collected bunnies.
* ShoutOut:
** After reading Ophéline's note to not clog the elevator with fur, Pâquerette comments that the sign [[WesternAnimation/{{Arthur}} can't stop her even if she can read]].
** Some achievements are called "[[Webcomic/{{Homestuck}} Bunstack]]", "[[VideoGame/AmongUs I saw the bunny vent, sus]]", "[[Anime/NeonGenesisEvangelion Bunny Instrumentality Project]]", "[[WebAnimation/HazbinHotel Hazbun Hotel]]", "[[Anime/HaibaneRenmei High-Bunneh Renmei]]", "[[VideoGame/TheTalosPrinciple The Bunos Principle]]" and others.
* SuperNotDrowningSkills: The Sunken Bunburrow has a water filter and bubbles in the foreground. It has no effect on bunnies or Pâquerette except for allegedly making the fur wet. When asked by Ophéline, Pâquerette claims to be holding breath the entire time.
* SuperSenses: Pâquerette can somehow sense a dead end in the tutorial despite not seeing it and not being able to see the entire level. She can also smell bunnies through walls.
* TopDownView: The player can see the entire level, but bunnies can't. This means bunnies can run into dead ends or enter tunnels with Pâquerette on the other side. Conveniently, bunnies keep no memory of the level layout.
* WhamShot: After getting the pickaxe in the Hay Bunburrows the player can easily check that [[spoiler:all five Bunburrows are actually sides of the same map, meaning bunnies can be paired with bunnies from other regions]].
* WhatTheHellPlayer: Trying to use a pickaxe on a bunny will give a "No" achievement instead.
* WarpWhistle: Some levels contain an elevator, allowing Pâquerette to return to them from the surface.
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